blob: ed3bdaa8388bd38eceaf23eb01ef328c4024c92d [file] [log] [blame]
The Android Open Source Project7c1b96a2008-10-21 07:00:00 -07001void API_ENTRY(glActiveTexture)(GLenum texture) {
2 CALL_GL_API(glActiveTexture, texture);
3}
4
5void API_ENTRY(glAlphaFunc)(GLenum func, GLclampf ref) {
6 CALL_GL_API(glAlphaFunc, func, ref);
7}
8
9void API_ENTRY(glAlphaFuncx)(GLenum func, GLclampx ref) {
10 CALL_GL_API(glAlphaFuncx, func, ref);
11}
12
13void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) {
14 CALL_GL_API(glBindTexture, target, texture);
15}
16
17void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) {
18 CALL_GL_API(glBlendFunc, sfactor, dfactor);
19}
20
21void API_ENTRY(glClear)(GLbitfield mask) {
22 CALL_GL_API(glClear, mask);
23}
24
25void API_ENTRY(glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
26 CALL_GL_API(glClearColor, red, green, blue, alpha);
27}
28
29void API_ENTRY(glClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) {
30 CALL_GL_API(glClearColorx, red, green, blue, alpha);
31}
32
33void API_ENTRY(glClearDepthf)(GLclampf depth) {
34 CALL_GL_API(glClearDepthf, depth);
35}
36
37void API_ENTRY(glClearDepthx)(GLclampx depth) {
38 CALL_GL_API(glClearDepthx, depth);
39}
40
41void API_ENTRY(glClearStencil)(GLint s) {
42 CALL_GL_API(glClearStencil, s);
43}
44
45void API_ENTRY(glClientActiveTexture)(GLenum texture) {
46 CALL_GL_API(glClientActiveTexture, texture);
47}
48
49void API_ENTRY(glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
50 CALL_GL_API(glColor4f, red, green, blue, alpha);
51}
52
53void API_ENTRY(glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
54 CALL_GL_API(glColor4x, red, green, blue, alpha);
55}
56
57void API_ENTRY(glColorMask)(GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
58 CALL_GL_API(glColorMask, r, g, b, a);
59}
60
61void API_ENTRY(glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
62{
63 CALL_GL_API(glColorPointer, size, type, stride, ptr);
64}
65
66void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat,
67 GLsizei width, GLsizei height, GLint border,
68 GLsizei imageSize, const GLvoid *data) {
69 CALL_GL_API(glCompressedTexImage2D, target, level, internalformat,
70 width, height, border, imageSize, data);
71}
72
73void API_ENTRY(glCompressedTexSubImage2D)( GLenum target, GLint level, GLint xoffset,
74 GLint yoffset, GLsizei width, GLsizei height,
75 GLenum format, GLsizei imageSize,
76 const GLvoid *data) {
77 CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset,
78 width, height, format, imageSize, data);
79}
80
81void API_ENTRY(glCopyTexImage2D)( GLenum target, GLint level, GLenum internalformat,
82 GLint x, GLint y, GLsizei width, GLsizei height,
83 GLint border) {
84 CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y,
85 width, height, border);
86}
87
88void API_ENTRY(glCopyTexSubImage2D)( GLenum target, GLint level, GLint xoffset,
89 GLint yoffset, GLint x, GLint y, GLsizei width,
90 GLsizei height) {
91 CALL_GL_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y,
92 width, height);
93}
94
95void API_ENTRY(glCullFace)(GLenum mode) {
96 CALL_GL_API(glCullFace, mode);
97}
98
99void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint *textures) {
100 CALL_GL_API(glDeleteTextures, n, textures);
101}
102
103void API_ENTRY(glDepthFunc)(GLenum func) {
104 CALL_GL_API(glDepthFunc, func);
