| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 1 | /* San Angeles Observation OpenGL ES version example | 
|  | 2 | * Copyright 2004-2005 Jetro Lauha | 
|  | 3 | * All rights reserved. | 
|  | 4 | * Web: http://iki.fi/jetro/ | 
|  | 5 | * | 
|  | 6 | * This source is free software; you can redistribute it and/or | 
|  | 7 | * modify it under the terms of EITHER: | 
|  | 8 | *   (1) The GNU Lesser General Public License as published by the Free | 
|  | 9 | *       Software Foundation; either version 2.1 of the License, or (at | 
|  | 10 | *       your option) any later version. The text of the GNU Lesser | 
|  | 11 | *       General Public License is included with this source in the | 
|  | 12 | *       file LICENSE-LGPL.txt. | 
|  | 13 | *   (2) The BSD-style license that is included with this source in | 
|  | 14 | *       the file LICENSE-BSD.txt. | 
|  | 15 | * | 
|  | 16 | * This source is distributed in the hope that it will be useful, | 
|  | 17 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | 18 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files | 
|  | 19 | * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details. | 
|  | 20 | * | 
|  | 21 | * $Id: demo.c,v 1.10 2005/02/08 20:54:39 tonic Exp $ | 
|  | 22 | * $Revision: 1.10 $ | 
|  | 23 | */ | 
|  | 24 |  | 
|  | 25 | #include <stdlib.h> | 
|  | 26 | #include <math.h> | 
|  | 27 | #include <float.h> | 
|  | 28 | #include <assert.h> | 
|  | 29 |  | 
|  | 30 | #include <GLES/gl.h> | 
|  | 31 |  | 
|  | 32 | #include "app.h" | 
|  | 33 | #include "shapes.h" | 
|  | 34 | #include "cams.h" | 
|  | 35 |  | 
|  | 36 |  | 
|  | 37 | // Total run length is 20 * camera track base unit length (see cams.h). | 
|  | 38 | #define RUN_LENGTH  (20 * CAMTRACK_LEN) | 
|  | 39 | #undef PI | 
|  | 40 | #define PI 3.1415926535897932f | 
|  | 41 | #define RANDOM_UINT_MAX 65535 | 
|  | 42 |  | 
|  | 43 |  | 
|  | 44 | static unsigned long sRandomSeed = 0; | 
|  | 45 |  | 
|  | 46 | static void seedRandom(unsigned long seed) | 
|  | 47 | { | 
|  | 48 | sRandomSeed = seed; | 
|  | 49 | } | 
|  | 50 |  | 
|  | 51 | static unsigned long randomUInt() | 
|  | 52 | { | 
|  | 53 | sRandomSeed = sRandomSeed * 0x343fd + 0x269ec3; | 
|  | 54 | return sRandomSeed >> 16; | 
|  | 55 | } | 
|  | 56 |  | 
|  | 57 |  | 
|  | 58 | // Capped conversion from float to fixed. | 
|  | 59 | static long floatToFixed(float value) | 
|  | 60 | { | 
|  | 61 | if (value < -32768) value = -32768; | 
|  | 62 | if (value > 32767) value = 32767; | 
|  | 63 | return (long)(value * 65536); | 
|  | 64 | } | 
|  | 65 |  | 
|  | 66 | #define FIXED(value) floatToFixed(value) | 
|  | 67 |  | 
|  | 68 |  | 
|  | 69 | // Definition of one GL object in this demo. | 
|  | 70 | typedef struct { | 
|  | 71 | /* Vertex array and color array are enabled for all objects, so their | 
|  | 72 | * pointers must always be valid and non-NULL. Normal array is not | 
|  | 73 | * used by the ground plane, so when its pointer is NULL then normal | 
|  | 74 | * array usage is disabled. | 
|  | 75 | * | 
|  | 76 | * Vertex array is supposed to use GL_FIXED datatype and stride 0 | 
|  | 77 | * (i.e. tightly packed array). Color array is supposed to have 4 | 
|  | 78 | * components per color with GL_UNSIGNED_BYTE datatype and stride 0. | 
|  | 79 | * Normal array is supposed to use GL_FIXED datatype and stride 0. | 
|  | 80 | */ | 
|  | 81 | GLfixed *vertexArray; | 
|  | 82 | GLubyte *colorArray; | 
|  | 83 | GLfixed *normalArray; | 
|  | 84 | GLint vertexComponents; | 
|  | 85 | GLsizei count; | 
|  | 86 | } GLOBJECT; | 
|  | 87 |  | 
|  | 88 |  | 
|  | 89 | static long sStartTick = 0; | 
|  | 90 | static long sTick = 0; | 
|  | 91 |  | 
|  | 92 | static int sCurrentCamTrack = 0; | 
|  | 93 | static long sCurrentCamTrackStartTick = 0; | 
