| Jesse Hall | 61d1b81 | 2013-02-08 10:35:43 -0800 | [diff] [blame] | 1 | #ifndef __gl3_h_ | 
|  | 2 | #define __gl3_h_ | 
|  | 3 |  | 
|  | 4 | /* | 
|  | 5 | * gl3.h last updated on $Date: 2013-02-12 14:37:24 -0800 (Tue, 12 Feb 2013) $ | 
|  | 6 | */ | 
|  | 7 |  | 
|  | 8 | #include <GLES3/gl3platform.h> | 
|  | 9 |  | 
|  | 10 | #ifdef __cplusplus | 
|  | 11 | extern "C" { | 
|  | 12 | #endif | 
|  | 13 |  | 
|  | 14 | /* | 
|  | 15 | ** Copyright (c) 2007-2013 The Khronos Group Inc. | 
|  | 16 | ** | 
|  | 17 | ** Permission is hereby granted, free of charge, to any person obtaining a | 
|  | 18 | ** copy of this software and/or associated documentation files (the | 
|  | 19 | ** "Materials"), to deal in the Materials without restriction, including | 
|  | 20 | ** without limitation the rights to use, copy, modify, merge, publish, | 
|  | 21 | ** distribute, sublicense, and/or sell copies of the Materials, and to | 
|  | 22 | ** permit persons to whom the Materials are furnished to do so, subject to | 
|  | 23 | ** the following conditions: | 
|  | 24 | ** | 
|  | 25 | ** The above copyright notice and this permission notice shall be included | 
|  | 26 | ** in all copies or substantial portions of the Materials. | 
|  | 27 | ** | 
|  | 28 | ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | 
|  | 29 | ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | 
|  | 30 | ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | 
|  | 31 | ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | 
|  | 32 | ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | 
|  | 33 | ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | 
|  | 34 | ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. | 
|  | 35 | */ | 
|  | 36 |  | 
|  | 37 | /*------------------------------------------------------------------------- | 
|  | 38 | * Data type definitions | 
|  | 39 | *-----------------------------------------------------------------------*/ | 
|  | 40 |  | 
|  | 41 | /* OpenGL ES 2.0 */ | 
|  | 42 |  | 
|  | 43 | typedef void             GLvoid; | 
|  | 44 | typedef char             GLchar; | 
|  | 45 | typedef unsigned int     GLenum; | 
|  | 46 | typedef unsigned char    GLboolean; | 
|  | 47 | typedef unsigned int     GLbitfield; | 
|  | 48 | typedef khronos_int8_t   GLbyte; | 
|  | 49 | typedef short            GLshort; | 
|  | 50 | typedef int              GLint; | 
|  | 51 | typedef int              GLsizei; | 
|  | 52 | typedef khronos_uint8_t  GLubyte; | 
|  | 53 | typedef unsigned short   GLushort; | 
|  | 54 | typedef unsigned int     GLuint; | 
|  | 55 | typedef khronos_float_t  GLfloat; | 
|  | 56 | typedef khronos_float_t  GLclampf; | 
|  | 57 | typedef khronos_int32_t  GLfixed; | 
|  | 58 | typedef khronos_intptr_t GLintptr; | 
|  | 59 | typedef khronos_ssize_t  GLsizeiptr; | 
|  | 60 |  | 
|  | 61 | /* OpenGL ES 3.0 */ | 
|  | 62 |  | 
|  | 63 | typedef unsigned short   GLhalf; | 
|  | 64 | typedef khronos_int64_t  GLint64; | 
|  | 65 | typedef khronos_uint64_t GLuint64; | 
|  | 66 | typedef struct __GLsync *GLsync; | 
|  | 67 |  | 
|  | 68 | /*------------------------------------------------------------------------- | 
|  | 69 | * Token definitions | 
|  | 70 | *-----------------------------------------------------------------------*/ | 
|  | 71 |  | 
|  | 72 | /* OpenGL ES core versions */ | 
|  | 73 | #define GL_ES_VERSION_3_0                                1 | 
|  | 74 | #define GL_ES_VERSION_2_0                                1 | 
|  | 75 |  | 
|  | 76 | /* OpenGL ES 2.0 */ | 
|  | 77 |  | 
|  | 78 | /* ClearBufferMask */ | 
|  | 79 | #define GL_DEPTH_BUFFER_BIT                              0x00000100 | 
|  | 80 | #define GL_STENCIL_BUFFER_BIT                            0x00000400 | 
|  | 81 | #define GL_COLOR_BUFFER_BIT                              0x00004000 | 
|  | 82 |  | 
|  | 83 | /* Boolean */ | 
|  | 84 | #define GL_FALSE                                         0 | 
|  | 85 | #define GL_TRUE                                          1 | 
|  | 86 |  | 
|  | 87 | /* BeginMode */ | 
|  | 88 | #define GL_POINTS                                        0x0000 | 
|  | 89 | #define GL_LINES                                         0x0001 | 
|  | 90 | #define GL_LINE_LOOP                                     0x0002 | 
|  | 91 | #define GL_LINE_STRIP                                    0x0003 | 
|  | 92 | #define GL_TRIANGLES                                     0x0004 | 
|  | 93 | #define GL_TRIANGLE_STRIP                                0x0005 | 
|  | 94 | #define GL_TRIANGLE_FAN                                  0x0006 | 
|  | 95 |  | 
|  | 96 | /* BlendingFactorDest */ | 
|  | 97 | #define GL_ZERO                                          0 | 
|  | 98 | #define GL_ONE                                           1 | 
|  | 99 | #define GL_SRC_COLOR                                     0x0300 | 
|  | 100 | #define GL_ONE_MINUS_SRC_COLOR                           0x0301 | 
|  | 101 | #define GL_SRC_ALPHA                                     0x0302 | 
|  | 102 | #define GL_ONE_MINUS_SRC_ALPHA                           0x0303 | 
|  | 103 | #define GL_DST_ALPHA                                     0x0304 | 
|  | 104 | #define GL_ONE_MINUS_DST_ALPHA                           0x0305 | 
|  | 105 |  | 
|  | 106 | /* BlendingFactorSrc */ | 
|  | 107 | /*      GL_ZERO */ | 
|  | 108 | /*      GL_ONE */ | 
|  | 109 | #define GL_DST_COLOR                                     0x0306 | 
|  | 110 | #define GL_ONE_MINUS_DST_COLOR                           0x0307 | 
|  | 111 | #define GL_SRC_ALPHA_SATURATE                            0x0308 | 
|  | 112 | /*      GL_SRC_ALPHA */ | 
|  | 113 | /*      GL_ONE_MINUS_SRC_ALPHA */ | 
|  | 114 | /*      GL_DST_ALPHA */ | 
|  | 115 | /*      GL_ONE_MINUS_DST_ALPHA */ | 
|  | 116 |  | 
|  | 117 | /* BlendEquationSeparate */ | 
|  | 118 | #define GL_FUNC_ADD                                      0x8006 | 
|  | 119 | #define GL_BLEND_EQUATION                                0x8009 | 
|  | 120 | #define GL_BLEND_EQUATION_RGB                            0x8009    /* same as BLEND_EQUATION */ | 
|  | 121 | #define GL_BLEND_EQUATION_ALPHA                          0x883D | 
|  | 122 |  | 
|  | 123 | /* BlendSubtract */ | 
|  | 124 | #define GL_FUNC_SUBTRACT                                 0x800A | 
|  | 125 | #define GL_FUNC_REVERSE_SUBTRACT                         0x800B | 
|  | 126 |  | 
|  | 127 | /* Separate Blend Functions */ | 
|  | 128 | #define GL_BLEND_DST_RGB                                 0x80C8 | 
|  | 129 | #define GL_BLEND_SRC_RGB                                 0x80C9 | 
|  | 130 | #define GL_BLEND_DST_ALPHA                               0x80CA | 
|  | 131 | #define GL_BLEND_SRC_ALPHA                               0x80CB | 
|  | 132 | #define GL_CONSTANT_COLOR                                0x8001 | 
|  | 133 | #define GL_ONE_MINUS_CONSTANT_COLOR                      0x8002 | 
|  | 134 | #define GL_CONSTANT_ALPHA                                0x8003 | 
|  | 135 | #define GL_ONE_MINUS_CONSTANT_ALPHA                      0x8004 | 
|  | 136 | #define GL_BLEND_COLOR                                   0x8005 | 
|  | 137 |  | 
|  | 138 | /* Buffer Objects */ | 
|  | 139 | #define GL_ARRAY_BUFFER                                  0x8892 | 
|  | 140 | #define GL_ELEMENT_ARRAY_BUFFER                          0x8893 | 
|  | 141 | #define GL_ARRAY_BUFFER_BINDING                          0x8894 | 
|  | 142 | #define GL_ELEMENT_ARRAY_BUFFER_BINDING                  0x8895 | 
|  | 143 |  | 
|  | 144 | #define GL_STREAM_DRAW                                   0x88E0 | 
|  | 145 | #define GL_STATIC_DRAW                                   0x88E4 | 
|  | 146 | #define GL_DYNAMIC_DRAW                                  0x88E8 | 
|  | 147 |  | 
|  | 148 | #define GL_BUFFER_SIZE                                   0x8764 | 
|  | 149 | #define GL_BUFFER_USAGE                                  0x8765 | 
|  | 150 |  | 
|  | 151 | #define GL_CURRENT_VERTEX_ATTRIB                         0x8626 | 
|  | 152 |  | 
|  | 153 | /* CullFaceMode */ | 
|  | 154 | #define GL_FRONT                                         0x0404 | 
|  | 155 | #define GL_BACK                                          0x0405 | 
|  | 156 | #define GL_FRONT_AND_BACK                                0x0408 | 
|  | 157 |  | 
|  | 158 | /* DepthFunction */ | 
|  | 159 | /*      GL_NEVER */ | 
|  | 160 | /*      GL_LESS */ | 
|  | 161 | /*      GL_EQUAL */ | 
|  | 162 | /*      GL_LEQUAL */ | 
|  | 163 | /*      GL_GREATER */ | 
|  | 164 | /*      GL_NOTEQUAL */ | 
|  | 165 | /*      GL_GEQUAL */ | 
|  | 166 | /*      GL_ALWAYS */ | 
|  | 167 |  | 
|  | 168 | /* EnableCap */ | 
|  | 169 | #define GL_TEXTURE_2D                                    0x0DE1 | 
|  | 170 | #define GL_CULL_FACE                                     0x0B44 | 
|  | 171 | #define GL_BLEND                                         0x0BE2 | 
|  | 172 | #define GL_DITHER                                        0x0BD0 | 
|  | 173 | #define GL_STENCIL_TEST                                  0x0B90 | 
|  | 174 | #define GL_DEPTH_TEST                                    0x0B71 | 
|  | 175 | #define GL_SCISSOR_TEST                                  0x0C11 | 
|  | 176 | #define GL_POLYGON_OFFSET_FILL                           0x8037 | 
|  | 177 | #define GL_SAMPLE_ALPHA_TO_COVERAGE                      0x809E | 
|  | 178 | #define GL_SAMPLE_COVERAGE                               0x80A0 | 
|  | 179 |  | 
|  | 180 | /* ErrorCode */ | 
|  | 181 | #define GL_NO_ERROR                                      0 | 
|  | 182 | #define GL_INVALID_ENUM                                  0x0500 | 
|  | 183 | #define GL_INVALID_VALUE                                 0x0501 | 
|  | 184 | #define GL_INVALID_OPERATION                             0x0502 | 
