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Alex Vakulenkoa8a92782017-01-27 14:41:57 -08001#include "hardware_composer.h"
2
3#include <log/log.h>
4#include <cutils/properties.h>
5#include <cutils/sched_policy.h>
6#include <fcntl.h>
7#include <poll.h>
8#include <sync/sync.h>
9#include <sys/eventfd.h>
10#include <sys/prctl.h>
11#include <sys/resource.h>
12#include <sys/system_properties.h>
13#include <sys/timerfd.h>
14#include <unistd.h>
15#include <utils/Trace.h>
16
17#include <algorithm>
18#include <functional>
19#include <map>
20
21#include <dvr/performance_client_api.h>
22#include <private/dvr/clock_ns.h>
23#include <private/dvr/display_types.h>
24#include <private/dvr/pose_client_internal.h>
25#include <private/dvr/sync_util.h>
26
27#include "debug_hud_data.h"
28#include "screenshot_service.h"
29
30using android::pdx::LocalHandle;
31
32namespace android {
33namespace dvr {
34
35namespace {
36
37// If the number of pending fences goes over this count at the point when we
38// are about to submit a new frame to HWC, we will drop the frame. This should
39// be a signal that the display driver has begun queuing frames. Note that with
40// smart displays (with RAM), the fence is signaled earlier than the next vsync,
41// at the point when the DMA to the display completes. Currently we use a smart
42// display and the EDS timing coincides with zero pending fences, so this is 0.
43constexpr int kAllowedPendingFenceCount = 0;
44
45// If we think we're going to miss vsync by more than this amount, skip the
46// frame.
47constexpr int64_t kFrameSkipThresholdNs = 4000000; // 4ms
48
49// Counter PostLayers() deficiency by requiring apps to produce a frame at least
50// 2.5ms before vsync. See b/28881672.
51constexpr int64_t kFrameTimeEstimateMin = 2500000; // 2.5ms
52
53constexpr size_t kDefaultDisplayConfigCount = 32;
54
55constexpr float kMetersPerInch = 0.0254f;
56
57const char kBacklightBrightnessSysFile[] =
58 "/sys/class/leds/lcd-backlight/brightness";
59
60const char kPrimaryDisplayVSyncEventFile[] =
61 "/sys/class/graphics/fb0/vsync_event";
62
63const char kPrimaryDisplayWaitPPEventFile[] = "/sys/class/graphics/fb0/wait_pp";
64
65const char kDvrPerformanceProperty[] = "sys.dvr.performance";
66
67const char kRightEyeOffsetProperty[] = "dreamos.right_eye_offset_ns";
68
69// Returns our best guess for the time the compositor will spend rendering the
70// next frame.
71int64_t GuessFrameTime(int compositor_visible_layer_count) {
72 // The cost of asynchronous EDS and lens warp is currently measured at 2.5ms
73 // for one layer and 7ms for two layers, but guess a higher frame time to
74 // account for CPU overhead. This guess is only used before we've measured the
75 // actual time to render a frame for the current compositor configuration.
76 switch (compositor_visible_layer_count) {
77 case 0:
78 return 500000; // .5ms
79 case 1:
80 return 5000000; // 5ms
81 default:
82 return 10500000; // 10.5ms
83 }
84}
85
86// Get time offset from a vsync to when the pose for that vsync should be
87// predicted out to. For example, if scanout gets halfway through the frame
88// at the halfway point between vsyncs, then this could be half the period.
89// With global shutter displays, this should be changed to the offset to when
90// illumination begins. Low persistence adds a frame of latency, so we predict
91// to the center of the next frame.
92inline int64_t GetPosePredictionTimeOffset(int64_t vsync_period_ns) {
93 return (vsync_period_ns * 150) / 100;
94}
95
96} // anonymous namespace
97
98HardwareComposer::HardwareComposer()
99 : HardwareComposer(nullptr) {
100}
101
102HardwareComposer::HardwareComposer(Hwc2::Composer* hwc2_hidl)
103 : hwc2_hidl_(hwc2_hidl),
104 display_transform_(HWC_TRANSFORM_NONE),
105 display_surfaces_updated_(false),
106 hardware_layers_need_update_(false),
107 display_on_(false),
108 active_layer_count_(0),
109 gpu_layer_(nullptr),
110 terminate_post_thread_event_fd_(-1),
111 pause_post_thread_(true),
112 backlight_brightness_fd_(-1),
113 primary_display_vsync_event_fd_(-1),
114 primary_display_wait_pp_fd_(-1),
115 vsync_sleep_timer_fd_(-1),
116 last_vsync_timestamp_(0),
117 vsync_count_(0),
118 frame_skip_count_(0),
119 pose_client_(nullptr) {
120 std::transform(layer_storage_.begin(), layer_storage_.end(), layers_.begin(),
121 [](auto& layer) { return &layer; });
122
123 callbacks_ = new ComposerCallback;
124}
125
126HardwareComposer::~HardwareComposer(void) {
127 if (!IsSuspended()) {
128 Suspend();
129 }
130}
131
132bool HardwareComposer::Resume() {
133 std::lock_guard<std::mutex> autolock(layer_mutex_);
134
135 if (!IsSuspended()) {
136 ALOGE("HardwareComposer::Resume: HardwareComposer is already running.");
137 return false;
138 }
139
140 int32_t ret = HWC2_ERROR_NONE;
141
142 static const uint32_t attributes[] = {
143 HWC_DISPLAY_WIDTH, HWC_DISPLAY_HEIGHT, HWC_DISPLAY_VSYNC_PERIOD,
144 HWC_DISPLAY_DPI_X, HWC_DISPLAY_DPI_Y, HWC_DISPLAY_NO_ATTRIBUTE,
145 };
146
147 std::vector<Hwc2::Config> configs;
148 ret = (int32_t)hwc2_hidl_->getDisplayConfigs(HWC_DISPLAY_PRIMARY, &configs);
149
150 if (ret != HWC2_ERROR_NONE) {
151 ALOGE("HardwareComposer: Failed to get display configs");
152 return false;
153 }
154
155 uint32_t num_configs = configs.size();
156
157 for (size_t i = 0; i < num_configs; i++) {
158 ALOGI("HardwareComposer: cfg[%zd/%zd] = 0x%08x", i, num_configs,
159 configs[i]);
160
161 ret = GetDisplayMetrics(HWC_DISPLAY_PRIMARY, configs[i],
162 &native_display_metrics_);
163
164 if (ret != HWC2_ERROR_NONE) {
165 ALOGE("HardwareComposer: Failed to get display attributes %d", ret);
166 continue;
167 } else {
168 ret =
169 (int32_t)hwc2_hidl_->setActiveConfig(HWC_DISPLAY_PRIMARY, configs[i]);
170
171 if (ret != HWC2_ERROR_NONE) {
172 ALOGE("HardwareComposer: Failed to set display configuration; ret=%d",
173 ret);
174 continue;
175 }
176
177 break;
178 }
179 }
180
181 if (ret != HWC2_ERROR_NONE) {
182 ALOGE("HardwareComposer: Could not set a valid display configuration.");
183 return false;
184 }
185
186 // Set the display metrics but never use rotation to avoid the long latency of
187 // rotation processing in hwc.
188 display_transform_ = HWC_TRANSFORM_NONE;
189 display_metrics_ = native_display_metrics_;
190
191 ALOGI(
192 "HardwareComposer: primary display attributes: width=%d height=%d "
193 "vsync_period_ns=%d DPI=%dx%d",
194 native_display_metrics_.width, native_display_metrics_.height,
195 native_display_metrics_.vsync_period_ns, native_display_metrics_.dpi.x,
196 native_display_metrics_.dpi.y);
197
198 // Always turn off vsync when we start.
199 EnableVsync(false);
200
201 constexpr int format = HAL_PIXEL_FORMAT_RGBA_8888;
202 constexpr int usage =
203 GRALLOC_USAGE_HW_FB | GRALLOC_USAGE_HW_COMPOSER | GRALLOC_USAGE_HW_RENDER;
204
205 framebuffer_target_ = std::make_shared<IonBuffer>(
206 native_display_metrics_.width, native_display_metrics_.height, format,
207 usage);
208
209 // Associate each Layer instance with a hardware composer layer.
