| Jesse Hall | 3667e33 | 2014-05-17 22:25:45 -0700 | [diff] [blame] | 1 | #ifndef __gl31_h_ | 
|  | 2 | #define __gl31_h_ 1 | 
|  | 3 |  | 
|  | 4 | #ifdef __cplusplus | 
|  | 5 | extern "C" { | 
|  | 6 | #endif | 
|  | 7 |  | 
|  | 8 | /* | 
|  | 9 | ** Copyright (c) 2013-2014 The Khronos Group Inc. | 
|  | 10 | ** | 
|  | 11 | ** Permission is hereby granted, free of charge, to any person obtaining a | 
|  | 12 | ** copy of this software and/or associated documentation files (the | 
|  | 13 | ** "Materials"), to deal in the Materials without restriction, including | 
|  | 14 | ** without limitation the rights to use, copy, modify, merge, publish, | 
|  | 15 | ** distribute, sublicense, and/or sell copies of the Materials, and to | 
|  | 16 | ** permit persons to whom the Materials are furnished to do so, subject to | 
|  | 17 | ** the following conditions: | 
|  | 18 | ** | 
|  | 19 | ** The above copyright notice and this permission notice shall be included | 
|  | 20 | ** in all copies or substantial portions of the Materials. | 
|  | 21 | ** | 
|  | 22 | ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | 
|  | 23 | ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | 
|  | 24 | ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | 
|  | 25 | ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | 
|  | 26 | ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | 
|  | 27 | ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | 
|  | 28 | ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. | 
|  | 29 | */ | 
|  | 30 | /* | 
|  | 31 | ** This header is generated from the Khronos OpenGL / OpenGL ES XML | 
|  | 32 | ** API Registry. The current version of the Registry, generator scripts | 
|  | 33 | ** used to make the header, and the header can be found at | 
|  | 34 | **   http://www.opengl.org/registry/ | 
|  | 35 | ** | 
|  | 36 | ** Khronos $Revision$ on $Date$ | 
|  | 37 | */ | 
|  | 38 |  | 
|  | 39 | #include <GLES3/gl3platform.h> | 
|  | 40 |  | 
|  | 41 | /* Generated on date 20140517 */ | 
|  | 42 |  | 
|  | 43 | /* Generated C header for: | 
|  | 44 | * API: gles2 | 
|  | 45 | * Profile: common | 
|  | 46 | * Versions considered: 2.[0-9]|3.[01] | 
|  | 47 | * Versions emitted: .* | 
|  | 48 | * Default extensions included: None | 
|  | 49 | * Additional extensions included: _nomatch_^ | 
|  | 50 | * Extensions removed: _nomatch_^ | 
|  | 51 | */ | 
|  | 52 |  | 
|  | 53 | #ifndef GL_ES_VERSION_2_0 | 
|  | 54 | #define GL_ES_VERSION_2_0 1 | 
|  | 55 | #include <KHR/khrplatform.h> | 
|  | 56 | typedef khronos_int8_t GLbyte; | 
|  | 57 | typedef khronos_float_t GLclampf; | 
|  | 58 | typedef khronos_int32_t GLfixed; | 
|  | 59 | typedef short GLshort; | 
|  | 60 | typedef unsigned short GLushort; | 
|  | 61 | typedef void GLvoid; | 
|  | 62 | typedef struct __GLsync *GLsync; | 
|  | 63 | typedef khronos_int64_t GLint64; | 
|  | 64 | typedef khronos_uint64_t GLuint64; | 
|  | 65 | typedef unsigned int GLenum; | 
|  | 66 | typedef unsigned int GLuint; | 
|  | 67 | typedef char GLchar; | 
|  | 68 | typedef khronos_float_t GLfloat; | 
|  | 69 | typedef khronos_ssize_t GLsizeiptr; | 
|  | 70 | typedef khronos_intptr_t GLintptr; | 
|  | 71 | typedef unsigned int GLbitfield; | 
|  | 72 | typedef int GLint; | 
|  | 73 | typedef unsigned char GLboolean; | 
|  | 74 | typedef int GLsizei; | 
|  | 75 | typedef khronos_uint8_t GLubyte; | 
|  | 76 | #define GL_DEPTH_BUFFER_BIT               0x00000100 | 
|  | 77 | #define GL_STENCIL_BUFFER_BIT             0x00000400 | 
|  | 78 | #define GL_COLOR_BUFFER_BIT               0x00004000 | 
|  | 79 | #define GL_FALSE                          0 | 
|  | 80 | #define GL_TRUE                           1 | 
|  | 81 | #define GL_POINTS                         0x0000 | 
|  | 82 | #define GL_LINES                          0x0001 | 
|  | 83 | #define GL_LINE_LOOP                      0x0002 | 
|  | 84 | #define GL_LINE_STRIP                     0x0003 | 
|  | 85 | #define GL_TRIANGLES                      0x0004 | 
|  | 86 | #define GL_TRIANGLE_STRIP                 0x0005 | 
|  | 87 | #define GL_TRIANGLE_FAN                   0x0006 | 
|  | 88 | #define GL_ZERO                           0 | 
|  | 89 | #define GL_ONE                            1 | 
|  | 90 | #define GL_SRC_COLOR                      0x0300 | 
|  | 91 | #define GL_ONE_MINUS_SRC_COLOR            0x0301 | 
|  | 92 | #define GL_SRC_ALPHA                      0x0302 | 
|  | 93 | #define GL_ONE_MINUS_SRC_ALPHA            0x0303 | 
|  | 94 | #define GL_DST_ALPHA                      0x0304 | 
|  | 95 | #define GL_ONE_MINUS_DST_ALPHA            0x0305 | 
|  | 96 | #define GL_DST_COLOR                      0x0306 | 
|  | 97 | #define GL_ONE_MINUS_DST_COLOR            0x0307 | 
|  | 98 | #define GL_SRC_ALPHA_SATURATE             0x0308 | 
|  | 99 | #define GL_FUNC_ADD                       0x8006 | 
|  | 100 | #define GL_BLEND_EQUATION                 0x8009 | 
|  | 101 | #define GL_BLEND_EQUATION_RGB             0x8009 | 
|  | 102 | #define GL_BLEND_EQUATION_ALPHA           0x883D | 
|  | 103 | #define GL_FUNC_SUBTRACT                  0x800A | 
|  | 104 | #define GL_FUNC_REVERSE_SUBTRACT          0x800B | 
|  | 105 | #define GL_BLEND_DST_RGB                  0x80C8 | 
|  | 106 | #define GL_BLEND_SRC_RGB                  0x80C9 | 
|  | 107 | #define GL_BLEND_DST_ALPHA                0x80CA | 
|  | 108 | #define GL_BLEND_SRC_ALPHA                0x80CB | 
|  | 109 | #define GL_CONSTANT_COLOR                 0x8001 | 
|  | 110 | #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002 | 
|  | 111 | #define GL_CONSTANT_ALPHA                 0x8003 | 
|  | 112 | #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004 | 
|  | 113 | #define GL_BLEND_COLOR                    0x8005 | 
|  | 114 | #define GL_ARRAY_BUFFER                   0x8892 | 
|  | 115 | #define GL_ELEMENT_ARRAY_BUFFER           0x8893 | 
|  | 116 | #define GL_ARRAY_BUFFER_BINDING           0x8894 | 
|  | 117 | #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895 | 
|  | 118 | #define GL_STREAM_DRAW                    0x88E0 | 
|  | 119 | #define GL_STATIC_DRAW                    0x88E4 | 
|  | 120 | #define GL_DYNAMIC_DRAW                   0x88E8 | 
|  | 121 | #define GL_BUFFER_SIZE                    0x8764 | 
|  | 122 | #define GL_BUFFER_USAGE                   0x8765 | 
|  | 123 | #define GL_CURRENT_VERTEX_ATTRIB          0x8626 | 
|  | 124 | #define GL_FRONT                          0x0404 | 
|  | 125 | #define GL_BACK                           0x0405 | 
|  | 126 | #define GL_FRONT_AND_BACK                 0x0408 | 
|  | 127 | #define GL_TEXTURE_2D                     0x0DE1 | 
|  | 128 | #define GL_CULL_FACE                      0x0B44 | 
|  | 129 | #define GL_BLEND                          0x0BE2 | 
|  | 130 | #define GL_DITHER                         0x0BD0 | 
|  | 131 | #define GL_STENCIL_TEST                   0x0B90 | 
|  | 132 | #define GL_DEPTH_TEST                     0x0B71 | 
|  | 133 | #define GL_SCISSOR_TEST                   0x0C11 | 
|  | 134 | #define GL_POLYGON_OFFSET_FILL            0x8037 | 
|  | 135 | #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E | 
|  | 136 | #define GL_SAMPLE_COVERAGE                0x80A0 | 
|  | 137 | #define GL_NO_ERROR                       0 | 
|  | 138 | #define GL_INVALID_ENUM                   0x0500 | 
|  | 139 | #define GL_INVALID_VALUE                  0x0501 | 
|  | 140 | #define GL_INVALID_OPERATION              0x0502 | 
|  | 141 | #define GL_OUT_OF_MEMORY                  0x0505 | 
|  | 142 | #define GL_CW                             0x0900 | 
|  | 143 | #define GL_CCW                            0x0901 | 
|  | 144 | #define GL_LINE_WIDTH                     0x0B21 | 
|  | 145 | #define GL_ALIASED_POINT_SIZE_RANGE       0x846D | 
|  | 146 | #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E | 
|  | 147 | #define GL_CULL_FACE_MODE                 0x0B45 | 
|  | 148 | #define GL_FRONT_FACE                     0x0B46 | 
|  | 149 | #define GL_DEPTH_RANGE                    0x0B70 | 
|  | 150 | #define GL_DEPTH_WRITEMASK                0x0B72 | 
|  | 151 | #define GL_DEPTH_CLEAR_VALUE              0x0B73 | 
|  | 152 | #define GL_DEPTH_FUNC                     0x0B74 | 
|  | 153 | #define GL_STENCIL_CLEAR_VALUE            0x0B91 | 
|  | 154 | #define GL_STENCIL_FUNC                   0x0B92 | 
|  | 155 | #define GL_STENCIL_FAIL                   0x0B94 | 
|  | 156 | #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95 | 
|  | 157 | #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96 | 
|  | 158 | #define GL_STENCIL_REF                    0x0B97 | 
|  | 159 | #define GL_STENCIL_VALUE_MASK             0x0B93 | 
|  | 160 | #define GL_STENCIL_WRITEMASK              0x0B98 | 
|  | 161 | #define GL_STENCIL_BACK_FUNC              0x8800 | 
|  | 162 | #define GL_STENCIL_BACK_FAIL              0x8801 | 
|  | 163 | #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802 | 
|  | 164 | #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803 | 
|  | 165 | #define GL_STENCIL_BACK_REF               0x8CA3 | 
|  | 166 | #define GL_STENCIL_BACK_VALUE_MASK        0x8CA4 | 
|  | 167 | #define GL_STENCIL_BACK_WRITEMASK         0x8CA5 | 
|  | 168 | #define GL_VIEWPORT                       0x0BA2 | 
|  | 169 | #define GL_SCISSOR_BOX                    0x0C10 | 
|  | 170 | #define GL_COLOR_CLEAR_VALUE              0x0C22 | 
|  | 171 | #define GL_COLOR_WRITEMASK                0x0C23 | 
|  | 172 | #define GL_UNPACK_ALIGNMENT               0x0CF5 | 
|  | 173 | #define GL_PACK_ALIGNMENT                 0x0D05 | 
|  | 174 | #define GL_MAX_TEXTURE_SIZE               0x0D33 | 
