| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 1 | /* | 
|  | 2 | * Copyright 2013 The Android Open Source Project | 
|  | 3 | * | 
|  | 4 | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | 5 | * you may not use this file except in compliance with the License. | 
|  | 6 | * You may obtain a copy of the License at | 
|  | 7 | * | 
|  | 8 | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | 9 | * | 
|  | 10 | * Unless required by applicable law or agreed to in writing, software | 
|  | 11 | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | 13 | * See the License for the specific language governing permissions and | 
|  | 14 | * limitations under the License. | 
|  | 15 | */ | 
|  | 16 |  | 
|  | 17 | #define LOG_TAG "SurfaceTextureMultiContextGL_test" | 
|  | 18 | //#define LOG_NDEBUG 0 | 
|  | 19 |  | 
|  | 20 | #include "SurfaceTextureMultiContextGL.h" | 
|  | 21 |  | 
|  | 22 | #include "FillBuffer.h" | 
|  | 23 |  | 
|  | 24 | #include <GLES/glext.h> | 
|  | 25 |  | 
|  | 26 | namespace android { | 
|  | 27 |  | 
|  | 28 | TEST_F(SurfaceTextureMultiContextGLTest, UpdateFromMultipleContextsFails) { | 
|  | 29 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  | 30 |  | 
|  | 31 | // Latch the texture contents on the primary context. | 
|  | 32 | mFW->waitForFrame(); | 
|  | 33 | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  | 34 |  | 
|  | 35 | // Attempt to latch the texture on the secondary context. | 
|  | 36 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | 37 | mSecondEglContext)); | 
|  | 38 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 39 | ASSERT_EQ(INVALID_OPERATION, mST->updateTexImage()); | 
|  | 40 | } | 
|  | 41 |  | 
|  | 42 | TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextSucceeds) { | 
|  | 43 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  | 44 |  | 
|  | 45 | // Latch the texture contents on the primary context. | 
|  | 46 | mFW->waitForFrame(); | 
|  | 47 | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  | 48 |  | 
|  | 49 | // Detach from the primary context. | 
|  | 50 | ASSERT_EQ(OK, mST->detachFromContext()); | 
|  | 51 |  | 
|  | 52 | // Check that the GL texture was deleted. | 
|  | 53 | EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID)); | 
|  | 54 | } | 
|  | 55 |  | 
|  | 56 | TEST_F(SurfaceTextureMultiContextGLTest, | 
|  | 57 | DetachFromContextSucceedsAfterProducerDisconnect) { | 
|  | 58 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  | 59 |  | 
|  | 60 | // Latch the texture contents on the primary context. | 
|  | 61 | mFW->waitForFrame(); | 
|  | 62 | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  | 63 |  | 
|  | 64 | // Detach from the primary context. | 
|  | 65 | native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU); | 
|  | 66 | ASSERT_EQ(OK, mST->detachFromContext()); | 
|  | 67 |  | 
|  | 68 | // Check that the GL texture was deleted. | 
|  | 69 | EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID)); | 
|  | 70 | } | 
|  | 71 |  | 
|  | 72 | TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWhenAbandoned) { | 
|  | 73 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  | 74 |  | 
|  | 75 | // Latch the texture contents on the primary context. | 
|  | 76 | mFW->waitForFrame(); | 
|  | 77 | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  | 78 |  | 
|  | 79 | // Attempt to detach from the primary context. | 
|  | 80 | mST->abandon(); | 
|  | 81 | ASSERT_EQ(NO_INIT, mST->detachFromContext()); | 
|  | 82 | } | 
|  | 83 |  | 
|  | 84 | TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWhenDetached) { | 
|  | 85 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  | 86 |  | 
|  | 87 | // Latch the texture contents on the primary context. | 
|  | 88 | mFW->waitForFrame(); | 
|  | 89 | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  | 90 |  | 
|  | 91 | // Detach from the primary context. | 
|  | 92 | ASSERT_EQ(OK, mST->detachFromContext()); | 
|  | 93 |  | 
|  | 94 | // Attempt to detach from the primary context again. | 
