| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 1 | GLENUM(GL_POINTS, 0x0000) | 
|  | 2 | GLENUM(GL_LINES, 0x0001) | 
|  | 3 | GLENUM(GL_LINE_LOOP, 0x0002) | 
|  | 4 | GLENUM(GL_LINE_STRIP, 0x0003) | 
|  | 5 | GLENUM(GL_TRIANGLES, 0x0004) | 
|  | 6 | GLENUM(GL_TRIANGLE_STRIP, 0x0005) | 
|  | 7 | GLENUM(GL_TRIANGLE_FAN, 0x0006) | 
|  | 8 | GLENUM(GL_ADD, 0x0104) | 
|  | 9 | GLENUM(GL_NEVER, 0x0200) | 
|  | 10 | GLENUM(GL_LESS, 0x0201) | 
|  | 11 | GLENUM(GL_EQUAL, 0x0202) | 
|  | 12 | GLENUM(GL_LEQUAL, 0x0203) | 
|  | 13 | GLENUM(GL_GREATER, 0x0204) | 
|  | 14 | GLENUM(GL_NOTEQUAL, 0x0205) | 
|  | 15 | GLENUM(GL_GEQUAL, 0x0206) | 
|  | 16 | GLENUM(GL_ALWAYS, 0x0207) | 
|  | 17 | GLENUM(GL_SRC_COLOR, 0x0300) | 
|  | 18 | GLENUM(GL_ONE_MINUS_SRC_COLOR, 0x0301) | 
|  | 19 | GLENUM(GL_SRC_ALPHA, 0x0302) | 
|  | 20 | GLENUM(GL_ONE_MINUS_SRC_ALPHA, 0x0303) | 
|  | 21 | GLENUM(GL_DST_ALPHA, 0x0304) | 
|  | 22 | GLENUM(GL_ONE_MINUS_DST_ALPHA, 0x0305) | 
|  | 23 | GLENUM(GL_DST_COLOR, 0x0306) | 
|  | 24 | GLENUM(GL_ONE_MINUS_DST_COLOR, 0x0307) | 
|  | 25 | GLENUM(GL_SRC_ALPHA_SATURATE, 0x0308) | 
|  | 26 | GLENUM(GL_FRONT, 0x0404) | 
|  | 27 | GLENUM(GL_BACK, 0x0405) | 
|  | 28 | GLENUM(GL_FRONT_AND_BACK, 0x0408) | 
|  | 29 | GLENUM(GL_INVALID_ENUM, 0x0500) | 
|  | 30 | GLENUM(GL_INVALID_VALUE, 0x0501) | 
|  | 31 | GLENUM(GL_INVALID_OPERATION, 0x0502) | 
|  | 32 | GLENUM(GL_STACK_OVERFLOW, 0x0503) | 
|  | 33 | GLENUM(GL_STACK_UNDERFLOW, 0x0504) | 
|  | 34 | GLENUM(GL_OUT_OF_MEMORY, 0x0505) | 
|  | 35 | GLENUM(GL_EXP, 0x0800) | 
|  | 36 | GLENUM(GL_EXP2, 0x0801) | 
|  | 37 | GLENUM(GL_CW, 0x0900) | 
|  | 38 | GLENUM(GL_CCW, 0x0901) | 
|  | 39 | GLENUM(GL_POINT_SMOOTH, 0x0B10) | 
|  | 40 | GLENUM(GL_SMOOTH_POINT_SIZE_RANGE, 0x0B12) | 
|  | 41 | GLENUM(GL_LINE_SMOOTH, 0x0B20) | 
|  | 42 | GLENUM(GL_SMOOTH_LINE_WIDTH_RANGE, 0x0B22) | 
|  | 43 | GLENUM(GL_CULL_FACE, 0x0B44) | 
|  | 44 | GLENUM(GL_LIGHTING, 0x0B50) | 
|  | 45 | GLENUM(GL_LIGHT_MODEL_TWO_SIDE, 0x0B52) | 
|  | 46 | GLENUM(GL_LIGHT_MODEL_AMBIENT, 0x0B53) | 
