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Siarhei Vishniakou70622952020-07-30 11:17:23 -05001/**
2 * Copyright (c) 2020, The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.os;
18
19
20/** @hide */
21interface IInputConstants
22{
Peter Collingbourneb04b9b82021-02-08 12:09:47 -080023 // This should be multiplied by the value of the system property ro.hw_timeout_multiplier before
24 // use. A pre-multiplied constant is available in Java in
25 // android.os.InputConstants.DEFAULT_DISPATCHING_TIMEOUT_MILLIS.
26 const int UNMULTIPLIED_DEFAULT_DISPATCHING_TIMEOUT_MILLIS = 5000; // 5 seconds
Siarhei Vishniakou2508b872020-12-03 16:33:53 -100027
Siarhei Vishniakoufc434ac2021-01-13 10:28:00 -100028 // Indicate invalid battery capacity
29 const int INVALID_BATTERY_CAPACITY = -1;
30
31 /**
32 * Every input event has an id. This constant value is used when a valid input event id is not
33 * available.
34 */
35 const int INVALID_INPUT_EVENT_ID = 0;
Siarhei Vishniakou5d552c42021-05-21 05:02:22 +000036
37 /**
Sandro Meierd3d40602022-10-19 16:18:26 +000038 * Every input device has an id. This constant value is used when a valid input device id is not
39 * available.
40 * The virtual keyboard uses -1 as the input device id. Therefore, we use -2 as the value for
41 * an invalid input device.
42 */
43 const int INVALID_INPUT_DEVICE_ID = -2;
44
45 /**
Siarhei Vishniakouf00a4ec2021-06-16 03:55:32 +000046 * The input event was injected from accessibility. Used in policyFlags for input event
47 * injection.
Siarhei Vishniakou5d552c42021-05-21 05:02:22 +000048 */
49 const int POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY = 0x20000;
Siarhei Vishniakouf00a4ec2021-06-16 03:55:32 +000050
51 /**
Siarhei Vishniakouc40f6e02024-04-25 15:49:29 -070052 * This flag indicates that the window that received this motion event is partly
53 * or wholly obscured by another visible window above it and the event directly passed through
54 * the obscured area.
55 *
56 * A security sensitive application can check this flag to identify situations in which
57 * a malicious application may have covered up part of its content for the purpose
58 * of misleading the user or hijacking touches. An appropriate response might be
59 * to drop the suspect touches or to take additional precautions to confirm the user's
60 * actual intent.
61 */
62 const int MOTION_EVENT_FLAG_WINDOW_IS_OBSCURED = 0x1;
63
64 /**
65 * This flag indicates that the window that received this motion event is partly
66 * or wholly obscured by another visible window above it and the event did not directly pass
67 * through the obscured area.
68 *
69 * A security sensitive application can check this flag to identify situations in which
70 * a malicious application may have covered up part of its content for the purpose
71 * of misleading the user or hijacking touches. An appropriate response might be
72 * to drop the suspect touches or to take additional precautions to confirm the user's
73 * actual intent.
74 *
75 * Unlike FLAG_WINDOW_IS_OBSCURED, this is only true if the window that received this event is
76 * obstructed in areas other than the touched location.
77 */
78 const int MOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED = 0x2;
79
80 /**
81 * This private flag is only set on {@link #ACTION_HOVER_MOVE} events and indicates that
82 * this event will be immediately followed by a {@link #ACTION_HOVER_EXIT}. It is used to
83 * prevent generating redundant {@link #ACTION_HOVER_ENTER} events.
84 * @hide
85 */
86 const int MOTION_EVENT_FLAG_HOVER_EXIT_PENDING = 0x4;
87
88 /**
89 * This flag indicates that the event has been generated by a gesture generator. It
90 * provides a hint to the GestureDetector to not apply any touch slop.
91 *
92 * @hide
93 */
94 const int MOTION_EVENT_FLAG_IS_GENERATED_GESTURE = 0x8;
95
96 /**
97 * This flag is only set for events with {@link #ACTION_POINTER_UP} and {@link #ACTION_CANCEL}.
