Mathias Agopian | b1a39d6 | 2009-05-27 20:38:06 -0700 | [diff] [blame^] | 1 | GL_ENTRY(void, glActiveTexture, GLenum texture) |
| 2 | GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader) |
| 3 | GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const char* name) |
| 4 | GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer) |
| 5 | GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer) |
| 6 | GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer) |
| 7 | GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture) |
| 8 | GL_ENTRY(void, glBlendColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| 9 | GL_ENTRY(void, glBlendEquation, GLenum mode ) |
| 10 | GL_ENTRY(void, glBlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha) |
| 11 | GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor) |
| 12 | GL_ENTRY(void, glBlendFuncSeparate, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
| 13 | GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const void* data, GLenum usage) |
| 14 | GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const void* data) |
| 15 | GL_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target) |
| 16 | GL_ENTRY(void, glClear, GLbitfield mask) |
| 17 | GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| 18 | GL_ENTRY(void, glClearDepthf, GLclampf depth) |
| 19 | GL_ENTRY(void, glClearStencil, GLint s) |
| 20 | GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
| 21 | GL_ENTRY(void, glCompileShader, GLuint shader) |
| 22 | GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) |
| 23 | GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) |
| 24 | GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
| 25 | GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| 26 | GL_ENTRY(GLuint, glCreateProgram, void) |
| 27 | GL_ENTRY(GLuint, glCreateShader, GLenum type) |
| 28 | GL_ENTRY(void, glCullFace, GLenum mode) |
| 29 | GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint* buffers) |
| 30 | GL_ENTRY(void, glDeleteFramebuffers, GLsizei n, const GLuint* framebuffers) |
| 31 | GL_ENTRY(void, glDeleteProgram, GLuint program) |
| 32 | GL_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint* renderbuffers) |
| 33 | GL_ENTRY(void, glDeleteShader, GLuint shader) |
| 34 | GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint* textures) |
| 35 | GL_ENTRY(void, glDepthFunc, GLenum func) |
| 36 | GL_ENTRY(void, glDepthMask, GLboolean flag) |
| 37 | GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar) |
| 38 | GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader) |
| 39 | GL_ENTRY(void, glDisable, GLenum cap) |
| 40 | GL_ENTRY(void, glDisableVertexAttribArray, GLuint index) |
| 41 | GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count) |
| 42 | GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const void* indices) |
| 43 | GL_ENTRY(void, glEnable, GLenum cap) |
| 44 | GL_ENTRY(void, glEnableVertexAttribArray, GLuint index) |
| 45 | GL_ENTRY(void, glFinish, void) |
| 46 | GL_ENTRY(void, glFlush, void) |
| 47 | GL_ENTRY(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
| 48 | GL_ENTRY(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| 49 | GL_ENTRY(void, glFrontFace, GLenum mode) |
| 50 | GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint* buffers) |
| 51 | GL_ENTRY(void, glGenerateMipmap, GLenum target) |
| 52 | GL_ENTRY(void, glGenFramebuffers, GLsizei n, GLuint* framebuffers) |
| 53 | GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint* renderbuffers) |
| 54 | GL_ENTRY(void, glGenTextures, GLsizei n, GLuint* textures) |
| 55 | GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) |
| 56 | GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) |
| 57 | GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) |
| 58 | GL_ENTRY(int, glGetAttribLocation, GLuint program, const char* name) |
| 59 | GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean* params) |
| 60 | GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint* params) |
| 61 | GL_ENTRY(GLenum, glGetError, void) |
| 62 | GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat* params) |
| 63 | GL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint* params) |
| 64 | GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint* params) |
| 65 | GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint* params) |
| 66 | GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) |
| 67 | GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint* params) |
| 68 | GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint* params) |
| 69 | GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) |
| 70 | GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) |
| 71 | GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufsize, GLsizei* length, char* source) |
| 72 | GL_ENTRY(const GLubyte*, glGetString, GLenum name) |
| 73 | GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat* params) |