|  | 175 | #define GL_MAX_VIEWPORT_DIMS              0x0D3A | 
|  | 176 | #define GL_SUBPIXEL_BITS                  0x0D50 | 
|  | 177 | #define GL_RED_BITS                       0x0D52 | 
|  | 178 | #define GL_GREEN_BITS                     0x0D53 | 
|  | 179 | #define GL_BLUE_BITS                      0x0D54 | 
|  | 180 | #define GL_ALPHA_BITS                     0x0D55 | 
|  | 181 | #define GL_DEPTH_BITS                     0x0D56 | 
|  | 182 | #define GL_STENCIL_BITS                   0x0D57 | 
|  | 183 | #define GL_POLYGON_OFFSET_UNITS           0x2A00 | 
|  | 184 | #define GL_POLYGON_OFFSET_FACTOR          0x8038 | 
|  | 185 | #define GL_TEXTURE_BINDING_2D             0x8069 | 
|  | 186 | #define GL_SAMPLE_BUFFERS                 0x80A8 | 
|  | 187 | #define GL_SAMPLES                        0x80A9 | 
|  | 188 | #define GL_SAMPLE_COVERAGE_VALUE          0x80AA | 
|  | 189 | #define GL_SAMPLE_COVERAGE_INVERT         0x80AB | 
|  | 190 | #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 | 
|  | 191 | #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3 | 
|  | 192 | #define GL_DONT_CARE                      0x1100 | 
|  | 193 | #define GL_FASTEST                        0x1101 | 
|  | 194 | #define GL_NICEST                         0x1102 | 
|  | 195 | #define GL_GENERATE_MIPMAP_HINT           0x8192 | 
|  | 196 | #define GL_BYTE                           0x1400 | 
|  | 197 | #define GL_UNSIGNED_BYTE                  0x1401 | 
|  | 198 | #define GL_SHORT                          0x1402 | 
|  | 199 | #define GL_UNSIGNED_SHORT                 0x1403 | 
|  | 200 | #define GL_INT                            0x1404 | 
|  | 201 | #define GL_UNSIGNED_INT                   0x1405 | 
|  | 202 | #define GL_FLOAT                          0x1406 | 
|  | 203 | #define GL_FIXED                          0x140C | 
|  | 204 | #define GL_DEPTH_COMPONENT                0x1902 | 
|  | 205 | #define GL_ALPHA                          0x1906 | 
|  | 206 | #define GL_RGB                            0x1907 | 
|  | 207 | #define GL_RGBA                           0x1908 | 
|  | 208 | #define GL_LUMINANCE                      0x1909 | 
|  | 209 | #define GL_LUMINANCE_ALPHA                0x190A | 
|  | 210 | #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033 | 
|  | 211 | #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034 | 
|  | 212 | #define GL_UNSIGNED_SHORT_5_6_5           0x8363 | 
|  | 213 | #define GL_FRAGMENT_SHADER                0x8B30 | 
|  | 214 | #define GL_VERTEX_SHADER                  0x8B31 | 
|  | 215 | #define GL_MAX_VERTEX_ATTRIBS             0x8869 | 
|  | 216 | #define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB | 
|  | 217 | #define GL_MAX_VARYING_VECTORS            0x8DFC | 
|  | 218 | #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D | 
|  | 219 | #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C | 
|  | 220 | #define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872 | 
|  | 221 | #define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD | 
|  | 222 | #define GL_SHADER_TYPE                    0x8B4F | 
|  | 223 | #define GL_DELETE_STATUS                  0x8B80 | 
|  | 224 | #define GL_LINK_STATUS                    0x8B82 | 
|  | 225 | #define GL_VALIDATE_STATUS                0x8B83 | 
|  | 226 | #define GL_ATTACHED_SHADERS               0x8B85 | 
|  | 227 | #define GL_ACTIVE_UNIFORMS                0x8B86 | 
|  | 228 | #define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87 | 
|  | 229 | #define GL_ACTIVE_ATTRIBUTES              0x8B89 | 
|  | 230 | #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A | 
|  | 231 | #define GL_SHADING_LANGUAGE_VERSION       0x8B8C | 
|  | 232 | #define GL_CURRENT_PROGRAM                0x8B8D | 
|  | 233 | #define GL_NEVER                          0x0200 | 
|  | 234 | #define GL_LESS                           0x0201 | 
|  | 235 | #define GL_EQUAL                          0x0202 | 
|  | 236 | #define GL_LEQUAL                         0x0203 | 
|  | 237 | #define GL_GREATER                        0x0204 | 
|  | 238 | #define GL_NOTEQUAL                       0x0205 | 
|  | 239 | #define GL_GEQUAL                         0x0206 | 
|  | 240 | #define GL_ALWAYS                         0x0207 | 
|  | 241 | #define GL_KEEP                           0x1E00 | 
|  | 242 | #define GL_REPLACE                        0x1E01 | 
|  | 243 | #define GL_INCR                           0x1E02 | 
|  | 244 | #define GL_DECR                           0x1E03 | 
|  | 245 | #define GL_INVERT                         0x150A | 
|  | 246 | #define GL_INCR_WRAP                      0x8507 | 
|  | 247 | #define GL_DECR_WRAP                      0x8508 | 
|  | 248 | #define GL_VENDOR                         0x1F00 | 
|  | 249 | #define GL_RENDERER                       0x1F01 | 
|  | 250 | #define GL_VERSION                        0x1F02 | 
|  | 251 | #define GL_EXTENSIONS                     0x1F03 | 
|  | 252 | #define GL_NEAREST                        0x2600 | 
|  | 253 | #define GL_LINEAR                         0x2601 | 
|  | 254 | #define GL_NEAREST_MIPMAP_NEAREST         0x2700 | 
|  | 255 | #define GL_LINEAR_MIPMAP_NEAREST          0x2701 | 
|  | 256 | #define GL_NEAREST_MIPMAP_LINEAR          0x2702 | 
|  | 257 | #define GL_LINEAR_MIPMAP_LINEAR           0x2703 | 
|  | 258 | #define GL_TEXTURE_MAG_FILTER             0x2800 | 
|  | 259 | #define GL_TEXTURE_MIN_FILTER             0x2801 | 
|  | 260 | #define GL_TEXTURE_WRAP_S                 0x2802 | 
|  | 261 | #define GL_TEXTURE_WRAP_T                 0x2803 | 
|  | 262 | #define GL_TEXTURE                        0x1702 | 
|  | 263 | #define GL_TEXTURE_CUBE_MAP               0x8513 | 
|  | 264 | #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514 | 
|  | 265 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515 | 
|  | 266 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516 | 
|  | 267 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517 | 
|  | 268 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518 | 
|  | 269 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519 | 
|  | 270 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A | 
|  | 271 | #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C | 
|  | 272 | #define GL_TEXTURE0                       0x84C0 | 
|  | 273 | #define GL_TEXTURE1                       0x84C1 | 
|  | 274 | #define GL_TEXTURE2                       0x84C2 | 
|  | 275 | #define GL_TEXTURE3                       0x84C3 | 
|  | 276 | #define GL_TEXTURE4                       0x84C4 | 
|  | 277 | #define GL_TEXTURE5                       0x84C5 | 
|  | 278 | #define GL_TEXTURE6                       0x84C6 | 
|  | 279 | #define GL_TEXTURE7                       0x84C7 | 
|  | 280 | #define GL_TEXTURE8                       0x84C8 | 
|  | 281 | #define GL_TEXTURE9                       0x84C9 | 
|  | 282 | #define GL_TEXTURE10                      0x84CA | 
|  | 283 | #define GL_TEXTURE11                      0x84CB | 
|  | 284 | #define GL_TEXTURE12                      0x84CC | 
|  | 285 | #define GL_TEXTURE13                      0x84CD | 
|  | 286 | #define GL_TEXTURE14                      0x84CE | 
|  | 287 | #define GL_TEXTURE15                      0x84CF | 
|  | 288 | #define GL_TEXTURE16                      0x84D0 | 
|  | 289 | #define GL_TEXTURE17                      0x84D1 | 
|  | 290 | #define GL_TEXTURE18                      0x84D2 | 
|  | 291 | #define GL_TEXTURE19                      0x84D3 | 
|  | 292 | #define GL_TEXTURE20                      0x84D4 | 
|  | 293 | #define GL_TEXTURE21                      0x84D5 | 
|  | 294 | #define GL_TEXTURE22                      0x84D6 | 
|  | 295 | #define GL_TEXTURE23                      0x84D7 | 
|  | 296 | #define GL_TEXTURE24                      0x84D8 | 
|  | 297 | #define GL_TEXTURE25                      0x84D9 | 
|  | 298 | #define GL_TEXTURE26                      0x84DA | 
|  | 299 | #define GL_TEXTURE27                      0x84DB | 
|  | 300 | #define GL_TEXTURE28                      0x84DC | 
|  | 301 | #define GL_TEXTURE29                      0x84DD | 
|  | 302 | #define GL_TEXTURE30                      0x84DE | 
|  | 303 | #define GL_TEXTURE31                      0x84DF | 
|  | 304 | #define GL_ACTIVE_TEXTURE                 0x84E0 | 
|  | 305 | #define GL_REPEAT                         0x2901 | 
|  | 306 | #define GL_CLAMP_TO_EDGE                  0x812F | 
|  | 307 | #define GL_MIRRORED_REPEAT                0x8370 | 
|  | 308 | #define GL_FLOAT_VEC2                     0x8B50 | 
|  | 309 | #define GL_FLOAT_VEC3                     0x8B51 | 
|  | 310 | #define GL_FLOAT_VEC4                     0x8B52 | 
|  | 311 | #define GL_INT_VEC2                       0x8B53 | 
|  | 312 | #define GL_INT_VEC3                       0x8B54 | 
|  | 313 | #define GL_INT_VEC4                       0x8B55 | 
|  | 314 | #define GL_BOOL                           0x8B56 | 
|  | 315 | #define GL_BOOL_VEC2                      0x8B57 | 
|  | 316 | #define GL_BOOL_VEC3                      0x8B58 | 
|  | 317 | #define GL_BOOL_VEC4                      0x8B59 | 
|  | 318 | #define GL_FLOAT_MAT2                     0x8B5A | 
|  | 319 | #define GL_FLOAT_MAT3                     0x8B5B | 
|  | 320 | #define GL_FLOAT_MAT4                     0x8B5C | 
|  | 321 | #define GL_SAMPLER_2D                     0x8B5E | 
|  | 322 | #define GL_SAMPLER_CUBE                   0x8B60 | 
|  | 323 | #define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622 | 
|  | 324 | #define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623 | 
