Garfield Tan | e84e6f9 | 2019-08-29 17:28:41 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2019 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #ifndef _UI_INPUT_INPUTDISPATCHER_INPUTDISPATCHERINTERFACE_H |
| 18 | #define _UI_INPUT_INPUTDISPATCHER_INPUTDISPATCHERINTERFACE_H |
| 19 | |
| 20 | #include <InputListener.h> |
| 21 | #include <input/ISetInputWindowsListener.h> |
Arthur Hung | 72d8dc3 | 2020-03-28 00:48:39 +0000 | [diff] [blame] | 22 | #include <unordered_map> |
Garfield Tan | e84e6f9 | 2019-08-29 17:28:41 -0700 | [diff] [blame] | 23 | |
| 24 | namespace android { |
| 25 | |
| 26 | class InputApplicationHandle; |
| 27 | class InputChannel; |
| 28 | class InputWindowHandle; |
| 29 | |
| 30 | /* |
| 31 | * Constants used to report the outcome of input event injection. |
| 32 | */ |
| 33 | enum { |
| 34 | /* (INTERNAL USE ONLY) Specifies that injection is pending and its outcome is unknown. */ |
| 35 | INPUT_EVENT_INJECTION_PENDING = -1, |
| 36 | |
| 37 | /* Injection succeeded. */ |
| 38 | INPUT_EVENT_INJECTION_SUCCEEDED = 0, |
| 39 | |
| 40 | /* Injection failed because the injector did not have permission to inject |
| 41 | * into the application with input focus. */ |
| 42 | INPUT_EVENT_INJECTION_PERMISSION_DENIED = 1, |
| 43 | |
| 44 | /* Injection failed because there were no available input targets. */ |
| 45 | INPUT_EVENT_INJECTION_FAILED = 2, |
| 46 | |
| 47 | /* Injection failed due to a timeout. */ |
| 48 | INPUT_EVENT_INJECTION_TIMED_OUT = 3 |
| 49 | }; |
| 50 | |
| 51 | /* Notifies the system about input events generated by the input reader. |
| 52 | * The dispatcher is expected to be mostly asynchronous. */ |
| 53 | class InputDispatcherInterface : public virtual RefBase, public InputListenerInterface { |
| 54 | protected: |
| 55 | InputDispatcherInterface() {} |
| 56 | virtual ~InputDispatcherInterface() {} |
| 57 | |
| 58 | public: |
| 59 | /* Dumps the state of the input dispatcher. |
| 60 | * |
| 61 | * This method may be called on any thread (usually by the input manager). */ |
| 62 | virtual void dump(std::string& dump) = 0; |
| 63 | |
| 64 | /* Called by the heatbeat to ensures that the dispatcher has not deadlocked. */ |
| 65 | virtual void monitor() = 0; |
| 66 | |
Siarhei Vishniakou | 2bfa905 | 2019-11-21 18:10:54 -0800 | [diff] [blame] | 67 | /** |
| 68 | * Wait until dispatcher is idle. That means, there are no further events to be processed, |
| 69 | * and all of the policy callbacks have been completed. |
| 70 | * Return true if the dispatcher is idle. |
| 71 | * Return false if the timeout waiting for the dispatcher to become idle has expired. |
| 72 | */ |
| 73 | virtual bool waitForIdle() = 0; |
| 74 | |
Prabir Pradhan | 3608aad | 2019-10-02 17:08:26 -0700 | [diff] [blame] | 75 | /* Make the dispatcher start processing events. |
Garfield Tan | e84e6f9 | 2019-08-29 17:28:41 -0700 | [diff] [blame] | 76 | * |
Prabir Pradhan | 3608aad | 2019-10-02 17:08:26 -0700 | [diff] [blame] | 77 | * The dispatcher will start consuming events from the InputListenerInterface |
| 78 | * in the order that they were received. |
Garfield Tan | e84e6f9 | 2019-08-29 17:28:41 -0700 | [diff] [blame] | 79 | */ |
Prabir Pradhan | 3608aad | 2019-10-02 17:08:26 -0700 | [diff] [blame] | 80 | virtual status_t start() = 0; |
| 81 | |
| 82 | /* Makes the dispatcher stop processing events. */ |
| 83 | virtual status_t stop() = 0; |
Garfield Tan | e84e6f9 | 2019-08-29 17:28:41 -0700 | [diff] [blame] | 84 | |
| 85 | /* Injects an input event and optionally waits for sync. |
| 86 | * The synchronization mode determines whether the method blocks while waiting for |
| 87 | * input injection to proceed. |
| 88 | * Returns one of the INPUT_EVENT_INJECTION_XXX constants. |
| 89 | * |
| 90 | * This method may be called on any thread (usually by the input manager). |
| 91 | */ |
| 92 | virtual int32_t injectInputEvent(const InputEvent* event, int32_t injectorPid, |
| 93 | int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis, |
| 94 | uint32_t policyFlags) = 0; |
| 95 | |
Siarhei Vishniakou | 54d3e18 | 2020-01-15 17:38:38 -0800 | [diff] [blame] | 96 | /* |
| 97 | * Check whether InputEvent actually happened by checking the signature of the event. |
| 98 | * |
| 99 | * Return nullptr if the event cannot be verified. |
| 100 | */ |
| 101 | virtual std::unique_ptr<VerifiedInputEvent> verifyInputEvent(const InputEvent& event) = 0; |
