| Mathias Agopian | e1c61d3 | 2012-03-23 14:19:36 -0700 | [diff] [blame] | 1 | /* | 
|  | 2 | * Copyright (C) 2010 The Android Open Source Project | 
|  | 3 | * | 
|  | 4 | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | 5 | * you may not use this file except in compliance with the License. | 
|  | 6 | * You may obtain a copy of the License at | 
|  | 7 | * | 
|  | 8 | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | 9 | * | 
|  | 10 | * Unless required by applicable law or agreed to in writing, software | 
|  | 11 | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | 13 | * See the License for the specific language governing permissions and | 
|  | 14 | * limitations under the License. | 
|  | 15 | */ | 
|  | 16 |  | 
| Johan Euphrosine | bf6d5e0 | 2015-03-27 17:15:43 -0700 | [diff] [blame] | 17 | /** | 
|  | 18 | * @addtogroup NativeActivity Native Activity | 
|  | 19 | * @{ | 
|  | 20 | */ | 
|  | 21 |  | 
|  | 22 | /** | 
|  | 23 | * @file native_activity.h | 
|  | 24 | */ | 
| Mathias Agopian | e1c61d3 | 2012-03-23 14:19:36 -0700 | [diff] [blame] | 25 |  | 
|  | 26 | #ifndef ANDROID_NATIVE_ACTIVITY_H | 
|  | 27 | #define ANDROID_NATIVE_ACTIVITY_H | 
|  | 28 |  | 
|  | 29 | #include <stdint.h> | 
|  | 30 | #include <sys/types.h> | 
|  | 31 |  | 
|  | 32 | #include <jni.h> | 
|  | 33 |  | 
|  | 34 | #include <android/asset_manager.h> | 
|  | 35 | #include <android/input.h> | 
|  | 36 | #include <android/native_window.h> | 
|  | 37 |  | 
|  | 38 | #ifdef __cplusplus | 
|  | 39 | extern "C" { | 
|  | 40 | #endif | 
|  | 41 |  | 
| Johan Euphrosine | bf6d5e0 | 2015-03-27 17:15:43 -0700 | [diff] [blame] | 42 | /** | 
|  | 43 | * {@link ANativeActivityCallbacks} | 
|  | 44 | */ | 
| Mathias Agopian | e1c61d3 | 2012-03-23 14:19:36 -0700 | [diff] [blame] | 45 | struct ANativeActivityCallbacks; | 
|  | 46 |  | 
|  | 47 | /** | 
|  | 48 | * This structure defines the native side of an android.app.NativeActivity. | 
|  | 49 | * It is created by the framework, and handed to the application's native | 
|  | 50 | * code as it is being launched. | 
|  | 51 | */ | 
|  | 52 | typedef struct ANativeActivity { | 
|  | 53 | /** | 
|  | 54 | * Pointer to the callback function table of the native application. | 
|  | 55 | * You can set the functions here to your own callbacks.  The callbacks | 
|  | 56 | * pointer itself here should not be changed; it is allocated and managed | 
|  | 57 | * for you by the framework. | 
|  | 58 | */ | 
|  | 59 | struct ANativeActivityCallbacks* callbacks; | 
|  | 60 |  | 
|  | 61 | /** | 
|  | 62 | * The global handle on the process's Java VM. | 
|  | 63 | */ | 
|  | 64 | JavaVM* vm; | 
|  | 65 |  | 
|  | 66 | /** | 
|  | 67 | * JNI context for the main thread of the app.  Note that this field | 
|  | 68 | * can ONLY be used from the main thread of the process; that is, the | 
|  | 69 | * thread that calls into the ANativeActivityCallbacks. | 
|  | 70 | */ | 
|  | 71 | JNIEnv* env; | 
|  | 72 |  | 
|  | 73 | /** | 
|  | 74 | * The NativeActivity object handle. | 
|  | 75 | * | 
|  | 76 | * IMPORTANT NOTE: This member is mis-named. It should really be named | 
|  | 77 | * 'activity' instead of 'clazz', since it's a reference to the | 
|  | 78 | * NativeActivity instance created by the system for you. | 
|  | 79 | * | 
|  | 80 | * We unfortunately cannot change this without breaking NDK | 
|  | 81 | * source-compatibility. | 
|  | 82 | */ | 
|  | 83 | jobject clazz; | 
|  | 84 |  | 
|  | 85 | /** | 
|  | 86 | * Path to this application's internal data directory. | 
|  | 87 | */ | 
