| Mathias Agopian | d606de6 | 2010-05-10 20:06:11 -0700 | [diff] [blame] | 1 | /* | 
|  | 2 | * Copyright (C) 2010 The Android Open Source Project | 
|  | 3 | * | 
|  | 4 | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | 5 | * you may not use this file except in compliance with the License. | 
|  | 6 | * You may obtain a copy of the License at | 
|  | 7 | * | 
|  | 8 | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | 9 | * | 
|  | 10 | * Unless required by applicable law or agreed to in writing, software | 
|  | 11 | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | 13 | * See the License for the specific language governing permissions and | 
|  | 14 | * limitations under the License. | 
|  | 15 | */ | 
|  | 16 |  | 
|  | 17 | #include <stdlib.h> | 
|  | 18 | #include <stdint.h> | 
|  | 19 | #include <sys/types.h> | 
|  | 20 |  | 
|  | 21 | #include <utils/Errors.h> | 
|  | 22 | #include <utils/Log.h> | 
|  | 23 |  | 
|  | 24 | #include <ui/GraphicBuffer.h> | 
|  | 25 |  | 
|  | 26 | #include <GLES/gl.h> | 
|  | 27 | #include <GLES/glext.h> | 
|  | 28 |  | 
|  | 29 | #include <hardware/hardware.h> | 
|  | 30 |  | 
|  | 31 | #include "clz.h" | 
|  | 32 | #include "DisplayHardware/DisplayHardware.h" | 
|  | 33 | #include "TextureManager.h" | 
|  | 34 |  | 
|  | 35 | namespace android { | 
|  | 36 |  | 
|  | 37 | // --------------------------------------------------------------------------- | 
|  | 38 |  | 
|  | 39 | TextureManager::TextureManager(uint32_t flags) | 
|  | 40 | : mFlags(flags) | 
|  | 41 | { | 
|  | 42 | } | 
|  | 43 |  | 
|  | 44 | GLuint TextureManager::createTexture() | 
|  | 45 | { | 
|  | 46 | GLuint textureName = -1; | 
|  | 47 | glGenTextures(1, &textureName); | 
|  | 48 | glBindTexture(GL_TEXTURE_2D, textureName); | 
|  | 49 | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
|  | 50 | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
|  | 51 | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
|  | 52 | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
|  | 53 | return textureName; | 
|  | 54 | } | 
|  | 55 |  | 
|  | 56 | bool TextureManager::isSupportedYuvFormat(int format) | 
|  | 57 | { | 
|  | 58 | switch (format) { | 
|  | 59 | case HAL_PIXEL_FORMAT_YCbCr_422_SP: | 
|  | 60 | case HAL_PIXEL_FORMAT_YCbCr_420_SP: | 
|  | 61 | case HAL_PIXEL_FORMAT_YCbCr_422_P: | 
|  | 62 | case HAL_PIXEL_FORMAT_YCbCr_420_P: | 
|  | 63 | case HAL_PIXEL_FORMAT_YCbCr_422_I: | 
|  | 64 | case HAL_PIXEL_FORMAT_YCbCr_420_I: | 
|  | 65 | case HAL_PIXEL_FORMAT_YCrCb_420_SP: | 
|  | 66 | return true; | 
|  | 67 | } | 
|  | 68 | return false; | 
|  | 69 | } | 
|  | 70 |  | 
|  | 71 | status_t TextureManager::initEglImage(Texture* texture, | 
|  | 72 | EGLDisplay dpy, const sp<GraphicBuffer>& buffer) | 
|  | 73 | { | 
|  | 74 | status_t err = NO_ERROR; | 
|  | 75 | if (!texture->dirty) return err; | 
|  | 76 |  | 
|  | 77 | // free the previous image | 
|  | 78 | if (texture->image != EGL_NO_IMAGE_KHR) { | 
|  | 79 | eglDestroyImageKHR(dpy, texture->image); | 
|  | 80 | texture->image = EGL_NO_IMAGE_KHR; | 
|  | 81 | } | 
|  | 82 |  | 
|  | 83 | // construct an EGL_NATIVE_BUFFER_ANDROID | 
|  | 84 | android_native_buffer_t* clientBuf = buffer->getNativeBuffer(); | 
|  | 85 |  | 
|  | 86 | // create the new EGLImageKHR | 
|  | 87 | const EGLint attrs[] = { | 
|  | 88 | EGL_IMAGE_PRESERVED_KHR,    EGL_TRUE, | 
|  | 89 | EGL_NONE,                   EGL_NONE | 
|  | 90 | }; | 
