| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 1 | // Calls glDrawElements() the number of times specified by | 
|  | 2 | // ITERATIONS. Should draw a checkerboard on the screen after | 
|  | 3 | // a few seconds. | 
|  | 4 | // | 
|  | 5 | // Ported from a Java version by Google. | 
|  | 6 |  | 
|  | 7 | #include <EGL/egl.h> | 
|  | 8 | #include <GLES/gl.h> | 
| Jack Palevich | bc4a417 | 2009-09-24 12:19:05 -0700 | [diff] [blame] | 9 | #include <GLES/glext.h> | 
|  | 10 |  | 
|  | 11 | #include <ui/FramebufferNativeWindow.h> | 
|  | 12 | #include <ui/EGLUtils.h> | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 13 |  | 
|  | 14 | #include <stdio.h> | 
|  | 15 | #include <stdlib.h> | 
|  | 16 | #include <math.h> | 
| Jack Palevich | bc4a417 | 2009-09-24 12:19:05 -0700 | [diff] [blame] | 17 |  | 
|  | 18 | using namespace android; | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 19 |  | 
|  | 20 | EGLDisplay eglDisplay; | 
|  | 21 | EGLSurface eglSurface; | 
|  | 22 | EGLContext eglContext; | 
|  | 23 | GLuint texture; | 
|  | 24 |  | 
|  | 25 | #define FIXED_ONE 0x10000 | 
|  | 26 | #define ITERATIONS 50 | 
|  | 27 |  | 
|  | 28 | int init_gl_surface(void); | 
|  | 29 | void free_gl_surface(void); | 
|  | 30 | void init_scene(void); | 
|  | 31 | void render(int quads); | 
|  | 32 | void create_texture(void); | 
|  | 33 | int readTimer(void); | 
|  | 34 |  | 
|  | 35 | static void gluLookAt(float eyeX, float eyeY, float eyeZ, | 
|  | 36 | float centerX, float centerY, float centerZ, float upX, float upY, | 
|  | 37 | float upZ) | 
|  | 38 | { | 
|  | 39 | // See the OpenGL GLUT documentation for gluLookAt for a description | 
|  | 40 | // of the algorithm. We implement it in a straightforward way: | 
|  | 41 |  | 
|  | 42 | float fx = centerX - eyeX; | 
|  | 43 | float fy = centerY - eyeY; | 
|  | 44 | float fz = centerZ - eyeZ; | 
|  | 45 |  | 
|  | 46 | // Normalize f | 
|  | 47 | float rlf = 1.0f / sqrtf(fx*fx + fy*fy + fz*fz); | 
|  | 48 | fx *= rlf; | 
|  | 49 | fy *= rlf; | 
|  | 50 | fz *= rlf; | 
|  | 51 |  | 
|  | 52 | // Normalize up | 
|  | 53 | float rlup = 1.0f / sqrtf(upX*upX + upY*upY + upZ*upZ); | 
|  | 54 | upX *= rlup; | 
|  | 55 | upY *= rlup; | 
|  | 56 | upZ *= rlup; | 
|  | 57 |  | 
|  | 58 | // compute s = f x up (x means "cross product") | 
|  | 59 |  | 
|  | 60 | float sx = fy * upZ - fz * upY; | 
|  | 61 | float sy = fz * upX - fx * upZ; | 
|  | 62 | float sz = fx * upY - fy * upX; | 
|  | 63 |  | 
|  | 64 | // compute u = s x f | 
|  | 65 | float ux = sy * fz - sz * fy; | 
|  | 66 | float uy = sz * fx - sx * fz; | 
|  | 67 | float uz = sx * fy - sy * fx; | 
|  | 68 |  | 
|  | 69 | float m[16] ; | 
|  | 70 | m[0] = sx; | 
|  | 71 | m[1] = ux; | 
|  | 72 | m[2] = -fx; | 
|  | 73 | m[3] = 0.0f; | 
|  | 74 |  | 
|  | 75 | m[4] = sy; | 
|  | 76 | m[5] = uy; | 
|  | 77 | m[6] = -fy; | 
|  | 78 | m[7] = 0.0f; | 
|  | 79 |  | 
|  | 80 | m[8] = sz; | 
|  | 81 | m[9] = uz; | 
|  | 82 | m[10] = -fz; | 
|  | 83 | m[11] = 0.0f; | 
|  | 84 |  | 
|  | 85 | m[12] = 0.0f; | 
|  | 86 | m[13] = 0.0f; | 
|  | 87 | m[14] = 0.0f; | 
|  | 88 | m[15] = 1.0f; | 
|  | 89 |  | 
|  | 90 | glMultMatrixf(m); | 
|  | 91 | glTranslatef(-eyeX, -eyeY, -eyeZ); | 
|  | 92 | } | 
|  | 93 |  | 
|  | 94 | int main(int argc, char **argv) | 
|  | 95 | { | 
|  | 96 | int q; | 
|  | 97 | int start, end; | 
|  | 98 |  | 
|  | 99 | printf("Initializing EGL...\n"); | 
|  | 100 |  | 
|  | 101 | if(!init_gl_surface()) | 
|  | 102 | { | 
|  | 103 | printf("GL initialisation failed - exiting\n"); | 