|  | 47 | GLENUM(GL_COLOR_MATERIAL, 0x0B57) | 
|  | 48 | GLENUM(GL_FOG, 0x0B60) | 
|  | 49 | GLENUM(GL_FOG_DENSITY, 0x0B62) | 
|  | 50 | GLENUM(GL_FOG_START, 0x0B63) | 
|  | 51 | GLENUM(GL_FOG_END, 0x0B64) | 
|  | 52 | GLENUM(GL_FOG_MODE, 0x0B65) | 
|  | 53 | GLENUM(GL_FOG_COLOR, 0x0B66) | 
|  | 54 | GLENUM(GL_DEPTH_TEST, 0x0B71) | 
|  | 55 | GLENUM(GL_STENCIL_TEST, 0x0B90) | 
|  | 56 | GLENUM(GL_NORMALIZE, 0x0BA1) | 
|  | 57 | GLENUM(GL_ALPHA_TEST, 0x0BC0) | 
|  | 58 | GLENUM(GL_DITHER, 0x0BD0) | 
|  | 59 | GLENUM(GL_BLEND, 0x0BE2) | 
|  | 60 | GLENUM(GL_COLOR_LOGIC_OP, 0x0BF2) | 
|  | 61 | GLENUM(GL_SCISSOR_TEST, 0x0C11) | 
|  | 62 | GLENUM(GL_PERSPECTIVE_CORRECTION_HINT, 0x0C50) | 
|  | 63 | GLENUM(GL_POINT_SMOOTH_HINT, 0x0C51) | 
|  | 64 | GLENUM(GL_LINE_SMOOTH_HINT, 0x0C52) | 
|  | 65 | GLENUM(GL_POLYGON_SMOOTH_HINT, 0x0C53) | 
|  | 66 | GLENUM(GL_FOG_HINT, 0x0C54) | 
|  | 67 | GLENUM(GL_UNPACK_ALIGNMENT, 0x0CF5) | 
|  | 68 | GLENUM(GL_PACK_ALIGNMENT, 0x0D05) | 
|  | 69 | GLENUM(GL_MAX_LIGHTS, 0x0D31) | 
|  | 70 | GLENUM(GL_MAX_CLIP_PLANES, 0x0D32) | 
|  | 71 | GLENUM(GL_MAX_TEXTURE_SIZE, 0x0D33) | 
|  | 72 | GLENUM(GL_MAX_MODELVIEW_STACK_DEPTH, 0x0D36) | 
|  | 73 | GLENUM(GL_MAX_PROJECTION_STACK_DEPTH, 0x0D38) | 
|  | 74 | GLENUM(GL_MAX_TEXTURE_STACK_DEPTH, 0x0D39) | 
|  | 75 | GLENUM(GL_MAX_VIEWPORT_DIMS, 0x0D3A) | 
|  | 76 | GLENUM(GL_RED_BITS, 0x0D52) | 
|  | 77 | GLENUM(GL_GREEN_BITS, 0x0D53) | 
|  | 78 | GLENUM(GL_BLUE_BITS, 0x0D54) | 
|  | 79 | GLENUM(GL_ALPHA_BITS, 0x0D55) | 
|  | 80 | GLENUM(GL_DEPTH_BITS, 0x0D56) | 
|  | 81 | GLENUM(GL_STENCIL_BITS, 0x0D57) | 
|  | 82 | GLENUM(GL_TEXTURE_2D, 0x0DE1) | 
|  | 83 | GLENUM(GL_DONT_CARE, 0x1100) | 
|  | 84 | GLENUM(GL_FASTEST, 0x1101) | 
|  | 85 | GLENUM(GL_NICEST, 0x1102) | 
|  | 86 | GLENUM(GL_AMBIENT, 0x1200) | 
|  | 87 | GLENUM(GL_DIFFUSE, 0x1201) | 
|  | 88 | GLENUM(GL_SPECULAR, 0x1202) | 
|  | 89 | GLENUM(GL_POSITION, 0x1203) | 
|  | 90 | GLENUM(GL_SPOT_DIRECTION, 0x1204) | 
|  | 91 | GLENUM(GL_SPOT_EXPONENT, 0x1205) | 
