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Vishnu Nairf19544f2020-02-03 11:23:26 -08001/*
2 * Copyright 2020 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#pragma once
18
19#include <renderengine/Texture.h>
20#include <cstdint>
21
22namespace android {
23namespace renderengine {
24namespace gl {
25
26class GLShadowTexture {
27public:
28 GLShadowTexture();
29 ~GLShadowTexture();
30
31 const Texture& getTexture();
32
33private:
34 static constexpr int SHADOW_TEXTURE_WIDTH = 128;
35 static constexpr int SHADOW_TEXTURE_HEIGHT = 1;
36
37 GLuint mName;
38 Texture mTexture;
39 uint8_t mTextureData[SHADOW_TEXTURE_WIDTH];
40};
41
42} // namespace gl
43} // namespace renderengine
44} // namespace android