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Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -05001/*
2 * Copyright 2021 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -050016#include "Cache.h"
17#include "AutoBackendTexture.h"
18#include "SkiaRenderEngine.h"
19#include "android-base/unique_fd.h"
20#include "renderengine/DisplaySettings.h"
21#include "renderengine/LayerSettings.h"
22#include "ui/GraphicBuffer.h"
23#include "ui/GraphicTypes.h"
24#include "ui/PixelFormat.h"
25#include "ui/Rect.h"
26#include "utils/Timers.h"
27
28namespace android::renderengine::skia {
29
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -040030namespace {
Nathaniel Nifong4fc750d2021-03-19 11:37:36 -040031// Warming shader cache, not framebuffer cache.
32constexpr bool kUseFrameBufferCache = false;
33
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -040034// clang-format off
35// Any non-identity matrix will do.
36const auto kScaleAndTranslate = mat4(0.7f, 0.f, 0.f, 0.f,
37 0.f, 0.7f, 0.f, 0.f,
38 0.f, 0.f, 1.f, 0.f,
39 67.3f, 52.2f, 0.f, 1.f);
Nathaniel Nifongafeac5b2021-05-27 10:52:30 -040040const auto kScaleAsymmetric = mat4(0.8f, 0.f, 0.f, 0.f,
41 0.f, 1.1f, 0.f, 0.f,
42 0.f, 0.f, 1.f, 0.f,
43 0.f, 0.f, 0.f, 1.f);
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -040044// clang-format on
Nathaniel Nifongbf6f7542021-04-27 12:05:16 -040045// When setting layer.sourceDataspace, whether it matches the destination or not determines whether
46// a color correction effect is added to the shader.
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -040047constexpr auto kDestDataSpace = ui::Dataspace::SRGB;
Nathaniel Nifong21e021f2021-04-21 13:15:46 -040048constexpr auto kOtherDataSpace = ui::Dataspace::DISPLAY_P3;
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -040049} // namespace
50
Nathaniel Nifong4fc750d2021-03-19 11:37:36 -040051static void drawShadowLayers(SkiaRenderEngine* renderengine, const DisplaySettings& display,
Alec Mouria90a5702021-04-16 16:36:21 +000052 const std::shared_ptr<ExternalTexture>& dstTexture) {
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -050053 // Somewhat arbitrary dimensions, but on screen and slightly shorter, based
54 // on actual use.
55 FloatRect rect(0, 0, display.physicalDisplay.width(), display.physicalDisplay.height() - 30);
56 LayerSettings layer{
57 .geometry =
58 Geometry{
59 .boundaries = rect,
60 .roundedCornersCrop = rect,
61 },
Nathaniel Nifong4fc750d2021-03-19 11:37:36 -040062 // drawShadow ignores alpha
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -050063 .shadow =
64 ShadowSettings{
65 .ambientColor = vec4(0, 0, 0, 0.00935997f),
66 .spotColor = vec4(0, 0, 0, 0.0455841f),
67 .lightPos = vec3(370.508f, -1527.03f, 1650.f),
68 .lightRadius = 2200.0f,
69 .length = 0.955342f,
70 },
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -040071 // important that this matches dest so the general shadow fragment shader doesn't
72 // have color correction added, and important that it be srgb, so the *vertex* shader
73 // doesn't have color correction added.
74 .sourceDataspace = kDestDataSpace,
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -050075 };
76
77 auto layers = std::vector<const LayerSettings*>{&layer};
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -040078 // The identity matrix will generate the fast shader
Alec Mouria90a5702021-04-16 16:36:21 +000079 renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache, base::unique_fd(),
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -040080 nullptr);
81 // This matrix, which has different scales for x and y, will
82 // generate the slower (more general case) version, which has variants for translucent
83 // casters and rounded rects.