98 * It indicates that the pointer going up was an unintentional user touch. When FLAG_CANCELED
99 * is set, the typical actions that occur in response for a pointer going up (such as click
100 * handlers, end of drawing) should be aborted. This flag is typically set when the user was
101 * accidentally touching the screen, such as by gripping the device, or placing the palm on the
102 * screen.
103 *
104 * @see #ACTION_POINTER_UP
105 * @see #ACTION_CANCEL
106 */
107 const int INPUT_EVENT_FLAG_CANCELED = 0x20;
108
109 /**
110 * This flag indicates that the event will not cause a focus change if it is directed to an
111 * unfocused window, even if it an {@link #ACTION_DOWN}. This is typically used with pointer
112 * gestures to allow the user to direct gestures to an unfocused window without bringing the
113 * window into focus.
114 * @hide
115 */
116 const int MOTION_EVENT_FLAG_NO_FOCUS_CHANGE = 0x40;
117
118 /**
Prabir Pradhan9a53b552024-06-04 02:59:40 +0000119 * This flag indicates that the event has a valid value for AXIS_ORIENTATION.
120 *
121 * This is a private flag that is not used in Java.
122 * @hide
123 */
124 const int MOTION_EVENT_PRIVATE_FLAG_SUPPORTS_ORIENTATION = 0x80;
125
126 /**
127 * This flag indicates that the pointers' AXIS_ORIENTATION can be used to precisely determine
128 * the direction in which the tool is pointing. The value of the orientation axis will be in
129 * the range [-pi, pi], which represents a full circle. This is usually supported by devices
130 * like styluses.
131 *
132 * Conversely, AXIS_ORIENTATION cannot be used to tell which direction the tool is pointing
133 * when this flag is not set. In this case, the axis value will have a range of [-pi/2, pi/2],
134 * which represents half a circle. This is usually the case for devices like touchscreens and
135 * touchpads, for which it is difficult to tell which direction along the major axis of the
136 * touch ellipse the finger is pointing.
137 *
138 * This is a private flag that is not used in Java.
139 * @hide
140 */
141 const int MOTION_EVENT_PRIVATE_FLAG_SUPPORTS_DIRECTIONAL_ORIENTATION = 0x100;
142
143 /**
Siarhei Vishniakouf00a4ec2021-06-16 03:55:32 +0000144 * The input event was generated or modified by accessibility service.
145 * Shared by both KeyEvent and MotionEvent flags, so this value should not overlap with either
146 * set of flags, including in input/Input.h and in android/input.h.
147 */
148 const int INPUT_EVENT_FLAG_IS_ACCESSIBILITY_EVENT = 0x800;
Prabir Pradhande788502021-12-22 00:26:07 -0800149
Siarhei Vishniakouc40f6e02024-04-25 15:49:29 -0700150 /**
151 * Private flag that indicates when the system has detected that this motion event
152 * may be inconsistent with respect to the sequence of previously delivered motion events,
153 * such as when a pointer move event is sent but the pointer is not down.
154 *
155 * @hide
156 * @see #isTainted
157 * @see #setTainted
158 */
159 const int INPUT_EVENT_FLAG_TAINTED = 0x80000000;
160
161 /**
162 * Private flag indicating that this event was synthesized by the system and should be delivered
163 * to the accessibility focused view first. When being dispatched such an event is not handled
164 * by predecessors of the accessibility focused view and after the event reaches that view the
165 * flag is cleared and normal event dispatch is performed. This ensures that the platform can
166 * click on any view that has accessibility focus which is semantically equivalent to asking the
167 * view to perform a click accessibility action but more generic as views not implementing click
168 * action correctly can still be activated.
169 *
170 * @hide
171 * @see #isTargetAccessibilityFocus()
172 * @see #setTargetAccessibilityFocus(boolean)
173 */
174 const int MOTION_EVENT_FLAG_TARGET_ACCESSIBILITY_FOCUS = 0x40000000;
175
Christine Franks46d8a1e2022-01-05 16:11:48 -0800176 /* The default pointer acceleration value. */
177 const int DEFAULT_POINTER_ACCELERATION = 3;
Siarhei Vishniakouf7436a12023-08-14 15:17:11 -0700178
179 /**
180 * Use the default Velocity Tracker Strategy. Different axes may use different default
181 * strategies.
