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Leon Scroggins III8fcfa662021-10-12 11:33:30 -04001/*
2 * Copyright 2021 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <RenderEngineBench.h>
18#include <android-base/file.h>
19#include <benchmark/benchmark.h>
20#include <gui/SurfaceComposerClient.h>
21#include <log/log.h>
22#include <renderengine/ExternalTexture.h>
23#include <renderengine/LayerSettings.h>
24#include <renderengine/RenderEngine.h>
Vishnu Nairdbbe3852022-01-12 20:22:11 -080025#include <renderengine/impl/ExternalTexture.h>
Leon Scroggins III8fcfa662021-10-12 11:33:30 -040026
27#include <mutex>
28
29using namespace android;
30using namespace android::renderengine;
31
32///////////////////////////////////////////////////////////////////////////////
33// Helpers for Benchmark::Apply
34///////////////////////////////////////////////////////////////////////////////
35
36std::string RenderEngineTypeName(RenderEngine::RenderEngineType type) {
37 switch (type) {
38 case RenderEngine::RenderEngineType::SKIA_GL_THREADED:
39 return "skiaglthreaded";
40 case RenderEngine::RenderEngineType::SKIA_GL:
41 return "skiagl";
Ian Elliott1f0911e2022-09-09 16:31:47 -060042 case RenderEngine::RenderEngineType::SKIA_VK:
43 return "skiavk";
44 case RenderEngine::RenderEngineType::SKIA_VK_THREADED:
45 return "skiavkthreaded";
Leon Scroggins III8fcfa662021-10-12 11:33:30 -040046 }
47}
48
49/**
Leon Scroggins IIIfd37d2a2021-11-03 15:11:48 -040050 * Passed (indirectly - see RunSkiaGLThreaded) to Benchmark::Apply to create a
51 * Benchmark which specifies which RenderEngineType it uses.
Leon Scroggins III8fcfa662021-10-12 11:33:30 -040052 *
53 * This simplifies calling ->Arg(type)->Arg(type) and provides strings to make
54 * it obvious which version is being run.
55 *
56 * @param b The benchmark family
57 * @param type The type of RenderEngine to use.
58 */
59static void AddRenderEngineType(benchmark::internal::Benchmark* b,
60 RenderEngine::RenderEngineType type) {
61 b->Arg(static_cast<int64_t>(type));
62 b->ArgName(RenderEngineTypeName(type));
63}
64
65/**
Leon Scroggins IIIfd37d2a2021-11-03 15:11:48 -040066 * Run a benchmark once using SKIA_GL_THREADED.
Leon Scroggins III8fcfa662021-10-12 11:33:30 -040067 */
Leon Scroggins IIIfd37d2a2021-11-03 15:11:48 -040068static void RunSkiaGLThreaded(benchmark::internal::Benchmark* b) {
69 AddRenderEngineType(b, RenderEngine::RenderEngineType::SKIA_GL_THREADED);
Leon Scroggins III8fcfa662021-10-12 11:33:30 -040070}
71
72///////////////////////////////////////////////////////////////////////////////
73// Helpers for calling drawLayers
74///////////////////////////////////////////////////////////////////////////////
75
76std::pair<uint32_t, uint32_t> getDisplaySize() {
77 // These will be retrieved from a ui::Size, which stores int32_t, but they will be passed
78 // to GraphicBuffer, which wants uint32_t.
79 static uint32_t width, height;
80 std::once_flag once;
81 std::call_once(once, []() {
82 auto surfaceComposerClient = SurfaceComposerClient::getDefault();
Huihong Luo31b5ac22022-08-15 20:38:10 -070083 auto ids = SurfaceComposerClient::getPhysicalDisplayIds();
84 LOG_ALWAYS_FATAL_IF(ids.empty(), "Failed to get any display!");
85 ui::Size resolution = ui::kEmptySize;
86 // find the largest display resolution
87 for (auto id : ids) {
88 auto displayToken = surfaceComposerClient->getPhysicalDisplayToken(id);
89 ui::DisplayMode displayMode;
90 if (surfaceComposerClient->getActiveDisplayMode(displayToken, &displayMode) < 0) {
91 LOG_ALWAYS_FATAL("Failed to get active display mode!");
92 }
93 auto tw = displayMode.resolution.width;
94 auto th = displayMode.resolution.height;
95 LOG_ALWAYS_FATAL_IF(tw <= 0 || th <= 0, "Invalid display size!");
96 if (resolution.width * resolution.height <
97 displayMode.resolution.width * displayMode.resolution.height) {
98 resolution = displayMode.resolution;
99 }
Leon Scroggins III8fcfa662021-10-12 11:33:30 -0400100 }
Huihong Luo31b5ac22022-08-15 20:38:10 -0700101 width = static_cast<uint32_t>(resolution.width);
102 height = static_cast<uint32_t>(resolution.height);
Leon Scroggins III8fcfa662021-10-12 11:33:30 -0400103 });
104 return std::pair<uint32_t, uint32_t>(width, height);
105}
106
107// This value doesn't matter, as it's not read. TODO(b/199918329): Once we remove
108// GLESRenderEngine we can remove this, too.
