| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 1 | /* | 
|  | 2 | * Copyright 2013 The Android Open Source Project | 
|  | 3 | * | 
|  | 4 | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | 5 | * you may not use this file except in compliance with the License. | 
|  | 6 | * You may obtain a copy of the License at | 
|  | 7 | * | 
|  | 8 | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | 9 | * | 
|  | 10 | * Unless required by applicable law or agreed to in writing, software | 
|  | 11 | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | 13 | * See the License for the specific language governing permissions and | 
|  | 14 | * limitations under the License. | 
|  | 15 | */ | 
|  | 16 |  | 
|  | 17 | #ifndef ANDROID_SURFACE_TEXTURE_GL_THREAD_TO_GL_H | 
|  | 18 | #define ANDROID_SURFACE_TEXTURE_GL_THREAD_TO_GL_H | 
|  | 19 |  | 
|  | 20 | #include "SurfaceTextureGLToGL.h" | 
|  | 21 |  | 
|  | 22 | namespace android { | 
|  | 23 |  | 
|  | 24 | /* | 
|  | 25 | * This test fixture is for testing GL -> GL texture streaming from one thread | 
|  | 26 | * to another.  It contains functionality to create a producer thread that will | 
|  | 27 | * perform GL rendering to an ANativeWindow that feeds frames to a | 
|  | 28 | * GLConsumer.  Additionally it supports interlocking the producer and | 
|  | 29 | * consumer threads so that a specific sequence of calls can be | 
|  | 30 | * deterministically created by the test. | 
|  | 31 | * | 
|  | 32 | * The intended usage is as follows: | 
|  | 33 | * | 
|  | 34 | * TEST_F(...) { | 
|  | 35 | *     class PT : public ProducerThread { | 
|  | 36 | *         virtual void render() { | 
|  | 37 | *             ... | 
|  | 38 | *             swapBuffers(); | 
|  | 39 | *         } | 
|  | 40 | *     }; | 
|  | 41 | * | 
|  | 42 | *     runProducerThread(new PT()); | 
|  | 43 | * | 
|  | 44 | *     // The order of these calls will vary from test to test and may include | 
|  | 45 | *     // multiple frames and additional operations (e.g. GL rendering from the | 
|  | 46 | *     // texture). | 
|  | 47 | *     fc->waitForFrame(); | 
|  | 48 | *     mST->updateTexImage(); | 
|  | 49 | *     fc->finishFrame(); | 
|  | 50 | * } | 
|  | 51 | * | 
|  | 52 | */ | 
|  | 53 | class SurfaceTextureGLThreadToGLTest : public SurfaceTextureGLToGLTest { | 
|  | 54 | protected: | 
|  | 55 |  | 
|  | 56 | // ProducerThread is an abstract base class to simplify the creation of | 
|  | 57 | // OpenGL ES frame producer threads. | 
|  | 58 | class ProducerThread : public Thread { | 
|  | 59 | public: | 
|  | 60 | virtual ~ProducerThread() { | 
|  | 61 | } | 
|  | 62 |  | 
|  | 63 | void setEglObjects(EGLDisplay producerEglDisplay, | 
|  | 64 | EGLSurface producerEglSurface, | 
|  | 65 | EGLContext producerEglContext) { | 
|  | 66 | mProducerEglDisplay = producerEglDisplay; | 
|  | 67 | mProducerEglSurface = producerEglSurface; | 
|  | 68 | mProducerEglContext = producerEglContext; | 
|  | 69 | } | 
|  | 70 |  | 
|  | 71 | virtual bool threadLoop() { | 
|  | 72 | eglMakeCurrent(mProducerEglDisplay, mProducerEglSurface, | 
|  | 73 | mProducerEglSurface, mProducerEglContext); | 
|  | 74 | render(); | 
|  | 75 | eglMakeCurrent(mProducerEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, | 
|  | 76 | EGL_NO_CONTEXT); | 
|  | 77 | return false; | 
|  | 78 | } | 
|  | 79 |  | 
|  | 80 | protected: | 
|  | 81 | virtual void render() = 0; | 
|  | 82 |  | 
|  | 83 | void swapBuffers() { | 
|  | 84 | eglSwapBuffers(mProducerEglDisplay, mProducerEglSurface); | 
|  | 85 | } | 
|  | 86 |  | 
|  | 87 | EGLDisplay mProducerEglDisplay; | 
|  | 88 | EGLSurface mProducerEglSurface; | 
|  | 89 | EGLContext mProducerEglContext; | 
|  | 90 | }; | 
|  | 91 |  | 
|  | 92 | // FrameCondition is a utility class for interlocking between the producer | 
|  | 93 | // and consumer threads.  The FrameCondition object should be created and | 
|  | 94 | // destroyed in the consumer thread only.  The consumer thread should set | 
