| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 1 | /* libs/opengles/fp.cpp | 
|  | 2 | ** | 
|  | 3 | ** Copyright 2006, The Android Open Source Project | 
|  | 4 | ** | 
|  | 5 | ** Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | 6 | ** you may not use this file except in compliance with the License. | 
|  | 7 | ** You may obtain a copy of the License at | 
|  | 8 | ** | 
|  | 9 | **     http://www.apache.org/licenses/LICENSE-2.0 | 
|  | 10 | ** | 
|  | 11 | ** Unless required by applicable law or agreed to in writing, software | 
|  | 12 | ** distributed under the License is distributed on an "AS IS" BASIS, | 
|  | 13 | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | 14 | ** See the License for the specific language governing permissions and | 
|  | 15 | ** limitations under the License. | 
|  | 16 | */ | 
|  | 17 |  | 
|  | 18 | #include "fp.h" | 
|  | 19 |  | 
|  | 20 | // ---------------------------------------------------------------------------- | 
|  | 21 |  | 
| Duane Sand | b43722c | 2013-03-27 10:53:14 -0700 | [diff] [blame] | 22 | #if !defined(__arm__) && !defined(__mips__) | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 23 | GGLfixed gglFloatToFixed(float v) { | 
|  | 24 | return GGLfixed(floorf(v * 65536.0f + 0.5f)); | 
|  | 25 | } | 
|  | 26 | #endif | 
|  | 27 |  | 
|  | 28 | // ---------------------------------------------------------------------------- | 
|  | 29 |  | 
|  | 30 | namespace android { | 
|  | 31 |  | 
|  | 32 | namespace gl { | 
|  | 33 |  | 
|  | 34 | GLfloat fixedToFloat(GLfixed x) | 
|  | 35 | { | 
|  | 36 | #if DEBUG_USE_FLOATS | 
|  | 37 | return x / 65536.0f; | 
|  | 38 | #else | 
|  | 39 | if (!x) return 0; | 
|  | 40 | const uint32_t s = x & 0x80000000; | 
|  | 41 | union { | 
|  | 42 | uint32_t i; | 
|  | 43 | float f; | 
|  | 44 | }; | 
|  | 45 | i = s ? -x : x; | 
|  | 46 | const int c = gglClz(i) - 8; | 
|  | 47 | i = (c>=0) ? (i<<c) : (i>>-c); | 
|  | 48 | const uint32_t e = 134 - c; | 
|  | 49 | i &= ~0x800000; | 
|  | 50 | i |= e<<23; | 
|  | 51 | i |= s; | 
|  | 52 | return f; | 
|  | 53 | #endif | 
|  | 54 | } | 
|  | 55 |  | 
|  | 56 | float sinef(float x) | 
|  | 57 | { | 
|  | 58 | const float A =   1.0f / (2.0f*M_PI); | 
|  | 59 | const float B = -16.0f; | 
|  | 60 | const float C =   8.0f; | 
|  | 61 |  | 
|  | 62 | // scale angle for easy argument reduction | 
|  | 63 | x *= A; | 
|  | 64 |  | 
|  | 65 | if (fabsf(x) >= 0.5f) { | 
|  | 66 | // Argument reduction | 
|  | 67 | x = x - ceilf(x + 0.5f) + 1.0f; | 
|  | 68 | } | 
|  | 69 |  | 
|  | 70 | const float y = B*x*fabsf(x) + C*x; | 
|  | 71 | return 0.2215f * (y*fabsf(y) - y) + y; | 
|  | 72 | } | 
|  | 73 |  | 
|  | 74 | float cosinef(float x) | 
|  | 75 | { | 
|  | 76 | return sinef(x + float(M_PI/2)); | 
|  | 77 | } | 
|  | 78 |  | 
|  | 79 | void sincosf(GLfloat angle, GLfloat* s, GLfloat* c) { | 
|  | 80 | *s = sinef(angle); | 
|  | 81 | *c = cosinef(angle); | 
|  | 82 | } | 
|  | 83 |  | 
|  | 84 | }; // namespace fp_utils | 
|  | 85 |  | 
|  | 86 | // ---------------------------------------------------------------------------- | 
|  | 87 | }; // namespace android |