Leon Scroggins III | 8fcfa66 | 2021-10-12 11:33:30 -0400 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2021 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #include <RenderEngineBench.h> |
| 18 | #include <android-base/file.h> |
| 19 | #include <benchmark/benchmark.h> |
| 20 | #include <gui/SurfaceComposerClient.h> |
| 21 | #include <log/log.h> |
| 22 | #include <renderengine/ExternalTexture.h> |
| 23 | #include <renderengine/LayerSettings.h> |
| 24 | #include <renderengine/RenderEngine.h> |
Vishnu Nair | dbbe385 | 2022-01-12 20:22:11 -0800 | [diff] [blame] | 25 | #include <renderengine/impl/ExternalTexture.h> |
Leon Scroggins III | 8fcfa66 | 2021-10-12 11:33:30 -0400 | [diff] [blame] | 26 | |
| 27 | #include <mutex> |
| 28 | |
| 29 | using namespace android; |
| 30 | using namespace android::renderengine; |
| 31 | |
| 32 | /////////////////////////////////////////////////////////////////////////////// |
| 33 | // Helpers for Benchmark::Apply |
| 34 | /////////////////////////////////////////////////////////////////////////////// |
| 35 | |
| 36 | std::string RenderEngineTypeName(RenderEngine::RenderEngineType type) { |
| 37 | switch (type) { |
| 38 | case RenderEngine::RenderEngineType::SKIA_GL_THREADED: |
| 39 | return "skiaglthreaded"; |
| 40 | case RenderEngine::RenderEngineType::SKIA_GL: |
| 41 | return "skiagl"; |
Ian Elliott | 1f0911e | 2022-09-09 16:31:47 -0600 | [diff] [blame] | 42 | case RenderEngine::RenderEngineType::SKIA_VK: |
| 43 | return "skiavk"; |
| 44 | case RenderEngine::RenderEngineType::SKIA_VK_THREADED: |
| 45 | return "skiavkthreaded"; |
Leon Scroggins III | 8fcfa66 | 2021-10-12 11:33:30 -0400 | [diff] [blame] | 46 | } |
| 47 | } |
| 48 | |
| 49 | /** |
Leon Scroggins III | fd37d2a | 2021-11-03 15:11:48 -0400 | [diff] [blame] | 50 | * Passed (indirectly - see RunSkiaGLThreaded) to Benchmark::Apply to create a |
| 51 | * Benchmark which specifies which RenderEngineType it uses. |
Leon Scroggins III | 8fcfa66 | 2021-10-12 11:33:30 -0400 | [diff] [blame] | 52 | * |
| 53 | * This simplifies calling ->Arg(type)->Arg(type) and provides strings to make |
| 54 | * it obvious which version is being run. |
| 55 | * |
| 56 | * @param b The benchmark family |
| 57 | * @param type The type of RenderEngine to use. |
| 58 | */ |
| 59 | static void AddRenderEngineType(benchmark::internal::Benchmark* b, |
| 60 | RenderEngine::RenderEngineType type) { |
| 61 | b->Arg(static_cast<int64_t>(type)); |
| 62 | b->ArgName(RenderEngineTypeName(type)); |
| 63 | } |
| 64 | |
| 65 | /** |
Leon Scroggins III | fd37d2a | 2021-11-03 15:11:48 -0400 | [diff] [blame] | 66 | * Run a benchmark once using SKIA_GL_THREADED. |
Leon Scroggins III | 8fcfa66 | 2021-10-12 11:33:30 -0400 | [diff] [blame] | 67 | */ |
Leon Scroggins III | fd37d2a | 2021-11-03 15:11:48 -0400 | [diff] [blame] | 68 | static void RunSkiaGLThreaded(benchmark::internal::Benchmark* b) { |
| 69 | AddRenderEngineType(b, RenderEngine::RenderEngineType::SKIA_GL_THREADED); |
Leon Scroggins III | 8fcfa66 | 2021-10-12 11:33:30 -0400 | [diff] [blame] | 70 | } |
| 71 | |
| 72 | /////////////////////////////////////////////////////////////////////////////// |
| 73 | // Helpers for calling drawLayers |
