blob: 6a41b94fc6e1df7462a8e87981f17fefa2d5af14 [file] [log] [blame]
Mathias Agopianb1a39d62009-05-27 20:38:06 -07001GL_ENTRY(void, glActiveTexture, GLenum texture)
2GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader)
3GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const char* name)
4GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
5GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer)
6GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer)
7GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
8GL_ENTRY(void, glBlendColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
9GL_ENTRY(void, glBlendEquation, GLenum mode )
10GL_ENTRY(void, glBlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha)
11GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
12GL_ENTRY(void, glBlendFuncSeparate, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
13GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const void* data, GLenum usage)
14GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const void* data)
15GL_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target)
16GL_ENTRY(void, glClear, GLbitfield mask)
17GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
18GL_ENTRY(void, glClearDepthf, GLclampf depth)
19GL_ENTRY(void, glClearStencil, GLint s)
20GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
21GL_ENTRY(void, glCompileShader, GLuint shader)
22GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data)
23GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data)
24GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
25GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
26GL_ENTRY(GLuint, glCreateProgram, void)
27GL_ENTRY(GLuint, glCreateShader, GLenum type)
28GL_ENTRY(void, glCullFace, GLenum mode)
29GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint* buffers)
30GL_ENTRY(void, glDeleteFramebuffers, GLsizei n, const GLuint* framebuffers)
31GL_ENTRY(void, glDeleteProgram, GLuint program)
32GL_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint* renderbuffers)
33GL_ENTRY(void, glDeleteShader, GLuint shader)
34GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint* textures)
35GL_ENTRY(void, glDepthFunc, GLenum func)
36GL_ENTRY(void, glDepthMask, GLboolean flag)
37GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar)
38GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader)
39GL_ENTRY(void, glDisable, GLenum cap)
40GL_ENTRY(void, glDisableVertexAttribArray, GLuint index)
41GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
42GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const void* indices)
43GL_ENTRY(void, glEnable, GLenum cap)
44GL_ENTRY(void, glEnableVertexAttribArray, GLuint index)
45GL_ENTRY(void, glFinish, void)
46GL_ENTRY(void, glFlush, void)
47GL_ENTRY(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
48GL_ENTRY(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
49GL_ENTRY(void, glFrontFace, GLenum mode)
50GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint* buffers)
51GL_ENTRY(void, glGenerateMipmap, GLenum target)
52GL_ENTRY(void, glGenFramebuffers, GLsizei n, GLuint* framebuffers)
53GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint* renderbuffers)
54GL_ENTRY(void, glGenTextures, GLsizei n, GLuint* textures)
55GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
56GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name)
57GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
58GL_ENTRY(int, glGetAttribLocation, GLuint program, const char* name)
59GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean* params)
60GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint* params)
61GL_ENTRY(GLenum, glGetError, void)
62GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat* params)
63GL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint* params)
64GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint* params)
65GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint* params)
66GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufsize, GLsizei* length, char* infolog)
67GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint* params)
68GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint* params)
69GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog)
70GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
71GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
72GL_ENTRY(const GLubyte*, glGetString, GLenum name)
73GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat* params)
74GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint* params)
75GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat* params)
76GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint* params)
77GL_ENTRY(int, glGetUniformLocation, GLuint program, const char* name)
78GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat* params)
79GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint* params)
80GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, void** pointer)
81GL_ENTRY(void, glHint, GLenum target, GLenum mode)
82GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
83GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
84GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer)
85GL_ENTRY(GLboolean, glIsProgram, GLuint program)
86GL_ENTRY(GLboolean, glIsRenderbuffer, GLuint renderbuffer)
87GL_ENTRY(GLboolean, glIsShader, GLuint shader)
88GL_ENTRY(GLboolean, glIsTexture, GLuint texture)
89GL_ENTRY(void, glLineWidth, GLfloat width)
90GL_ENTRY(void, glLinkProgram, GLuint program)
91GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param)
92GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
93GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels)
94GL_ENTRY(void, glReleaseShaderCompiler, void)
95GL_ENTRY(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
96GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
97GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
98GL_ENTRY(void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length)
99GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const char** string, const GLint* length)
100GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
101GL_ENTRY(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask)
102GL_ENTRY(void, glStencilMask, GLuint mask)
103GL_ENTRY(void, glStencilMaskSeparate, GLenum face, GLuint mask)
104GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
105GL_ENTRY(void, glStencilOpSeparate, GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
106GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
107GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
108GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat* params)
109GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param)
110GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint* params)
111GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels)
112GL_ENTRY(void, glUniform1f, GLint location, GLfloat x)
113GL_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat* v)
114GL_ENTRY(void, glUniform1i, GLint location, GLint x)
115GL_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint* v)
116GL_ENTRY(void, glUniform2f, GLint location, GLfloat x, GLfloat y)
117GL_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat* v)
118GL_ENTRY(void, glUniform2i, GLint location, GLint x, GLint y)
119GL_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint* v)
120GL_ENTRY(void, glUniform3f, GLint location, GLfloat x, GLfloat y, GLfloat z)
121GL_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat* v)
122GL_ENTRY(void, glUniform3i, GLint location, GLint x, GLint y, GLint z)
123GL_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint* v)
124GL_ENTRY(void, glUniform4f, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
125GL_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat* v)
126GL_ENTRY(void, glUniform4i, GLint location, GLint x, GLint y, GLint z, GLint w)
127GL_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint* v)
128GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
129GL_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
130GL_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
131GL_ENTRY(void, glUseProgram, GLuint program)
132GL_ENTRY(void, glValidateProgram, GLuint program)
133GL_ENTRY(void, glVertexAttrib1f, GLuint indx, GLfloat x)
134GL_ENTRY(void, glVertexAttrib1fv, GLuint indx, const GLfloat* values)
135GL_ENTRY(void, glVertexAttrib2f, GLuint indx, GLfloat x, GLfloat y)
136GL_ENTRY(void, glVertexAttrib2fv, GLuint indx, const GLfloat* values)
137GL_ENTRY(void, glVertexAttrib3f, GLuint indx, GLfloat x, GLfloat y, GLfloat z)
138GL_ENTRY(void, glVertexAttrib3fv, GLuint indx, const GLfloat* values)
139GL_ENTRY(void, glVertexAttrib4f, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
140GL_ENTRY(void, glVertexAttrib4fv, GLuint indx, const GLfloat* values)
141GL_ENTRY(void, glVertexAttribPointer, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr)
142GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)