|  | 325 | #define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624 | 
|  | 326 | #define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625 | 
|  | 327 | #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A | 
|  | 328 | #define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645 | 
|  | 329 | #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F | 
|  | 330 | #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A | 
|  | 331 | #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B | 
|  | 332 | #define GL_COMPILE_STATUS                 0x8B81 | 
|  | 333 | #define GL_INFO_LOG_LENGTH                0x8B84 | 
|  | 334 | #define GL_SHADER_SOURCE_LENGTH           0x8B88 | 
|  | 335 | #define GL_SHADER_COMPILER                0x8DFA | 
|  | 336 | #define GL_SHADER_BINARY_FORMATS          0x8DF8 | 
|  | 337 | #define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9 | 
|  | 338 | #define GL_LOW_FLOAT                      0x8DF0 | 
|  | 339 | #define GL_MEDIUM_FLOAT                   0x8DF1 | 
|  | 340 | #define GL_HIGH_FLOAT                     0x8DF2 | 
|  | 341 | #define GL_LOW_INT                        0x8DF3 | 
|  | 342 | #define GL_MEDIUM_INT                     0x8DF4 | 
|  | 343 | #define GL_HIGH_INT                       0x8DF5 | 
|  | 344 | #define GL_FRAMEBUFFER                    0x8D40 | 
|  | 345 | #define GL_RENDERBUFFER                   0x8D41 | 
|  | 346 | #define GL_RGBA4                          0x8056 | 
|  | 347 | #define GL_RGB5_A1                        0x8057 | 
|  | 348 | #define GL_RGB565                         0x8D62 | 
|  | 349 | #define GL_DEPTH_COMPONENT16              0x81A5 | 
|  | 350 | #define GL_STENCIL_INDEX8                 0x8D48 | 
|  | 351 | #define GL_RENDERBUFFER_WIDTH             0x8D42 | 
|  | 352 | #define GL_RENDERBUFFER_HEIGHT            0x8D43 | 
|  | 353 | #define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44 | 
|  | 354 | #define GL_RENDERBUFFER_RED_SIZE          0x8D50 | 
|  | 355 | #define GL_RENDERBUFFER_GREEN_SIZE        0x8D51 | 
|  | 356 | #define GL_RENDERBUFFER_BLUE_SIZE         0x8D52 | 
|  | 357 | #define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53 | 
|  | 358 | #define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54 | 
|  | 359 | #define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55 | 
|  | 360 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 | 
|  | 361 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 | 
|  | 362 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 | 
|  | 363 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 | 
|  | 364 | #define GL_COLOR_ATTACHMENT0              0x8CE0 | 
|  | 365 | #define GL_DEPTH_ATTACHMENT               0x8D00 | 
|  | 366 | #define GL_STENCIL_ATTACHMENT             0x8D20 | 
|  | 367 | #define GL_NONE                           0 | 
|  | 368 | #define GL_FRAMEBUFFER_COMPLETE           0x8CD5 | 
|  | 369 | #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 | 
|  | 370 | #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 | 
|  | 371 | #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 | 
|  | 372 | #define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD | 
|  | 373 | #define GL_FRAMEBUFFER_BINDING            0x8CA6 | 
|  | 374 | #define GL_RENDERBUFFER_BINDING           0x8CA7 | 
|  | 375 | #define GL_MAX_RENDERBUFFER_SIZE          0x84E8 | 
|  | 376 | #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506 | 
|  | 377 | GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 
|  | 378 | GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); | 
|  | 379 | GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); | 
|  | 380 | GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); | 
|  | 381 | GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); | 
|  | 382 | GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); | 
|  | 383 | GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); | 
|  | 384 | GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | 
|  | 385 | GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); | 
|  | 386 | GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); | 
|  | 387 | GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); | 
|  | 388 | GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); | 
|  | 389 | GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); | 
|  | 390 | GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); | 
|  | 391 | GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); | 
|  | 392 | GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); | 
|  | 393 | GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | 
|  | 394 | GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); | 
|  | 395 | GL_APICALL void GL_APIENTRY glClearStencil (GLint s); | 
|  | 396 | GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); | 
|  | 397 | GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); | 
|  | 398 | GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); | 
|  | 399 | GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); | 
|  | 400 | GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); | 
|  | 401 | GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); | 
|  | 402 | GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); | 
|  | 403 | GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); | 
|  | 404 | GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); | 
|  | 405 | GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); | 
|  | 406 | GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); | 
|  | 407 | GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); | 
|  | 408 | GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); | 
|  | 409 | GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); | 
|  | 410 | GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); | 
|  | 411 | GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); | 
|  | 412 | GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); | 
|  | 413 | GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); | 
|  | 414 | GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); | 
|  | 415 | GL_APICALL void GL_APIENTRY glDisable (GLenum cap); | 
|  | 416 | GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); | 
|  | 417 | GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); | 
|  | 418 | GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); | 
|  | 419 | GL_APICALL void GL_APIENTRY glEnable (GLenum cap); | 
|  | 420 | GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); | 
|  | 421 | GL_APICALL void GL_APIENTRY glFinish (void); | 
|  | 422 | GL_APICALL void GL_APIENTRY glFlush (void); | 
|  | 423 | GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); | 
|  | 424 | GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); | 
|  | 425 | GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); | 
|  | 426 | GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); | 
|  | 427 | GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); | 
|  | 428 | GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); | 
|  | 429 | GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); | 
|  | 430 | GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); | 
|  | 431 | GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); | 
|  | 432 | GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); | 
|  | 433 | GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); | 
|  | 434 | GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); | 
|  | 435 | GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data); | 
|  | 436 | GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); | 
|  | 437 | GL_APICALL GLenum GL_APIENTRY glGetError (void); | 
|  | 438 | GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data); | 
|  | 439 | GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); | 
|  | 440 | GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data); | 
|  | 441 | GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); | 
|  | 442 | GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); | 
|  | 443 | GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); | 
|  | 444 | GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); | 
|  | 445 | GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); | 
|  | 446 | GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); | 
|  | 447 | GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); | 
|  | 448 | GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); | 
|  | 449 | GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); | 
|  | 450 | GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); | 
|  | 451 | GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); | 
|  | 452 | GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); | 
|  | 453 | GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); | 
|  | 454 | GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); | 
|  | 455 | GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); | 
|  | 456 | GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); | 
|  | 457 | GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); | 
|  | 458 | GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); | 
|  | 459 | GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); | 
|  | 460 | GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); | 
|  | 461 | GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); | 
|  | 462 | GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); | 
|  | 463 | GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); | 
|  | 464 | GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); | 