| 74 | GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint* params) |
| 75 | GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat* params) |
| 76 | GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint* params) |
| 77 | GL_ENTRY(int, glGetUniformLocation, GLuint program, const char* name) |
| 78 | GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat* params) |
| 79 | GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint* params) |
| 80 | GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, void** pointer) |
| 81 | GL_ENTRY(void, glHint, GLenum target, GLenum mode) |
| 82 | GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer) |
| 83 | GL_ENTRY(GLboolean, glIsEnabled, GLenum cap) |
| 84 | GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer) |
| 85 | GL_ENTRY(GLboolean, glIsProgram, GLuint program) |
| 86 | GL_ENTRY(GLboolean, glIsRenderbuffer, GLuint renderbuffer) |
| 87 | GL_ENTRY(GLboolean, glIsShader, GLuint shader) |
| 88 | GL_ENTRY(GLboolean, glIsTexture, GLuint texture) |
| 89 | GL_ENTRY(void, glLineWidth, GLfloat width) |
| 90 | GL_ENTRY(void, glLinkProgram, GLuint program) |
| 91 | GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param) |
| 92 | GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units) |
| 93 | GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) |
| 94 | GL_ENTRY(void, glReleaseShaderCompiler, void) |
| 95 | GL_ENTRY(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
| 96 | GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert) |
| 97 | GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height) |
| 98 | GL_ENTRY(void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) |
| 99 | GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const char** string, const GLint* length) |
| 100 | GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask) |
| 101 | GL_ENTRY(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask) |
| 102 | GL_ENTRY(void, glStencilMask, GLuint mask) |
| 103 | GL_ENTRY(void, glStencilMaskSeparate, GLenum face, GLuint mask) |
| 104 | GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass) |
| 105 | GL_ENTRY(void, glStencilOpSeparate, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
| 106 | GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) |
| 107 | GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param) |
| 108 | GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat* params) |
| 109 | GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param) |
| 110 | GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint* params) |
| 111 | GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) |
| 112 | GL_ENTRY(void, glUniform1f, GLint location, GLfloat x) |
| 113 | GL_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat* v) |
| 114 | GL_ENTRY(void, glUniform1i, GLint location, GLint x) |
| 115 | GL_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint* v) |
| 116 | GL_ENTRY(void, glUniform2f, GLint location, GLfloat x, GLfloat y) |
| 117 | GL_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat* v) |
| 118 | GL_ENTRY(void, glUniform2i, GLint location, GLint x, GLint y) |
| 119 | GL_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint* v) |
| 120 | GL_ENTRY(void, glUniform3f, GLint location, GLfloat x, GLfloat y, GLfloat z) |
| 121 | GL_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat* v) |
| 122 | GL_ENTRY(void, glUniform3i, GLint location, GLint x, GLint y, GLint z) |
| 123 | GL_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint* v) |
| 124 | GL_ENTRY(void, glUniform4f, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| 125 | GL_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat* v) |
| 126 | GL_ENTRY(void, glUniform4i, GLint location, GLint x, GLint y, GLint z, GLint w) |
| 127 | GL_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint* v) |
| 128 | GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| 129 | GL_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| 130 | GL_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| 131 | GL_ENTRY(void, glUseProgram, GLuint program) |
| 132 | GL_ENTRY(void, glValidateProgram, GLuint program) |
| 133 | GL_ENTRY(void, glVertexAttrib1f, GLuint indx, GLfloat x) |
| 134 | GL_ENTRY(void, glVertexAttrib1fv, GLuint indx, const GLfloat* values) |
| 135 | GL_ENTRY(void, glVertexAttrib2f, GLuint indx, GLfloat x, GLfloat y) |
| 136 | GL_ENTRY(void, glVertexAttrib2fv, GLuint indx, const GLfloat* values) |
| 137 | GL_ENTRY(void, glVertexAttrib3f, GLuint indx, GLfloat x, GLfloat y, GLfloat z) |
| 138 | GL_ENTRY(void, glVertexAttrib3fv, GLuint indx, const GLfloat* values) |
| 139 | GL_ENTRY(void, glVertexAttrib4f, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| 140 | GL_ENTRY(void, glVertexAttrib4fv, GLuint indx, const GLfloat* values) |
| 141 | GL_ENTRY(void, glVertexAttribPointer, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) |
| 142 | GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height) |