|  | 185 | #define GL_OUT_OF_MEMORY                                 0x0505 | 
|  | 186 |  | 
|  | 187 | /* FrontFaceDirection */ | 
|  | 188 | #define GL_CW                                            0x0900 | 
|  | 189 | #define GL_CCW                                           0x0901 | 
|  | 190 |  | 
|  | 191 | /* GetPName */ | 
|  | 192 | #define GL_LINE_WIDTH                                    0x0B21 | 
|  | 193 | #define GL_ALIASED_POINT_SIZE_RANGE                      0x846D | 
|  | 194 | #define GL_ALIASED_LINE_WIDTH_RANGE                      0x846E | 
|  | 195 | #define GL_CULL_FACE_MODE                                0x0B45 | 
|  | 196 | #define GL_FRONT_FACE                                    0x0B46 | 
|  | 197 | #define GL_DEPTH_RANGE                                   0x0B70 | 
|  | 198 | #define GL_DEPTH_WRITEMASK                               0x0B72 | 
|  | 199 | #define GL_DEPTH_CLEAR_VALUE                             0x0B73 | 
|  | 200 | #define GL_DEPTH_FUNC                                    0x0B74 | 
|  | 201 | #define GL_STENCIL_CLEAR_VALUE                           0x0B91 | 
|  | 202 | #define GL_STENCIL_FUNC                                  0x0B92 | 
|  | 203 | #define GL_STENCIL_FAIL                                  0x0B94 | 
|  | 204 | #define GL_STENCIL_PASS_DEPTH_FAIL                       0x0B95 | 
|  | 205 | #define GL_STENCIL_PASS_DEPTH_PASS                       0x0B96 | 
|  | 206 | #define GL_STENCIL_REF                                   0x0B97 | 
|  | 207 | #define GL_STENCIL_VALUE_MASK                            0x0B93 | 
|  | 208 | #define GL_STENCIL_WRITEMASK                             0x0B98 | 
|  | 209 | #define GL_STENCIL_BACK_FUNC                             0x8800 | 
|  | 210 | #define GL_STENCIL_BACK_FAIL                             0x8801 | 
|  | 211 | #define GL_STENCIL_BACK_PASS_DEPTH_FAIL                  0x8802 | 
|  | 212 | #define GL_STENCIL_BACK_PASS_DEPTH_PASS                  0x8803 | 
|  | 213 | #define GL_STENCIL_BACK_REF                              0x8CA3 | 
|  | 214 | #define GL_STENCIL_BACK_VALUE_MASK                       0x8CA4 | 
|  | 215 | #define GL_STENCIL_BACK_WRITEMASK                        0x8CA5 | 
|  | 216 | #define GL_VIEWPORT                                      0x0BA2 | 
|  | 217 | #define GL_SCISSOR_BOX                                   0x0C10 | 
|  | 218 | /*      GL_SCISSOR_TEST */ | 
|  | 219 | #define GL_COLOR_CLEAR_VALUE                             0x0C22 | 
|  | 220 | #define GL_COLOR_WRITEMASK                               0x0C23 | 
|  | 221 | #define GL_UNPACK_ALIGNMENT                              0x0CF5 | 
|  | 222 | #define GL_PACK_ALIGNMENT                                0x0D05 | 
|  | 223 | #define GL_MAX_TEXTURE_SIZE                              0x0D33 | 
|  | 224 | #define GL_MAX_VIEWPORT_DIMS                             0x0D3A | 
|  | 225 | #define GL_SUBPIXEL_BITS                                 0x0D50 | 
|  | 226 | #define GL_RED_BITS                                      0x0D52 | 
|  | 227 | #define GL_GREEN_BITS                                    0x0D53 | 
|  | 228 | #define GL_BLUE_BITS                                     0x0D54 | 
|  | 229 | #define GL_ALPHA_BITS                                    0x0D55 | 
|  | 230 | #define GL_DEPTH_BITS                                    0x0D56 | 
|  | 231 | #define GL_STENCIL_BITS                                  0x0D57 | 
|  | 232 | #define GL_POLYGON_OFFSET_UNITS                          0x2A00 | 
|  | 233 | /*      GL_POLYGON_OFFSET_FILL */ | 
|  | 234 | #define GL_POLYGON_OFFSET_FACTOR                         0x8038 | 
|  | 235 | #define GL_TEXTURE_BINDING_2D                            0x8069 | 
|  | 236 | #define GL_SAMPLE_BUFFERS                                0x80A8 | 
|  | 237 | #define GL_SAMPLES                                       0x80A9 | 
|  | 238 | #define GL_SAMPLE_COVERAGE_VALUE                         0x80AA | 
|  | 239 | #define GL_SAMPLE_COVERAGE_INVERT                        0x80AB | 
|  | 240 |  | 
|  | 241 | /* GetTextureParameter */ | 
|  | 242 | /*      GL_TEXTURE_MAG_FILTER */ | 
|  | 243 | /*      GL_TEXTURE_MIN_FILTER */ | 
|  | 244 | /*      GL_TEXTURE_WRAP_S */ | 
|  | 245 | /*      GL_TEXTURE_WRAP_T */ | 
|  | 246 |  | 
|  | 247 | #define GL_NUM_COMPRESSED_TEXTURE_FORMATS                0x86A2 | 
|  | 248 | #define GL_COMPRESSED_TEXTURE_FORMATS                    0x86A3 | 
|  | 249 |  | 
|  | 250 | /* HintMode */ | 
|  | 251 | #define GL_DONT_CARE                                     0x1100 | 
|  | 252 | #define GL_FASTEST                                       0x1101 | 
|  | 253 | #define GL_NICEST                                        0x1102 | 
|  | 254 |  | 
|  | 255 | /* HintTarget */ | 
|  | 256 | #define GL_GENERATE_MIPMAP_HINT                          0x8192 | 
|  | 257 |  | 
|  | 258 | /* DataType */ | 
|  | 259 | #define GL_BYTE                                          0x1400 | 
|  | 260 | #define GL_UNSIGNED_BYTE                                 0x1401 | 
|  | 261 | #define GL_SHORT                                         0x1402 | 
|  | 262 | #define GL_UNSIGNED_SHORT                                0x1403 | 
|  | 263 | #define GL_INT                                           0x1404 | 
|  | 264 | #define GL_UNSIGNED_INT                                  0x1405 | 
|  | 265 | #define GL_FLOAT                                         0x1406 | 
|  | 266 | #define GL_FIXED                                         0x140C | 
|  | 267 |  | 
|  | 268 | /* PixelFormat */ | 
|  | 269 | #define GL_DEPTH_COMPONENT                               0x1902 | 
|  | 270 | #define GL_ALPHA                                         0x1906 | 
|  | 271 | #define GL_RGB                                           0x1907 | 
|  | 272 | #define GL_RGBA                                          0x1908 | 
|  | 273 | #define GL_LUMINANCE                                     0x1909 | 
|  | 274 | #define GL_LUMINANCE_ALPHA                               0x190A | 
|  | 275 |  | 
|  | 276 | /* PixelType */ | 
|  | 277 | /*      GL_UNSIGNED_BYTE */ | 
|  | 278 | #define GL_UNSIGNED_SHORT_4_4_4_4                        0x8033 | 
|  | 279 | #define GL_UNSIGNED_SHORT_5_5_5_1                        0x8034 | 
|  | 280 | #define GL_UNSIGNED_SHORT_5_6_5                          0x8363 | 
|  | 281 |  | 
|  | 282 | /* Shaders */ | 
|  | 283 | #define GL_FRAGMENT_SHADER                               0x8B30 | 
|  | 284 | #define GL_VERTEX_SHADER                                 0x8B31 | 
|  | 285 | #define GL_MAX_VERTEX_ATTRIBS                            0x8869 | 
|  | 286 | #define GL_MAX_VERTEX_UNIFORM_VECTORS                    0x8DFB | 
|  | 287 | #define GL_MAX_VARYING_VECTORS                           0x8DFC | 
|  | 288 | #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS              0x8B4D | 
|  | 289 | #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS                0x8B4C | 
|  | 290 | #define GL_MAX_TEXTURE_IMAGE_UNITS                       0x8872 | 
|  | 291 | #define GL_MAX_FRAGMENT_UNIFORM_VECTORS                  0x8DFD | 
|  | 292 | #define GL_SHADER_TYPE                                   0x8B4F | 
|  | 293 | #define GL_DELETE_STATUS                                 0x8B80 | 
|  | 294 | #define GL_LINK_STATUS                                   0x8B82 | 
|  | 295 | #define GL_VALIDATE_STATUS                               0x8B83 | 
|  | 296 | #define GL_ATTACHED_SHADERS                              0x8B85 | 
|  | 297 | #define GL_ACTIVE_UNIFORMS                               0x8B86 | 
|  | 298 | #define GL_ACTIVE_UNIFORM_MAX_LENGTH                     0x8B87 | 
|  | 299 | #define GL_ACTIVE_ATTRIBUTES                             0x8B89 | 
|  | 300 | #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH                   0x8B8A | 
|  | 301 | #define GL_SHADING_LANGUAGE_VERSION                      0x8B8C | 
|  | 302 | #define GL_CURRENT_PROGRAM                               0x8B8D | 
|  | 303 |  | 
|  | 304 | /* StencilFunction */ | 
|  | 305 | #define GL_NEVER                                         0x0200 | 
|  | 306 | #define GL_LESS                                          0x0201 | 
|  | 307 | #define GL_EQUAL                                         0x0202 | 
|  | 308 | #define GL_LEQUAL                                        0x0203 | 
|  | 309 | #define GL_GREATER                                       0x0204 | 
|  | 310 | #define GL_NOTEQUAL                                      0x0205 | 
|  | 311 | #define GL_GEQUAL                                        0x0206 | 
|  | 312 | #define GL_ALWAYS                                        0x0207 | 
|  | 313 |  | 
|  | 314 | /* StencilOp */ | 
|  | 315 | /*      GL_ZERO */ | 
|  | 316 | #define GL_KEEP                                          0x1E00 | 
|  | 317 | #define GL_REPLACE                                       0x1E01 | 
|  | 318 | #define GL_INCR                                          0x1E02 | 
|  | 319 | #define GL_DECR                                          0x1E03 | 
|  | 320 | #define GL_INVERT                                        0x150A | 
|  | 321 | #define GL_INCR_WRAP                                     0x8507 | 
|  | 322 | #define GL_DECR_WRAP                                     0x8508 | 
|  | 323 |  | 
|  | 324 | /* StringName */ | 
|  | 325 | #define GL_VENDOR                                        0x1F00 | 
|  | 326 | #define GL_RENDERER                                      0x1F01 | 
|  | 327 | #define GL_VERSION                                       0x1F02 | 
|  | 328 | #define GL_EXTENSIONS                                    0x1F03 | 
|  | 329 |  | 
|  | 330 | /* TextureMagFilter */ | 
|  | 331 | #define GL_NEAREST                                       0x2600 | 