|  | 94 | static long sNextCamTrackStartTick = 0x7fffffff; | 
|  | 95 |  | 
|  | 96 | static GLOBJECT *sSuperShapeObjects[SUPERSHAPE_COUNT] = { NULL }; | 
|  | 97 | static GLOBJECT *sGroundPlane = NULL; | 
|  | 98 |  | 
|  | 99 |  | 
|  | 100 | typedef struct { | 
|  | 101 | float x, y, z; | 
|  | 102 | } VECTOR3; | 
|  | 103 |  | 
|  | 104 |  | 
|  | 105 | static void freeGLObject(GLOBJECT *object) | 
|  | 106 | { | 
|  | 107 | if (object == NULL) | 
|  | 108 | return; | 
|  | 109 | free(object->normalArray); | 
|  | 110 | free(object->colorArray); | 
|  | 111 | free(object->vertexArray); | 
|  | 112 | free(object); | 
|  | 113 | } | 
|  | 114 |  | 
|  | 115 |  | 
|  | 116 | static GLOBJECT * newGLObject(long vertices, int vertexComponents, | 
|  | 117 | int useNormalArray) | 
|  | 118 | { | 
|  | 119 | GLOBJECT *result; | 
|  | 120 | result = (GLOBJECT *)malloc(sizeof(GLOBJECT)); | 
|  | 121 | if (result == NULL) | 
|  | 122 | return NULL; | 
|  | 123 | result->count = vertices; | 
|  | 124 | result->vertexComponents = vertexComponents; | 
|  | 125 | result->vertexArray = (GLfixed *)malloc(vertices * vertexComponents * | 
|  | 126 | sizeof(GLfixed)); | 
|  | 127 | result->colorArray = (GLubyte *)malloc(vertices * 4 * sizeof(GLubyte)); | 
|  | 128 | if (useNormalArray) | 
|  | 129 | { | 
|  | 130 | result->normalArray = (GLfixed *)malloc(vertices * 3 * | 
|  | 131 | sizeof(GLfixed)); | 
|  | 132 | } | 
|  | 133 | else | 
|  | 134 | result->normalArray = NULL; | 
|  | 135 | if (result->vertexArray == NULL || | 
|  | 136 | result->colorArray == NULL || | 
|  | 137 | (useNormalArray && result->normalArray == NULL)) | 
|  | 138 | { | 
|  | 139 | freeGLObject(result); | 
|  | 140 | return NULL; | 
|  | 141 | } | 
|  | 142 | return result; | 
|  | 143 | } | 
|  | 144 |  | 
|  | 145 |  | 
|  | 146 | static void drawGLObject(GLOBJECT *object) | 
|  | 147 | { | 
|  | 148 | assert(object != NULL); | 
|  | 149 |  | 
|  | 150 | glVertexPointer(object->vertexComponents, GL_FIXED, | 
|  | 151 | 0, object->vertexArray); | 
|  | 152 | glColorPointer(4, GL_UNSIGNED_BYTE, 0, object->colorArray); | 
|  | 153 |  | 
|  | 154 | // Already done in initialization: | 
|  | 155 | //glEnableClientState(GL_VERTEX_ARRAY); | 
|  | 156 | //glEnableClientState(GL_COLOR_ARRAY); | 
|  | 157 |  | 
|  | 158 | if (object->normalArray) | 
|  | 159 | { | 
|  | 160 | glNormalPointer(GL_FIXED, 0, object->normalArray); | 
|  | 161 | glEnableClientState(GL_NORMAL_ARRAY); | 
|  | 162 | } | 
|  | 163 | else | 
|  | 164 | glDisableClientState(GL_NORMAL_ARRAY); | 
|  | 165 | glDrawArrays(GL_TRIANGLES, 0, object->count); | 
|  | 166 | } | 
|  | 167 |  | 
|  | 168 |  | 
|  | 169 | static void vector3Sub(VECTOR3 *dest, VECTOR3 *v1, VECTOR3 *v2) | 
|  | 170 | { | 
|  | 171 | dest->x = v1->x - v2->x; | 
|  | 172 | dest->y = v1->y - v2->y; | 
|  | 173 | dest->z = v1->z - v2->z; | 
|  | 174 | } | 
|  | 175 |  | 
|  | 176 |  | 
|  | 177 | static void superShapeMap(VECTOR3 *point, float r1, float r2, float t, float p) | 
|  | 178 | { | 
|  | 179 | // sphere-mapping of supershape parameters | 
|  | 180 | point->x = (float)(cos(t) * cos(p) / r1 / r2); | 
|  | 181 | point->y = (float)(sin(t) * cos(p) / r1 / r2); | 
|  | 182 | point->z = (float)(sin(p) / r2); | 
|  | 183 | } | 
|  | 184 |  | 
|  | 185 |  | 
|  | 186 | static float ssFunc(const float t, const float *p) | 
|  | 187 | { | 
|  | 188 | return (float)(pow(pow(fabs(cos(p[0] * t / 4)) / p[1], p[4]) + | 
|  | 189 | pow(fabs(sin(p[0] * t / 4)) / p[2], p[5]), 1 / p[3])); | 
|  | 190 | } | 
|  | 191 |  | 
|  | 192 |  | 
|  | 193 | // Creates and returns a supershape object. | 
|  | 194 | // Based on Paul Bourke's POV-Ray implementation. | 
|  | 195 | // http://astronomy.swin.edu.au/~pbourke/povray/supershape/ | 