|  | 95 | ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext()); | 
|  | 96 | } | 
|  | 97 |  | 
|  | 98 | TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWithNoDisplay) { | 
|  | 99 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  | 100 |  | 
|  | 101 | // Latch the texture contents on the primary context. | 
|  | 102 | mFW->waitForFrame(); | 
|  | 103 | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  | 104 |  | 
|  | 105 | // Make there be no current display. | 
|  | 106 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, | 
|  | 107 | EGL_NO_CONTEXT)); | 
|  | 108 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 109 |  | 
|  | 110 | // Attempt to detach from the primary context. | 
|  | 111 | ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext()); | 
|  | 112 | } | 
|  | 113 |  | 
|  | 114 | TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWithNoContext) { | 
|  | 115 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  | 116 |  | 
|  | 117 | // Latch the texture contents on the primary context. | 
|  | 118 | mFW->waitForFrame(); | 
|  | 119 | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  | 120 |  | 
|  | 121 | // Make current context be incorrect. | 
|  | 122 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | 123 | mSecondEglContext)); | 
|  | 124 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 125 |  | 
|  | 126 | // Attempt to detach from the primary context. | 
|  | 127 | ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext()); | 
|  | 128 | } | 
|  | 129 |  | 
|  | 130 | TEST_F(SurfaceTextureMultiContextGLTest, UpdateTexImageFailsWhenDetached) { | 
|  | 131 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  | 132 |  | 
|  | 133 | // Detach from the primary context. | 
|  | 134 | ASSERT_EQ(OK, mST->detachFromContext()); | 
|  | 135 |  | 
|  | 136 | // Attempt to latch the texture contents on the primary context. | 
|  | 137 | mFW->waitForFrame(); | 
|  | 138 | ASSERT_EQ(INVALID_OPERATION, mST->updateTexImage()); | 
|  | 139 | } | 
|  | 140 |  | 
|  | 141 | TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextSucceeds) { | 
|  | 142 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  | 143 |  | 
|  | 144 | // Latch the texture contents on the primary context. | 
|  | 145 | mFW->waitForFrame(); | 
|  | 146 | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  | 147 |  | 
|  | 148 | // Detach from the primary context. | 
|  | 149 | ASSERT_EQ(OK, mST->detachFromContext()); | 
|  | 150 |  | 
|  | 151 | // Attach to the secondary context. | 
|  | 152 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | 153 | mSecondEglContext)); | 
|  | 154 | ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); | 
|  | 155 |  | 
|  | 156 | // Verify that the texture object was created and bound. | 
|  | 157 | GLint texBinding = -1; | 
|  | 158 | glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); | 
|  | 159 | EXPECT_EQ(SECOND_TEX_ID, texBinding); | 
|  | 160 |  | 
|  | 161 | // Try to use the texture from the secondary context. | 
|  | 162 | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | 163 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 164 | glViewport(0, 0, 1, 1); | 
|  | 165 | mSecondTextureRenderer->drawTexture(); | 
|  | 166 | ASSERT_TRUE(checkPixel( 0,  0,  35,  35,  35,  35)); | 
|  | 167 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  | 168 | } | 
|  | 169 |  | 
|  | 170 | TEST_F(SurfaceTextureMultiContextGLTest, | 
|  | 171 | AttachToContextSucceedsAfterProducerDisconnect) { | 
|  | 172 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  | 173 |  | 
|  | 174 | // Latch the texture contents on the primary context. | 
|  | 175 | mFW->waitForFrame(); | 
|  | 176 | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  | 177 |  | 
|  | 178 | // Detach from the primary context. | 
|  | 179 | native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU); | 
|  | 180 | ASSERT_EQ(OK, mST->detachFromContext()); | 
|  | 181 |  | 
|  | 182 | // Attach to the secondary context. | 