| 74 | /////////////////////////////////////////////////////////////////////////////// |
| 75 | |
| 76 | std::pair<uint32_t, uint32_t> getDisplaySize() { |
| 77 | // These will be retrieved from a ui::Size, which stores int32_t, but they will be passed |
| 78 | // to GraphicBuffer, which wants uint32_t. |
| 79 | static uint32_t width, height; |
| 80 | std::once_flag once; |
| 81 | std::call_once(once, []() { |
| 82 | auto surfaceComposerClient = SurfaceComposerClient::getDefault(); |
Huihong Luo | 31b5ac2 | 2022-08-15 20:38:10 -0700 | [diff] [blame] | 83 | auto ids = SurfaceComposerClient::getPhysicalDisplayIds(); |
| 84 | LOG_ALWAYS_FATAL_IF(ids.empty(), "Failed to get any display!"); |
| 85 | ui::Size resolution = ui::kEmptySize; |
| 86 | // find the largest display resolution |
| 87 | for (auto id : ids) { |
| 88 | auto displayToken = surfaceComposerClient->getPhysicalDisplayToken(id); |
| 89 | ui::DisplayMode displayMode; |
| 90 | if (surfaceComposerClient->getActiveDisplayMode(displayToken, &displayMode) < 0) { |
| 91 | LOG_ALWAYS_FATAL("Failed to get active display mode!"); |
| 92 | } |
| 93 | auto tw = displayMode.resolution.width; |
| 94 | auto th = displayMode.resolution.height; |
| 95 | LOG_ALWAYS_FATAL_IF(tw <= 0 || th <= 0, "Invalid display size!"); |
| 96 | if (resolution.width * resolution.height < |
| 97 | displayMode.resolution.width * displayMode.resolution.height) { |
| 98 | resolution = displayMode.resolution; |
| 99 | } |
Leon Scroggins III | 8fcfa66 | 2021-10-12 11:33:30 -0400 | [diff] [blame] | 100 | } |
Huihong Luo | 31b5ac2 | 2022-08-15 20:38:10 -0700 | [diff] [blame] | 101 | width = static_cast<uint32_t>(resolution.width); |
| 102 | height = static_cast<uint32_t>(resolution.height); |
Leon Scroggins III | 8fcfa66 | 2021-10-12 11:33:30 -0400 | [diff] [blame] | 103 | }); |
| 104 | return std::pair<uint32_t, uint32_t>(width, height); |
| 105 | } |
| 106 | |
Leon Scroggins III | 8fcfa66 | 2021-10-12 11:33:30 -0400 | [diff] [blame] | 107 | static std::unique_ptr<RenderEngine> createRenderEngine(RenderEngine::RenderEngineType type) { |
| 108 | auto args = RenderEngineCreationArgs::Builder() |
| 109 | .setPixelFormat(static_cast<int>(ui::PixelFormat::RGBA_8888)) |
| 110 | .setImageCacheSize(1) |
| 111 | .setEnableProtectedContext(true) |
| 112 | .setPrecacheToneMapperShaderOnly(false) |
| 113 | .setSupportsBackgroundBlur(true) |
| 114 | .setContextPriority(RenderEngine::ContextPriority::REALTIME) |
| 115 | .setRenderEngineType(type) |
Leon Scroggins III | 8fcfa66 | 2021-10-12 11:33:30 -0400 | [diff] [blame] | 116 | .build(); |
| 117 | return RenderEngine::create(args); |
| 118 | } |
| 119 | |
Leon Scroggins III | b76f17d | 2021-11-03 15:04:18 -0400 | [diff] [blame] | 120 | static std::shared_ptr<ExternalTexture> allocateBuffer(RenderEngine& re, uint32_t width, |
Leon Scroggins III | 8fcfa66 | 2021-10-12 11:33:30 -0400 | [diff] [blame] | 121 | uint32_t height, |
| 122 | uint64_t extraUsageFlags = 0, |
| 123 | std::string name = "output") { |
Vishnu Nair | dbbe385 | 2022-01-12 20:22:11 -0800 | [diff] [blame] | 124 | return std::make_shared< |
Ady Abraham | d11bade | 2022-08-01 16:18:03 -0700 | [diff] [blame] | 125 | impl::ExternalTexture>(sp<GraphicBuffer>::make(width, height, |