Nathaniel Nifongafeac5b2021-05-27 10:52:30 -040084 layer.geometry.positionTransform = kScaleAsymmetric;
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -040085 for (auto translucent : {false, true}) {
86 layer.shadow.casterIsTranslucent = translucent;
Alec Mouria90a5702021-04-16 16:36:21 +000087 renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache,
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -050088 base::unique_fd(), nullptr);
89 }
90}
91
92static void drawImageLayers(SkiaRenderEngine* renderengine, const DisplaySettings& display,
Alec Mouria90a5702021-04-16 16:36:21 +000093 const std::shared_ptr<ExternalTexture>& dstTexture,
94 const std::shared_ptr<ExternalTexture>& srcTexture) {
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -050095 const Rect& displayRect = display.physicalDisplay;
96 FloatRect rect(0, 0, displayRect.width(), displayRect.height());
97 LayerSettings layer{
98 .geometry =
99 Geometry{
100 .boundaries = rect,
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -0500101 .roundedCornersCrop = rect,
102 },
103 .source = PixelSource{.buffer =
104 Buffer{
Alec Mouria90a5702021-04-16 16:36:21 +0000105 .buffer = srcTexture,
John Reckac09e452021-04-07 16:35:37 -0400106 .maxLuminanceNits = 1000.f,
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -0500107 }},
108 };
109
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -0400110 auto threeCornerRadii = {0.0f, 0.05f, 50.f};
111 auto oneCornerRadius = {50.f};
Nathaniel Nifong4fc750d2021-03-19 11:37:36 -0400112
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -0500113 // Test both drawRect and drawRRect
114 auto layers = std::vector<const LayerSettings*>{&layer};
Nathaniel Nifongbf6f7542021-04-27 12:05:16 -0400115 for (auto dataspace : {kDestDataSpace, kOtherDataSpace}) {
116 layer.sourceDataspace = dataspace;
117 for (bool identity : {true, false}) {
118 layer.geometry.positionTransform = identity ? mat4() : kScaleAndTranslate;
119 // Corner radii less than 0.5 creates a special shader. This likely occurs in real usage
120 // due to animating corner radius.
121 // For the non-idenity matrix, only the large corner radius will create a new shader.
122 for (float roundedCornersRadius : identity ? threeCornerRadii : oneCornerRadius) {
123 // roundedCornersCrop is always set, but it is this radius that triggers the
124 // behavior
125 layer.geometry.roundedCornersRadius = roundedCornersRadius;
126 for (bool isOpaque : {true, false}) {
127 layer.source.buffer.isOpaque = isOpaque;
128 for (auto alpha : {half(.23999f), half(1.0f)}) {
129 layer.alpha = alpha;
130 renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache,
131 base::unique_fd(), nullptr);
132 }
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -0500133 }
134 }
135 }
136 }
137}
138
Nathaniel Nifong4fc750d2021-03-19 11:37:36 -0400139static void drawSolidLayers(SkiaRenderEngine* renderengine, const DisplaySettings& display,
Alec Mouria90a5702021-04-16 16:36:21 +0000140 const std::shared_ptr<ExternalTexture>& dstTexture) {
Nathaniel Nifong4fc750d2021-03-19 11:37:36 -0400141 const Rect& displayRect = display.physicalDisplay;
142 FloatRect rect(0, 0, displayRect.width(), displayRect.height());
143 LayerSettings layer{
144 .geometry =
145 Geometry{
146 .boundaries = rect,
147 },
Nathaniel Nifong4fc750d2021-03-19 11:37:36 -0400148 .source =
149 PixelSource{
150 .solidColor = half3(0.1f, 0.2f, 0.3f),
151 },
152 };
153
154 auto layers = std::vector<const LayerSettings*>{&layer};
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -0400155 for (auto transform : {mat4(), kScaleAndTranslate}) {
156 layer.geometry.positionTransform = transform;
157 for (float roundedCornersRadius : {0.0f, 0.05f, 50.f}) {
158 layer.geometry.roundedCornersRadius = roundedCornersRadius;
Alec Mouria90a5702021-04-16 16:36:21 +0000159 renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache,
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -0400160 base::unique_fd(), nullptr);
161 }
162 }
Nathaniel Nifong4fc750d2021-03-19 11:37:36 -0400163}
164
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -0400165static void drawBlurLayers(SkiaRenderEngine* renderengine, const DisplaySettings& display,
Alec Mouria90a5702021-04-16 16:36:21 +0000166 const std::shared_ptr<ExternalTexture>& dstTexture) {
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -0400167 const Rect& displayRect = display.physicalDisplay;
168 FloatRect rect(0, 0, displayRect.width(), displayRect.height());
169 LayerSettings layer{
170 .geometry =
171 Geometry{
172 .boundaries = rect,
173 },
174 .alpha = 1,
175 };
176
177 auto layers = std::vector<const LayerSettings*>{&layer};
178 for (int radius : {9, 60}) {
179 layer.backgroundBlurRadius = radius;
Alec Mouria90a5702021-04-16 16:36:21 +0000180 renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache,
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -0400181 base::unique_fd(), nullptr);
182 }
183}
184
Nathaniel Nifong2d91c5e2021-05-13 17:14:00 -0400185// The unique feature of these layers is that the boundary is slightly smaller than the rounded
186// rect crop, so the rounded edges intersect that boundary and require a different clipping method.