|  | 92 | GLENUM(GL_SPOT_CUTOFF, 0x1206) | 
|  | 93 | GLENUM(GL_CONSTANT_ATTENUATION, 0x1207) | 
|  | 94 | GLENUM(GL_LINEAR_ATTENUATION, 0x1208) | 
|  | 95 | GLENUM(GL_QUADRATIC_ATTENUATION, 0x1209) | 
|  | 96 | GLENUM(GL_BYTE, 0x1400) | 
|  | 97 | GLENUM(GL_UNSIGNED_BYTE, 0x1401) | 
|  | 98 | GLENUM(GL_SHORT, 0x1402) | 
|  | 99 | GLENUM(GL_UNSIGNED_SHORT, 0x1403) | 
|  | 100 | GLENUM(GL_FLOAT, 0x1406) | 
|  | 101 | GLENUM(GL_FIXED, 0x140C) | 
|  | 102 | GLENUM(GL_CLEAR, 0x1500) | 
|  | 103 | GLENUM(GL_AND, 0x1501) | 
|  | 104 | GLENUM(GL_AND_REVERSE, 0x1502) | 
|  | 105 | GLENUM(GL_COPY, 0x1503) | 
|  | 106 | GLENUM(GL_AND_INVERTED, 0x1504) | 
|  | 107 | GLENUM(GL_NOOP, 0x1505) | 
|  | 108 | GLENUM(GL_XOR, 0x1506) | 
|  | 109 | GLENUM(GL_OR, 0x1507) | 
|  | 110 | GLENUM(GL_NOR, 0x1508) | 
|  | 111 | GLENUM(GL_EQUIV, 0x1509) | 
|  | 112 | GLENUM(GL_INVERT, 0x150A) | 
|  | 113 | GLENUM(GL_OR_REVERSE, 0x150B) | 
|  | 114 | GLENUM(GL_COPY_INVERTED, 0x150C) | 
|  | 115 | GLENUM(GL_OR_INVERTED, 0x150D) | 
|  | 116 | GLENUM(GL_NAND, 0x150E) | 
|  | 117 | GLENUM(GL_SET, 0x150F) | 
|  | 118 | GLENUM(GL_EMISSION, 0x1600) | 
|  | 119 | GLENUM(GL_SHININESS, 0x1601) | 
|  | 120 | GLENUM(GL_AMBIENT_AND_DIFFUSE, 0x1602) | 
|  | 121 | GLENUM(GL_MODELVIEW, 0x1700) | 
|  | 122 | GLENUM(GL_PROJECTION, 0x1701) | 
|  | 123 | GLENUM(GL_TEXTURE, 0x1702) | 
|  | 124 | GLENUM(GL_ALPHA, 0x1906) | 
|  | 125 | GLENUM(GL_RGB, 0x1907) | 
|  | 126 | GLENUM(GL_RGBA, 0x1908) | 
|  | 127 | GLENUM(GL_LUMINANCE, 0x1909) | 
|  | 128 | GLENUM(GL_LUMINANCE_ALPHA, 0x190A) | 
|  | 129 | GLENUM(GL_FLAT, 0x1D00) | 
|  | 130 | GLENUM(GL_SMOOTH, 0x1D01) | 
|  | 131 | GLENUM(GL_KEEP, 0x1E00) | 
|  | 132 | GLENUM(GL_REPLACE, 0x1E01) | 
|  | 133 | GLENUM(GL_REPLACE, 0x1E01) | 
|  | 134 | GLENUM(GL_INCR, 0x1E02) | 
|  | 135 | GLENUM(GL_DECR, 0x1E03) | 
|  | 136 | GLENUM(GL_VENDOR, 0x1F00) | 
|  | 137 | GLENUM(GL_RENDERER, 0x1F01) | 
|  | 138 | GLENUM(GL_VERSION, 0x1F02) | 
|  | 139 | GLENUM(GL_EXTENSIONS, 0x1F03) | 
|  | 140 | GLENUM(GL_MODULATE, 0x2100) | 