|  | 91 | texture->image = eglCreateImageKHR( | 
|  | 92 | dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, | 
|  | 93 | (EGLClientBuffer)clientBuf, attrs); | 
|  | 94 |  | 
|  | 95 | if (texture->image != EGL_NO_IMAGE_KHR) { | 
|  | 96 | if (texture->name == -1UL) { | 
|  | 97 | texture->name = createTexture(); | 
|  | 98 | texture->width = 0; | 
|  | 99 | texture->height = 0; | 
|  | 100 | } | 
|  | 101 | glBindTexture(GL_TEXTURE_2D, texture->name); | 
|  | 102 | glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, | 
|  | 103 | (GLeglImageOES)texture->image); | 
|  | 104 | GLint error = glGetError(); | 
|  | 105 | if (error != GL_NO_ERROR) { | 
|  | 106 | LOGE("glEGLImageTargetTexture2DOES(%p) failed err=0x%04x", | 
|  | 107 | texture->image, error); | 
|  | 108 | err = INVALID_OPERATION; | 
|  | 109 | } else { | 
|  | 110 | // Everything went okay! | 
|  | 111 | texture->NPOTAdjust = false; | 
|  | 112 | texture->dirty  = false; | 
|  | 113 | texture->width  = clientBuf->width; | 
|  | 114 | texture->height = clientBuf->height; | 
|  | 115 | } | 
|  | 116 | } else { | 
|  | 117 | LOGE("eglCreateImageKHR() failed. err=0x%4x", eglGetError()); | 
|  | 118 | err = INVALID_OPERATION; | 
|  | 119 | } | 
|  | 120 | return err; | 
|  | 121 | } | 
|  | 122 |  | 
|  | 123 | status_t TextureManager::loadTexture(Texture* texture, | 
|  | 124 | const Region& dirty, const GGLSurface& t) | 
|  | 125 | { | 
|  | 126 | if (texture->name == -1UL) { | 
|  | 127 | texture->name = createTexture(); | 
|  | 128 | texture->width = 0; | 
|  | 129 | texture->height = 0; | 
|  | 130 | } | 
|  | 131 |  | 
|  | 132 | glBindTexture(GL_TEXTURE_2D, texture->name); | 
|  | 133 |  | 
|  | 134 | /* | 
|  | 135 | * In OpenGL ES we can't specify a stride with glTexImage2D (however, | 
|  | 136 | * GL_UNPACK_ALIGNMENT is a limited form of stride). | 
|  | 137 | * So if the stride here isn't representable with GL_UNPACK_ALIGNMENT, we | 
|  | 138 | * need to do something reasonable (here creating a bigger texture). | 
|  | 139 | * | 
|  | 140 | * extra pixels = (((stride - width) * pixelsize) / GL_UNPACK_ALIGNMENT); | 
|  | 141 | * | 
|  | 142 | * This situation doesn't happen often, but some h/w have a limitation | 
|  | 143 | * for their framebuffer (eg: must be multiple of 8 pixels), and | 
|  | 144 | * we need to take that into account when using these buffers as | 
|  | 145 | * textures. | 
|  | 146 | * | 
|  | 147 | * This should never be a problem with POT textures | 
|  | 148 | */ | 
|  | 149 |  | 
|  | 150 | int unpack = __builtin_ctz(t.stride * bytesPerPixel(t.format)); | 
|  | 151 | unpack = 1 << ((unpack > 3) ? 3 : unpack); | 
|  | 152 | glPixelStorei(GL_UNPACK_ALIGNMENT, unpack); | 
|  | 153 |  | 
|  | 154 | /* | 
|  | 155 | * round to POT if needed | 
|  | 156 | */ | 
|  | 157 | if (!(mFlags & DisplayHardware::NPOT_EXTENSION)) { | 
|  | 158 | texture->NPOTAdjust = true; | 
|  | 159 | } | 
|  | 160 |  | 
|  | 161 | if (texture->NPOTAdjust) { | 
|  | 162 | // find the smallest power-of-two that will accommodate our surface | 
|  | 163 | texture->potWidth  = 1 << (31 - clz(t.width)); | 
|  | 164 | texture->potHeight = 1 << (31 - clz(t.height)); | 
|  | 165 | if (texture->potWidth  < t.width)  texture->potWidth  <<= 1; | 
|  | 166 | if (texture->potHeight < t.height) texture->potHeight <<= 1; | 
|  | 167 | texture->wScale = float(t.width)  / texture->potWidth; | 
|  | 168 | texture->hScale = float(t.height) / texture->potHeight; | 