109static constexpr const bool kUseFrameBufferCache = false;
110
111static std::unique_ptr<RenderEngine> createRenderEngine(RenderEngine::RenderEngineType type) {
112 auto args = RenderEngineCreationArgs::Builder()
113 .setPixelFormat(static_cast<int>(ui::PixelFormat::RGBA_8888))
114 .setImageCacheSize(1)
115 .setEnableProtectedContext(true)
116 .setPrecacheToneMapperShaderOnly(false)
117 .setSupportsBackgroundBlur(true)
118 .setContextPriority(RenderEngine::ContextPriority::REALTIME)
119 .setRenderEngineType(type)
Leon Scroggins III8fcfa662021-10-12 11:33:30 -0400120 .build();
121 return RenderEngine::create(args);
122}
123
Leon Scroggins IIIb76f17d2021-11-03 15:04:18 -0400124static std::shared_ptr<ExternalTexture> allocateBuffer(RenderEngine& re, uint32_t width,
Leon Scroggins III8fcfa662021-10-12 11:33:30 -0400125 uint32_t height,
126 uint64_t extraUsageFlags = 0,
127 std::string name = "output") {
Vishnu Nairdbbe3852022-01-12 20:22:11 -0800128 return std::make_shared<
Ady Abrahamd11bade2022-08-01 16:18:03 -0700129 impl::ExternalTexture>(sp<GraphicBuffer>::make(width, height,
130 HAL_PIXEL_FORMAT_RGBA_8888, 1u,
131 GRALLOC_USAGE_HW_RENDER |
132 GRALLOC_USAGE_HW_TEXTURE |
133 extraUsageFlags,
134 std::move(name)),
Vishnu Nairdbbe3852022-01-12 20:22:11 -0800135 re,
136 impl::ExternalTexture::Usage::READABLE |
137 impl::ExternalTexture::Usage::WRITEABLE);
Leon Scroggins III8fcfa662021-10-12 11:33:30 -0400138}
139
140static std::shared_ptr<ExternalTexture> copyBuffer(RenderEngine& re,
141 std::shared_ptr<ExternalTexture> original,
142 uint64_t extraUsageFlags, std::string name) {
143 const uint32_t width = original->getBuffer()->getWidth();
144 const uint32_t height = original->getBuffer()->getHeight();
145 auto texture = allocateBuffer(re, width, height, extraUsageFlags, name);
146
147 const Rect displayRect(0, 0, static_cast<int32_t>(width), static_cast<int32_t>(height));
148 DisplaySettings display{
149 .physicalDisplay = displayRect,
150 .clip = displayRect,
151 .maxLuminance = 500,
152 };
153
154 const FloatRect layerRect(0, 0, width, height);
155 LayerSettings layer{
156 .geometry =
157 Geometry{
158 .boundaries = layerRect,
159 },
160 .source =
161 PixelSource{
162 .buffer =
163 Buffer{
164 .buffer = original,
165 },
166 },
167 .alpha = half(1.0f),
168 };
169 auto layers = std::vector<LayerSettings>{layer};
170
Patrick Williams2e9748f2022-08-09 22:48:18 +0000171 sp<Fence> waitFence =
172 re.drawLayers(display, layers, texture, kUseFrameBufferCache, base::unique_fd())
173 .get()
174 .value();
Leon Scroggins III8fcfa662021-10-12 11:33:30 -0400175 waitFence->waitForever(LOG_TAG);
176 return texture;
177}
178
Leon Scroggins IIIb76f17d2021-11-03 15:04:18 -0400179/**
180 * Helper for timing calls to drawLayers.