|  | 196 | static GLOBJECT * createSuperShape(const float *params) | 
|  | 197 | { | 
|  | 198 | const int resol1 = (int)params[SUPERSHAPE_PARAMS - 3]; | 
|  | 199 | const int resol2 = (int)params[SUPERSHAPE_PARAMS - 2]; | 
|  | 200 | // latitude 0 to pi/2 for no mirrored bottom | 
|  | 201 | // (latitudeBegin==0 for -pi/2 to pi/2 originally) | 
|  | 202 | const int latitudeBegin = resol2 / 4; | 
|  | 203 | const int latitudeEnd = resol2 / 2;    // non-inclusive | 
|  | 204 | const int longitudeCount = resol1; | 
|  | 205 | const int latitudeCount = latitudeEnd - latitudeBegin; | 
|  | 206 | const long triangleCount = longitudeCount * latitudeCount * 2; | 
|  | 207 | const long vertices = triangleCount * 3; | 
|  | 208 | GLOBJECT *result; | 
|  | 209 | float baseColor[3]; | 
|  | 210 | int a, longitude, latitude; | 
|  | 211 | long currentVertex, currentQuad; | 
|  | 212 |  | 
|  | 213 | result = newGLObject(vertices, 3, 1); | 
|  | 214 | if (result == NULL) | 
|  | 215 | return NULL; | 
|  | 216 |  | 
|  | 217 | for (a = 0; a < 3; ++a) | 
|  | 218 | baseColor[a] = ((randomUInt() % 155) + 100) / 255.f; | 
|  | 219 |  | 
|  | 220 | currentQuad = 0; | 
|  | 221 | currentVertex = 0; | 
|  | 222 |  | 
|  | 223 | // longitude -pi to pi | 
|  | 224 | for (longitude = 0; longitude < longitudeCount; ++longitude) | 
|  | 225 | { | 
|  | 226 |  | 
|  | 227 | // latitude 0 to pi/2 | 
|  | 228 | for (latitude = latitudeBegin; latitude < latitudeEnd; ++latitude) | 
|  | 229 | { | 
|  | 230 | float t1 = -PI + longitude * 2 * PI / resol1; | 
|  | 231 | float t2 = -PI + (longitude + 1) * 2 * PI / resol1; | 
|  | 232 | float p1 = -PI / 2 + latitude * 2 * PI / resol2; | 
|  | 233 | float p2 = -PI / 2 + (latitude + 1) * 2 * PI / resol2; | 
|  | 234 | float r0, r1, r2, r3; | 
|  | 235 |  | 
|  | 236 | r0 = ssFunc(t1, params); | 
|  | 237 | r1 = ssFunc(p1, ¶ms[6]); | 
|  | 238 | r2 = ssFunc(t2, params); | 
|  | 239 | r3 = ssFunc(p2, ¶ms[6]); | 
|  | 240 |  | 
|  | 241 | if (r0 != 0 && r1 != 0 && r2 != 0 && r3 != 0) | 
|  | 242 | { | 
|  | 243 | VECTOR3 pa, pb, pc, pd; | 
|  | 244 | VECTOR3 v1, v2, n; | 
|  | 245 | float ca; | 
|  | 246 | int i; | 
|  | 247 | //float lenSq, invLenSq; | 
|  | 248 |  | 
|  | 249 | superShapeMap(&pa, r0, r1, t1, p1); | 
|  | 250 | superShapeMap(&pb, r2, r1, t2, p1); | 
|  | 251 | superShapeMap(&pc, r2, r3, t2, p2); | 
|  | 252 | superShapeMap(&pd, r0, r3, t1, p2); | 
|  | 253 |  | 
|  | 254 | // kludge to set lower edge of the object to fixed level | 
|  | 255 | if (latitude == latitudeBegin + 1) | 
|  | 256 | pa.z = pb.z = 0; | 
|  | 257 |  | 
|  | 258 | vector3Sub(&v1, &pb, &pa); | 
|  | 259 | vector3Sub(&v2, &pd, &pa); | 
|  | 260 |  | 
|  | 261 | // Calculate normal with cross product. | 
|  | 262 | /*   i    j    k      i    j | 
|  | 263 | * v1.x v1.y v1.z | v1.x v1.y | 
|  | 264 | * v2.x v2.y v2.z | v2.x v2.y | 
|  | 265 | */ | 
|  | 266 |  | 
|  | 267 | n.x = v1.y * v2.z - v1.z * v2.y; | 
|  | 268 | n.y = v1.z * v2.x - v1.x * v2.z; | 
|  | 269 | n.z = v1.x * v2.y - v1.y * v2.x; | 
|  | 270 |  | 
|  | 271 | /* Pre-normalization of the normals is disabled here because | 
|  | 272 | * they will be normalized anyway later due to automatic | 
|  | 273 | * normalization (GL_NORMALIZE). It is enabled because the | 
|  | 274 | * objects are scaled with glScale. | 
|  | 275 | */ | 
|  | 276 | /* | 
|  | 277 | lenSq = n.x * n.x + n.y * n.y + n.z * n.z; | 
|  | 278 | invLenSq = (float)(1 / sqrt(lenSq)); | 
|  | 279 | n.x *= invLenSq; | 
|  | 280 | n.y *= invLenSq; | 
|  | 281 | n.z *= invLenSq; | 
|  | 282 | */ | 
|  | 283 |  | 
|  | 284 | ca = pa.z + 0.5f; | 
|  | 285 |  | 
|  | 286 | for (i = currentVertex * 3; | 
|  | 287 | i < (currentVertex + 6) * 3; | 
|  | 288 | i += 3) | 
|  | 289 | { | 
