| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 1 | /* libs/opengles/matrix.cpp | 
|  | 2 | ** | 
|  | 3 | ** Copyright 2006, The Android Open Source Project | 
|  | 4 | ** | 
|  | 5 | ** Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | 6 | ** you may not use this file except in compliance with the License. | 
|  | 7 | ** You may obtain a copy of the License at | 
|  | 8 | ** | 
|  | 9 | **     http://www.apache.org/licenses/LICENSE-2.0 | 
|  | 10 | ** | 
|  | 11 | ** Unless required by applicable law or agreed to in writing, software | 
|  | 12 | ** distributed under the License is distributed on an "AS IS" BASIS, | 
|  | 13 | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | 14 | ** See the License for the specific language governing permissions and | 
|  | 15 | ** limitations under the License. | 
|  | 16 | */ | 
|  | 17 |  | 
|  | 18 | #include <stdlib.h> | 
|  | 19 | #include <stdio.h> | 
|  | 20 |  | 
|  | 21 | #include "context.h" | 
|  | 22 | #include "fp.h" | 
|  | 23 | #include "state.h" | 
|  | 24 | #include "matrix.h" | 
|  | 25 | #include "vertex.h" | 
|  | 26 | #include "light.h" | 
|  | 27 |  | 
|  | 28 | #if defined(__arm__) && defined(__thumb__) | 
|  | 29 | #warning "matrix.cpp should not be compiled in thumb on ARM." | 
|  | 30 | #endif | 
|  | 31 |  | 
|  | 32 | #define I(_i, _j) ((_j)+ 4*(_i)) | 
|  | 33 |  | 
|  | 34 | namespace android { | 
|  | 35 |  | 
|  | 36 | // ---------------------------------------------------------------------------- | 
|  | 37 |  | 
|  | 38 | static const GLfloat gIdentityf[16] = { 1,0,0,0, | 
|  | 39 | 0,1,0,0, | 
|  | 40 | 0,0,1,0, | 
|  | 41 | 0,0,0,1 }; | 
|  | 42 |  | 
|  | 43 | static const matrixx_t gIdentityx = { | 
|  | 44 | {   0x10000,0,0,0, | 
|  | 45 | 0,0x10000,0,0, | 
|  | 46 | 0,0,0x10000,0, | 
|  | 47 | 0,0,0,0x10000 | 
|  | 48 | } | 
|  | 49 | }; | 
|  | 50 |  | 
|  | 51 | static void point2__nop(transform_t const*, vec4_t* c, vec4_t const* o); | 
|  | 52 | static void point3__nop(transform_t const*, vec4_t* c, vec4_t const* o); | 
|  | 53 | static void point4__nop(transform_t const*, vec4_t* c, vec4_t const* o); | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 54 | static void point2__generic(transform_t const*, vec4_t* c, vec4_t const* o); | 
|  | 55 | static void point3__generic(transform_t const*, vec4_t* c, vec4_t const* o); | 
|  | 56 | static void point4__generic(transform_t const*, vec4_t* c, vec4_t const* o); | 
| Mathias Agopian | 04a3f57 | 2010-02-02 18:48:15 -0800 | [diff] [blame] | 57 | static void point3__mvui(transform_t const*, vec4_t* c, vec4_t const* o); | 
| Mathias Agopian | 69ca17a | 2009-06-02 22:05:04 -0700 | [diff] [blame] | 58 | static void point4__mvui(transform_t const*, vec4_t* c, vec4_t const* o); | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 59 |  | 
|  | 60 | // ---------------------------------------------------------------------------- | 
|  | 61 | #if 0 | 
|  | 62 | #pragma mark - | 
|  | 63 | #endif | 
|  | 64 |  | 
|  | 65 | void ogles_init_matrix(ogles_context_t* c) | 
|  | 66 | { | 
|  | 67 | c->transforms.modelview.init(OGLES_MODELVIEW_STACK_DEPTH); | 
|  | 68 | c->transforms.projection.init(OGLES_PROJECTION_STACK_DEPTH); | 
|  | 69 | for (int i=0; i<GGL_TEXTURE_UNIT_COUNT ; i++) | 
|  | 70 | c->transforms.texture[i].init(OGLES_TEXTURE_STACK_DEPTH); | 
|  | 71 |  | 
|  | 72 | c->transforms.current = &c->transforms.modelview; | 
|  | 73 | c->transforms.matrixMode = GL_MODELVIEW; | 
|  | 74 | c->transforms.dirty =   transform_state_t::VIEWPORT | | 
|  | 75 | transform_state_t::MVUI | | 
|  | 76 | transform_state_t::MVIT | | 
|  | 77 | transform_state_t::MVP; | 
|  | 78 | c->transforms.mvp.loadIdentity(); | 
|  | 79 | c->transforms.mvp4.loadIdentity(); | 
|  | 80 | c->transforms.mvit4.loadIdentity(); | 
|  | 81 | c->transforms.mvui.loadIdentity(); | 
|  | 82 | c->transforms.vpt.loadIdentity(); | 
|  | 83 | c->transforms.vpt.zNear = 0.0f; | 
|  | 84 | c->transforms.vpt.zFar  = 1.0f; | 
|  | 85 | } | 
|  | 86 |  | 
|  | 87 | void ogles_uninit_matrix(ogles_context_t* c) | 
|  | 88 | { | 
|  | 89 | c->transforms.modelview.uninit(); | 
|  | 90 | c->transforms.projection.uninit(); | 
|  | 91 | for (int i=0; i<GGL_TEXTURE_UNIT_COUNT ; i++) | 
|  | 92 | c->transforms.texture[i].uninit(); | 
|  | 93 | } | 
|  | 94 |  | 
|  | 95 | static void validate_perspective(ogles_context_t* c, vertex_t* v) | 
|  | 96 | { | 
|  | 97 | const uint32_t enables = c->rasterizer.state.enables; | 
|  | 98 | c->arrays.perspective = (c->clipPlanes.enable) ? | 
|  | 99 | ogles_vertex_clipAllPerspective3D : ogles_vertex_perspective3D; | 
|  | 100 | if (enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_FOG)) { | 
|  | 101 | c->arrays.perspective = ogles_vertex_perspective3DZ; | 
|  | 102 | if (c->clipPlanes.enable || (enables&GGL_ENABLE_FOG)) | 
|  | 103 | c->arrays.perspective = ogles_vertex_clipAllPerspective3DZ; | 
|  | 104 | } | 
|  | 105 | if ((c->arrays.vertex.size != 4) && | 
|  | 106 | (c->transforms.mvp4.flags & transform_t::FLAGS_2D_PROJECTION)) { | 
|  | 107 | c->arrays.perspective = ogles_vertex_perspective2D; | 
|  | 108 | } | 
|  | 109 | c->arrays.perspective(c, v); | 
|  | 110 | } | 
|  | 111 |  | 
|  | 112 | void ogles_invalidate_perspective(ogles_context_t* c) | 
|  | 113 | { | 
|  | 114 | c->arrays.perspective = validate_perspective; | 
|  | 115 | } | 
|  | 116 |  | 
|  | 117 | void ogles_validate_transform_impl(ogles_context_t* c, uint32_t want) | 
|  | 118 | { | 
|  | 119 | int dirty = c->transforms.dirty & want; | 
|  | 120 |  | 
|  | 121 | // Validate the modelview | 
|  | 122 | if (dirty & transform_state_t::MODELVIEW) { | 
