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Dan Stozacb1fcde2013-12-03 12:37:36 -08001/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "MultiTextureConsumer_test"
18//#define LOG_NDEBUG 0
19
20#include "GLTest.h"
21
22#include <gui/GLConsumer.h>
23#include <gui/Surface.h>
24
25#include <android/native_window.h>
26
27#include <GLES/glext.h>
28
29namespace android {
30
31class MultiTextureConsumerTest : public GLTest {
32protected:
33 enum { TEX_ID = 123 };
34
35 virtual void SetUp() {
36 GLTest::SetUp();
Jim Shargod30823a2024-07-27 02:49:39 +000037 mGlConsumer = new GLConsumer(TEX_ID, GLConsumer::TEXTURE_EXTERNAL, true, false);
38 mSurface = mGlConsumer->getSurface();
Dan Stozacb1fcde2013-12-03 12:37:36 -080039 mANW = mSurface.get();
40
41 }
42 virtual void TearDown() {
43 GLTest::TearDown();
44 }
45 virtual EGLint const* getContextAttribs() {
Yi Konga03e0442018-07-17 11:16:57 -070046 return nullptr;
Dan Stozacb1fcde2013-12-03 12:37:36 -080047 }
48 virtual EGLint const* getConfigAttribs() {
49 static EGLint sDefaultConfigAttribs[] = {
50 EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
51 EGL_RED_SIZE, 8,
52 EGL_GREEN_SIZE, 8,
53 EGL_BLUE_SIZE, 8,
54 EGL_ALPHA_SIZE, 8,
55 EGL_NONE };
56
57 return sDefaultConfigAttribs;
58 }
59 sp<GLConsumer> mGlConsumer;
60 sp<Surface> mSurface;
61 ANativeWindow* mANW;
62};
63
64TEST_F(MultiTextureConsumerTest, EGLImageTargetWorks) {
65 ANativeWindow_Buffer buffer;
66
67 ASSERT_EQ(native_window_set_usage(mANW, GRALLOC_USAGE_SW_WRITE_OFTEN), NO_ERROR);
68 ASSERT_EQ(native_window_set_buffers_format(mANW, HAL_PIXEL_FORMAT_RGBA_8888), NO_ERROR);
69
70 glShadeModel(GL_FLAT);
71 glDisable(GL_DITHER);
72 glDisable(GL_CULL_FACE);
73 glViewport(0, 0, getSurfaceWidth(), getSurfaceHeight());
74 glOrthof(0, getSurfaceWidth(), 0, getSurfaceHeight(), 0, 1);
75 glEnableClientState(GL_VERTEX_ARRAY);
76 glColor4f(1, 1, 1, 1);
77
78 glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID);
79 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
80 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
81 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
82 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
83
84 uint32_t texel = 0x80808080;
85 glBindTexture(GL_TEXTURE_2D, TEX_ID+1);
86 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &texel);
87 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
88 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
89 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
90 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
91
92 glActiveTexture(GL_TEXTURE1);
93 glBindTexture(GL_TEXTURE_2D, TEX_ID+1);
94 glEnable(GL_TEXTURE_2D);
95 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
96
97 glActiveTexture(GL_TEXTURE0);
98 glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID);
99 glEnable(GL_TEXTURE_EXTERNAL_OES);
100 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
101
102 glClear(GL_COLOR_BUFFER_BIT);
103 for (int i=0 ; i<8 ; i++) {
Yi Konga03e0442018-07-17 11:16:57 -0700104 mSurface->lock(&buffer, nullptr);
Dan Stozacb1fcde2013-12-03 12:37:36 -0800105 memset(buffer.bits, (i&7) * 0x20, buffer.stride * buffer.height * 4);
106 mSurface->unlockAndPost();
107
108 mGlConsumer->updateTexImage();
109
110 GLfloat vertices[][2] = { {i*16.0f, 0}, {(i+1)*16.0f, 0}, {(i+1)*16.0f, 16.0f}, {i*16.0f, 16.0f} };
111 glVertexPointer(2, GL_FLOAT, 0, vertices);
112 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
113
114 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
115 }
116
117 for (int i=0 ; i<8 ; i++) {
118 EXPECT_TRUE(checkPixel(i*16 + 8, 8, i*16, i*16, i*16, i*16, 0));
119 }
120}
121
122} // namespace android