|  | 332 | #define GL_LINEAR                                        0x2601 | 
|  | 333 |  | 
|  | 334 | /* TextureMinFilter */ | 
|  | 335 | /*      GL_NEAREST */ | 
|  | 336 | /*      GL_LINEAR */ | 
|  | 337 | #define GL_NEAREST_MIPMAP_NEAREST                        0x2700 | 
|  | 338 | #define GL_LINEAR_MIPMAP_NEAREST                         0x2701 | 
|  | 339 | #define GL_NEAREST_MIPMAP_LINEAR                         0x2702 | 
|  | 340 | #define GL_LINEAR_MIPMAP_LINEAR                          0x2703 | 
|  | 341 |  | 
|  | 342 | /* TextureParameterName */ | 
|  | 343 | #define GL_TEXTURE_MAG_FILTER                            0x2800 | 
|  | 344 | #define GL_TEXTURE_MIN_FILTER                            0x2801 | 
|  | 345 | #define GL_TEXTURE_WRAP_S                                0x2802 | 
|  | 346 | #define GL_TEXTURE_WRAP_T                                0x2803 | 
|  | 347 |  | 
|  | 348 | /* TextureTarget */ | 
|  | 349 | /*      GL_TEXTURE_2D */ | 
|  | 350 | #define GL_TEXTURE                                       0x1702 | 
|  | 351 |  | 
|  | 352 | #define GL_TEXTURE_CUBE_MAP                              0x8513 | 
|  | 353 | #define GL_TEXTURE_BINDING_CUBE_MAP                      0x8514 | 
|  | 354 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_X                   0x8515 | 
|  | 355 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X                   0x8516 | 
|  | 356 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y                   0x8517 | 
|  | 357 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y                   0x8518 | 
|  | 358 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z                   0x8519 | 
|  | 359 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z                   0x851A | 
|  | 360 | #define GL_MAX_CUBE_MAP_TEXTURE_SIZE                     0x851C | 
|  | 361 |  | 
|  | 362 | /* TextureUnit */ | 
|  | 363 | #define GL_TEXTURE0                                      0x84C0 | 
|  | 364 | #define GL_TEXTURE1                                      0x84C1 | 
|  | 365 | #define GL_TEXTURE2                                      0x84C2 | 
|  | 366 | #define GL_TEXTURE3                                      0x84C3 | 
|  | 367 | #define GL_TEXTURE4                                      0x84C4 | 
|  | 368 | #define GL_TEXTURE5                                      0x84C5 | 
|  | 369 | #define GL_TEXTURE6                                      0x84C6 | 
|  | 370 | #define GL_TEXTURE7                                      0x84C7 | 
|  | 371 | #define GL_TEXTURE8                                      0x84C8 | 
|  | 372 | #define GL_TEXTURE9                                      0x84C9 | 
|  | 373 | #define GL_TEXTURE10                                     0x84CA | 
|  | 374 | #define GL_TEXTURE11                                     0x84CB | 
|  | 375 | #define GL_TEXTURE12                                     0x84CC | 
|  | 376 | #define GL_TEXTURE13                                     0x84CD | 
|  | 377 | #define GL_TEXTURE14                                     0x84CE | 
|  | 378 | #define GL_TEXTURE15                                     0x84CF | 
|  | 379 | #define GL_TEXTURE16                                     0x84D0 | 
|  | 380 | #define GL_TEXTURE17                                     0x84D1 | 
|  | 381 | #define GL_TEXTURE18                                     0x84D2 | 
|  | 382 | #define GL_TEXTURE19                                     0x84D3 | 
|  | 383 | #define GL_TEXTURE20                                     0x84D4 | 
|  | 384 | #define GL_TEXTURE21                                     0x84D5 | 
|  | 385 | #define GL_TEXTURE22                                     0x84D6 | 
|  | 386 | #define GL_TEXTURE23                                     0x84D7 | 
|  | 387 | #define GL_TEXTURE24                                     0x84D8 | 
|  | 388 | #define GL_TEXTURE25                                     0x84D9 | 
|  | 389 | #define GL_TEXTURE26                                     0x84DA | 
|  | 390 | #define GL_TEXTURE27                                     0x84DB | 
|  | 391 | #define GL_TEXTURE28                                     0x84DC | 
|  | 392 | #define GL_TEXTURE29                                     0x84DD | 
|  | 393 | #define GL_TEXTURE30                                     0x84DE | 
|  | 394 | #define GL_TEXTURE31                                     0x84DF | 
|  | 395 | #define GL_ACTIVE_TEXTURE                                0x84E0 | 
|  | 396 |  | 
|  | 397 | /* TextureWrapMode */ | 
|  | 398 | #define GL_REPEAT                                        0x2901 | 
|  | 399 | #define GL_CLAMP_TO_EDGE                                 0x812F | 
|  | 400 | #define GL_MIRRORED_REPEAT                               0x8370 | 
|  | 401 |  | 
|  | 402 | /* Uniform Types */ | 
|  | 403 | #define GL_FLOAT_VEC2                                    0x8B50 | 
|  | 404 | #define GL_FLOAT_VEC3                                    0x8B51 | 
|  | 405 | #define GL_FLOAT_VEC4                                    0x8B52 | 
|  | 406 | #define GL_INT_VEC2                                      0x8B53 | 
|  | 407 | #define GL_INT_VEC3                                      0x8B54 | 
|  | 408 | #define GL_INT_VEC4                                      0x8B55 | 
|  | 409 | #define GL_BOOL                                          0x8B56 | 
|  | 410 | #define GL_BOOL_VEC2                                     0x8B57 | 
|  | 411 | #define GL_BOOL_VEC3                                     0x8B58 | 
|  | 412 | #define GL_BOOL_VEC4                                     0x8B59 | 
|  | 413 | #define GL_FLOAT_MAT2                                    0x8B5A | 
|  | 414 | #define GL_FLOAT_MAT3                                    0x8B5B | 
|  | 415 | #define GL_FLOAT_MAT4                                    0x8B5C | 
|  | 416 | #define GL_SAMPLER_2D                                    0x8B5E | 
|  | 417 | #define GL_SAMPLER_CUBE                                  0x8B60 | 
|  | 418 |  | 
|  | 419 | /* Vertex Arrays */ | 
|  | 420 | #define GL_VERTEX_ATTRIB_ARRAY_ENABLED                   0x8622 | 
|  | 421 | #define GL_VERTEX_ATTRIB_ARRAY_SIZE                      0x8623 | 
|  | 422 | #define GL_VERTEX_ATTRIB_ARRAY_STRIDE                    0x8624 | 
|  | 423 | #define GL_VERTEX_ATTRIB_ARRAY_TYPE                      0x8625 | 
|  | 424 | #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED                0x886A | 
|  | 425 | #define GL_VERTEX_ATTRIB_ARRAY_POINTER                   0x8645 | 
|  | 426 | #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING            0x889F | 
|  | 427 |  | 
|  | 428 | /* Read Format */ | 
|  | 429 | #define GL_IMPLEMENTATION_COLOR_READ_TYPE                0x8B9A | 
|  | 430 | #define GL_IMPLEMENTATION_COLOR_READ_FORMAT              0x8B9B | 
|  | 431 |  | 
|  | 432 | /* Shader Source */ | 
|  | 433 | #define GL_COMPILE_STATUS                                0x8B81 | 
|  | 434 | #define GL_INFO_LOG_LENGTH                               0x8B84 | 
|  | 435 | #define GL_SHADER_SOURCE_LENGTH                          0x8B88 | 
|  | 436 | #define GL_SHADER_COMPILER                               0x8DFA | 
|  | 437 |  | 
|  | 438 | /* Shader Binary */ | 
|  | 439 | #define GL_SHADER_BINARY_FORMATS                         0x8DF8 | 
|  | 440 | #define GL_NUM_SHADER_BINARY_FORMATS                     0x8DF9 | 
|  | 441 |  | 
|  | 442 | /* Shader Precision-Specified Types */ | 
|  | 443 | #define GL_LOW_FLOAT                                     0x8DF0 | 
|  | 444 | #define GL_MEDIUM_FLOAT                                  0x8DF1 | 
|  | 445 | #define GL_HIGH_FLOAT                                    0x8DF2 | 
|  | 446 | #define GL_LOW_INT                                       0x8DF3 | 
|  | 447 | #define GL_MEDIUM_INT                                    0x8DF4 | 
|  | 448 | #define GL_HIGH_INT                                      0x8DF5 | 
|  | 449 |  | 
|  | 450 | /* Framebuffer Object. */ | 
|  | 451 | #define GL_FRAMEBUFFER                                   0x8D40 | 
|  | 452 | #define GL_RENDERBUFFER                                  0x8D41 | 
|  | 453 |  | 
|  | 454 | #define GL_RGBA4                                         0x8056 | 
|  | 455 | #define GL_RGB5_A1                                       0x8057 | 
|  | 456 | #define GL_RGB565                                        0x8D62 | 
|  | 457 | #define GL_DEPTH_COMPONENT16                             0x81A5 | 
|  | 458 | #define GL_STENCIL_INDEX8                                0x8D48 | 
|  | 459 |  | 
|  | 460 | #define GL_RENDERBUFFER_WIDTH                            0x8D42 | 
|  | 461 | #define GL_RENDERBUFFER_HEIGHT                           0x8D43 | 
|  | 462 | #define GL_RENDERBUFFER_INTERNAL_FORMAT                  0x8D44 | 
|  | 463 | #define GL_RENDERBUFFER_RED_SIZE                         0x8D50 | 
|  | 464 | #define GL_RENDERBUFFER_GREEN_SIZE                       0x8D51 | 
|  | 465 | #define GL_RENDERBUFFER_BLUE_SIZE                        0x8D52 | 
|  | 466 | #define GL_RENDERBUFFER_ALPHA_SIZE                       0x8D53 | 
|  | 467 | #define GL_RENDERBUFFER_DEPTH_SIZE                       0x8D54 | 
|  | 468 | #define GL_RENDERBUFFER_STENCIL_SIZE                     0x8D55 | 
|  | 469 |  | 
|  | 470 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE            0x8CD0 | 
|  | 471 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME            0x8CD1 | 
|  | 472 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL          0x8CD2 | 
|  | 473 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE  0x8CD3 | 
|  | 474 |  | 
|  | 475 | #define GL_COLOR_ATTACHMENT0                             0x8CE0 | 
|  | 476 | #define GL_DEPTH_ATTACHMENT                              0x8D00 | 
|  | 477 | #define GL_STENCIL_ATTACHMENT                            0x8D20 | 
|  | 478 |  | 
