1. d50658f SkiaVkRenderEngine: Use HIGH priority if REALTIME is not available by Ian Elliott · 2 years, 2 months ago
  2. 41c00c5 RE: Better error messages for context lost and SkiaVk by Leon Scroggins III · 2 years, 3 months ago
  3. 5b02fc4 Adjust screenshot behavior of HDR content by John Reck · 2 years, 3 months ago
  4. 0e7d8fd Add tracing thread for RenderEngine's fences by Alec Mouri · 2 years, 4 months ago
  5. 39f3f87 Merge "Align HLG and PQ color management to 203 nits == SDR max by default" into udc-dev by Alec Mouri · 2 years, 4 months ago
  6. 8a18610 Align HLG and PQ color management to 203 nits == SDR max by default by Alec Mouri · 2 years, 5 months ago
  7. ee324d5 Merge "Convert backend texture creation failure from ALOGE to FATAL log" into udc-dev by Leon Scroggins · 2 years, 4 months ago
  8. fd1f557 Convert backend texture creation failure from ALOGE to FATAL log by Leon Scroggins III · 2 years, 4 months ago
  9. 3e5965f Support screenshots of HDR content by Alec Mouri · 2 years, 5 months ago
  10. eaa7b05 Merge "Better logs for "Unable to generate SkImage/SkSurface"" into udc-dev by Leon Scroggins · 2 years, 5 months ago
  11. 98e8716 RE-SkiaVk: Ref-count semaphores to prevent premature deletion by Ian Elliott · 2 years, 5 months ago
  12. c10321d Better logs for "Unable to generate SkImage/SkSurface" by Leon Scroggins III · 2 years, 5 months ago
  13. 628ef6e Fix tone shift issue when switching between GPU and DPU composition. by Sally Qi · 2 years, 5 months ago
  14. 8506e36 SkiaVkRenderEngine: Do not cache textures with protected contexts by Ian Elliott · 2 years, 6 months ago
  15. 5074929 Merge "RE-SkiaVk: Use vkGetDeviceQueue2 instead of vkGetDeviceQueue" into udc-dev by Ian Elliott · 2 years, 6 months ago
  16. 87e3dd8 RE-SkiaVk: Use vkGetDeviceQueue2 instead of vkGetDeviceQueue by Ian Elliott · 2 years, 6 months ago
  17. 92f89fa Reduce number of copies into unmapExternalTextureBuffer by Alec Mouri · 2 years, 7 months ago
  18. ae0b8d1 RE-SkiaVk: Use correct Vulkan type by Ian Elliott · 2 years, 8 months ago
  19. c21f6d1 Merge "Remove RE_SKIAVK ifdefs (always Compile SkiaVkRenderEngine)" by TreeHugger Robot · 2 years, 8 months ago
  20. be70507 Remove RE_SKIAVK ifdefs (always Compile SkiaVkRenderEngine) by Ian Elliott · 2 years, 8 months ago
  21. 4397733 [native] SkBudgeted -> skgpu::Budgeted by Kevin Lubick · 2 years, 8 months ago
  22. 32f9e69 Allow SkiaVkRenderEngine to not be compiled by Ian Elliott · 2 years, 10 months ago
  23. cab0728 Merge "Add SkiaVk backend to RenderEngine" by TreeHugger Robot · 2 years, 10 months ago
  24. 1f0911e Add SkiaVk backend to RenderEngine by Ian Elliott · 3 years ago
  25. 5a655b8 Add display name and id to traces by Leon Scroggins III · 3 years ago
  26. 8aed5d2 RE: move useProtectedContext calls to drawLayers by Patrick Williams · 2 years, 10 months ago
  27. 2e9748f Replace RenderEngineResult with FenceResult by Patrick Williams · 3 years, 1 month ago
  28. d11bade SF: build with ANDROID_UTILS_REF_BASE_DISABLE_IMPLICIT_CONSTRUCTION by Ady Abraham · 3 years, 1 month ago
  29. 00c1ff6 Move common Skia code to SkiaRenderEngine by Lingfeng Yang · 3 years, 3 months ago
  30. 50c0afe SF: Support xy scaling for rounded corners by Vishnu Nair · 3 years, 2 months ago
  31. 722c856 Fix the issue that renderEngine bails out too early. by Sally Qi · 3 years, 3 months ago
  32. 10cea3c Allow using custom widths and colors for layer borders. by Tianhao Yao · 3 years, 5 months ago
  33. 67dd712 Enable drawing layers' borders in SurfaceFlinger. by Tianhao Yao · 3 years, 7 months ago
  34. 0ed4ee9 Merge "Improve printing of Display- and Layer- Settings" into tm-dev am: a134914200 am: 88fa9327c0 am: fa9d1f0281 am: 0080b58ffa by Leon Scroggins · 3 years, 4 months ago