|  | 88 | const char* internalDataPath; | 
| Johan Euphrosine | bf6d5e0 | 2015-03-27 17:15:43 -0700 | [diff] [blame] | 89 |  | 
| Mathias Agopian | e1c61d3 | 2012-03-23 14:19:36 -0700 | [diff] [blame] | 90 | /** | 
|  | 91 | * Path to this application's external (removable/mountable) data directory. | 
|  | 92 | */ | 
|  | 93 | const char* externalDataPath; | 
| Johan Euphrosine | bf6d5e0 | 2015-03-27 17:15:43 -0700 | [diff] [blame] | 94 |  | 
| Mathias Agopian | e1c61d3 | 2012-03-23 14:19:36 -0700 | [diff] [blame] | 95 | /** | 
|  | 96 | * The platform's SDK version code. | 
|  | 97 | */ | 
|  | 98 | int32_t sdkVersion; | 
| Johan Euphrosine | bf6d5e0 | 2015-03-27 17:15:43 -0700 | [diff] [blame] | 99 |  | 
| Mathias Agopian | e1c61d3 | 2012-03-23 14:19:36 -0700 | [diff] [blame] | 100 | /** | 
|  | 101 | * This is the native instance of the application.  It is not used by | 
|  | 102 | * the framework, but can be set by the application to its own instance | 
|  | 103 | * state. | 
|  | 104 | */ | 
|  | 105 | void* instance; | 
|  | 106 |  | 
|  | 107 | /** | 
|  | 108 | * Pointer to the Asset Manager instance for the application.  The application | 
|  | 109 | * uses this to access binary assets bundled inside its own .apk file. | 
|  | 110 | */ | 
|  | 111 | AAssetManager* assetManager; | 
|  | 112 |  | 
|  | 113 | /** | 
|  | 114 | * Available starting with Honeycomb: path to the directory containing | 
|  | 115 | * the application's OBB files (if any).  If the app doesn't have any | 
|  | 116 | * OBB files, this directory may not exist. | 
|  | 117 | */ | 
|  | 118 | const char* obbPath; | 
|  | 119 | } ANativeActivity; | 
|  | 120 |  | 
|  | 121 | /** | 
|  | 122 | * These are the callbacks the framework makes into a native application. | 
|  | 123 | * All of these callbacks happen on the main thread of the application. | 
|  | 124 | * By default, all callbacks are NULL; set to a pointer to your own function | 
|  | 125 | * to have it called. | 
|  | 126 | */ | 
|  | 127 | typedef struct ANativeActivityCallbacks { | 
|  | 128 | /** | 
|  | 129 | * NativeActivity has started.  See Java documentation for Activity.onStart() | 
|  | 130 | * for more information. | 
|  | 131 | */ | 
|  | 132 | void (*onStart)(ANativeActivity* activity); | 
| Johan Euphrosine | bf6d5e0 | 2015-03-27 17:15:43 -0700 | [diff] [blame] | 133 |  | 
| Mathias Agopian | e1c61d3 | 2012-03-23 14:19:36 -0700 | [diff] [blame] | 134 | /** | 
|  | 135 | * NativeActivity has resumed.  See Java documentation for Activity.onResume() | 
|  | 136 | * for more information. | 
|  | 137 | */ | 
|  | 138 | void (*onResume)(ANativeActivity* activity); | 
| Johan Euphrosine | bf6d5e0 | 2015-03-27 17:15:43 -0700 | [diff] [blame] | 139 |  | 
| Mathias Agopian | e1c61d3 | 2012-03-23 14:19:36 -0700 | [diff] [blame] | 140 | /** | 
|  | 141 | * Framework is asking NativeActivity to save its current instance state. | 
|  | 142 | * See Java documentation for Activity.onSaveInstanceState() for more | 
|  | 143 | * information.  The returned pointer needs to be created with malloc(); | 
|  | 144 | * the framework will call free() on it for you.  You also must fill in | 
|  | 145 | * outSize with the number of bytes in the allocation.  Note that the | 
|  | 146 | * saved state will be persisted, so it can not contain any active | 
|  | 147 | * entities (pointers to memory, file descriptors, etc). | 
|  | 148 | */ | 
|  | 149 | void* (*onSaveInstanceState)(ANativeActivity* activity, size_t* outSize); | 
| Johan Euphrosine | bf6d5e0 | 2015-03-27 17:15:43 -0700 | [diff] [blame] | 150 |  | 
