1. 547d0a6 Use clipping when layer bounds are too small to mirror the crop's corner by Derek Sollenberger · 4 years, 1 month ago
  2. 3f6385d Merge "Remove clearRegion from SurfaceView interface." by Sally Qi · 4 years, 1 month ago
  3. df3da51 Remove clearRegion from SurfaceView interface. by Sally Qi · 4 years, 2 months ago
  4. 254cb11 Merge "Enable RenderEngine context switching to be async." into sc-dev am: b6d444ff4c am: e59b39a727 by Derek Sollenberger · 4 years, 2 months ago
  5. 1ec2fb5 Enable RenderEngine context switching to be async. by Derek Sollenberger · 4 years, 2 months ago
  6. ed3290f SF: default display is active display by Ady Abraham · 4 years, 3 months ago
  7. d2bcbae Fix color shift between gles and skiagl without color management by Alec Mouri · 4 years, 2 months ago
  8. 95c0a88 Merge "Swap contexts when unmapping ExternalTextures" into sc-dev by Alec Mouri · 4 years, 2 months ago
  9. c2ffeb4 Swap contexts when unmapping ExternalTextures by Alec Mouri · 4 years, 2 months ago
  10. d3f6065 Defer deleting ExternalTextures that go out of scope during DrawLayers by Derek Sollenberger · 4 years, 3 months ago
  11. e0220ce Merge "SF: RenderEngine::primeCache should not be called as SCHED_FIFO" into sc-dev by Ady Abraham · 4 years, 2 months ago
  12. a49a916 Merge "Activate reduced shader mode in SkiaGlRenderEngine" into sc-dev by TreeHugger Robot · 4 years, 2 months ago
  13. b3d39f5 Merge "If requested then cache unprotected buffers even in protected mode" into sc-dev by Derek Sollenberger · 4 years, 2 months ago
  14. 4500718 If requested then cache unprotected buffers even in protected mode by Derek Sollenberger · 4 years, 3 months ago
  15. cbd3093 Add RenderEngine trace point with layer name. by Alec Mouri · 4 years, 3 months ago
  16. fe2a6db SF: RenderEngine::primeCache should not be called as SCHED_FIFO by Ady Abraham · 4 years, 3 months ago
  17. f8d35e9 Activate reduced shader mode in SkiaGlRenderEngine by Nathaniel Nifong · 4 years, 3 months ago
  18. f824b53 Merge "SkiaRE: Use RGB_888x for isOpaque" into sc-dev by Leon Scroggins · 4 years, 3 months ago
  19. c4e0cbd SkiaRE: Use RGB_888x for isOpaque by Leon Scroggins III · 4 years, 3 months ago
  20. c20e080 Avoid blur behind for layers that are fully opaque. by Derek Sollenberger · 4 years, 3 months ago
  21. 46259c5 Merge "Return to previous RenderEngine behavior for protected buffers" into sc-dev by Derek Sollenberger · 4 years, 3 months ago
  22. bc14f3c Return to previous RenderEngine behavior for protected buffers by Derek Sollenberger · 4 years, 3 months ago
  23. c31985e Remove unnecessary drawing commands when drawing shadows. by Derek Sollenberger · 4 years, 3 months ago
  24. 4f9959f Avoid clipping for common SysUI interactions with roundedCorners. by Derek Sollenberger · 4 years, 4 months ago
  25. b672987 Merge "Fix shadow corner radius during PIP size change" into sc-dev by Leon Scroggins · 4 years, 3 months ago
  26. 18c7970 Merge "Make sdr white point do a thing" into sc-dev by John Reck · 4 years, 3 months ago
  27. 63e8695 Fix shadow corner radius during PIP size change by Leon Scroggins III · 4 years, 4 months ago
  28. 5c234ab Merge "Updated SkiaGLRenderEngine stretch logic" into sc-dev by Nader Jawad · 4 years, 4 months ago
  29. c088bdc Updated SkiaGLRenderEngine stretch logic by Nader Jawad · 4 years, 4 months ago
  30. d16d3a0 Merge "Updated SkiaGLRenderEngine to no longer adjust stretch bounds" into sc-dev by Nader Jawad · 4 years, 4 months ago
  31. 01351e1 Merge "Apply shadow to roundedRects in RenderEngine." into sc-dev by TreeHugger Robot · 4 years, 4 months ago
  32. 63644d3 Updated SkiaGLRenderEngine to no longer adjust stretch bounds by Nader Jawad · 4 years, 4 months ago