105}
106
107void API_ENTRY(glDepthMask)(GLboolean flag) {
108 CALL_GL_API(glDepthMask, flag);
109}
110
111void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar) {
112 CALL_GL_API(glDepthRangef, zNear, zFar);
113}
114
115void API_ENTRY(glDepthRangex)(GLclampx zNear, GLclampx zFar) {
116 CALL_GL_API(glDepthRangex, zNear, zFar);
117}
118
119void API_ENTRY(glDisable)(GLenum cap) {
120 CALL_GL_API(glDisable, cap);
121}
122
123void API_ENTRY(glDisableClientState)(GLenum array) {
124 CALL_GL_API(glDisableClientState, array);
125}
126
127void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
128 CALL_GL_API(glDrawArrays, mode, first, count);
129}
130
131void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count,
132 GLenum type, const GLvoid *indices) {
133 CALL_GL_API(glDrawElements, mode, count, type, indices);
134}
135
136void API_ENTRY(glEnable)(GLenum cap) {
137 CALL_GL_API(glEnable, cap);
138}
139
140void API_ENTRY(glEnableClientState)(GLenum array) {
141 CALL_GL_API(glEnableClientState, array);
142}
143
144void API_ENTRY(glFinish)(void) {
145 CALL_GL_API(glFinish);
146}
147
148void API_ENTRY(glFlush)(void) {
149 CALL_GL_API(glFlush);
150}
151
152void API_ENTRY(glFogf)(GLenum pname, GLfloat param) {
153 CALL_GL_API(glFogf, pname, param);
154}
155
156void API_ENTRY(glFogfv)(GLenum pname, const GLfloat *params) {
157 CALL_GL_API(glFogfv, pname, params);
158}
159
160void API_ENTRY(glFogx)(GLenum pname, GLfixed param) {
161 CALL_GL_API(glFogx, pname, param);
162}
163
164void API_ENTRY(glFogxv)(GLenum pname, const GLfixed *params) {
165 CALL_GL_API(glFogxv, pname, params);
166}
167
168void API_ENTRY(glFrontFace)(GLenum mode) {
169 CALL_GL_API(glFrontFace, mode);
170}
171
172void API_ENTRY(glFrustumf)(GLfloat left, GLfloat right,
173 GLfloat bottom, GLfloat top,
174 GLfloat zNear, GLfloat zFar) {
175 CALL_GL_API(glFrustumf, left, right, bottom, top, zNear, zFar);
176}
177
178void API_ENTRY(glFrustumx)(GLfixed left, GLfixed right,
179 GLfixed bottom, GLfixed top,
180 GLfixed zNear, GLfixed zFar) {
181 CALL_GL_API(glFrustumx, left, right, bottom, top, zNear, zFar);
182}
183
184void API_ENTRY(glGenTextures)(GLsizei n, GLuint *textures) {
185 CALL_GL_API(glGenTextures, n, textures);
186}
187
188GLenum API_ENTRY(glGetError)(void) {
189 CALL_GL_API_RETURN(glGetError);
190}
191
192void API_ENTRY(glGetIntegerv)(GLenum pname, GLint *params) {
193 CALL_GL_API(glGetIntegerv, pname, params);
194}
195
196const GLubyte * API_ENTRY(glGetString)(GLenum name) {
197 CALL_GL_API_RETURN(glGetString, name);
198}
199
200void API_ENTRY(glHint)(GLenum target, GLenum mode) {
201 CALL_GL_API(glHint, target, mode);
202}
203
204void API_ENTRY(glLightModelf)(GLenum pname, GLfloat param) {
205 CALL_GL_API(glLightModelf, pname, param);
206}
207
208void API_ENTRY(glLightModelfv)(GLenum pname, const GLfloat *params) {
209 CALL_GL_API(glLightModelfv, pname, params);
210}
211
212void API_ENTRY(glLightModelx)(GLenum pname, GLfixed param) {
213 CALL_GL_API(glLightModelx, pname, param);
214}
215
216void API_ENTRY(glLightModelxv)(GLenum pname, const GLfixed *params) {
217 CALL_GL_API(glLightModelxv, pname, params);
218}
219
220void API_ENTRY(glLightf)(GLenum light, GLenum pname, GLfloat param) {
221 CALL_GL_API(glLightf, light, pname, param);
222}
223
224void API_ENTRY(glLightfv)(GLenum light, GLenum pname, const GLfloat *params) {
