| Dan Stoza | 289ade1 | 2014-02-28 11:17:17 -0800 | [diff] [blame] | 1 | /* | 
 | 2 |  * Copyright 2014 The Android Open Source Project | 
 | 3 |  * | 
 | 4 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 | 5 |  * you may not use this file except in compliance with the License. | 
 | 6 |  * You may obtain a copy of the License at | 
 | 7 |  * | 
 | 8 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 | 9 |  * | 
 | 10 |  * Unless required by applicable law or agreed to in writing, software | 
 | 11 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 | 12 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | 13 |  * See the License for the specific language governing permissions and | 
 | 14 |  * limitations under the License. | 
 | 15 |  */ | 
 | 16 |  | 
 | 17 | #ifndef ANDROID_GUI_BUFFERSLOT_H | 
 | 18 | #define ANDROID_GUI_BUFFERSLOT_H | 
 | 19 |  | 
 | 20 | #include <ui/Fence.h> | 
 | 21 | #include <ui/GraphicBuffer.h> | 
 | 22 |  | 
 | 23 | #include <EGL/egl.h> | 
 | 24 | #include <EGL/eglext.h> | 
 | 25 |  | 
 | 26 | #include <utils/StrongPointer.h> | 
 | 27 |  | 
 | 28 | namespace android { | 
 | 29 |  | 
 | 30 | class Fence; | 
 | 31 |  | 
| Pablo Ceballos | ccdfd60 | 2015-10-07 15:05:45 -0700 | [diff] [blame] | 32 | // BufferState tracks the states in which a buffer slot can be. | 
 | 33 | struct BufferState { | 
 | 34 |  | 
 | 35 |     // All slots are initially FREE (not dequeued, queued, acquired, or shared). | 
 | 36 |     BufferState() | 
 | 37 |     : mDequeueCount(0), | 
 | 38 |       mQueueCount(0), | 
 | 39 |       mAcquireCount(0), | 
 | 40 |       mShared(false) { | 
 | 41 |     } | 
 | 42 |  | 
 | 43 |     uint32_t mDequeueCount; | 
 | 44 |     uint32_t mQueueCount; | 
 | 45 |     uint32_t mAcquireCount; | 
 | 46 |     bool mShared; | 
 | 47 |  | 
 | 48 |     // A buffer can be in one of five states, represented as below: | 
 | 49 |     // | 
 | 50 |     //         | mShared | mDequeueCount | mQueueCount | mAcquireCount | | 
 | 51 |     // --------|---------|---------------|-------------|---------------| | 
 | 52 |     // FREE    |  false  |       0       |      0      |       0       | | 
 | 53 |     // DEQUEUED|  false  |       1       |      0      |       0       | | 
 | 54 |     // QUEUED  |  false  |       0       |      1      |       0       | | 
 | 55 |     // ACQUIRED|  false  |       0       |      0      |       1       | | 
 | 56 |     // SHARED  |  true   |      any      |     any     |      any      | | 
 | 57 |     // | 
 | 58 |     // FREE indicates that the buffer is available to be dequeued by the | 
 | 59 |     // producer. The slot is "owned" by BufferQueue. It transitions to DEQUEUED | 
 | 60 |     // when dequeueBuffer is called. | 
 | 61 |     // | 
 | 62 |     // DEQUEUED indicates that the buffer has been dequeued by the producer, but | 
 | 63 |     // has not yet been queued or canceled. The producer may modify the | 
 | 64 |     // buffer's contents as soon as the associated release fence is signaled. | 
 | 65 |     // The slot is "owned" by the producer. It can transition to QUEUED (via | 
 | 66 |     // queueBuffer or attachBuffer) or back to FREE (via cancelBuffer or | 
 | 67 |     // detachBuffer). | 
 | 68 |     // | 
 | 69 |     // QUEUED indicates that the buffer has been filled by the producer and | 
 | 70 |     // queued for use by the consumer. The buffer contents may continue to be | 
 | 71 |     // modified for a finite time, so the contents must not be accessed until | 
 | 72 |     // the associated fence is signaled. The slot is "owned" by BufferQueue. It | 
 | 73 |     // can transition to ACQUIRED (via acquireBuffer) or to FREE (if another | 
 | 74 |     // buffer is queued in asynchronous mode). | 
 | 75 |     // | 
