| Jamie Gennis | 8ba32fa | 2010-12-20 11:27:26 -0800 | [diff] [blame] | 1 | /* | 
|  | 2 | * Copyright (C) 2010 The Android Open Source Project | 
|  | 3 | * | 
|  | 4 | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | 5 | * you may not use this file except in compliance with the License. | 
|  | 6 | * You may obtain a copy of the License at | 
|  | 7 | * | 
|  | 8 | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | 9 | * | 
|  | 10 | * Unless required by applicable law or agreed to in writing, software | 
|  | 11 | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | 13 | * See the License for the specific language governing permissions and | 
|  | 14 | * limitations under the License. | 
|  | 15 | */ | 
|  | 16 |  | 
|  | 17 | #ifndef ANDROID_GUI_SURFACETEXTURE_H | 
|  | 18 | #define ANDROID_GUI_SURFACETEXTURE_H | 
|  | 19 |  | 
|  | 20 | #include <EGL/egl.h> | 
|  | 21 | #include <EGL/eglext.h> | 
|  | 22 | #include <GLES2/gl2.h> | 
|  | 23 |  | 
|  | 24 | #include <gui/ISurfaceTexture.h> | 
|  | 25 |  | 
|  | 26 | #include <ui/GraphicBuffer.h> | 
|  | 27 |  | 
|  | 28 | #include <utils/threads.h> | 
| Jamie Gennis | 9a78c90 | 2011-01-12 18:30:40 -0800 | [diff] [blame] | 29 | #include <utils/Vector.h> | 
| Jamie Gennis | 8ba32fa | 2010-12-20 11:27:26 -0800 | [diff] [blame] | 30 |  | 
|  | 31 | #define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture" | 
|  | 32 |  | 
|  | 33 | namespace android { | 
|  | 34 | // ---------------------------------------------------------------------------- | 
|  | 35 |  | 
| Jamie Gennis | 9a78c90 | 2011-01-12 18:30:40 -0800 | [diff] [blame] | 36 | class IGraphicBufferAlloc; | 
|  | 37 |  | 
| Jamie Gennis | 8ba32fa | 2010-12-20 11:27:26 -0800 | [diff] [blame] | 38 | class SurfaceTexture : public BnSurfaceTexture { | 
|  | 39 | public: | 
| Jamie Gennis | 9d4d6c1 | 2011-02-27 14:10:20 -0800 | [diff] [blame] | 40 | enum { MIN_UNDEQUEUED_BUFFERS = 2 }; | 
|  | 41 | enum { MIN_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1 }; | 
| Jamie Gennis | 8ba32fa | 2010-12-20 11:27:26 -0800 | [diff] [blame] | 42 | enum { NUM_BUFFER_SLOTS = 32 }; | 
|  | 43 |  | 
| Jamie Gennis | c4d4aea | 2011-01-13 14:43:36 -0800 | [diff] [blame] | 44 | struct FrameAvailableListener : public virtual RefBase { | 
|  | 45 | virtual void onFrameAvailable() = 0; | 
|  | 46 | }; | 
|  | 47 |  | 
| Jamie Gennis | 8ba32fa | 2010-12-20 11:27:26 -0800 | [diff] [blame] | 48 | // tex indicates the name OpenGL texture to which images are to be streamed. | 
|  | 49 | // This texture name cannot be changed once the SurfaceTexture is created. | 
|  | 50 | SurfaceTexture(GLuint tex); | 
|  | 51 |  | 
|  | 52 | virtual ~SurfaceTexture(); | 
|  | 53 |  | 
|  | 54 | // setBufferCount updates the number of available buffer slots.  After | 
|  | 55 | // calling this all buffer slots are both unallocated and owned by the | 
|  | 56 | // SurfaceTexture object (i.e. they are not owned by the client). | 
|  | 57 | virtual status_t setBufferCount(int bufferCount); | 
|  | 58 |  | 
|  | 59 | virtual sp<GraphicBuffer> requestBuffer(int buf, uint32_t w, uint32_t h, | 
|  | 60 | uint32_t format, uint32_t usage); | 
|  | 61 |  | 
|  | 62 | // dequeueBuffer gets the next buffer slot index for the client to use. If a | 
|  | 63 | // buffer slot is available then that slot index is written to the location | 