  33. 0ad873b Remove unreachable code now that we no longer cache protected buffers by Derek Sollenberger · 4 years, 4 months ago
  34. dfde3f9 Merge "Do not map protected buffers to GPU resources and cache the result" into sc-dev by Derek Sollenberger · 4 years, 4 months ago
  35. b24258c Do not map protected buffers to GPU resources and cache the result by Derek Sollenberger · 4 years, 4 months ago
  36. b0e764c Apply shadow to roundedRects in RenderEngine. by Derek Sollenberger · 4 years, 4 months ago
  37. 8e8b3bf Update RenderEngine to properly respect the roundRectCrop. by Derek Sollenberger · 4 years, 4 months ago
  38. 2dfc98b Update SurfaceFlinger to handle stretching by Nader Jawad · 4 years, 5 months ago
  39. ac09e45 Make sdr white point do a thing by John Reck · 4 years, 5 months ago
  40. 39feade Ensure that blurRegions take into account the buffers rotation. by Derek Sollenberger · 4 years, 4 months ago
  41. 21edd57 Merge "Fix SF crashing when blur layer rect is empty" into sc-dev by Galia Peycheva · 4 years, 4 months ago
  42. e425ac8 Fix SF crashing when blur layer rect is empty by Galia Peycheva · 4 years, 5 months ago
  43. d8fdae3 Cleanup AutoBackendTexture to make it more difficult to leak resources by Derek Sollenberger · 4 years, 5 months ago
  44. a90a570 Revert "Revert "Add ExternalTexture class into RenderEngine inte..." by Alec Mouri · 4 years, 4 months ago
  45. 98a9c04 Merge "Revert "Add ExternalTexture class into RenderEngine interface"" into sc-dev by Alec Mouri · 4 years, 4 months ago
  46. 617752f Revert "Add ExternalTexture class into RenderEngine interface" by Alec Mouri · 4 years, 4 months ago
  47. 80a7a76 Don't attempt to print protected context stats if it doesn't exist by Derek Sollenberger · 4 years, 4 months ago
  48. 2daef3c Add ExternalTexture class into RenderEngine interface by Alec Mouri · 4 years, 5 months ago
  49. 0e6d356 Add additional logging to RenderEngine regarding Skia's cache contents by Derek Sollenberger · 4 years, 5 months ago
  50. b9f27ef Catch more shaders in cache warming by Nathaniel Nifong · 4 years, 5 months ago
  51. 3425788 Revert "Increase performance for screenshots by pre-loading the buffer" by Derek Sollenberger · 4 years, 5 months ago
  52. c4a05e1 Cleanup initialization of GrContext. by Derek Sollenberger · 4 years, 5 months ago
  53. 957f7b3 Increase performance for screenshots by pre-loading the buffer by Derek Sollenberger · 4 years, 5 months ago
  54. a8f8929 Merge "RE was not using the protected cache when in protected mode" into sc-dev by Derek Sollenberger · 4 years, 5 months ago
  55. 9f3072c SkiaGLRE caching: monitor the caching of shaders by Leon Scroggins III · 4 years, 5 months ago
  56. eb904d4 RE was not using the protected cache when in protected mode by Derek Sollenberger · 4 years, 5 months ago
  57. b05e902 Merge "SkiaRE: respect disableBlending" into sc-dev by Leon Scroggins · 4 years, 5 months ago
  58. cf3d95c SkiaRE: respect disableBlending by Leon Scroggins III · 4 years, 5 months ago
  59. ddd47e3 Merge "Implement SkiaGLRenderEngine::cleanFramebufferCache" into sc-dev by Marin Shalamanov · 4 years, 5 months ago
  60. cea12ef Implement SkiaGLRenderEngine::cleanFramebufferCache by Marin Shalamanov · 4 years, 5 months ago
  61. 2cdc76b Merge "Eliminate offscreen buffer for some blurs." into sc-dev by Derek Sollenberger · 4 years, 5 months ago
  62. 90f6694 Merge "Implement SkiaGLRenderEngine::primeCache" into sc-dev by TreeHugger Robot · 4 years, 6 months ago
  63. b9216dc Implement SkiaGLRenderEngine::primeCache by Leon Scroggins III · 4 years, 6 months ago
  64. 193426d SF: add buffer checks to Render Engine by Ady Abraham · 4 years, 6 months ago