| Mathias Agopian | e1c61d3 | 2012-03-23 14:19:36 -0700 | [diff] [blame] | 151 | /** | 
|  | 152 | * NativeActivity has paused.  See Java documentation for Activity.onPause() | 
|  | 153 | * for more information. | 
|  | 154 | */ | 
|  | 155 | void (*onPause)(ANativeActivity* activity); | 
| Johan Euphrosine | bf6d5e0 | 2015-03-27 17:15:43 -0700 | [diff] [blame] | 156 |  | 
| Mathias Agopian | e1c61d3 | 2012-03-23 14:19:36 -0700 | [diff] [blame] | 157 | /** | 
|  | 158 | * NativeActivity has stopped.  See Java documentation for Activity.onStop() | 
|  | 159 | * for more information. | 
|  | 160 | */ | 
|  | 161 | void (*onStop)(ANativeActivity* activity); | 
| Johan Euphrosine | bf6d5e0 | 2015-03-27 17:15:43 -0700 | [diff] [blame] | 162 |  | 
| Mathias Agopian | e1c61d3 | 2012-03-23 14:19:36 -0700 | [diff] [blame] | 163 | /** | 
|  | 164 | * NativeActivity is being destroyed.  See Java documentation for Activity.onDestroy() | 
|  | 165 | * for more information. | 
|  | 166 | */ | 
|  | 167 | void (*onDestroy)(ANativeActivity* activity); | 
|  | 168 |  | 
|  | 169 | /** | 
|  | 170 | * Focus has changed in this NativeActivity's window.  This is often used, | 
|  | 171 | * for example, to pause a game when it loses input focus. | 
|  | 172 | */ | 
|  | 173 | void (*onWindowFocusChanged)(ANativeActivity* activity, int hasFocus); | 
| Johan Euphrosine | bf6d5e0 | 2015-03-27 17:15:43 -0700 | [diff] [blame] | 174 |  | 
| Mathias Agopian | e1c61d3 | 2012-03-23 14:19:36 -0700 | [diff] [blame] | 175 | /** | 
|  | 176 | * The drawing window for this native activity has been created.  You | 
|  | 177 | * can use the given native window object to start drawing. | 
|  | 178 | */ | 
|  | 179 | void (*onNativeWindowCreated)(ANativeActivity* activity, ANativeWindow* window); | 
|  | 180 |  | 
|  | 181 | /** | 
|  | 182 | * The drawing window for this native activity has been resized.  You should | 
|  | 183 | * retrieve the new size from the window and ensure that your rendering in | 
|  | 184 | * it now matches. | 
|  | 185 | */ | 
|  | 186 | void (*onNativeWindowResized)(ANativeActivity* activity, ANativeWindow* window); | 
|  | 187 |  | 
|  | 188 | /** | 
|  | 189 | * The drawing window for this native activity needs to be redrawn.  To avoid | 
|  | 190 | * transient artifacts during screen changes (such resizing after rotation), | 
|  | 191 | * applications should not return from this function until they have finished | 
|  | 192 | * drawing their window in its current state. | 
|  | 193 | */ | 
|  | 194 | void (*onNativeWindowRedrawNeeded)(ANativeActivity* activity, ANativeWindow* window); | 
|  | 195 |  | 
|  | 196 | /** | 
|  | 197 | * The drawing window for this native activity is going to be destroyed. | 
|  | 198 | * You MUST ensure that you do not touch the window object after returning | 
|  | 199 | * from this function: in the common case of drawing to the window from | 
|  | 200 | * another thread, that means the implementation of this callback must | 
|  | 201 | * properly synchronize with the other thread to stop its drawing before | 
|  | 202 | * returning from here. | 
|  | 203 | */ | 
|  | 204 | void (*onNativeWindowDestroyed)(ANativeActivity* activity, ANativeWindow* window); | 
| Johan Euphrosine | bf6d5e0 | 2015-03-27 17:15:43 -0700 | [diff] [blame] | 205 |  | 
| Mathias Agopian | e1c61d3 | 2012-03-23 14:19:36 -0700 | [diff] [blame] | 206 | /** | 
|  | 207 | * The input queue for this native activity's window has been created. | 
|  | 208 | * You can use the given input queue to start retrieving input events. | 
|  | 209 | */ | 