225 CALL_GL_API(glLightfv, light, pname, params);
226}
227
228void API_ENTRY(glLightx)(GLenum light, GLenum pname, GLfixed param) {
229 CALL_GL_API(glLightx, light, pname, param);
230}
231
232void API_ENTRY(glLightxv)(GLenum light, GLenum pname, const GLfixed *params) {
233 CALL_GL_API(glLightxv, light, pname, params);
234}
235
236void API_ENTRY(glLineWidth)(GLfloat width) {
237 CALL_GL_API(glLineWidth, width);
238}
239
240void API_ENTRY(glLineWidthx)(GLfixed width) {
241 CALL_GL_API(glLineWidthx, width);
242}
243
244void API_ENTRY(glLoadIdentity)(void) {
245 CALL_GL_API(glLoadIdentity);
246}
247
248void API_ENTRY(glLoadMatrixf)(const GLfloat *m) {
249 CALL_GL_API(glLoadMatrixf, m);
250}
251
252void API_ENTRY(glLoadMatrixx)(const GLfixed *m) {
253 CALL_GL_API(glLoadMatrixx, m);
254}
255
256void API_ENTRY(glLogicOp)(GLenum opcode) {
257 CALL_GL_API(glLogicOp, opcode);
258}
259
260void API_ENTRY(glMaterialf)(GLenum face, GLenum pname, GLfloat param) {
261 CALL_GL_API(glMaterialf, face, pname, param);
262}
263
264void API_ENTRY(glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) {
265 CALL_GL_API(glMaterialfv, face, pname, params);
266}
267
268void API_ENTRY(glMaterialx)(GLenum face, GLenum pname, GLfixed param) {
269 CALL_GL_API(glMaterialx, face, pname, param);
270}
271
272void API_ENTRY(glMaterialxv)(GLenum face, GLenum pname, const GLfixed *params) {
273 CALL_GL_API(glMaterialxv, face, pname, params);
274}
275
276void API_ENTRY(glMatrixMode)(GLenum mode) {
277 CALL_GL_API(glMatrixMode, mode);
278}
279
280void API_ENTRY(glMultMatrixf)(const GLfloat *m) {
281 CALL_GL_API(glMultMatrixf, m);
282}
283
284void API_ENTRY(glMultMatrixx)(const GLfixed *m) {
285 CALL_GL_API(glMultMatrixx, m);
286}
287
288void API_ENTRY(glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
289 CALL_GL_API(glMultiTexCoord4f, target, s, t, r, q);
290}
291
292void API_ENTRY(glMultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
293 CALL_GL_API(glMultiTexCoord4x, target, s, t, r, q);
294}
295
296void API_ENTRY(glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) {
297 CALL_GL_API(glNormal3f, nx, ny, nz);
298}
299
300void API_ENTRY(glNormal3x)(GLfixed nx, GLfixed ny, GLfixed nz) {
301 CALL_GL_API(glNormal3x, nx, ny, nz);
302}
303
304void API_ENTRY(glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) {
305 CALL_GL_API(glNormalPointer, type, stride, pointer);
306}
307
308void API_ENTRY(glOrthof)( GLfloat left, GLfloat right,
309 GLfloat bottom, GLfloat top,
310 GLfloat zNear, GLfloat zFar) {
311 CALL_GL_API(glOrthof, left, right, bottom, top, zNear, zFar);
312}
313
314void API_ENTRY(glOrthox)( GLfixed left, GLfixed right,
315 GLfixed bottom, GLfixed top,
316 GLfixed zNear, GLfixed zFar) {
317 CALL_GL_API(glOrthox, left, right, bottom, top, zNear, zFar);
318}
319
320void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) {
321 CALL_GL_API(glPixelStorei, pname, param);
322}
323
324void API_ENTRY(glPointSize)(GLfloat size) {
325 CALL_GL_API(glPointSize, size);
326}
327
328void API_ENTRY(glPointSizex)(GLfixed size) {
329 CALL_GL_API(glPointSizex, size);
330}
331
332void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) {
333 CALL_GL_API(glPolygonOffset, factor, units);
334}
335
336void API_ENTRY(glPolygonOffsetx)(GLfixed factor, GLfixed units) {