182 */
183 const int VELOCITY_TRACKER_STRATEGY_DEFAULT = -1;
184
185 /**
186 * Velocity Tracker Strategy: Impulse.
187 * Physical model of pushing an object. Quality: VERY GOOD.
188 * Works with duplicate coordinates, unclean finger liftoff.
189 */
190 const int VELOCITY_TRACKER_STRATEGY_IMPULSE = 0;
191
192 /**
193 * Velocity Tracker Strategy: LSQ1.
194 * 1st order least squares. Quality: POOR.
195 * Frequently underfits the touch data especially when the finger accelerates
196 * or changes direction. Often underestimates velocity. The direction
197 * is overly influenced by historical touch points.
198 */
199 const int VELOCITY_TRACKER_STRATEGY_LSQ1 = 1;
200
201 /**
202 * Velocity Tracker Strategy: LSQ2.
203 * 2nd order least squares. Quality: VERY GOOD.
204 * Pretty much ideal, but can be confused by certain kinds of touch data,
205 * particularly if the panel has a tendency to generate delayed,
206 * duplicate or jittery touch coordinates when the finger is released.
207 */
208 const int VELOCITY_TRACKER_STRATEGY_LSQ2 = 2;
209
210 /**
211 * Velocity Tracker Strategy: LSQ3.
212 * 3rd order least squares. Quality: UNUSABLE.
213 * Frequently overfits the touch data yielding wildly divergent estimates
214 * of the velocity when the finger is released.
215 */
216 const int VELOCITY_TRACKER_STRATEGY_LSQ3 = 3;
217
218 /**
219 * Velocity Tracker Strategy: WLSQ2_DELTA.
220 * 2nd order weighted least squares, delta weighting. Quality: EXPERIMENTAL
221 */
222 const int VELOCITY_TRACKER_STRATEGY_WLSQ2_DELTA = 4;
223
224 /**
225 * Velocity Tracker Strategy: WLSQ2_CENTRAL.
226 * 2nd order weighted least squares, central weighting. Quality: EXPERIMENTALe
227 */
228 const int VELOCITY_TRACKER_STRATEGY_WLSQ2_CENTRAL = 5;
229
230 /**
231 * Velocity Tracker Strategy: WLSQ2_RECENT.
232 * 2nd order weighted least squares, recent weighting. Quality: EXPERIMENTAL
233 */
234 const int VELOCITY_TRACKER_STRATEGY_WLSQ2_RECENT = 6;
235
236 /**
237 * Velocity Tracker Strategy: INT1.
238 * 1st order integrating filter. Quality: GOOD.
239 * Not as good as 'lsq2' because it cannot estimate acceleration but it is
240 * more tolerant of errors. Like 'lsq1', this strategy tends to underestimate
241 * the velocity of a fling but this strategy tends to respond to changes in
242 * direction more quickly and accurately.
243 */
244 const int VELOCITY_TRACKER_STRATEGY_INT1 = 7;
245
246 /**
247 * Velocity Tracker Strategy: INT2.
248 * 2nd order integrating filter. Quality: EXPERIMENTAL.
249 * For comparison purposes only. Unlike 'int1' this strategy can compensate
250 * for acceleration but it typically overestimates the effect.
251 */
252 const int VELOCITY_TRACKER_STRATEGY_INT2 = 8;
253
254 /**
255 * Velocity Tracker Strategy: Legacy.
256 * Legacy velocity tracker algorithm. Quality: POOR.
257 * For comparison purposes only. This algorithm is strongly influenced by
258 * old data points, consistently underestimates velocity and takes a very long
259 * time to adjust to changes in direction.
260 */
261 const int VELOCITY_TRACKER_STRATEGY_LEGACY = 9;
Vaibhav Devmurarie58ffb92024-05-22 17:38:25 +0000262
263
264 /*
265 * Input device class: Keyboard
266 * The input device is a keyboard or has buttons.