|  | 465 | GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); | 
|  | 466 | GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); | 
|  | 467 | GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); | 
|  | 468 | GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); | 
|  | 469 | GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); | 
|  | 470 | GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); | 
|  | 471 | GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); | 
|  | 472 | GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); | 
|  | 473 | GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); | 
|  | 474 | GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); | 
|  | 475 | GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); | 
|  | 476 | GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); | 
|  | 477 | GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); | 
|  | 478 | GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); | 
|  | 479 | GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); | 
|  | 480 | GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); | 
|  | 481 | GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); | 
|  | 482 | GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); | 
|  | 483 | GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); | 
|  | 484 | GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); | 
|  | 485 | GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); | 
|  | 486 | GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); | 
|  | 487 | GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); | 
|  | 488 | GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); | 
|  | 489 | GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); | 
|  | 490 | GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); | 
|  | 491 | GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); | 
|  | 492 | GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); | 
|  | 493 | GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); | 
|  | 494 | GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); | 
|  | 495 | GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); | 
|  | 496 | GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); | 
|  | 497 | GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); | 
|  | 498 | GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); | 
|  | 499 | GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); | 
|  | 500 | GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); | 
|  | 501 | GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); | 
|  | 502 | GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); | 
|  | 503 | GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); | 
|  | 504 | GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | 505 | GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | 506 | GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | 507 | GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); | 
|  | 508 | GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); | 
|  | 509 | GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); | 
|  | 510 | GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); | 
|  | 511 | GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); | 
|  | 512 | GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); | 
|  | 513 | GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); | 
|  | 514 | GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); | 
|  | 515 | GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | 
|  | 516 | GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); | 
|  | 517 | GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); | 
|  | 518 | GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); | 
|  | 519 | #endif /* GL_ES_VERSION_2_0 */ | 
|  | 520 |  | 
|  | 521 | #ifndef GL_ES_VERSION_3_0 | 
|  | 522 | #define GL_ES_VERSION_3_0 1 | 
|  | 523 | typedef unsigned short GLhalf; | 
|  | 524 | #define GL_READ_BUFFER                    0x0C02 | 
|  | 525 | #define GL_UNPACK_ROW_LENGTH              0x0CF2 | 
|  | 526 | #define GL_UNPACK_SKIP_ROWS               0x0CF3 | 
|  | 527 | #define GL_UNPACK_SKIP_PIXELS             0x0CF4 | 
|  | 528 | #define GL_PACK_ROW_LENGTH                0x0D02 | 
|  | 529 | #define GL_PACK_SKIP_ROWS                 0x0D03 | 
|  | 530 | #define GL_PACK_SKIP_PIXELS               0x0D04 | 
|  | 531 | #define GL_COLOR                          0x1800 | 
|  | 532 | #define GL_DEPTH                          0x1801 | 
|  | 533 | #define GL_STENCIL                        0x1802 | 
|  | 534 | #define GL_RED                            0x1903 | 
|  | 535 | #define GL_RGB8                           0x8051 | 
|  | 536 | #define GL_RGBA8                          0x8058 | 
|  | 537 | #define GL_RGB10_A2                       0x8059 | 
|  | 538 | #define GL_TEXTURE_BINDING_3D             0x806A | 
|  | 539 | #define GL_UNPACK_SKIP_IMAGES             0x806D | 
|  | 540 | #define GL_UNPACK_IMAGE_HEIGHT            0x806E | 
|  | 541 | #define GL_TEXTURE_3D                     0x806F | 
|  | 542 | #define GL_TEXTURE_WRAP_R                 0x8072 | 
|  | 543 | #define GL_MAX_3D_TEXTURE_SIZE            0x8073 | 
|  | 544 | #define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368 | 
|  | 545 | #define GL_MAX_ELEMENTS_VERTICES          0x80E8 | 
|  | 546 | #define GL_MAX_ELEMENTS_INDICES           0x80E9 | 
|  | 547 | #define GL_TEXTURE_MIN_LOD                0x813A | 
|  | 548 | #define GL_TEXTURE_MAX_LOD                0x813B | 
|  | 549 | #define GL_TEXTURE_BASE_LEVEL             0x813C | 
|  | 550 | #define GL_TEXTURE_MAX_LEVEL              0x813D | 
|  | 551 | #define GL_MIN                            0x8007 | 
|  | 552 | #define GL_MAX                            0x8008 | 
|  | 553 | #define GL_DEPTH_COMPONENT24              0x81A6 | 
|  | 554 | #define GL_MAX_TEXTURE_LOD_BIAS           0x84FD | 
|  | 555 | #define GL_TEXTURE_COMPARE_MODE           0x884C | 
|  | 556 | #define GL_TEXTURE_COMPARE_FUNC           0x884D | 
|  | 557 | #define GL_CURRENT_QUERY                  0x8865 | 
|  | 558 | #define GL_QUERY_RESULT                   0x8866 | 
|  | 559 | #define GL_QUERY_RESULT_AVAILABLE         0x8867 | 
|  | 560 | #define GL_BUFFER_MAPPED                  0x88BC | 
|  | 561 | #define GL_BUFFER_MAP_POINTER             0x88BD | 
|  | 562 | #define GL_STREAM_READ                    0x88E1 | 
|  | 563 | #define GL_STREAM_COPY                    0x88E2 | 
|  | 564 | #define GL_STATIC_READ                    0x88E5 | 
|  | 565 | #define GL_STATIC_COPY                    0x88E6 | 
|  | 566 | #define GL_DYNAMIC_READ                   0x88E9 | 
|  | 567 | #define GL_DYNAMIC_COPY                   0x88EA | 
|  | 568 | #define GL_MAX_DRAW_BUFFERS               0x8824 | 
|  | 569 | #define GL_DRAW_BUFFER0                   0x8825 | 
|  | 570 | #define GL_DRAW_BUFFER1                   0x8826 | 
|  | 571 | #define GL_DRAW_BUFFER2                   0x8827 | 
|  | 572 | #define GL_DRAW_BUFFER3                   0x8828 | 
|  | 573 | #define GL_DRAW_BUFFER4                   0x8829 | 
|  | 574 | #define GL_DRAW_BUFFER5                   0x882A | 
|  | 575 | #define GL_DRAW_BUFFER6                   0x882B | 
|  | 576 | #define GL_DRAW_BUFFER7                   0x882C | 
|  | 577 | #define GL_DRAW_BUFFER8                   0x882D | 
|  | 578 | #define GL_DRAW_BUFFER9                   0x882E | 
|  | 579 | #define GL_DRAW_BUFFER10                  0x882F | 
|  | 580 | #define GL_DRAW_BUFFER11                  0x8830 | 
|  | 581 | #define GL_DRAW_BUFFER12                  0x8831 | 
|  | 582 | #define GL_DRAW_BUFFER13                  0x8832 | 
|  | 583 | #define GL_DRAW_BUFFER14                  0x8833 | 
|  | 584 | #define GL_DRAW_BUFFER15                  0x8834 | 
|  | 585 | #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 | 
|  | 586 | #define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A | 
|  | 587 | #define GL_SAMPLER_3D                     0x8B5F | 
|  | 588 | #define GL_SAMPLER_2D_SHADOW              0x8B62 | 
|  | 589 | #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B | 
|  | 590 | #define GL_PIXEL_PACK_BUFFER              0x88EB | 
|  | 591 | #define GL_PIXEL_UNPACK_BUFFER            0x88EC | 
|  | 592 | #define GL_PIXEL_PACK_BUFFER_BINDING      0x88ED | 
|  | 593 | #define GL_PIXEL_UNPACK_BUFFER_BINDING    0x88EF | 
|  | 594 | #define GL_FLOAT_MAT2x3                   0x8B65 | 
|  | 595 | #define GL_FLOAT_MAT2x4                   0x8B66 | 
|  | 596 | #define GL_FLOAT_MAT3x2                   0x8B67 | 
|  | 597 | #define GL_FLOAT_MAT3x4                   0x8B68 | 
|  | 598 | #define GL_FLOAT_MAT4x2                   0x8B69 | 
|  | 599 | #define GL_FLOAT_MAT4x3                   0x8B6A | 
|  | 600 | #define GL_SRGB                           0x8C40 | 
|  | 601 | #define GL_SRGB8                          0x8C41 | 
|  | 602 | #define GL_SRGB8_ALPHA8                   0x8C43 | 
|  | 603 | #define GL_COMPARE_REF_TO_TEXTURE         0x884E | 
|  | 604 | #define GL_MAJOR_VERSION                  0x821B | 
|  | 605 | #define GL_MINOR_VERSION                  0x821C | 
|  | 606 | #define GL_NUM_EXTENSIONS                 0x821D | 
|  | 607 | #define GL_RGBA32F                        0x8814 | 
|  | 608 | #define GL_RGB32F                         0x8815 | 
|  | 609 | #define GL_RGBA16F                        0x881A | 
|  | 610 | #define GL_RGB16F                         0x881B | 
|  | 611 | #define GL_VERTEX_ATTRIB_ARRAY_INTEGER    0x88FD | 
|  | 612 | #define GL_MAX_ARRAY_TEXTURE_LAYERS       0x88FF | 
