- b9b5b70 RenderEngine, SF: gate HDR priming behind property by Bruno BELANYI · 1 year, 11 months ago
- 20836a5 Merge "Don't import GPU inaccessible buffers in RenderEngine" into main by Alec Mouri · 2 years ago
- 07196db Don't import GPU inaccessible buffers in RenderEngine by Alec Mouri · 2 years ago
- 4011eb9 [native] Update GrDirectContext calls to use safer API by Kevin Lubick · 2 years ago
- f31b4bc Revert "RenderEngine: don't blur when using protected content" by Leon Scroggins III · 2 years ago
- 59f7173 Don't look through the buffer cache in protected contexts by Robert Phillips · 2 years ago
- 3b2ad8c Merge "Remove useFramebufferCache parameter in drawLayers()" into main by Alec Mouri · 2 years ago
- f29700f Remove useFramebufferCache parameter in drawLayers() by Alec Mouri · 2 years ago
- d7f3f3a Merge "Refactor `isHdrDataspace` function." into main by Sally Qi · 2 years ago
- f6918d4 Refactor `isHdrDataspace` function. by Sally Qi · 2 years, 1 month ago
- 47bcb07 Delete non-colormanagement code by Alec Mouri · 2 years ago
- 013bead Merge "Fix extended range handling when Gamma OETF is used" into main by Alec Mouri · 2 years, 1 month ago
- e0bb6f4 Fix extended range handling when Gamma OETF is used by Alec Mouri · 2 years, 1 month ago
- 8f80837 Merge "RenderEngine: don't blur when using protected content" into udc-qpr-dev am: 32422fb423 am: 19adf6ce88 by Leon Scroggins · 2 years, 1 month ago
- a09cddc RenderEngine: Limit the size of blur input to the display size by Leon Scroggins III · 2 years, 1 month ago
- 4623eeb RenderEngine: don't blur when using protected content by Leon Scroggins III · 2 years, 1 month ago
- 315f305 Merge "RE: Better error messages for context lost and SkiaVk" into udc-qpr-dev am: e371d683a1 am: e22a6b77a8 by Leon Scroggins · 2 years, 2 months ago
- 41c00c5 RE: Better error messages for context lost and SkiaVk by Leon Scroggins III · 2 years, 2 months ago
- 666bc87 Merge "Adjust screenshot behavior of HDR content" into udc-dev am: c83558cf2d am: 32d8237b90 by John Reck · 2 years, 2 months ago
- 5b02fc4 Adjust screenshot behavior of HDR content by John Reck · 2 years, 2 months ago
- 208e11a [native] Migrate SkSurface::flush methods to skgpu::ganesh version by Kevin Lubick · 2 years, 3 months ago
- 0e7d8fd Add tracing thread for RenderEngine's fences by Alec Mouri · 2 years, 4 months ago
- 8a18610 Align HLG and PQ color management to 203 nits == SDR max by default by Alec Mouri · 2 years, 4 months ago
- 3e5965f Support screenshots of HDR content by Alec Mouri · 2 years, 5 months ago
- 628ef6e Fix tone shift issue when switching between GPU and DPU composition. by Sally Qi · 2 years, 5 months ago
- 8506e36 SkiaVkRenderEngine: Do not cache textures with protected contexts by Ian Elliott · 2 years, 6 months ago
- 92f89fa Reduce number of copies into unmapExternalTextureBuffer by Alec Mouri · 2 years, 6 months ago
- cab0728 Merge "Add SkiaVk backend to RenderEngine" by TreeHugger Robot · 2 years, 9 months ago
- 1f0911e Add SkiaVk backend to RenderEngine by Ian Elliott · 3 years ago
- 5a655b8 Add display name and id to traces by Leon Scroggins III · 3 years ago
- 2e9748f Replace RenderEngineResult with FenceResult by Patrick Williams · 3 years, 1 month ago
- 00c1ff6 Move common Skia code to SkiaRenderEngine by Lingfeng Yang · 3 years, 3 months ago
- a37ca99 Read prop for Skia tracing after boot by Leon Scroggins III · 3 years, 7 months ago
- c6a7364 Add detailed Skia traces sysprop to RenderEngine. by rnlee · 4 years, 3 months ago
- 67b1e2b RE-on-SK The First Steps by John Reck · 5 years ago