|  | 95 | // the FrameCondition as the FrameAvailableListener of the GLConsumer, | 
|  | 96 | // and should call both waitForFrame and finishFrame once for each expected | 
|  | 97 | // frame. | 
|  | 98 | // | 
|  | 99 | // This interlocking relies on the fact that onFrameAvailable gets called | 
|  | 100 | // synchronously from GLConsumer::queueBuffer. | 
|  | 101 | class FrameCondition : public GLConsumer::FrameAvailableListener { | 
|  | 102 | public: | 
|  | 103 | FrameCondition(): | 
|  | 104 | mFrameAvailable(false), | 
|  | 105 | mFrameFinished(false) { | 
|  | 106 | } | 
|  | 107 |  | 
|  | 108 | // waitForFrame waits for the next frame to arrive.  This should be | 
|  | 109 | // called from the consumer thread once for every frame expected by the | 
|  | 110 | // test. | 
|  | 111 | void waitForFrame() { | 
|  | 112 | Mutex::Autolock lock(mMutex); | 
|  | 113 | ALOGV("+waitForFrame"); | 
|  | 114 | while (!mFrameAvailable) { | 
|  | 115 | mFrameAvailableCondition.wait(mMutex); | 
|  | 116 | } | 
|  | 117 | mFrameAvailable = false; | 
|  | 118 | ALOGV("-waitForFrame"); | 
|  | 119 | } | 
|  | 120 |  | 
|  | 121 | // Allow the producer to return from its swapBuffers call and continue | 
|  | 122 | // on to produce the next frame.  This should be called by the consumer | 
|  | 123 | // thread once for every frame expected by the test. | 
|  | 124 | void finishFrame() { | 
|  | 125 | Mutex::Autolock lock(mMutex); | 
|  | 126 | ALOGV("+finishFrame"); | 
|  | 127 | mFrameFinished = true; | 
|  | 128 | mFrameFinishCondition.signal(); | 
|  | 129 | ALOGV("-finishFrame"); | 
|  | 130 | } | 
|  | 131 |  | 
|  | 132 | // This should be called by GLConsumer on the producer thread. | 
| Dan Stoza | 8dc5539 | 2014-11-04 11:37:46 -0800 | [diff] [blame] | 133 | virtual void onFrameAvailable(const BufferItem& /* item */) { | 
| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 134 | Mutex::Autolock lock(mMutex); | 
|  | 135 | ALOGV("+onFrameAvailable"); | 
|  | 136 | mFrameAvailable = true; | 
|  | 137 | mFrameAvailableCondition.signal(); | 
|  | 138 | while (!mFrameFinished) { | 
|  | 139 | mFrameFinishCondition.wait(mMutex); | 
|  | 140 | } | 
|  | 141 | mFrameFinished = false; | 
|  | 142 | ALOGV("-onFrameAvailable"); | 
|  | 143 | } | 
|  | 144 |  | 
|  | 145 | protected: | 
|  | 146 | bool mFrameAvailable; | 
|  | 147 | bool mFrameFinished; | 
|  | 148 |  | 
|  | 149 | Mutex mMutex; | 
|  | 150 | Condition mFrameAvailableCondition; | 
|  | 151 | Condition mFrameFinishCondition; | 
|  | 152 | }; | 
|  | 153 |  | 
|  | 154 | virtual void SetUp() { | 
|  | 155 | SurfaceTextureGLToGLTest::SetUp(); | 
|  | 156 | mFC = new FrameCondition(); | 
|  | 157 | mST->setFrameAvailableListener(mFC); | 
|  | 158 | } | 
|  | 159 |  | 
|  | 160 | virtual void TearDown() { | 
| Yi Kong | a03e044 | 2018-07-17 11:16:57 -0700 | [diff] [blame] | 161 | if (mProducerThread != nullptr) { | 
| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 162 | mProducerThread->requestExitAndWait(); | 
|  | 163 | } | 
|  | 164 | mProducerThread.clear(); | 
|  | 165 | mFC.clear(); | 
|  | 166 | SurfaceTextureGLToGLTest::TearDown(); | 
|  | 167 | } | 
|  | 168 |  | 
|  | 169 | void runProducerThread(const sp<ProducerThread> producerThread) { | 
| Yi Kong | a03e044 | 2018-07-17 11:16:57 -0700 | [diff] [blame] | 170 | ASSERT_TRUE(mProducerThread == nullptr); | 
| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 171 | mProducerThread = producerThread; | 
|  | 172 | producerThread->setEglObjects(mEglDisplay, mProducerEglSurface, | 
|  | 173 | mProducerEglContext); | 
| Brian Carlstrom | 83b1e68 | 2016-03-12 16:07:59 -0800 | [diff] [blame] | 174 | producerThread->run("ProducerThread"); | 
| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 175 | } | 
|  | 176 |  | 
|  | 177 | sp<ProducerThread> mProducerThread; | 
|  | 178 | sp<FrameCondition> mFC; | 
|  | 179 | }; | 
|  | 180 |  | 
|  | 181 | } // namespace android | 
|  | 182 |  | 
|  | 183 | #endif |