|  | 290 | result->normalArray[i] = FIXED(n.x); | 
|  | 291 | result->normalArray[i + 1] = FIXED(n.y); | 
|  | 292 | result->normalArray[i + 2] = FIXED(n.z); | 
|  | 293 | } | 
|  | 294 | for (i = currentVertex * 4; | 
|  | 295 | i < (currentVertex + 6) * 4; | 
|  | 296 | i += 4) | 
|  | 297 | { | 
|  | 298 | int a, color[3]; | 
|  | 299 | for (a = 0; a < 3; ++a) | 
|  | 300 | { | 
|  | 301 | color[a] = (int)(ca * baseColor[a] * 255); | 
|  | 302 | if (color[a] > 255) color[a] = 255; | 
|  | 303 | } | 
|  | 304 | result->colorArray[i] = (GLubyte)color[0]; | 
|  | 305 | result->colorArray[i + 1] = (GLubyte)color[1]; | 
|  | 306 | result->colorArray[i + 2] = (GLubyte)color[2]; | 
|  | 307 | result->colorArray[i + 3] = 0; | 
|  | 308 | } | 
|  | 309 | result->vertexArray[currentVertex * 3] = FIXED(pa.x); | 
|  | 310 | result->vertexArray[currentVertex * 3 + 1] = FIXED(pa.y); | 
|  | 311 | result->vertexArray[currentVertex * 3 + 2] = FIXED(pa.z); | 
|  | 312 | ++currentVertex; | 
|  | 313 | result->vertexArray[currentVertex * 3] = FIXED(pb.x); | 
|  | 314 | result->vertexArray[currentVertex * 3 + 1] = FIXED(pb.y); | 
|  | 315 | result->vertexArray[currentVertex * 3 + 2] = FIXED(pb.z); | 
|  | 316 | ++currentVertex; | 
|  | 317 | result->vertexArray[currentVertex * 3] = FIXED(pd.x); | 
|  | 318 | result->vertexArray[currentVertex * 3 + 1] = FIXED(pd.y); | 
|  | 319 | result->vertexArray[currentVertex * 3 + 2] = FIXED(pd.z); | 
|  | 320 | ++currentVertex; | 
|  | 321 | result->vertexArray[currentVertex * 3] = FIXED(pb.x); | 
|  | 322 | result->vertexArray[currentVertex * 3 + 1] = FIXED(pb.y); | 
|  | 323 | result->vertexArray[currentVertex * 3 + 2] = FIXED(pb.z); | 
|  | 324 | ++currentVertex; | 
|  | 325 | result->vertexArray[currentVertex * 3] = FIXED(pc.x); | 
|  | 326 | result->vertexArray[currentVertex * 3 + 1] = FIXED(pc.y); | 
|  | 327 | result->vertexArray[currentVertex * 3 + 2] = FIXED(pc.z); | 
|  | 328 | ++currentVertex; | 
|  | 329 | result->vertexArray[currentVertex * 3] = FIXED(pd.x); | 
|  | 330 | result->vertexArray[currentVertex * 3 + 1] = FIXED(pd.y); | 
|  | 331 | result->vertexArray[currentVertex * 3 + 2] = FIXED(pd.z); | 
|  | 332 | ++currentVertex; | 
|  | 333 | } // r0 && r1 && r2 && r3 | 
|  | 334 | ++currentQuad; | 
|  | 335 | } // latitude | 
|  | 336 | } // longitude | 
|  | 337 |  | 
|  | 338 | // Set number of vertices in object to the actual amount created. | 
|  | 339 | result->count = currentVertex; | 
|  | 340 |  | 
|  | 341 | return result; | 
|  | 342 | } | 
|  | 343 |  | 
|  | 344 |  | 
|  | 345 | static GLOBJECT * createGroundPlane() | 
|  | 346 | { | 
|  | 347 | const int scale = 4; | 
|  | 348 | const int yBegin = -15, yEnd = 15;    // ends are non-inclusive | 
|  | 349 | const int xBegin = -15, xEnd = 15; | 
|  | 350 | const long triangleCount = (yEnd - yBegin) * (xEnd - xBegin) * 2; | 
|  | 351 | const long vertices = triangleCount * 3; | 
|  | 352 | GLOBJECT *result; | 
|  | 353 | int x, y; | 
|  | 354 | long currentVertex, currentQuad; | 
|  | 355 |  | 
|  | 356 | result = newGLObject(vertices, 2, 0); | 
|  | 357 | if (result == NULL) | 
|  | 358 | return NULL; | 
|  | 359 |  | 
|  | 360 | currentQuad = 0; | 
|  | 361 | currentVertex = 0; | 
|  | 362 |  | 
|  | 363 | for (y = yBegin; y < yEnd; ++y) | 
|  | 364 | { | 
|  | 365 | for (x = xBegin; x < xEnd; ++x) | 
|  | 366 | { | 
|  | 367 | GLubyte color; | 
|  | 368 | int i, a; | 
|  | 369 | color = (GLubyte)((randomUInt() & 0x5f) + 81);  // 101 1111 | 
|  | 370 | for (i = currentVertex * 4; i < (currentVertex + 6) * 4; i += 4) | 
|  | 371 | { | 
|  | 372 | result->colorArray[i] = color; | 
|  | 373 | result->colorArray[i + 1] = color; | 
|  | 374 | result->colorArray[i + 2] = color; | 
|  | 375 | result->colorArray[i + 3] = 0; | 