337 CALL_GL_API(glPolygonOffsetx, factor, units);
338}
339
340void API_ENTRY(glPopMatrix)(void) {
341 CALL_GL_API(glPopMatrix);
342}
343
344void API_ENTRY(glPushMatrix)(void) {
345 CALL_GL_API(glPushMatrix);
346}
347
348void API_ENTRY(glReadPixels)( GLint x, GLint y, GLsizei width, GLsizei height,
349 GLenum format, GLenum type, GLvoid *pixels) {
350 CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
351}
352
353void API_ENTRY(glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
354 CALL_GL_API(glRotatef, angle, x, y, z);
355}
356
357void API_ENTRY(glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
358 CALL_GL_API(glRotatex, angle, x, y, z);
359}
360
361void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert) {
362 CALL_GL_API(glSampleCoverage, value, invert);
363}
364
365void API_ENTRY(glSampleCoveragex)(GLclampx value, GLboolean invert) {
366 CALL_GL_API(glSampleCoveragex, value, invert);
367}
368
369void API_ENTRY(glScalef)(GLfloat x, GLfloat y, GLfloat z) {
370 CALL_GL_API(glScalef, x, y, z);
371}
372
373void API_ENTRY(glScalex)(GLfixed x, GLfixed y, GLfixed z) {
374 CALL_GL_API(glScalex, x, y, z);
375}
376
377void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
378 CALL_GL_API(glScissor, x, y, width, height);
379}
380
381void API_ENTRY(glShadeModel)(GLenum mode) {
382 CALL_GL_API(glShadeModel, mode);
383}
384
385void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
386 CALL_GL_API(glStencilFunc, func, ref, mask);
387}
388
389void API_ENTRY(glStencilMask)(GLuint mask) {
390 CALL_GL_API(glStencilMask, mask);
391}
392
393void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) {
394 CALL_GL_API(glStencilOp, fail, zfail, zpass);
395}
396
397void API_ENTRY(glTexCoordPointer)( GLint size, GLenum type,
398 GLsizei stride, const GLvoid *pointer) {
399 CALL_GL_API(glTexCoordPointer, size, type, stride, pointer);
400}
401
402void API_ENTRY(glTexEnvf)(GLenum target, GLenum pname, GLfloat param) {
403 CALL_GL_API(glTexEnvf, target, pname, param);
404}
405
406void API_ENTRY(glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) {
407 CALL_GL_API(glTexEnvfv, target, pname, params);
408}
409
410void API_ENTRY(glTexEnvx)(GLenum target, GLenum pname, GLfixed param) {
411 CALL_GL_API(glTexEnvx, target, pname, param);
412}
413
414void API_ENTRY(glTexEnvxv)(GLenum target, GLenum pname, const GLfixed *params) {
415 CALL_GL_API(glTexEnvxv, target, pname, params);
416}
417
418void API_ENTRY(glTexImage2D)( GLenum target, GLint level, GLenum internalformat,
419 GLsizei width, GLsizei height, GLint border, GLenum format,
420 GLenum type, const GLvoid *pixels) {
421 CALL_GL_API(glTexImage2D, target, level, internalformat, width, height,
422 border, format, type, pixels);
423}
424
425void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
426 CALL_GL_API(glTexParameterf, target, pname, param);
427}
428
429void API_ENTRY(glTexParameterx)(GLenum target, GLenum pname, GLfixed param) {
430 CALL_GL_API(glTexParameterx, target, pname, param);
431}
432
433void API_ENTRY(glTexSubImage2D)( GLenum target, GLint level, GLint xoffset,
434 GLint yoffset, GLsizei width, GLsizei height,
435 GLenum format, GLenum type, const GLvoid *pixels) {
436 CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset,
437 width, height, format, type, pixels);
438}
439
