blob: cc7b2803302964a6797fc8533e4f3006c2bf3703 [file] [log] [blame]
Sundong Ahnd5e08f62018-12-12 20:27:28 +09001# Copyright (C) 2019 The Android Open Source Project
2#
3# Licensed under the Apache License, Version 2.0 (the License);
4# you may not use this file except in compliance with the License.
5# You may obtain a copy of the License at
6#
7# http://www.apache.org/licenses/LICENSE-2.0
8#
9# Unless required by applicable law or agreed to in writing, software
10# distributed under the License is distributed on an AS IS BASIS,
11# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12# See the License for the specific language governing permissions and
13# limitations under the License.
14
15module: "android.sysprop.SurfaceFlingerProperties"
16owner: Platform
17
18# The following two propertiess define (respectively):
19#
20# - The phase offset between hardware vsync and when apps are woken up by the
21# Choreographer callback
22# - The phase offset between hardware vsync and when SurfaceFlinger wakes up
23# to consume input
24# Their values may be tuned to trade off between display pipeline latency (both
25# overall latency and the lengths of the app --> SF and SF --> display phases)
26# and frame delivery jitter (which typically manifests as "jank" or "jerkiness"
27# while interacting with the device). The default values must produce a
28# relatively low amount of jitter at the expense of roughly two frames of
29# app --> display latency, and unless significant testing is performed to avoid
30# increased display jitter (both manual investigation using systrace [1] and
31# automated testing using dumpsys gfxinfo [2] are recommended), they should not
32# be modified.
33#
34# [1] https://developer.android.com/studio/profile/systrace.html
35# [2] https://developer.android.com/training/testing/performance.html
36prop {
37 api_name: "vsync_event_phase_offset_ns"
38 type: Long
39 scope: Internal
40 access: Readonly
41 prop_name: "ro.surface_flinger.vsync_event_phase_offset_ns"
42}
43
44prop {
45 api_name: "vsync_sf_event_phase_offset_ns"
46 type: Long
47 scope: Internal
48 access: Readonly
49 prop_name: "ro.surface_flinger.vsync_sf_event_phase_offset_ns"
50}
51
52# Instruct the Render Engine to use EGL_IMG_context_priority hint if available.
53prop {
54 api_name: "use_context_priority"
55 type: Boolean
56 scope: Internal
57 access: Readonly
58 prop_name: "ro.surface_flinger.use_context_priority"
59}
60
61# Controls the number of buffers SurfaceFlinger will allocate for use in FramebufferSurface.
62prop {
63 api_name: "max_frame_buffer_acquired_buffers"
64 type: Long
65 scope: Internal
66 access: Readonly
67 prop_name: "ro.surface_flinger.max_frame_buffer_acquired_buffers"
68}
69
70# hasWideColorDisplay indicates that the device has
71# or can support a wide-color display, e.g. color space
72# greater than sRGB. Typical display may have same
73# color primaries as DCI-P3.
74# Indicate support for this feature by setting
75# TARGET_HAS_WIDE_COLOR_DISPLAY to true in BoardConfig.mk
76# This also means that the device is color managed.
77# A color managed device will use the appropriate
78# display mode depending on the content on the screen.
79# Default is sRGB.
80prop {
81 api_name: "has_wide_color_display"
82 type: Boolean
83 scope: Internal
84 access: Readonly
85 prop_name: "ro.surface_flinger.has_wide_color_display"
86}
87
88# Indicates if Sync framework is available. Sync framework provides fence
89# mechanism which significantly reduces buffer processing latency.
90prop {
91 api_name: "running_without_sync_framework"
92 type: Boolean
93 scope: Internal
94 access: Readonly
95 prop_name: "ro.surface_flinger.running_without_sync_framework"
96}
97
98# hwHDRDisplay indicates that the device has an High Dynamic Range display.
99# A display is considered High Dynamic Range if it
100#
101# 1. is a wide color gamut display, typically DCI-P3 or lager
102# 2. has high luminance capability, typically 540 nits or higher at 10% OPR
103#
104# Indicate support for this feature by setting
105# ro.surface_flinger.has_HDR_display to true in device.mk
106# ro.surface_flinger.has_wide_color_display must be set to true when
107# ro.surface_flinger.has_HDR_display is true.
108prop {
109 api_name: "has_HDR_display"
110 type: Boolean
111 scope: Internal
112 access: Readonly
113 prop_name: "ro.surface_flinger.has_HDR_display"
114}
115
116# Specify the offset in nanoseconds to add to vsync time when timestamping present fences.
117prop {
118 api_name: "present_time_offset_from_vsync_ns"
119 type: Long
120 scope: Internal
121 access: Readonly
122 prop_name: "ro.surface_flinger.present_time_offset_from_vsync_ns"
123}
124
125# Some hardware can do RGB->YUV conversion more efficiently in hardware
126# controlled by HWC than in hardware controlled by the video encoder.