|  | 123 | c->transforms.modelview.validate(); | 
|  | 124 | } | 
|  | 125 |  | 
|  | 126 | // Validate the projection stack (in fact, it's never needed) | 
|  | 127 | if (dirty & transform_state_t::PROJECTION) { | 
|  | 128 | c->transforms.projection.validate(); | 
|  | 129 | } | 
|  | 130 |  | 
|  | 131 | // Validate the viewport transformation | 
|  | 132 | if (dirty & transform_state_t::VIEWPORT) { | 
|  | 133 | vp_transform_t& vpt = c->transforms.vpt; | 
|  | 134 | vpt.transform.matrix.load(vpt.matrix); | 
|  | 135 | vpt.transform.picker(); | 
|  | 136 | } | 
|  | 137 |  | 
|  | 138 | // We need to update the mvp (used to transform each vertex) | 
|  | 139 | if (dirty & transform_state_t::MVP) { | 
|  | 140 | c->transforms.update_mvp(); | 
|  | 141 | // invalidate perspective (divide by W) and view volume clipping | 
|  | 142 | ogles_invalidate_perspective(c); | 
|  | 143 | } | 
|  | 144 |  | 
|  | 145 | // Validate the mvui (for normal transformation) | 
|  | 146 | if (dirty & transform_state_t::MVUI) { | 
|  | 147 | c->transforms.update_mvui(); | 
|  | 148 | ogles_invalidate_lighting_mvui(c); | 
|  | 149 | } | 
|  | 150 |  | 
|  | 151 | // Validate the texture stack | 
|  | 152 | if (dirty & transform_state_t::TEXTURE) { | 
|  | 153 | for (int i=0; i<GGL_TEXTURE_UNIT_COUNT ; i++) | 
|  | 154 | c->transforms.texture[i].validate(); | 
|  | 155 | } | 
|  | 156 |  | 
|  | 157 | // Validate the mvit4 (user-clip planes) | 
|  | 158 | if (dirty & transform_state_t::MVIT) { | 
|  | 159 | c->transforms.update_mvit(); | 
|  | 160 | } | 
|  | 161 |  | 
|  | 162 | c->transforms.dirty &= ~want; | 
|  | 163 | } | 
|  | 164 |  | 
|  | 165 | // ---------------------------------------------------------------------------- | 
|  | 166 | #if 0 | 
|  | 167 | #pragma mark - | 
|  | 168 | #pragma mark transform_t | 
|  | 169 | #endif | 
|  | 170 |  | 
|  | 171 | void transform_t::loadIdentity() { | 
|  | 172 | matrix = gIdentityx; | 
|  | 173 | flags = 0; | 
|  | 174 | ops = OP_IDENTITY; | 
|  | 175 | point2 = point2__nop; | 
|  | 176 | point3 = point3__nop; | 
|  | 177 | point4 = point4__nop; | 
|  | 178 | } | 
|  | 179 |  | 
|  | 180 |  | 
|  | 181 | static inline | 
|  | 182 | int notZero(GLfixed v) { | 
|  | 183 | return abs(v) & ~0x3; | 
|  | 184 | } | 
|  | 185 |  | 
|  | 186 | static inline | 
|  | 187 | int notOne(GLfixed v) { | 
|  | 188 | return notZero(v - 0x10000); | 
|  | 189 | } | 
|  | 190 |  | 
|  | 191 | void transform_t::picker() | 
|  | 192 | { | 
|  | 193 | const GLfixed* const m = matrix.m; | 
|  | 194 |  | 
|  | 195 | // XXX: picker needs to be smarter | 
|  | 196 | flags = 0; | 
|  | 197 | ops = OP_ALL; | 
|  | 198 | point2 = point2__generic; | 
|  | 199 | point3 = point3__generic; | 
|  | 200 | point4 = point4__generic; | 
|  | 201 |  | 
|  | 202 | // find out if this is a 2D projection | 
|  | 203 | if (!(notZero(m[3]) | notZero(m[7]) | notZero(m[11]) | notOne(m[15]))) { | 
|  | 204 | flags |= FLAGS_2D_PROJECTION; | 
|  | 205 | } | 
|  | 206 | } | 
|  | 207 |  | 
|  | 208 | void mvui_transform_t::picker() | 
|  | 209 | { | 
|  | 210 | flags = 0; | 
|  | 211 | ops = OP_ALL; | 
| Mathias Agopian | 04a3f57 | 2010-02-02 18:48:15 -0800 | [diff] [blame] | 212 | point3 = point3__mvui; | 
| Mathias Agopian | 69ca17a | 2009-06-02 22:05:04 -0700 | [diff] [blame] | 213 | point4 = point4__mvui; | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 214 | } | 
|  | 215 |  | 
|  | 216 | void transform_t::dump(const char* what) | 
|  | 217 | { | 
|  | 218 | GLfixed const * const m = matrix.m; | 
| Steve Block | 9d45368 | 2011-12-20 16:23:08 +0000 | [diff] [blame] | 219 | ALOGD("%s:", what); | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 220 | for (int i=0 ; i<4 ; i++) | 
| Steve Block | 9d45368 | 2011-12-20 16:23:08 +0000 | [diff] [blame] | 221 | ALOGD("[%08x %08x %08x %08x] [%f %f %f %f]\n", | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 222 | m[I(0,i)], m[I(1,i)], m[I(2,i)], m[I(3,i)], | 
|  | 223 | fixedToFloat(m[I(0,i)]), | 
|  | 224 | fixedToFloat(m[I(1,i)]), | 
|  | 225 | fixedToFloat(m[I(2,i)]), | 
|  | 226 | fixedToFloat(m[I(3,i)])); | 
|  | 227 | } | 
|  | 228 |  | 
|  | 229 | // ---------------------------------------------------------------------------- | 
|  | 230 | #if 0 | 
|  | 231 | #pragma mark - | 
|  | 232 | #pragma mark matrixx_t | 
|  | 233 | #endif | 
|  | 234 |  | 
|  | 235 | void matrixx_t::load(const matrixf_t& rhs) { | 
|  | 236 | GLfixed* xp = m; | 
|  | 237 | GLfloat const* fp = rhs.elements(); | 
|  | 238 | unsigned int i = 16; | 
|  | 239 | do { | 
|  | 240 | const GLfloat f = *fp++; | 
|  | 241 | *xp++ = isZerof(f) ? 0 : gglFloatToFixed(f); | 
|  | 242 | } while (--i); | 
|  | 243 | } | 
|  | 244 |  | 
|  | 245 | // ---------------------------------------------------------------------------- | 
|  | 246 | #if 0 | 
|  | 247 | #pragma mark - | 
|  | 248 | #pragma mark matrixf_t | 
|  | 249 | #endif | 
|  | 250 |  | 
|  | 251 | void matrixf_t::multiply(matrixf_t& r, const matrixf_t& lhs, const matrixf_t& rhs) | 
|  | 252 | { | 
|  | 253 | GLfloat const* const m = lhs.m; | 
|  | 254 | for (int i=0 ; i<4 ; i++) { | 
| Dan Stoza | c044ae5 | 2016-01-08 10:52:16 -0800 | [diff] [blame] | 255 | const float rhs_i0 = rhs.m[ I(i,0) ]; | 
|  | 256 | float ri0 = m[ I(0,0) ] * rhs_i0; | 
|  | 257 | float ri1 = m[ I(0,1) ] * rhs_i0; | 
|  | 258 | float ri2 = m[ I(0,2) ] * rhs_i0; | 
|  | 259 | float ri3 = m[ I(0,3) ] * rhs_i0; | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 260 | for (int j=1 ; j<4 ; j++) { | 