440void API_ENTRY(glTranslatef)(GLfloat x, GLfloat y, GLfloat z) {
441 CALL_GL_API(glTranslatef, x, y, z);
442}
443
444void API_ENTRY(glTranslatex)(GLfixed x, GLfixed y, GLfixed z) {
445 CALL_GL_API(glTranslatex, x, y, z);
446}
447
448void API_ENTRY(glVertexPointer)( GLint size, GLenum type,
449 GLsizei stride, const GLvoid *pointer) {
450 CALL_GL_API(glVertexPointer, size, type, stride, pointer);
451}
452
453void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
454 CALL_GL_API(glViewport, x, y, width, height);
455}
456
457// ES 1.1
458void API_ENTRY(glClipPlanef)(GLenum plane, const GLfloat *equation) {
459 CALL_GL_API(glClipPlanef, plane, equation);
460}
461void API_ENTRY(glClipPlanex)(GLenum plane, const GLfixed *equation) {
462 CALL_GL_API(glClipPlanex, plane, equation);
463}
464void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
465 CALL_GL_API(glBindBuffer, target, buffer);
466}
467void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) {
468 CALL_GL_API(glBufferData, target, size, data, usage);
469}
470void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) {
471 CALL_GL_API(glBufferSubData, target, offset, size, data);
472}
473void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint* buffers) {
474 CALL_GL_API(glDeleteBuffers, n, buffers);
475}
476void API_ENTRY(glGenBuffers)(GLsizei n, GLuint* buffers) {
477 CALL_GL_API(glGenBuffers, n, buffers);
478}
479void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *params) {
480 CALL_GL_API(glGetBooleanv, pname, params);
481}
482void API_ENTRY(glGetFixedv)(GLenum pname, GLfixed *params) {
483 CALL_GL_API(glGetFixedv, pname, params);
484}
485void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *params) {
486 CALL_GL_API(glGetFloatv, pname, params);
487}
488void API_ENTRY(glGetPointerv)(GLenum pname, void **params) {
489 CALL_GL_API(glGetPointerv, pname, params);
490}
491void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint *params) {
492 CALL_GL_API(glGetBufferParameteriv, target, pname, params);
493}
494void API_ENTRY(glGetClipPlanef)(GLenum pname, GLfloat eqn[4]) {
495 CALL_GL_API(glGetClipPlanef, pname, eqn);
496}
497void API_ENTRY(glGetClipPlanex)(GLenum pname, GLfixed eqn[4]) {
498 CALL_GL_API(glGetClipPlanex, pname, eqn);
499}
500void API_ENTRY(glGetLightxv)(GLenum light, GLenum pname, GLfixed *params) {
501 CALL_GL_API(glGetLightxv, light, pname, params);
502}
503void API_ENTRY(glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) {
504 CALL_GL_API(glGetLightfv, light, pname, params);
505}
506void API_ENTRY(glGetMaterialxv)(GLenum face, GLenum pname, GLfixed *params) {
507 CALL_GL_API(glGetMaterialxv, face, pname, params);
508}
509void API_ENTRY(glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) {
510 CALL_GL_API(glGetMaterialfv, face, pname, params);
511}
512void API_ENTRY(glGetTexEnvfv)(GLenum env, GLenum pname, GLfloat *params) {
513 CALL_GL_API(glGetTexEnvfv, env, pname, params);
514}
515void API_ENTRY(glGetTexEnviv)(GLenum env, GLenum pname, GLint *params) {
516 CALL_GL_API(glGetTexEnviv, env, pname, params);
517}
518void API_ENTRY(glGetTexEnvxv)(GLenum env, GLenum pname, GLfixed *params) {
519 CALL_GL_API(glGetTexEnvxv, env, pname, params);
520}
521void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) {
522 CALL_GL_API(glGetTexParameterfv, target, pname, params);
523}