 | 76 |     // ACQUIRED indicates that the buffer has been acquired by the consumer. As | 
 | 77 |     // with QUEUED, the contents must not be accessed by the consumer until the | 
 | 78 |     // acquire fence is signaled. The slot is "owned" by the consumer. It | 
 | 79 |     // transitions to FREE when releaseBuffer (or detachBuffer) is called. A | 
 | 80 |     // detached buffer can also enter the ACQUIRED state via attachBuffer. | 
 | 81 |     // | 
| Pablo Ceballos | 2dcb363 | 2016-03-17 15:50:23 -0700 | [diff] [blame] | 82 |     // SHARED indicates that this buffer is being used in shared buffer | 
| Pablo Ceballos | ccdfd60 | 2015-10-07 15:05:45 -0700 | [diff] [blame] | 83 |     // mode. It can be in any combination of the other states at the same time, | 
 | 84 |     // except for FREE (since that excludes being in any other state). It can | 
 | 85 |     // also be dequeued, queued, or acquired multiple times. | 
 | 86 |  | 
 | 87 |     inline bool isFree() const { | 
 | 88 |         return !isAcquired() && !isDequeued() && !isQueued(); | 
 | 89 |     } | 
 | 90 |  | 
 | 91 |     inline bool isDequeued() const { | 
 | 92 |         return mDequeueCount > 0; | 
 | 93 |     } | 
 | 94 |  | 
 | 95 |     inline bool isQueued() const { | 
 | 96 |         return mQueueCount > 0; | 
 | 97 |     } | 
 | 98 |  | 
 | 99 |     inline bool isAcquired() const { | 
 | 100 |         return mAcquireCount > 0; | 
 | 101 |     } | 
 | 102 |  | 
 | 103 |     inline bool isShared() const { | 
 | 104 |         return mShared; | 
 | 105 |     } | 
 | 106 |  | 
 | 107 |     inline void reset() { | 
 | 108 |         *this = BufferState(); | 
 | 109 |     } | 
 | 110 |  | 
 | 111 |     const char* string() const; | 
 | 112 |  | 
 | 113 |     inline void dequeue() { | 
 | 114 |         mDequeueCount++; | 
 | 115 |     } | 
 | 116 |  | 
 | 117 |     inline void detachProducer() { | 
 | 118 |         if (mDequeueCount > 0) { | 
 | 119 |             mDequeueCount--; | 
 | 120 |         } | 
 | 121 |     } | 
 | 122 |  | 
 | 123 |     inline void attachProducer() { | 
 | 124 |         mDequeueCount++; | 
 | 125 |     } | 
 | 126 |  | 
 | 127 |     inline void queue() { | 
 | 128 |         if (mDequeueCount > 0) { | 
 | 129 |             mDequeueCount--; | 
 | 130 |         } | 
 | 131 |         mQueueCount++; | 
 | 132 |     } | 
 | 133 |  | 
 | 134 |     inline void cancel() { | 
 | 135 |         if (mDequeueCount > 0) { | 
 | 136 |             mDequeueCount--; | 
 | 137 |         } | 
 | 138 |     } | 
 | 139 |  | 
 | 140 |     inline void freeQueued() { | 
 | 141 |         if (mQueueCount > 0) { | 
 | 142 |             mQueueCount--; | 
 | 143 |         } | 
 | 144 |     } | 
 | 145 |  | 
 | 146 |     inline void acquire() { | 
 | 147 |         if (mQueueCount > 0) { | 
 | 148 |             mQueueCount--; | 
 | 149 |         } | 
 | 150 |         mAcquireCount++; | 
 | 151 |     } | 
 | 152 |  | 
 | 153 |     inline void acquireNotInQueue() { | 
 | 154 |         mAcquireCount++; | 
 | 155 |     } | 
 | 156 |  | 
 | 157 |     inline void release() { | 
 | 158 |         if (mAcquireCount > 0) { | 
 | 159 |             mAcquireCount--; | 
 | 160 |         } | 
 | 161 |     } | 
 | 162 |  | 
 | 163 |     inline void detachConsumer() { | 
 | 164 |         if (mAcquireCount > 0) { | 
 | 165 |             mAcquireCount--; | 
 | 166 |         } | 
 | 167 |     } | 
 | 168 |  | 
 | 169 |     inline void attachConsumer() { | 
 | 170 |         mAcquireCount++; | 
 | 171 |     } | 
 | 172 | }; | 
 | 173 |  | 
| Dan Stoza | 289ade1 | 2014-02-28 11:17:17 -0800 | [diff] [blame] | 174 | struct BufferSlot { | 
 | 175 |  | 
 | 176 |     BufferSlot() | 
| Pablo Ceballos | 23b4abe | 2016-01-08 12:15:22 -0800 | [diff] [blame] | 177 |     : mGraphicBuffer(nullptr), | 