| 126 | HAL_PIXEL_FORMAT_RGBA_8888, 1u, |
| 127 | GRALLOC_USAGE_HW_RENDER | |
| 128 | GRALLOC_USAGE_HW_TEXTURE | |
| 129 | extraUsageFlags, |
| 130 | std::move(name)), |
Vishnu Nair | dbbe385 | 2022-01-12 20:22:11 -0800 | [diff] [blame] | 131 | re, |
| 132 | impl::ExternalTexture::Usage::READABLE | |
| 133 | impl::ExternalTexture::Usage::WRITEABLE); |
Leon Scroggins III | 8fcfa66 | 2021-10-12 11:33:30 -0400 | [diff] [blame] | 134 | } |
| 135 | |
| 136 | static std::shared_ptr<ExternalTexture> copyBuffer(RenderEngine& re, |
| 137 | std::shared_ptr<ExternalTexture> original, |
| 138 | uint64_t extraUsageFlags, std::string name) { |
| 139 | const uint32_t width = original->getBuffer()->getWidth(); |
| 140 | const uint32_t height = original->getBuffer()->getHeight(); |
| 141 | auto texture = allocateBuffer(re, width, height, extraUsageFlags, name); |
| 142 | |
| 143 | const Rect displayRect(0, 0, static_cast<int32_t>(width), static_cast<int32_t>(height)); |
| 144 | DisplaySettings display{ |
| 145 | .physicalDisplay = displayRect, |
| 146 | .clip = displayRect, |
| 147 | .maxLuminance = 500, |
| 148 | }; |
| 149 | |
| 150 | const FloatRect layerRect(0, 0, width, height); |
| 151 | LayerSettings layer{ |
| 152 | .geometry = |
| 153 | Geometry{ |
| 154 | .boundaries = layerRect, |
| 155 | }, |
| 156 | .source = |
| 157 | PixelSource{ |
| 158 | .buffer = |
| 159 | Buffer{ |
| 160 | .buffer = original, |
| 161 | }, |
| 162 | }, |
| 163 | .alpha = half(1.0f), |
| 164 | }; |
| 165 | auto layers = std::vector<LayerSettings>{layer}; |
| 166 | |
Alec Mouri | f29700f | 2023-08-17 21:53:31 +0000 | [diff] [blame^] | 167 | sp<Fence> waitFence = re.drawLayers(display, layers, texture, base::unique_fd()).get().value(); |
Leon Scroggins III | 8fcfa66 | 2021-10-12 11:33:30 -0400 | [diff] [blame] | 168 | waitFence->waitForever(LOG_TAG); |
| 169 | return texture; |
| 170 | } |
| 171 | |
Leon Scroggins III | b76f17d | 2021-11-03 15:04:18 -0400 | [diff] [blame] | 172 | /** |
| 173 | * Helper for timing calls to drawLayers. |
| 174 | * |
| 175 | * Caller needs to create RenderEngine and the LayerSettings, and this takes |
| 176 | * care of setting up the display, starting and stopping the timer, calling |
| 177 | * drawLayers, and saving (if --save is used). |
| 178 | * |
| 179 | * This times both the CPU and GPU work initiated by drawLayers. All work done |
| 180 | * outside of the for loop is excluded from the timing measurements. |
| 181 | */ |
Leon Scroggins III | 8fcfa66 | 2021-10-12 11:33:30 -0400 | [diff] [blame] | 182 | static void benchDrawLayers(RenderEngine& re, const std::vector<LayerSettings>& layers, |
| 183 | benchmark::State& benchState, const char* saveFileName) { |
| 184 | auto [width, height] = getDisplaySize(); |
| 185 | auto outputBuffer = allocateBuffer(re, width, height); |
| 186 | |
| 187 | const Rect displayRect(0, 0, static_cast<int32_t>(width), static_cast<int32_t>(height)); |
| 188 | DisplaySettings display{ |
| 189 | .physicalDisplay = displayRect, |
| 190 | .clip = displayRect, |
| 191 | .maxLuminance = 500, |
| 192 | }; |
| 193 | |
Leon Scroggins III | b76f17d | 2021-11-03 15:04:18 -0400 | [diff] [blame] | 194 | // This loop starts and stops the timer. |