|  | 210 | void (*onInputQueueCreated)(ANativeActivity* activity, AInputQueue* queue); | 
| Johan Euphrosine | bf6d5e0 | 2015-03-27 17:15:43 -0700 | [diff] [blame] | 211 |  | 
| Mathias Agopian | e1c61d3 | 2012-03-23 14:19:36 -0700 | [diff] [blame] | 212 | /** | 
|  | 213 | * The input queue for this native activity's window is being destroyed. | 
|  | 214 | * You should no longer try to reference this object upon returning from this | 
|  | 215 | * function. | 
|  | 216 | */ | 
|  | 217 | void (*onInputQueueDestroyed)(ANativeActivity* activity, AInputQueue* queue); | 
|  | 218 |  | 
|  | 219 | /** | 
|  | 220 | * The rectangle in the window in which content should be placed has changed. | 
|  | 221 | */ | 
|  | 222 | void (*onContentRectChanged)(ANativeActivity* activity, const ARect* rect); | 
|  | 223 |  | 
|  | 224 | /** | 
|  | 225 | * The current device AConfiguration has changed.  The new configuration can | 
|  | 226 | * be retrieved from assetManager. | 
|  | 227 | */ | 
|  | 228 | void (*onConfigurationChanged)(ANativeActivity* activity); | 
|  | 229 |  | 
|  | 230 | /** | 
|  | 231 | * The system is running low on memory.  Use this callback to release | 
|  | 232 | * resources you do not need, to help the system avoid killing more | 
|  | 233 | * important processes. | 
|  | 234 | */ | 
|  | 235 | void (*onLowMemory)(ANativeActivity* activity); | 
|  | 236 | } ANativeActivityCallbacks; | 
|  | 237 |  | 
|  | 238 | /** | 
|  | 239 | * This is the function that must be in the native code to instantiate the | 
|  | 240 | * application's native activity.  It is called with the activity instance (see | 
|  | 241 | * above); if the code is being instantiated from a previously saved instance, | 
|  | 242 | * the savedState will be non-NULL and point to the saved data.  You must make | 
|  | 243 | * any copy of this data you need -- it will be released after you return from | 
|  | 244 | * this function. | 
|  | 245 | */ | 
|  | 246 | typedef void ANativeActivity_createFunc(ANativeActivity* activity, | 
|  | 247 | void* savedState, size_t savedStateSize); | 
|  | 248 |  | 
|  | 249 | /** | 
|  | 250 | * The name of the function that NativeInstance looks for when launching its | 
|  | 251 | * native code.  This is the default function that is used, you can specify | 
|  | 252 | * "android.app.func_name" string meta-data in your manifest to use a different | 
|  | 253 | * function. | 
|  | 254 | */ | 
|  | 255 | extern ANativeActivity_createFunc ANativeActivity_onCreate; | 
|  | 256 |  | 
|  | 257 | /** | 
|  | 258 | * Finish the given activity.  Its finish() method will be called, causing it | 
|  | 259 | * to be stopped and destroyed.  Note that this method can be called from | 
|  | 260 | * *any* thread; it will send a message to the main thread of the process | 
|  | 261 | * where the Java finish call will take place. | 
|  | 262 | */ | 
|  | 263 | void ANativeActivity_finish(ANativeActivity* activity); | 
|  | 264 |  | 
|  | 265 | /** | 
|  | 266 | * Change the window format of the given activity.  Calls getWindow().setFormat() | 
|  | 267 | * of the given activity.  Note that this method can be called from | 
|  | 268 | * *any* thread; it will send a message to the main thread of the process | 
|  | 269 | * where the Java finish call will take place. | 
|  | 270 | */ | 
|  | 271 | void ANativeActivity_setWindowFormat(ANativeActivity* activity, int32_t format); | 
|  | 272 |  | 
|  | 273 | /** | 
|  | 274 | * Change the window flags of the given activity.  Calls getWindow().setFlags() | 
