- fe0aa3b Merge "Introduce MouriMap" into main by Alec Mouri · 1 year, 2 months ago
- 229c522 Merge "Plumb in local tonemapping flag into renderengine" into main by Alec Mouri · 1 year, 2 months ago
- 5697ad6 Remove extra check for brightening layers by Alec Mouri · 1 year, 3 months ago
- f2ea10c Introduce MouriMap by Alec Mouri · 1 year, 3 months ago
- a7e752e Plumb in local tonemapping flag into renderengine by Alec Mouri · 1 year, 3 months ago
- 158510e Merge "Create more expressive shader cache config." into main by Treehugger Robot · 1 year, 3 months ago
- 3348c74 Create more expressive shader cache config. by Russell Myers · 1 year, 3 months ago
- da9ba7b Cleanup old boolean constexprs. by Alec Mouri · 1 year, 3 months ago
- ad2db94 Merge "Remove some comments regarding caching protected buffers" into main by Treehugger Robot · 1 year, 4 months ago
- 2526b2f Fix RE's VulkanInterface destruction & unnecessary initialization by Nolan Scobie · 1 year, 4 months ago
- 7338bd9 Add a sysprop to switch between blur algorithms by Robin Lee · 1 year, 4 months ago
- ea45828 Remove some comments regarding caching protected buffers by Leon Scroggins III · 1 year, 11 months ago
- c98ec41 Merge "Rename SkiaGpuContext::isAbandoned to isAbandonedOrDeviceLost" into main by Nolan Scobie · 1 year, 5 months ago
- 17ffe90 Rename SkiaGpuContext::isAbandoned to isAbandonedOrDeviceLost by Nolan Scobie · 1 year, 5 months ago
- ff9f64a Merge changes I5685cb9d,Ia78cd845 into main by Treehugger Robot · 1 year, 5 months ago
- 1e06f2d Move Ganesh flush calls from drawLayersInternal to flushAndSubmit by Nolan Scobie · 1 year, 5 months ago
- bbf362d Delete border rendering code from SurfaceFlinger. by Melody Hsu · 1 year, 5 months ago
- ca05028 Create and plumb SkiaBackendTexture abstraction layer over GrBackendTexture by Nolan Scobie · 1 year, 5 months ago
- fc125ec Add and plumb abstraction layer over GrDirectContext by Nolan Scobie · 1 year, 5 months ago
- 17e2551 Make AutoBackendTexture remember which context it was created with by Nolan Scobie · 1 year, 5 months ago
- 48a60cc Revert "Skip a step when blurring" by Leon Scroggins III · 1 year, 6 months ago
- df8166e Use a flag to determine isRenderable by Leon Scroggins III · 1 year, 7 months ago
- 56cc414 Merge "Modify dimming threshold from 0.2 to 0.9." into main am: a1283449a9 am: c6e22d8533 by Treehugger Robot · 1 year, 6 months ago
- 696bf93 Split RenderEngineType into two enums by Leon Scroggins III · 1 year, 7 months ago
- 296566e Modify dimming threshold from 0.2 to 0.9. by linkai · 1 year, 7 months ago
- b9b5b70 RenderEngine, SF: gate HDR priming behind property by Bruno BELANYI · 1 year, 10 months ago
- 20836a5 Merge "Don't import GPU inaccessible buffers in RenderEngine" into main by Alec Mouri · 1 year, 11 months ago
- 07196db Don't import GPU inaccessible buffers in RenderEngine by Alec Mouri · 1 year, 11 months ago
- 4011eb9 [native] Update GrDirectContext calls to use safer API by Kevin Lubick · 1 year, 11 months ago
- 961f916 Don't look through the buffer cache in protected contexts am: a0c7cca576 am: 6fd105f0b6 am: e8799f6b1d by Robert Phillips · 1 year, 11 months ago
- 6fd105f Don't look through the buffer cache in protected contexts am: a0c7cca576 by Robert Phillips · 1 year, 11 months ago
- a0c7cca Don't look through the buffer cache in protected contexts by Robert Phillips · 2 years ago
- f31b4bc Revert "RenderEngine: don't blur when using protected content" by Leon Scroggins III · 2 years ago
- 59f7173 Don't look through the buffer cache in protected contexts by Robert Phillips · 2 years ago
- a92d6d1 Refactor `isHdrDataspace` function. by Sally Qi · 2 years ago