267 *
268 * @hide
269 */
270 const int DEVICE_CLASS_KEYBOARD = 0x00000001;
271
272 /*
273 * Input device class: Alphakey
274 * The input device is an alpha-numeric keyboard (not just a dial pad).
275 *
276 * @hide
277 */
278 const int DEVICE_CLASS_ALPHAKEY = 0x00000002;
279
280 /*
281 * Input device class: Touch
282 * The input device is a touchscreen or a touchpad (either single-touch or multi-touch).
283 *
284 * @hide
285 */
286 const int DEVICE_CLASS_TOUCH = 0x00000004;
287
288 /*
289 * Input device class: Cursor
290 * The input device is a cursor device such as a trackball or mouse.
291 *
292 * @hide
293 */
294 const int DEVICE_CLASS_CURSOR = 0x00000008;
295
296 /*
297 * Input device class: Multi-touch
298 * The input device is a multi-touch touchscreen or touchpad.
299 *
300 * @hide
301 */
302 const int DEVICE_CLASS_TOUCH_MT = 0x00000010;
303
304 /*
305 * Input device class: Dpad
306 * The input device is a directional pad (implies keyboard, has DPAD keys).
307 *
308 * @hide
309 */
310 const int DEVICE_CLASS_DPAD = 0x00000020;
311
312 /*
313 * Input device class: Gamepad
314 * The input device is a gamepad (implies keyboard, has BUTTON keys).
315 *
316 * @hide
317 */
318 const int DEVICE_CLASS_GAMEPAD = 0x00000040;
319
320 /*
321 * Input device class: Switch
322 * The input device has switches.
323 *
324 * @hide
325 */
326 const int DEVICE_CLASS_SWITCH = 0x00000080;
327
328 /*
329 * Input device class: Joystick
330 * The input device is a joystick (implies gamepad, has joystick absolute axes).
331 *
332 * @hide
333 */
334 const int DEVICE_CLASS_JOYSTICK = 0x00000100;
335
336 /*
337 * Input device class: Vibrator
338 * The input device has a vibrator (supports FF_RUMBLE).
339 *
340 * @hide
341 */
342 const int DEVICE_CLASS_VIBRATOR = 0x00000200;
343
344 /*
345 * Input device class: Mic
346 * The input device has a microphone.
347 *
348 * @hide
349 */
350 const int DEVICE_CLASS_MIC = 0x00000400;
351
352 /*
353 * Input device class: External Stylus
354 * The input device is an external stylus (has data we want to fuse with touch data).
355 *
356 * @hide
357 */
358 const int DEVICE_CLASS_EXTERNAL_STYLUS = 0x00000800;
359
360 /*
361 * Input device class: Rotary Encoder
362 * The input device has a rotary encoder.
363 *
364 * @hide
365 */
366 const int DEVICE_CLASS_ROTARY_ENCODER = 0x00001000;
367
368 /*
369 * Input device class: Sensor
370 * The input device has a sensor like accelerometer, gyro, etc.
371 *
372 * @hide
373 */
374 const int DEVICE_CLASS_SENSOR = 0x00002000;
375
376 /*
377 * Input device class: Battery
378 * The input device has a battery.
379 *
380 * @hide
381 */
382 const int DEVICE_CLASS_BATTERY = 0x00004000;
383
384 /*
385 * Input device class: Light
386 * The input device has sysfs controllable lights.
387 *
388 * @hide
389 */
390 const int DEVICE_CLASS_LIGHT = 0x00008000;
391
392 /*
393 * Input device class: Touchpad
394 * The input device is a touchpad, requiring an on-screen cursor.
395 *
396 * @hide
397 */
398 const int DEVICE_CLASS_TOUCHPAD = 0x00010000;
399
400 /*
401 * Input device class: Virtual
402 * The input device is virtual (not a real device, not part of UI configuration).
403 *
404 * @hide
405 */
406 const int DEVICE_CLASS_VIRTUAL = 0x20000000;
407
408 /*
409 * Input device class: External
410 * The input device is external (not built-in).
411 *
412 * @hide
413 */
414 const int DEVICE_CLASS_EXTERNAL = 0x40000000;
Siarhei Vishniakou70622952020-07-30 11:17:23 -0500415}