  35. a134914 Merge "Improve printing of Display- and Layer- Settings" into tm-dev by Leon Scroggins · 3 years, 4 months ago
  36. a3417f8 Merge "RE: Add a test verifying we've compiled a min no of shaders" into tm-dev am: 85ba66b763 am: 14a51e83f8 by Leon Scroggins · 3 years, 4 months ago
  37. 191b877 Improve printing of Display- and Layer- Settings by Leon Scroggins III · 3 years, 5 months ago
  38. 85ba66b Merge "RE: Add a test verifying we've compiled a min no of shaders" into tm-dev by Leon Scroggins · 3 years, 4 months ago
  39. bd9374e Fix Skia Includes by Kevin Lubick · 3 years, 5 months ago
  40. 57615dd Merge "Don't double-apply display color transform" into tm-dev am: 7a559b5d16 am: d8b1e111db by Alec Mouri · 3 years, 4 months ago
  41. 7a559b5 Merge "Don't double-apply display color transform" into tm-dev by Alec Mouri · 3 years, 4 months ago
  42. a831226 Merge "Fix subtle copying bug in primeShaderCache" into tm-dev am: 5b8ab38b05 am: aece5438f4 by Leon Scroggins · 3 years, 4 months ago
  43. 5b8ab38 Merge "Fix subtle copying bug in primeShaderCache" into tm-dev by Leon Scroggins · 3 years, 4 months ago
  44. 9bcd1d1 Don't double-apply display color transform by Alec Mouri · 3 years, 5 months ago
  45. 45be918 RE: Add a test verifying we've compiled a min no of shaders by Leon Scroggins III · 3 years, 4 months ago
  46. ae07fe5 Fix subtle copying bug in primeShaderCache by Leon Scroggins III · 3 years, 4 months ago
  47. 7cff1ad Merge "SF: include number of Skia shaders in perfetto traces" into tm-dev am: ef8f5f4a24 am: 1c18a53f12 by TreeHugger Robot · 3 years, 5 months ago
  48. adf18d8 SF: include number of Skia shaders in perfetto traces by Leon Scroggins III · 3 years, 5 months ago
  49. 66cb0ce Merge "Support RenderIntents in libtonemap." into tm-dev am: e1d7972190 am: f13c331bb7 by Alec Mouri · 3 years, 5 months ago
  50. e1d7972 Merge "Support RenderIntents in libtonemap." into tm-dev by Alec Mouri · 3 years, 5 months ago
  51. fcedb9c Support RenderIntents in libtonemap. by Alec Mouri · 3 years, 5 months ago
  52. 75a3a32 Merge changes from topic "hlgFix" into tm-mainline-prod am: 6b20cf748b by Sally Qi · 3 years, 5 months ago
  53. 3077040 Merge "Skia HLG should scale to [0, 1] instead of [0, 12]" into tm-dev by Sally Qi · 3 years, 5 months ago
  54. 3b7167d [automerge] Skia HLG should scale to [0, 1] instead of [0, 12] 2p: fa3c56a7d0 by Sally Qi · 3 years, 5 months ago
  55. fa3c56a Skia HLG should scale to [0, 1] instead of [0, 12] by Sally Qi · 3 years, 5 months ago
  56. 94109c0 Merge "Plumb through dimming stage into RenderEngine." into tm-dev by TreeHugger Robot · 3 years, 5 months ago
  57. cb7e7d2 Merge "Plumb through dimming stage into RenderEngine." by Alec Mouri · 3 years, 5 months ago
  58. ab448ac Merge "Dither HDR content when compositing to an 8-bit target" into tm-dev am: a3eab26a64 by TreeHugger Robot · 3 years, 5 months ago
  59. 88acab9 Dither HDR content when compositing to an 8-bit target by Alec Mouri · 3 years, 6 months ago
  60. 8506569 Plumb through dimming stage into RenderEngine. by Alec Mouri · 3 years, 6 months ago
  61. 30835f2 Plumb through dimming stage into RenderEngine. by Alec Mouri · 3 years, 6 months ago
  62. cb850e3 Merge "Update RenderEngine to use GrGLMakeNativeInterface instead of deprecated GrGLCreateNativeInterface. The only difference is the former returns a sk_sp instead of a bare pointer." by TreeHugger Robot · 3 years, 6 months ago
  63. 11983f2 Merge "Skip a step when blurring" into tm-dev am: 6d3d7bd485 by Leon Scroggins · 3 years, 6 months ago
  64. 55bf474 Skip a step when blurring by Leon Scroggins III · 3 years, 6 months ago