Nathaniel Nifongafeac5b2021-05-27 10:52:30 -0400187// For buffers, this is done with a stage that computes coverage and it will differ for round and
188// elliptical corners.
Nathaniel Nifong2d91c5e2021-05-13 17:14:00 -0400189static void drawClippedLayers(SkiaRenderEngine* renderengine, const DisplaySettings& display,
190 const std::shared_ptr<ExternalTexture>& dstTexture,
191 const std::shared_ptr<ExternalTexture>& srcTexture) {
Nathaniel Nifong21e021f2021-04-21 13:15:46 -0400192 const Rect& displayRect = display.physicalDisplay;
Nathaniel Nifong2d91c5e2021-05-13 17:14:00 -0400193 FloatRect rect(0, 0, displayRect.width(), displayRect.height() - 20); // boundary is smaller
194
Nathaniel Nifongafeac5b2021-05-27 10:52:30 -0400195 PixelSource bufferSource{.buffer = Buffer{
196 .buffer = srcTexture,
197 .isOpaque = 0,
198 .maxLuminanceNits = 1000.f,
199 }};
200 PixelSource bufferOpaque{.buffer = Buffer{
201 .buffer = srcTexture,
202 .isOpaque = 1,
203 .maxLuminanceNits = 1000.f,
204 }};
205 PixelSource colorSource{.solidColor = half3(0.1f, 0.2f, 0.3f)};
Nathaniel Nifong2d91c5e2021-05-13 17:14:00 -0400206
Nathaniel Nifong21e021f2021-04-21 13:15:46 -0400207 LayerSettings layer{
208 .geometry =
209 Geometry{
210 .boundaries = rect,
Nathaniel Nifong2d91c5e2021-05-13 17:14:00 -0400211 .roundedCornersRadius = 27, // larger than the 20 above.
212 .roundedCornersCrop =
213 FloatRect(0, 0, displayRect.width(), displayRect.height()),
Nathaniel Nifong21e021f2021-04-21 13:15:46 -0400214 },
Nathaniel Nifong21e021f2021-04-21 13:15:46 -0400215 };
216
217 auto layers = std::vector<const LayerSettings*>{&layer};
Nathaniel Nifongafeac5b2021-05-27 10:52:30 -0400218 for (auto pixelSource : {bufferSource, bufferOpaque, colorSource}) {
219 layer.source = pixelSource;
220 for (auto dataspace : {kDestDataSpace, kOtherDataSpace}) {
221 layer.sourceDataspace = dataspace;
222 // Produce a CircularRRect clip and an EllipticalRRect clip
223 for (auto transform : {kScaleAndTranslate, kScaleAsymmetric}) {
224 layer.geometry.positionTransform = transform;
225 // In real use, I saw alpha of 1.0 and 0.999, probably a mistake, but cache both
226 // shaders.
227 for (float alpha : {0.5f, 1.f}) {
228 layer.alpha = alpha,
229 renderengine->drawLayers(display, layers, dstTexture, kUseFrameBufferCache,
230 base::unique_fd(), nullptr);
231 }
232 }
Nathaniel Nifong2d91c5e2021-05-13 17:14:00 -0400233 }
Nathaniel Nifong21e021f2021-04-21 13:15:46 -0400234 }
235}
236
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -0400237//
238// The collection of shaders cached here were found by using perfetto to record shader compiles
239// during actions that involve RenderEngine, logging the layer settings, and the shader code
240// and reproducing those settings here.
241//
242// It is helpful when debugging this to turn on
243// in SkGLRenderEngine.cpp:
244// kPrintLayerSettings = true
245// kFlushAfterEveryLayer = true
246// in external/skia/src/gpu/gl/builders/GrGLShaderStringBuilder.cpp
247// gPrintSKSL = true
248//
249// TODO(b/184631553) cache the shader involved in youtube pip return.
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -0500250void Cache::primeShaderCache(SkiaRenderEngine* renderengine) {
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -0400251 const int previousCount = renderengine->reportShadersCompiled();
252 if (previousCount) {
253 ALOGD("%d Shaders already compiled before Cache::primeShaderCache ran\n", previousCount);
254 }
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -0500255
Derek Sollenbergere9a51082021-05-06 14:01:38 -0400256 // The loop is beneficial for debugging and should otherwise be optimized out by the compiler.