| Dan Stoza | c044ae5 | 2016-01-08 10:52:16 -0800 | [diff] [blame] | 261 | const float rhs_ij = rhs.m[ I(i,j) ]; | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 262 | ri0 += m[ I(j,0) ] * rhs_ij; | 
|  | 263 | ri1 += m[ I(j,1) ] * rhs_ij; | 
|  | 264 | ri2 += m[ I(j,2) ] * rhs_ij; | 
|  | 265 | ri3 += m[ I(j,3) ] * rhs_ij; | 
|  | 266 | } | 
|  | 267 | r.m[ I(i,0) ] = ri0; | 
|  | 268 | r.m[ I(i,1) ] = ri1; | 
|  | 269 | r.m[ I(i,2) ] = ri2; | 
|  | 270 | r.m[ I(i,3) ] = ri3; | 
|  | 271 | } | 
|  | 272 | } | 
|  | 273 |  | 
|  | 274 | void matrixf_t::dump(const char* what) { | 
| Steve Block | 9d45368 | 2011-12-20 16:23:08 +0000 | [diff] [blame] | 275 | ALOGD("%s", what); | 
|  | 276 | ALOGD("[ %9f %9f %9f %9f ]", m[I(0,0)], m[I(1,0)], m[I(2,0)], m[I(3,0)]); | 
|  | 277 | ALOGD("[ %9f %9f %9f %9f ]", m[I(0,1)], m[I(1,1)], m[I(2,1)], m[I(3,1)]); | 
|  | 278 | ALOGD("[ %9f %9f %9f %9f ]", m[I(0,2)], m[I(1,2)], m[I(2,2)], m[I(3,2)]); | 
|  | 279 | ALOGD("[ %9f %9f %9f %9f ]", m[I(0,3)], m[I(1,3)], m[I(2,3)], m[I(3,3)]); | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 280 | } | 
|  | 281 |  | 
|  | 282 | void matrixf_t::loadIdentity() { | 
|  | 283 | memcpy(m, gIdentityf, sizeof(m)); | 
|  | 284 | } | 
|  | 285 |  | 
|  | 286 | void matrixf_t::set(const GLfixed* rhs) { | 
|  | 287 | load(rhs); | 
|  | 288 | } | 
|  | 289 |  | 
|  | 290 | void matrixf_t::set(const GLfloat* rhs) { | 
|  | 291 | load(rhs); | 
|  | 292 | } | 
|  | 293 |  | 
|  | 294 | void matrixf_t::load(const GLfixed* rhs) { | 
|  | 295 | GLfloat* fp = m; | 
|  | 296 | unsigned int i = 16; | 
|  | 297 | do { | 
|  | 298 | *fp++ = fixedToFloat(*rhs++); | 
|  | 299 | } while (--i); | 
|  | 300 | } | 
|  | 301 |  | 
|  | 302 | void matrixf_t::load(const GLfloat* rhs) { | 
|  | 303 | memcpy(m, rhs, sizeof(m)); | 
|  | 304 | } | 
|  | 305 |  | 
|  | 306 | void matrixf_t::load(const matrixf_t& rhs) { | 
|  | 307 | operator = (rhs); | 
|  | 308 | } | 
|  | 309 |  | 
|  | 310 | void matrixf_t::multiply(const matrixf_t& rhs) { | 
|  | 311 | matrixf_t r; | 
|  | 312 | multiply(r, *this, rhs); | 
|  | 313 | operator = (r); | 
|  | 314 | } | 
|  | 315 |  | 
|  | 316 | void matrixf_t::translate(GLfloat x, GLfloat y, GLfloat z) { | 
|  | 317 | for (int i=0 ; i<4 ; i++) { | 
|  | 318 | m[12+i] += m[i]*x + m[4+i]*y + m[8+i]*z; | 
|  | 319 | } | 
|  | 320 | } | 
|  | 321 |  | 
|  | 322 | void matrixf_t::scale(GLfloat x, GLfloat y, GLfloat z) { | 
|  | 323 | for (int i=0 ; i<4 ; i++) { | 
|  | 324 | m[  i] *= x; | 
|  | 325 | m[4+i] *= y; | 
|  | 326 | m[8+i] *= z; | 
|  | 327 | } | 
|  | 328 | } | 
|  | 329 |  | 
|  | 330 | void matrixf_t::rotate(GLfloat a, GLfloat x, GLfloat y, GLfloat z) | 
|  | 331 | { | 
|  | 332 | matrixf_t rotation; | 
|  | 333 | GLfloat* r = rotation.m; | 
|  | 334 | GLfloat c, s; | 
|  | 335 | r[3] = 0;   r[7] = 0;   r[11]= 0; | 
|  | 336 | r[12]= 0;   r[13]= 0;   r[14]= 0;   r[15]= 1; | 
|  | 337 | a *= GLfloat(M_PI / 180.0f); | 
|  | 338 | sincosf(a, &s, &c); | 
|  | 339 | if (isOnef(x) && isZerof(y) && isZerof(z)) { | 
|  | 340 | r[5] = c;   r[10]= c; | 
|  | 341 | r[6] = s;   r[9] = -s; | 
|  | 342 | r[1] = 0;   r[2] = 0; | 
|  | 343 | r[4] = 0;   r[8] = 0; | 
|  | 344 | r[0] = 1; | 
|  | 345 | } else if (isZerof(x) && isOnef(y) && isZerof(z)) { | 
|  | 346 | r[0] = c;   r[10]= c; | 
|  | 347 | r[8] = s;   r[2] = -s; | 
|  | 348 | r[1] = 0;   r[4] = 0; | 
|  | 349 | r[6] = 0;   r[9] = 0; | 
|  | 350 | r[5] = 1; | 
|  | 351 | } else if (isZerof(x) && isZerof(y) && isOnef(z)) { | 
|  | 352 | r[0] = c;   r[5] = c; | 
|  | 353 | r[1] = s;   r[4] = -s; | 
|  | 354 | r[2] = 0;   r[6] = 0; | 
|  | 355 | r[8] = 0;   r[9] = 0; | 
|  | 356 | r[10]= 1; | 
|  | 357 | } else { | 
|  | 358 | const GLfloat len = sqrtf(x*x + y*y + z*z); | 
|  | 359 | if (!isOnef(len)) { | 
|  | 360 | const GLfloat recipLen = reciprocalf(len); | 
|  | 361 | x *= recipLen; | 
|  | 362 | y *= recipLen; | 
|  | 363 | z *= recipLen; | 
|  | 364 | } | 
|  | 365 | const GLfloat nc = 1.0f - c; | 
|  | 366 | const GLfloat xy = x * y; | 
|  | 367 | const GLfloat yz = y * z; | 
|  | 368 | const GLfloat zx = z * x; | 
|  | 369 | const GLfloat xs = x * s; | 
|  | 370 | const GLfloat ys = y * s; | 
|  | 371 | const GLfloat zs = z * s; | 
|  | 372 | r[ 0] = x*x*nc +  c;    r[ 4] =  xy*nc - zs;    r[ 8] =  zx*nc + ys; | 
|  | 373 | r[ 1] =  xy*nc + zs;    r[ 5] = y*y*nc +  c;    r[ 9] =  yz*nc - xs; | 
|  | 374 | r[ 2] =  zx*nc - ys;    r[ 6] =  yz*nc + xs;    r[10] = z*z*nc +  c; | 
|  | 375 | } | 
|  | 376 | multiply(rotation); | 
|  | 377 | } | 
|  | 378 |  | 
|  | 379 | // ---------------------------------------------------------------------------- | 
|  | 380 | #if 0 | 
|  | 381 | #pragma mark - | 
|  | 382 | #pragma mark matrix_stack_t | 
|  | 383 | #endif | 
|  | 384 |  | 
|  | 385 | void matrix_stack_t::init(int depth) { | 
|  | 386 | stack = new matrixf_t[depth]; | 
|  | 387 | ops = new uint8_t[depth]; | 
|  | 388 | maxDepth = depth; | 
|  | 389 | depth = 0; | 
|  | 390 | dirty = 0; | 
|  | 391 | loadIdentity(); | 
|  | 392 | } | 
|  | 393 |  | 
|  | 394 | void matrix_stack_t::uninit() { | 
|  | 395 | delete [] stack; | 
|  | 396 | delete [] ops; | 
|  | 397 | } | 
|  | 398 |  | 
|  | 399 | void matrix_stack_t::loadIdentity() { | 
|  | 400 | transform.loadIdentity(); | 
|  | 401 | stack[depth].loadIdentity(); | 
|  | 402 | ops[depth] = OP_IDENTITY; | 
|  | 403 | } | 
|  | 404 |  | 
|  | 405 | void matrix_stack_t::load(const GLfixed* rhs) | 
|  | 406 | { | 
|  | 407 | memcpy(transform.matrix.m, rhs, sizeof(transform.matrix.m)); | 
|  | 408 | stack[depth].load(rhs); | 
|  | 409 | ops[depth] = OP_ALL;    // TODO: we should look at the matrix | 
|  | 410 | } | 
|  | 411 |  | 