|  | 64 | // pointed to by the buf argument and a status of OK is returned.  If no | 
|  | 65 | // slot is available then a status of -EBUSY is returned and buf is | 
|  | 66 | // unmodified. | 
|  | 67 | virtual status_t dequeueBuffer(int *buf); | 
|  | 68 |  | 
|  | 69 | virtual status_t queueBuffer(int buf); | 
|  | 70 | virtual void cancelBuffer(int buf); | 
|  | 71 | virtual status_t setCrop(const Rect& reg); | 
|  | 72 | virtual status_t setTransform(uint32_t transform); | 
|  | 73 |  | 
|  | 74 | // updateTexImage sets the image contents of the target texture to that of | 
|  | 75 | // the most recently queued buffer. | 
|  | 76 | // | 
|  | 77 | // This call may only be made while the OpenGL ES context to which the | 
|  | 78 | // target texture belongs is bound to the calling thread. | 
|  | 79 | status_t updateTexImage(); | 
|  | 80 |  | 
| Jamie Gennis | f238e28 | 2011-01-09 16:33:17 -0800 | [diff] [blame] | 81 | // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix | 
|  | 82 | // associated with the texture image set by the most recent call to | 
|  | 83 | // updateTexImage. | 
|  | 84 | // | 
|  | 85 | // This transform matrix maps 2D homogeneous texture coordinates of the form | 
|  | 86 | // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture | 
|  | 87 | // coordinate that should be used to sample that location from the texture. | 
|  | 88 | // Sampling the texture outside of the range of this transform is undefined. | 
|  | 89 | // | 
|  | 90 | // This transform is necessary to compensate for transforms that the stream | 
|  | 91 | // content producer may implicitly apply to the content. By forcing users of | 
|  | 92 | // a SurfaceTexture to apply this transform we avoid performing an extra | 
|  | 93 | // copy of the data that would be needed to hide the transform from the | 
|  | 94 | // user. | 
|  | 95 | // | 
|  | 96 | // The matrix is stored in column-major order so that it may be passed | 
|  | 97 | // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv | 
|  | 98 | // functions. | 
|  | 99 | void getTransformMatrix(float mtx[16]); | 
|  | 100 |  | 
| Jamie Gennis | c4d4aea | 2011-01-13 14:43:36 -0800 | [diff] [blame] | 101 | // setFrameAvailableListener sets the listener object that will be notified | 
|  | 102 | // when a new frame becomes available. | 
|  | 103 | void setFrameAvailableListener(const sp<FrameAvailableListener>& l); | 
|  | 104 |  | 
| Jamie Gennis | 1b20cde | 2011-02-02 15:31:47 -0800 | [diff] [blame] | 105 | // getAllocator retrieves the binder object that must be referenced as long | 
|  | 106 | // as the GraphicBuffers dequeued from this SurfaceTexture are referenced. | 
|  | 107 | // Holding this binder reference prevents SurfaceFlinger from freeing the | 
|  | 108 | // buffers before the client is done with them. | 
|  | 109 | sp<IBinder> getAllocator(); | 
|  | 110 |  | 
| Jamie Gennis | 8ba32fa | 2010-12-20 11:27:26 -0800 | [diff] [blame] | 111 | private: | 
|  | 112 |  | 
|  | 113 | // freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for | 
|  | 114 | // all slots. | 
|  | 115 | void freeAllBuffers(); | 
|  | 116 |  | 
|  | 117 | // createImage creates a new EGLImage from a GraphicBuffer. | 
|  | 118 | EGLImageKHR createImage(EGLDisplay dpy, | 