|  | 479 | #define GL_NONE                                          0 | 
|  | 480 |  | 
|  | 481 | #define GL_FRAMEBUFFER_COMPLETE                          0x8CD5 | 
|  | 482 | #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT             0x8CD6 | 
|  | 483 | #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT     0x8CD7 | 
|  | 484 | #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS             0x8CD9 | 
|  | 485 | #define GL_FRAMEBUFFER_UNSUPPORTED                       0x8CDD | 
|  | 486 |  | 
|  | 487 | #define GL_FRAMEBUFFER_BINDING                           0x8CA6 | 
|  | 488 | #define GL_RENDERBUFFER_BINDING                          0x8CA7 | 
|  | 489 | #define GL_MAX_RENDERBUFFER_SIZE                         0x84E8 | 
|  | 490 |  | 
|  | 491 | #define GL_INVALID_FRAMEBUFFER_OPERATION                 0x0506 | 
|  | 492 |  | 
|  | 493 | /* OpenGL ES 3.0 */ | 
|  | 494 |  | 
|  | 495 | #define GL_READ_BUFFER                                   0x0C02 | 
|  | 496 | #define GL_UNPACK_ROW_LENGTH                             0x0CF2 | 
|  | 497 | #define GL_UNPACK_SKIP_ROWS                              0x0CF3 | 
|  | 498 | #define GL_UNPACK_SKIP_PIXELS                            0x0CF4 | 
|  | 499 | #define GL_PACK_ROW_LENGTH                               0x0D02 | 
|  | 500 | #define GL_PACK_SKIP_ROWS                                0x0D03 | 
|  | 501 | #define GL_PACK_SKIP_PIXELS                              0x0D04 | 
|  | 502 | #define GL_COLOR                                         0x1800 | 
|  | 503 | #define GL_DEPTH                                         0x1801 | 
|  | 504 | #define GL_STENCIL                                       0x1802 | 
|  | 505 | #define GL_RED                                           0x1903 | 
|  | 506 | #define GL_RGB8                                          0x8051 | 
|  | 507 | #define GL_RGBA8                                         0x8058 | 
|  | 508 | #define GL_RGB10_A2                                      0x8059 | 
|  | 509 | #define GL_TEXTURE_BINDING_3D                            0x806A | 
|  | 510 | #define GL_UNPACK_SKIP_IMAGES                            0x806D | 
|  | 511 | #define GL_UNPACK_IMAGE_HEIGHT                           0x806E | 
|  | 512 | #define GL_TEXTURE_3D                                    0x806F | 
|  | 513 | #define GL_TEXTURE_WRAP_R                                0x8072 | 
|  | 514 | #define GL_MAX_3D_TEXTURE_SIZE                           0x8073 | 
|  | 515 | #define GL_UNSIGNED_INT_2_10_10_10_REV                   0x8368 | 
|  | 516 | #define GL_MAX_ELEMENTS_VERTICES                         0x80E8 | 
|  | 517 | #define GL_MAX_ELEMENTS_INDICES                          0x80E9 | 
|  | 518 | #define GL_TEXTURE_MIN_LOD                               0x813A | 
|  | 519 | #define GL_TEXTURE_MAX_LOD                               0x813B | 
|  | 520 | #define GL_TEXTURE_BASE_LEVEL                            0x813C | 
|  | 521 | #define GL_TEXTURE_MAX_LEVEL                             0x813D | 
|  | 522 | #define GL_MIN                                           0x8007 | 
|  | 523 | #define GL_MAX                                           0x8008 | 
|  | 524 | #define GL_DEPTH_COMPONENT24                             0x81A6 | 
|  | 525 | #define GL_MAX_TEXTURE_LOD_BIAS                          0x84FD | 
|  | 526 | #define GL_TEXTURE_COMPARE_MODE                          0x884C | 
|  | 527 | #define GL_TEXTURE_COMPARE_FUNC                          0x884D | 
|  | 528 | #define GL_CURRENT_QUERY                                 0x8865 | 
|  | 529 | #define GL_QUERY_RESULT                                  0x8866 | 
|  | 530 | #define GL_QUERY_RESULT_AVAILABLE                        0x8867 | 
|  | 531 | #define GL_BUFFER_MAPPED                                 0x88BC | 
|  | 532 | #define GL_BUFFER_MAP_POINTER                            0x88BD | 
|  | 533 | #define GL_STREAM_READ                                   0x88E1 | 
|  | 534 | #define GL_STREAM_COPY                                   0x88E2 | 
|  | 535 | #define GL_STATIC_READ                                   0x88E5 | 
|  | 536 | #define GL_STATIC_COPY                                   0x88E6 | 
|  | 537 | #define GL_DYNAMIC_READ                                  0x88E9 | 
|  | 538 | #define GL_DYNAMIC_COPY                                  0x88EA | 
|  | 539 | #define GL_MAX_DRAW_BUFFERS                              0x8824 | 
|  | 540 | #define GL_DRAW_BUFFER0                                  0x8825 | 
|  | 541 | #define GL_DRAW_BUFFER1                                  0x8826 | 
|  | 542 | #define GL_DRAW_BUFFER2                                  0x8827 | 
|  | 543 | #define GL_DRAW_BUFFER3                                  0x8828 | 
|  | 544 | #define GL_DRAW_BUFFER4                                  0x8829 | 
|  | 545 | #define GL_DRAW_BUFFER5                                  0x882A | 
|  | 546 | #define GL_DRAW_BUFFER6                                  0x882B | 
|  | 547 | #define GL_DRAW_BUFFER7                                  0x882C | 
|  | 548 | #define GL_DRAW_BUFFER8                                  0x882D | 
|  | 549 | #define GL_DRAW_BUFFER9                                  0x882E | 
|  | 550 | #define GL_DRAW_BUFFER10                                 0x882F | 
|  | 551 | #define GL_DRAW_BUFFER11                                 0x8830 | 
|  | 552 | #define GL_DRAW_BUFFER12                                 0x8831 | 
|  | 553 | #define GL_DRAW_BUFFER13                                 0x8832 | 
|  | 554 | #define GL_DRAW_BUFFER14                                 0x8833 | 
|  | 555 | #define GL_DRAW_BUFFER15                                 0x8834 | 
|  | 556 | #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS               0x8B49 | 
|  | 557 | #define GL_MAX_VERTEX_UNIFORM_COMPONENTS                 0x8B4A | 
|  | 558 | #define GL_SAMPLER_3D                                    0x8B5F | 
|  | 559 | #define GL_SAMPLER_2D_SHADOW                             0x8B62 | 
|  | 560 | #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT               0x8B8B | 
|  | 561 | #define GL_PIXEL_PACK_BUFFER                             0x88EB | 
|  | 562 | #define GL_PIXEL_UNPACK_BUFFER                           0x88EC | 
|  | 563 | #define GL_PIXEL_PACK_BUFFER_BINDING                     0x88ED | 
|  | 564 | #define GL_PIXEL_UNPACK_BUFFER_BINDING                   0x88EF | 
|  | 565 | #define GL_FLOAT_MAT2x3                                  0x8B65 | 
|  | 566 | #define GL_FLOAT_MAT2x4                                  0x8B66 | 
|  | 567 | #define GL_FLOAT_MAT3x2                                  0x8B67 | 
|  | 568 | #define GL_FLOAT_MAT3x4                                  0x8B68 | 
|  | 569 | #define GL_FLOAT_MAT4x2                                  0x8B69 | 
|  | 570 | #define GL_FLOAT_MAT4x3                                  0x8B6A | 
|  | 571 | #define GL_SRGB                                          0x8C40 | 
|  | 572 | #define GL_SRGB8                                         0x8C41 | 
|  | 573 | #define GL_SRGB8_ALPHA8                                  0x8C43 | 
|  | 574 | #define GL_COMPARE_REF_TO_TEXTURE                        0x884E | 
|  | 575 | #define GL_MAJOR_VERSION                                 0x821B | 
|  | 576 | #define GL_MINOR_VERSION                                 0x821C | 
|  | 577 | #define GL_NUM_EXTENSIONS                                0x821D | 
|  | 578 | #define GL_RGBA32F                                       0x8814 | 
|  | 579 | #define GL_RGB32F                                        0x8815 | 
|  | 580 | #define GL_RGBA16F                                       0x881A | 
|  | 581 | #define GL_RGB16F                                        0x881B | 
|  | 582 | #define GL_VERTEX_ATTRIB_ARRAY_INTEGER                   0x88FD | 
|  | 583 | #define GL_MAX_ARRAY_TEXTURE_LAYERS                      0x88FF | 
|  | 584 | #define GL_MIN_PROGRAM_TEXEL_OFFSET                      0x8904 | 
|  | 585 | #define GL_MAX_PROGRAM_TEXEL_OFFSET                      0x8905 | 
|  | 586 | #define GL_MAX_VARYING_COMPONENTS                        0x8B4B | 
|  | 587 | #define GL_TEXTURE_2D_ARRAY                              0x8C1A | 
|  | 588 | #define GL_TEXTURE_BINDING_2D_ARRAY                      0x8C1D | 
|  | 589 | #define GL_R11F_G11F_B10F                                0x8C3A | 
|  | 590 | #define GL_UNSIGNED_INT_10F_11F_11F_REV                  0x8C3B | 
|  | 591 | #define GL_RGB9_E5                                       0x8C3D | 
|  | 592 | #define GL_UNSIGNED_INT_5_9_9_9_REV                      0x8C3E | 
|  | 593 | #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH         0x8C76 | 
|  | 594 | #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE                0x8C7F | 
|  | 595 | #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS    0x8C80 | 
|  | 596 | #define GL_TRANSFORM_FEEDBACK_VARYINGS                   0x8C83 | 
|  | 597 | #define GL_TRANSFORM_FEEDBACK_BUFFER_START               0x8C84 | 
|  | 598 | #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE                0x8C85 | 
|  | 599 | #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN         0x8C88 | 
|  | 600 | #define GL_RASTERIZER_DISCARD                            0x8C89 | 
|  | 601 | #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A | 
|  | 602 | #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS       0x8C8B | 
|  | 603 | #define GL_INTERLEAVED_ATTRIBS                           0x8C8C | 
|  | 604 | #define GL_SEPARATE_ATTRIBS                              0x8C8D | 
|  | 605 | #define GL_TRANSFORM_FEEDBACK_BUFFER                     0x8C8E | 
|  | 606 | #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING             0x8C8F | 
|  | 607 | #define GL_RGBA32UI                                      0x8D70 | 
