Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2013 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #define LOG_TAG "SurfaceTextureMultiContextGL_test" |
| 18 | //#define LOG_NDEBUG 0 |
| 19 | |
| 20 | #include "SurfaceTextureMultiContextGL.h" |
| 21 | |
| 22 | #include "FillBuffer.h" |
| 23 | |
| 24 | #include <GLES/glext.h> |
| 25 | |
| 26 | namespace android { |
| 27 | |
| 28 | TEST_F(SurfaceTextureMultiContextGLTest, UpdateFromMultipleContextsFails) { |
| 29 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 30 | |
| 31 | // Latch the texture contents on the primary context. |
| 32 | mFW->waitForFrame(); |
| 33 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 34 | |
| 35 | // Attempt to latch the texture on the secondary context. |
| 36 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, |
| 37 | mSecondEglContext)); |
| 38 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| 39 | ASSERT_EQ(INVALID_OPERATION, mST->updateTexImage()); |
| 40 | } |
| 41 | |
| 42 | TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextSucceeds) { |
| 43 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 44 | |
| 45 | // Latch the texture contents on the primary context. |
| 46 | mFW->waitForFrame(); |
| 47 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 48 | |
| 49 | // Detach from the primary context. |
| 50 | ASSERT_EQ(OK, mST->detachFromContext()); |
| 51 | |
| 52 | // Check that the GL texture was deleted. |
| 53 | EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID)); |
| 54 | } |
| 55 | |
| 56 | TEST_F(SurfaceTextureMultiContextGLTest, |
| 57 | DetachFromContextSucceedsAfterProducerDisconnect) { |
| 58 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 59 | |
| 60 | // Latch the texture contents on the primary context. |
| 61 | mFW->waitForFrame(); |
| 62 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 63 | |
| 64 | // Detach from the primary context. |
| 65 | native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU); |
| 66 | ASSERT_EQ(OK, mST->detachFromContext()); |
| 67 | |
| 68 | // Check that the GL texture was deleted. |
| 69 | EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID)); |
| 70 | } |
| 71 | |
| 72 | TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWhenAbandoned) { |
| 73 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 74 | |
| 75 | // Latch the texture contents on the primary context. |
| 76 | mFW->waitForFrame(); |
| 77 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 78 | |
| 79 | // Attempt to detach from the primary context. |
| 80 | mST->abandon(); |
| 81 | ASSERT_EQ(NO_INIT, mST->detachFromContext()); |
| 82 | } |
| 83 | |
| 84 | TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWhenDetached) { |
| 85 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 86 | |
| 87 | // Latch the texture contents on the primary context. |
| 88 | mFW->waitForFrame(); |
| 89 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 90 | |
| 91 | // Detach from the primary context. |
| 92 | ASSERT_EQ(OK, mST->detachFromContext()); |
| 93 | |
| 94 | // Attempt to detach from the primary context again. |
| 95 | ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext()); |
| 96 | } |
| 97 | |
| 98 | TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWithNoDisplay) { |
| 99 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 100 | |
| 101 | // Latch the texture contents on the primary context. |
| 102 | mFW->waitForFrame(); |
| 103 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 104 | |
| 105 | // Make there be no current display. |
| 106 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, |
| 107 | EGL_NO_CONTEXT)); |
| 108 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| 109 | |
| 110 | // Attempt to detach from the primary context. |
| 111 | ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext()); |
| 112 | } |
| 113 | |
| 114 | TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWithNoContext) { |
| 115 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 116 | |
| 117 | // Latch the texture contents on the primary context. |
| 118 | mFW->waitForFrame(); |
| 119 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 120 | |
| 121 | // Make current context be incorrect. |
| 122 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, |
| 123 | mSecondEglContext)); |
| 124 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| 125 | |
| 126 | // Attempt to detach from the primary context. |
| 127 | ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext()); |
| 128 | } |
| 129 | |
| 130 | TEST_F(SurfaceTextureMultiContextGLTest, UpdateTexImageFailsWhenDetached) { |
| 131 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 132 | |
| 133 | // Detach from the primary context. |
| 134 | ASSERT_EQ(OK, mST->detachFromContext()); |
| 135 | |
| 136 | // Attempt to latch the texture contents on the primary context. |
| 137 | mFW->waitForFrame(); |
| 138 | ASSERT_EQ(INVALID_OPERATION, mST->updateTexImage()); |
| 139 | } |
| 140 | |
| 141 | TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextSucceeds) { |
| 142 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 143 | |