524void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) {
525 CALL_GL_API(glGetTexParameteriv, target, pname, params);
526}
527void API_ENTRY(glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed *params) {
528 CALL_GL_API(glGetTexParameterxv, target, pname, params);
529}
530GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) {
531 CALL_GL_API_RETURN(glIsBuffer, buffer);
532}
533GLboolean API_ENTRY(glIsEnabled)(GLenum cap) {
534 CALL_GL_API_RETURN(glIsEnabled, cap);
535}
536GLboolean API_ENTRY(glIsTexture)(GLuint texture) {
537 CALL_GL_API_RETURN(glIsTexture, texture);
538}
539void API_ENTRY(glPointParameterf)(GLenum pname, GLfloat param) {
540 CALL_GL_API(glPointParameterf, pname, param);
541}
542void API_ENTRY(glPointParameterfv)(GLenum pname, const GLfloat *params) {
543 CALL_GL_API(glPointParameterfv, pname, params);
544}
545void API_ENTRY(glPointParameterx)(GLenum pname, GLfixed param) {
546 CALL_GL_API(glPointParameterx, pname, param);
547}
548void API_ENTRY(glPointParameterxv)(GLenum pname, const GLfixed *params) {
549 CALL_GL_API(glPointParameterxv, pname, params);
550}
551void API_ENTRY(glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {
552 CALL_GL_API(glColor4ub, red, green, blue, alpha);
553}
554void API_ENTRY(glTexEnvi)(GLenum target, GLenum pname, GLint param) {
555 CALL_GL_API(glTexEnvi, target, pname, param);
556}
557void API_ENTRY(glTexEnviv)(GLenum target, GLenum pname, const GLint *params) {
558 CALL_GL_API(glTexEnviv, target, pname, params);
559}
560
561void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) {
562 CALL_GL_API(glTexParameterfv, target, pname, params);
563}
564
565void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) {
566 CALL_GL_API(glTexParameteriv, target, pname, params);
567}
568
569void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
570 CALL_GL_API(glTexParameteri, target, pname, param);
571}
572void API_ENTRY(glTexParameterxv)(GLenum target, GLenum pname, const GLfixed *params) {
573 CALL_GL_API(glTexParameterxv, target, pname, params);
574}
575void API_ENTRY(glPointSizePointerOES)(GLenum type, GLsizei stride, const GLvoid *pointer) {
576 CALL_GL_API(glPointSizePointerOES, type, stride, pointer);
577}
578
579// Extensions
580void API_ENTRY(glDrawTexsOES)(GLshort x , GLshort y, GLshort z, GLshort w, GLshort h) {
581 CALL_GL_API(glDrawTexsOES, x, y, z, w, h);
582}
583void API_ENTRY(glDrawTexiOES)(GLint x, GLint y, GLint z, GLint w, GLint h) {
584 CALL_GL_API(glDrawTexiOES, x, y, z, w, h);
585}
586void API_ENTRY(glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h) {
587 CALL_GL_API(glDrawTexfOES, x, y, z, w, h);
588}
589void API_ENTRY(glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h) {
590 CALL_GL_API(glDrawTexxOES, x, y, z, w, h);
591}
592void API_ENTRY(glDrawTexsvOES)(const GLshort* coords) {
593 CALL_GL_API(glDrawTexsvOES, coords);
594}
595void API_ENTRY(glDrawTexivOES)(const GLint* coords) {
596 CALL_GL_API(glDrawTexivOES, coords);
597}
598void API_ENTRY(glDrawTexfvOES)(const GLfloat* coords) {
599 CALL_GL_API(glDrawTexfvOES, coords);
600}
601void API_ENTRY(glDrawTexxvOES)(const GLfixed* coords) {
602 CALL_GL_API(glDrawTexxvOES, coords);
603}
604GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed* mantissa, GLint* exponent) {
605 CALL_GL_API_RETURN(glQueryMatrixxOES, mantissa, exponent);
606}