|  | 119 | const sp<GraphicBuffer>& graphicBuffer); | 
|  | 120 |  | 
|  | 121 | enum { INVALID_BUFFER_SLOT = -1 }; | 
|  | 122 |  | 
|  | 123 | struct BufferSlot { | 
|  | 124 | // mGraphicBuffer points to the buffer allocated for this slot or is NULL | 
|  | 125 | // if no buffer has been allocated. | 
|  | 126 | sp<GraphicBuffer> mGraphicBuffer; | 
|  | 127 |  | 
|  | 128 | // mEglImage is the EGLImage created from mGraphicBuffer. | 
|  | 129 | EGLImageKHR mEglImage; | 
|  | 130 |  | 
|  | 131 | // mEglDisplay is the EGLDisplay used to create mEglImage. | 
|  | 132 | EGLDisplay mEglDisplay; | 
|  | 133 |  | 
|  | 134 | // mOwnedByClient indicates whether the slot is currently accessible to a | 
|  | 135 | // client and should not be used by the SurfaceTexture object. It gets | 
|  | 136 | // set to true when dequeueBuffer returns the slot and is reset to false | 
|  | 137 | // when the client calls either queueBuffer or cancelBuffer on the slot. | 
|  | 138 | bool mOwnedByClient; | 
|  | 139 | }; | 
|  | 140 |  | 
|  | 141 | // mSlots is the array of buffer slots that must be mirrored on the client | 
|  | 142 | // side. This allows buffer ownership to be transferred between the client | 
|  | 143 | // and server without sending a GraphicBuffer over binder. The entire array | 
|  | 144 | // is initialized to NULL at construction time, and buffers are allocated | 
|  | 145 | // for a slot when requestBuffer is called with that slot's index. | 
|  | 146 | BufferSlot mSlots[NUM_BUFFER_SLOTS]; | 
|  | 147 |  | 
|  | 148 | // mBufferCount is the number of buffer slots that the client and server | 
|  | 149 | // must maintain. It defaults to MIN_BUFFER_SLOTS and can be changed by | 
|  | 150 | // calling setBufferCount. | 
|  | 151 | int mBufferCount; | 
|  | 152 |  | 
|  | 153 | // mCurrentTexture is the buffer slot index of the buffer that is currently | 
| Jamie Gennis | 67eedd7 | 2011-01-09 13:25:39 -0800 | [diff] [blame] | 154 | // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT, | 
|  | 155 | // indicating that no buffer slot is currently bound to the texture. Note, | 
|  | 156 | // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean | 
|  | 157 | // that no buffer is bound to the texture. A call to setBufferCount will | 
|  | 158 | // reset mCurrentTexture to INVALID_BUFFER_SLOT. | 
| Jamie Gennis | 8ba32fa | 2010-12-20 11:27:26 -0800 | [diff] [blame] | 159 | int mCurrentTexture; | 
|  | 160 |  | 
| Jamie Gennis | 9a78c90 | 2011-01-12 18:30:40 -0800 | [diff] [blame] | 161 | // mCurrentTextureBuf is the graphic buffer of the current texture. It's | 
|  | 162 | // possible that this buffer is not associated with any buffer slot, so we | 
|  | 163 | // must track it separately in order to properly use | 
|  | 164 | // IGraphicBufferAlloc::freeAllGraphicBuffersExcept. | 
|  | 165 | sp<GraphicBuffer> mCurrentTextureBuf; | 
|  | 166 |  | 
| Jamie Gennis | f238e28 | 2011-01-09 16:33:17 -0800 | [diff] [blame] | 167 | // mCurrentCrop is the crop rectangle that applies to the current texture. | 
|  | 168 | // It gets set to mLastQueuedCrop each time updateTexImage is called. | 
|  | 169 | Rect mCurrentCrop; | 
|  | 170 |  | 
|  | 171 | // mCurrentTransform is the transform identifier for the current texture. It | 
|  | 172 | // gets set to mLastQueuedTransform each time updateTexImage is called. | 