|  | 412 | void matrix_stack_t::load(const GLfloat* rhs) | 
|  | 413 | { | 
|  | 414 | stack[depth].load(rhs); | 
|  | 415 | ops[depth] = OP_ALL;    // TODO: we should look at the matrix | 
|  | 416 | } | 
|  | 417 |  | 
|  | 418 | void matrix_stack_t::multiply(const matrixf_t& rhs) | 
|  | 419 | { | 
|  | 420 | stack[depth].multiply(rhs); | 
|  | 421 | ops[depth] = OP_ALL;    // TODO: we should look at the matrix | 
|  | 422 | } | 
|  | 423 |  | 
|  | 424 | void matrix_stack_t::translate(GLfloat x, GLfloat y, GLfloat z) | 
|  | 425 | { | 
|  | 426 | stack[depth].translate(x,y,z); | 
|  | 427 | ops[depth] |= OP_TRANSLATE; | 
|  | 428 | } | 
|  | 429 |  | 
|  | 430 | void matrix_stack_t::scale(GLfloat x, GLfloat y, GLfloat z) | 
|  | 431 | { | 
|  | 432 | stack[depth].scale(x,y,z); | 
|  | 433 | if (x==y && y==z) { | 
|  | 434 | ops[depth] |= OP_UNIFORM_SCALE; | 
|  | 435 | } else { | 
|  | 436 | ops[depth] |= OP_SCALE; | 
|  | 437 | } | 
|  | 438 | } | 
|  | 439 |  | 
|  | 440 | void matrix_stack_t::rotate(GLfloat a, GLfloat x, GLfloat y, GLfloat z) | 
|  | 441 | { | 
|  | 442 | stack[depth].rotate(a,x,y,z); | 
|  | 443 | ops[depth] |= OP_ROTATE; | 
|  | 444 | } | 
|  | 445 |  | 
|  | 446 | void matrix_stack_t::validate() | 
|  | 447 | { | 
|  | 448 | if (dirty & DO_FLOAT_TO_FIXED) { | 
|  | 449 | transform.matrix.load(top()); | 
|  | 450 | } | 
|  | 451 | if (dirty & DO_PICKER) { | 
|  | 452 | transform.picker(); | 
|  | 453 | } | 
|  | 454 | dirty = 0; | 
|  | 455 | } | 
|  | 456 |  | 
|  | 457 | GLint matrix_stack_t::push() | 
|  | 458 | { | 
|  | 459 | if (depth >= (maxDepth-1)) { | 
|  | 460 | return GL_STACK_OVERFLOW; | 
|  | 461 | } | 
|  | 462 | stack[depth+1] = stack[depth]; | 
|  | 463 | ops[depth+1] = ops[depth]; | 
|  | 464 | depth++; | 
|  | 465 | return 0; | 
|  | 466 | } | 
|  | 467 |  | 
|  | 468 | GLint matrix_stack_t::pop() | 
|  | 469 | { | 
|  | 470 | if (depth == 0) { | 
|  | 471 | return GL_STACK_UNDERFLOW; | 
|  | 472 | } | 
|  | 473 | depth--; | 
|  | 474 | return 0; | 
|  | 475 | } | 
|  | 476 |  | 
|  | 477 | // ---------------------------------------------------------------------------- | 
|  | 478 | #if 0 | 
|  | 479 | #pragma mark - | 
|  | 480 | #pragma mark vp_transform_t | 
|  | 481 | #endif | 
|  | 482 |  | 
|  | 483 | void vp_transform_t::loadIdentity() { | 
|  | 484 | transform.loadIdentity(); | 
|  | 485 | matrix.loadIdentity(); | 
|  | 486 | } | 
|  | 487 |  | 
|  | 488 | // ---------------------------------------------------------------------------- | 
|  | 489 | #if 0 | 
|  | 490 | #pragma mark - | 
|  | 491 | #pragma mark transform_state_t | 
|  | 492 | #endif | 
|  | 493 |  | 
|  | 494 | void transform_state_t::invalidate() | 
|  | 495 | { | 
|  | 496 | switch (matrixMode) { | 
|  | 497 | case GL_MODELVIEW:  dirty |= MODELVIEW  | MVP | MVUI | MVIT;    break; | 
|  | 498 | case GL_PROJECTION: dirty |= PROJECTION | MVP;                  break; | 
|  | 499 | case GL_TEXTURE:    dirty |= TEXTURE    | MVP;                  break; | 
|  | 500 | } | 
|  | 501 | current->dirty =    matrix_stack_t::DO_PICKER | | 
|  | 502 | matrix_stack_t::DO_FLOAT_TO_FIXED; | 
|  | 503 | } | 
|  | 504 |  | 
|  | 505 | void transform_state_t::update_mvp() | 
|  | 506 | { | 
|  | 507 | matrixf_t temp_mvp; | 
|  | 508 | matrixf_t::multiply(temp_mvp, projection.top(), modelview.top()); | 
|  | 509 | mvp4.matrix.load(temp_mvp); | 
|  | 510 | mvp4.picker(); | 
|  | 511 |  | 
|  | 512 | if (mvp4.flags & transform_t::FLAGS_2D_PROJECTION) { | 
|  | 513 | // the mvp matrix doesn't transform W, in this case we can | 
|  | 514 | // premultiply it with the viewport transformation. In addition to | 
|  | 515 | // being more efficient, this is also much more accurate and in fact | 
|  | 516 | // is needed for 2D drawing with a resulting 1:1 mapping. | 
|  | 517 | matrixf_t mvpv; | 
|  | 518 | matrixf_t::multiply(mvpv, vpt.matrix, temp_mvp); | 
|  | 519 | mvp.matrix.load(mvpv); | 
|  | 520 | mvp.picker(); | 
|  | 521 | } else { | 
|  | 522 | mvp = mvp4; | 
|  | 523 | } | 
|  | 524 | } | 
|  | 525 |  | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 526 | static __attribute__((noinline)) | 
|  | 527 | void invert(GLfloat* inverse, const GLfloat* src) | 
|  | 528 | { | 
|  | 529 | double t; | 
|  | 530 | int i, j, k, swap; | 
|  | 531 | GLfloat tmp[4][4]; | 
|  | 532 |  | 
|  | 533 | memcpy(inverse, gIdentityf, sizeof(gIdentityf)); | 
|  | 534 | memcpy(tmp, src, sizeof(GLfloat)*16); | 
|  | 535 |  | 
|  | 536 | for (i = 0; i < 4; i++) { | 
|  | 537 | // look for largest element in column | 
|  | 538 | swap = i; | 
|  | 539 | for (j = i + 1; j < 4; j++) { | 
|  | 540 | if (fabs(tmp[j][i]) > fabs(tmp[i][i])) { | 
|  | 541 | swap = j; | 
|  | 542 | } | 
|  | 543 | } | 
|  | 544 |  | 
|  | 545 | if (swap != i) { | 
|  | 546 | /* swap rows. */ | 
|  | 547 | for (k = 0; k < 4; k++) { | 
|  | 548 | t = tmp[i][k]; | 
|  | 549 | tmp[i][k] = tmp[swap][k]; | 
|  | 550 | tmp[swap][k] = t; | 
|  | 551 |  | 
|  | 552 | t = inverse[i*4+k]; | 
|  | 553 | inverse[i*4+k] = inverse[swap*4+k]; | 
|  | 554 | inverse[swap*4+k] = t; | 
|  | 555 | } | 
|  | 556 | } | 
|  | 557 |  | 
|  | 558 | t = 1.0f / tmp[i][i]; | 
|  | 559 | for (k = 0; k < 4; k++) { | 
|  | 560 | tmp[i][k] *= t; | 
|  | 561 | inverse[i*4+k] *= t; | 
|  | 562 | } | 
|  | 563 | for (j = 0; j < 4; j++) { | 
|  | 564 | if (j != i) { | 
|  | 565 | t = tmp[j][i]; | 
|  | 566 | for (k = 0; k < 4; k++) { | 
|  | 567 | tmp[j][k] -= tmp[i][k]*t; | 
|  | 568 | inverse[j*4+k] -= inverse[i*4+k]*t; | 
|  | 569 | } | 
|  | 570 | } | 
|  | 571 | } | 
|  | 572 | } | 
|  | 573 | } | 
|  | 574 |  | 