210 for (auto layer : layers_) {
211 layer->Initialize(hwc2_hidl_.get(), &native_display_metrics_);
212 }
213
214 // Open the backlight brightness control sysfs node.
215 backlight_brightness_fd_ = LocalHandle(kBacklightBrightnessSysFile, O_RDWR);
216 ALOGW_IF(!backlight_brightness_fd_,
217 "HardwareComposer: Failed to open backlight brightness control: %s",
218 strerror(errno));
219
220 // Open the vsync event node for the primary display.
221 // TODO(eieio): Move this into a platform-specific class.
222 primary_display_vsync_event_fd_ =
223 LocalHandle(kPrimaryDisplayVSyncEventFile, O_RDONLY);
224 ALOGE_IF(!primary_display_vsync_event_fd_,
225 "HardwareComposer: Failed to open vsync event node for primary "
226 "display: %s",
227 strerror(errno));
228
229 // Open the wait pingpong status node for the primary display.
230 // TODO(eieio): Move this into a platform-specific class.
231 primary_display_wait_pp_fd_ =
232 LocalHandle(kPrimaryDisplayWaitPPEventFile, O_RDONLY);
233 ALOGE_IF(
234 !primary_display_wait_pp_fd_,
235 "HardwareComposer: Failed to open wait_pp node for primary display: %s",
236 strerror(errno));
237
238 // Create a timerfd based on CLOCK_MONOTINIC.
239 vsync_sleep_timer_fd_.Reset(timerfd_create(CLOCK_MONOTONIC, 0));
240 LOG_ALWAYS_FATAL_IF(
241 !vsync_sleep_timer_fd_,
242 "HardwareComposer: Failed to create vsync sleep timerfd: %s",
243 strerror(errno));
244
245 // Connect to pose service.
246 pose_client_ = dvrPoseCreate();
247 ALOGE_IF(!pose_client_, "HardwareComposer: Failed to create pose client");
248
249 // Variables used to control the post thread state
250 pause_post_thread_ = false;
251 terminate_post_thread_event_fd_.Reset(eventfd(0, EFD_CLOEXEC | EFD_NONBLOCK));
252
253 LOG_ALWAYS_FATAL_IF(
254 !terminate_post_thread_event_fd_,
255 "HardwareComposer: Failed to create terminate PostThread event fd : %s",
256 strerror(errno));
257
258 // If get_id() is the default thread::id object, it has not been created yet
259 if (post_thread_.get_id() == std::thread::id()) {
260 post_thread_ = std::thread(&HardwareComposer::PostThread, this);
261 } else {
262 UpdateDisplayState();
263 thread_pause_semaphore_.notify_one();
264 }
265
266 return true;
267}
268
269bool HardwareComposer::Suspend() {
270 // Wait for any pending layer operations to finish
271 std::unique_lock<std::mutex> layer_lock(layer_mutex_);
272
273 if (IsSuspended()) {
274 ALOGE("HardwareComposer::Suspend: HardwareComposer is already suspended.");
275 return false;
276 }
277
278 PausePostThread();
279
280 EnableVsync(false);
281 SetPowerMode(HWC_DISPLAY_PRIMARY, HWC2_POWER_MODE_OFF);
282
283 backlight_brightness_fd_.Close();
284 primary_display_vsync_event_fd_.Close();
285 primary_display_wait_pp_fd_.Close();
286 vsync_sleep_timer_fd_.Close();
287 retire_fence_fds_.clear();
288 gpu_layer_ = nullptr;
289
290 // We have to destroy the layers before we close the hwc device
291 for (size_t i = 0; i < kMaxHardwareLayers; ++i) {
292 layers_[i]->Reset();
293 }
294
295 active_layer_count_ = 0;
296
297 framebuffer_target_.reset();
298
299 //hwc2_hidl_.reset();
300
301 if (pose_client_)
302 dvrPoseDestroy(pose_client_);
303
304 return true;
305}
306
307void HardwareComposer::PausePostThread() {
308 pause_post_thread_ = true;
309
310 int error = eventfd_write(terminate_post_thread_event_fd_.Get(), 1);
311 ALOGE_IF(error,
312 "HardwareComposer::PausePostThread: could not write post "
313 "thread termination event fd : %d",
314 error);
315
316 std::unique_lock<std::mutex> wait_for_thread(thread_pause_mutex_);
317 terminate_post_thread_event_fd_.Close();
318}
319
320DisplayMetrics HardwareComposer::GetHmdDisplayMetrics() const {
321 vec2i screen_size(display_metrics_.width, display_metrics_.height);
322 DisplayOrientation orientation =
323 (display_metrics_.width > display_metrics_.height
324 ? DisplayOrientation::kLandscape
325 : DisplayOrientation::kPortrait);
326 float dpi_x = static_cast<float>(display_metrics_.dpi.x) / 1000.0f;
327 float dpi_y = static_cast<float>(display_metrics_.dpi.y) / 1000.0f;
328 float meters_per_pixel_x = kMetersPerInch / dpi_x;
329 float meters_per_pixel_y = kMetersPerInch / dpi_y;
330 vec2 meters_per_pixel(meters_per_pixel_x, meters_per_pixel_y);
331 double frame_duration_s =
332 static_cast<double>(display_metrics_.vsync_period_ns) / 1000000000.0;
333 // TODO(hendrikw): Hard coding to 3mm. The Pixel is actually 4mm, but it
334 // seems that their tray to lens distance is wrong too, which
335 // offsets this, at least for the pixel.
336 float border_size = 0.003f;
337 return DisplayMetrics(screen_size, meters_per_pixel, border_size,
338 static_cast<float>(frame_duration_s), orientation);
339}
340
341int32_t HardwareComposer::Validate(hwc2_display_t display) {
342 uint32_t num_types;
343 uint32_t num_requests;
344 int32_t error =
345 (int32_t)hwc2_hidl_->validateDisplay(display, &num_types, &num_requests);
346
347 if (error == HWC2_ERROR_HAS_CHANGES) {
348 // TODO(skiazyk): We might need to inspect the requested changes first, but
349 // so far it seems like we shouldn't ever hit a bad state.
350 // error = hwc2_funcs_.accept_display_changes_fn_(hardware_composer_device_,
351 // display);
352 error = (int32_t)hwc2_hidl_->acceptDisplayChanges(display);
353 }
354
355 return error;
356}
357
358int32_t HardwareComposer::EnableVsync(bool enabled) {
359 return (int32_t)hwc2_hidl_->setVsyncEnabled(
360 HWC_DISPLAY_PRIMARY,
361 (Hwc2::IComposerClient::Vsync)(enabled ? HWC2_VSYNC_ENABLE
362 : HWC2_VSYNC_DISABLE));
363}
364
365int32_t HardwareComposer::Present(hwc2_display_t display) {
366 int32_t present_fence;
367 int32_t error = (int32_t)hwc2_hidl_->presentDisplay(display, &present_fence);
368
369 // According to the documentation, this fence is signaled at the time of
370 // vsync/DMA for physical displays.