127# This instruct VirtualDisplaySurface to use HWC for such conversion on
128# GL composition.
129prop {
130 api_name: "force_hwc_copy_for_virtual_displays"
131 type: Boolean
132 scope: Internal
133 access: Readonly
134 prop_name: "ro.surface_flinger.force_hwc_copy_for_virtual_displays"
135}
136
137# Maximum dimension supported by HWC for virtual display.
138# Must be equals to min(max_width, max_height).
139prop {
140 api_name: "max_virtual_display_dimension"
141 type: Long
142 scope: Internal
143 access: Readonly
144 prop_name: "ro.surface_flinger.max_virtual_display_dimension"
145}
146
147# Return true if surface flinger should use vr flinger for compatible vr
148# apps, false otherwise. Devices that will never be running vr apps should
149# return false to avoid extra resource usage. Daydream ready devices must
150# return true for full vr support.
151prop {
152 api_name: "use_vr_flinger"
153 type: Boolean
154 scope: Internal
155 access: Readonly
156 prop_name: "ro.surface_flinger.use_vr_flinger"
157}
158
159# Returns true if surface flinger should start
160# hardware.graphics.allocator@2.0::IAllocator service.
161prop {
162 api_name: "start_graphics_allocator_service"
163 type: Boolean
164 scope: Internal
165 access: Readonly
166 prop_name: "ro.surface_flinger.start_graphics_allocator_service"
167}
168
169# Returns the orientation of the primary display device.
170prop {
171 api_name: "primary_display_orientation"
172 type: Enum
173 enum_values: "ORIENTATION_0|ORIENTATION_90|ORIENTATION_180|ORIENTATION_270"
174 scope: Internal
175 access: Readonly
176 prop_name: "ro.surface_flinger.primary_display_orientation"
177}
178
179# useColorManagement indicates whether SurfaceFlinger should manage color
180# by switching to appropriate color mode automatically depending on the
181# Dataspace of the surfaces on screen.
182prop {
183 api_name: "use_color_management"
184 type: Boolean
185 scope: Internal
186 access: Readonly
187 prop_name: "ro.surface_flinger.use_color_management"
188}
189
190# The following four propertiess define:
191# Returns the default data space and pixel format that SurfaceFlinger
192# expects to receive and output as well as the wide color gamut data space
193# and pixel format for wide color gamut surfaces.
194# To determine the data space and pixel format, there are a few things
195# we recommend to consider:
196#
197# 1. Hardware composer's capability to composite contents with the chosen
198# data space and pixel format efficiently;
199# 2. Hardware composer's ability to composite contents when sRGB contents
200# and the chosen wide color gamut data space contents coexist;
201# 3. For better blending, consider using pixel format where the alpha
202# channel has as many bits as the RGB color channel.
203# 4. Memory consumption and efficient buffer compression when considering
204# more bits in pixel format.
205
206# dataspace is the default data space that SurfaceFlinger expects.
207# The data space must not be Dataspace::UNKNOWN, if unspecified,
208# the default data space is Dataspace::V0_SRGB;
209prop {
210 api_name: "default_composition_dataspace"
211 type: Long
212 scope: Internal
213 access: Readonly
214 prop_name: "ro.surface_flinger.default_composition_dataspace"
215}
216
217# pixelFormat is the default pixel format that SurfaceFlinger
218# expects. If unspecified, the default pixel format is
219# PixelFormat::RGBA_8888.
220prop {
221 api_name: "default_composition_pixel_format"
222 type: Integer
223 scope: Internal
224 access: Readonly
225 prop_name: "ro.surface_flinger.default_composition_pixel_format"
226}
227
228# wcgDataspace is the data space that SurfaceFlinger expects for
229# wide color gamut surfaces.
230# When hasWideColorDisplay returns true, this API must return a
231# valid wide color gamut data space.
232# The data space must not be UNKNOWN, if unspecified, the data space
233# is V0_SRGB by default, which essentially indicates there's no wide
234# color gamut, meaning hasWideColorDisplay returns false.
235prop {
236 api_name: "wcg_composition_dataspace"
237 type: Long
238 scope: Internal
239 access: Readonly
240 prop_name: "ro.surface_flinger.wcg_composition_dataspace"
241}
242
243# wcgPixelFormat is the pixel format that SurfaceFlinger expects for
244# wide color gamut surfaces. If unspecified, the pixel format is
245# PixelFormat::RGBA_8888 by default.
246prop {
247 api_name: "wcg_composition_pixel_format"
248 type: Integer
249 scope: Internal
250 access: Readonly
251 prop_name: "ro.surface_flinger.wcg_composition_pixel_format"
252}