|  | 613 | #define GL_MIN_PROGRAM_TEXEL_OFFSET       0x8904 | 
|  | 614 | #define GL_MAX_PROGRAM_TEXEL_OFFSET       0x8905 | 
|  | 615 | #define GL_MAX_VARYING_COMPONENTS         0x8B4B | 
|  | 616 | #define GL_TEXTURE_2D_ARRAY               0x8C1A | 
|  | 617 | #define GL_TEXTURE_BINDING_2D_ARRAY       0x8C1D | 
|  | 618 | #define GL_R11F_G11F_B10F                 0x8C3A | 
|  | 619 | #define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B | 
|  | 620 | #define GL_RGB9_E5                        0x8C3D | 
|  | 621 | #define GL_UNSIGNED_INT_5_9_9_9_REV       0x8C3E | 
|  | 622 | #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 | 
|  | 623 | #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F | 
|  | 624 | #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 | 
|  | 625 | #define GL_TRANSFORM_FEEDBACK_VARYINGS    0x8C83 | 
|  | 626 | #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 | 
|  | 627 | #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 | 
|  | 628 | #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 | 
|  | 629 | #define GL_RASTERIZER_DISCARD             0x8C89 | 
|  | 630 | #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A | 
|  | 631 | #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B | 
|  | 632 | #define GL_INTERLEAVED_ATTRIBS            0x8C8C | 
|  | 633 | #define GL_SEPARATE_ATTRIBS               0x8C8D | 
|  | 634 | #define GL_TRANSFORM_FEEDBACK_BUFFER      0x8C8E | 
|  | 635 | #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F | 
|  | 636 | #define GL_RGBA32UI                       0x8D70 | 
|  | 637 | #define GL_RGB32UI                        0x8D71 | 
|  | 638 | #define GL_RGBA16UI                       0x8D76 | 
|  | 639 | #define GL_RGB16UI                        0x8D77 | 
|  | 640 | #define GL_RGBA8UI                        0x8D7C | 
|  | 641 | #define GL_RGB8UI                         0x8D7D | 
|  | 642 | #define GL_RGBA32I                        0x8D82 | 
|  | 643 | #define GL_RGB32I                         0x8D83 | 
|  | 644 | #define GL_RGBA16I                        0x8D88 | 
|  | 645 | #define GL_RGB16I                         0x8D89 | 
|  | 646 | #define GL_RGBA8I                         0x8D8E | 
|  | 647 | #define GL_RGB8I                          0x8D8F | 
|  | 648 | #define GL_RED_INTEGER                    0x8D94 | 
|  | 649 | #define GL_RGB_INTEGER                    0x8D98 | 
|  | 650 | #define GL_RGBA_INTEGER                   0x8D99 | 
|  | 651 | #define GL_SAMPLER_2D_ARRAY               0x8DC1 | 
|  | 652 | #define GL_SAMPLER_2D_ARRAY_SHADOW        0x8DC4 | 
|  | 653 | #define GL_SAMPLER_CUBE_SHADOW            0x8DC5 | 
|  | 654 | #define GL_UNSIGNED_INT_VEC2              0x8DC6 | 
|  | 655 | #define GL_UNSIGNED_INT_VEC3              0x8DC7 | 
|  | 656 | #define GL_UNSIGNED_INT_VEC4              0x8DC8 | 
|  | 657 | #define GL_INT_SAMPLER_2D                 0x8DCA | 
|  | 658 | #define GL_INT_SAMPLER_3D                 0x8DCB | 
|  | 659 | #define GL_INT_SAMPLER_CUBE               0x8DCC | 
|  | 660 | #define GL_INT_SAMPLER_2D_ARRAY           0x8DCF | 
|  | 661 | #define GL_UNSIGNED_INT_SAMPLER_2D        0x8DD2 | 
|  | 662 | #define GL_UNSIGNED_INT_SAMPLER_3D        0x8DD3 | 
|  | 663 | #define GL_UNSIGNED_INT_SAMPLER_CUBE      0x8DD4 | 
|  | 664 | #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY  0x8DD7 | 
|  | 665 | #define GL_BUFFER_ACCESS_FLAGS            0x911F | 
|  | 666 | #define GL_BUFFER_MAP_LENGTH              0x9120 | 
|  | 667 | #define GL_BUFFER_MAP_OFFSET              0x9121 | 
|  | 668 | #define GL_DEPTH_COMPONENT32F             0x8CAC | 
|  | 669 | #define GL_DEPTH32F_STENCIL8              0x8CAD | 
|  | 670 | #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD | 
|  | 671 | #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 | 
|  | 672 | #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 | 
|  | 673 | #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 | 
|  | 674 | #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 | 
|  | 675 | #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 | 
|  | 676 | #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 | 
|  | 677 | #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 | 
|  | 678 | #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 | 
|  | 679 | #define GL_FRAMEBUFFER_DEFAULT            0x8218 | 
|  | 680 | #define GL_FRAMEBUFFER_UNDEFINED          0x8219 | 
|  | 681 | #define GL_DEPTH_STENCIL_ATTACHMENT       0x821A | 
|  | 682 | #define GL_DEPTH_STENCIL                  0x84F9 | 
|  | 683 | #define GL_UNSIGNED_INT_24_8              0x84FA | 
|  | 684 | #define GL_DEPTH24_STENCIL8               0x88F0 | 
|  | 685 | #define GL_UNSIGNED_NORMALIZED            0x8C17 | 
|  | 686 | #define GL_DRAW_FRAMEBUFFER_BINDING       0x8CA6 | 
|  | 687 | #define GL_READ_FRAMEBUFFER               0x8CA8 | 
|  | 688 | #define GL_DRAW_FRAMEBUFFER               0x8CA9 | 
|  | 689 | #define GL_READ_FRAMEBUFFER_BINDING       0x8CAA | 
|  | 690 | #define GL_RENDERBUFFER_SAMPLES           0x8CAB | 
|  | 691 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 | 
|  | 692 | #define GL_MAX_COLOR_ATTACHMENTS          0x8CDF | 
|  | 693 | #define GL_COLOR_ATTACHMENT1              0x8CE1 | 
|  | 694 | #define GL_COLOR_ATTACHMENT2              0x8CE2 | 
|  | 695 | #define GL_COLOR_ATTACHMENT3              0x8CE3 | 
|  | 696 | #define GL_COLOR_ATTACHMENT4              0x8CE4 | 
|  | 697 | #define GL_COLOR_ATTACHMENT5              0x8CE5 | 
|  | 698 | #define GL_COLOR_ATTACHMENT6              0x8CE6 | 
|  | 699 | #define GL_COLOR_ATTACHMENT7              0x8CE7 | 
|  | 700 | #define GL_COLOR_ATTACHMENT8              0x8CE8 | 
|  | 701 | #define GL_COLOR_ATTACHMENT9              0x8CE9 | 
|  | 702 | #define GL_COLOR_ATTACHMENT10             0x8CEA | 
|  | 703 | #define GL_COLOR_ATTACHMENT11             0x8CEB | 
|  | 704 | #define GL_COLOR_ATTACHMENT12             0x8CEC | 
|  | 705 | #define GL_COLOR_ATTACHMENT13             0x8CED | 
|  | 706 | #define GL_COLOR_ATTACHMENT14             0x8CEE | 
|  | 707 | #define GL_COLOR_ATTACHMENT15             0x8CEF | 
|  | 708 | #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 | 
|  | 709 | #define GL_MAX_SAMPLES                    0x8D57 | 
|  | 710 | #define GL_HALF_FLOAT                     0x140B | 
|  | 711 | #define GL_MAP_READ_BIT                   0x0001 | 
|  | 712 | #define GL_MAP_WRITE_BIT                  0x0002 | 
|  | 713 | #define GL_MAP_INVALIDATE_RANGE_BIT       0x0004 | 
|  | 714 | #define GL_MAP_INVALIDATE_BUFFER_BIT      0x0008 | 
|  | 715 | #define GL_MAP_FLUSH_EXPLICIT_BIT         0x0010 | 
|  | 716 | #define GL_MAP_UNSYNCHRONIZED_BIT         0x0020 | 
|  | 717 | #define GL_RG                             0x8227 | 
|  | 718 | #define GL_RG_INTEGER                     0x8228 | 
|  | 719 | #define GL_R8                             0x8229 | 
|  | 720 | #define GL_RG8                            0x822B | 
|  | 721 | #define GL_R16F                           0x822D | 
|  | 722 | #define GL_R32F                           0x822E | 
|  | 723 | #define GL_RG16F                          0x822F | 
|  | 724 | #define GL_RG32F                          0x8230 | 
|  | 725 | #define GL_R8I                            0x8231 | 
|  | 726 | #define GL_R8UI                           0x8232 | 
|  | 727 | #define GL_R16I                           0x8233 | 
|  | 728 | #define GL_R16UI                          0x8234 | 
|  | 729 | #define GL_R32I                           0x8235 | 
|  | 730 | #define GL_R32UI                          0x8236 | 
|  | 731 | #define GL_RG8I                           0x8237 | 
|  | 732 | #define GL_RG8UI                          0x8238 | 
|  | 733 | #define GL_RG16I                          0x8239 | 
|  | 734 | #define GL_RG16UI                         0x823A | 
|  | 735 | #define GL_RG32I                          0x823B | 
|  | 736 | #define GL_RG32UI                         0x823C | 
|  | 737 | #define GL_VERTEX_ARRAY_BINDING           0x85B5 | 
|  | 738 | #define GL_R8_SNORM                       0x8F94 | 
|  | 739 | #define GL_RG8_SNORM                      0x8F95 | 
|  | 740 | #define GL_RGB8_SNORM                     0x8F96 | 
|  | 741 | #define GL_RGBA8_SNORM                    0x8F97 | 
|  | 742 | #define GL_SIGNED_NORMALIZED              0x8F9C | 
|  | 743 | #define GL_PRIMITIVE_RESTART_FIXED_INDEX  0x8D69 | 
|  | 744 | #define GL_COPY_READ_BUFFER               0x8F36 | 
|  | 745 | #define GL_COPY_WRITE_BUFFER              0x8F37 | 
|  | 746 | #define GL_COPY_READ_BUFFER_BINDING       0x8F36 | 
|  | 747 | #define GL_COPY_WRITE_BUFFER_BINDING      0x8F37 | 
|  | 748 | #define GL_UNIFORM_BUFFER                 0x8A11 | 
|  | 749 | #define GL_UNIFORM_BUFFER_BINDING         0x8A28 | 
|  | 750 | #define GL_UNIFORM_BUFFER_START           0x8A29 | 
|  | 751 | #define GL_UNIFORM_BUFFER_SIZE            0x8A2A | 
|  | 752 | #define GL_MAX_VERTEX_UNIFORM_BLOCKS      0x8A2B | 
|  | 753 | #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS    0x8A2D | 
|  | 754 | #define GL_MAX_COMBINED_UNIFORM_BLOCKS    0x8A2E | 
|  | 755 | #define GL_MAX_UNIFORM_BUFFER_BINDINGS    0x8A2F | 
|  | 756 | #define GL_MAX_UNIFORM_BLOCK_SIZE         0x8A30 | 
|  | 757 | #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 | 
|  | 758 | #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 | 
|  | 759 | #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 | 
|  | 760 | #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 | 
|  | 761 | #define GL_ACTIVE_UNIFORM_BLOCKS          0x8A36 | 
|  | 762 | #define GL_UNIFORM_TYPE                   0x8A37 | 
|  | 763 | #define GL_UNIFORM_SIZE                   0x8A38 | 