371 if (error == HWC2_ERROR_NONE) {
372 ATRACE_INT("HardwareComposer: VsyncFence", present_fence);
373 retire_fence_fds_.emplace_back(present_fence);
374 } else {
375 ATRACE_INT("HardwareComposer: PresentResult", error);
376 }
377
378 return error;
379}
380
381int32_t HardwareComposer::SetPowerMode(hwc2_display_t display,
382 hwc2_power_mode_t mode) {
383 if (mode == HWC2_POWER_MODE_OFF) {
384 EnableVsync(false);
385 }
386
387 display_on_ = mode != HWC2_POWER_MODE_OFF;
388
389 return (int32_t)hwc2_hidl_->setPowerMode(
390 display, (Hwc2::IComposerClient::PowerMode)mode);
391}
392
393int32_t HardwareComposer::GetDisplayAttribute(hwc2_display_t display,
394 hwc2_config_t config,
395 hwc2_attribute_t attribute,
396 int32_t* out_value) const {
397 return (int32_t)hwc2_hidl_->getDisplayAttribute(
398 display, config, (Hwc2::IComposerClient::Attribute)attribute, out_value);
399}
400
401int32_t HardwareComposer::GetDisplayMetrics(
402 hwc2_display_t display, hwc2_config_t config,
403 HWCDisplayMetrics* out_metrics) const {
404 int32_t ret = HWC2_ERROR_NONE;
405
406 ret = GetDisplayAttribute(display, config, HWC2_ATTRIBUTE_WIDTH,
407 &out_metrics->width);
408 if (ret != HWC2_ERROR_NONE) {
409 ALOGE("HardwareComposer: Failed to get display width");
410 return ret;
411 }
412
413 ret = GetDisplayAttribute(display, config, HWC2_ATTRIBUTE_HEIGHT,
414 &out_metrics->height);
415 if (ret != HWC2_ERROR_NONE) {
416 ALOGE("HardwareComposer: Failed to get display height");
417 return ret;
418 }
419
420 ret = GetDisplayAttribute(display, config, HWC2_ATTRIBUTE_VSYNC_PERIOD,
421 &out_metrics->vsync_period_ns);
422 if (ret != HWC2_ERROR_NONE) {
423 ALOGE("HardwareComposer: Failed to get display height");
424 return ret;
425 }
426
427 ret = GetDisplayAttribute(display, config, HWC2_ATTRIBUTE_DPI_X,
428 &out_metrics->dpi.x);
429 if (ret != HWC2_ERROR_NONE) {
430 ALOGE("HardwareComposer: Failed to get display DPI X");
431 return ret;
432 }
433
434 ret = GetDisplayAttribute(display, config, HWC2_ATTRIBUTE_DPI_Y,
435 &out_metrics->dpi.y);
436 if (ret != HWC2_ERROR_NONE) {
437 ALOGE("HardwareComposer: Failed to get display DPI Y");
438 return ret;
439 }
440
441 return HWC2_ERROR_NONE;
442}
443
444void HardwareComposer::Dump(char* buffer, uint32_t* out_size) {
445 std::string debug_str = hwc2_hidl_->dumpDebugInfo();
446 ALOGI("%s", debug_str.c_str());
447
448 if (buffer == nullptr) {
449 *out_size = debug_str.size();
450 } else {
451 std::copy(debug_str.begin(), debug_str.begin() + *out_size, buffer);
452 }
453}
454
455// TODO(skiazyk): Figure out what to do with `is_geometry_changed`. There does
456// not seem to be any equivalent in the HWC2 API, but that doesn't mean its not
457// there.
458void HardwareComposer::PostLayers(bool /*is_geometry_changed*/) {
459 ATRACE_NAME("HardwareComposer::PostLayers");
460
461 // Setup the hardware composer layers with current buffers.
462 for (size_t i = 0; i < active_layer_count_; i++) {
463 layers_[i]->Prepare();
464 }
465
466 // Now that we have taken in a frame from the application, we have a chance
467 // to drop the frame before passing the frame along to HWC.
468 // If the display driver has become backed up, we detect it here and then
469 // react by skipping this frame to catch up latency.
470 while (!retire_fence_fds_.empty() &&
471 (!retire_fence_fds_.front() ||
472 sync_wait(retire_fence_fds_.front().Get(), 0) == 0)) {
473 // There are only 2 fences in here, no performance problem to shift the
474 // array of ints.
475 retire_fence_fds_.erase(retire_fence_fds_.begin());
476 }
477
478 const bool is_frame_pending = IsFramePendingInDriver();
479 const bool is_fence_pending =
480 retire_fence_fds_.size() > kAllowedPendingFenceCount;
481
482 if (is_fence_pending || is_frame_pending) {
483 ATRACE_INT("frame_skip_count", ++frame_skip_count_);
484
485 ALOGW_IF(is_frame_pending, "Warning: frame already queued, dropping frame");
486 ALOGW_IF(is_fence_pending,
487 "Warning: dropping a frame to catch up with HWC (pending = %zd)",
488 retire_fence_fds_.size());
489
490 for (size_t i = 0; i < active_layer_count_; i++) {
491 layers_[i]->Drop();
492 }
493 return;
494 } else {
495 // Make the transition more obvious in systrace when the frame skip happens
496 // above.
497 ATRACE_INT("frame_skip_count", 0);
498 }
499
500#if TRACE
501 for (size_t i = 0; i < active_layer_count_; i++)
502 ALOGI("HardwareComposer::PostLayers: dl[%zu] ctype=0x%08x", i,
503 layers_[i]->GetCompositionType());
504#endif
505
506 int32_t ret = HWC2_ERROR_NONE;
507
508 std::vector<Hwc2::IComposerClient::Rect> full_region(1);
509 full_region[0].left = 0;
510 full_region[0].top = 0;
511 full_region[0].right = framebuffer_target_->width();
512 full_region[0].bottom = framebuffer_target_->height();
513
514 ALOGE_IF(ret, "Error setting client target : %d", ret);
515
516 ret = Validate(HWC_DISPLAY_PRIMARY);
517 if (ret) {
518 ALOGE("HardwareComposer::Validate failed; ret=%d", ret);
519 return;
520 }
521
522 ret = Present(HWC_DISPLAY_PRIMARY);
523 if (ret) {
524 ALOGE("HardwareComposer::Present failed; ret=%d", ret);
525 return;
526 }
527
528 std::vector<Hwc2::Layer> out_layers;
529 std::vector<int> out_fences;
530 ret = (int32_t)hwc2_hidl_->getReleaseFences(HWC_DISPLAY_PRIMARY, &out_layers,
531 &out_fences);
532 uint32_t num_elements = out_layers.size();
533
534 ALOGE_IF(ret, "HardwareComposer: GetReleaseFences failed; ret=%d", ret);
535
536 // Perform post-frame bookkeeping. Unused layers are a no-op.
537 for (size_t i = 0; i < num_elements; ++i) {
538 for (size_t j = 0; j < active_layer_count_; ++j) {
539 if (layers_[j]->GetLayerHandle() == out_layers[i]) {
540 layers_[j]->Finish(out_fences[i]);
541 }
542 }
543 }
544}
545
546// TODO(skiazyk): This is a work-around for the fact that we currently do not
547// handle the case when new surfaces are introduced when displayd is not
548// in an active state. A proper-solution will require re-structuring
549// displayd a little, but hopefully this is sufficient for now.
550// For example, could this be handled in |UpdateLayerSettings| instead?
551void HardwareComposer::UpdateDisplayState() {
552 const bool has_display_surfaces = display_surfaces_.size() > 0;
553
554 if (has_display_surfaces) {
555 int32_t ret = SetPowerMode(HWC_DISPLAY_PRIMARY, HWC2_POWER_MODE_ON);
556
557 ALOGE_IF(ret, "HardwareComposer: Could not set power mode; ret=%d", ret);
558
559 EnableVsync(true);
560 }
561 // TODO(skiazyk): We need to do something about accessing this directly,
562 // supposedly there is a backlight service on the way.
563 SetBacklightBrightness(255);
564
565 if (!display_on_ && has_display_surfaces) {
566 const int error = ReadVSyncTimestamp(&last_vsync_timestamp_);
567 ALOGE_IF(error < 0,
568 "HardwareComposer::SetDisplaySurfaces: Failed to read vsync "
569 "timestamp: %s",
570 strerror(-error));
571 }
572
573 // Trigger target-specific performance mode change.
574 property_set(kDvrPerformanceProperty, display_on_ ? "performance" : "idle");
575}
576
577int HardwareComposer::SetDisplaySurfaces(
578 std::vector<std::shared_ptr<DisplaySurface>> surfaces) {
579 std::lock_guard<std::mutex> autolock(layer_mutex_);
580
581 ALOGI("HardwareComposer::SetDisplaySurfaces: surface count=%zd",
582 surfaces.size());
583
584 // Figure out whether we need to update hardware layers. If this surface
585 // change does not add or remove hardware layers we can avoid display hiccups
586 // by gracefully updating only the GPU compositor layers.
587 // hardware_layers_need_update_ is reset to false by the Post thread.
588 int old_gpu_layer_count = 0;
589 int new_gpu_layer_count = 0;
590 // Look for new hardware layers and count new GPU layers.