Leon Scroggins III | 8fcfa66 | 2021-10-12 11:33:30 -0400 | [diff] [blame] | 195 | for (auto _ : benchState) { |
Alec Mouri | f29700f | 2023-08-17 21:53:31 +0000 | [diff] [blame^] | 196 | sp<Fence> waitFence = |
| 197 | re.drawLayers(display, layers, outputBuffer, base::unique_fd()).get().value(); |
Leon Scroggins III | b76f17d | 2021-11-03 15:04:18 -0400 | [diff] [blame] | 198 | waitFence->waitForever(LOG_TAG); |
Leon Scroggins III | 8fcfa66 | 2021-10-12 11:33:30 -0400 | [diff] [blame] | 199 | } |
| 200 | |
| 201 | if (renderenginebench::save() && saveFileName) { |
Leon Scroggins III | 8fcfa66 | 2021-10-12 11:33:30 -0400 | [diff] [blame] | 202 | // Copy to a CPU-accessible buffer so we can encode it. |
| 203 | outputBuffer = copyBuffer(re, outputBuffer, GRALLOC_USAGE_SW_READ_OFTEN, "to_encode"); |
| 204 | |
| 205 | std::string outFile = base::GetExecutableDirectory(); |
| 206 | outFile.append("/"); |
| 207 | outFile.append(saveFileName); |
| 208 | outFile.append(".jpg"); |
| 209 | renderenginebench::encodeToJpeg(outFile.c_str(), outputBuffer->getBuffer()); |
| 210 | } |
| 211 | } |
| 212 | |
| 213 | /////////////////////////////////////////////////////////////////////////////// |
| 214 | // Benchmarks |
| 215 | /////////////////////////////////////////////////////////////////////////////// |
| 216 | |
| 217 | void BM_blur(benchmark::State& benchState) { |
| 218 | auto re = createRenderEngine(static_cast<RenderEngine::RenderEngineType>(benchState.range())); |
| 219 | |
| 220 | // Initially use cpu access so we can decode into it with AImageDecoder. |
| 221 | auto [width, height] = getDisplaySize(); |
Leon Scroggins III | b76f17d | 2021-11-03 15:04:18 -0400 | [diff] [blame] | 222 | auto srcBuffer = |
| 223 | allocateBuffer(*re, width, height, GRALLOC_USAGE_SW_WRITE_OFTEN, "decoded_source"); |
Leon Scroggins III | 8fcfa66 | 2021-10-12 11:33:30 -0400 | [diff] [blame] | 224 | { |
| 225 | std::string srcImage = base::GetExecutableDirectory(); |
| 226 | srcImage.append("/resources/homescreen.png"); |
| 227 | renderenginebench::decode(srcImage.c_str(), srcBuffer->getBuffer()); |
| 228 | |
| 229 | // Now copy into GPU-only buffer for more realistic timing. |
| 230 | srcBuffer = copyBuffer(*re, srcBuffer, 0, "source"); |
| 231 | } |
| 232 | |
| 233 | const FloatRect layerRect(0, 0, width, height); |
| 234 | LayerSettings layer{ |
| 235 | .geometry = |
| 236 | Geometry{ |
| 237 | .boundaries = layerRect, |
| 238 | }, |
| 239 | .source = |
| 240 | PixelSource{ |
| 241 | .buffer = |
| 242 | Buffer{ |
| 243 | .buffer = srcBuffer, |
| 244 | }, |
| 245 | }, |
| 246 | .alpha = half(1.0f), |
| 247 | }; |
| 248 | LayerSettings blurLayer{ |
| 249 | .geometry = |
| 250 | Geometry{ |
| 251 | .boundaries = layerRect, |
| 252 | }, |
| 253 | .alpha = half(1.0f), |
| 254 | .skipContentDraw = true, |
| 255 | .backgroundBlurRadius = 60, |
| 256 | }; |
| 257 | |
| 258 | auto layers = std::vector<LayerSettings>{layer, blurLayer}; |
| 259 | benchDrawLayers(*re, layers, benchState, "blurred"); |
| 260 | } |
| 261 | |
Leon Scroggins III | fd37d2a | 2021-11-03 15:11:48 -0400 | [diff] [blame] | 262 | BENCHMARK(BM_blur)->Apply(RunSkiaGLThreaded); |