|  | 608 | #define GL_RGB32UI                                       0x8D71 | 
|  | 609 | #define GL_RGBA16UI                                      0x8D76 | 
|  | 610 | #define GL_RGB16UI                                       0x8D77 | 
|  | 611 | #define GL_RGBA8UI                                       0x8D7C | 
|  | 612 | #define GL_RGB8UI                                        0x8D7D | 
|  | 613 | #define GL_RGBA32I                                       0x8D82 | 
|  | 614 | #define GL_RGB32I                                        0x8D83 | 
|  | 615 | #define GL_RGBA16I                                       0x8D88 | 
|  | 616 | #define GL_RGB16I                                        0x8D89 | 
|  | 617 | #define GL_RGBA8I                                        0x8D8E | 
|  | 618 | #define GL_RGB8I                                         0x8D8F | 
|  | 619 | #define GL_RED_INTEGER                                   0x8D94 | 
|  | 620 | #define GL_RGB_INTEGER                                   0x8D98 | 
|  | 621 | #define GL_RGBA_INTEGER                                  0x8D99 | 
|  | 622 | #define GL_SAMPLER_2D_ARRAY                              0x8DC1 | 
|  | 623 | #define GL_SAMPLER_2D_ARRAY_SHADOW                       0x8DC4 | 
|  | 624 | #define GL_SAMPLER_CUBE_SHADOW                           0x8DC5 | 
|  | 625 | #define GL_UNSIGNED_INT_VEC2                             0x8DC6 | 
|  | 626 | #define GL_UNSIGNED_INT_VEC3                             0x8DC7 | 
|  | 627 | #define GL_UNSIGNED_INT_VEC4                             0x8DC8 | 
|  | 628 | #define GL_INT_SAMPLER_2D                                0x8DCA | 
|  | 629 | #define GL_INT_SAMPLER_3D                                0x8DCB | 
|  | 630 | #define GL_INT_SAMPLER_CUBE                              0x8DCC | 
|  | 631 | #define GL_INT_SAMPLER_2D_ARRAY                          0x8DCF | 
|  | 632 | #define GL_UNSIGNED_INT_SAMPLER_2D                       0x8DD2 | 
|  | 633 | #define GL_UNSIGNED_INT_SAMPLER_3D                       0x8DD3 | 
|  | 634 | #define GL_UNSIGNED_INT_SAMPLER_CUBE                     0x8DD4 | 
|  | 635 | #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY                 0x8DD7 | 
|  | 636 | #define GL_BUFFER_ACCESS_FLAGS                           0x911F | 
|  | 637 | #define GL_BUFFER_MAP_LENGTH                             0x9120 | 
|  | 638 | #define GL_BUFFER_MAP_OFFSET                             0x9121 | 
|  | 639 | #define GL_DEPTH_COMPONENT32F                            0x8CAC | 
|  | 640 | #define GL_DEPTH32F_STENCIL8                             0x8CAD | 
|  | 641 | #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV                0x8DAD | 
|  | 642 | #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING         0x8210 | 
|  | 643 | #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE         0x8211 | 
|  | 644 | #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE               0x8212 | 
|  | 645 | #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE             0x8213 | 
|  | 646 | #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE              0x8214 | 
|  | 647 | #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE             0x8215 | 
|  | 648 | #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE             0x8216 | 
|  | 649 | #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE           0x8217 | 
|  | 650 | #define GL_FRAMEBUFFER_DEFAULT                           0x8218 | 
|  | 651 | #define GL_FRAMEBUFFER_UNDEFINED                         0x8219 | 
|  | 652 | #define GL_DEPTH_STENCIL_ATTACHMENT                      0x821A | 
|  | 653 | #define GL_DEPTH_STENCIL                                 0x84F9 | 
|  | 654 | #define GL_UNSIGNED_INT_24_8                             0x84FA | 
|  | 655 | #define GL_DEPTH24_STENCIL8                              0x88F0 | 
|  | 656 | #define GL_UNSIGNED_NORMALIZED                           0x8C17 | 
|  | 657 | #define GL_DRAW_FRAMEBUFFER_BINDING                      GL_FRAMEBUFFER_BINDING | 
|  | 658 | #define GL_READ_FRAMEBUFFER                              0x8CA8 | 
|  | 659 | #define GL_DRAW_FRAMEBUFFER                              0x8CA9 | 
|  | 660 | #define GL_READ_FRAMEBUFFER_BINDING                      0x8CAA | 
|  | 661 | #define GL_RENDERBUFFER_SAMPLES                          0x8CAB | 
|  | 662 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER          0x8CD4 | 
|  | 663 | #define GL_MAX_COLOR_ATTACHMENTS                         0x8CDF | 
|  | 664 | #define GL_COLOR_ATTACHMENT1                             0x8CE1 | 
|  | 665 | #define GL_COLOR_ATTACHMENT2                             0x8CE2 | 
|  | 666 | #define GL_COLOR_ATTACHMENT3                             0x8CE3 | 
|  | 667 | #define GL_COLOR_ATTACHMENT4                             0x8CE4 | 
|  | 668 | #define GL_COLOR_ATTACHMENT5                             0x8CE5 | 
|  | 669 | #define GL_COLOR_ATTACHMENT6                             0x8CE6 | 
|  | 670 | #define GL_COLOR_ATTACHMENT7                             0x8CE7 | 
|  | 671 | #define GL_COLOR_ATTACHMENT8                             0x8CE8 | 
|  | 672 | #define GL_COLOR_ATTACHMENT9                             0x8CE9 | 
|  | 673 | #define GL_COLOR_ATTACHMENT10                            0x8CEA | 
|  | 674 | #define GL_COLOR_ATTACHMENT11                            0x8CEB | 
|  | 675 | #define GL_COLOR_ATTACHMENT12                            0x8CEC | 
|  | 676 | #define GL_COLOR_ATTACHMENT13                            0x8CED | 
|  | 677 | #define GL_COLOR_ATTACHMENT14                            0x8CEE | 
|  | 678 | #define GL_COLOR_ATTACHMENT15                            0x8CEF | 
|  | 679 | #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE            0x8D56 | 
|  | 680 | #define GL_MAX_SAMPLES                                   0x8D57 | 
|  | 681 | #define GL_HALF_FLOAT                                    0x140B | 
|  | 682 | #define GL_MAP_READ_BIT                                  0x0001 | 
|  | 683 | #define GL_MAP_WRITE_BIT                                 0x0002 | 
|  | 684 | #define GL_MAP_INVALIDATE_RANGE_BIT                      0x0004 | 
|  | 685 | #define GL_MAP_INVALIDATE_BUFFER_BIT                     0x0008 | 
|  | 686 | #define GL_MAP_FLUSH_EXPLICIT_BIT                        0x0010 | 
|  | 687 | #define GL_MAP_UNSYNCHRONIZED_BIT                        0x0020 | 
|  | 688 | #define GL_RG                                            0x8227 | 
|  | 689 | #define GL_RG_INTEGER                                    0x8228 | 
|  | 690 | #define GL_R8                                            0x8229 | 
|  | 691 | #define GL_RG8                                           0x822B | 
|  | 692 | #define GL_R16F                                          0x822D | 
|  | 693 | #define GL_R32F                                          0x822E | 
|  | 694 | #define GL_RG16F                                         0x822F | 
|  | 695 | #define GL_RG32F                                         0x8230 | 
|  | 696 | #define GL_R8I                                           0x8231 | 
|  | 697 | #define GL_R8UI                                          0x8232 | 
|  | 698 | #define GL_R16I                                          0x8233 | 
|  | 699 | #define GL_R16UI                                         0x8234 | 
|  | 700 | #define GL_R32I                                          0x8235 | 
|  | 701 | #define GL_R32UI                                         0x8236 | 
|  | 702 | #define GL_RG8I                                          0x8237 | 
|  | 703 | #define GL_RG8UI                                         0x8238 | 
|  | 704 | #define GL_RG16I                                         0x8239 | 
|  | 705 | #define GL_RG16UI                                        0x823A | 
|  | 706 | #define GL_RG32I                                         0x823B | 
|  | 707 | #define GL_RG32UI                                        0x823C | 
|  | 708 | #define GL_VERTEX_ARRAY_BINDING                          0x85B5 | 
|  | 709 | #define GL_R8_SNORM                                      0x8F94 | 
|  | 710 | #define GL_RG8_SNORM                                     0x8F95 | 
|  | 711 | #define GL_RGB8_SNORM                                    0x8F96 | 
|  | 712 | #define GL_RGBA8_SNORM                                   0x8F97 | 
|  | 713 | #define GL_SIGNED_NORMALIZED                             0x8F9C | 
|  | 714 | #define GL_PRIMITIVE_RESTART_FIXED_INDEX                 0x8D69 | 
|  | 715 | #define GL_COPY_READ_BUFFER                              0x8F36 | 
|  | 716 | #define GL_COPY_WRITE_BUFFER                             0x8F37 | 
|  | 717 | #define GL_COPY_READ_BUFFER_BINDING                      GL_COPY_READ_BUFFER | 
|  | 718 | #define GL_COPY_WRITE_BUFFER_BINDING                     GL_COPY_WRITE_BUFFER | 
|  | 719 | #define GL_UNIFORM_BUFFER                                0x8A11 | 
|  | 720 | #define GL_UNIFORM_BUFFER_BINDING                        0x8A28 | 
|  | 721 | #define GL_UNIFORM_BUFFER_START                          0x8A29 | 
|  | 722 | #define GL_UNIFORM_BUFFER_SIZE                           0x8A2A | 
|  | 723 | #define GL_MAX_VERTEX_UNIFORM_BLOCKS                     0x8A2B | 
|  | 724 | #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS                   0x8A2D | 
|  | 725 | #define GL_MAX_COMBINED_UNIFORM_BLOCKS                   0x8A2E | 
|  | 726 | #define GL_MAX_UNIFORM_BUFFER_BINDINGS                   0x8A2F | 
|  | 727 | #define GL_MAX_UNIFORM_BLOCK_SIZE                        0x8A30 | 
|  | 728 | #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS        0x8A31 | 
|  | 729 | #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS      0x8A33 | 
|  | 730 | #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT               0x8A34 | 