591 for (const auto& surface : surfaces) {
592 if (!(surface->flags() &
593 DVR_DISPLAY_SURFACE_FLAGS_DISABLE_SYSTEM_DISTORTION))
594 ++new_gpu_layer_count;
595 else if (std::find(display_surfaces_.begin(), display_surfaces_.end(),
596 surface) == display_surfaces_.end())
597 // This is a new hardware layer, we need to update.
598 hardware_layers_need_update_ = true;
599 }
600 // Look for deleted hardware layers or compositor layers.
601 for (const auto& surface : display_surfaces_) {
602 if (!(surface->flags() &
603 DVR_DISPLAY_SURFACE_FLAGS_DISABLE_SYSTEM_DISTORTION))
604 ++old_gpu_layer_count;
605 else if (std::find(surfaces.begin(), surfaces.end(), surface) ==
606 surfaces.end())
607 // This is a deleted hardware layer, we need to update.
608 hardware_layers_need_update_ = true;
609 }
610 // Check for compositor hardware layer transition.
611 if ((!old_gpu_layer_count && new_gpu_layer_count) ||
612 (old_gpu_layer_count && !new_gpu_layer_count))
613 hardware_layers_need_update_ = true;
614
615 display_surfaces_ = std::move(surfaces);
616 display_surfaces_updated_ = true;
617
618 // Set the chosen layer order for all surfaces.
619 for (size_t i = 0; i < display_surfaces_.size(); ++i) {
620 display_surfaces_[i]->SetLayerOrder(static_cast<int>(i));
621 }
622
623 // TODO(skiazyk): fix this so that it is handled seamlessly with dormant/non-
624 // dormant state.
625 if (!IsSuspended()) {
626 UpdateDisplayState();
627 }
628
629 return 0;
630}
631
632// Reads the value of the display driver wait_pingpong state. Returns 0 or 1
633// (the value of the state) on success or a negative error otherwise.
634// TODO(eieio): This is pretty driver specific, this should be moved to a
635// separate class eventually.
636int HardwareComposer::ReadWaitPPState() {
637 // Gracefully handle when the kernel does not support this feature.
638 if (!primary_display_wait_pp_fd_)
639 return 0;
640
641 const int wait_pp_fd = primary_display_wait_pp_fd_.Get();
642 int ret, error;
643
644 ret = lseek(wait_pp_fd, 0, SEEK_SET);
645 if (ret < 0) {
646 error = errno;
647 ALOGE("HardwareComposer::ReadWaitPPState: Failed to seek wait_pp fd: %s",
648 strerror(error));
649 return -error;
650 }
651
652 char data = -1;
653 ret = read(wait_pp_fd, &data, sizeof(data));
654 if (ret < 0) {
655 error = errno;
656 ALOGE("HardwareComposer::ReadWaitPPState: Failed to read wait_pp state: %s",
657 strerror(error));
658 return -error;
659 }
660
661 switch (data) {
662 case '0':
663 return 0;
664 case '1':
665 return 1;
666 default:
667 ALOGE(
668 "HardwareComposer::ReadWaitPPState: Unexpected value for wait_pp: %d",
669 data);
670 return -EINVAL;
671 }
672}
673
674// Reads the timestamp of the last vsync from the display driver.
675// TODO(eieio): This is pretty driver specific, this should be moved to a
676// separate class eventually.
677int HardwareComposer::ReadVSyncTimestamp(int64_t* timestamp) {
678 const int event_fd = primary_display_vsync_event_fd_.Get();
679 int ret, error;
680
681 // The driver returns data in the form "VSYNC=<timestamp ns>".
682 std::array<char, 32> data;
683 data.fill('\0');
684
685 // Seek back to the beginning of the event file.
686 ret = lseek(event_fd, 0, SEEK_SET);
687 if (ret < 0) {
688 error = errno;
689 ALOGE(
690 "HardwareComposer::ReadVSyncTimestamp: Failed to seek vsync event fd: "
691 "%s",
692 strerror(error));
693 return -error;
694 }
695
696 // Read the vsync event timestamp.
697 ret = read(event_fd, data.data(), data.size());
698 if (ret < 0) {
699 error = errno;
700 ALOGE_IF(
701 error != EAGAIN,
702 "HardwareComposer::ReadVSyncTimestamp: Error while reading timestamp: "
703 "%s",
704 strerror(error));
705 return -error;
706 }
707
708 ret = sscanf(data.data(), "VSYNC=%" PRIu64,
709 reinterpret_cast<uint64_t*>(timestamp));
710 if (ret < 0) {
711 error = errno;
712 ALOGE(
713 "HardwareComposer::ReadVSyncTimestamp: Error while parsing timestamp: "
714 "%s",
715 strerror(error));
716 return -error;
717 }
718
719 return 0;
720}
721
722// Blocks until the next vsync event is signaled by the display driver.
723// TODO(eieio): This is pretty driver specific, this should be moved to a
724// separate class eventually.
725int HardwareComposer::BlockUntilVSync() {
726 const int event_fd = primary_display_vsync_event_fd_.Get();
727 pollfd pfd[2] = {
728 {
729 .fd = event_fd, .events = POLLPRI, .revents = 0,
730 },
731 // This extra event fd is to ensure that we can break out of this loop to
732 // pause the thread even when vsync is disabled, and thus no events on the
733 // vsync fd are being generated.
734 {
735 .fd = terminate_post_thread_event_fd_.Get(),
736 .events = POLLPRI | POLLIN,
737 .revents = 0,
738 },
739 };
740 int ret, error;
741 do {
742 ret = poll(pfd, 2, -1);
743 error = errno;
744 ALOGW_IF(ret < 0,
745 "HardwareComposer::BlockUntilVSync: Error while waiting for vsync "
746 "event: %s (%d)",
747 strerror(error), error);
748 } while (ret < 0 && error == EINTR);
749
750 return ret < 0 ? -error : 0;
751}
752
753// Waits for the next vsync and returns the timestamp of the vsync event. If
754// vsync already passed since the last call, returns the latest vsync timestamp
755// instead of blocking. This method updates the last_vsync_timeout_ in the
756// process.
757//
758// TODO(eieio): This is pretty driver specific, this should be moved to a
759// separate class eventually.
760int HardwareComposer::WaitForVSync(int64_t* timestamp) {
761 int error;
762
763 // Get the current timestamp and decide what to do.
764 while (true) {
765 int64_t current_vsync_timestamp;
766 error = ReadVSyncTimestamp(&current_vsync_timestamp);
767 if (error < 0 && error != -EAGAIN)
768 return error;
769
770 if (error == -EAGAIN) {
771 // Vsync was turned off, wait for the next vsync event.
772 error = BlockUntilVSync();
773 if (error < 0)
774 return error;
775
776 // If a request to pause the post thread was given, exit immediately
777 if (IsSuspended()) {
778 return 0;
779 }
780
781 // Try again to get the timestamp for this new vsync interval.
782 continue;
783 }
784
785 // Check that we advanced to a later vsync interval.
786 if (TimestampGT(current_vsync_timestamp, last_vsync_timestamp_)) {
787 *timestamp = last_vsync_timestamp_ = current_vsync_timestamp;
788 return 0;
789 }
790
791 // See how close we are to the next expected vsync. If we're within 1ms,
792 // sleep for 1ms and try again.
793 const int64_t ns_per_frame = display_metrics_.vsync_period_ns;
794 const int64_t threshold_ns = 1000000;
795
796 const int64_t next_vsync_est = last_vsync_timestamp_ + ns_per_frame;
797 const int64_t distance_to_vsync_est = next_vsync_est - GetSystemClockNs();
798
799 if (distance_to_vsync_est > threshold_ns) {
800 // Wait for vsync event notification.
801 error = BlockUntilVSync();
802 if (error < 0)
803 return error;
804
805 // Again, exit immediately if the thread was requested to pause
806 if (IsSuspended()) {
807 return 0;
808 }
809 } else {
810 // Sleep for a short time before retrying.
