Vishnu Nair | c519ff7 | 2021-01-21 08:23:08 -0800 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright (C) 2021 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #define LOG_TAG "FocusResolver" |
| 18 | #define ATRACE_TAG ATRACE_TAG_INPUT |
| 19 | |
| 20 | #define INDENT " " |
| 21 | #define INDENT2 " " |
| 22 | |
| 23 | // Log debug messages about input focus tracking. |
| 24 | static constexpr bool DEBUG_FOCUS = false; |
| 25 | |
| 26 | #include <inttypes.h> |
| 27 | |
| 28 | #include <android-base/stringprintf.h> |
| 29 | #include <binder/Binder.h> |
| 30 | #include <input/InputWindow.h> |
| 31 | #include <input/NamedEnum.h> |
| 32 | #include <log/log.h> |
| 33 | |
| 34 | #include "FocusResolver.h" |
| 35 | |
| 36 | namespace android::inputdispatcher { |
| 37 | |
| 38 | sp<IBinder> FocusResolver::getFocusedWindowToken(int32_t displayId) const { |
| 39 | auto it = mFocusedWindowTokenByDisplay.find(displayId); |
| 40 | return it != mFocusedWindowTokenByDisplay.end() ? it->second.second : nullptr; |
| 41 | } |
| 42 | |
| 43 | std::optional<FocusRequest> FocusResolver::getPendingRequest(int32_t displayId) { |
| 44 | auto it = mPendingFocusRequests.find(displayId); |
| 45 | return it != mPendingFocusRequests.end() ? std::make_optional<>(it->second) : std::nullopt; |
| 46 | } |
| 47 | |
| 48 | std::optional<FocusResolver::FocusChanges> FocusResolver::setInputWindows( |
| 49 | int32_t displayId, const std::vector<sp<InputWindowHandle>>& windows) { |
| 50 | // If the current focused window becomes unfocusable, remove focus. |
| 51 | sp<IBinder> currentFocus = getFocusedWindowToken(displayId); |
| 52 | if (currentFocus) { |
| 53 | FocusResult result = isTokenFocusable(currentFocus, windows); |
| 54 | if (result != FocusResult::OK) { |
| 55 | return updateFocusedWindow(displayId, NamedEnum::string(result), nullptr); |
| 56 | } |
| 57 | } |
| 58 | |
| 59 | // Check if any pending focus requests can be resolved. |
| 60 | std::optional<FocusRequest> pendingRequest = getPendingRequest(displayId); |
| 61 | if (!pendingRequest) { |
| 62 | return std::nullopt; |
| 63 | } |
| 64 | |
| 65 | sp<IBinder> requestedFocus = pendingRequest->token; |
| 66 | std::string windowName = pendingRequest->windowName; |
| 67 | if (currentFocus == requestedFocus) { |
| 68 | ALOGD_IF(DEBUG_FOCUS, |
| 69 | "setFocusedWindow %s on display %" PRId32 " ignored, reason: already focused", |
| 70 | windowName.c_str(), displayId); |
| 71 | mPendingFocusRequests.erase(displayId); |
| 72 | return std::nullopt; |
| 73 | } |
| 74 | |
| 75 | FocusResult result = isTokenFocusable(requestedFocus, windows); |
| 76 | // If the window from the pending request is now visible, provide it focus. |
| 77 | if (result == FocusResult::OK) { |
| 78 | mPendingFocusRequests.erase(displayId); |
| 79 | return updateFocusedWindow(displayId, "Window became visible", requestedFocus, windowName); |
| 80 | } |
| 81 | |
| 82 | if (result != FocusResult::NOT_VISIBLE) { |
| 83 | // Drop the request if we are unable to change the focus for a reason other than visibility. |
| 84 | ALOGW("Focus request %s on display %" PRId32 " ignored, reason:%s", windowName.c_str(), |
| 85 | displayId, NamedEnum::string(result).c_str()); |
| 86 | mPendingFocusRequests.erase(displayId); |
| 87 | } |
| 88 | return std::nullopt; |
| 89 | } |
| 90 | |
| 91 | std::optional<FocusResolver::FocusChanges> FocusResolver::setFocusedWindow( |
| 92 | const FocusRequest& request, const std::vector<sp<InputWindowHandle>>& windows) { |
| 93 | const int32_t displayId = request.displayId; |
| 94 | const sp<IBinder> currentFocus = getFocusedWindowToken(displayId); |
| 95 | if (request.focusedToken && currentFocus != request.focusedToken) { |
| 96 | ALOGW("setFocusedWindow %s on display %" PRId32 |
| 97 | " ignored, reason: focusedToken %s is not focused", |
| 98 | request.windowName.c_str(), displayId, request.focusedWindowName.c_str()); |
| 99 | return std::nullopt; |
| 100 | } |
| 101 | |
| 102 | std::optional<FocusRequest> pendingRequest = getPendingRequest(displayId); |
| 103 | if (pendingRequest) { |
| 104 | ALOGW("Pending focus request %s on display %" PRId32 |
| 105 | " ignored, reason:replaced by new request", |
| 106 | pendingRequest->windowName.c_str(), displayId); |
| 107 | |
| 108 | // clear any pending focus requests |
| 109 | mPendingFocusRequests.erase(displayId); |
| 110 | } |
| 111 | |
| 112 | if (currentFocus == request.token) { |
| 113 | ALOGD_IF(DEBUG_FOCUS, |
| 114 | "setFocusedWindow %s on display %" PRId32 " ignored, reason:already focused", |