|  | 104 | return 0; | 
|  | 105 | } | 
|  | 106 |  | 
|  | 107 | init_scene(); | 
|  | 108 |  | 
|  | 109 | create_texture(); | 
|  | 110 |  | 
|  | 111 | printf("Start test...\n"); | 
|  | 112 |  | 
|  | 113 | render(argc==2 ? atoi(argv[1]) : ITERATIONS); | 
|  | 114 |  | 
|  | 115 | free_gl_surface(); | 
|  | 116 |  | 
|  | 117 | return 0; | 
|  | 118 | } | 
|  | 119 |  | 
|  | 120 | int init_gl_surface(void) | 
|  | 121 | { | 
|  | 122 | EGLint numConfigs = 1; | 
|  | 123 | EGLConfig myConfig = {0}; | 
|  | 124 | EGLint attrib[] = | 
|  | 125 | { | 
| Jack Palevich | 38d3c2a | 2009-09-28 18:28:07 -0700 | [diff] [blame] | 126 | EGL_SURFACE_TYPE, EGL_WINDOW_BIT, | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 127 | EGL_DEPTH_SIZE,     16, | 
|  | 128 | EGL_NONE | 
|  | 129 | }; | 
|  | 130 |  | 
|  | 131 | if ( (eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY)) == EGL_NO_DISPLAY ) | 
|  | 132 | { | 
|  | 133 | printf("eglGetDisplay failed\n"); | 
|  | 134 | return 0; | 
|  | 135 | } | 
|  | 136 |  | 
|  | 137 | if ( eglInitialize(eglDisplay, NULL, NULL) != EGL_TRUE ) | 
|  | 138 | { | 
|  | 139 | printf("eglInitialize failed\n"); | 
|  | 140 | return 0; | 
|  | 141 | } | 
| Jack Palevich | bc4a417 | 2009-09-24 12:19:05 -0700 | [diff] [blame] | 142 |  | 
|  | 143 | EGLNativeWindowType window = android_createDisplaySurface(); | 
|  | 144 | EGLUtils::selectConfigForNativeWindow(eglDisplay, attrib, window, &myConfig); | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 145 |  | 
|  | 146 | if ( (eglSurface = eglCreateWindowSurface(eglDisplay, myConfig, | 
| Jack Palevich | bc4a417 | 2009-09-24 12:19:05 -0700 | [diff] [blame] | 147 | window, 0)) == EGL_NO_SURFACE ) | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 148 | { | 
|  | 149 | printf("eglCreateWindowSurface failed\n"); | 
|  | 150 | return 0; | 
|  | 151 | } | 
|  | 152 |  | 
|  | 153 | if ( (eglContext = eglCreateContext(eglDisplay, myConfig, 0, 0)) == EGL_NO_CONTEXT ) | 
|  | 154 | { | 
|  | 155 | printf("eglCreateContext failed\n"); | 
|  | 156 | return 0; | 
|  | 157 | } | 
|  | 158 |  | 
|  | 159 | if ( eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext) != EGL_TRUE ) | 
|  | 160 | { | 
|  | 161 | printf("eglMakeCurrent failed\n"); | 
|  | 162 | return 0; | 
|  | 163 | } | 
|  | 164 |  | 
|  | 165 | return 1; | 
|  | 166 | } | 
|  | 167 |  | 
|  | 168 | void free_gl_surface(void) | 
|  | 169 | { | 
|  | 170 | if (eglDisplay != EGL_NO_DISPLAY) | 
|  | 171 | { | 
|  | 172 | eglMakeCurrent( EGL_NO_DISPLAY, EGL_NO_SURFACE, | 
|  | 173 | EGL_NO_SURFACE, EGL_NO_CONTEXT ); | 
|  | 174 | eglDestroyContext( eglDisplay, eglContext ); | 
|  | 175 | eglDestroySurface( eglDisplay, eglSurface ); | 
|  | 176 | eglTerminate( eglDisplay ); | 
|  | 177 | eglDisplay = EGL_NO_DISPLAY; | 
|  | 178 | } | 
|  | 179 | } | 
|  | 180 |  | 
|  | 181 | void init_scene(void) | 
|  | 182 | { | 
|  | 183 | glDisable(GL_DITHER); | 
|  | 184 | glEnable(GL_CULL_FACE); | 
|  | 185 |  | 
|  | 186 | float ratio = 320.0f / 480.0f; | 
|  | 187 | glViewport(0, 0, 320, 480); | 
|  | 188 |  | 
|  | 189 | glMatrixMode(GL_PROJECTION); | 
|  | 190 | glLoadIdentity(); | 
|  | 191 | glFrustumf(-ratio, ratio, -1, 1, 1, 10); | 
|  | 192 |  | 
|  | 193 | glMatrixMode(GL_MODELVIEW); | 
|  | 194 | glLoadIdentity(); | 
|  | 195 | gluLookAt( | 
|  | 196 | 0, 0, 3,  // eye | 
|  | 197 | 0, 0, 0,  // center | 
|  | 198 | 0, 1, 0); // up | 
|  | 199 |  | 
|  | 200 | glEnable(GL_TEXTURE_2D); | 
|  | 201 | glEnableClientState(GL_VERTEX_ARRAY); | 