811 std::this_thread::sleep_for(std::chrono::milliseconds(1));
812 }
813 }
814}
815
816int HardwareComposer::SleepUntil(int64_t wakeup_timestamp) {
817 const int timer_fd = vsync_sleep_timer_fd_.Get();
818 const itimerspec wakeup_itimerspec = {
819 .it_interval = {.tv_sec = 0, .tv_nsec = 0},
820 .it_value = NsToTimespec(wakeup_timestamp),
821 };
822 int ret =
823 timerfd_settime(timer_fd, TFD_TIMER_ABSTIME, &wakeup_itimerspec, nullptr);
824 int error = errno;
825 if (ret < 0) {
826 ALOGE("HardwareComposer::SleepUntil: Failed to set timerfd: %s",
827 strerror(error));
828 return -error;
829 }
830
831 // Wait for the timer by reading the expiration count.
832 uint64_t expiration_count;
833 ret = read(timer_fd, &expiration_count, sizeof(expiration_count));
834 if (ret < 0) {
835 ALOGE("HardwareComposer::SleepUntil: Failed to wait for timerfd: %s",
836 strerror(error));
837 return -error;
838 }
839
840 return 0;
841}
842
843void HardwareComposer::PostThread() {
844 // NOLINTNEXTLINE(runtime/int)
845 prctl(PR_SET_NAME, reinterpret_cast<unsigned long>("PostThread"), 0, 0, 0);
846
847 std::unique_lock<std::mutex> thread_lock(thread_pause_mutex_);
848
849 // Set the scheduler to SCHED_FIFO with high priority.
850 int error = dvrSetSchedulerClass(0, "graphics:high");
851 LOG_ALWAYS_FATAL_IF(
852 error < 0,
853 "HardwareComposer::PostThread: Failed to set scheduler class: %s",
854 strerror(-error));
855 error = dvrSetCpuPartition(0, "/system/performance");
856 LOG_ALWAYS_FATAL_IF(
857 error < 0,
858 "HardwareComposer::PostThread: Failed to set cpu partition: %s",
859 strerror(-error));
860
861 // Force the layers to be setup at least once.
862 display_surfaces_updated_ = true;
863
864 // Initialize the GPU compositor.
865 LOG_ALWAYS_FATAL_IF(!compositor_.Initialize(GetHmdDisplayMetrics()),
866 "Failed to initialize the compositor");
867
868 const int64_t ns_per_frame = display_metrics_.vsync_period_ns;
869 const int64_t photon_offset_ns = GetPosePredictionTimeOffset(ns_per_frame);
870
871 // TODO(jbates) Query vblank time from device, when such an API is available.
872 // This value (6.3%) was measured on A00 in low persistence mode.
873 int64_t vblank_ns = ns_per_frame * 63 / 1000;
874 int64_t right_eye_photon_offset_ns = (ns_per_frame - vblank_ns) / 2;
875
876 // Check property for overriding right eye offset value.
877 right_eye_photon_offset_ns =
878 property_get_int64(kRightEyeOffsetProperty, right_eye_photon_offset_ns);
879
880 // The list of surfaces the compositor should attempt to render. This is set
881 // at the start of each frame.
882 std::vector<std::shared_ptr<DisplaySurface>> compositor_surfaces;
883 compositor_surfaces.reserve(2);
884
885 // Our history of frame times. This is used to get a better estimate of how
886 // long the next frame will take, to set a schedule for EDS.
887 FrameTimeHistory frame_time_history;
888
889 // The backlog is used to allow us to start rendering the next frame before
890 // the previous frame has finished, and still get an accurate measurement of
891 // frame duration.
892 std::vector<FrameTimeMeasurementRecord> frame_time_backlog;
893 constexpr int kFrameTimeBacklogMax = 2;
894 frame_time_backlog.reserve(kFrameTimeBacklogMax);
895
896 // Storage for retrieving fence info.
897 FenceInfoBuffer fence_info_buffer;
898
899 while (1) {
900 ATRACE_NAME("HardwareComposer::PostThread");
901
902 while (IsSuspended()) {
903 ALOGI("HardwareComposer::PostThread: Post thread pause requested.");
904 thread_pause_semaphore_.wait(thread_lock);
905 // The layers will need to be updated since they were deleted previously
906 display_surfaces_updated_ = true;
907 hardware_layers_need_update_ = true;
908 }
909
910 int64_t vsync_timestamp = 0;
911 {
912 std::array<char, 128> buf;
913 snprintf(buf.data(), buf.size(), "wait_vsync|vsync=%d|",
914 vsync_count_ + 1);
915 ATRACE_NAME(buf.data());
916
917 error = WaitForVSync(&vsync_timestamp);
918 ALOGE_IF(
919 error < 0,
920 "HardwareComposer::PostThread: Failed to wait for vsync event: %s",
921 strerror(-error));
922
923 // Don't bother processing this frame if a pause was requested
924 if (IsSuspended()) {
925 continue;
926 }
927 }
928
929 ++vsync_count_;
930
931 static double last_print_time = -1;
932 double current_time = GetSystemClockSec();
933 if (last_print_time < 0 || current_time - last_print_time > 3) {
934 last_print_time = current_time;
935 }
936
937 if (pose_client_) {
938 // Signal the pose service with vsync info.
939 // Display timestamp is in the middle of scanout.
940 privateDvrPoseNotifyVsync(pose_client_, vsync_count_,
941 vsync_timestamp + photon_offset_ns,
942 ns_per_frame, right_eye_photon_offset_ns);
943 }
944
945 bool layer_config_changed = UpdateLayerConfig(&compositor_surfaces);
946
947 if (layer_config_changed) {
948 frame_time_history.ResetWithSeed(
949 GuessFrameTime(compositor_surfaces.size()));
950 frame_time_backlog.clear();
951 } else {
952 UpdateFrameTimeHistory(&frame_time_backlog, kFrameTimeBacklogMax,
953 &fence_info_buffer, &frame_time_history);
954 }
955
956 // Get our current best estimate at how long the next frame will take to
957 // render, based on how long previous frames took to render. Use this
958 // estimate to decide when to wake up for EDS.
959 int64_t frame_time_estimate =
960 frame_time_history.GetSampleCount() == 0
961 ? GuessFrameTime(compositor_surfaces.size())
962 : frame_time_history.GetAverage();
963 frame_time_estimate = std::max(frame_time_estimate, kFrameTimeEstimateMin);
964 DebugHudData::data.hwc_latency = frame_time_estimate;
965
966 // Signal all of the vsync clients. Because absolute time is used for the
967 // wakeup time below, this can take a little time if necessary.
968 if (vsync_callback_)
969 vsync_callback_(HWC_DISPLAY_PRIMARY, vsync_timestamp, frame_time_estimate,
970 vsync_count_);
971
972 {
973 // Sleep until async EDS wakeup time.
974 ATRACE_NAME("sleep");
975
976 int64_t display_time_est = vsync_timestamp + ns_per_frame;
977 int64_t now = GetSystemClockNs();
978 int64_t frame_finish_time_est = now + frame_time_estimate;
979 int64_t sleep_time_ns = display_time_est - now - frame_time_estimate;
980
981 ATRACE_INT64("sleep_time_ns", sleep_time_ns);
982 if (frame_finish_time_est - display_time_est >= kFrameSkipThresholdNs) {
983 ATRACE_INT("frame_skip_count", ++frame_skip_count_);
984 ALOGE(
985 "HardwareComposer::PostThread: Missed frame schedule, drop "
986 "frame. Expected frame miss: %.1fms",
987 static_cast<double>(frame_finish_time_est - display_time_est) /
988 1000000);
989
990 // There are several reasons we might skip a frame, but one possibility
991 // is we mispredicted the frame time. Clear out the frame time history.
992 frame_time_history.ResetWithSeed(
993 GuessFrameTime(compositor_surfaces.size()));
994 frame_time_backlog.clear();
995 DebugHudData::data.hwc_frame_stats.SkipFrame();
996
997 continue;
998 } else {
999 // Make the transition more obvious in systrace when the frame skip
1000 // happens above.
1001 ATRACE_INT("frame_skip_count", 0);
1002 }
1003
1004 if (sleep_time_ns > 0) {
1005 error = SleepUntil(display_time_est - frame_time_estimate);
1006 ALOGE_IF(error < 0, "HardwareComposer::PostThread: Failed to sleep: %s",
1007 strerror(-error));
1008 }
1009 }
1010
1011 DebugHudData::data.hwc_frame_stats.AddFrame();
1012
1013 int64_t frame_start_time = GetSystemClockNs();
1014
1015 // Setup the output buffer for the compositor. This needs to happen before
1016 // you draw with the compositor.