|  | 173 | uint32_t mCurrentTransform; | 
|  | 174 |  | 
| Jamie Gennis | 8ba32fa | 2010-12-20 11:27:26 -0800 | [diff] [blame] | 175 | // mLastQueued is the buffer slot index of the most recently enqueued buffer. | 
|  | 176 | // At construction time it is initialized to INVALID_BUFFER_SLOT, and is | 
|  | 177 | // updated each time queueBuffer is called. | 
|  | 178 | int mLastQueued; | 
|  | 179 |  | 
| Jamie Gennis | f238e28 | 2011-01-09 16:33:17 -0800 | [diff] [blame] | 180 | // mLastQueuedCrop is the crop rectangle for the buffer that was most | 
|  | 181 | // recently queued. This gets set to mNextCrop each time queueBuffer gets | 
|  | 182 | // called. | 
|  | 183 | Rect mLastQueuedCrop; | 
|  | 184 |  | 
|  | 185 | // mLastQueuedTransform is the transform identifier for the buffer that was | 
|  | 186 | // most recently queued. This gets set to mNextTransform each time | 
|  | 187 | // queueBuffer gets called. | 
|  | 188 | uint32_t mLastQueuedTransform; | 
|  | 189 |  | 
|  | 190 | // mNextCrop is the crop rectangle that will be used for the next buffer | 
|  | 191 | // that gets queued. It is set by calling setCrop. | 
|  | 192 | Rect mNextCrop; | 
|  | 193 |  | 
|  | 194 | // mNextTransform is the transform identifier that will be used for the next | 
|  | 195 | // buffer that gets queued. It is set by calling setTransform. | 
|  | 196 | uint32_t mNextTransform; | 
|  | 197 |  | 
| Jamie Gennis | 8ba32fa | 2010-12-20 11:27:26 -0800 | [diff] [blame] | 198 | // mTexName is the name of the OpenGL texture to which streamed images will | 
|  | 199 | // be bound when updateTexImage is called. It is set at construction time | 
|  | 200 | // changed with a call to setTexName. | 
|  | 201 | const GLuint mTexName; | 
|  | 202 |  | 
| Jamie Gennis | 9a78c90 | 2011-01-12 18:30:40 -0800 | [diff] [blame] | 203 | // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to | 
|  | 204 | // allocate new GraphicBuffer objects. | 
|  | 205 | sp<IGraphicBufferAlloc> mGraphicBufferAlloc; | 
|  | 206 |  | 
|  | 207 | // mAllocdBuffers is mirror of the list of buffers that SurfaceFlinger is | 
|  | 208 | // referencing. This is kept so that gralloc implementations do not need to | 
|  | 209 | // properly handle the case where SurfaceFlinger no longer holds a reference | 
|  | 210 | // to a buffer, but other processes do. | 
|  | 211 | Vector<sp<GraphicBuffer> > mAllocdBuffers; | 
|  | 212 |  | 
| Jamie Gennis | c4d4aea | 2011-01-13 14:43:36 -0800 | [diff] [blame] | 213 | // mFrameAvailableListener is the listener object that will be called when a | 
|  | 214 | // new frame becomes available. If it is not NULL it will be called from | 
|  | 215 | // queueBuffer. | 
|  | 216 | sp<FrameAvailableListener> mFrameAvailableListener; | 
|  | 217 |  | 
| Jamie Gennis | 8ba32fa | 2010-12-20 11:27:26 -0800 | [diff] [blame] | 218 | // mMutex is the mutex used to prevent concurrent access to the member | 
|  | 219 | // variables of SurfaceTexture objects. It must be locked whenever the | 
|  | 220 | // member variables are accessed. | 
|  | 221 | Mutex mMutex; | 
|  | 222 | }; | 
|  | 223 |  | 
|  | 224 | // ---------------------------------------------------------------------------- | 
|  | 225 | }; // namespace android | 
|  | 226 |  | 
|  | 227 | #endif // ANDROID_GUI_SURFACETEXTURE_H |