|  | 202 | glEnableClientState(GL_TEXTURE_COORD_ARRAY); | 
|  | 203 | } | 
|  | 204 |  | 
|  | 205 | void create_texture(void) | 
|  | 206 | { | 
|  | 207 | const unsigned int on = 0xff0000ff; | 
|  | 208 | const unsigned int off = 0xffffffff; | 
|  | 209 | const unsigned int pixels[] = | 
|  | 210 | { | 
|  | 211 | on, off, on, off, on, off, on, off, | 
|  | 212 | off, on, off, on, off, on, off, on, | 
|  | 213 | on, off, on, off, on, off, on, off, | 
|  | 214 | off, on, off, on, off, on, off, on, | 
|  | 215 | on, off, on, off, on, off, on, off, | 
|  | 216 | off, on, off, on, off, on, off, on, | 
|  | 217 | on, off, on, off, on, off, on, off, | 
|  | 218 | off, on, off, on, off, on, off, on, | 
|  | 219 | }; | 
|  | 220 | glGenTextures(1, &texture); | 
|  | 221 | glBindTexture(GL_TEXTURE_2D, texture); | 
|  | 222 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); | 
|  | 223 | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
|  | 224 | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
|  | 225 | glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); | 
|  | 226 | } | 
|  | 227 |  | 
|  | 228 | void render(int quads) | 
|  | 229 | { | 
|  | 230 | int i, j; | 
|  | 231 |  | 
|  | 232 | const GLfloat vertices[] = { | 
|  | 233 | -1,  -1,  0, | 
|  | 234 | 1,  -1,  0, | 
|  | 235 | 1,   1,  0, | 
|  | 236 | -1,   1,  0 | 
|  | 237 | }; | 
|  | 238 |  | 
|  | 239 | const GLfixed texCoords[] = { | 
|  | 240 | 0,            0, | 
|  | 241 | FIXED_ONE,    0, | 
|  | 242 | FIXED_ONE,    FIXED_ONE, | 
|  | 243 | 0,            FIXED_ONE | 
|  | 244 | }; | 
|  | 245 |  | 
| Jack Palevich | bc4a417 | 2009-09-24 12:19:05 -0700 | [diff] [blame] | 246 | const GLushort quadIndices[] = { 0, 1, 2,  0, 2, 3 }; | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 247 |  | 
|  | 248 |  | 
| Jack Palevich | bc4a417 | 2009-09-24 12:19:05 -0700 | [diff] [blame] | 249 | GLushort* indices = (GLushort*)malloc(quads*sizeof(quadIndices)); | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 250 | for (i=0 ; i<quads ; i++) | 
| Jack Palevich | bc4a417 | 2009-09-24 12:19:05 -0700 | [diff] [blame] | 251 | memcpy(indices+(sizeof(quadIndices)/sizeof(indices[0]))*i, quadIndices, sizeof(quadIndices)); | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 252 |  | 
|  | 253 | glVertexPointer(3, GL_FLOAT, 0, vertices); | 
|  | 254 | glTexCoordPointer(2, GL_FIXED, 0, texCoords); | 
|  | 255 |  | 
|  | 256 | // make sure to do a couple eglSwapBuffers to make sure there are | 
|  | 257 | // no problems with the very first ones (who knows) | 
|  | 258 | glClearColor(0.4, 0.4, 0.4, 0.4); | 
|  | 259 | glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); | 
|  | 260 | eglSwapBuffers(eglDisplay, eglSurface); | 
|  | 261 | glClearColor(0.6, 0.6, 0.6, 0.6); | 
|  | 262 | glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); | 
|  | 263 | eglSwapBuffers(eglDisplay, eglSurface); | 
|  | 264 | glClearColor(1.0, 1.0, 1.0, 1.0); | 
|  | 265 |  | 
|  | 266 | for (j=0 ; j<10 ; j++) { | 
|  | 267 | printf("loop %d / 10 (%d quads / loop)\n", j, quads); | 
|  | 268 |  | 
| Jack Palevich | bc4a417 | 2009-09-24 12:19:05 -0700 | [diff] [blame] | 269 | int nelem = sizeof(quadIndices)/sizeof(quadIndices[0]); | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 270 | glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); | 
|  | 271 | glDrawElements(GL_TRIANGLES, nelem*quads, GL_UNSIGNED_SHORT, indices); | 
|  | 272 | eglSwapBuffers(eglDisplay, eglSurface); | 
|  | 273 | } | 
|  | 274 |  | 
|  | 275 | free(indices); | 
|  | 276 | } | 
|  | 277 |  |