1017 if (gpu_layer_ != nullptr) {
1018 gpu_layer_->UpdateDirectBuffer(compositor_.GetBuffer());
1019 }
1020
1021 // Call PostLayers now before performing the GL code for the compositor to
1022 // avoid missing the deadline that can cause the lower-level hwc to get
1023 // permanently backed up.
1024 PostLayers(layer_config_changed);
1025
1026 PostCompositorBuffers(compositor_surfaces);
1027
1028 if (gpu_layer_ != nullptr) {
1029 // Note, with scanline racing, this draw is timed along with the post
1030 // layers to finish just in time.
1031 LocalHandle frame_fence_fd;
1032 compositor_.DrawFrame(vsync_count_ + 1, &frame_fence_fd);
1033 if (frame_fence_fd) {
1034 LOG_ALWAYS_FATAL_IF(frame_time_backlog.size() >= kFrameTimeBacklogMax,
1035 "Frame time backlog exceeds capacity");
1036 frame_time_backlog.push_back(
1037 {frame_start_time, std::move(frame_fence_fd)});
1038 }
1039 } else if (!layer_config_changed) {
1040 frame_time_history.AddSample(GetSystemClockNs() - frame_start_time);
1041 }
1042
1043 HandlePendingScreenshots();
1044 }
1045
1046 // TODO(skiazyk): Currently the compositor is not fully releasing its EGL
1047 // context, which seems to prevent the thread from exiting properly.
1048 // This shouldn't be too hard to address, I just don't have time right now.
1049 compositor_.Shutdown();
1050}
1051
1052bool HardwareComposer::UpdateLayerConfig(
1053 std::vector<std::shared_ptr<DisplaySurface>>* compositor_surfaces) {
1054 std::lock_guard<std::mutex> autolock(layer_mutex_);
1055
1056 if (!display_surfaces_updated_)
1057 return false;
1058
1059 display_surfaces_updated_ = false;
1060 DebugHudData::data.ResetLayers();
1061
1062 // Update compositor layers.
1063 {
1064 ATRACE_NAME("UpdateLayerConfig_GpuLayers");
1065 compositor_.UpdateSurfaces(display_surfaces_);
1066 compositor_surfaces->clear();
1067 for (size_t i = 0; i < display_surfaces_.size(); ++i) {
1068 const auto& surface = display_surfaces_[i];
1069 if (!(surface->flags() &
1070 DVR_DISPLAY_SURFACE_FLAGS_DISABLE_SYSTEM_DISTORTION)) {
1071 compositor_surfaces->push_back(surface);
1072 }
1073 }
1074 }
1075
1076 if (!hardware_layers_need_update_)
1077 return true;
1078
1079 // Update hardware layers.
1080
1081 ATRACE_NAME("UpdateLayerConfig_HwLayers");
1082 hardware_layers_need_update_ = false;
1083
1084 // Update the display layers in a non-destructive fashion.
1085
1086 // Create a map from surface id to hardware layer
1087 std::map<int, Layer*> display_surface_layers;
1088
1089 for (size_t i = 0; i < active_layer_count_; ++i) {
1090 auto layer = layers_[i];
1091 int surface_id = layer->GetSurfaceId();
1092
1093 auto found =
1094 std::find_if(display_surfaces_.begin(), display_surfaces_.end(),
1095 [surface_id](const auto& surface) {
1096 return surface->surface_id() == surface_id;
1097 });
1098
1099 if (found != display_surfaces_.end()) {
1100 display_surface_layers[surface_id] = layer;
1101 }
1102 }
1103
1104 bool has_gpu_layer = std::any_of(
1105 display_surfaces_.begin(), display_surfaces_.end(),
1106 [](const auto& surface) {
1107 return !(surface->flags() &
1108 DVR_DISPLAY_SURFACE_FLAGS_DISABLE_SYSTEM_DISTORTION);
1109 });
1110
1111 if (!has_gpu_layer) {
1112 gpu_layer_ = nullptr;
1113 }
1114
1115 auto is_layer_active = [&display_surface_layers, has_gpu_layer](auto layer) {
1116 int surface_id = layer->GetSurfaceId();
1117 if (surface_id >= 0) {
1118 return display_surface_layers.count(surface_id) > 0;
1119 } else {
1120 return has_gpu_layer;
1121 }
1122 };
1123
1124 // Compress the in-use layers to the top of the list
1125 auto part = std::partition(
1126 layers_.begin(), layers_.begin() + active_layer_count_, is_layer_active);
1127
1128 size_t new_active_layer_count = part - layers_.begin();
1129
1130 // Clear any unused layers
1131 for (size_t i = new_active_layer_count; i < active_layer_count_; ++i) {
1132 layers_[i]->Reset();
1133 }
1134
1135 active_layer_count_ = new_active_layer_count;
1136
1137 bool gpu_layer_applied = false;
1138
1139 // Create/update all of the hardware layers
1140 for (size_t i = 0; i < display_surfaces_.size(); ++i) {
1141 const auto& surface = display_surfaces_[i];
1142 bool is_hw_surface =
1143 surface->flags() & DVR_DISPLAY_SURFACE_FLAGS_DISABLE_SYSTEM_DISTORTION;
1144 hwc2_blend_mode_t blending =
1145 i == 0 ? HWC2_BLEND_MODE_NONE : HWC2_BLEND_MODE_COVERAGE;
1146
1147 DebugHudData::data.SetLayerInfo(
1148 i, surface->width(), surface->height(),
1149 !!(surface->flags() & DVR_DISPLAY_SURFACE_FLAGS_GEOMETRY_SEPARATE_2));
1150
1151 if (!is_hw_surface && gpu_layer_applied) {
1152 continue;
1153 }
1154
1155 Layer* target_layer;
1156 bool existing_layer = false;
1157
1158 if (is_hw_surface) {
1159 auto it = display_surface_layers.find(surface->surface_id());
1160
1161 if (it != display_surface_layers.end()) {
1162 target_layer = it->second;
1163 existing_layer = true;
1164 }
1165 } else if (gpu_layer_ != nullptr) {
1166 target_layer = gpu_layer_;
1167 existing_layer = true;
1168 }
1169
1170 if (!existing_layer) {
1171 if (active_layer_count_ >= kMaxHardwareLayers) {
1172 ALOGI("HardwareComposer: More than %d hardware layers requested.",
1173 kMaxHardwareLayers);
1174 break;
1175 } else {
1176 target_layer = layers_[active_layer_count_];
1177 ++active_layer_count_;
1178 }
1179
1180 ALOGD_IF(TRACE,
1181 "HardwareComposer::UpdateLayerConfig: (new) surface_id=%d -> "
1182 "layer=%zd",
1183 surface->surface_id(), i);
1184
1185 if (is_hw_surface) {
1186 target_layer->Setup(surface, blending, display_transform_,
1187 HWC2_COMPOSITION_DEVICE, i);
1188 } else {
1189 gpu_layer_ = target_layer;
1190 target_layer->Setup(compositor_.GetBuffer(), blending,
1191 display_transform_, HWC2_COMPOSITION_DEVICE, i);
1192 }
1193 } else {
1194 ALOGD_IF(TRACE,
1195 "HardwareComposer::UpdateLayerConfig: (retained) surface_id=%d "
1196 "-> layer=%zd",
1197 surface->surface_id(), i);
1198
1199 target_layer->SetBlending(blending);
1200 target_layer->SetZOrderIndex(i);
1201 target_layer->UpdateLayerSettings();
1202 }
1203
1204 gpu_layer_applied = !is_hw_surface;
1205 }
1206
1207 ALOGD_IF(TRACE, "HardwareComposer::UpdateLayerConfig: %zd active layers",
1208 active_layer_count_);
1209
1210 return true;
1211}
1212
1213void HardwareComposer::PostCompositorBuffers(
1214 const std::vector<std::shared_ptr<DisplaySurface>>& compositor_surfaces) {
1215 ATRACE_NAME("PostCompositorBuffers");
1216 for (const auto& surface : compositor_surfaces) {
1217 compositor_.PostBuffer(surface);
1218 }
1219}
1220
1221void HardwareComposer::UpdateFrameTimeHistory(
1222 std::vector<FrameTimeMeasurementRecord>* backlog, int backlog_max,
1223 FenceInfoBuffer* fence_info_buffer, FrameTimeHistory* history) {
1224 while (!backlog->empty()) {
1225 const auto& frame_time_record = backlog->front();
1226 int64_t end_time = 0;
1227 bool frame_finished = CheckFrameFinished(frame_time_record.fence.Get(),
1228 fence_info_buffer, &end_time);
1229 if (frame_finished) {
1230 int64_t frame_duration = end_time - frame_time_record.start_time;
1231 history->AddSample(frame_duration);
1232 // Our backlog is tiny (2 elements), so erasing from the front is ok
1233 backlog->erase(backlog->begin());
1234 } else {
1235 break;
1236 }
1237 }
1238
1239 if (backlog->size() == static_cast<size_t>(backlog_max)) {
1240 // Yikes, something must've gone wrong if our oldest frame hasn't finished
1241 // yet. Give up on waiting for it.