|  | 183 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | 184 | mSecondEglContext)); | 
|  | 185 | ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); | 
|  | 186 |  | 
|  | 187 | // Verify that the texture object was created and bound. | 
|  | 188 | GLint texBinding = -1; | 
|  | 189 | glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); | 
|  | 190 | EXPECT_EQ(SECOND_TEX_ID, texBinding); | 
|  | 191 |  | 
|  | 192 | // Try to use the texture from the secondary context. | 
|  | 193 | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | 194 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 195 | glViewport(0, 0, 1, 1); | 
|  | 196 | mSecondTextureRenderer->drawTexture(); | 
|  | 197 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  | 198 | ASSERT_TRUE(checkPixel( 0,  0,  35,  35,  35,  35)); | 
|  | 199 | } | 
|  | 200 |  | 
|  | 201 | TEST_F(SurfaceTextureMultiContextGLTest, | 
|  | 202 | AttachToContextSucceedsBeforeUpdateTexImage) { | 
|  | 203 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  | 204 |  | 
|  | 205 | // Detach from the primary context. | 
|  | 206 | native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU); | 
|  | 207 | ASSERT_EQ(OK, mST->detachFromContext()); | 
|  | 208 |  | 
|  | 209 | // Attach to the secondary context. | 
|  | 210 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | 211 | mSecondEglContext)); | 
|  | 212 | ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); | 
|  | 213 |  | 
|  | 214 | // Verify that the texture object was created and bound. | 
|  | 215 | GLint texBinding = -1; | 
|  | 216 | glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); | 
|  | 217 | EXPECT_EQ(SECOND_TEX_ID, texBinding); | 
|  | 218 |  | 
|  | 219 | // Latch the texture contents on the primary context. | 
|  | 220 | mFW->waitForFrame(); | 
|  | 221 | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  | 222 |  | 
|  | 223 | // Try to use the texture from the secondary context. | 
|  | 224 | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | 225 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 226 | glViewport(0, 0, 1, 1); | 
|  | 227 | mSecondTextureRenderer->drawTexture(); | 
|  | 228 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  | 229 | ASSERT_TRUE(checkPixel( 0,  0,  35,  35,  35,  35)); | 
|  | 230 | } | 
|  | 231 |  | 
|  | 232 | TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWhenAbandoned) { | 
|  | 233 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  | 234 |  | 
|  | 235 | // Latch the texture contents on the primary context. | 
|  | 236 | mFW->waitForFrame(); | 
|  | 237 | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  | 238 |  | 
|  | 239 | // Detach from the primary context. | 
|  | 240 | ASSERT_EQ(OK, mST->detachFromContext()); | 
|  | 241 |  | 
|  | 242 | // Attempt to attach to the secondary context. | 
|  | 243 | mST->abandon(); | 
|  | 244 |  | 
|  | 245 | // Attempt to attach to the primary context. | 
|  | 246 | ASSERT_EQ(NO_INIT, mST->attachToContext(SECOND_TEX_ID)); | 
|  | 247 | } | 
|  | 248 |  | 
|  | 249 | TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWhenAttached) { | 
|  | 250 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  | 251 |  | 
|  | 252 | // Latch the texture contents on the primary context. | 
|  | 253 | mFW->waitForFrame(); | 
|  | 254 | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  | 255 |  | 
|  | 256 | // Attempt to attach to the primary context. | 
|  | 257 | ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); | 
|  | 258 | } | 
|  | 259 |  | 
|  | 260 | TEST_F(SurfaceTextureMultiContextGLTest, | 
|  | 261 | AttachToContextFailsWhenAttachedBeforeUpdateTexImage) { | 
|  | 262 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  | 263 |  | 
|  | 264 | // Attempt to attach to the primary context. | 
|  | 265 | ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); | 
|  | 266 | } | 
|  | 267 |  | 
|  | 268 | TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWithNoDisplay) { | 
|  | 269 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  | 270 |  | 
