| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 1 | // Calls glDrawElements() the number of times specified by | 
 | 2 | // ITERATIONS. Should draw a checkerboard on the screen after | 
 | 3 | // a few seconds. | 
 | 4 | // | 
 | 5 | // Ported from a Java version by Google. | 
 | 6 |  | 
 | 7 | #include <EGL/egl.h>
 | 
 | 8 | #include <GLES/gl.h> | 
| Jack Palevich | bc4a417 | 2009-09-24 12:19:05 -0700 | [diff] [blame] | 9 | #include <GLES/glext.h> | 
 | 10 |  | 
| Andy McFadden | 6ef57d7 | 2014-03-05 15:06:53 -0800 | [diff] [blame] | 11 | #include <WindowSurface.h> | 
 | 12 | #include <EGLUtils.h> | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 13 |  | 
 | 14 | #include <stdio.h>
 | 
 | 15 | #include <stdlib.h> | 
 | 16 | #include <math.h> | 
| Jack Palevich | bc4a417 | 2009-09-24 12:19:05 -0700 | [diff] [blame] | 17 |  | 
 | 18 | using namespace android; | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 19 | 
 | 
 | 20 | EGLDisplay eglDisplay;
 | 
 | 21 | EGLSurface eglSurface;
 | 
 | 22 | EGLContext eglContext;
 | 
 | 23 | GLuint texture;
 | 
 | 24 | 
 | 
 | 25 | #define FIXED_ONE 0x10000 | 
 | 26 | #define ITERATIONS 50
 | 
 | 27 | 
 | 
| Andy McFadden | 6ef57d7 | 2014-03-05 15:06:53 -0800 | [diff] [blame] | 28 | int init_gl_surface(const WindowSurface&);
 | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 29 | void free_gl_surface(void);
 | 
 | 30 | void init_scene(void);
 | 
 | 31 | void render(int quads);
 | 
 | 32 | void create_texture(void); | 
 | 33 | int readTimer(void);
 | 
 | 34 |  | 
 | 35 | static void gluLookAt(float eyeX, float eyeY, float eyeZ, | 
 | 36 |         float centerX, float centerY, float centerZ, float upX, float upY, | 
 | 37 |         float upZ) | 
 | 38 | { | 
 | 39 |     // See the OpenGL GLUT documentation for gluLookAt for a description | 
 | 40 |     // of the algorithm. We implement it in a straightforward way: | 
 | 41 |  | 
 | 42 |     float fx = centerX - eyeX; | 
 | 43 |     float fy = centerY - eyeY; | 
 | 44 |     float fz = centerZ - eyeZ; | 
 | 45 |  | 
 | 46 |     // Normalize f | 
 | 47 |     float rlf = 1.0f / sqrtf(fx*fx + fy*fy + fz*fz); | 
 | 48 |     fx *= rlf; | 
 | 49 |     fy *= rlf; | 
 | 50 |     fz *= rlf; | 
 | 51 |  | 
 | 52 |     // Normalize up | 
 | 53 |     float rlup = 1.0f / sqrtf(upX*upX + upY*upY + upZ*upZ); | 
 | 54 |     upX *= rlup; | 
 | 55 |     upY *= rlup; | 
 | 56 |     upZ *= rlup; | 
 | 57 |  | 
 | 58 |     // compute s = f x up (x means "cross product") | 
 | 59 |  | 
 | 60 |     float sx = fy * upZ - fz * upY; | 
 | 61 |     float sy = fz * upX - fx * upZ; | 
 | 62 |     float sz = fx * upY - fy * upX; | 
 | 63 |  | 
 | 64 |     // compute u = s x f | 
 | 65 |     float ux = sy * fz - sz * fy; | 
 | 66 |     float uy = sz * fx - sx * fz; | 
 | 67 |     float uz = sx * fy - sy * fx; | 
 | 68 |  | 
 | 69 |     float m[16] ; | 
 | 70 |     m[0] = sx; | 
 | 71 |     m[1] = ux; | 
 | 72 |     m[2] = -fx; | 
 | 73 |     m[3] = 0.0f; | 