- 3b2ad8c Merge "Remove useFramebufferCache parameter in drawLayers()" into main by Alec Mouri · 2 years ago
- f29700f Remove useFramebufferCache parameter in drawLayers() by Alec Mouri · 2 years ago
- d7f3f3a Merge "Refactor `isHdrDataspace` function." into main by Sally Qi · 2 years ago
- f6918d4 Refactor `isHdrDataspace` function. by Sally Qi · 2 years ago
- 47bcb07 Delete non-colormanagement code by Alec Mouri · 2 years ago
- f88c330 Merge "Fix extended range handling when Gamma OETF is used" into udc-d1-dev am: a34acd1a29 by Alec Mouri · 2 years ago
- fad6ef5 Fix extended range handling when Gamma OETF is used by Alec Mouri · 2 years ago
- 013bead Merge "Fix extended range handling when Gamma OETF is used" into main by Alec Mouri · 2 years ago
- 40fb442 Merge "RenderEngine: don't blur when using protected content" into udc-dev by Leon Scroggins · 2 years ago
- e0bb6f4 Fix extended range handling when Gamma OETF is used by Alec Mouri · 2 years ago
- 5df9851 Merge "RenderEngine: Limit the size of blur input to the display size" into udc-dev am: be2ac9c753 am: f6dc23b2a3 by Treehugger Robot · 2 years ago
- 8f80837 Merge "RenderEngine: don't blur when using protected content" into udc-qpr-dev am: 32422fb423 am: 19adf6ce88 by Leon Scroggins · 2 years ago
- 247b241 RenderEngine: don't blur when using protected content by Leon Scroggins III · 2 years, 1 month ago
- 763e450 RenderEngine: Limit the size of blur input to the display size by Leon Scroggins III · 2 years ago
- a09cddc RenderEngine: Limit the size of blur input to the display size by Leon Scroggins III · 2 years ago
- 4623eeb RenderEngine: don't blur when using protected content by Leon Scroggins III · 2 years, 1 month ago
- 315f305 Merge "RE: Better error messages for context lost and SkiaVk" into udc-qpr-dev am: e371d683a1 am: e22a6b77a8 by Leon Scroggins · 2 years, 2 months ago
- 41c00c5 RE: Better error messages for context lost and SkiaVk by Leon Scroggins III · 2 years, 2 months ago
- 666bc87 Merge "Adjust screenshot behavior of HDR content" into udc-dev am: c83558cf2d am: 32d8237b90 by John Reck · 2 years, 2 months ago
- 5b02fc4 Adjust screenshot behavior of HDR content by John Reck · 2 years, 2 months ago
- 208e11a [native] Migrate SkSurface::flush methods to skgpu::ganesh version by Kevin Lubick · 2 years, 2 months ago
- 0e7d8fd Add tracing thread for RenderEngine's fences by Alec Mouri · 2 years, 3 months ago
- 8a18610 Align HLG and PQ color management to 203 nits == SDR max by default by Alec Mouri · 2 years, 4 months ago
- 3e5965f Support screenshots of HDR content by Alec Mouri · 2 years, 4 months ago
- 628ef6e Fix tone shift issue when switching between GPU and DPU composition. by Sally Qi · 2 years, 4 months ago
- 8506e36 SkiaVkRenderEngine: Do not cache textures with protected contexts by Ian Elliott · 2 years, 5 months ago
- 92f89fa Reduce number of copies into unmapExternalTextureBuffer by Alec Mouri · 2 years, 6 months ago
- cab0728 Merge "Add SkiaVk backend to RenderEngine" by TreeHugger Robot · 2 years, 9 months ago
- 1f0911e Add SkiaVk backend to RenderEngine by Ian Elliott · 2 years, 11 months ago
- 5a655b8 Add display name and id to traces by Leon Scroggins III · 3 years ago
- 2e9748f Replace RenderEngineResult with FenceResult by Patrick Williams · 3 years ago
- 00c1ff6 Move common Skia code to SkiaRenderEngine by Lingfeng Yang · 3 years, 2 months ago
- a37ca99 Read prop for Skia tracing after boot by Leon Scroggins III · 3 years, 6 months ago
- c6a7364 Add detailed Skia traces sysprop to RenderEngine. by rnlee · 4 years, 2 months ago
- 67b1e2b RE-on-SK The First Steps by John Reck · 5 years ago