|  | 141 | GLENUM(GL_DECAL, 0x2101) | 
|  | 142 | GLENUM(GL_TEXTURE_ENV_MODE, 0x2200) | 
|  | 143 | GLENUM(GL_TEXTURE_ENV_COLOR, 0x2201) | 
|  | 144 | GLENUM(GL_TEXTURE_ENV, 0x2300) | 
|  | 145 | GLENUM(GL_NEAREST, 0x2600) | 
|  | 146 | GLENUM(GL_LINEAR, 0x2601) | 
|  | 147 | GLENUM(GL_NEAREST_MIPMAP_NEAREST, 0x2700) | 
|  | 148 | GLENUM(GL_LINEAR_MIPMAP_NEAREST, 0x2701) | 
|  | 149 | GLENUM(GL_NEAREST_MIPMAP_LINEAR, 0x2702) | 
|  | 150 | GLENUM(GL_LINEAR_MIPMAP_LINEAR, 0x2703) | 
|  | 151 | GLENUM(GL_TEXTURE_MAG_FILTER, 0x2800) | 
|  | 152 | GLENUM(GL_TEXTURE_MIN_FILTER, 0x2801) | 
|  | 153 | GLENUM(GL_TEXTURE_WRAP_S, 0x2802) | 
|  | 154 | GLENUM(GL_TEXTURE_WRAP_T, 0x2803) | 
|  | 155 | GLENUM(GL_CLAMP, 0x2900) | 
|  | 156 | GLENUM(GL_REPEAT, 0x2901) | 
|  | 157 | GLENUM(GL_CLIP_PLANE0, 0x3000) | 
|  | 158 | GLENUM(GL_CLIP_PLANE1, 0x3001) | 
|  | 159 | GLENUM(GL_CLIP_PLANE2, 0x3002) | 
|  | 160 | GLENUM(GL_CLIP_PLANE3, 0x3003) | 
|  | 161 | GLENUM(GL_CLIP_PLANE4, 0x3004) | 
|  | 162 | GLENUM(GL_CLIP_PLANE5, 0x3005) | 
|  | 163 | GLENUM(GL_LIGHT0, 0x4000) | 
|  | 164 | GLENUM(GL_LIGHT1, 0x4001) | 
|  | 165 | GLENUM(GL_LIGHT2, 0x4002) | 
|  | 166 | GLENUM(GL_LIGHT3, 0x4003) | 
|  | 167 | GLENUM(GL_LIGHT4, 0x4004) | 
|  | 168 | GLENUM(GL_LIGHT5, 0x4005) | 
|  | 169 | GLENUM(GL_LIGHT6, 0x4006) | 
|  | 170 | GLENUM(GL_LIGHT7, 0x4007) | 
|  | 171 | GLENUM(GL_DIRECT_TEXTURE_2D_QUALCOMM, 0x7E80) | 
|  | 172 | GLENUM(GL_UNSIGNED_SHORT_4_4_4_4, 0x8033) | 
|  | 173 | GLENUM(GL_UNSIGNED_SHORT_5_5_5_1, 0x8034) | 
|  | 174 | GLENUM(GL_POLYGON_OFFSET_FILL, 0x8037) | 
|  | 175 | GLENUM(GL_RESCALE_NORMAL, 0x803A) | 
|  | 176 | GLENUM(GL_VERTEX_ARRAY, 0x8074) | 
|  | 177 | GLENUM(GL_NORMAL_ARRAY, 0x8075) | 
|  | 178 | GLENUM(GL_COLOR_ARRAY, 0x8076) | 
|  | 179 | GLENUM(GL_TEXTURE_COORD_ARRAY, 0x8078) | 
|  | 180 | GLENUM(GL_MULTISAMPLE, 0x809D) | 
|  | 181 | GLENUM(GL_SAMPLE_ALPHA_TO_COVERAGE, 0x809E) | 
|  | 182 | GLENUM(GL_SAMPLE_ALPHA_TO_ONE, 0x809F) | 
|  | 183 | GLENUM(GL_SAMPLE_COVERAGE, 0x80A0) | 
