| Mathias Agopian | 3131a02 | 2018-01-30 18:08:17 -0800 | [diff] [blame] | 1 | /* | 
|  | 2 | * Copyright (C) 2018 The Android Open Source Project | 
|  | 3 | * | 
|  | 4 | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | 5 | * you may not use this file except in compliance with the License. | 
|  | 6 | * You may obtain a copy of the License at | 
|  | 7 | * | 
|  | 8 | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | 9 | * | 
|  | 10 | * Unless required by applicable law or agreed to in writing, software | 
|  | 11 | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | 13 | * See the License for the specific language governing permissions and | 
|  | 14 | * limitations under the License. | 
|  | 15 | */ | 
|  | 16 |  | 
|  | 17 | /** | 
|  | 18 | * @addtogroup SurfaceTexture | 
|  | 19 | * @{ | 
|  | 20 | */ | 
|  | 21 |  | 
|  | 22 | /** | 
|  | 23 | * @file surface_texture.h | 
|  | 24 | */ | 
|  | 25 |  | 
|  | 26 | #ifndef ANDROID_NATIVE_SURFACE_TEXTURE_H | 
|  | 27 | #define ANDROID_NATIVE_SURFACE_TEXTURE_H | 
|  | 28 |  | 
|  | 29 | /****************************************************************** | 
|  | 30 | * | 
|  | 31 | * IMPORTANT NOTICE: | 
|  | 32 | * | 
|  | 33 | *   This file is part of Android's set of stable system headers | 
|  | 34 | *   exposed by the Android NDK (Native Development Kit). | 
|  | 35 | * | 
|  | 36 | *   Third-party source AND binary code relies on the definitions | 
|  | 37 | *   here to be FROZEN ON ALL UPCOMING PLATFORM RELEASES. | 
|  | 38 | * | 
|  | 39 | *   - DO NOT MODIFY ENUMS (EXCEPT IF YOU ADD NEW 32-BIT VALUES) | 
|  | 40 | *   - DO NOT MODIFY CONSTANTS OR FUNCTIONAL MACROS | 
|  | 41 | *   - DO NOT CHANGE THE SIGNATURE OF FUNCTIONS IN ANY WAY | 
|  | 42 | *   - DO NOT CHANGE THE LAYOUT OR SIZE OF STRUCTURES | 
|  | 43 | */ | 
|  | 44 |  | 
|  | 45 | #include <stdint.h> | 
|  | 46 |  | 
|  | 47 | #include <android/native_window.h> | 
|  | 48 |  | 
|  | 49 | __BEGIN_DECLS | 
|  | 50 |  | 
|  | 51 | struct ASurfaceTexture; | 
|  | 52 |  | 
|  | 53 | /** | 
|  | 54 | * {@link ASurfaceTexture} is an opaque type to manage SurfaceTexture from native code | 
|  | 55 | * | 
|  | 56 | * {@link ASurfaceTexture} can be obtained from an android.graphics.SurfaceTexture object using | 
|  | 57 | * ASurfaceTexture_fromSurfaceTexture(). | 
|  | 58 | */ | 
|  | 59 | typedef struct ASurfaceTexture ASurfaceTexture; | 
|  | 60 |  | 
|  | 61 | /** | 
|  | 62 | * Release the reference to the native ASurfaceTexture acquired with | 
|  | 63 | * ASurfaceTexture_fromSurfaceTexture(). | 
|  | 64 | * Failing to do so will result in leaked memory and graphic resources. | 
|  | 65 | * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture() | 
|  | 66 | */ | 
|  | 67 | void ASurfaceTexture_release(ASurfaceTexture* st); | 
|  | 68 |  | 
|  | 69 | /** | 
|  | 70 | * Returns a reference to an ANativeWindow (i.e. the Producer) for this SurfaceTexture. | 
|  | 71 | * This is equivalent to Java's: Surface sur = new Surface(surfaceTexture); | 
|  | 72 | * | 
|  | 73 | * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture() | 
|  | 74 | * @return A reference to an ANativeWindow. This reference MUST BE released when no longer needed | 
|  | 75 | * using ANativeWindow_release(). Failing to do so will result in leaked resources. nullptr is | 
|  | 76 | * returned if \st is null or if it's not an instance of android.graphics.SurfaceTexture | 
|  | 77 | */ | 
|  | 78 | ANativeWindow* ASurfaceTexture_acquireANativeWindow(ASurfaceTexture* st); | 
|  | 79 |  | 
|  | 80 | /** | 
|  | 81 | * Attach the SurfaceTexture to the OpenGL ES context that is current on the calling thread.  A | 
|  | 82 | * new OpenGL ES texture object is created and populated with the SurfaceTexture image frame | 
|  | 83 | * that was current at the time of the last call to {@link #detachFromGLContext}.  This new | 
|  | 84 | * texture is bound to the GL_TEXTURE_EXTERNAL_OES texture target. | 
|  | 85 | * | 
|  | 86 | * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES | 
|  | 87 | * contexts.  Note, however, that the image contents are only accessible from one OpenGL ES | 
|  | 88 | * context at a time. | 
|  | 89 | * | 
|  | 90 | * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture() | 
|  | 91 | * \param texName The name of the OpenGL ES texture that will be created.  This texture name | 