|  | 764 | #define GL_UNIFORM_NAME_LENGTH            0x8A39 | 
|  | 765 | #define GL_UNIFORM_BLOCK_INDEX            0x8A3A | 
|  | 766 | #define GL_UNIFORM_OFFSET                 0x8A3B | 
|  | 767 | #define GL_UNIFORM_ARRAY_STRIDE           0x8A3C | 
|  | 768 | #define GL_UNIFORM_MATRIX_STRIDE          0x8A3D | 
|  | 769 | #define GL_UNIFORM_IS_ROW_MAJOR           0x8A3E | 
|  | 770 | #define GL_UNIFORM_BLOCK_BINDING          0x8A3F | 
|  | 771 | #define GL_UNIFORM_BLOCK_DATA_SIZE        0x8A40 | 
|  | 772 | #define GL_UNIFORM_BLOCK_NAME_LENGTH      0x8A41 | 
|  | 773 | #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS  0x8A42 | 
|  | 774 | #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 | 
|  | 775 | #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 | 
|  | 776 | #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 | 
|  | 777 | #define GL_INVALID_INDEX                  0xFFFFFFFFu | 
|  | 778 | #define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122 | 
|  | 779 | #define GL_MAX_FRAGMENT_INPUT_COMPONENTS  0x9125 | 
|  | 780 | #define GL_MAX_SERVER_WAIT_TIMEOUT        0x9111 | 
|  | 781 | #define GL_OBJECT_TYPE                    0x9112 | 
|  | 782 | #define GL_SYNC_CONDITION                 0x9113 | 
|  | 783 | #define GL_SYNC_STATUS                    0x9114 | 
|  | 784 | #define GL_SYNC_FLAGS                     0x9115 | 
|  | 785 | #define GL_SYNC_FENCE                     0x9116 | 
|  | 786 | #define GL_SYNC_GPU_COMMANDS_COMPLETE     0x9117 | 
|  | 787 | #define GL_UNSIGNALED                     0x9118 | 
|  | 788 | #define GL_SIGNALED                       0x9119 | 
|  | 789 | #define GL_ALREADY_SIGNALED               0x911A | 
|  | 790 | #define GL_TIMEOUT_EXPIRED                0x911B | 
|  | 791 | #define GL_CONDITION_SATISFIED            0x911C | 
|  | 792 | #define GL_WAIT_FAILED                    0x911D | 
|  | 793 | #define GL_SYNC_FLUSH_COMMANDS_BIT        0x00000001 | 
|  | 794 | #define GL_TIMEOUT_IGNORED                0xFFFFFFFFFFFFFFFFull | 
|  | 795 | #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR    0x88FE | 
|  | 796 | #define GL_ANY_SAMPLES_PASSED             0x8C2F | 
|  | 797 | #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A | 
|  | 798 | #define GL_SAMPLER_BINDING                0x8919 | 
|  | 799 | #define GL_RGB10_A2UI                     0x906F | 
|  | 800 | #define GL_TEXTURE_SWIZZLE_R              0x8E42 | 
|  | 801 | #define GL_TEXTURE_SWIZZLE_G              0x8E43 | 
|  | 802 | #define GL_TEXTURE_SWIZZLE_B              0x8E44 | 
|  | 803 | #define GL_TEXTURE_SWIZZLE_A              0x8E45 | 
|  | 804 | #define GL_GREEN                          0x1904 | 
|  | 805 | #define GL_BLUE                           0x1905 | 
|  | 806 | #define GL_INT_2_10_10_10_REV             0x8D9F | 
|  | 807 | #define GL_TRANSFORM_FEEDBACK             0x8E22 | 
|  | 808 | #define GL_TRANSFORM_FEEDBACK_PAUSED      0x8E23 | 
|  | 809 | #define GL_TRANSFORM_FEEDBACK_ACTIVE      0x8E24 | 
|  | 810 | #define GL_TRANSFORM_FEEDBACK_BINDING     0x8E25 | 
|  | 811 | #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 | 
|  | 812 | #define GL_PROGRAM_BINARY_LENGTH          0x8741 | 
|  | 813 | #define GL_NUM_PROGRAM_BINARY_FORMATS     0x87FE | 
|  | 814 | #define GL_PROGRAM_BINARY_FORMATS         0x87FF | 
|  | 815 | #define GL_COMPRESSED_R11_EAC             0x9270 | 
|  | 816 | #define GL_COMPRESSED_SIGNED_R11_EAC      0x9271 | 
|  | 817 | #define GL_COMPRESSED_RG11_EAC            0x9272 | 
|  | 818 | #define GL_COMPRESSED_SIGNED_RG11_EAC     0x9273 | 
|  | 819 | #define GL_COMPRESSED_RGB8_ETC2           0x9274 | 
|  | 820 | #define GL_COMPRESSED_SRGB8_ETC2          0x9275 | 
|  | 821 | #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 | 
|  | 822 | #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 | 
|  | 823 | #define GL_COMPRESSED_RGBA8_ETC2_EAC      0x9278 | 
|  | 824 | #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 | 
|  | 825 | #define GL_TEXTURE_IMMUTABLE_FORMAT       0x912F | 
|  | 826 | #define GL_MAX_ELEMENT_INDEX              0x8D6B | 
|  | 827 | #define GL_NUM_SAMPLE_COUNTS              0x9380 | 
|  | 828 | #define GL_TEXTURE_IMMUTABLE_LEVELS       0x82DF | 
|  | 829 | GL_APICALL void GL_APIENTRY glReadBuffer (GLenum mode); | 
|  | 830 | GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); | 
|  | 831 | GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); | 
|  | 832 | GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); | 
|  | 833 | GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); | 
|  | 834 | GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); | 
|  | 835 | GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); | 
|  | 836 | GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids); | 
|  | 837 | GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); | 
|  | 838 | GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); | 
|  | 839 | GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); | 
|  | 840 | GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); | 
|  | 841 | GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); | 
|  | 842 | GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); | 
|  | 843 | GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); | 
|  | 844 | GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); | 
|  | 845 | GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); | 
|  | 846 | GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | 847 | GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | 848 | GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | 849 | GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | 850 | GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | 851 | GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | 852 | GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); | 
|  | 853 | GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); | 
|  | 854 | GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); | 
|  | 855 | GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); | 
|  | 856 | GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); | 
|  | 857 | GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); | 
|  | 858 | GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); | 
|  | 859 | GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); | 
|  | 860 | GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); | 
|  | 861 | GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); | 
|  | 862 | GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); | 
|  | 863 | GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); | 
|  | 864 | GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); | 
|  | 865 | GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); | 
|  | 866 | GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); | 
|  | 867 | GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); | 
|  | 868 | GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); | 
|  | 869 | GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); | 
|  | 870 | GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); | 
|  | 871 | GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); | 
|  | 872 | GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); | 
|  | 873 | GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); | 
|  | 874 | GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); | 
|  | 875 | GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); | 
|  | 876 | GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); | 
|  | 877 | GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); | 
|  | 878 | GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); | 
|  | 879 | GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); | 
|  | 880 | GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); | 
|  | 881 | GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); | 
|  | 882 | GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); | 
|  | 883 | GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); | 
|  | 884 | GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); | 
|  | 885 | GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); | 
|  | 886 | GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); | 
|  | 887 | GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); | 
|  | 888 | GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); | 
|  | 889 | GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index); | 
|  | 890 | GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); | 
|  | 891 | GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); | 
|  | 892 | GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); | 
|  | 893 | GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); | 
|  | 894 | GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); | 
|  | 895 | GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); | 
|  | 896 | GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); | 
|  | 897 | GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); | 
|  | 898 | GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); | 
|  | 899 | GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); | 
|  | 900 | GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); | 
|  | 901 | GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); | 
|  | 902 | GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); | 
|  | 903 | GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); | 
|  | 904 | GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); | 
|  | 905 | GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); | 