181 *
182 * Caller needs to create RenderEngine and the LayerSettings, and this takes
183 * care of setting up the display, starting and stopping the timer, calling
184 * drawLayers, and saving (if --save is used).
185 *
186 * This times both the CPU and GPU work initiated by drawLayers. All work done
187 * outside of the for loop is excluded from the timing measurements.
188 */
Leon Scroggins III8fcfa662021-10-12 11:33:30 -0400189static void benchDrawLayers(RenderEngine& re, const std::vector<LayerSettings>& layers,
190 benchmark::State& benchState, const char* saveFileName) {
191 auto [width, height] = getDisplaySize();
192 auto outputBuffer = allocateBuffer(re, width, height);
193
194 const Rect displayRect(0, 0, static_cast<int32_t>(width), static_cast<int32_t>(height));
195 DisplaySettings display{
196 .physicalDisplay = displayRect,
197 .clip = displayRect,
198 .maxLuminance = 500,
199 };
200
Leon Scroggins IIIb76f17d2021-11-03 15:04:18 -0400201 // This loop starts and stops the timer.
Leon Scroggins III8fcfa662021-10-12 11:33:30 -0400202 for (auto _ : benchState) {
Patrick Williams2e9748f2022-08-09 22:48:18 +0000203 sp<Fence> waitFence = re.drawLayers(display, layers, outputBuffer, kUseFrameBufferCache,
204 base::unique_fd())
205 .get()
206 .value();
Leon Scroggins IIIb76f17d2021-11-03 15:04:18 -0400207 waitFence->waitForever(LOG_TAG);
Leon Scroggins III8fcfa662021-10-12 11:33:30 -0400208 }
209
210 if (renderenginebench::save() && saveFileName) {
Leon Scroggins III8fcfa662021-10-12 11:33:30 -0400211 // Copy to a CPU-accessible buffer so we can encode it.
212 outputBuffer = copyBuffer(re, outputBuffer, GRALLOC_USAGE_SW_READ_OFTEN, "to_encode");
213
214 std::string outFile = base::GetExecutableDirectory();
215 outFile.append("/");
216 outFile.append(saveFileName);
217 outFile.append(".jpg");
218 renderenginebench::encodeToJpeg(outFile.c_str(), outputBuffer->getBuffer());
219 }
220}
221
222///////////////////////////////////////////////////////////////////////////////
223// Benchmarks
224///////////////////////////////////////////////////////////////////////////////
225
226void BM_blur(benchmark::State& benchState) {
227 auto re = createRenderEngine(static_cast<RenderEngine::RenderEngineType>(benchState.range()));
228
229 // Initially use cpu access so we can decode into it with AImageDecoder.
230 auto [width, height] = getDisplaySize();
Leon Scroggins IIIb76f17d2021-11-03 15:04:18 -0400231 auto srcBuffer =
232 allocateBuffer(*re, width, height, GRALLOC_USAGE_SW_WRITE_OFTEN, "decoded_source");
Leon Scroggins III8fcfa662021-10-12 11:33:30 -0400233 {
234 std::string srcImage = base::GetExecutableDirectory();
235 srcImage.append("/resources/homescreen.png");
236 renderenginebench::decode(srcImage.c_str(), srcBuffer->getBuffer());
237
238 // Now copy into GPU-only buffer for more realistic timing.
239 srcBuffer = copyBuffer(*re, srcBuffer, 0, "source");
240 }
241
242 const FloatRect layerRect(0, 0, width, height);
243 LayerSettings layer{
244 .geometry =
245 Geometry{
246 .boundaries = layerRect,
247 },
248 .source =
249 PixelSource{
250 .buffer =
251 Buffer{
252 .buffer = srcBuffer,
253 },
254 },
255 .alpha = half(1.0f),
256 };
257 LayerSettings blurLayer{
258 .geometry =
259 Geometry{
260 .boundaries = layerRect,
261 },
262 .alpha = half(1.0f),
263 .skipContentDraw = true,
264 .backgroundBlurRadius = 60,
265 };
266
267 auto layers = std::vector<LayerSettings>{layer, blurLayer};
268 benchDrawLayers(*re, layers, benchState, "blurred");
269}
270
Leon Scroggins IIIfd37d2a2021-11-03 15:11:48 -0400271BENCHMARK(BM_blur)->Apply(RunSkiaGLThreaded);