257 // Adding additional bounds to the loop is useful for verifying that the size of the dst buffer
258 // does not impact the shader compilation counts by triggering different behaviors in RE/Skia.
259 for (SkSize bounds : {SkSize::Make(128, 128), /*SkSize::Make(1080, 2340)*/}) {
260 const nsecs_t timeBefore = systemTime();
261 // The dimensions should not matter, so long as we draw inside them.
262 const Rect displayRect(0, 0, bounds.fWidth, bounds.fHeight);
263 DisplaySettings display{
264 .physicalDisplay = displayRect,
265 .clip = displayRect,
266 .maxLuminance = 500,
267 .outputDataspace = kDestDataSpace,
268 };
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -0500269
Derek Sollenbergere9a51082021-05-06 14:01:38 -0400270 const int64_t usage = GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE;
Alec Mouria90a5702021-04-16 16:36:21 +0000271
Derek Sollenbergere9a51082021-05-06 14:01:38 -0400272 sp<GraphicBuffer> dstBuffer =
273 new GraphicBuffer(displayRect.width(), displayRect.height(), PIXEL_FORMAT_RGBA_8888,
274 1, usage, "primeShaderCache_dst");
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -0400275
Derek Sollenbergere9a51082021-05-06 14:01:38 -0400276 const auto dstTexture =
277 std::make_shared<ExternalTexture>(dstBuffer, *renderengine,
278 ExternalTexture::Usage::WRITEABLE);
279 // This buffer will be the source for the call to drawImageLayers. Draw
280 // something to it as a placeholder for what an app draws. We should draw
281 // something, but the details are not important. Make use of the shadow layer drawing step
282 // to populate it.
283 sp<GraphicBuffer> srcBuffer =
284 new GraphicBuffer(displayRect.width(), displayRect.height(), PIXEL_FORMAT_RGBA_8888,
285 1, usage, "drawImageLayer_src");
Alec Mouria90a5702021-04-16 16:36:21 +0000286
Derek Sollenbergere9a51082021-05-06 14:01:38 -0400287 const auto srcTexture =
288 std::make_shared<ExternalTexture>(srcBuffer, *renderengine,
289 ExternalTexture::Usage::READABLE |
290 ExternalTexture::Usage::WRITEABLE);
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -0400291
Derek Sollenbergere9a51082021-05-06 14:01:38 -0400292 drawSolidLayers(renderengine, display, dstTexture);
293 drawShadowLayers(renderengine, display, srcTexture);
294 drawBlurLayers(renderengine, display, dstTexture);
295 // The majority of shaders are related to sampling images.
296 drawImageLayers(renderengine, display, dstTexture, srcTexture);
Nathaniel Nifongf4362402021-04-12 11:41:05 -0400297
Derek Sollenbergere9a51082021-05-06 14:01:38 -0400298 // should be the same as AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE;
299 const int64_t usageExternal = GRALLOC_USAGE_HW_TEXTURE;
Nathaniel Nifongb9f27ef2021-04-01 16:44:12 -0400300
Derek Sollenbergere9a51082021-05-06 14:01:38 -0400301 sp<GraphicBuffer> externalBuffer =
302 new GraphicBuffer(displayRect.width(), displayRect.height(), PIXEL_FORMAT_RGBA_8888,
303 1, usageExternal, "primeShaderCache_external");
304 const auto externalTexture =
305 std::make_shared<ExternalTexture>(externalBuffer, *renderengine,
306 ExternalTexture::Usage::READABLE);
307 // TODO(b/184665179) doubles number of image shader compilations, but only somewhere
308 // between 6 and 8 will occur in real uses.
309 drawImageLayers(renderengine, display, dstTexture, externalTexture);
Nathaniel Nifong21e021f2021-04-21 13:15:46 -0400310
Derek Sollenbergere9a51082021-05-06 14:01:38 -0400311 // Draw layers for b/185569240.
Nathaniel Nifong2d91c5e2021-05-13 17:14:00 -0400312 drawClippedLayers(renderengine, display, dstTexture, externalTexture);
Derek Sollenbergere9a51082021-05-06 14:01:38 -0400313
314 const nsecs_t timeAfter = systemTime();
315 const float compileTimeMs = static_cast<float>(timeAfter - timeBefore) / 1.0E6;
316 const int shadersCompiled = renderengine->reportShadersCompiled();
317 ALOGD("Shader cache generated %d shaders in %f ms\n", shadersCompiled, compileTimeMs);
318 }
Leon Scroggins IIIb9216dc2021-03-08 17:19:01 -0500319}
320
321} // namespace android::renderengine::skia