|  | 376 | } | 
|  | 377 |  | 
|  | 378 | // Axis bits for quad triangles: | 
|  | 379 | // x: 011100 (0x1c), y: 110001 (0x31)  (clockwise) | 
|  | 380 | // x: 001110 (0x0e), y: 100011 (0x23)  (counter-clockwise) | 
|  | 381 | for (a = 0; a < 6; ++a) | 
|  | 382 | { | 
|  | 383 | const int xm = x + ((0x1c >> a) & 1); | 
|  | 384 | const int ym = y + ((0x31 >> a) & 1); | 
|  | 385 | const float m = (float)(cos(xm * 2) * sin(ym * 4) * 0.75f); | 
|  | 386 | result->vertexArray[currentVertex * 2] = | 
|  | 387 | FIXED(xm * scale + m); | 
|  | 388 | result->vertexArray[currentVertex * 2 + 1] = | 
|  | 389 | FIXED(ym * scale + m); | 
|  | 390 | ++currentVertex; | 
|  | 391 | } | 
|  | 392 | ++currentQuad; | 
|  | 393 | } | 
|  | 394 | } | 
|  | 395 | return result; | 
|  | 396 | } | 
|  | 397 |  | 
|  | 398 |  | 
|  | 399 | static void drawGroundPlane() | 
|  | 400 | { | 
|  | 401 | glDisable(GL_CULL_FACE); | 
|  | 402 | glDisable(GL_DEPTH_TEST); | 
|  | 403 | glEnable(GL_BLEND); | 
|  | 404 | glBlendFunc(GL_ZERO, GL_SRC_COLOR); | 
|  | 405 | glDisable(GL_LIGHTING); | 
|  | 406 |  | 
|  | 407 | drawGLObject(sGroundPlane); | 
|  | 408 |  | 
|  | 409 | glEnable(GL_LIGHTING); | 
|  | 410 | glDisable(GL_BLEND); | 
|  | 411 | glEnable(GL_DEPTH_TEST); | 
|  | 412 | } | 
|  | 413 |  | 
|  | 414 |  | 
|  | 415 | static void drawFadeQuad() | 
|  | 416 | { | 
|  | 417 | static const GLfixed quadVertices[] = { | 
|  | 418 | -0x10000, -0x10000, | 
|  | 419 | 0x10000, -0x10000, | 
|  | 420 | -0x10000,  0x10000, | 
|  | 421 | 0x10000, -0x10000, | 
|  | 422 | 0x10000,  0x10000, | 
|  | 423 | -0x10000,  0x10000 | 
|  | 424 | }; | 
|  | 425 |  | 
|  | 426 | const int beginFade = sTick - sCurrentCamTrackStartTick; | 
|  | 427 | const int endFade = sNextCamTrackStartTick - sTick; | 
|  | 428 | const int minFade = beginFade < endFade ? beginFade : endFade; | 
|  | 429 |  | 
|  | 430 | if (minFade < 1024) | 
|  | 431 | { | 
|  | 432 | const GLfixed fadeColor = minFade << 6; | 
|  | 433 | glColor4x(fadeColor, fadeColor, fadeColor, 0); | 
|  | 434 |  | 
|  | 435 | glDisable(GL_DEPTH_TEST); | 
|  | 436 | glEnable(GL_BLEND); | 
|  | 437 | glBlendFunc(GL_ZERO, GL_SRC_COLOR); | 
|  | 438 | glDisable(GL_LIGHTING); | 
|  | 439 |  | 
|  | 440 | glMatrixMode(GL_MODELVIEW); | 
|  | 441 | glLoadIdentity(); | 
|  | 442 |  | 
|  | 443 | glMatrixMode(GL_PROJECTION); | 
|  | 444 | glLoadIdentity(); | 
|  | 445 |  | 
|  | 446 | glDisableClientState(GL_COLOR_ARRAY); | 
|  | 447 | glDisableClientState(GL_NORMAL_ARRAY); | 
|  | 448 | glVertexPointer(2, GL_FIXED, 0, quadVertices); | 
|  | 449 | glDrawArrays(GL_TRIANGLES, 0, 6); | 
|  | 450 |  | 
|  | 451 | glEnableClientState(GL_COLOR_ARRAY); | 
|  | 452 |  | 
|  | 453 | glMatrixMode(GL_MODELVIEW); | 
|  | 454 |  | 
|  | 455 | glEnable(GL_LIGHTING); | 
|  | 456 | glDisable(GL_BLEND); | 
|  | 457 | glEnable(GL_DEPTH_TEST); | 
|  | 458 | } | 
|  | 459 | } | 
|  | 460 |  | 
|  | 461 |  | 
|  | 462 | // Called from the app framework. | 
|  | 463 | void appInit() | 
|  | 464 | { | 
|  | 465 | int a; | 
|  | 466 |  | 
|  | 467 | glEnable(GL_NORMALIZE); | 
|  | 468 | glEnable(GL_DEPTH_TEST); | 
|  | 469 | glDisable(GL_CULL_FACE); | 
|  | 470 | glShadeModel(GL_FLAT); | 
|  | 471 |  | 
|  | 472 | glEnable(GL_LIGHTING); | 
|  | 473 | glEnable(GL_LIGHT0); | 
|  | 474 | glEnable(GL_LIGHT1); | 
|  | 475 | glEnable(GL_LIGHT2); | 
|  | 476 |  | 
|  | 477 | glEnableClientState(GL_VERTEX_ARRAY); | 
|  | 478 | glEnableClientState(GL_COLOR_ARRAY); | 
|  | 479 |  | 
|  | 480 | seedRandom(15); | 
|  | 481 |  | 
|  | 482 | for (a = 0; a < SUPERSHAPE_COUNT; ++a) | 
|  | 483 | { | 
|  | 484 | sSuperShapeObjects[a] = createSuperShape(sSuperShapeParams[a]); | 
|  | 485 | assert(sSuperShapeObjects[a] != NULL); | 
|  | 486 | } | 