 | 74 |  | 
 | 75 |     m[4] = sy; | 
 | 76 |     m[5] = uy; | 
 | 77 |     m[6] = -fy; | 
 | 78 |     m[7] = 0.0f; | 
 | 79 |  | 
 | 80 |     m[8] = sz; | 
 | 81 |     m[9] = uz; | 
 | 82 |     m[10] = -fz; | 
 | 83 |     m[11] = 0.0f; | 
 | 84 |  | 
 | 85 |     m[12] = 0.0f; | 
 | 86 |     m[13] = 0.0f; | 
 | 87 |     m[14] = 0.0f; | 
 | 88 |     m[15] = 1.0f; | 
 | 89 |  | 
 | 90 |     glMultMatrixf(m); | 
 | 91 |     glTranslatef(-eyeX, -eyeY, -eyeZ); | 
 | 92 | } | 
 | 93 | 
 | 
 | 94 | int main(int argc, char **argv)
 | 
 | 95 | {
 | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 96 |     printf("Initializing EGL...\n"); | 
 | 97 | 
 | 
| Andy McFadden | 6ef57d7 | 2014-03-05 15:06:53 -0800 | [diff] [blame] | 98 |     WindowSurface windowSurface; | 
 | 99 |     if(!init_gl_surface(windowSurface))
 | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 100 |     {
 | 
 | 101 |         printf("GL initialisation failed - exiting\n");
 | 
 | 102 |         return 0;
 | 
 | 103 |     }
 | 
 | 104 | 
 | 
 | 105 |     init_scene();
 | 
 | 106 | 
 | 
 | 107 |     create_texture();
 | 
 | 108 | 
 | 
 | 109 |     printf("Start test...\n"); | 
 | 110 |  | 
 | 111 |     render(argc==2 ? atoi(argv[1]) : ITERATIONS);
 | 
 | 112 | 
 | 
 | 113 |     free_gl_surface();
 | 
 | 114 | 
 | 
 | 115 |     return 0;
 | 
 | 116 | }
 | 
 | 117 | 
 | 
| Andy McFadden | 6ef57d7 | 2014-03-05 15:06:53 -0800 | [diff] [blame] | 118 | int init_gl_surface(const WindowSurface& windowSurface)
 | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 119 | {
 | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 120 |     EGLConfig myConfig = {0};
 | 
 | 121 |     EGLint attrib[] =
 | 
 | 122 |     {
 | 
| Jack Palevich | 38d3c2a | 2009-09-28 18:28:07 -0700 | [diff] [blame] | 123 |             EGL_SURFACE_TYPE, EGL_WINDOW_BIT, | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 124 |             EGL_DEPTH_SIZE,     16,
 | 
 | 125 |             EGL_NONE
 | 
 | 126 |     };
 | 
 | 127 | 
 | 
 | 128 |     if ( (eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY)) == EGL_NO_DISPLAY )
 | 
 | 129 |     {
 | 
 | 130 |         printf("eglGetDisplay failed\n");
 | 
 | 131 |         return 0;
 | 
 | 132 |     }
 | 
 | 133 | 
 | 
 | 134 |     if ( eglInitialize(eglDisplay, NULL, NULL) != EGL_TRUE )
 | 
 | 135 |     {
 | 
 | 136 |         printf("eglInitialize failed\n");
 | 
 | 137 |         return 0;
 | 
 | 138 |     }
 | 
| Jack Palevich | bc4a417 | 2009-09-24 12:19:05 -0700 | [diff] [blame] | 139 |  | 
| Andy McFadden | 6ef57d7 | 2014-03-05 15:06:53 -0800 | [diff] [blame] | 140 |     EGLNativeWindowType window = windowSurface.getSurface();
 | 
| Jack Palevich | bc4a417 | 2009-09-24 12:19:05 -0700 | [diff] [blame] | 141 |     EGLUtils::selectConfigForNativeWindow(eglDisplay, attrib, window, &myConfig);
 | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 142 | 
 | 
 | 143 |     if ( (eglSurface = eglCreateWindowSurface(eglDisplay, myConfig, | 
