| Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 1 | /* | 
|  | 2 | * Copyright 2013 The Android Open Source Project | 
|  | 3 | * | 
|  | 4 | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | 5 | * you may not use this file except in compliance with the License. | 
|  | 6 | * You may obtain a copy of the License at | 
|  | 7 | * | 
|  | 8 | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | 9 | * | 
|  | 10 | * Unless required by applicable law or agreed to in writing, software | 
|  | 11 | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | 13 | * See the License for the specific language governing permissions and | 
|  | 14 | * limitations under the License. | 
|  | 15 | */ | 
|  | 16 |  | 
|  | 17 | #ifndef SF_RENDER_ENGINE_PROGRAM_H | 
|  | 18 | #define SF_RENDER_ENGINE_PROGRAM_H | 
|  | 19 |  | 
|  | 20 | #include <stdint.h> | 
|  | 21 |  | 
|  | 22 | #include <GLES2/gl2.h> | 
|  | 23 |  | 
|  | 24 | #include "Description.h" | 
|  | 25 | #include "ProgramCache.h" | 
|  | 26 |  | 
|  | 27 | namespace android { | 
|  | 28 |  | 
|  | 29 | class String8; | 
|  | 30 |  | 
|  | 31 | /* | 
|  | 32 | * Abstracts a GLSL program comprising a vertex and fragment shader | 
|  | 33 | */ | 
|  | 34 | class Program { | 
|  | 35 | public: | 
|  | 36 | // known locations for position and texture coordinates | 
|  | 37 | enum { position=0, texCoords=1 }; | 
|  | 38 |  | 
|  | 39 | Program(const ProgramCache::Key& needs, const char* vertex, const char* fragment); | 
|  | 40 | ~Program(); | 
|  | 41 |  | 
|  | 42 | /* whether this object is usable */ | 
|  | 43 | bool isValid() const; | 
|  | 44 |  | 
|  | 45 | /* Binds this program to the GLES context */ | 
|  | 46 | void use(); | 
|  | 47 |  | 
|  | 48 | /* Returns the location of the specified attribute */ | 
|  | 49 | GLuint getAttrib(const char* name) const; | 
|  | 50 |  | 
|  | 51 | /* Returns the location of the specified uniform */ | 
|  | 52 | GLint getUniform(const char* name) const; | 
|  | 53 |  | 
|  | 54 | /* set-up uniforms from the description */ | 
|  | 55 | void setUniforms(const Description& desc); | 
|  | 56 |  | 
|  | 57 |  | 
|  | 58 | private: | 
|  | 59 | GLuint buildShader(const char* source, GLenum type); | 
|  | 60 | String8& dumpShader(String8& result, GLenum type); | 
|  | 61 |  | 
|  | 62 | // whether the initialization succeeded | 
|  | 63 | bool mInitialized; | 
|  | 64 |  | 
|  | 65 | // Name of the OpenGL program and shaders | 
|  | 66 | GLuint mProgram; | 
|  | 67 | GLuint mVertexShader; | 
|  | 68 | GLuint mFragmentShader; | 
|  | 69 |  | 
|  | 70 | /* location of the projection matrix uniform */ | 
|  | 71 | GLint mProjectionMatrixLoc; | 
|  | 72 |  | 
| Mathias Agopian | ff2ed70 | 2013-09-01 21:36:12 -0700 | [diff] [blame] | 73 | /* location of the color matrix uniform */ | 
|  | 74 | GLint mColorMatrixLoc; | 
|  | 75 |  | 
| Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 76 | /* location of the texture matrix uniform */ | 
|  | 77 | GLint mTextureMatrixLoc; | 
|  | 78 |  | 
|  | 79 | /* location of the sampler uniform */ | 
|  | 80 | GLint mSamplerLoc; | 
|  | 81 |  | 
|  | 82 | /* location of the alpha plane uniform */ | 
|  | 83 | GLint mAlphaPlaneLoc; | 
|  | 84 |  | 
|  | 85 | /* location of the color uniform */ | 
|  | 86 | GLint mColorLoc; | 
|  | 87 | }; | 
|  | 88 |  | 
|  | 89 |  | 
|  | 90 | } /* namespace android */ | 
|  | 91 |  | 
|  | 92 | #endif /* SF_RENDER_ENGINE_PROGRAM_H */ |