|  | 487 | sGroundPlane = createGroundPlane(); | 
|  | 488 | assert(sGroundPlane != NULL); | 
|  | 489 | } | 
|  | 490 |  | 
|  | 491 |  | 
|  | 492 | // Called from the app framework. | 
|  | 493 | void appDeinit() | 
|  | 494 | { | 
|  | 495 | int a; | 
|  | 496 | for (a = 0; a < SUPERSHAPE_COUNT; ++a) | 
|  | 497 | freeGLObject(sSuperShapeObjects[a]); | 
|  | 498 | freeGLObject(sGroundPlane); | 
|  | 499 | } | 
|  | 500 |  | 
|  | 501 |  | 
|  | 502 | static void gluPerspective(GLfloat fovy, GLfloat aspect, | 
|  | 503 | GLfloat zNear, GLfloat zFar) | 
|  | 504 | { | 
|  | 505 | GLfloat xmin, xmax, ymin, ymax; | 
|  | 506 |  | 
|  | 507 | ymax = zNear * (GLfloat)tan(fovy * PI / 360); | 
|  | 508 | ymin = -ymax; | 
|  | 509 | xmin = ymin * aspect; | 
|  | 510 | xmax = ymax * aspect; | 
|  | 511 |  | 
|  | 512 | glFrustumx((GLfixed)(xmin * 65536), (GLfixed)(xmax * 65536), | 
|  | 513 | (GLfixed)(ymin * 65536), (GLfixed)(ymax * 65536), | 
|  | 514 | (GLfixed)(zNear * 65536), (GLfixed)(zFar * 65536)); | 
|  | 515 | } | 
|  | 516 |  | 
|  | 517 |  | 
|  | 518 | static void prepareFrame(int width, int height) | 
|  | 519 | { | 
|  | 520 | glViewport(0, 0, width, height); | 
|  | 521 |  | 
|  | 522 | glClearColorx((GLfixed)(0.1f * 65536), | 
|  | 523 | (GLfixed)(0.2f * 65536), | 
|  | 524 | (GLfixed)(0.3f * 65536), 0x10000); | 
|  | 525 | glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); | 
|  | 526 |  | 
|  | 527 | glMatrixMode(GL_PROJECTION); | 
|  | 528 | glLoadIdentity(); | 
|  | 529 | gluPerspective(45, (float)width / height, 0.5f, 150); | 
|  | 530 |  | 
|  | 531 | glMatrixMode(GL_MODELVIEW); | 
|  | 532 |  | 
|  | 533 | glLoadIdentity(); | 
|  | 534 | } | 
|  | 535 |  | 
|  | 536 |  | 
|  | 537 | static void configureLightAndMaterial() | 
|  | 538 | { | 
|  | 539 | static GLfixed light0Position[] = { -0x40000, 0x10000, 0x10000, 0 }; | 
|  | 540 | static GLfixed light0Diffuse[] = { 0x10000, 0x6666, 0, 0x10000 }; | 
|  | 541 | static GLfixed light1Position[] = { 0x10000, -0x20000, -0x10000, 0 }; | 
|  | 542 | static GLfixed light1Diffuse[] = { 0x11eb, 0x23d7, 0x5999, 0x10000 }; | 
|  | 543 | static GLfixed light2Position[] = { -0x10000, 0, -0x40000, 0 }; | 
|  | 544 | static GLfixed light2Diffuse[] = { 0x11eb, 0x2b85, 0x23d7, 0x10000 }; | 
|  | 545 | static GLfixed materialSpecular[] = { 0x10000, 0x10000, 0x10000, 0x10000 }; | 
|  | 546 |  | 
|  | 547 | glLightxv(GL_LIGHT0, GL_POSITION, light0Position); | 
|  | 548 | glLightxv(GL_LIGHT0, GL_DIFFUSE, light0Diffuse); | 
|  | 549 | glLightxv(GL_LIGHT1, GL_POSITION, light1Position); | 
|  | 550 | glLightxv(GL_LIGHT1, GL_DIFFUSE, light1Diffuse); | 
|  | 551 | glLightxv(GL_LIGHT2, GL_POSITION, light2Position); | 
|  | 552 | glLightxv(GL_LIGHT2, GL_DIFFUSE, light2Diffuse); | 
|  | 553 | glMaterialxv(GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular); | 
|  | 554 |  | 
|  | 555 | glMaterialx(GL_FRONT_AND_BACK, GL_SHININESS, 60 << 16); | 
|  | 556 | glEnable(GL_COLOR_MATERIAL); | 
|  | 557 | } | 
|  | 558 |  | 
|  | 559 |  | 
|  | 560 | static void drawModels(float zScale) | 
|  | 561 | { | 
|  | 562 | const int translationScale = 9; | 
|  | 563 | int x, y; | 
|  | 564 |  | 
|  | 565 | seedRandom(9); | 
|  | 566 |  | 
|  | 567 | glScalex(1 << 16, 1 << 16, (GLfixed)(zScale * 65536)); | 
|  | 568 |  | 
|  | 569 | for (y = -5; y <= 5; ++y) | 
|  | 570 | { | 
|  | 571 | for (x = -5; x <= 5; ++x) | 
|  | 572 | { | 
|  | 573 | float buildingScale; | 
|  | 574 | GLfixed fixedScale; | 
|  | 575 |  | 
|  | 576 | int curShape = randomUInt() % SUPERSHAPE_COUNT; | 
|  | 577 | buildingScale = sSuperShapeParams[curShape][SUPERSHAPE_PARAMS - 1]; | 
|  | 578 | fixedScale = (GLfixed)(buildingScale * 65536); | 
|  | 579 |  | 
|  | 580 | glPushMatrix(); | 