  65. 53c4e8a Merge "Dispatch texture destruction off of render thread for screenshots" into sc-dev by Alec Mouri · 4 years, 6 months ago
  66. 0d99510 Dispatch texture destruction off of render thread for screenshots by Alec Mouri · 4 years, 6 months ago
  67. a8bad0e Merge "Remove sampling usage bit requirement for output buffers" into sc-dev by Alec Mouri · 4 years, 6 months ago
  68. d354992 Remove sampling usage bit requirement for output buffers by Alec Mouri · 4 years, 6 months ago
  69. e2fe78c Cleanup Skia RE display and layer colorTransforms by Derek Sollenberger · 4 years, 6 months ago
  70. 4c331c8 Avoid unnecessary computation for shadows and clipping for rounded layers by Derek Sollenberger · 4 years, 6 months ago
  71. 7c42bef Use stack based cleanup for canvas save/restore calls. by Derek Sollenberger · 4 years, 6 months ago
  72. 3134ec3 Eliminate offscreen buffer for some blurs. by Derek Sollenberger · 4 years, 6 months ago
  73. a600b97 Fix blur region drawing crashing by Galia Peycheva · 4 years, 6 months ago
  74. fa940e0 Merge "Enable offscreen buffers in mskp captures for RenderEngine" into sc-dev by Derek Sollenberger · 4 years, 6 months ago
  75. f6a0781 Actually support protected content in SkiaGL RenderEngine by Alec Mouri · 4 years, 6 months ago
  76. 76664d6 Enable offscreen buffers in mskp captures for RenderEngine by Derek Sollenberger · 4 years, 7 months ago
  77. 3f77aa4 Add support for crossfading blur with original input. by Derek Sollenberger · 4 years, 7 months ago
  78. ecb2146 Update RenderEngine blur to snap an image of the full surface. by Derek Sollenberger · 4 years, 7 months ago
  79. cdb4ed7 Add plumbing for sending stretch effect to SF by John Reck · 4 years, 7 months ago
  80. 1d12b3b Adding SkiaGL RE information to dumpsys by Ana Krulec · 4 years, 7 months ago
  81. 1d602a1 Merge "Improve RenderEngine's blur performance." by TreeHugger Robot · 4 years, 7 months ago
  82. 545ec44 Improve RenderEngine's blur performance. by Derek Sollenberger · 4 years, 7 months ago
  83. dfec8f5 Caching images and textures for threaded Skia RE by Ana Krulec · 4 years, 7 months ago
  84. c0aae73 Clean up and fix skia-RenderEngine tests by Alec Mouri · 4 years, 8 months ago
  85. 34388ac Merge "Properly support the opaque flag in Skia RenderEngine" by Alec Mouri · 4 years, 8 months ago
  86. 4ce5ec0 Properly support the opaque flag in Skia RenderEngine by Alec Mouri · 4 years, 8 months ago
  87. 4781421 Apply the color transform for all shaders by Ana Krulec · 4 years, 8 months ago
  88. 0a8314d Merge "Don't fill boundary rectangle when drawing shadows." by TreeHugger Robot · 4 years, 8 months ago
  89. d6f0946 Plumbing through GPU context priority from SF to RE by Alec Mouri · 4 years, 9 months ago
  90. bd17b3b Don't fill boundary rectangle when drawing shadows. by Alec Mouri · 4 years, 8 months ago
  91. 6eab17a Adding additional annotation to Skia Recorder by Ana Krulec · 4 years, 9 months ago
  92. 9a71507 Merge "Fixing cosmetic kinks" by TreeHugger Robot · 4 years, 8 months ago
  93. f9a15d9 Fixing cosmetic kinks by Ana Krulec · 4 years, 9 months ago
  94. 711e1f0 Use SkSamplingOptions for all imageshaders by Mike Reed · 4 years, 9 months ago
  95. 70d15b1b Adding Skia Recorder to Render Engine by Ana Krulec · 4 years, 9 months ago
  96. 3a3cf3c Implement a new way of transforming source buffers by Huihong Luo · 4 years, 9 months ago
  97. f180f41 Fix the bilinear filtering on the Skia blur by Robin Lee · 4 years, 9 months ago
  98. c53833d Merge "Make blur surface with bounds of layer" by Galia Peycheva · 4 years, 9 months ago
  99. 8971760 Fix creating of RRect in SkiaRE by Ana Krulec · 4 years, 9 months ago
  100. f7889b3 Make blur surface with bounds of layer by Galia Peycheva · 4 years, 9 months ago