|  | 906 | GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); | 
|  | 907 | GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); | 
|  | 908 | GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); | 
|  | 909 | GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); | 
|  | 910 | GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); | 
|  | 911 | GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); | 
|  | 912 | GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); | 
|  | 913 | GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); | 
|  | 914 | GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); | 
|  | 915 | GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); | 
|  | 916 | GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); | 
|  | 917 | GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); | 
|  | 918 | GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); | 
|  | 919 | GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); | 
|  | 920 | GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); | 
|  | 921 | GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); | 
|  | 922 | GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); | 
|  | 923 | GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); | 
|  | 924 | GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); | 
|  | 925 | GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); | 
|  | 926 | GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); | 
|  | 927 | GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); | 
|  | 928 | GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); | 
|  | 929 | GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); | 
|  | 930 | GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); | 
|  | 931 | GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); | 
|  | 932 | GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); | 
|  | 933 | #endif /* GL_ES_VERSION_3_0 */ | 
|  | 934 |  | 
|  | 935 | #ifndef GL_ES_VERSION_3_1 | 
|  | 936 | #define GL_ES_VERSION_3_1 1 | 
|  | 937 | #define GL_COMPUTE_SHADER                 0x91B9 | 
|  | 938 | #define GL_MAX_COMPUTE_UNIFORM_BLOCKS     0x91BB | 
|  | 939 | #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC | 
|  | 940 | #define GL_MAX_COMPUTE_IMAGE_UNIFORMS     0x91BD | 
|  | 941 | #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 | 
|  | 942 | #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 | 
|  | 943 | #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 | 
|  | 944 | #define GL_MAX_COMPUTE_ATOMIC_COUNTERS    0x8265 | 
|  | 945 | #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 | 
|  | 946 | #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB | 
|  | 947 | #define GL_MAX_COMPUTE_WORK_GROUP_COUNT   0x91BE | 
|  | 948 | #define GL_MAX_COMPUTE_WORK_GROUP_SIZE    0x91BF | 
|  | 949 | #define GL_COMPUTE_WORK_GROUP_SIZE        0x8267 | 
|  | 950 | #define GL_DISPATCH_INDIRECT_BUFFER       0x90EE | 
|  | 951 | #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF | 
|  | 952 | #define GL_COMPUTE_SHADER_BIT             0x00000020 | 
|  | 953 | #define GL_DRAW_INDIRECT_BUFFER           0x8F3F | 
|  | 954 | #define GL_DRAW_INDIRECT_BUFFER_BINDING   0x8F43 | 
|  | 955 | #define GL_MAX_UNIFORM_LOCATIONS          0x826E | 
|  | 956 | #define GL_FRAMEBUFFER_DEFAULT_WIDTH      0x9310 | 
|  | 957 | #define GL_FRAMEBUFFER_DEFAULT_HEIGHT     0x9311 | 
|  | 958 | #define GL_FRAMEBUFFER_DEFAULT_SAMPLES    0x9313 | 
|  | 959 | #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 | 
|  | 960 | #define GL_MAX_FRAMEBUFFER_WIDTH          0x9315 | 
|  | 961 | #define GL_MAX_FRAMEBUFFER_HEIGHT         0x9316 | 
|  | 962 | #define GL_MAX_FRAMEBUFFER_SAMPLES        0x9318 | 
|  | 963 | #define GL_UNIFORM                        0x92E1 | 
|  | 964 | #define GL_UNIFORM_BLOCK                  0x92E2 | 
|  | 965 | #define GL_PROGRAM_INPUT                  0x92E3 | 
|  | 966 | #define GL_PROGRAM_OUTPUT                 0x92E4 | 
|  | 967 | #define GL_BUFFER_VARIABLE                0x92E5 | 
|  | 968 | #define GL_SHADER_STORAGE_BLOCK           0x92E6 | 
|  | 969 | #define GL_ATOMIC_COUNTER_BUFFER          0x92C0 | 
|  | 970 | #define GL_TRANSFORM_FEEDBACK_VARYING     0x92F4 | 
|  | 971 | #define GL_ACTIVE_RESOURCES               0x92F5 | 
|  | 972 | #define GL_MAX_NAME_LENGTH                0x92F6 | 
|  | 973 | #define GL_MAX_NUM_ACTIVE_VARIABLES       0x92F7 | 
|  | 974 | #define GL_NAME_LENGTH                    0x92F9 | 
|  | 975 | #define GL_TYPE                           0x92FA | 
|  | 976 | #define GL_ARRAY_SIZE                     0x92FB | 
|  | 977 | #define GL_OFFSET                         0x92FC | 
|  | 978 | #define GL_BLOCK_INDEX                    0x92FD | 
|  | 979 | #define GL_ARRAY_STRIDE                   0x92FE | 
|  | 980 | #define GL_MATRIX_STRIDE                  0x92FF | 
|  | 981 | #define GL_IS_ROW_MAJOR                   0x9300 | 
|  | 982 | #define GL_ATOMIC_COUNTER_BUFFER_INDEX    0x9301 | 
|  | 983 | #define GL_BUFFER_BINDING                 0x9302 | 
|  | 984 | #define GL_BUFFER_DATA_SIZE               0x9303 | 
|  | 985 | #define GL_NUM_ACTIVE_VARIABLES           0x9304 | 
|  | 986 | #define GL_ACTIVE_VARIABLES               0x9305 | 
|  | 987 | #define GL_REFERENCED_BY_VERTEX_SHADER    0x9306 | 
|  | 988 | #define GL_REFERENCED_BY_FRAGMENT_SHADER  0x930A | 
|  | 989 | #define GL_REFERENCED_BY_COMPUTE_SHADER   0x930B | 
|  | 990 | #define GL_TOP_LEVEL_ARRAY_SIZE           0x930C | 
|  | 991 | #define GL_TOP_LEVEL_ARRAY_STRIDE         0x930D | 
|  | 992 | #define GL_LOCATION                       0x930E | 
|  | 993 | #define GL_VERTEX_SHADER_BIT              0x00000001 | 
|  | 994 | #define GL_FRAGMENT_SHADER_BIT            0x00000002 | 
|  | 995 | #define GL_ALL_SHADER_BITS                0xFFFFFFFF | 
|  | 996 | #define GL_PROGRAM_SEPARABLE              0x8258 | 
|  | 997 | #define GL_ACTIVE_PROGRAM                 0x8259 | 
|  | 998 | #define GL_PROGRAM_PIPELINE_BINDING       0x825A | 
|  | 999 | #define GL_ATOMIC_COUNTER_BUFFER_BINDING  0x92C1 | 
|  | 1000 | #define GL_ATOMIC_COUNTER_BUFFER_START    0x92C2 | 
|  | 1001 | #define GL_ATOMIC_COUNTER_BUFFER_SIZE     0x92C3 | 
|  | 1002 | #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC | 
|  | 1003 | #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 | 
|  | 1004 | #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 | 
|  | 1005 | #define GL_MAX_VERTEX_ATOMIC_COUNTERS     0x92D2 | 
|  | 1006 | #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS   0x92D6 | 
|  | 1007 | #define GL_MAX_COMBINED_ATOMIC_COUNTERS   0x92D7 | 
|  | 1008 | #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 | 
|  | 1009 | #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC | 
|  | 1010 | #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS  0x92D9 | 
|  | 1011 | #define GL_UNSIGNED_INT_ATOMIC_COUNTER    0x92DB | 
|  | 1012 | #define GL_MAX_IMAGE_UNITS                0x8F38 | 
|  | 1013 | #define GL_MAX_VERTEX_IMAGE_UNIFORMS      0x90CA | 
|  | 1014 | #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS    0x90CE | 
|  | 1015 | #define GL_MAX_COMBINED_IMAGE_UNIFORMS    0x90CF | 
|  | 1016 | #define GL_IMAGE_BINDING_NAME             0x8F3A | 
|  | 1017 | #define GL_IMAGE_BINDING_LEVEL            0x8F3B | 
|  | 1018 | #define GL_IMAGE_BINDING_LAYERED          0x8F3C | 
|  | 1019 | #define GL_IMAGE_BINDING_LAYER            0x8F3D | 
|  | 1020 | #define GL_IMAGE_BINDING_ACCESS           0x8F3E | 
|  | 1021 | #define GL_IMAGE_BINDING_FORMAT           0x906E | 
|  | 1022 | #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 | 
|  | 1023 | #define GL_ELEMENT_ARRAY_BARRIER_BIT      0x00000002 | 
|  | 1024 | #define GL_UNIFORM_BARRIER_BIT            0x00000004 | 
|  | 1025 | #define GL_TEXTURE_FETCH_BARRIER_BIT      0x00000008 | 
|  | 1026 | #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 | 
|  | 1027 | #define GL_COMMAND_BARRIER_BIT            0x00000040 | 
|  | 1028 | #define GL_PIXEL_BUFFER_BARRIER_BIT       0x00000080 | 
|  | 1029 | #define GL_TEXTURE_UPDATE_BARRIER_BIT     0x00000100 | 
|  | 1030 | #define GL_BUFFER_UPDATE_BARRIER_BIT      0x00000200 | 
|  | 1031 | #define GL_FRAMEBUFFER_BARRIER_BIT        0x00000400 | 
|  | 1032 | #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 | 
|  | 1033 | #define GL_ATOMIC_COUNTER_BARRIER_BIT     0x00001000 | 
|  | 1034 | #define GL_ALL_BARRIER_BITS               0xFFFFFFFF | 
|  | 1035 | #define GL_IMAGE_2D                       0x904D | 
|  | 1036 | #define GL_IMAGE_3D                       0x904E | 
|  | 1037 | #define GL_IMAGE_CUBE                     0x9050 | 
|  | 1038 | #define GL_IMAGE_2D_ARRAY                 0x9053 | 
|  | 1039 | #define GL_INT_IMAGE_2D                   0x9058 | 
|  | 1040 | #define GL_INT_IMAGE_3D                   0x9059 | 
|  | 1041 | #define GL_INT_IMAGE_CUBE                 0x905B | 
|  | 1042 | #define GL_INT_IMAGE_2D_ARRAY             0x905E | 
|  | 1043 | #define GL_UNSIGNED_INT_IMAGE_2D          0x9063 | 
|  | 1044 | #define GL_UNSIGNED_INT_IMAGE_3D          0x9064 | 
|  | 1045 | #define GL_UNSIGNED_INT_IMAGE_CUBE        0x9066 | 
|  | 1046 | #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY    0x9069 | 
|  | 1047 | #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 | 
|  | 1048 | #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 | 
|  | 1049 | #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 | 
|  | 1050 | #define GL_READ_ONLY                      0x88B8 | 
|  | 1051 | #define GL_WRITE_ONLY                     0x88B9 | 
|  | 1052 | #define GL_READ_WRITE                     0x88BA | 