|  | 169 | } else { | 
|  | 170 | texture->potWidth  = t.width; | 
|  | 171 | texture->potHeight = t.height; | 
|  | 172 | } | 
|  | 173 |  | 
|  | 174 | Rect bounds(dirty.bounds()); | 
|  | 175 | GLvoid* data = 0; | 
|  | 176 | if (texture->width != t.width || texture->height != t.height) { | 
|  | 177 | texture->width  = t.width; | 
|  | 178 | texture->height = t.height; | 
|  | 179 |  | 
|  | 180 | // texture size changed, we need to create a new one | 
|  | 181 | bounds.set(Rect(t.width, t.height)); | 
|  | 182 | if (t.width  == texture->potWidth && | 
|  | 183 | t.height == texture->potHeight) { | 
|  | 184 | // we can do it one pass | 
|  | 185 | data = t.data; | 
|  | 186 | } | 
|  | 187 |  | 
|  | 188 | if (t.format == HAL_PIXEL_FORMAT_RGB_565) { | 
|  | 189 | glTexImage2D(GL_TEXTURE_2D, 0, | 
|  | 190 | GL_RGB, texture->potWidth, texture->potHeight, 0, | 
|  | 191 | GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data); | 
|  | 192 | } else if (t.format == HAL_PIXEL_FORMAT_RGBA_4444) { | 
|  | 193 | glTexImage2D(GL_TEXTURE_2D, 0, | 
|  | 194 | GL_RGBA, texture->potWidth, texture->potHeight, 0, | 
|  | 195 | GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, data); | 
|  | 196 | } else if (t.format == HAL_PIXEL_FORMAT_RGBA_8888 || | 
|  | 197 | t.format == HAL_PIXEL_FORMAT_RGBX_8888) { | 
|  | 198 | glTexImage2D(GL_TEXTURE_2D, 0, | 
|  | 199 | GL_RGBA, texture->potWidth, texture->potHeight, 0, | 
|  | 200 | GL_RGBA, GL_UNSIGNED_BYTE, data); | 
|  | 201 | } else if (isSupportedYuvFormat(t.format)) { | 
|  | 202 | // just show the Y plane of YUV buffers | 
|  | 203 | glTexImage2D(GL_TEXTURE_2D, 0, | 
|  | 204 | GL_LUMINANCE, texture->potWidth, texture->potHeight, 0, | 
|  | 205 | GL_LUMINANCE, GL_UNSIGNED_BYTE, data); | 
|  | 206 | } else { | 
|  | 207 | // oops, we don't handle this format! | 
|  | 208 | LOGE("texture=%d, using format %d, which is not " | 
|  | 209 | "supported by the GL", texture->name, t.format); | 
|  | 210 | } | 
|  | 211 | } | 
|  | 212 | if (!data) { | 
|  | 213 | if (t.format == HAL_PIXEL_FORMAT_RGB_565) { | 
|  | 214 | glTexSubImage2D(GL_TEXTURE_2D, 0, | 
|  | 215 | 0, bounds.top, t.width, bounds.height(), | 
|  | 216 | GL_RGB, GL_UNSIGNED_SHORT_5_6_5, | 
|  | 217 | t.data + bounds.top*t.stride*2); | 
|  | 218 | } else if (t.format == HAL_PIXEL_FORMAT_RGBA_4444) { | 
|  | 219 | glTexSubImage2D(GL_TEXTURE_2D, 0, | 
|  | 220 | 0, bounds.top, t.width, bounds.height(), | 
|  | 221 | GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, | 
|  | 222 | t.data + bounds.top*t.stride*2); | 
|  | 223 | } else if (t.format == HAL_PIXEL_FORMAT_RGBA_8888 || | 
|  | 224 | t.format == HAL_PIXEL_FORMAT_RGBX_8888) { | 
|  | 225 | glTexSubImage2D(GL_TEXTURE_2D, 0, | 
|  | 226 | 0, bounds.top, t.width, bounds.height(), | 
|  | 227 | GL_RGBA, GL_UNSIGNED_BYTE, | 
|  | 228 | t.data + bounds.top*t.stride*4); | 
|  | 229 | } else if (isSupportedYuvFormat(t.format)) { | 
|  | 230 | // just show the Y plane of YUV buffers | 
|  | 231 | glTexSubImage2D(GL_TEXTURE_2D, 0, | 
|  | 232 | 0, bounds.top, t.width, bounds.height(), | 
|  | 233 | GL_LUMINANCE, GL_UNSIGNED_BYTE, | 
|  | 234 | t.data + bounds.top*t.stride); | 
|  | 235 | } | 
|  | 236 | } | 
|  | 237 | return NO_ERROR; | 
|  | 238 | } | 
|  | 239 |  | 
|  | 240 | // --------------------------------------------------------------------------- | 
|  | 241 |  | 
|  | 242 | }; // namespace android |