|  | 184 | GLENUM(GL_MAX_ELEMENTS_VERTICES, 0x80E8) | 
|  | 185 | GLENUM(GL_MAX_ELEMENTS_INDICES, 0x80E9) | 
|  | 186 | GLENUM(GL_CLAMP_TO_EDGE, 0x812F) | 
|  | 187 | GLENUM(GL_GENERATE_MIPMAP, 0x8191) | 
|  | 188 | GLENUM(GL_GENERATE_MIPMAP_HINT, 0x8192) | 
|  | 189 | GLENUM(GL_UNSIGNED_SHORT_5_6_5, 0x8363) | 
|  | 190 | GLENUM(GL_ALIASED_POINT_SIZE_RANGE, 0x846D) | 
|  | 191 | GLENUM(GL_ALIASED_LINE_WIDTH_RANGE, 0x846E) | 
|  | 192 | GLENUM(GL_TEXTURE0, 0x84C0) | 
|  | 193 | GLENUM(GL_TEXTURE1, 0x84C1) | 
|  | 194 | GLENUM(GL_TEXTURE2, 0x84C2) | 
|  | 195 | GLENUM(GL_TEXTURE3, 0x84C3) | 
|  | 196 | GLENUM(GL_TEXTURE4, 0x84C4) | 
|  | 197 | GLENUM(GL_TEXTURE5, 0x84C5) | 
|  | 198 | GLENUM(GL_TEXTURE6, 0x84C6) | 
|  | 199 | GLENUM(GL_TEXTURE7, 0x84C7) | 
|  | 200 | GLENUM(GL_TEXTURE8, 0x84C8) | 
|  | 201 | GLENUM(GL_TEXTURE9, 0x84C9) | 
|  | 202 | GLENUM(GL_TEXTURE10, 0x84CA) | 
|  | 203 | GLENUM(GL_TEXTURE11, 0x84CB) | 
|  | 204 | GLENUM(GL_TEXTURE12, 0x84CC) | 
|  | 205 | GLENUM(GL_TEXTURE13, 0x84CD) | 
|  | 206 | GLENUM(GL_TEXTURE14, 0x84CE) | 
|  | 207 | GLENUM(GL_TEXTURE15, 0x84CF) | 
|  | 208 | GLENUM(GL_TEXTURE16, 0x84D0) | 
|  | 209 | GLENUM(GL_TEXTURE17, 0x84D1) | 
|  | 210 | GLENUM(GL_TEXTURE18, 0x84D2) | 
|  | 211 | GLENUM(GL_TEXTURE19, 0x84D3) | 
|  | 212 | GLENUM(GL_TEXTURE20, 0x84D4) | 
|  | 213 | GLENUM(GL_TEXTURE21, 0x84D5) | 
|  | 214 | GLENUM(GL_TEXTURE22, 0x84D6) | 
|  | 215 | GLENUM(GL_TEXTURE23, 0x84D7) | 
|  | 216 | GLENUM(GL_TEXTURE24, 0x84D8) | 
|  | 217 | GLENUM(GL_TEXTURE25, 0x84D9) | 
|  | 218 | GLENUM(GL_TEXTURE26, 0x84DA) | 
|  | 219 | GLENUM(GL_TEXTURE27, 0x84DB) | 
|  | 220 | GLENUM(GL_TEXTURE28, 0x84DC) | 
|  | 221 | GLENUM(GL_TEXTURE29, 0x84DD) | 
|  | 222 | GLENUM(GL_TEXTURE30, 0x84DE) | 
|  | 223 | GLENUM(GL_TEXTURE31, 0x84DF) | 
|  | 224 | GLENUM(GL_MAX_TEXTURE_UNITS, 0x84E2) | 
|  | 225 | GLENUM(GL_NUM_COMPRESSED_TEXTURE_FORMATS, 0x86A2) | 
|  | 226 | GLENUM(GL_COMPRESSED_TEXTURE_FORMATS, 0x86A3) | 
|  | 227 | GLENUM(GL_BUFFER_SIZE, 0x8764) | 