|  | 271 | // Latch the texture contents on the primary context. | 
|  | 272 | mFW->waitForFrame(); | 
|  | 273 | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  | 274 |  | 
|  | 275 | // Detach from the primary context. | 
|  | 276 | ASSERT_EQ(OK, mST->detachFromContext()); | 
|  | 277 |  | 
|  | 278 | // Make there be no current display. | 
|  | 279 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, | 
|  | 280 | EGL_NO_CONTEXT)); | 
|  | 281 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 282 |  | 
|  | 283 | // Attempt to attach with no context current. | 
|  | 284 | ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); | 
|  | 285 | } | 
|  | 286 |  | 
|  | 287 | TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextSucceedsTwice) { | 
|  | 288 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  | 289 |  | 
|  | 290 | // Latch the texture contents on the primary context. | 
|  | 291 | mFW->waitForFrame(); | 
|  | 292 | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  | 293 |  | 
|  | 294 | // Detach from the primary context. | 
|  | 295 | ASSERT_EQ(OK, mST->detachFromContext()); | 
|  | 296 |  | 
|  | 297 | // Attach to the secondary context. | 
|  | 298 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | 299 | mSecondEglContext)); | 
|  | 300 | ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); | 
|  | 301 |  | 
|  | 302 | // Detach from the secondary context. | 
|  | 303 | ASSERT_EQ(OK, mST->detachFromContext()); | 
|  | 304 |  | 
|  | 305 | // Attach to the tertiary context. | 
|  | 306 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | 307 | mThirdEglContext)); | 
|  | 308 | ASSERT_EQ(OK, mST->attachToContext(THIRD_TEX_ID)); | 
|  | 309 |  | 
|  | 310 | // Verify that the texture object was created and bound. | 
|  | 311 | GLint texBinding = -1; | 
|  | 312 | glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); | 
|  | 313 | EXPECT_EQ(THIRD_TEX_ID, texBinding); | 
|  | 314 |  | 
|  | 315 | // Try to use the texture from the tertiary context. | 
|  | 316 | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | 317 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 318 | glViewport(0, 0, 1, 1); | 
|  | 319 | mThirdTextureRenderer->drawTexture(); | 
|  | 320 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  | 321 | ASSERT_TRUE(checkPixel( 0,  0,  35,  35,  35,  35)); | 
|  | 322 | } | 
|  | 323 |  | 
|  | 324 | TEST_F(SurfaceTextureMultiContextGLTest, | 
|  | 325 | AttachToContextSucceedsTwiceBeforeUpdateTexImage) { | 
|  | 326 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  | 327 |  | 
|  | 328 | // Detach from the primary context. | 
|  | 329 | ASSERT_EQ(OK, mST->detachFromContext()); | 
|  | 330 |  | 
|  | 331 | // Attach to the secondary context. | 
|  | 332 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | 333 | mSecondEglContext)); | 
|  | 334 | ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); | 
|  | 335 |  | 
|  | 336 | // Detach from the secondary context. | 
|  | 337 | ASSERT_EQ(OK, mST->detachFromContext()); | 
|  | 338 |  | 
|  | 339 | // Attach to the tertiary context. | 
|  | 340 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | 341 | mThirdEglContext)); | 
|  | 342 | ASSERT_EQ(OK, mST->attachToContext(THIRD_TEX_ID)); | 
|  | 343 |  | 
|  | 344 | // Verify that the texture object was created and bound. | 
|  | 345 | GLint texBinding = -1; | 
|  | 346 | glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); | 
|  | 347 | EXPECT_EQ(THIRD_TEX_ID, texBinding); | 
|  | 348 |  | 
|  | 349 | // Latch the texture contents on the tertiary context. | 
|  | 350 | mFW->waitForFrame(); | 
|  | 351 | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  | 352 |  | 
|  | 353 | // Try to use the texture from the tertiary context. | 
|  | 354 | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | 355 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 356 | glViewport(0, 0, 1, 1); | 
|  | 357 | mThirdTextureRenderer->drawTexture(); | 
