Vishnu Nair | f19544f | 2020-02-03 11:23:26 -0800 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright 2020 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #pragma once |
| 18 | |
| 19 | #include <renderengine/Texture.h> |
| 20 | #include <cstdint> |
| 21 | |
| 22 | namespace android { |
| 23 | namespace renderengine { |
| 24 | namespace gl { |
| 25 | |
| 26 | class GLShadowTexture { |
| 27 | public: |
| 28 | GLShadowTexture(); |
| 29 | ~GLShadowTexture(); |
| 30 | |
| 31 | const Texture& getTexture(); |
| 32 | |
| 33 | private: |
| 34 | static constexpr int SHADOW_TEXTURE_WIDTH = 128; |
| 35 | static constexpr int SHADOW_TEXTURE_HEIGHT = 1; |
| 36 | |
| 37 | GLuint mName; |
| 38 | Texture mTexture; |
| 39 | uint8_t mTextureData[SHADOW_TEXTURE_WIDTH]; |
| 40 | }; |
| 41 | |
| 42 | } // namespace gl |
| 43 | } // namespace renderengine |
| 44 | } // namespace android |