|  | 575 | void transform_state_t::update_mvit() | 
|  | 576 | { | 
|  | 577 | GLfloat r[16]; | 
|  | 578 | const GLfloat* const mv = modelview.top().elements(); | 
|  | 579 | invert(r, mv); | 
|  | 580 | // convert to fixed-point and transpose | 
|  | 581 | GLfixed* const x = mvit4.matrix.m; | 
|  | 582 | for (int i=0 ; i<4 ; i++) | 
|  | 583 | for (int j=0 ; j<4 ; j++) | 
|  | 584 | x[I(i,j)] = gglFloatToFixed(r[I(j,i)]); | 
|  | 585 | mvit4.picker(); | 
|  | 586 | } | 
|  | 587 |  | 
|  | 588 | void transform_state_t::update_mvui() | 
|  | 589 | { | 
| Mathias Agopian | 69ca17a | 2009-06-02 22:05:04 -0700 | [diff] [blame] | 590 | GLfloat r[16]; | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 591 | const GLfloat* const mv = modelview.top().elements(); | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 592 |  | 
| Mathias Agopian | 04a3f57 | 2010-02-02 18:48:15 -0800 | [diff] [blame] | 593 | /* | 
|  | 594 | When evaluating the lighting equation in eye-space, normals | 
|  | 595 | are transformed by the upper 3x3 modelview inverse-transpose. | 
|  | 596 | http://www.opengl.org/documentation/specs/version1.1/glspec1.1/node26.html | 
|  | 597 |  | 
|  | 598 | (note that inverse-transpose is distributive). | 
|  | 599 | Also note that: | 
|  | 600 | l(obj) = inv(modelview).l(eye) for local light | 
|  | 601 | l(obj) =  tr(modelview).l(eye) for infinite light | 
|  | 602 | */ | 
|  | 603 |  | 
| Mathias Agopian | 69ca17a | 2009-06-02 22:05:04 -0700 | [diff] [blame] | 604 | invert(r, mv); | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 605 |  | 
|  | 606 | GLfixed* const x = mvui.matrix.m; | 
| Mathias Agopian | 04a3f57 | 2010-02-02 18:48:15 -0800 | [diff] [blame] | 607 |  | 
|  | 608 | #if OBJECT_SPACE_LIGHTING | 
|  | 609 | for (int i=0 ; i<4 ; i++) | 
|  | 610 | for (int j=0 ; j<4 ; j++) | 
|  | 611 | x[I(i,j)] = gglFloatToFixed(r[I(i,j)]); | 
|  | 612 | #else | 
|  | 613 | for (int i=0 ; i<4 ; i++) | 
|  | 614 | for (int j=0 ; j<4 ; j++) | 
|  | 615 | x[I(i,j)] = gglFloatToFixed(r[I(j,i)]); | 
|  | 616 | #endif | 
|  | 617 |  | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 618 | mvui.picker(); | 
|  | 619 | } | 
|  | 620 |  | 
|  | 621 |  | 
|  | 622 | // ---------------------------------------------------------------------------- | 
|  | 623 | // transformation and matrices API | 
|  | 624 | // ---------------------------------------------------------------------------- | 
|  | 625 | #if 0 | 
|  | 626 | #pragma mark - | 
|  | 627 | #pragma mark transformation and matrices API | 
|  | 628 | #endif | 
|  | 629 |  | 
|  | 630 | int ogles_surfaceport(ogles_context_t* c, GLint x, GLint y) | 
|  | 631 | { | 
|  | 632 | c->viewport.surfaceport.x = x; | 
|  | 633 | c->viewport.surfaceport.y = y; | 
|  | 634 |  | 
|  | 635 | ogles_viewport(c, | 
|  | 636 | c->viewport.x, | 
|  | 637 | c->viewport.y, | 
|  | 638 | c->viewport.w, | 
|  | 639 | c->viewport.h); | 
|  | 640 |  | 
|  | 641 | ogles_scissor(c, | 
|  | 642 | c->viewport.scissor.x, | 
|  | 643 | c->viewport.scissor.y, | 
|  | 644 | c->viewport.scissor.w, | 
|  | 645 | c->viewport.scissor.h); | 
|  | 646 |  | 
|  | 647 | return 0; | 
|  | 648 | } | 
|  | 649 |  | 
|  | 650 | void ogles_scissor(ogles_context_t* c, | 
|  | 651 | GLint x, GLint y, GLsizei w, GLsizei h) | 
|  | 652 | { | 
|  | 653 | if ((w|h) < 0) { | 
|  | 654 | ogles_error(c, GL_INVALID_VALUE); | 
|  | 655 | return; | 
|  | 656 | } | 
|  | 657 | c->viewport.scissor.x = x; | 
|  | 658 | c->viewport.scissor.y = y; | 
|  | 659 | c->viewport.scissor.w = w; | 
|  | 660 | c->viewport.scissor.h = h; | 
|  | 661 |  | 
|  | 662 | x += c->viewport.surfaceport.x; | 
|  | 663 | y += c->viewport.surfaceport.y; | 
|  | 664 |  | 
|  | 665 | y = c->rasterizer.state.buffers.color.height - (y + h); | 
|  | 666 | c->rasterizer.procs.scissor(c, x, y, w, h); | 
|  | 667 | } | 
|  | 668 |  | 
|  | 669 | void ogles_viewport(ogles_context_t* c, | 
|  | 670 | GLint x, GLint y, GLsizei w, GLsizei h) | 
|  | 671 | { | 
|  | 672 | if ((w|h)<0) { | 
|  | 673 | ogles_error(c, GL_INVALID_VALUE); | 
|  | 674 | return; | 
|  | 675 | } | 
|  | 676 |  | 
|  | 677 | c->viewport.x = x; | 
|  | 678 | c->viewport.y = y; | 
|  | 679 | c->viewport.w = w; | 
|  | 680 | c->viewport.h = h; | 
|  | 681 |  | 
|  | 682 | x += c->viewport.surfaceport.x; | 
|  | 683 | y += c->viewport.surfaceport.y; | 
|  | 684 |  | 
|  | 685 | GLint H = c->rasterizer.state.buffers.color.height; | 
|  | 686 | GLfloat sx = div2f(w); | 
|  | 687 | GLfloat ox = sx + x; | 
|  | 688 | GLfloat sy = div2f(h); | 
|  | 689 | GLfloat oy = sy - y + (H - h); | 
|  | 690 |  | 
|  | 691 | GLfloat near = c->transforms.vpt.zNear; | 
|  | 692 | GLfloat far  = c->transforms.vpt.zFar; | 
|  | 693 | GLfloat A = div2f(far - near); | 
|  | 694 | GLfloat B = div2f(far + near); | 
|  | 695 |  | 
|  | 696 | // compute viewport matrix | 
|  | 697 | GLfloat* const f = c->transforms.vpt.matrix.editElements(); | 
|  | 698 | f[0] = sx;  f[4] = 0;   f[ 8] = 0;  f[12] = ox; | 
|  | 699 | f[1] = 0;   f[5] =-sy;  f[ 9] = 0;  f[13] = oy; | 
|  | 700 | f[2] = 0;   f[6] = 0;   f[10] = A;  f[14] = B; | 
|  | 701 | f[3] = 0;   f[7] = 0;   f[11] = 0;  f[15] = 1; | 
|  | 702 | c->transforms.dirty |= transform_state_t::VIEWPORT; | 
| Martin Storsjo | d914215 | 2009-08-10 13:02:28 +0200 | [diff] [blame] | 703 | if (c->transforms.mvp4.flags & transform_t::FLAGS_2D_PROJECTION) | 
|  | 704 | c->transforms.dirty |= transform_state_t::MVP; | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 705 | } | 
|  | 706 |  | 
|  | 707 | // ---------------------------------------------------------------------------- | 
|  | 708 | #if 0 | 