| 144 | // Latch the texture contents on the primary context. |
| 145 | mFW->waitForFrame(); |
| 146 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 147 | |
| 148 | // Detach from the primary context. |
| 149 | ASSERT_EQ(OK, mST->detachFromContext()); |
| 150 | |
| 151 | // Attach to the secondary context. |
| 152 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, |
| 153 | mSecondEglContext)); |
| 154 | ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); |
| 155 | |
| 156 | // Verify that the texture object was created and bound. |
| 157 | GLint texBinding = -1; |
| 158 | glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); |
| 159 | EXPECT_EQ(SECOND_TEX_ID, texBinding); |
| 160 | |
| 161 | // Try to use the texture from the secondary context. |
| 162 | glClearColor(0.2, 0.2, 0.2, 0.2); |
| 163 | glClear(GL_COLOR_BUFFER_BIT); |
| 164 | glViewport(0, 0, 1, 1); |
| 165 | mSecondTextureRenderer->drawTexture(); |
| 166 | ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35)); |
| 167 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| 168 | } |
| 169 | |
| 170 | TEST_F(SurfaceTextureMultiContextGLTest, |
| 171 | AttachToContextSucceedsAfterProducerDisconnect) { |
| 172 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 173 | |
| 174 | // Latch the texture contents on the primary context. |
| 175 | mFW->waitForFrame(); |
| 176 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 177 | |
| 178 | // Detach from the primary context. |
| 179 | native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU); |
| 180 | ASSERT_EQ(OK, mST->detachFromContext()); |
| 181 | |
| 182 | // Attach to the secondary context. |
| 183 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, |
| 184 | mSecondEglContext)); |
| 185 | ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); |
| 186 | |
| 187 | // Verify that the texture object was created and bound. |
| 188 | GLint texBinding = -1; |
| 189 | glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); |
| 190 | EXPECT_EQ(SECOND_TEX_ID, texBinding); |
| 191 | |
| 192 | // Try to use the texture from the secondary context. |
| 193 | glClearColor(0.2, 0.2, 0.2, 0.2); |
| 194 | glClear(GL_COLOR_BUFFER_BIT); |
| 195 | glViewport(0, 0, 1, 1); |
| 196 | mSecondTextureRenderer->drawTexture(); |
| 197 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| 198 | ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35)); |
| 199 | } |
| 200 | |
| 201 | TEST_F(SurfaceTextureMultiContextGLTest, |
| 202 | AttachToContextSucceedsBeforeUpdateTexImage) { |
| 203 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 204 | |
| 205 | // Detach from the primary context. |
| 206 | native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU); |
| 207 | ASSERT_EQ(OK, mST->detachFromContext()); |
| 208 | |
| 209 | // Attach to the secondary context. |
| 210 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, |
| 211 | mSecondEglContext)); |
| 212 | ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); |
| 213 | |
| 214 | // Verify that the texture object was created and bound. |
| 215 | GLint texBinding = -1; |
| 216 | glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); |
| 217 | EXPECT_EQ(SECOND_TEX_ID, texBinding); |
| 218 | |
| 219 | // Latch the texture contents on the primary context. |
| 220 | mFW->waitForFrame(); |
| 221 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 222 | |
| 223 | // Try to use the texture from the secondary context. |
| 224 | glClearColor(0.2, 0.2, 0.2, 0.2); |
| 225 | glClear(GL_COLOR_BUFFER_BIT); |
| 226 | glViewport(0, 0, 1, 1); |
| 227 | mSecondTextureRenderer->drawTexture(); |
| 228 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| 229 | ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35)); |
| 230 | } |
| 231 | |
| 232 | TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWhenAbandoned) { |
| 233 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 234 | |
| 235 | // Latch the texture contents on the primary context. |
| 236 | mFW->waitForFrame(); |
| 237 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 238 | |
| 239 | // Detach from the primary context. |
| 240 | ASSERT_EQ(OK, mST->detachFromContext()); |
| 241 | |
| 242 | // Attempt to attach to the secondary context. |
| 243 | mST->abandon(); |
| 244 | |
| 245 | // Attempt to attach to the primary context. |
| 246 | ASSERT_EQ(NO_INIT, mST->attachToContext(SECOND_TEX_ID)); |
| 247 | } |
| 248 | |
| 249 | TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWhenAttached) { |
| 250 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 251 | |
| 252 | // Latch the texture contents on the primary context. |
| 253 | mFW->waitForFrame(); |
| 254 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 255 | |
| 256 | // Attempt to attach to the primary context. |
| 257 | ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); |
| 258 | } |
| 259 | |
| 260 | TEST_F(SurfaceTextureMultiContextGLTest, |
| 261 | AttachToContextFailsWhenAttachedBeforeUpdateTexImage) { |
| 262 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 263 | |
| 264 | // Attempt to attach to the primary context. |
| 265 | ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); |