| Jack Palevich | bc4a417 | 2009-09-24 12:19:05 -0700 | [diff] [blame] | 144 |             window, 0)) == EGL_NO_SURFACE )
 | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 145 |     {
 | 
 | 146 |         printf("eglCreateWindowSurface failed\n");
 | 
 | 147 |         return 0;
 | 
 | 148 |     }
 | 
 | 149 | 
 | 
 | 150 |     if ( (eglContext = eglCreateContext(eglDisplay, myConfig, 0, 0)) == EGL_NO_CONTEXT )
 | 
 | 151 |     {
 | 
 | 152 |         printf("eglCreateContext failed\n");
 | 
 | 153 |         return 0;
 | 
 | 154 |     }
 | 
 | 155 | 
 | 
 | 156 |     if ( eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext) != EGL_TRUE )
 | 
 | 157 |     {
 | 
 | 158 |         printf("eglMakeCurrent failed\n");
 | 
 | 159 |         return 0;
 | 
 | 160 |     }
 | 
 | 161 | 
 | 
 | 162 |     return 1;
 | 
 | 163 | }
 | 
 | 164 | 
 | 
 | 165 | void free_gl_surface(void)
 | 
 | 166 | {
 | 
 | 167 |     if (eglDisplay != EGL_NO_DISPLAY)
 | 
 | 168 |     {
 | 
 | 169 |         eglMakeCurrent( EGL_NO_DISPLAY, EGL_NO_SURFACE,
 | 
 | 170 |                 EGL_NO_SURFACE, EGL_NO_CONTEXT );
 | 
 | 171 |         eglDestroyContext( eglDisplay, eglContext );
 | 
 | 172 |         eglDestroySurface( eglDisplay, eglSurface );
 | 
 | 173 |         eglTerminate( eglDisplay );
 | 
 | 174 |         eglDisplay = EGL_NO_DISPLAY;
 | 
 | 175 |     }
 | 
 | 176 | }
 | 
 | 177 | 
 | 
 | 178 | void init_scene(void)
 | 
 | 179 | {
 | 
 | 180 |     glDisable(GL_DITHER); | 
 | 181 |     glEnable(GL_CULL_FACE); | 
 | 182 |  | 
 | 183 |     float ratio = 320.0f / 480.0f; | 
 | 184 |     glViewport(0, 0, 320, 480); | 
 | 185 |  | 
 | 186 |     glMatrixMode(GL_PROJECTION); | 
 | 187 |     glLoadIdentity(); | 
 | 188 |     glFrustumf(-ratio, ratio, -1, 1, 1, 10); | 
 | 189 |  | 
 | 190 |     glMatrixMode(GL_MODELVIEW);
 | 
 | 191 |     glLoadIdentity(); | 
 | 192 |     gluLookAt( | 
 | 193 |             0, 0, 3,  // eye | 
 | 194 |             0, 0, 0,  // center | 
 | 195 |             0, 1, 0); // up | 
 | 196 | 
 | 
 | 197 |     glEnable(GL_TEXTURE_2D);
 | 
 | 198 |     glEnableClientState(GL_VERTEX_ARRAY);
 | 
 | 199 |     glEnableClientState(GL_TEXTURE_COORD_ARRAY); | 
 | 200 | }
 | 
 | 201 | 
 | 
 | 202 | void create_texture(void)
 | 
 | 203 | {
 | 
 | 204 |     const unsigned int on = 0xff0000ff; | 
 | 205 |     const unsigned int off = 0xffffffff; | 
 | 206 |     const unsigned int pixels[] = | 
 | 207 |     { | 
 | 208 |             on, off, on, off, on, off, on, off, | 
 | 209 |             off, on, off, on, off, on, off, on, | 
 | 210 |             on, off, on, off, on, off, on, off, | 
 | 211 |             off, on, off, on, off, on, off, on, | 
 | 212 |             on, off, on, off, on, off, on, off, | 
 | 213 |             off, on, off, on, off, on, off, on, | 
 | 214 |             on, off, on, off, on, off, on, off, | 
 | 215 |             off, on, off, on, off, on, off, on, | 
 | 216 |     };
 | 
 | 217 |     glGenTextures(1, &texture);
 | 
