blob: ad70d3f8e984955199ab7b186816f9b7c3446a68 [file] [log] [blame]
Vishnu Nairdc4d31b2022-11-17 03:20:58 +00001/*
2 * Copyright 2022 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#pragma once
18
19#include "RequestedLayerState.h"
20#include "TransactionState.h"
21
22namespace android::surfaceflinger::frontend {
23
24// Owns a collection of RequestedLayerStates and manages their lifecycle
25// and state changes.
26//
27// RequestedLayerStates are tracked and destroyed if they have no parent and
28// no handle left to keep them alive. The handle does not keep a reference to
29// the RequestedLayerState but a layer id associated with the RequestedLayerState.
30// If the handle is destroyed and the RequestedLayerState does not have a parent,
31// the LayerLifecycleManager destroys the RequestedLayerState.
32//
33// Threading: This class is not thread safe, it requires external synchronization.
34//
35// Typical usage: Input states (new layers, transactions, destroyed layer handles)
36// are collected in the background passed into the LayerLifecycleManager to update
37// layer lifecycle and layer state at start of composition.
38class LayerLifecycleManager {
39public:
40 // External state changes should be updated in the following order:
41 void addLayers(std::vector<std::unique_ptr<RequestedLayerState>>);
42 void applyTransactions(const std::vector<TransactionState>&);
43 void onHandlesDestroyed(const std::vector<uint32_t>&);
44
45 // Destroys RequestedLayerStates that are marked to be destroyed. Invokes all
46 // ILifecycleListener callbacks and clears any change flags from previous state
47 // updates. This function should be called outside the hot path since it's not
48 // critical to composition.
49 void commitChanges();
50
51 class ILifecycleListener {
52 public:
53 virtual ~ILifecycleListener() = default;
54 // Called on commitChanges when a layer is added. The callback includes
55 // the layer state the client was created with as well as any state updates
56 // until changes were committed.
57 virtual void onLayerAdded(const RequestedLayerState&) = 0;
58 // Called on commitChanges when a layer has been destroyed. The callback
59 // includes the final state before the layer was destroyed.
60 virtual void onLayerDestroyed(const RequestedLayerState&) = 0;
61 };
62 void addLifecycleListener(std::shared_ptr<ILifecycleListener>);
63 void removeLifecycleListener(std::shared_ptr<ILifecycleListener>);
64 const std::vector<std::unique_ptr<RequestedLayerState>>& getLayers() const;
65 const std::vector<std::unique_ptr<RequestedLayerState>>& getDestroyedLayers() const;
66 const ftl::Flags<RequestedLayerState::Changes> getGlobalChanges() const;
67
68private:
69 friend class LayerLifecycleManagerTest;
70 friend class HierarchyBuilderTest;
71 friend class android::SurfaceFlinger;
72
73 RequestedLayerState* getLayerFromId(uint32_t);
74 std::vector<uint32_t>* getLinkedLayersFromId(uint32_t);
75 void linkLayer(uint32_t layerId, uint32_t layerToLink);
76 void unlinkLayer(uint32_t& inOutLayerId, uint32_t linkedLayer);
77
78 struct References {
79 // Lifetime tied to mLayers
80 RequestedLayerState& owner;
81 std::vector<uint32_t> references;
82 std::string getDebugString() const;
83 };
84 std::unordered_map<uint32_t, References> mIdToLayer;
85 // Listeners are invoked once changes are committed.
86 std::vector<std::shared_ptr<ILifecycleListener>> mListeners;
87
88 // Aggregation of changes since last commit.
89 ftl::Flags<RequestedLayerState::Changes> mGlobalChanges;
90 std::vector<std::unique_ptr<RequestedLayerState>> mLayers;
91 // Layers pending destruction. Layers will be destroyed once changes are committed.
92 std::vector<std::unique_ptr<RequestedLayerState>> mDestroyedLayers;
93};
94
95} // namespace android::surfaceflinger::frontend