| 115 | request.windowName.c_str(), displayId); |
| 116 | return std::nullopt; |
| 117 | } |
| 118 | |
| 119 | FocusResult result = isTokenFocusable(request.token, windows); |
| 120 | if (result == FocusResult::OK) { |
| 121 | std::string reason = |
| 122 | (request.focusedToken) ? "setFocusedWindow with focus check" : "setFocusedWindow"; |
| 123 | return updateFocusedWindow(displayId, reason, request.token, request.windowName); |
| 124 | } |
| 125 | |
| 126 | if (result == FocusResult::NOT_VISIBLE) { |
| 127 | // The requested window is not currently visible. Wait for the window to become visible |
| 128 | // and then provide it focus. This is to handle situations where a user action triggers |
| 129 | // a new window to appear. We want to be able to queue any key events after the user |
| 130 | // action and deliver it to the newly focused window. In order for this to happen, we |
| 131 | // take focus from the currently focused window so key events can be queued. |
| 132 | ALOGD_IF(DEBUG_FOCUS, |
| 133 | "setFocusedWindow %s on display %" PRId32 |
| 134 | " pending, reason: window is not visible", |
| 135 | request.windowName.c_str(), displayId); |
| 136 | mPendingFocusRequests[displayId] = request; |
| 137 | return updateFocusedWindow(displayId, "Waiting for window to be visible", nullptr); |
| 138 | } else { |
| 139 | ALOGW("setFocusedWindow %s on display %" PRId32 " ignored, reason:%s", |
| 140 | request.windowName.c_str(), displayId, NamedEnum::string(result).c_str()); |
| 141 | } |
| 142 | |
| 143 | return std::nullopt; |
| 144 | } |
| 145 | |
| 146 | FocusResolver::FocusResult FocusResolver::isTokenFocusable( |
| 147 | const sp<IBinder>& token, const std::vector<sp<InputWindowHandle>>& windows) { |
| 148 | bool allWindowsAreFocusable = true; |
| 149 | bool visibleWindowFound = false; |
| 150 | bool windowFound = false; |
| 151 | for (const sp<InputWindowHandle>& window : windows) { |
| 152 | if (window->getToken() != token) { |
| 153 | continue; |
| 154 | } |
| 155 | windowFound = true; |
| 156 | if (window->getInfo()->visible) { |
| 157 | // Check if at least a single window is visible. |
| 158 | visibleWindowFound = true; |
| 159 | } |
| 160 | if (!window->getInfo()->focusable) { |
| 161 | // Check if all windows with the window token are focusable. |
| 162 | allWindowsAreFocusable = false; |
| 163 | break; |
| 164 | } |
| 165 | } |
| 166 | |
| 167 | if (!windowFound) { |
| 168 | return FocusResult::NO_WINDOW; |
| 169 | } |
| 170 | if (!allWindowsAreFocusable) { |
| 171 | return FocusResult::NOT_FOCUSABLE; |
| 172 | } |
| 173 | if (!visibleWindowFound) { |
| 174 | return FocusResult::NOT_VISIBLE; |
| 175 | } |
| 176 | |
| 177 | return FocusResult::OK; |
| 178 | } |
| 179 | |
| 180 | std::optional<FocusResolver::FocusChanges> FocusResolver::updateFocusedWindow( |
| 181 | int32_t displayId, const std::string& reason, const sp<IBinder>& newFocus, |
| 182 | const std::string& tokenName) { |
| 183 | sp<IBinder> oldFocus = getFocusedWindowToken(displayId); |
| 184 | if (newFocus == oldFocus) { |
| 185 | return std::nullopt; |
| 186 | } |
| 187 | if (newFocus) { |
| 188 | mFocusedWindowTokenByDisplay[displayId] = {tokenName, newFocus}; |
| 189 | } else { |
| 190 | mFocusedWindowTokenByDisplay.erase(displayId); |
| 191 | } |
| 192 | |
| 193 | return {{oldFocus, newFocus, displayId, reason}}; |
| 194 | } |
| 195 | |
| 196 | std::string FocusResolver::dumpFocusedWindows() const { |
| 197 | if (mFocusedWindowTokenByDisplay.empty()) { |
| 198 | return INDENT "FocusedWindows: <none>\n"; |
| 199 | } |
| 200 | |
| 201 | std::string dump; |
| 202 | dump += INDENT "FocusedWindows:\n"; |
| 203 | for (const auto& [displayId, namedToken] : mFocusedWindowTokenByDisplay) { |
| 204 | dump += base::StringPrintf(INDENT2 "displayId=%" PRId32 ", name='%s'\n", displayId, |
| 205 | namedToken.first.c_str()); |
| 206 | } |
| 207 | return dump; |
| 208 | } |
| 209 | |
| 210 | std::string FocusResolver::dump() const { |
| 211 | std::string dump = dumpFocusedWindows(); |
| 212 | |
| 213 | if (mPendingFocusRequests.empty()) { |
| 214 | return dump + INDENT "PendingFocusRequests: <none>\n"; |
| 215 | } |
| 216 | |
| 217 | dump += INDENT "PendingFocusRequests:\n"; |
| 218 | for (const auto& [displayId, request] : mPendingFocusRequests) { |
| 219 | dump += base::StringPrintf(INDENT2 "displayId=%" PRId32 ", name='%s'\n", displayId, |
| 220 | request.windowName.c_str()); |
| 221 | } |
| 222 | return dump; |
| 223 | } |
| 224 | |
| 225 | } // namespace android::inputdispatcher |