|  | 731 | #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH          0x8A35 | 
|  | 732 | #define GL_ACTIVE_UNIFORM_BLOCKS                         0x8A36 | 
|  | 733 | #define GL_UNIFORM_TYPE                                  0x8A37 | 
|  | 734 | #define GL_UNIFORM_SIZE                                  0x8A38 | 
|  | 735 | #define GL_UNIFORM_NAME_LENGTH                           0x8A39 | 
|  | 736 | #define GL_UNIFORM_BLOCK_INDEX                           0x8A3A | 
|  | 737 | #define GL_UNIFORM_OFFSET                                0x8A3B | 
|  | 738 | #define GL_UNIFORM_ARRAY_STRIDE                          0x8A3C | 
|  | 739 | #define GL_UNIFORM_MATRIX_STRIDE                         0x8A3D | 
|  | 740 | #define GL_UNIFORM_IS_ROW_MAJOR                          0x8A3E | 
|  | 741 | #define GL_UNIFORM_BLOCK_BINDING                         0x8A3F | 
|  | 742 | #define GL_UNIFORM_BLOCK_DATA_SIZE                       0x8A40 | 
|  | 743 | #define GL_UNIFORM_BLOCK_NAME_LENGTH                     0x8A41 | 
|  | 744 | #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS                 0x8A42 | 
|  | 745 | #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES          0x8A43 | 
|  | 746 | #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER     0x8A44 | 
|  | 747 | #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   0x8A46 | 
|  | 748 | #define GL_INVALID_INDEX                                 0xFFFFFFFFu | 
|  | 749 | #define GL_MAX_VERTEX_OUTPUT_COMPONENTS                  0x9122 | 
|  | 750 | #define GL_MAX_FRAGMENT_INPUT_COMPONENTS                 0x9125 | 
|  | 751 | #define GL_MAX_SERVER_WAIT_TIMEOUT                       0x9111 | 
|  | 752 | #define GL_OBJECT_TYPE                                   0x9112 | 
|  | 753 | #define GL_SYNC_CONDITION                                0x9113 | 
|  | 754 | #define GL_SYNC_STATUS                                   0x9114 | 
|  | 755 | #define GL_SYNC_FLAGS                                    0x9115 | 
|  | 756 | #define GL_SYNC_FENCE                                    0x9116 | 
|  | 757 | #define GL_SYNC_GPU_COMMANDS_COMPLETE                    0x9117 | 
|  | 758 | #define GL_UNSIGNALED                                    0x9118 | 
|  | 759 | #define GL_SIGNALED                                      0x9119 | 
|  | 760 | #define GL_ALREADY_SIGNALED                              0x911A | 
|  | 761 | #define GL_TIMEOUT_EXPIRED                               0x911B | 
|  | 762 | #define GL_CONDITION_SATISFIED                           0x911C | 
|  | 763 | #define GL_WAIT_FAILED                                   0x911D | 
|  | 764 | #define GL_SYNC_FLUSH_COMMANDS_BIT                       0x00000001 | 
|  | 765 | #define GL_TIMEOUT_IGNORED                               0xFFFFFFFFFFFFFFFFull | 
|  | 766 | #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR                   0x88FE | 
|  | 767 | #define GL_ANY_SAMPLES_PASSED                            0x8C2F | 
|  | 768 | #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE               0x8D6A | 
|  | 769 | #define GL_SAMPLER_BINDING                               0x8919 | 
|  | 770 | #define GL_RGB10_A2UI                                    0x906F | 
|  | 771 | #define GL_TEXTURE_SWIZZLE_R                             0x8E42 | 
|  | 772 | #define GL_TEXTURE_SWIZZLE_G                             0x8E43 | 
|  | 773 | #define GL_TEXTURE_SWIZZLE_B                             0x8E44 | 
|  | 774 | #define GL_TEXTURE_SWIZZLE_A                             0x8E45 | 
|  | 775 | #define GL_GREEN                                         0x1904 | 
|  | 776 | #define GL_BLUE                                          0x1905 | 
|  | 777 | #define GL_INT_2_10_10_10_REV                            0x8D9F | 
|  | 778 | #define GL_TRANSFORM_FEEDBACK                            0x8E22 | 
|  | 779 | #define GL_TRANSFORM_FEEDBACK_PAUSED                     0x8E23 | 
|  | 780 | #define GL_TRANSFORM_FEEDBACK_ACTIVE                     0x8E24 | 
|  | 781 | #define GL_TRANSFORM_FEEDBACK_BINDING                    0x8E25 | 
|  | 782 | #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT               0x8257 | 
|  | 783 | #define GL_PROGRAM_BINARY_LENGTH                         0x8741 | 
|  | 784 | #define GL_NUM_PROGRAM_BINARY_FORMATS                    0x87FE | 
|  | 785 | #define GL_PROGRAM_BINARY_FORMATS                        0x87FF | 
|  | 786 | #define GL_COMPRESSED_R11_EAC                            0x9270 | 
|  | 787 | #define GL_COMPRESSED_SIGNED_R11_EAC                     0x9271 | 
|  | 788 | #define GL_COMPRESSED_RG11_EAC                           0x9272 | 
|  | 789 | #define GL_COMPRESSED_SIGNED_RG11_EAC                    0x9273 | 
|  | 790 | #define GL_COMPRESSED_RGB8_ETC2                          0x9274 | 
|  | 791 | #define GL_COMPRESSED_SRGB8_ETC2                         0x9275 | 
|  | 792 | #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2      0x9276 | 
|  | 793 | #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2     0x9277 | 
|  | 794 | #define GL_COMPRESSED_RGBA8_ETC2_EAC                     0x9278 | 
|  | 795 | #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC              0x9279 | 
|  | 796 | #define GL_TEXTURE_IMMUTABLE_FORMAT                      0x912F | 
|  | 797 | #define GL_MAX_ELEMENT_INDEX                             0x8D6B | 
|  | 798 | #define GL_NUM_SAMPLE_COUNTS                             0x9380 | 
|  | 799 | #define GL_TEXTURE_IMMUTABLE_LEVELS                      0x82DF | 
|  | 800 |  | 
|  | 801 | /*------------------------------------------------------------------------- | 
|  | 802 | * Entrypoint definitions | 
|  | 803 | *-----------------------------------------------------------------------*/ | 
|  | 804 |  | 
|  | 805 | /* OpenGL ES 2.0 */ | 
|  | 806 |  | 
|  | 807 | GL_APICALL void           GL_APIENTRY glActiveTexture (GLenum texture); | 
|  | 808 | GL_APICALL void           GL_APIENTRY glAttachShader (GLuint program, GLuint shader); | 
|  | 809 | GL_APICALL void           GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); | 
|  | 810 | GL_APICALL void           GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); | 
|  | 811 | GL_APICALL void           GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); | 
|  | 812 | GL_APICALL void           GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); | 
|  | 813 | GL_APICALL void           GL_APIENTRY glBindTexture (GLenum target, GLuint texture); | 
|  | 814 | GL_APICALL void           GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | 
|  | 815 | GL_APICALL void           GL_APIENTRY glBlendEquation (GLenum mode); | 
|  | 816 | GL_APICALL void           GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); | 
|  | 817 | GL_APICALL void           GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); | 
|  | 818 | GL_APICALL void           GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); | 
|  | 819 | GL_APICALL void           GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); | 
|  | 820 | GL_APICALL void           GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); | 
|  | 821 | GL_APICALL GLenum         GL_APIENTRY glCheckFramebufferStatus (GLenum target); | 
|  | 822 | GL_APICALL void           GL_APIENTRY glClear (GLbitfield mask); | 
|  | 823 | GL_APICALL void           GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | 
|  | 824 | GL_APICALL void           GL_APIENTRY glClearDepthf (GLfloat depth); | 
|  | 825 | GL_APICALL void           GL_APIENTRY glClearStencil (GLint s); | 
|  | 826 | GL_APICALL void           GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); | 
|  | 827 | GL_APICALL void           GL_APIENTRY glCompileShader (GLuint shader); | 
|  | 828 | GL_APICALL void           GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); | 
|  | 829 | GL_APICALL void           GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); | 
|  | 830 | GL_APICALL void           GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); | 
|  | 831 | GL_APICALL void           GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); | 
|  | 832 | GL_APICALL GLuint         GL_APIENTRY glCreateProgram (void); | 
|  | 833 | GL_APICALL GLuint         GL_APIENTRY glCreateShader (GLenum type); | 
|  | 834 | GL_APICALL void           GL_APIENTRY glCullFace (GLenum mode); | 
|  | 835 | GL_APICALL void           GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); | 
|  | 836 | GL_APICALL void           GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); | 
|  | 837 | GL_APICALL void           GL_APIENTRY glDeleteProgram (GLuint program); | 
|  | 838 | GL_APICALL void           GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); | 
|  | 839 | GL_APICALL void           GL_APIENTRY glDeleteShader (GLuint shader); | 
|  | 840 | GL_APICALL void           GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); | 
|  | 841 | GL_APICALL void           GL_APIENTRY glDepthFunc (GLenum func); | 
|  | 842 | GL_APICALL void           GL_APIENTRY glDepthMask (GLboolean flag); | 
|  | 843 | GL_APICALL void           GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); | 
|  | 844 | GL_APICALL void           GL_APIENTRY glDetachShader (GLuint program, GLuint shader); | 
|  | 845 | GL_APICALL void           GL_APIENTRY glDisable (GLenum cap); | 
|  | 846 | GL_APICALL void           GL_APIENTRY glDisableVertexAttribArray (GLuint index); | 
|  | 847 | GL_APICALL void           GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); | 
|  | 848 | GL_APICALL void           GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); | 
|  | 849 | GL_APICALL void           GL_APIENTRY glEnable (GLenum cap); | 
|  | 850 | GL_APICALL void           GL_APIENTRY glEnableVertexAttribArray (GLuint index); | 
