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Garfield Tane84e6f92019-08-29 17:28:41 -07001/*
2 * Copyright (C) 2019 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef _UI_INPUT_INPUTDISPATCHER_CONNECTION_H
18#define _UI_INPUT_INPUTDISPATCHER_CONNECTION_H
19
20#include "InputState.h"
21
22#include <input/InputTransport.h>
23#include <deque>
24
25namespace android::inputdispatcher {
26
27struct DispatchEntry;
28
29/* Manages the dispatch state associated with a single input channel. */
30class Connection : public RefBase {
31protected:
32 virtual ~Connection();
33
34public:
35 enum Status {
36 // Everything is peachy.
37 STATUS_NORMAL,
38 // An unrecoverable communication error has occurred.
39 STATUS_BROKEN,
40 // The input channel has been unregistered.
41 STATUS_ZOMBIE
42 };
43
44 Status status;
45 sp<InputChannel> inputChannel; // never null
46 bool monitor;
47 InputPublisher inputPublisher;
48 InputState inputState;
49
50 // True if the socket is full and no further events can be published until
51 // the application consumes some of the input.
52 bool inputPublisherBlocked;
53
54 // Queue of events that need to be published to the connection.
55 std::deque<DispatchEntry*> outboundQueue;
56
57 // Queue of events that have been published to the connection but that have not
58 // yet received a "finished" response from the application.
59 std::deque<DispatchEntry*> waitQueue;
60
61 explicit Connection(const sp<InputChannel>& inputChannel, bool monitor);
62
63 inline const std::string getInputChannelName() const { return inputChannel->getName(); }
64
65 const std::string getWindowName() const;
66 const char* getStatusLabel() const;
67
68 std::deque<DispatchEntry*>::iterator findWaitQueueEntry(uint32_t seq);
69};
70
71} // namespace android::inputdispatcher
72
73#endif // _UI_INPUT_INPUTDISPATCHER_CONNECTION_H