|  | 581 | glTranslatex((x * translationScale) * 65536, | 
|  | 582 | (y * translationScale) * 65536, | 
|  | 583 | 0); | 
|  | 584 | glRotatex((GLfixed)((randomUInt() % 360) << 16), 0, 0, 1 << 16); | 
|  | 585 | glScalex(fixedScale, fixedScale, fixedScale); | 
|  | 586 |  | 
|  | 587 | drawGLObject(sSuperShapeObjects[curShape]); | 
|  | 588 | glPopMatrix(); | 
|  | 589 | } | 
|  | 590 | } | 
|  | 591 |  | 
|  | 592 | for (x = -2; x <= 2; ++x) | 
|  | 593 | { | 
|  | 594 | const int shipScale100 = translationScale * 500; | 
|  | 595 | const int offs100 = x * shipScale100 + (sTick % shipScale100); | 
|  | 596 | float offs = offs100 * 0.01f; | 
|  | 597 | GLfixed fixedOffs = (GLfixed)(offs * 65536); | 
|  | 598 | glPushMatrix(); | 
|  | 599 | glTranslatex(fixedOffs, -4 * 65536, 2 << 16); | 
|  | 600 | drawGLObject(sSuperShapeObjects[SUPERSHAPE_COUNT - 1]); | 
|  | 601 | glPopMatrix(); | 
|  | 602 | glPushMatrix(); | 
|  | 603 | glTranslatex(-4 * 65536, fixedOffs, 4 << 16); | 
|  | 604 | glRotatex(90 << 16, 0, 0, 1 << 16); | 
|  | 605 | drawGLObject(sSuperShapeObjects[SUPERSHAPE_COUNT - 1]); | 
|  | 606 | glPopMatrix(); | 
|  | 607 | } | 
|  | 608 | } | 
|  | 609 |  | 
|  | 610 |  | 
|  | 611 | /* Following gluLookAt implementation is adapted from the | 
|  | 612 | * Mesa 3D Graphics library. http://www.mesa3d.org | 
|  | 613 | */ | 
|  | 614 | static void gluLookAt(GLfloat eyex, GLfloat eyey, GLfloat eyez, | 
|  | 615 | GLfloat centerx, GLfloat centery, GLfloat centerz, | 
|  | 616 | GLfloat upx, GLfloat upy, GLfloat upz) | 
|  | 617 | { | 
|  | 618 | GLfloat m[16]; | 
|  | 619 | GLfloat x[3], y[3], z[3]; | 
|  | 620 | GLfloat mag; | 
|  | 621 |  | 
|  | 622 | /* Make rotation matrix */ | 
|  | 623 |  | 
|  | 624 | /* Z vector */ | 
|  | 625 | z[0] = eyex - centerx; | 
|  | 626 | z[1] = eyey - centery; | 
|  | 627 | z[2] = eyez - centerz; | 
|  | 628 | mag = (float)sqrt(z[0] * z[0] + z[1] * z[1] + z[2] * z[2]); | 
|  | 629 | if (mag) {			/* mpichler, 19950515 */ | 
|  | 630 | z[0] /= mag; | 
|  | 631 | z[1] /= mag; | 
|  | 632 | z[2] /= mag; | 
|  | 633 | } | 
|  | 634 |  | 
|  | 635 | /* Y vector */ | 
|  | 636 | y[0] = upx; | 
|  | 637 | y[1] = upy; | 
|  | 638 | y[2] = upz; | 
|  | 639 |  | 
|  | 640 | /* X vector = Y cross Z */ | 
|  | 641 | x[0] = y[1] * z[2] - y[2] * z[1]; | 
|  | 642 | x[1] = -y[0] * z[2] + y[2] * z[0]; | 
|  | 643 | x[2] = y[0] * z[1] - y[1] * z[0]; | 
|  | 644 |  | 
|  | 645 | /* Recompute Y = Z cross X */ | 
|  | 646 | y[0] = z[1] * x[2] - z[2] * x[1]; | 
|  | 647 | y[1] = -z[0] * x[2] + z[2] * x[0]; | 
|  | 648 | y[2] = z[0] * x[1] - z[1] * x[0]; | 
|  | 649 |  | 
|  | 650 | /* mpichler, 19950515 */ | 
|  | 651 | /* cross product gives area of parallelogram, which is < 1.0 for | 
|  | 652 | * non-perpendicular unit-length vectors; so normalize x, y here | 
|  | 653 | */ | 
|  | 654 |  | 
|  | 655 | mag = (float)sqrt(x[0] * x[0] + x[1] * x[1] + x[2] * x[2]); | 
|  | 656 | if (mag) { | 
|  | 657 | x[0] /= mag; | 
|  | 658 | x[1] /= mag; | 
|  | 659 | x[2] /= mag; | 
|  | 660 | } | 
|  | 661 |  | 
|  | 662 | mag = (float)sqrt(y[0] * y[0] + y[1] * y[1] + y[2] * y[2]); | 
|  | 663 | if (mag) { | 
|  | 664 | y[0] /= mag; | 
|  | 665 | y[1] /= mag; | 
|  | 666 | y[2] /= mag; | 
|  | 667 | } | 
|  | 668 |  | 
| Chih-Hung Hsieh | 21c6128 | 2016-05-20 11:27:11 -0700 | [diff] [blame] | 669 | #define M(row,col)  m[(col)*4+(row)] | 
| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 670 | M(0, 0) = x[0]; | 
|  | 671 | M(0, 1) = x[1]; | 
|  | 672 | M(0, 2) = x[2]; | 
|  | 673 | M(0, 3) = 0.0; | 
|  | 674 | M(1, 0) = y[0]; | 
|  | 675 | M(1, 1) = y[1]; | 
|  | 676 | M(1, 2) = y[2]; | 
|  | 677 | M(1, 3) = 0.0; | 
|  | 678 | M(2, 0) = z[0]; | 
|  | 679 | M(2, 1) = z[1]; | 
|  | 680 | M(2, 2) = z[2]; | 
|  | 681 | M(2, 3) = 0.0; | 