|  | 358 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  | 359 | ASSERT_TRUE(checkPixel( 0,  0,  35,  35,  35,  35)); | 
|  | 360 | } | 
|  | 361 |  | 
|  | 362 | TEST_F(SurfaceTextureMultiContextGLTest, | 
|  | 363 | UpdateTexImageSucceedsForBufferConsumedBeforeDetach) { | 
|  | 364 | ASSERT_EQ(NO_ERROR, mST->setDefaultMaxBufferCount(2)); | 
|  | 365 |  | 
|  | 366 | // produce two frames and consume them both on the primary context | 
|  | 367 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  | 368 | mFW->waitForFrame(); | 
|  | 369 | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  | 370 |  | 
|  | 371 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  | 372 | mFW->waitForFrame(); | 
|  | 373 | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  | 374 |  | 
|  | 375 | // produce one more frame | 
|  | 376 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  | 377 |  | 
|  | 378 | // Detach from the primary context and attach to the secondary context | 
|  | 379 | ASSERT_EQ(OK, mST->detachFromContext()); | 
|  | 380 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | 381 | mSecondEglContext)); | 
|  | 382 | ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); | 
|  | 383 |  | 
|  | 384 | // Consume final frame on secondary context | 
|  | 385 | mFW->waitForFrame(); | 
|  | 386 | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  | 387 | } | 
|  | 388 |  | 
| Eric Penner | 2d14a0e | 2014-08-25 20:16:37 -0700 | [diff] [blame] | 389 | TEST_F(SurfaceTextureMultiContextGLTest, | 
|  | 390 | AttachAfterDisplayTerminatedSucceeds) { | 
|  | 391 | ASSERT_EQ(NO_ERROR, mST->setDefaultMaxBufferCount(2)); | 
|  | 392 |  | 
|  | 393 | // produce two frames and consume them both on the primary context | 
|  | 394 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  | 395 | mFW->waitForFrame(); | 
|  | 396 | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  | 397 |  | 
|  | 398 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  | 399 | mFW->waitForFrame(); | 
|  | 400 | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  | 401 |  | 
|  | 402 | // produce one more frame | 
|  | 403 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); | 
|  | 404 |  | 
|  | 405 | // Detach from the primary context. | 
|  | 406 | ASSERT_EQ(OK, mST->releaseTexImage()); | 
|  | 407 | ASSERT_EQ(OK, mST->detachFromContext()); | 
|  | 408 |  | 
|  | 409 | // Terminate and then initialize the display. All contexts, surfaces | 
|  | 410 | // and images are invalid at this point. | 
|  | 411 | EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); | 
|  | 412 | ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay); | 
|  | 413 | EGLint majorVersion = 0; | 
|  | 414 | EGLint minorVersion = 0; | 
|  | 415 | EXPECT_TRUE(eglTerminate(display)); | 
|  | 416 | EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion)); | 
|  | 417 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 418 |  | 
|  | 419 | // The surface is invalid so create it again. | 
|  | 420 | EGLint pbufferAttribs[] = { | 
|  | 421 | EGL_WIDTH, 64, | 
|  | 422 | EGL_HEIGHT, 64, | 
|  | 423 | EGL_NONE }; | 
|  | 424 | mEglSurface = eglCreatePbufferSurface(mEglDisplay, mGlConfig, | 
|  | 425 | pbufferAttribs); | 
|  | 426 |  | 
|  | 427 | // The second context is invalid so create it again. | 
|  | 428 | mSecondEglContext = eglCreateContext(mEglDisplay, mGlConfig, | 
|  | 429 | EGL_NO_CONTEXT, getContextAttribs()); | 
|  | 430 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 431 | ASSERT_NE(EGL_NO_CONTEXT, mSecondEglContext); | 
|  | 432 |  | 
|  | 433 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | 434 | mSecondEglContext)); | 
|  | 435 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 436 |  | 
|  | 437 | // Now attach to and consume final frame on secondary context. | 
|  | 438 | ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); | 
|  | 439 | mFW->waitForFrame(); | 
|  | 440 | ASSERT_EQ(OK, mST->updateTexImage()); | 
|  | 441 | } | 
|  | 442 |  | 
|  | 443 |  | 
| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 444 | } // namespace android |