 | 218 |     glBindTexture(GL_TEXTURE_2D, texture);
 | 
 | 219 |     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
 | 
 | 220 |     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
 | 
 | 221 |     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
 | 
 | 222 |     glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
 | 
 | 223 | }
 | 
 | 224 | 
 | 
 | 225 | void render(int quads)
 | 
 | 226 | {
 | 
 | 227 |     int i, j;
 | 
 | 228 | 
 | 
 | 229 |     const GLfloat vertices[] = {
 | 
 | 230 |             -1,  -1,  0,
 | 
 | 231 |              1,  -1,  0,
 | 
 | 232 |              1,   1,  0,
 | 
 | 233 |             -1,   1,  0
 | 
 | 234 |     };
 | 
 | 235 | 
 | 
 | 236 |     const GLfixed texCoords[] = {
 | 
 | 237 |             0,            0,
 | 
 | 238 |             FIXED_ONE,    0,
 | 
 | 239 |             FIXED_ONE,    FIXED_ONE,
 | 
 | 240 |             0,            FIXED_ONE
 | 
 | 241 |     };
 | 
 | 242 | 
 | 
| Jack Palevich | bc4a417 | 2009-09-24 12:19:05 -0700 | [diff] [blame] | 243 |     const GLushort quadIndices[] = { 0, 1, 2,  0, 2, 3 }; | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 244 |  | 
 | 245 |  | 
| Jack Palevich | bc4a417 | 2009-09-24 12:19:05 -0700 | [diff] [blame] | 246 |     GLushort* indices = (GLushort*)malloc(quads*sizeof(quadIndices)); | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 247 |     for (i=0 ; i<quads ; i++) | 
| Jack Palevich | bc4a417 | 2009-09-24 12:19:05 -0700 | [diff] [blame] | 248 |         memcpy(indices+(sizeof(quadIndices)/sizeof(indices[0]))*i, quadIndices, sizeof(quadIndices)); | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 249 | 
 | 
 | 250 |     glVertexPointer(3, GL_FLOAT, 0, vertices);
 | 
 | 251 |     glTexCoordPointer(2, GL_FIXED, 0, texCoords); | 
 | 252 |  | 
 | 253 |     // make sure to do a couple eglSwapBuffers to make sure there are | 
 | 254 |     // no problems with the very first ones (who knows) | 
 | 255 |     glClearColor(0.4, 0.4, 0.4, 0.4); | 
 | 256 |     glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); | 
 | 257 |     eglSwapBuffers(eglDisplay, eglSurface); | 
 | 258 |     glClearColor(0.6, 0.6, 0.6, 0.6); | 
 | 259 |     glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); | 
 | 260 |     eglSwapBuffers(eglDisplay, eglSurface); | 
 | 261 |     glClearColor(1.0, 1.0, 1.0, 1.0); | 
 | 262 |  | 
 | 263 |     for (j=0 ; j<10 ; j++) { | 
 | 264 |         printf("loop %d / 10 (%d quads / loop)\n", j, quads); | 
 | 265 |  | 
| Jack Palevich | bc4a417 | 2009-09-24 12:19:05 -0700 | [diff] [blame] | 266 |         int nelem = sizeof(quadIndices)/sizeof(quadIndices[0]); | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 267 |         glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); | 
 | 268 |         glDrawElements(GL_TRIANGLES, nelem*quads, GL_UNSIGNED_SHORT, indices); | 
 | 269 |         eglSwapBuffers(eglDisplay, eglSurface); | 
 | 270 |     } | 
 | 271 |  | 
 | 272 |     free(indices);
 | 
 | 273 | }
 | 
 | 274 |  |