1242 const auto& stale_frame_time_record = backlog->front();
1243 int64_t frame_duration =
1244 GetSystemClockNs() - stale_frame_time_record.start_time;
1245 backlog->erase(backlog->begin());
1246 history->AddSample(frame_duration);
1247 ALOGW("Frame didn't finish after %.1fms",
1248 static_cast<double>(frame_duration) / 1000000);
1249 }
1250}
1251
1252bool HardwareComposer::CheckFrameFinished(int frame_fence_fd,
1253 FenceInfoBuffer* fence_info_buffer,
1254 int64_t* timestamp) {
1255 int result = -1;
1256 int sync_result = sync_wait(frame_fence_fd, 0);
1257 if (sync_result == 0) {
1258 result =
1259 GetFenceSignaledTimestamp(frame_fence_fd, fence_info_buffer, timestamp);
1260 if (result < 0) {
1261 ALOGE("Failed getting signaled timestamp from fence");
1262 }
1263 } else if (errno != ETIME) {
1264 ALOGE("sync_wait on frame fence failed");
1265 }
1266 return result >= 0;
1267}
1268
1269void HardwareComposer::HandlePendingScreenshots() {
1270 // Take a screenshot of the requested layer, if available.
1271 // TODO(eieio): Look into using virtual displays to composite the layer stack
1272 // into a single output buffer that can be returned to the screenshot clients.
1273 if (active_layer_count_ > 0) {
1274 if (auto screenshot_service = ScreenshotService::GetInstance()) {
1275 if (screenshot_service->IsScreenshotRequestPending()) {
1276 ATRACE_NAME("screenshot");
1277 screenshot_service->TakeIfNeeded(layers_, compositor_);
1278 }
1279 } else {
1280 ALOGW(
1281 "HardwareComposer::HandlePendingScreenshots: Failed to get "
1282 "screenshot service!");
1283 }
1284 }
1285}
1286
1287void HardwareComposer::SetVSyncCallback(VSyncCallback callback) {
1288 vsync_callback_ = callback;
1289}
1290
1291void HardwareComposer::HwcRefresh(hwc2_callback_data_t /*data*/,
1292 hwc2_display_t /*display*/) {
1293 // TODO(eieio): implement invalidate callbacks.
1294}
1295
1296void HardwareComposer::HwcVSync(hwc2_callback_data_t /*data*/,
1297 hwc2_display_t /*display*/,
1298 int64_t /*timestamp*/) {
1299 ATRACE_NAME(__PRETTY_FUNCTION__);
1300 // Intentionally empty. HWC may require a callback to be set to enable vsync
1301 // signals. We bypass this callback thread by monitoring the vsync event
1302 // directly, but signals still need to be enabled.
1303}
1304
1305void HardwareComposer::HwcHotplug(hwc2_callback_data_t /*callbackData*/,
1306 hwc2_display_t /*display*/,
1307 hwc2_connection_t /*connected*/) {
1308 // TODO(eieio): implement display hotplug callbacks.
1309}
1310
1311void HardwareComposer::SetBacklightBrightness(int brightness) {
1312 if (backlight_brightness_fd_) {
1313 std::array<char, 32> text;
1314 const int length = snprintf(text.data(), text.size(), "%d", brightness);
1315 write(backlight_brightness_fd_.Get(), text.data(), length);
1316 }
1317}
1318
1319Layer::Layer()
1320 : hwc2_hidl_(nullptr),
1321 surface_index_(-1),
1322 hardware_composer_layer_(0),
1323 display_metrics_(nullptr),
1324 blending_(HWC2_BLEND_MODE_NONE),
1325 transform_(HWC_TRANSFORM_NONE),
1326 composition_type_(HWC2_COMPOSITION_DEVICE),
1327 surface_rect_functions_applied_(false) {}
1328
1329void Layer::Initialize(Hwc2::Composer* hwc2_hidl, HWCDisplayMetrics* metrics) {
1330 hwc2_hidl_ = hwc2_hidl;
1331 display_metrics_ = metrics;
1332}
1333
1334void Layer::Reset() {
1335 const int ret = acquired_buffer_.Release(std::move(release_fence_));
1336 ALOGE_IF(ret < 0, "Layer::Reset: failed to release buffer: %s",
1337 strerror(-ret));
1338
1339 if (hwc2_hidl_ != nullptr && hardware_composer_layer_) {
1340 hwc2_hidl_->destroyLayer(HWC_DISPLAY_PRIMARY, hardware_composer_layer_);
1341 hardware_composer_layer_ = 0;
1342 }
1343
1344 surface_index_ = static_cast<size_t>(-1);
1345 blending_ = HWC2_BLEND_MODE_NONE;
1346 transform_ = HWC_TRANSFORM_NONE;
1347 composition_type_ = HWC2_COMPOSITION_DEVICE;
1348 direct_buffer_ = nullptr;
1349 surface_ = nullptr;
1350 acquire_fence_fd_.Close();
1351 surface_rect_functions_applied_ = false;
1352}
1353
1354void Layer::Setup(const std::shared_ptr<DisplaySurface>& surface,
1355 hwc2_blend_mode_t blending, hwc_transform_t transform,
1356 hwc2_composition_t composition_type, size_t index) {
1357 Reset();
1358 surface_index_ = index;
1359 surface_ = surface;
1360 blending_ = blending;
1361 transform_ = transform;
1362 composition_type_ = composition_type;
1363 CommonLayerSetup();
1364}
1365
1366void Layer::Setup(const std::shared_ptr<IonBuffer>& buffer,
1367 hwc2_blend_mode_t blending, hwc_transform_t transform,
1368 hwc2_composition_t composition_type, size_t z_order) {
1369 Reset();
1370 surface_index_ = z_order;
1371 direct_buffer_ = buffer;
1372 blending_ = blending;
1373 transform_ = transform;
1374 composition_type_ = composition_type;
1375 CommonLayerSetup();
1376}
1377
1378void Layer::UpdateDirectBuffer(const std::shared_ptr<IonBuffer>& buffer) {
1379 direct_buffer_ = buffer;
1380}
1381
1382void Layer::SetBlending(hwc2_blend_mode_t blending) { blending_ = blending; }
1383
1384void Layer::SetZOrderIndex(int z_index) { surface_index_ = z_index; }
1385
1386IonBuffer* Layer::GetBuffer() {
1387 if (direct_buffer_)
1388 return direct_buffer_.get();
1389 else if (acquired_buffer_.IsAvailable())
1390 return acquired_buffer_.buffer()->buffer();
1391 else
1392 return nullptr;
1393}
1394
1395void Layer::UpdateLayerSettings() {
1396 if (!IsLayerSetup()) {
1397 ALOGE("HardwareComposer: Trying to update layers data on an unused layer.");
1398 return;
1399 }
1400
1401 int32_t ret = HWC2_ERROR_NONE;
1402
1403 hwc2_display_t display = HWC_DISPLAY_PRIMARY;
1404
1405 ret = (int32_t)hwc2_hidl_->setLayerCompositionType(
1406 display, hardware_composer_layer_,
1407 (Hwc2::IComposerClient::Composition)composition_type_);
1408 ALOGE_IF(ret, "HardwareComposer: Error setting layer composition type : %d",
1409 ret);
1410 // ret = (int32_t) hwc2_hidl_->setLayerTransform(display,
1411 // hardware_composer_layer_,
1412 // (Hwc2::IComposerClient::Transform)
1413 // transform_);