| 266 | } |
| 267 | |
| 268 | TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWithNoDisplay) { |
| 269 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 270 | |
| 271 | // Latch the texture contents on the primary context. |
| 272 | mFW->waitForFrame(); |
| 273 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 274 | |
| 275 | // Detach from the primary context. |
| 276 | ASSERT_EQ(OK, mST->detachFromContext()); |
| 277 | |
| 278 | // Make there be no current display. |
| 279 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, |
| 280 | EGL_NO_CONTEXT)); |
| 281 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| 282 | |
| 283 | // Attempt to attach with no context current. |
| 284 | ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); |
| 285 | } |
| 286 | |
| 287 | TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextSucceedsTwice) { |
| 288 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 289 | |
| 290 | // Latch the texture contents on the primary context. |
| 291 | mFW->waitForFrame(); |
| 292 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 293 | |
| 294 | // Detach from the primary context. |
| 295 | ASSERT_EQ(OK, mST->detachFromContext()); |
| 296 | |
| 297 | // Attach to the secondary context. |
| 298 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, |
| 299 | mSecondEglContext)); |
| 300 | ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); |
| 301 | |
| 302 | // Detach from the secondary context. |
| 303 | ASSERT_EQ(OK, mST->detachFromContext()); |
| 304 | |
| 305 | // Attach to the tertiary context. |
| 306 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, |
| 307 | mThirdEglContext)); |
| 308 | ASSERT_EQ(OK, mST->attachToContext(THIRD_TEX_ID)); |
| 309 | |
| 310 | // Verify that the texture object was created and bound. |
| 311 | GLint texBinding = -1; |
| 312 | glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); |
| 313 | EXPECT_EQ(THIRD_TEX_ID, texBinding); |
| 314 | |
| 315 | // Try to use the texture from the tertiary context. |
| 316 | glClearColor(0.2, 0.2, 0.2, 0.2); |
| 317 | glClear(GL_COLOR_BUFFER_BIT); |
| 318 | glViewport(0, 0, 1, 1); |
| 319 | mThirdTextureRenderer->drawTexture(); |
| 320 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| 321 | ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35)); |
| 322 | } |
| 323 | |
| 324 | TEST_F(SurfaceTextureMultiContextGLTest, |
| 325 | AttachToContextSucceedsTwiceBeforeUpdateTexImage) { |
| 326 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 327 | |
| 328 | // Detach from the primary context. |
| 329 | ASSERT_EQ(OK, mST->detachFromContext()); |
| 330 | |
| 331 | // Attach to the secondary context. |
| 332 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, |
| 333 | mSecondEglContext)); |
| 334 | ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); |
| 335 | |
| 336 | // Detach from the secondary context. |
| 337 | ASSERT_EQ(OK, mST->detachFromContext()); |
| 338 | |
| 339 | // Attach to the tertiary context. |
| 340 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, |
| 341 | mThirdEglContext)); |
| 342 | ASSERT_EQ(OK, mST->attachToContext(THIRD_TEX_ID)); |
| 343 | |
| 344 | // Verify that the texture object was created and bound. |
| 345 | GLint texBinding = -1; |
| 346 | glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); |
| 347 | EXPECT_EQ(THIRD_TEX_ID, texBinding); |
| 348 | |
| 349 | // Latch the texture contents on the tertiary context. |
| 350 | mFW->waitForFrame(); |
| 351 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 352 | |
| 353 | // Try to use the texture from the tertiary context. |
| 354 | glClearColor(0.2, 0.2, 0.2, 0.2); |
| 355 | glClear(GL_COLOR_BUFFER_BIT); |
| 356 | glViewport(0, 0, 1, 1); |
| 357 | mThirdTextureRenderer->drawTexture(); |
| 358 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| 359 | ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35)); |
| 360 | } |
| 361 | |
| 362 | TEST_F(SurfaceTextureMultiContextGLTest, |
| 363 | UpdateTexImageSucceedsForBufferConsumedBeforeDetach) { |
| 364 | ASSERT_EQ(NO_ERROR, mST->setDefaultMaxBufferCount(2)); |
| 365 | |
| 366 | // produce two frames and consume them both on the primary context |
| 367 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 368 | mFW->waitForFrame(); |
| 369 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 370 | |
| 371 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 372 | mFW->waitForFrame(); |
| 373 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 374 | |
| 375 | // produce one more frame |
| 376 | ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); |
| 377 | |
| 378 | // Detach from the primary context and attach to the secondary context |
| 379 | ASSERT_EQ(OK, mST->detachFromContext()); |
| 380 | ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, |
| 381 | mSecondEglContext)); |
| 382 | ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); |
| 383 | |
| 384 | // Consume final frame on secondary context |
| 385 | mFW->waitForFrame(); |
| 386 | ASSERT_EQ(OK, mST->updateTexImage()); |
| 387 | } |
| 388 | |
| 389 | } // namespace android |