|  | 709 | #pragma mark - | 
|  | 710 | #pragma mark matrix * vertex | 
|  | 711 | #endif | 
|  | 712 |  | 
|  | 713 | void point2__generic(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { | 
|  | 714 | const GLfixed* const m = mx->matrix.m; | 
|  | 715 | const GLfixed rx = rhs->x; | 
|  | 716 | const GLfixed ry = rhs->y; | 
|  | 717 | lhs->x = mla2a(rx, m[ 0], ry, m[ 4], m[12]); | 
|  | 718 | lhs->y = mla2a(rx, m[ 1], ry, m[ 5], m[13]); | 
|  | 719 | lhs->z = mla2a(rx, m[ 2], ry, m[ 6], m[14]); | 
|  | 720 | lhs->w = mla2a(rx, m[ 3], ry, m[ 7], m[15]); | 
|  | 721 | } | 
|  | 722 |  | 
|  | 723 | void point3__generic(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { | 
|  | 724 | const GLfixed* const m = mx->matrix.m; | 
|  | 725 | const GLfixed rx = rhs->x; | 
|  | 726 | const GLfixed ry = rhs->y; | 
|  | 727 | const GLfixed rz = rhs->z; | 
|  | 728 | lhs->x = mla3a(rx, m[ 0], ry, m[ 4], rz, m[ 8], m[12]); | 
|  | 729 | lhs->y = mla3a(rx, m[ 1], ry, m[ 5], rz, m[ 9], m[13]); | 
|  | 730 | lhs->z = mla3a(rx, m[ 2], ry, m[ 6], rz, m[10], m[14]); | 
|  | 731 | lhs->w = mla3a(rx, m[ 3], ry, m[ 7], rz, m[11], m[15]); | 
|  | 732 | } | 
|  | 733 |  | 
|  | 734 | void point4__generic(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { | 
|  | 735 | const GLfixed* const m = mx->matrix.m; | 
|  | 736 | const GLfixed rx = rhs->x; | 
|  | 737 | const GLfixed ry = rhs->y; | 
|  | 738 | const GLfixed rz = rhs->z; | 
|  | 739 | const GLfixed rw = rhs->w; | 
|  | 740 | lhs->x = mla4(rx, m[ 0], ry, m[ 4], rz, m[ 8], rw, m[12]); | 
|  | 741 | lhs->y = mla4(rx, m[ 1], ry, m[ 5], rz, m[ 9], rw, m[13]); | 
|  | 742 | lhs->z = mla4(rx, m[ 2], ry, m[ 6], rz, m[10], rw, m[14]); | 
|  | 743 | lhs->w = mla4(rx, m[ 3], ry, m[ 7], rz, m[11], rw, m[15]); | 
|  | 744 | } | 
|  | 745 |  | 
| Mathias Agopian | 04a3f57 | 2010-02-02 18:48:15 -0800 | [diff] [blame] | 746 | void point3__mvui(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { | 
|  | 747 | // this is used for transforming light positions back to object space. | 
|  | 748 | // w is used as a switch for directional lights, so we need | 
|  | 749 | // to preserve it. | 
|  | 750 | const GLfixed* const m = mx->matrix.m; | 
|  | 751 | const GLfixed rx = rhs->x; | 
|  | 752 | const GLfixed ry = rhs->y; | 
|  | 753 | const GLfixed rz = rhs->z; | 
|  | 754 | lhs->x = mla3(rx, m[ 0], ry, m[ 4], rz, m[ 8]); | 
|  | 755 | lhs->y = mla3(rx, m[ 1], ry, m[ 5], rz, m[ 9]); | 
|  | 756 | lhs->z = mla3(rx, m[ 2], ry, m[ 6], rz, m[10]); | 
|  | 757 | lhs->w = 0; | 
|  | 758 | } | 
|  | 759 |  | 
| Mathias Agopian | 69ca17a | 2009-06-02 22:05:04 -0700 | [diff] [blame] | 760 | void point4__mvui(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { | 
| Mathias Agopian | 04a3f57 | 2010-02-02 18:48:15 -0800 | [diff] [blame] | 761 | // this is used for transforming light positions back to object space. | 
| Mathias Agopian | b44efdc | 2009-11-02 18:33:08 -0800 | [diff] [blame] | 762 | // w is used as a switch for directional lights, so we need | 
| Mathias Agopian | 69ca17a | 2009-06-02 22:05:04 -0700 | [diff] [blame] | 763 | // to preserve it. | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 764 | const GLfixed* const m = mx->matrix.m; | 
|  | 765 | const GLfixed rx = rhs->x; | 
|  | 766 | const GLfixed ry = rhs->y; | 
|  | 767 | const GLfixed rz = rhs->z; | 
| Mathias Agopian | b44efdc | 2009-11-02 18:33:08 -0800 | [diff] [blame] | 768 | const GLfixed rw = rhs->w; | 
|  | 769 | lhs->x = mla4(rx, m[ 0], ry, m[ 4], rz, m[ 8], rw, m[12]); | 
|  | 770 | lhs->y = mla4(rx, m[ 1], ry, m[ 5], rz, m[ 9], rw, m[13]); | 
|  | 771 | lhs->z = mla4(rx, m[ 2], ry, m[ 6], rz, m[10], rw, m[14]); | 
|  | 772 | lhs->w = rw; | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 773 | } | 
|  | 774 |  | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 775 | void point2__nop(transform_t const*, vec4_t* lhs, vec4_t const* rhs) { | 
|  | 776 | lhs->z = 0; | 
|  | 777 | lhs->w = 0x10000; | 
|  | 778 | if (lhs != rhs) { | 
|  | 779 | lhs->x = rhs->x; | 
|  | 780 | lhs->y = rhs->y; | 
|  | 781 | } | 
|  | 782 | } | 
|  | 783 |  | 
|  | 784 | void point3__nop(transform_t const*, vec4_t* lhs, vec4_t const* rhs) { | 
|  | 785 | lhs->w = 0x10000; | 
|  | 786 | if (lhs != rhs) { | 
|  | 787 | lhs->x = rhs->x; | 
|  | 788 | lhs->y = rhs->y; | 
|  | 789 | lhs->z = rhs->z; | 
|  | 790 | } | 
|  | 791 | } | 
|  | 792 |  | 
|  | 793 | void point4__nop(transform_t const*, vec4_t* lhs, vec4_t const* rhs) { | 
|  | 794 | if (lhs != rhs) | 
|  | 795 | *lhs = *rhs; | 
|  | 796 | } | 
|  | 797 |  | 
|  | 798 |  | 
|  | 799 | static void frustumf( | 
|  | 800 | GLfloat left, GLfloat right, | 
|  | 801 | GLfloat bottom, GLfloat top, | 
|  | 802 | GLfloat zNear, GLfloat zFar, | 
|  | 803 | ogles_context_t* c) | 
|  | 804 | { | 
|  | 805 | if (cmpf(left,right) || | 
|  | 806 | cmpf(top, bottom) || | 
|  | 807 | cmpf(zNear, zFar) || | 
|  | 808 | isZeroOrNegativef(zNear) || | 
|  | 809 | isZeroOrNegativef(zFar)) | 
|  | 810 | { | 
|  | 811 | ogles_error(c, GL_INVALID_VALUE); | 
|  | 812 | return; | 
|  | 813 | } | 
|  | 814 | const GLfloat r_width  = reciprocalf(right - left); | 
|  | 815 | const GLfloat r_height = reciprocalf(top - bottom); | 
|  | 816 | const GLfloat r_depth  = reciprocalf(zNear - zFar); | 
|  | 817 | const GLfloat x = mul2f(zNear * r_width); | 
|  | 818 | const GLfloat y = mul2f(zNear * r_height); | 
|  | 819 | const GLfloat A = mul2f((right + left) * r_width); | 
|  | 820 | const GLfloat B = (top + bottom) * r_height; | 
|  | 821 | const GLfloat C = (zFar + zNear) * r_depth; | 
|  | 822 | const GLfloat D = mul2f(zFar * zNear * r_depth); | 