| 102 | |
Arthur Hung | 72d8dc3 | 2020-03-28 00:48:39 +0000 | [diff] [blame] | 103 | /* Sets the list of input windows per display. |
Garfield Tan | e84e6f9 | 2019-08-29 17:28:41 -0700 | [diff] [blame] | 104 | * |
| 105 | * This method may be called on any thread (usually by the input manager). |
| 106 | */ |
| 107 | virtual void setInputWindows( |
Arthur Hung | 72d8dc3 | 2020-03-28 00:48:39 +0000 | [diff] [blame] | 108 | const std::unordered_map<int32_t, std::vector<sp<InputWindowHandle>>>& |
| 109 | handlesPerDisplay) = 0; |
Garfield Tan | e84e6f9 | 2019-08-29 17:28:41 -0700 | [diff] [blame] | 110 | |
| 111 | /* Sets the focused application on the given display. |
| 112 | * |
| 113 | * This method may be called on any thread (usually by the input manager). |
| 114 | */ |
| 115 | virtual void setFocusedApplication( |
| 116 | int32_t displayId, const sp<InputApplicationHandle>& inputApplicationHandle) = 0; |
| 117 | |
| 118 | /* Sets the focused display. |
| 119 | * |
| 120 | * This method may be called on any thread (usually by the input manager). |
| 121 | */ |
| 122 | virtual void setFocusedDisplay(int32_t displayId) = 0; |
| 123 | |
| 124 | /* Sets the input dispatching mode. |
| 125 | * |
| 126 | * This method may be called on any thread (usually by the input manager). |
| 127 | */ |
| 128 | virtual void setInputDispatchMode(bool enabled, bool frozen) = 0; |
| 129 | |
| 130 | /* Sets whether input event filtering is enabled. |
| 131 | * When enabled, incoming input events are sent to the policy's filterInputEvent |
| 132 | * method instead of being dispatched. The filter is expected to use |
| 133 | * injectInputEvent to inject the events it would like to have dispatched. |
| 134 | * It should include POLICY_FLAG_FILTERED in the policy flags during injection. |
| 135 | */ |
| 136 | virtual void setInputFilterEnabled(bool enabled) = 0; |
| 137 | |
Siarhei Vishniakou | f3bc1aa | 2019-11-25 13:48:53 -0800 | [diff] [blame] | 138 | /** |
| 139 | * Set the touch mode state. |
| 140 | * Touch mode is a global state that apps may enter / exit based on specific |
| 141 | * user interactions with input devices. |
| 142 | * If true, the device is in touch mode. |
| 143 | */ |
| 144 | virtual void setInTouchMode(bool inTouchMode) = 0; |
| 145 | |
Garfield Tan | e84e6f9 | 2019-08-29 17:28:41 -0700 | [diff] [blame] | 146 | /* Transfers touch focus from one window to another window. |
| 147 | * |
| 148 | * Returns true on success. False if the window did not actually have touch focus. |
| 149 | */ |
| 150 | virtual bool transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken) = 0; |
| 151 | |
| 152 | /* Registers input channels that may be used as targets for input events. |
| 153 | * |
| 154 | * This method may be called on any thread (usually by the input manager). |
| 155 | */ |
Siarhei Vishniakou | 7c34b23 | 2019-10-11 19:08:48 -0700 | [diff] [blame] | 156 | virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel) = 0; |
Garfield Tan | e84e6f9 | 2019-08-29 17:28:41 -0700 | [diff] [blame] | 157 | |
| 158 | /* Registers input channels to be used to monitor input events. |
| 159 | * |
| 160 | * Each monitor must target a specific display and will only receive input events sent to that |
| 161 | * display. If the monitor is a gesture monitor, it will only receive pointer events on the |
| 162 | * targeted display. |
| 163 | * |
| 164 | * This method may be called on any thread (usually by the input manager). |
| 165 | */ |
| 166 | virtual status_t registerInputMonitor(const sp<InputChannel>& inputChannel, int32_t displayId, |
| 167 | bool gestureMonitor) = 0; |
| 168 | |
| 169 | /* Unregister input channels that will no longer receive input events. |
| 170 | * |
| 171 | * This method may be called on any thread (usually by the input manager). |
| 172 | */ |
| 173 | virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) = 0; |
| 174 | |
| 175 | /* Allows an input monitor steal the current pointer stream away from normal input windows. |
| 176 | * |
| 177 | * This method may be called on any thread (usually by the input manager). |
| 178 | */ |
| 179 | virtual status_t pilferPointers(const sp<IBinder>& token) = 0; |
| 180 | }; |
| 181 | |
| 182 | } // namespace android |
| 183 | |
| 184 | #endif // _UI_INPUT_INPUTDISPATCHER_INPUTDISPATCHERINTERFACE_H |