|  | 228 | GLENUM(GL_BUFFER_USAGE, 0x8765) | 
|  | 229 | GLENUM(GL_POINT_SPRITE_OES, 0x8861) | 
|  | 230 | GLENUM(GL_COORD_REPLACE_OES, 0x8862) | 
|  | 231 | GLENUM(GL_ARRAY_BUFFER, 0x8892) | 
|  | 232 | GLENUM(GL_ELEMENT_ARRAY_BUFFER, 0x8893) | 
|  | 233 | GLENUM(GL_ARRAY_BUFFER_BINDING, 0x8894) | 
|  | 234 | GLENUM(GL_ELEMENT_ARRAY_BUFFER_BINDING, 0x8895) | 
|  | 235 | GLENUM(GL_VERTEX_ARRAY_BUFFER_BINDING, 0x8896) | 
|  | 236 | GLENUM(GL_NORMAL_ARRAY_BUFFER_BINDING, 0x8897) | 
|  | 237 | GLENUM(GL_COLOR_ARRAY_BUFFER_BINDING, 0x8898) | 
|  | 238 | GLENUM(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, 0x889A) | 
|  | 239 | GLENUM(GL_STATIC_DRAW, 0x88E4) | 
|  | 240 | GLENUM(GL_DYNAMIC_DRAW, 0x88E8) | 
|  | 241 | GLENUM(GL_POINT_SIZE_ARRAY_TYPE_OES, 0x898A) | 
|  | 242 | GLENUM(GL_POINT_SIZE_ARRAY_STRIDE_OES, 0x898B) | 
|  | 243 | GLENUM(GL_POINT_SIZE_ARRAY_POINTER_OES, 0x898C) | 
|  | 244 | GLENUM(GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES, 0x898D) | 
|  | 245 | GLENUM(GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES, 0x898E) | 
|  | 246 | GLENUM(GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES, 0x898F) | 
|  | 247 | GLENUM(GL_PALETTE4_RGB8_OES, 0x8B90) | 
|  | 248 | GLENUM(GL_PALETTE4_RGBA8_OES, 0x8B91) | 
|  | 249 | GLENUM(GL_PALETTE4_R5_G6_B5_OES, 0x8B92) | 
|  | 250 | GLENUM(GL_PALETTE4_RGBA4_OES, 0x8B93) | 
|  | 251 | GLENUM(GL_PALETTE4_RGB5_A1_OES, 0x8B94) | 
|  | 252 | GLENUM(GL_PALETTE8_RGB8_OES, 0x8B95) | 
|  | 253 | GLENUM(GL_PALETTE8_RGBA8_OES, 0x8B96) | 
|  | 254 | GLENUM(GL_PALETTE8_R5_G6_B5_OES, 0x8B97) | 
|  | 255 | GLENUM(GL_PALETTE8_RGBA4_OES, 0x8B98) | 
|  | 256 | GLENUM(GL_PALETTE8_RGB5_A1_OES, 0x8B99) | 
|  | 257 | GLENUM(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, 0x8B9A) | 
|  | 258 | GLENUM(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, 0x8B9B) | 
|  | 259 | GLENUM(GL_POINT_SIZE_ARRAY_OES, 0x8B9C) | 
|  | 260 | GLENUM(GL_TEXTURE_CROP_RECT_OES, 0x8B9D) | 
|  | 261 | GLENUM(GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, 0x8B9F) |