|  | 823 | GLfloat f[16]; | 
|  | 824 | f[ 0] = x; | 
|  | 825 | f[ 5] = y; | 
|  | 826 | f[ 8] = A; | 
|  | 827 | f[ 9] = B; | 
|  | 828 | f[10] = C; | 
|  | 829 | f[14] = D; | 
|  | 830 | f[11] = -1.0f; | 
|  | 831 | f[ 1] = f[ 2] = f[ 3] = | 
|  | 832 | f[ 4] = f[ 6] = f[ 7] = | 
|  | 833 | f[12] = f[13] = f[15] = 0.0f; | 
|  | 834 |  | 
|  | 835 | matrixf_t rhs; | 
|  | 836 | rhs.set(f); | 
|  | 837 | c->transforms.current->multiply(rhs); | 
|  | 838 | c->transforms.invalidate(); | 
|  | 839 | } | 
|  | 840 |  | 
|  | 841 | static void orthof( | 
|  | 842 | GLfloat left, GLfloat right, | 
|  | 843 | GLfloat bottom, GLfloat top, | 
|  | 844 | GLfloat zNear, GLfloat zFar, | 
|  | 845 | ogles_context_t* c) | 
|  | 846 | { | 
|  | 847 | if (cmpf(left,right) || | 
|  | 848 | cmpf(top, bottom) || | 
|  | 849 | cmpf(zNear, zFar)) | 
|  | 850 | { | 
|  | 851 | ogles_error(c, GL_INVALID_VALUE); | 
|  | 852 | return; | 
|  | 853 | } | 
|  | 854 | const GLfloat r_width  = reciprocalf(right - left); | 
|  | 855 | const GLfloat r_height = reciprocalf(top - bottom); | 
|  | 856 | const GLfloat r_depth  = reciprocalf(zFar - zNear); | 
|  | 857 | const GLfloat x =  mul2f(r_width); | 
|  | 858 | const GLfloat y =  mul2f(r_height); | 
|  | 859 | const GLfloat z = -mul2f(r_depth); | 
|  | 860 | const GLfloat tx = -(right + left) * r_width; | 
|  | 861 | const GLfloat ty = -(top + bottom) * r_height; | 
|  | 862 | const GLfloat tz = -(zFar + zNear) * r_depth; | 
|  | 863 | GLfloat f[16]; | 
|  | 864 | f[ 0] = x; | 
|  | 865 | f[ 5] = y; | 
|  | 866 | f[10] = z; | 
|  | 867 | f[12] = tx; | 
|  | 868 | f[13] = ty; | 
|  | 869 | f[14] = tz; | 
|  | 870 | f[15] = 1.0f; | 
|  | 871 | f[ 1] = f[ 2] = f[ 3] = | 
|  | 872 | f[ 4] = f[ 6] = f[ 7] = | 
|  | 873 | f[ 8] = f[ 9] = f[11] = 0.0f; | 
|  | 874 | matrixf_t rhs; | 
|  | 875 | rhs.set(f); | 
|  | 876 | c->transforms.current->multiply(rhs); | 
|  | 877 | c->transforms.invalidate(); | 
|  | 878 | } | 
|  | 879 |  | 
|  | 880 | static void depthRangef(GLclampf zNear, GLclampf zFar, ogles_context_t* c) | 
|  | 881 | { | 
|  | 882 | zNear = clampToZerof(zNear > 1 ? 1 : zNear); | 
|  | 883 | zFar  = clampToZerof(zFar  > 1 ? 1 : zFar); | 
|  | 884 | GLfloat* const f = c->transforms.vpt.matrix.editElements(); | 
|  | 885 | f[10] = div2f(zFar - zNear); | 
|  | 886 | f[14] = div2f(zFar + zNear); | 
|  | 887 | c->transforms.dirty |= transform_state_t::VIEWPORT; | 
|  | 888 | c->transforms.vpt.zNear = zNear; | 
|  | 889 | c->transforms.vpt.zFar  = zFar; | 
|  | 890 | } | 
|  | 891 |  | 
|  | 892 |  | 
|  | 893 | // ---------------------------------------------------------------------------- | 
|  | 894 | }; // namespace android | 
|  | 895 |  | 
|  | 896 | using namespace android; | 
|  | 897 |  | 
|  | 898 | void glMatrixMode(GLenum mode) | 
|  | 899 | { | 
|  | 900 | ogles_context_t* c = ogles_context_t::get(); | 
|  | 901 | matrix_stack_t* stack = 0; | 
|  | 902 | switch (mode) { | 
|  | 903 | case GL_MODELVIEW: | 
|  | 904 | stack = &c->transforms.modelview; | 
|  | 905 | break; | 
|  | 906 | case GL_PROJECTION: | 
|  | 907 | stack = &c->transforms.projection; | 
|  | 908 | break; | 
|  | 909 | case GL_TEXTURE: | 
|  | 910 | stack = &c->transforms.texture[c->textures.active]; | 
|  | 911 | break; | 
|  | 912 | default: | 
|  | 913 | ogles_error(c, GL_INVALID_ENUM); | 
|  | 914 | return; | 
|  | 915 | } | 
|  | 916 | c->transforms.matrixMode = mode; | 
|  | 917 | c->transforms.current = stack; | 
|  | 918 | } | 
|  | 919 |  | 
|  | 920 | void glLoadIdentity() | 
|  | 921 | { | 
|  | 922 | ogles_context_t* c = ogles_context_t::get(); | 
|  | 923 | c->transforms.current->loadIdentity(); // also loads the GLfixed transform | 
|  | 924 | c->transforms.invalidate(); | 
|  | 925 | c->transforms.current->dirty = 0; | 
|  | 926 | } | 
|  | 927 |  | 
|  | 928 | void glLoadMatrixf(const GLfloat* m) | 
|  | 929 | { | 
|  | 930 | ogles_context_t* c = ogles_context_t::get(); | 
|  | 931 | c->transforms.current->load(m); | 
|  | 932 | c->transforms.invalidate(); | 
|  | 933 | } | 
|  | 934 |  | 
|  | 935 | void glLoadMatrixx(const GLfixed* m) | 
|  | 936 | { | 
|  | 937 | ogles_context_t* c = ogles_context_t::get(); | 
|  | 938 | c->transforms.current->load(m); // also loads the GLfixed transform | 
|  | 939 | c->transforms.invalidate(); | 
|  | 940 | c->transforms.current->dirty &= ~matrix_stack_t::DO_FLOAT_TO_FIXED; | 
|  | 941 | } | 
|  | 942 |  | 
|  | 943 | void glMultMatrixf(const GLfloat* m) | 
|  | 944 | { | 
|  | 945 | ogles_context_t* c = ogles_context_t::get(); | 
|  | 946 | matrixf_t rhs; | 
|  | 947 | rhs.set(m); | 
|  | 948 | c->transforms.current->multiply(rhs); | 
|  | 949 | c->transforms.invalidate(); | 
|  | 950 | } | 
|  | 951 |  | 
|  | 952 | void glMultMatrixx(const GLfixed* m) | 
|  | 953 | { | 
|  | 954 | ogles_context_t* c = ogles_context_t::get(); | 
|  | 955 | matrixf_t rhs; | 
|  | 956 | rhs.set(m); | 
|  | 957 | c->transforms.current->multiply(rhs); | 
|  | 958 | c->transforms.invalidate(); | 
|  | 959 | } | 
|  | 960 |  | 
|  | 961 | void glPopMatrix() | 
|  | 962 | { | 
|  | 963 | ogles_context_t* c = ogles_context_t::get(); | 
|  | 964 | GLint err = c->transforms.current->pop(); | 
|  | 965 | if (ggl_unlikely(err)) { | 
|  | 966 | ogles_error(c, err); | 
|  | 967 | return; | 
|  | 968 | } | 
|  | 969 | c->transforms.invalidate(); | 
|  | 970 | } | 
|  | 971 |  | 
|  | 972 | void glPushMatrix() | 
|  | 973 | { | 
|  | 974 | ogles_context_t* c = ogles_context_t::get(); | 
|  | 975 | GLint err = c->transforms.current->push(); | 
|  | 976 | if (ggl_unlikely(err)) { | 
|  | 977 | ogles_error(c, err); | 
