blob: d45fb246c79359cf0495fdcf852479e0abe9398e [file] [log] [blame]
Alec Mouri6ba7f2b2022-06-02 22:55:05 +00001/*
2 * Copyright 2022 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "shaders/shaders.h"
18#include <gmock/gmock.h>
19#include <gtest/gtest.h>
20#include <math/mat4.h>
21#include <tonemap/tonemap.h>
22#include <ui/ColorSpace.h>
23#include <cmath>
24
25namespace android {
26
27using testing::Contains;
28using testing::HasSubstr;
29
30struct ShadersTest : public ::testing::Test {};
31
32namespace {
33
34MATCHER_P2(UniformEq, name, value, "") {
35 return arg.name == name && arg.value == value;
36}
37
38template <typename T, std::enable_if_t<std::is_trivially_copyable<T>::value, bool> = true>
39std::vector<uint8_t> buildUniformValue(T value) {
40 std::vector<uint8_t> result;
41 result.resize(sizeof(value));
42 std::memcpy(result.data(), &value, sizeof(value));
43 return result;
44}
45
46} // namespace
47
48TEST_F(ShadersTest, buildLinearEffectUniforms_selectsNoOpGamutMatrices) {
49 shaders::LinearEffect effect =
50 shaders::LinearEffect{.inputDataspace = ui::Dataspace::V0_SRGB_LINEAR,
51 .outputDataspace = ui::Dataspace::V0_SRGB_LINEAR,
52 .fakeInputDataspace = ui::Dataspace::UNKNOWN};
53
54 mat4 colorTransform = mat4::scale(vec4(.9, .9, .9, 1.));
55 auto uniforms =
56 shaders::buildLinearEffectUniforms(effect, colorTransform, 1.f, 1.f, 1.f, nullptr,
57 aidl::android::hardware::graphics::composer3::
58 RenderIntent::COLORIMETRIC);
59 EXPECT_THAT(uniforms, Contains(UniformEq("in_rgbToXyz", buildUniformValue<mat4>(mat4()))));
60 EXPECT_THAT(uniforms,
61 Contains(UniformEq("in_xyzToRgb", buildUniformValue<mat4>(colorTransform))));
62}
63
64TEST_F(ShadersTest, buildLinearEffectUniforms_selectsGamutTransformMatrices) {
65 shaders::LinearEffect effect =
66 shaders::LinearEffect{.inputDataspace = ui::Dataspace::V0_SRGB,
67 .outputDataspace = ui::Dataspace::DISPLAY_P3,
68 .fakeInputDataspace = ui::Dataspace::UNKNOWN};
69
70 ColorSpace inputColorSpace = ColorSpace::sRGB();
71 ColorSpace outputColorSpace = ColorSpace::DisplayP3();
72 auto uniforms =
73 shaders::buildLinearEffectUniforms(effect, mat4(), 1.f, 1.f, 1.f, nullptr,
74 aidl::android::hardware::graphics::composer3::
75 RenderIntent::COLORIMETRIC);
76 EXPECT_THAT(uniforms,
77 Contains(UniformEq("in_rgbToXyz",
78 buildUniformValue<mat4>(mat4(inputColorSpace.getRGBtoXYZ())))));
79 EXPECT_THAT(uniforms,
80 Contains(UniformEq("in_xyzToRgb",
81 buildUniformValue<mat4>(mat4(outputColorSpace.getXYZtoRGB())))));
82}
83
84TEST_F(ShadersTest, buildLinearEffectUniforms_respectsFakeInputDataspace) {
85 shaders::LinearEffect effect =
86 shaders::LinearEffect{.inputDataspace = ui::Dataspace::V0_SRGB,
87 .outputDataspace = ui::Dataspace::DISPLAY_P3,
88 .fakeInputDataspace = ui::Dataspace::DISPLAY_P3};
89
90 auto uniforms =
91 shaders::buildLinearEffectUniforms(effect, mat4(), 1.f, 1.f, 1.f, nullptr,
92 aidl::android::hardware::graphics::composer3::
93 RenderIntent::COLORIMETRIC);
94 EXPECT_THAT(uniforms, Contains(UniformEq("in_rgbToXyz", buildUniformValue<mat4>(mat4()))));
95 EXPECT_THAT(uniforms, Contains(UniformEq("in_xyzToRgb", buildUniformValue<mat4>(mat4()))));
96}
97
98} // namespace android