|  | 275 | * of the given activity.  Note that this method can be called from | 
|  | 276 | * *any* thread; it will send a message to the main thread of the process | 
|  | 277 | * where the Java finish call will take place.  See window.h for flag constants. | 
|  | 278 | */ | 
|  | 279 | void ANativeActivity_setWindowFlags(ANativeActivity* activity, | 
|  | 280 | uint32_t addFlags, uint32_t removeFlags); | 
|  | 281 |  | 
|  | 282 | /** | 
|  | 283 | * Flags for ANativeActivity_showSoftInput; see the Java InputMethodManager | 
|  | 284 | * API for documentation. | 
|  | 285 | */ | 
|  | 286 | enum { | 
| Johan Euphrosine | bf6d5e0 | 2015-03-27 17:15:43 -0700 | [diff] [blame] | 287 | /** | 
|  | 288 | * Implicit request to show the input window, not as the result | 
|  | 289 | * of a direct request by the user. | 
|  | 290 | */ | 
| Mathias Agopian | e1c61d3 | 2012-03-23 14:19:36 -0700 | [diff] [blame] | 291 | ANATIVEACTIVITY_SHOW_SOFT_INPUT_IMPLICIT = 0x0001, | 
| Johan Euphrosine | bf6d5e0 | 2015-03-27 17:15:43 -0700 | [diff] [blame] | 292 |  | 
|  | 293 | /** | 
|  | 294 | * The user has forced the input method open (such as by | 
|  | 295 | * long-pressing menu) so it should not be closed until they | 
|  | 296 | * explicitly do so. | 
|  | 297 | */ | 
| Mathias Agopian | e1c61d3 | 2012-03-23 14:19:36 -0700 | [diff] [blame] | 298 | ANATIVEACTIVITY_SHOW_SOFT_INPUT_FORCED = 0x0002, | 
|  | 299 | }; | 
|  | 300 |  | 
|  | 301 | /** | 
|  | 302 | * Show the IME while in the given activity.  Calls InputMethodManager.showSoftInput() | 
|  | 303 | * for the given activity.  Note that this method can be called from | 
|  | 304 | * *any* thread; it will send a message to the main thread of the process | 
|  | 305 | * where the Java finish call will take place. | 
|  | 306 | */ | 
|  | 307 | void ANativeActivity_showSoftInput(ANativeActivity* activity, uint32_t flags); | 
|  | 308 |  | 
|  | 309 | /** | 
|  | 310 | * Flags for ANativeActivity_hideSoftInput; see the Java InputMethodManager | 
|  | 311 | * API for documentation. | 
|  | 312 | */ | 
|  | 313 | enum { | 
| Johan Euphrosine | bf6d5e0 | 2015-03-27 17:15:43 -0700 | [diff] [blame] | 314 | /** | 
|  | 315 | * The soft input window should only be hidden if it was not | 
|  | 316 | * explicitly shown by the user. | 
|  | 317 | */ | 
| Mathias Agopian | e1c61d3 | 2012-03-23 14:19:36 -0700 | [diff] [blame] | 318 | ANATIVEACTIVITY_HIDE_SOFT_INPUT_IMPLICIT_ONLY = 0x0001, | 
| Johan Euphrosine | bf6d5e0 | 2015-03-27 17:15:43 -0700 | [diff] [blame] | 319 | /** | 
|  | 320 | * The soft input window should normally be hidden, unless it was | 
|  | 321 | * originally shown with {@link ANATIVEACTIVITY_SHOW_SOFT_INPUT_FORCED}. | 
|  | 322 | */ | 
| Mathias Agopian | e1c61d3 | 2012-03-23 14:19:36 -0700 | [diff] [blame] | 323 | ANATIVEACTIVITY_HIDE_SOFT_INPUT_NOT_ALWAYS = 0x0002, | 
|  | 324 | }; | 
|  | 325 |  | 
|  | 326 | /** | 
|  | 327 | * Hide the IME while in the given activity.  Calls InputMethodManager.hideSoftInput() | 
|  | 328 | * for the given activity.  Note that this method can be called from | 
|  | 329 | * *any* thread; it will send a message to the main thread of the process | 
|  | 330 | * where the Java finish call will take place. | 
|  | 331 | */ | 
|  | 332 | void ANativeActivity_hideSoftInput(ANativeActivity* activity, uint32_t flags); | 
|  | 333 |  | 
|  | 334 | #ifdef __cplusplus | 
|  | 335 | }; | 
|  | 336 | #endif | 
|  | 337 |  | 
|  | 338 | #endif // ANDROID_NATIVE_ACTIVITY_H | 
|  | 339 |  | 
| Johan Euphrosine | bf6d5e0 | 2015-03-27 17:15:43 -0700 | [diff] [blame] | 340 | /** @} */ |