|  | 978 | return; | 
|  | 979 | } | 
|  | 980 | c->transforms.invalidate(); | 
|  | 981 | } | 
|  | 982 |  | 
|  | 983 | void glFrustumf( | 
|  | 984 | GLfloat left, GLfloat right, | 
|  | 985 | GLfloat bottom, GLfloat top, | 
|  | 986 | GLfloat zNear, GLfloat zFar) | 
|  | 987 | { | 
|  | 988 | ogles_context_t* c = ogles_context_t::get(); | 
|  | 989 | frustumf(left, right, bottom, top, zNear, zFar, c); | 
|  | 990 | } | 
|  | 991 |  | 
|  | 992 | void glFrustumx( | 
|  | 993 | GLfixed left, GLfixed right, | 
|  | 994 | GLfixed bottom, GLfixed top, | 
|  | 995 | GLfixed zNear, GLfixed zFar) | 
|  | 996 | { | 
|  | 997 | ogles_context_t* c = ogles_context_t::get(); | 
|  | 998 | frustumf( fixedToFloat(left), fixedToFloat(right), | 
|  | 999 | fixedToFloat(bottom), fixedToFloat(top), | 
|  | 1000 | fixedToFloat(zNear), fixedToFloat(zFar), | 
|  | 1001 | c); | 
|  | 1002 | } | 
|  | 1003 |  | 
|  | 1004 | void glOrthof( | 
|  | 1005 | GLfloat left, GLfloat right, | 
|  | 1006 | GLfloat bottom, GLfloat top, | 
|  | 1007 | GLfloat zNear, GLfloat zFar) | 
|  | 1008 | { | 
|  | 1009 | ogles_context_t* c = ogles_context_t::get(); | 
|  | 1010 | orthof(left, right, bottom, top, zNear, zFar, c); | 
|  | 1011 | } | 
|  | 1012 |  | 
|  | 1013 | void glOrthox( | 
|  | 1014 | GLfixed left, GLfixed right, | 
|  | 1015 | GLfixed bottom, GLfixed top, | 
|  | 1016 | GLfixed zNear, GLfixed zFar) | 
|  | 1017 | { | 
|  | 1018 | ogles_context_t* c = ogles_context_t::get(); | 
|  | 1019 | orthof( fixedToFloat(left), fixedToFloat(right), | 
|  | 1020 | fixedToFloat(bottom), fixedToFloat(top), | 
|  | 1021 | fixedToFloat(zNear), fixedToFloat(zFar), | 
|  | 1022 | c); | 
|  | 1023 | } | 
|  | 1024 |  | 
|  | 1025 | void glRotatef(GLfloat a, GLfloat x, GLfloat y, GLfloat z) | 
|  | 1026 | { | 
|  | 1027 | ogles_context_t* c = ogles_context_t::get(); | 
|  | 1028 | c->transforms.current->rotate(a, x, y, z); | 
|  | 1029 | c->transforms.invalidate(); | 
|  | 1030 | } | 
|  | 1031 |  | 
|  | 1032 | void glRotatex(GLfixed a, GLfixed x, GLfixed y, GLfixed z) | 
|  | 1033 | { | 
|  | 1034 | ogles_context_t* c = ogles_context_t::get(); | 
|  | 1035 | c->transforms.current->rotate( | 
|  | 1036 | fixedToFloat(a), fixedToFloat(x), | 
|  | 1037 | fixedToFloat(y), fixedToFloat(z)); | 
|  | 1038 | c->transforms.invalidate(); | 
|  | 1039 | } | 
|  | 1040 |  | 
|  | 1041 | void glScalef(GLfloat x, GLfloat y, GLfloat z) | 
|  | 1042 | { | 
|  | 1043 | ogles_context_t* c = ogles_context_t::get(); | 
|  | 1044 | c->transforms.current->scale(x, y, z); | 
|  | 1045 | c->transforms.invalidate(); | 
|  | 1046 | } | 
|  | 1047 |  | 
|  | 1048 | void glScalex(GLfixed x, GLfixed y, GLfixed z) | 
|  | 1049 | { | 
|  | 1050 | ogles_context_t* c = ogles_context_t::get(); | 
|  | 1051 | c->transforms.current->scale( | 
|  | 1052 | fixedToFloat(x), fixedToFloat(y), fixedToFloat(z)); | 
|  | 1053 | c->transforms.invalidate(); | 
|  | 1054 | } | 
|  | 1055 |  | 
|  | 1056 | void glTranslatef(GLfloat x, GLfloat y, GLfloat z) | 
|  | 1057 | { | 
|  | 1058 | ogles_context_t* c = ogles_context_t::get(); | 
|  | 1059 | c->transforms.current->translate(x, y, z); | 
|  | 1060 | c->transforms.invalidate(); | 
|  | 1061 | } | 
|  | 1062 |  | 
|  | 1063 | void glTranslatex(GLfixed x, GLfixed y, GLfixed z) | 
|  | 1064 | { | 
|  | 1065 | ogles_context_t* c = ogles_context_t::get(); | 
|  | 1066 | c->transforms.current->translate( | 
|  | 1067 | fixedToFloat(x), fixedToFloat(y), fixedToFloat(z)); | 
|  | 1068 | c->transforms.invalidate(); | 
|  | 1069 | } | 
|  | 1070 |  | 
|  | 1071 | void glScissor(GLint x, GLint y, GLsizei w, GLsizei h) | 
|  | 1072 | { | 
|  | 1073 | ogles_context_t* c = ogles_context_t::get(); | 
|  | 1074 | ogles_scissor(c, x, y, w, h); | 
|  | 1075 | } | 
|  | 1076 |  | 
|  | 1077 | void glViewport(GLint x, GLint y, GLsizei w, GLsizei h) | 
|  | 1078 | { | 
|  | 1079 | ogles_context_t* c = ogles_context_t::get(); | 
|  | 1080 | ogles_viewport(c, x, y, w, h); | 
|  | 1081 | } | 
|  | 1082 |  | 
|  | 1083 | void glDepthRangef(GLclampf zNear, GLclampf zFar) | 
|  | 1084 | { | 
|  | 1085 | ogles_context_t* c = ogles_context_t::get(); | 
|  | 1086 | depthRangef(zNear, zFar, c); | 
|  | 1087 | } | 
|  | 1088 |  | 
|  | 1089 | void glDepthRangex(GLclampx zNear, GLclampx zFar) | 
|  | 1090 | { | 
|  | 1091 | ogles_context_t* c = ogles_context_t::get(); | 
|  | 1092 | depthRangef(fixedToFloat(zNear), fixedToFloat(zFar), c); | 
|  | 1093 | } | 
|  | 1094 |  | 
|  | 1095 | void glPolygonOffsetx(GLfixed factor, GLfixed units) | 
|  | 1096 | { | 
|  | 1097 | ogles_context_t* c = ogles_context_t::get(); | 
|  | 1098 | c->polygonOffset.factor = factor; | 
|  | 1099 | c->polygonOffset.units = units; | 
|  | 1100 | } | 
|  | 1101 |  | 
|  | 1102 | void glPolygonOffset(GLfloat factor, GLfloat units) | 
|  | 1103 | { | 
|  | 1104 | ogles_context_t* c = ogles_context_t::get(); | 
|  | 1105 | c->polygonOffset.factor = gglFloatToFixed(factor); | 
|  | 1106 | c->polygonOffset.units = gglFloatToFixed(units); | 
|  | 1107 | } | 
|  | 1108 |  | 
|  | 1109 | GLbitfield glQueryMatrixxOES(GLfixed* m, GLint* e) | 
|  | 1110 | { | 
|  | 1111 | ogles_context_t* c = ogles_context_t::get(); | 
|  | 1112 | GLbitfield status = 0; | 
|  | 1113 | GLfloat const* f = c->transforms.current->top().elements(); | 
|  | 1114 | for  (int i=0 ; i<16 ; i++) { | 
|  | 1115 | if (isnan(f[i]) || isinf(f[i])) { | 
|  | 1116 | status |= 1<<i; | 
|  | 1117 | continue; | 
|  | 1118 | } | 
|  | 1119 | e[i] = exponent(f[i]) - 7; | 
|  | 1120 | m[i] = mantissa(f[i]); | 
|  | 1121 | } | 
|  | 1122 | return status; | 
|  | 1123 | } |