 | 178 |       mEglDisplay(EGL_NO_DISPLAY), | 
| Pablo Ceballos | ccdfd60 | 2015-10-07 15:05:45 -0700 | [diff] [blame] | 179 |       mBufferState(), | 
| Dan Stoza | 289ade1 | 2014-02-28 11:17:17 -0800 | [diff] [blame] | 180 |       mRequestBufferCalled(false), | 
 | 181 |       mFrameNumber(0), | 
 | 182 |       mEglFence(EGL_NO_SYNC_KHR), | 
| Pablo Ceballos | 23b4abe | 2016-01-08 12:15:22 -0800 | [diff] [blame] | 183 |       mFence(Fence::NO_FENCE), | 
| Dan Stoza | 289ade1 | 2014-02-28 11:17:17 -0800 | [diff] [blame] | 184 |       mAcquireCalled(false), | 
| Pablo Ceballos | 23b4abe | 2016-01-08 12:15:22 -0800 | [diff] [blame] | 185 |       mNeedsReallocation(false) { | 
| Dan Stoza | 289ade1 | 2014-02-28 11:17:17 -0800 | [diff] [blame] | 186 |     } | 
 | 187 |  | 
 | 188 |     // mGraphicBuffer points to the buffer allocated for this slot or is NULL | 
 | 189 |     // if no buffer has been allocated. | 
 | 190 |     sp<GraphicBuffer> mGraphicBuffer; | 
 | 191 |  | 
 | 192 |     // mEglDisplay is the EGLDisplay used to create EGLSyncKHR objects. | 
 | 193 |     EGLDisplay mEglDisplay; | 
 | 194 |  | 
| Dan Stoza | 289ade1 | 2014-02-28 11:17:17 -0800 | [diff] [blame] | 195 |     // mBufferState is the current state of this buffer slot. | 
 | 196 |     BufferState mBufferState; | 
 | 197 |  | 
 | 198 |     // mRequestBufferCalled is used for validating that the producer did | 
 | 199 |     // call requestBuffer() when told to do so. Technically this is not | 
 | 200 |     // needed but useful for debugging and catching producer bugs. | 
 | 201 |     bool mRequestBufferCalled; | 
 | 202 |  | 
 | 203 |     // mFrameNumber is the number of the queued frame for this slot.  This | 
 | 204 |     // is used to dequeue buffers in LRU order (useful because buffers | 
 | 205 |     // may be released before their release fence is signaled). | 
 | 206 |     uint64_t mFrameNumber; | 
 | 207 |  | 
 | 208 |     // mEglFence is the EGL sync object that must signal before the buffer | 
 | 209 |     // associated with this buffer slot may be dequeued. It is initialized | 
 | 210 |     // to EGL_NO_SYNC_KHR when the buffer is created and may be set to a | 
 | 211 |     // new sync object in releaseBuffer.  (This is deprecated in favor of | 
 | 212 |     // mFence, below.) | 
 | 213 |     EGLSyncKHR mEglFence; | 
 | 214 |  | 
 | 215 |     // mFence is a fence which will signal when work initiated by the | 
 | 216 |     // previous owner of the buffer is finished. When the buffer is FREE, | 
 | 217 |     // the fence indicates when the consumer has finished reading | 
 | 218 |     // from the buffer, or when the producer has finished writing if it | 
 | 219 |     // called cancelBuffer after queueing some writes. When the buffer is | 
 | 220 |     // QUEUED, it indicates when the producer has finished filling the | 
 | 221 |     // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been | 
 | 222 |     // passed to the consumer or producer along with ownership of the | 
 | 223 |     // buffer, and mFence is set to NO_FENCE. | 
 | 224 |     sp<Fence> mFence; | 
 | 225 |  | 
 | 226 |     // Indicates whether this buffer has been seen by a consumer yet | 
 | 227 |     bool mAcquireCalled; | 
 | 228 |  | 
| Pablo Ceballos | 23b4abe | 2016-01-08 12:15:22 -0800 | [diff] [blame] | 229 |     // Indicates whether the buffer was re-allocated without notifying the | 
 | 230 |     // producer. If so, it needs to set the BUFFER_NEEDS_REALLOCATION flag when | 
 | 231 |     // dequeued to prevent the producer from using a stale cached buffer. | 
 | 232 |     bool mNeedsReallocation; | 
| Dan Stoza | 289ade1 | 2014-02-28 11:17:17 -0800 | [diff] [blame] | 233 | }; | 
 | 234 |  | 
 | 235 | } // namespace android | 
 | 236 |  | 
 | 237 | #endif |