|  | 92 | * must be unusued in the OpenGL ES context that is current on the calling thread. | 
|  | 93 | * \return 0 on success, negative posix error code otherwise (see <errno.h>) | 
|  | 94 | */ | 
|  | 95 | int ASurfaceTexture_attachToGLContext(ASurfaceTexture* st, uint32_t texName); | 
|  | 96 |  | 
|  | 97 | /** | 
|  | 98 | * Detach the SurfaceTexture from the OpenGL ES context that owns the OpenGL ES texture object. | 
|  | 99 | * This call must be made with the OpenGL ES context current on the calling thread.  The OpenGL | 
|  | 100 | * ES texture object will be deleted as a result of this call.  After calling this method all | 
|  | 101 | * calls to {@link #updateTexImage} will fail until a successful call to {@link #attachToGLContext} | 
|  | 102 | * is made. | 
|  | 103 | * | 
|  | 104 | * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES | 
|  | 105 | * contexts.  Note, however, that the image contents are only accessible from one OpenGL ES | 
|  | 106 | * context at a time. | 
|  | 107 | * | 
|  | 108 | * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture() | 
|  | 109 | * \return 0 on success, negative posix error code otherwise (see <errno.h>) | 
|  | 110 | */ | 
|  | 111 | int ASurfaceTexture_detachFromGLContext(ASurfaceTexture* st); | 
|  | 112 |  | 
|  | 113 | /** | 
|  | 114 | * Update the texture image to the most recent frame from the image stream.  This may only be | 
|  | 115 | * called while the OpenGL ES context that owns the texture is current on the calling thread. | 
|  | 116 | * It will implicitly bind its texture to the GL_TEXTURE_EXTERNAL_OES texture target. | 
|  | 117 | * | 
|  | 118 | * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture() | 
|  | 119 | * \return 0 on success, negative posix error code otherwise (see <errno.h>) | 
|  | 120 | */ | 
|  | 121 | int ASurfaceTexture_updateTexImage(ASurfaceTexture* st); | 
|  | 122 |  | 
|  | 123 | /** | 
|  | 124 | * Retrieve the 4x4 texture coordinate transform matrix associated with the texture image set by | 
|  | 125 | * the most recent call to updateTexImage. | 
|  | 126 | * | 
|  | 127 | * This transform matrix maps 2D homogeneous texture coordinates of the form (s, t, 0, 1) with s | 
|  | 128 | * and t in the inclusive range [0, 1] to the texture coordinate that should be used to sample | 
|  | 129 | * that location from the texture.  Sampling the texture outside of the range of this transform | 
|  | 130 | * is undefined. | 
|  | 131 | * | 
|  | 132 | * The matrix is stored in column-major order so that it may be passed directly to OpenGL ES via | 
|  | 133 | * the glLoadMatrixf or glUniformMatrix4fv functions. | 
|  | 134 | * | 
|  | 135 | * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture() | 
|  | 136 | * \param mtx the array into which the 4x4 matrix will be stored.  The array must have exactly | 
|  | 137 | *     16 elements. | 
|  | 138 | */ | 
|  | 139 | void ASurfaceTexture_getTransformMatrix(ASurfaceTexture* st, float mtx[16]); | 
|  | 140 |  | 
|  | 141 | /** | 
|  | 142 | * Retrieve the timestamp associated with the texture image set by the most recent call to | 
|  | 143 | * updateTexImage. | 
|  | 144 | * | 
|  | 145 | * This timestamp is in nanoseconds, and is normally monotonically increasing. The timestamp | 
|  | 146 | * should be unaffected by time-of-day adjustments, and for a camera should be strictly | 
|  | 147 | * monotonic but for a MediaPlayer may be reset when the position is set.  The | 
|  | 148 | * specific meaning and zero point of the timestamp depends on the source providing images to | 
|  | 149 | * the SurfaceTexture. Unless otherwise specified by the image source, timestamps cannot | 
|  | 150 | * generally be compared across SurfaceTexture instances, or across multiple program | 
|  | 151 | * invocations. It is mostly useful for determining time offsets between subsequent frames. | 
|  | 152 | * | 
|  | 153 | * For EGL/Vulkan producers, this timestamp is the desired present time set with the | 
|  | 154 | * EGL_ANDROID_presentation_time or VK_GOOGLE_display_timing extensions | 
|  | 155 | * | 
|  | 156 | * \param st A ASurfaceTexture reference acquired with ASurfaceTexture_fromSurfaceTexture() | 
|  | 157 | */ | 
|  | 158 | int64_t ASurfaceTexture_getTimestamp(ASurfaceTexture* st); | 
|  | 159 |  | 
|  | 160 | __END_DECLS | 
|  | 161 |  | 
|  | 162 | #endif /* ANDROID_NATIVE_SURFACE_TEXTURE_H */ |