| commit | f180f417a0222f7fabcde2fad97658f529b13b2e | [log] [tgz] |
|---|---|---|
| author | Robin Lee <rgl@google.com> | Mon Dec 07 02:51:41 2020 +0100 |
| committer | Robin Lee <rgl@google.com> | Mon Dec 07 11:57:47 2020 +0100 |
| tree | 8804314d4d64ddfd7b949e4f77692ece5f02943c | |
| parent | c53833d21f1f54863884e00def608d2d29992db5 [diff] |
Fix the bilinear filtering on the Skia blur We had bilinear sampling turned off when drawing the 0.25x sized texture back to the framebuffer, so with blur enabled every 4x4 group of pixels behind the blur was showing exactly the same. Ouch. Test: Manual (see images in bug) - need to add a screenshot test Fix: 174949985 Change-Id: I2233bc9d1b7c23ee37fba5ed5044b96c4ba4ec02