|  | 682 | M(3, 0) = 0.0; | 
|  | 683 | M(3, 1) = 0.0; | 
|  | 684 | M(3, 2) = 0.0; | 
|  | 685 | M(3, 3) = 1.0; | 
|  | 686 | #undef M | 
|  | 687 | { | 
|  | 688 | int a; | 
|  | 689 | GLfixed fixedM[16]; | 
|  | 690 | for (a = 0; a < 16; ++a) | 
|  | 691 | fixedM[a] = (GLfixed)(m[a] * 65536); | 
|  | 692 | glMultMatrixx(fixedM); | 
|  | 693 | } | 
|  | 694 |  | 
|  | 695 | /* Translate Eye to Origin */ | 
|  | 696 | glTranslatex((GLfixed)(-eyex * 65536), | 
|  | 697 | (GLfixed)(-eyey * 65536), | 
|  | 698 | (GLfixed)(-eyez * 65536)); | 
|  | 699 | } | 
|  | 700 |  | 
|  | 701 |  | 
|  | 702 | static void camTrack() | 
|  | 703 | { | 
|  | 704 | float lerp[5]; | 
|  | 705 | float eX, eY, eZ, cX, cY, cZ; | 
|  | 706 | float trackPos; | 
|  | 707 | CAMTRACK *cam; | 
|  | 708 | long currentCamTick; | 
|  | 709 | int a; | 
|  | 710 |  | 
|  | 711 | if (sNextCamTrackStartTick <= sTick) | 
|  | 712 | { | 
|  | 713 | ++sCurrentCamTrack; | 
|  | 714 | sCurrentCamTrackStartTick = sNextCamTrackStartTick; | 
|  | 715 | } | 
|  | 716 | sNextCamTrackStartTick = sCurrentCamTrackStartTick + | 
|  | 717 | sCamTracks[sCurrentCamTrack].len * CAMTRACK_LEN; | 
|  | 718 |  | 
|  | 719 | cam = &sCamTracks[sCurrentCamTrack]; | 
|  | 720 | currentCamTick = sTick - sCurrentCamTrackStartTick; | 
|  | 721 | trackPos = (float)currentCamTick / (CAMTRACK_LEN * cam->len); | 
|  | 722 |  | 
|  | 723 | for (a = 0; a < 5; ++a) | 
|  | 724 | lerp[a] = (cam->src[a] + cam->dest[a] * trackPos) * 0.01f; | 
|  | 725 |  | 
|  | 726 | if (cam->dist) | 
|  | 727 | { | 
|  | 728 | float dist = cam->dist * 0.1f; | 
|  | 729 | cX = lerp[0]; | 
|  | 730 | cY = lerp[1]; | 
|  | 731 | cZ = lerp[2]; | 
|  | 732 | eX = cX - (float)cos(lerp[3]) * dist; | 
|  | 733 | eY = cY - (float)sin(lerp[3]) * dist; | 
|  | 734 | eZ = cZ - lerp[4]; | 
|  | 735 | } | 
|  | 736 | else | 
|  | 737 | { | 
|  | 738 | eX = lerp[0]; | 
|  | 739 | eY = lerp[1]; | 
|  | 740 | eZ = lerp[2]; | 
|  | 741 | cX = eX + (float)cos(lerp[3]); | 
|  | 742 | cY = eY + (float)sin(lerp[3]); | 
|  | 743 | cZ = eZ + lerp[4]; | 
|  | 744 | } | 
|  | 745 | gluLookAt(eX, eY, eZ, cX, cY, cZ, 0, 0, 1); | 
|  | 746 | } | 
|  | 747 |  | 
|  | 748 |  | 
|  | 749 | // Called from the app framework. | 
|  | 750 | /* The tick is current time in milliseconds, width and height | 
|  | 751 | * are the image dimensions to be rendered. | 
|  | 752 | */ | 
|  | 753 | void appRender(long tick, int width, int height) | 
|  | 754 | { | 
|  | 755 | if (sStartTick == 0) | 
|  | 756 | sStartTick = tick; | 
|  | 757 | if (!gAppAlive) | 
|  | 758 | return; | 
|  | 759 |  | 
|  | 760 | // Actual tick value is "blurred" a little bit. | 
|  | 761 | sTick = (sTick + tick - sStartTick) >> 1; | 
|  | 762 |  | 
|  | 763 | // Terminate application after running through the demonstration once. | 
|  | 764 | if (sTick >= RUN_LENGTH) | 
|  | 765 | { | 
|  | 766 | gAppAlive = 0; | 
|  | 767 | return; | 
|  | 768 | } | 
|  | 769 |  | 
|  | 770 | // Prepare OpenGL ES for rendering of the frame. | 
|  | 771 | prepareFrame(width, height); | 
|  | 772 |  | 
|  | 773 | // Update the camera position and set the lookat. | 
|  | 774 | camTrack(); | 
|  | 775 |  | 
|  | 776 | // Configure environment. | 
|  | 777 | configureLightAndMaterial(); | 
|  | 778 |  | 
|  | 779 | // Draw the reflection by drawing models with negated Z-axis. | 
|  | 780 | glPushMatrix(); | 
|  | 781 | drawModels(-1); | 
|  | 782 | glPopMatrix(); | 
|  | 783 |  | 
|  | 784 | // Blend the ground plane to the window. | 
|  | 785 | drawGroundPlane(); | 
|  | 786 |  | 
|  | 787 | // Draw all the models normally. | 
|  | 788 | drawModels(1); | 
|  | 789 |  | 
|  | 790 | // Draw fade quad over whole window (when changing cameras). | 
|  | 791 | drawFadeQuad(); | 
|  | 792 | } |