1414 // ALOGE_IF(ret, "HardwareComposer: Error setting layer transform : %d", ret);
1415
1416 // ret = hwc2_funcs_->set_layer_blend_mode_fn_(
1417 // hardware_composer_device_, display, hardware_composer_layer_,
1418 // blending_);
1419 ret = (int32_t)hwc2_hidl_->setLayerBlendMode(
1420 display, hardware_composer_layer_,
1421 (Hwc2::IComposerClient::BlendMode)blending_);
1422 ALOGE_IF(ret, "HardwareComposer: Error setting layer blend mode : %d", ret);
1423
1424 Hwc2::IComposerClient::Rect display_frame;
1425 display_frame.left = 0;
1426 display_frame.top = 0;
1427 display_frame.right = display_metrics_->width;
1428 display_frame.bottom = display_metrics_->height;
1429 ret = (int32_t)hwc2_hidl_->setLayerDisplayFrame(
1430 display, hardware_composer_layer_, display_frame);
1431 ALOGE_IF(ret, "HardwareComposer: Error setting layer display frame : %d",
1432 ret);
1433
1434 std::vector<Hwc2::IComposerClient::Rect> visible_region(1);
1435 visible_region[0] = display_frame;
1436 ret = (int32_t)hwc2_hidl_->setLayerVisibleRegion(
1437 display, hardware_composer_layer_, visible_region);
1438 ALOGE_IF(ret, "HardwareComposer: Error setting layer visible region : %d",
1439 ret);
1440
1441 ret = (int32_t)hwc2_hidl_->setLayerPlaneAlpha(display,
1442 hardware_composer_layer_, 1.0f);
1443 ALOGE_IF(ret, "HardwareComposer: Error setting layer plane alpha : %d", ret);
1444
1445 ret = (int32_t)hwc2_hidl_->setLayerZOrder(display, hardware_composer_layer_,
1446 surface_index_);
1447 ALOGE_IF(ret, "HardwareComposer: Error, setting z order index : %d", ret);
1448}
1449
1450void Layer::CommonLayerSetup() {
1451 int32_t ret = (int32_t)hwc2_hidl_->createLayer(HWC_DISPLAY_PRIMARY,
1452 &hardware_composer_layer_);
1453
1454 ALOGE_IF(ret,
1455 "HardwareComposer: Failed to create layer on primary display : %d",
1456 ret);
1457
1458 UpdateLayerSettings();
1459}
1460
1461void Layer::Prepare() {
1462 int right, bottom;
1463 buffer_handle_t handle;
1464
1465 if (surface_) {
1466 // Only update the acquired buffer when one is either available or this is
1467 // the first time through.
1468 if (surface_->IsBufferAvailable()) {
1469 // If we previously set this to a solid color layer to stall for time,
1470 // revert it to a device layer.
1471 if (acquired_buffer_.IsEmpty() &&
1472 composition_type_ != HWC2_COMPOSITION_DEVICE) {
1473 composition_type_ = HWC2_COMPOSITION_DEVICE;
1474 hwc2_hidl_->setLayerCompositionType(
1475 HWC_DISPLAY_PRIMARY, hardware_composer_layer_,
1476 (Hwc2::IComposerClient::Composition)HWC2_COMPOSITION_DEVICE);
1477 }
1478
1479 DebugHudData::data.AddLayerFrame(surface_index_);
1480 acquired_buffer_.Release(std::move(release_fence_));
1481 acquired_buffer_ = surface_->AcquireCurrentBuffer();
1482
1483 // Basic latency stopgap for when the application misses a frame:
1484 // If the application recovers on the 2nd or 3rd (etc) frame after
1485 // missing, this code will skip a frame to catch up by checking if
1486 // the next frame is also available.
1487 if (surface_->IsBufferAvailable()) {
1488 DebugHudData::data.SkipLayerFrame(surface_index_);
1489 ATRACE_NAME("DropToCatchUp");
1490 ATRACE_ASYNC_END("BufferPost", acquired_buffer_.buffer()->id());
1491 acquired_buffer_ = surface_->AcquireCurrentBuffer();
1492 }
1493 ATRACE_ASYNC_END("BufferPost", acquired_buffer_.buffer()->id());
1494 } else if (acquired_buffer_.IsEmpty()) {
1495 // While we are waiting for a buffer, set this to be an empty layer
1496 if (composition_type_ != HWC2_COMPOSITION_SOLID_COLOR) {
1497 composition_type_ = HWC2_COMPOSITION_SOLID_COLOR;
1498 hwc2_hidl_->setLayerCompositionType(
1499 HWC_DISPLAY_PRIMARY, hardware_composer_layer_,
1500 (Hwc2::IComposerClient::Composition)HWC2_COMPOSITION_SOLID_COLOR);
1501
1502 Hwc2::IComposerClient::Color layer_color = {
1503 0, 0, 0, 0,
1504 };
1505 hwc2_hidl_->setLayerColor(HWC_DISPLAY_PRIMARY, hardware_composer_layer_,
1506 layer_color);
1507 }
1508 return;
1509 }
1510 right = acquired_buffer_.buffer()->width();
1511 bottom = acquired_buffer_.buffer()->height();
1512 handle = acquired_buffer_.buffer()->native_handle();
1513 acquire_fence_fd_.Reset(acquired_buffer_.ClaimAcquireFence().Release());
1514 } else {
1515 right = direct_buffer_->width();
1516 bottom = direct_buffer_->height();
1517 handle = direct_buffer_->handle();
1518 acquire_fence_fd_.Close();
1519 }
1520
1521 int32_t ret = HWC2_ERROR_NONE;
1522
1523 if (composition_type_ == HWC2_COMPOSITION_DEVICE) {
1524 ret = (int32_t)hwc2_hidl_->setLayerBuffer(HWC_DISPLAY_PRIMARY,
1525 hardware_composer_layer_, handle,
1526 acquire_fence_fd_.Get());
1527
1528 ALOGE_IF(ret, "HardwareComposer: Error setting layer buffer : %d", ret);
1529 }
1530
1531 if (!surface_rect_functions_applied_) {
1532 Hwc2::IComposerClient::FRect crop_rect = {
1533 0, 0, static_cast<float>(right), static_cast<float>(bottom),
1534 };
1535 hwc2_hidl_->setLayerSourceCrop(HWC_DISPLAY_PRIMARY,
1536 hardware_composer_layer_, crop_rect);
1537
1538 ALOGE_IF(ret, "HardwareComposer: Error setting layer source crop : %d",
1539 ret);
1540
1541// TODO(skiazyk): why is this ifdef'd out. Is if a driver-specific issue where
1542// it must/cannot be called?
1543#ifdef QCOM_BSP
1544 hwc_rect_t damage_rect = {
1545 0, 0, right, bottom,
1546 };
1547 hwc_region_t damage = {
1548 1, &damage_rect,
1549 };
1550 // ret = hwc2_funcs_->set_layer_surface_damage(
1551 // hardware_composer_device_, HWC_DISPLAY_PRIMARY,
1552 // hardware_composer_layer_, damage);
1553 // uses a std::vector as the listing
1554 // hwc2_hidl_->setLayerSurfaceDamage(HWC_DISPLAY_PRIMARY,
1555 // hardware_composer_layer_, vector here);
1556
1557 ALOGE_IF(ret, "HardwareComposer: Error settings layer surface damage : %d",
1558 ret);
1559#endif
1560
1561 surface_rect_functions_applied_ = true;
1562 }
1563}
1564
1565void Layer::Finish(int release_fence_fd) {
1566 release_fence_.Reset(release_fence_fd);
1567}
1568
1569void Layer::Drop() { acquire_fence_fd_.Close(); }
1570
1571} // namespace dvr
1572} // namespace android