  65. 40de6ba Update RenderEngine to use GrGLMakeNativeInterface instead of deprecated GrGLCreateNativeInterface. The only difference is the former returns a sk_sp instead of a bare pointer. by Brian Salomon · 3 years, 6 months ago
  66. 7d18c52 Merge "Add AHardwareBuffer as a tone-mapping input." into tm-dev am: e0b8adbb8e by TreeHugger Robot · 3 years, 6 months ago
  67. 1a3c545 Add AHardwareBuffer as a tone-mapping input. by Alec Mouri · 3 years, 6 months ago
  68. 8e0ef68 Fix includes of SkStream and SkData by Kevin Lubick · 3 years, 6 months ago
  69. 1d53020 [includes] Fix more references to SkRRect by Kevin Lubick · 3 years, 6 months ago
  70. 745dcaa Pass display's colorTransform to RE even if HW handles it by Leon Scroggins III · 3 years, 7 months ago
  71. a37ca99 Read prop for Skia tracing after boot by Leon Scroggins III · 3 years, 7 months ago
  72. 30b3440 Remove the (deprecated) isOpaque parameter when making SkSL shaders by Brian Osman · 3 years, 7 months ago
  73. e22425b Merge "RenderEngine: draw A8 buffers with a color filter" by Leon Scroggins · 3 years, 7 months ago
  74. 2c1d9ef RenderEngine: draw A8 buffers with a color filter by Leon Scroggins III · 3 years, 8 months ago
  75. 84218a2 Merge "Supply extra brightness parameters to RenderEngine" by Alec Mouri · 3 years, 7 months ago
  76. b21d94e Supply extra brightness parameters to RenderEngine by Alec Mouri · 3 years, 8 months ago
  77. dbbe385 SF: Make ExternalTexture mockable by Vishnu Nair · 3 years, 8 months ago
  78. cdf6cbc End-to-end plumbing for dimming SDR layers by Alec Mouri · 3 years, 10 months ago
  79. 2019fd2 Enable more ColorSpaces in RenderEngine by Sally Qi · 3 years, 10 months ago
  80. 492c85c Introduce libshaders static library by Alec Mouri · 3 years, 10 months ago
  81. 4049b53 Add CPU implementation for tone-mapping curves. by Alec Mouri · 3 years, 11 months ago
  82. 8b4ab81 Only scale SDR luminance by content max luminance for tonemapping by Alec Mouri · 3 years, 10 months ago
  83. 465b296 Add libtonemap library by Alec Mouri · 4 years ago
  84. 26dacab Add a GaussianBlurFilter to SkiaRE using Skia blur by Robin Lee · 4 years, 1 month ago
  85. 2e98ade Clean up KawaseBlurFilter by Robin Lee · 3 years, 11 months ago
  86. 026680a Split BlurFilter into interface + implementation by Robin Lee · 4 years, 1 month ago
  87. 59a9f50 Revert^2 "Second Patch for async RenderEngine" by Sally Qi · 3 years, 11 months ago
  88. 2109270 Revert "Second Patch for async RenderEngine" by Vladimir Marko · 3 years, 11 months ago
  89. 403a05b Second Patch for async RenderEngine by Sally Qi · 4 years, 1 month ago
  90. f288d3a Rename 'input' shader to 'child'. by John Stiles · 4 years ago
  91. a0ea3b7 In SkSL, replace 'sample' with '.eval' by Brian Osman · 4 years ago
  92. 4ee7b49 Add support for latching unsignaled buffers in Skia RenderEngine. by Alec Mouri · 4 years, 1 month ago
  93. b0da765 Merge "Do not allocate f16 buffer if device does not support it" by TreeHugger Robot · 4 years ago
  94. 73537a3 Do not allocate f16 buffer if device does not support it by Nathaniel Nifong · 4 years, 1 month ago
  95. 4cabdd0 First patch for async renderengine. by Sally Qi · 4 years, 1 month ago
  96. d8169ea Merge "Cull unnecessary shadow drawLayer calls." by Nathaniel Nifong · 4 years, 1 month ago
  97. b56fd4c Merge "Use clipping when layer bounds are too small to mirror the crop's corner" by Derek Sollenberger · 4 years, 1 month ago
  98. 547d0a6 Use clipping when layer bounds are too small to mirror the crop's corner by Derek Sollenberger · 4 years, 1 month ago
  99. 49a5958 Cull unnecessary shadow drawLayer calls. by Nathaniel Nifong · 4 years, 1 month ago
  100. 2d2f432 Pass a drawFence to drawLayers calls in cache warming by Nathaniel Nifong · 4 years, 2 months ago