| Jamie Gennis | 9c183f2 | 2012-12-03 16:44:16 -0800 | [diff] [blame] | 1 | /* | 
|  | 2 | * Copyright (C) 2012 The Android Open Source Project | 
|  | 3 | * | 
|  | 4 | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | 5 | * you may not use this file except in compliance with the License. | 
|  | 6 | * You may obtain a copy of the License at | 
|  | 7 | * | 
|  | 8 | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | 9 | * | 
|  | 10 | * Unless required by applicable law or agreed to in writing, software | 
|  | 11 | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | 13 | * See the License for the specific language governing permissions and | 
|  | 14 | * limitations under the License. | 
|  | 15 | */ | 
|  | 16 |  | 
| Jamie Gennis | 9c183f2 | 2012-12-03 16:44:16 -0800 | [diff] [blame] | 17 | #include <gui/GLConsumer.h> | 
| Mathias Agopian | e3c697f | 2013-02-14 17:11:02 -0800 | [diff] [blame] | 18 | #include <gui/Surface.h> | 
| Mathias Agopian | b7daa0d | 2013-02-15 14:48:52 -0800 | [diff] [blame] | 19 | #include <gui/SurfaceControl.h> | 
| Jamie Gennis | 9c183f2 | 2012-12-03 16:44:16 -0800 | [diff] [blame] | 20 |  | 
|  | 21 | #include <EGL/egl.h> | 
|  | 22 | #include <GLES2/gl2.h> | 
|  | 23 |  | 
|  | 24 | namespace android { | 
|  | 25 |  | 
|  | 26 | class SurfaceComposerClient; | 
|  | 27 | class SurfaceControl; | 
|  | 28 |  | 
|  | 29 | enum { MAX_SHADER_LINES = 128 }; | 
|  | 30 |  | 
|  | 31 | struct ShaderDesc { | 
|  | 32 | const char* name; | 
|  | 33 | const char* vertexShader[MAX_SHADER_LINES]; | 
|  | 34 | const char* fragmentShader[MAX_SHADER_LINES]; | 
|  | 35 | }; | 
|  | 36 |  | 
|  | 37 | class GLHelper { | 
|  | 38 |  | 
|  | 39 | public: | 
|  | 40 |  | 
|  | 41 | enum { DITHER_KERNEL_SIZE = 4 }; | 
|  | 42 |  | 
|  | 43 | GLHelper(); | 
|  | 44 |  | 
|  | 45 | ~GLHelper(); | 
|  | 46 |  | 
| Huihong Luo | 31b5ac2 | 2022-08-15 20:38:10 -0700 | [diff] [blame] | 47 | bool setUp(const sp<IBinder>& displayToken, const ShaderDesc* shaderDescs, size_t numShaders); | 
| Jamie Gennis | 9c183f2 | 2012-12-03 16:44:16 -0800 | [diff] [blame] | 48 |  | 
|  | 49 | void tearDown(); | 
|  | 50 |  | 
|  | 51 | bool makeCurrent(EGLSurface surface); | 
|  | 52 |  | 
|  | 53 | bool createSurfaceTexture(uint32_t w, uint32_t h, | 
|  | 54 | sp<GLConsumer>* surfaceTexture, EGLSurface* surface, | 
|  | 55 | GLuint* name); | 
|  | 56 |  | 
|  | 57 | bool createWindowSurface(uint32_t w, uint32_t h, | 
|  | 58 | sp<SurfaceControl>* surfaceControl, EGLSurface* surface); | 
|  | 59 |  | 
|  | 60 | void destroySurface(EGLSurface* surface); | 
|  | 61 |  | 
|  | 62 | bool swapBuffers(EGLSurface surface); | 
|  | 63 |  | 
|  | 64 | bool getShaderProgram(const char* name, GLuint* outPgm); | 
|  | 65 |  | 
|  | 66 | bool getDitherTexture(GLuint* outTexName); | 
|  | 67 |  | 
|  | 68 | private: | 
|  | 69 |  | 
|  | 70 | bool createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h, | 
|  | 71 | sp<GLConsumer>* surfaceTexture, EGLSurface* surface); | 
|  | 72 |  | 
|  | 73 | bool computeWindowScale(uint32_t w, uint32_t h, float* scale); | 
|  | 74 |  | 
|  | 75 | bool setUpShaders(const ShaderDesc* shaderDescs, size_t numShaders); | 
|  | 76 |  | 
| Jamie Gennis | 9c183f2 | 2012-12-03 16:44:16 -0800 | [diff] [blame] | 77 | EGLDisplay mDisplay; | 
|  | 78 | EGLContext mContext; | 
|  | 79 | EGLSurface mDummySurface; | 
|  | 80 | sp<GLConsumer> mDummyGLConsumer; | 
|  | 81 | EGLConfig mConfig; | 
|  | 82 |  | 
|  | 83 | sp<SurfaceComposerClient> mSurfaceComposerClient; | 
|  | 84 |  | 
|  | 85 | GLuint* mShaderPrograms; | 
|  | 86 | const ShaderDesc* mShaderDescs; | 
|  | 87 | size_t mNumShaders; | 
|  | 88 |  | 
|  | 89 | GLuint mDitherTexture; | 
| Huihong Luo | 31b5ac2 | 2022-08-15 20:38:10 -0700 | [diff] [blame] | 90 |  | 
|  | 91 | sp<IBinder> mDisplayToken; | 
| Jamie Gennis | 9c183f2 | 2012-12-03 16:44:16 -0800 | [diff] [blame] | 92 | }; | 
|  | 93 |  | 
|  | 94 | } // namespace android |