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Garfield Tane84e6f92019-08-29 17:28:41 -07001/*
2 * Copyright (C) 2019 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _UI_INPUT_INPUTDISPATCHER_TOUCHSTATE_H
18#define _UI_INPUT_INPUTDISPATCHER_TOUCHSTATE_H
19
20#include "Monitor.h"
21#include "TouchedWindow.h"
22
23namespace android {
24
25class InputWindowHandle;
26
27namespace inputdispatcher {
28
29struct TouchState {
30 bool down;
31 bool split;
32 int32_t deviceId; // id of the device that is currently down, others are rejected
33 uint32_t source; // source of the device that is current down, others are rejected
34 int32_t displayId; // id to the display that currently has a touch, others are rejected
35 std::vector<TouchedWindow> windows;
36
37 // This collects the portal windows that the touch has gone through. Each portal window
38 // targets a display (embedded display for most cases). With this info, we can add the
39 // monitoring channels of the displays touched.
40 std::vector<sp<android::InputWindowHandle>> portalWindows;
41
42 std::vector<TouchedMonitor> gestureMonitors;
43
44 TouchState();
45 ~TouchState();
46 void reset();
47 void copyFrom(const TouchState& other);
48 void addOrUpdateWindow(const sp<android::InputWindowHandle>& windowHandle, int32_t targetFlags,
49 BitSet32 pointerIds);
50 void addPortalWindow(const sp<android::InputWindowHandle>& windowHandle);
51 void addGestureMonitors(const std::vector<TouchedMonitor>& monitors);
52 void removeWindow(const sp<android::InputWindowHandle>& windowHandle);
53 void removeWindowByToken(const sp<IBinder>& token);
54 void filterNonAsIsTouchWindows();
55 void filterNonMonitors();
56 sp<InputWindowHandle> getFirstForegroundWindowHandle() const;
57 bool isSlippery() const;
58};
59
60} // namespace inputdispatcher
61} // namespace android
62
63#endif // _UI_INPUT_INPUTDISPATCHER_TOUCHSTATE_H