|  | 851 | GL_APICALL void           GL_APIENTRY glFinish (void); | 
|  | 852 | GL_APICALL void           GL_APIENTRY glFlush (void); | 
|  | 853 | GL_APICALL void           GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); | 
|  | 854 | GL_APICALL void           GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); | 
|  | 855 | GL_APICALL void           GL_APIENTRY glFrontFace (GLenum mode); | 
|  | 856 | GL_APICALL void           GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); | 
|  | 857 | GL_APICALL void           GL_APIENTRY glGenerateMipmap (GLenum target); | 
|  | 858 | GL_APICALL void           GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); | 
|  | 859 | GL_APICALL void           GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); | 
|  | 860 | GL_APICALL void           GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); | 
|  | 861 | GL_APICALL void           GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); | 
|  | 862 | GL_APICALL void           GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); | 
|  | 863 | GL_APICALL void           GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); | 
|  | 864 | GL_APICALL GLint          GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); | 
|  | 865 | GL_APICALL void           GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); | 
|  | 866 | GL_APICALL void           GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); | 
|  | 867 | GL_APICALL GLenum         GL_APIENTRY glGetError (void); | 
|  | 868 | GL_APICALL void           GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); | 
|  | 869 | GL_APICALL void           GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); | 
|  | 870 | GL_APICALL void           GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); | 
|  | 871 | GL_APICALL void           GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); | 
|  | 872 | GL_APICALL void           GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); | 
|  | 873 | GL_APICALL void           GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); | 
|  | 874 | GL_APICALL void           GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); | 
|  | 875 | GL_APICALL void           GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); | 
|  | 876 | GL_APICALL void           GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); | 
|  | 877 | GL_APICALL void           GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); | 
|  | 878 | GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); | 
|  | 879 | GL_APICALL void           GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); | 
|  | 880 | GL_APICALL void           GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); | 
|  | 881 | GL_APICALL void           GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); | 
|  | 882 | GL_APICALL void           GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); | 
|  | 883 | GL_APICALL GLint          GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); | 
|  | 884 | GL_APICALL void           GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); | 
|  | 885 | GL_APICALL void           GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); | 
|  | 886 | GL_APICALL void           GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); | 
|  | 887 | GL_APICALL void           GL_APIENTRY glHint (GLenum target, GLenum mode); | 
|  | 888 | GL_APICALL GLboolean      GL_APIENTRY glIsBuffer (GLuint buffer); | 
|  | 889 | GL_APICALL GLboolean      GL_APIENTRY glIsEnabled (GLenum cap); | 
|  | 890 | GL_APICALL GLboolean      GL_APIENTRY glIsFramebuffer (GLuint framebuffer); | 
|  | 891 | GL_APICALL GLboolean      GL_APIENTRY glIsProgram (GLuint program); | 
|  | 892 | GL_APICALL GLboolean      GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); | 
|  | 893 | GL_APICALL GLboolean      GL_APIENTRY glIsShader (GLuint shader); | 
|  | 894 | GL_APICALL GLboolean      GL_APIENTRY glIsTexture (GLuint texture); | 
|  | 895 | GL_APICALL void           GL_APIENTRY glLineWidth (GLfloat width); | 
|  | 896 | GL_APICALL void           GL_APIENTRY glLinkProgram (GLuint program); | 
|  | 897 | GL_APICALL void           GL_APIENTRY glPixelStorei (GLenum pname, GLint param); | 
|  | 898 | GL_APICALL void           GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); | 
|  | 899 | GL_APICALL void           GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); | 
|  | 900 | GL_APICALL void           GL_APIENTRY glReleaseShaderCompiler (void); | 
|  | 901 | GL_APICALL void           GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); | 
|  | 902 | GL_APICALL void           GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); | 
|  | 903 | GL_APICALL void           GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); | 
|  | 904 | GL_APICALL void           GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); | 
|  | 905 | GL_APICALL void           GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); | 
|  | 906 | GL_APICALL void           GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); | 
|  | 907 | GL_APICALL void           GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); | 
|  | 908 | GL_APICALL void           GL_APIENTRY glStencilMask (GLuint mask); | 
|  | 909 | GL_APICALL void           GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); | 
|  | 910 | GL_APICALL void           GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); | 
|  | 911 | GL_APICALL void           GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); | 
|  | 912 | GL_APICALL void           GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); | 
|  | 913 | GL_APICALL void           GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); | 
|  | 914 | GL_APICALL void           GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); | 
|  | 915 | GL_APICALL void           GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); | 
|  | 916 | GL_APICALL void           GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); | 
|  | 917 | GL_APICALL void           GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); | 
|  | 918 | GL_APICALL void           GL_APIENTRY glUniform1f (GLint location, GLfloat x); | 
|  | 919 | GL_APICALL void           GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); | 
|  | 920 | GL_APICALL void           GL_APIENTRY glUniform1i (GLint location, GLint x); | 
|  | 921 | GL_APICALL void           GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); | 
|  | 922 | GL_APICALL void           GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); | 
|  | 923 | GL_APICALL void           GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); | 
|  | 924 | GL_APICALL void           GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); | 
|  | 925 | GL_APICALL void           GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); | 
|  | 926 | GL_APICALL void           GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); | 
|  | 927 | GL_APICALL void           GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); | 
|  | 928 | GL_APICALL void           GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); | 
|  | 929 | GL_APICALL void           GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); | 
|  | 930 | GL_APICALL void           GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | 
|  | 931 | GL_APICALL void           GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); | 
|  | 932 | GL_APICALL void           GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); | 
|  | 933 | GL_APICALL void           GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); | 
|  | 934 | GL_APICALL void           GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | 
|  | 935 | GL_APICALL void           GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | 
|  | 936 | GL_APICALL void           GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | 
|  | 937 | GL_APICALL void           GL_APIENTRY glUseProgram (GLuint program); | 
|  | 938 | GL_APICALL void           GL_APIENTRY glValidateProgram (GLuint program); | 
|  | 939 | GL_APICALL void           GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); | 
|  | 940 | GL_APICALL void           GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); | 
|  | 941 | GL_APICALL void           GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); | 
|  | 942 | GL_APICALL void           GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); | 
|  | 943 | GL_APICALL void           GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); | 
|  | 944 | GL_APICALL void           GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); | 
|  | 945 | GL_APICALL void           GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | 
|  | 946 | GL_APICALL void           GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); | 
|  | 947 | GL_APICALL void           GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); | 
|  | 948 | GL_APICALL void           GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); | 
|  | 949 |  | 
|  | 950 | /* OpenGL ES 3.0 */ | 
|  | 951 |  | 
|  | 952 | GL_APICALL void           GL_APIENTRY glReadBuffer (GLenum mode); | 
|  | 953 | GL_APICALL void           GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices); | 
|  | 954 | GL_APICALL void           GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); | 
|  | 955 | GL_APICALL void           GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); | 
|  | 956 | GL_APICALL void           GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); | 
|  | 957 | GL_APICALL void           GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); | 