|  | 1053 | #define GL_SHADER_STORAGE_BUFFER          0x90D2 | 
|  | 1054 | #define GL_SHADER_STORAGE_BUFFER_BINDING  0x90D3 | 
|  | 1055 | #define GL_SHADER_STORAGE_BUFFER_START    0x90D4 | 
|  | 1056 | #define GL_SHADER_STORAGE_BUFFER_SIZE     0x90D5 | 
|  | 1057 | #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 | 
|  | 1058 | #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA | 
|  | 1059 | #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB | 
|  | 1060 | #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC | 
|  | 1061 | #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD | 
|  | 1062 | #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE  0x90DE | 
|  | 1063 | #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF | 
|  | 1064 | #define GL_SHADER_STORAGE_BARRIER_BIT     0x00002000 | 
|  | 1065 | #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 | 
|  | 1066 | #define GL_DEPTH_STENCIL_TEXTURE_MODE     0x90EA | 
|  | 1067 | #define GL_STENCIL_INDEX                  0x1901 | 
|  | 1068 | #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E | 
|  | 1069 | #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F | 
|  | 1070 | #define GL_SAMPLE_POSITION                0x8E50 | 
|  | 1071 | #define GL_SAMPLE_MASK                    0x8E51 | 
|  | 1072 | #define GL_SAMPLE_MASK_VALUE              0x8E52 | 
|  | 1073 | #define GL_TEXTURE_2D_MULTISAMPLE         0x9100 | 
|  | 1074 | #define GL_MAX_SAMPLE_MASK_WORDS          0x8E59 | 
|  | 1075 | #define GL_MAX_COLOR_TEXTURE_SAMPLES      0x910E | 
|  | 1076 | #define GL_MAX_DEPTH_TEXTURE_SAMPLES      0x910F | 
|  | 1077 | #define GL_MAX_INTEGER_SAMPLES            0x9110 | 
|  | 1078 | #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 | 
|  | 1079 | #define GL_TEXTURE_SAMPLES                0x9106 | 
|  | 1080 | #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 | 
|  | 1081 | #define GL_TEXTURE_WIDTH                  0x1000 | 
|  | 1082 | #define GL_TEXTURE_HEIGHT                 0x1001 | 
|  | 1083 | #define GL_TEXTURE_DEPTH                  0x8071 | 
|  | 1084 | #define GL_TEXTURE_INTERNAL_FORMAT        0x1003 | 
|  | 1085 | #define GL_TEXTURE_RED_SIZE               0x805C | 
|  | 1086 | #define GL_TEXTURE_GREEN_SIZE             0x805D | 
|  | 1087 | #define GL_TEXTURE_BLUE_SIZE              0x805E | 
|  | 1088 | #define GL_TEXTURE_ALPHA_SIZE             0x805F | 
|  | 1089 | #define GL_TEXTURE_DEPTH_SIZE             0x884A | 
|  | 1090 | #define GL_TEXTURE_STENCIL_SIZE           0x88F1 | 
|  | 1091 | #define GL_TEXTURE_SHARED_SIZE            0x8C3F | 
|  | 1092 | #define GL_TEXTURE_RED_TYPE               0x8C10 | 
|  | 1093 | #define GL_TEXTURE_GREEN_TYPE             0x8C11 | 
|  | 1094 | #define GL_TEXTURE_BLUE_TYPE              0x8C12 | 
|  | 1095 | #define GL_TEXTURE_ALPHA_TYPE             0x8C13 | 
|  | 1096 | #define GL_TEXTURE_DEPTH_TYPE             0x8C16 | 
|  | 1097 | #define GL_TEXTURE_COMPRESSED             0x86A1 | 
|  | 1098 | #define GL_SAMPLER_2D_MULTISAMPLE         0x9108 | 
|  | 1099 | #define GL_INT_SAMPLER_2D_MULTISAMPLE     0x9109 | 
|  | 1100 | #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A | 
|  | 1101 | #define GL_VERTEX_ATTRIB_BINDING          0x82D4 | 
|  | 1102 | #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET  0x82D5 | 
|  | 1103 | #define GL_VERTEX_BINDING_DIVISOR         0x82D6 | 
|  | 1104 | #define GL_VERTEX_BINDING_OFFSET          0x82D7 | 
|  | 1105 | #define GL_VERTEX_BINDING_STRIDE          0x82D8 | 
|  | 1106 | #define GL_VERTEX_BINDING_BUFFER          0x8F4F | 
|  | 1107 | #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 | 
|  | 1108 | #define GL_MAX_VERTEX_ATTRIB_BINDINGS     0x82DA | 
|  | 1109 | #define GL_MAX_VERTEX_ATTRIB_STRIDE       0x82E5 | 
|  | 1110 | GL_APICALL void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); | 
|  | 1111 | GL_APICALL void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect); | 
|  | 1112 | GL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); | 
|  | 1113 | GL_APICALL void GL_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); | 
|  | 1114 | GL_APICALL void GL_APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); | 
|  | 1115 | GL_APICALL void GL_APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); | 
|  | 1116 | GL_APICALL void GL_APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); | 
|  | 1117 | GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); | 
|  | 1118 | GL_APICALL void GL_APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); | 
|  | 1119 | GL_APICALL void GL_APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); | 
|  | 1120 | GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); | 
|  | 1121 | GL_APICALL void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); | 
|  | 1122 | GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); | 
|  | 1123 | GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); | 
|  | 1124 | GL_APICALL void GL_APIENTRY glBindProgramPipeline (GLuint pipeline); | 
|  | 1125 | GL_APICALL void GL_APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); | 
|  | 1126 | GL_APICALL void GL_APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); | 
|  | 1127 | GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline (GLuint pipeline); | 
|  | 1128 | GL_APICALL void GL_APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); | 
|  | 1129 | GL_APICALL void GL_APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); | 
|  | 1130 | GL_APICALL void GL_APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); | 
|  | 1131 | GL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); | 
|  | 1132 | GL_APICALL void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); | 
|  | 1133 | GL_APICALL void GL_APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); | 
|  | 1134 | GL_APICALL void GL_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); | 
|  | 1135 | GL_APICALL void GL_APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); | 
|  | 1136 | GL_APICALL void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); | 
|  | 1137 | GL_APICALL void GL_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); | 
|  | 1138 | GL_APICALL void GL_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); | 
|  | 1139 | GL_APICALL void GL_APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); | 
|  | 1140 | GL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); | 
|  | 1141 | GL_APICALL void GL_APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); | 
|  | 1142 | GL_APICALL void GL_APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); | 
|  | 1143 | GL_APICALL void GL_APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); | 
|  | 1144 | GL_APICALL void GL_APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); | 
|  | 1145 | GL_APICALL void GL_APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); | 
|  | 1146 | GL_APICALL void GL_APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); | 
|  | 1147 | GL_APICALL void GL_APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); | 
|  | 1148 | GL_APICALL void GL_APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); | 
|  | 1149 | GL_APICALL void GL_APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); | 
|  | 1150 | GL_APICALL void GL_APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); | 
|  | 1151 | GL_APICALL void GL_APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); | 
|  | 1152 | GL_APICALL void GL_APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); | 
|  | 1153 | GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | 1154 | GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | 1155 | GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | 1156 | GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | 1157 | GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | 1158 | GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | 1159 | GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | 1160 | GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | 1161 | GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | 
|  | 1162 | GL_APICALL void GL_APIENTRY glValidateProgramPipeline (GLuint pipeline); | 
|  | 1163 | GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); | 
|  | 1164 | GL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); | 
|  | 1165 | GL_APICALL void GL_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); | 
|  | 1166 | GL_APICALL void GL_APIENTRY glMemoryBarrier (GLbitfield barriers); | 
|  | 1167 | GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers); | 
|  | 1168 | GL_APICALL void GL_APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); | 
|  | 1169 | GL_APICALL void GL_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); | 
|  | 1170 | GL_APICALL void GL_APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); | 
|  | 1171 | GL_APICALL void GL_APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); | 
|  | 1172 | GL_APICALL void GL_APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); | 
|  | 1173 | GL_APICALL void GL_APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); | 
|  | 1174 | GL_APICALL void GL_APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); | 
|  | 1175 | GL_APICALL void GL_APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); | 
|  | 1176 | GL_APICALL void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); | 
|  | 1177 | GL_APICALL void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); | 
|  | 1178 | #endif /* GL_ES_VERSION_3_1 */ | 
|  | 1179 |  | 
|  | 1180 | #ifdef __cplusplus | 
|  | 1181 | } | 
|  | 1182 | #endif | 
|  | 1183 |  | 
|  | 1184 | #endif |