|  | 958 | GL_APICALL void           GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); | 
|  | 959 | GL_APICALL void           GL_APIENTRY glGenQueries (GLsizei n, GLuint* ids); | 
|  | 960 | GL_APICALL void           GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint* ids); | 
|  | 961 | GL_APICALL GLboolean      GL_APIENTRY glIsQuery (GLuint id); | 
|  | 962 | GL_APICALL void           GL_APIENTRY glBeginQuery (GLenum target, GLuint id); | 
|  | 963 | GL_APICALL void           GL_APIENTRY glEndQuery (GLenum target); | 
|  | 964 | GL_APICALL void           GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint* params); | 
|  | 965 | GL_APICALL void           GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params); | 
|  | 966 | GL_APICALL GLboolean      GL_APIENTRY glUnmapBuffer (GLenum target); | 
|  | 967 | GL_APICALL void           GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, GLvoid** params); | 
|  | 968 | GL_APICALL void           GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum* bufs); | 
|  | 969 | GL_APICALL void           GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | 
|  | 970 | GL_APICALL void           GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | 
|  | 971 | GL_APICALL void           GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | 
|  | 972 | GL_APICALL void           GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | 
|  | 973 | GL_APICALL void           GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | 
|  | 974 | GL_APICALL void           GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | 
|  | 975 | GL_APICALL void           GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); | 
|  | 976 | GL_APICALL void           GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); | 
|  | 977 | GL_APICALL void           GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); | 
|  | 978 | GL_APICALL GLvoid*        GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); | 
|  | 979 | GL_APICALL void           GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); | 
|  | 980 | GL_APICALL void           GL_APIENTRY glBindVertexArray (GLuint array); | 
|  | 981 | GL_APICALL void           GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint* arrays); | 
|  | 982 | GL_APICALL void           GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint* arrays); | 
|  | 983 | GL_APICALL GLboolean      GL_APIENTRY glIsVertexArray (GLuint array); | 
|  | 984 | GL_APICALL void           GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint* data); | 
|  | 985 | GL_APICALL void           GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); | 
|  | 986 | GL_APICALL void           GL_APIENTRY glEndTransformFeedback (void); | 
|  | 987 | GL_APICALL void           GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); | 
|  | 988 | GL_APICALL void           GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); | 
|  | 989 | GL_APICALL void           GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode); | 
|  | 990 | GL_APICALL void           GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name); | 
|  | 991 | GL_APICALL void           GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); | 
|  | 992 | GL_APICALL void           GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint* params); | 
|  | 993 | GL_APICALL void           GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params); | 
|  | 994 | GL_APICALL void           GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); | 
|  | 995 | GL_APICALL void           GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); | 
|  | 996 | GL_APICALL void           GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint* v); | 
|  | 997 | GL_APICALL void           GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint* v); | 
|  | 998 | GL_APICALL void           GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint* params); | 
|  | 999 | GL_APICALL GLint          GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); | 
|  | 1000 | GL_APICALL void           GL_APIENTRY glUniform1ui (GLint location, GLuint v0); | 
|  | 1001 | GL_APICALL void           GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); | 
|  | 1002 | GL_APICALL void           GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); | 
|  | 1003 | GL_APICALL void           GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); | 
|  | 1004 | GL_APICALL void           GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint* value); | 
|  | 1005 | GL_APICALL void           GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint* value); | 
|  | 1006 | GL_APICALL void           GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint* value); | 
|  | 1007 | GL_APICALL void           GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint* value); | 
|  | 1008 | GL_APICALL void           GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint* value); | 
|  | 1009 | GL_APICALL void           GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint* value); | 
|  | 1010 | GL_APICALL void           GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat* value); | 
|  | 1011 | GL_APICALL void           GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); | 
|  | 1012 | GL_APICALL const GLubyte* GL_APIENTRY glGetStringi (GLenum name, GLuint index); | 
|  | 1013 | GL_APICALL void           GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); | 
|  | 1014 | GL_APICALL void           GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices); | 
|  | 1015 | GL_APICALL void           GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); | 
|  | 1016 | GL_APICALL GLuint         GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar* uniformBlockName); | 
|  | 1017 | GL_APICALL void           GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); | 
|  | 1018 | GL_APICALL void           GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); | 
|  | 1019 | GL_APICALL void           GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); | 
|  | 1020 | GL_APICALL void           GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount); | 
|  | 1021 | GL_APICALL void           GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount); | 
|  | 1022 | GL_APICALL GLsync         GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); | 
|  | 1023 | GL_APICALL GLboolean      GL_APIENTRY glIsSync (GLsync sync); | 
|  | 1024 | GL_APICALL void           GL_APIENTRY glDeleteSync (GLsync sync); | 
|  | 1025 | GL_APICALL GLenum         GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); | 
|  | 1026 | GL_APICALL void           GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); | 
|  | 1027 | GL_APICALL void           GL_APIENTRY glGetInteger64v (GLenum pname, GLint64* params); | 
|  | 1028 | GL_APICALL void           GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values); | 
|  | 1029 | GL_APICALL void           GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64* data); | 
|  | 1030 | GL_APICALL void           GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64* params); | 
|  | 1031 | GL_APICALL void           GL_APIENTRY glGenSamplers (GLsizei count, GLuint* samplers); | 
|  | 1032 | GL_APICALL void           GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint* samplers); | 
|  | 1033 | GL_APICALL GLboolean      GL_APIENTRY glIsSampler (GLuint sampler); | 
|  | 1034 | GL_APICALL void           GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); | 
|  | 1035 | GL_APICALL void           GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); | 
|  | 1036 | GL_APICALL void           GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint* param); | 
|  | 1037 | GL_APICALL void           GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); | 
|  | 1038 | GL_APICALL void           GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* param); | 
|  | 1039 | GL_APICALL void           GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params); | 
|  | 1040 | GL_APICALL void           GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params); | 
|  | 1041 | GL_APICALL void           GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); | 
|  | 1042 | GL_APICALL void           GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); | 
|  | 1043 | GL_APICALL void           GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint* ids); | 
|  | 1044 | GL_APICALL void           GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint* ids); | 
|  | 1045 | GL_APICALL GLboolean      GL_APIENTRY glIsTransformFeedback (GLuint id); | 
|  | 1046 | GL_APICALL void           GL_APIENTRY glPauseTransformFeedback (void); | 
|  | 1047 | GL_APICALL void           GL_APIENTRY glResumeTransformFeedback (void); | 
|  | 1048 | GL_APICALL void           GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary); | 
|  | 1049 | GL_APICALL void           GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length); | 
|  | 1050 | GL_APICALL void           GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); | 
|  | 1051 | GL_APICALL void           GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments); | 
|  | 1052 | GL_APICALL void           GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); | 
|  | 1053 | GL_APICALL void           GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); | 
|  | 1054 | GL_APICALL void           GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); | 
|  | 1055 | GL_APICALL void           GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); | 
|  | 1056 |  | 
|  | 1057 | #ifdef __cplusplus | 
|  | 1058 | } | 
|  | 1059 | #endif | 
|  | 1060 |  | 
|  | 1061 | #endif |