| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 1 | /* | 
|  | 2 | * Copyright (C) 2007 The Android Open Source Project | 
|  | 3 | * | 
|  | 4 | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | 5 | * you may not use this file except in compliance with the License. | 
|  | 6 | * You may obtain a copy of the License at | 
|  | 7 | * | 
|  | 8 | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | 9 | * | 
|  | 10 | * Unless required by applicable law or agreed to in writing, software | 
|  | 11 | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | 13 | * See the License for the specific language governing permissions and | 
|  | 14 | * limitations under the License. | 
|  | 15 | */ | 
|  | 16 |  | 
|  | 17 | #define LOG_TAG "SurfaceFlinger" | 
|  | 18 |  | 
|  | 19 | #include <stdlib.h> | 
|  | 20 | #include <stdint.h> | 
|  | 21 | #include <sys/types.h> | 
|  | 22 |  | 
|  | 23 | #include <utils/Errors.h> | 
|  | 24 | #include <utils/Log.h> | 
|  | 25 |  | 
|  | 26 | #include <GLES/gl.h> | 
|  | 27 | #include <GLES/glext.h> | 
|  | 28 |  | 
|  | 29 | #include <hardware/hardware.h> | 
|  | 30 |  | 
|  | 31 | #include "clz.h" | 
|  | 32 | #include "LayerBase.h" | 
|  | 33 | #include "LayerBlur.h" | 
|  | 34 | #include "SurfaceFlinger.h" | 
|  | 35 | #include "DisplayHardware/DisplayHardware.h" | 
|  | 36 |  | 
|  | 37 |  | 
|  | 38 | // We don't honor the premultiplied alpha flags, which means that | 
|  | 39 | // premultiplied surface may be composed using a non-premultiplied | 
|  | 40 | // equation. We do this because it may be a lot faster on some hardware | 
|  | 41 | // The correct value is HONOR_PREMULTIPLIED_ALPHA = 1 | 
|  | 42 | #define HONOR_PREMULTIPLIED_ALPHA   0 | 
|  | 43 |  | 
|  | 44 | namespace android { | 
|  | 45 |  | 
|  | 46 | // --------------------------------------------------------------------------- | 
|  | 47 |  | 
|  | 48 | const uint32_t LayerBase::typeInfo = 1; | 
|  | 49 | const char* const LayerBase::typeID = "LayerBase"; | 
|  | 50 |  | 
|  | 51 | const uint32_t LayerBaseClient::typeInfo = LayerBase::typeInfo | 2; | 
|  | 52 | const char* const LayerBaseClient::typeID = "LayerBaseClient"; | 
|  | 53 |  | 
|  | 54 | // --------------------------------------------------------------------------- | 
|  | 55 |  | 
|  | 56 | Vector<GLuint> LayerBase::deletedTextures; | 
|  | 57 |  | 
|  | 58 | int32_t LayerBase::sIdentity = 0; | 
|  | 59 |  | 
|  | 60 | LayerBase::LayerBase(SurfaceFlinger* flinger, DisplayID display) | 
|  | 61 | : dpy(display), contentDirty(false), | 
|  | 62 | mFlinger(flinger), | 
|  | 63 | mTransformed(false), | 
|  | 64 | mOrientation(0), | 
|  | 65 | mCanUseCopyBit(false), | 
|  | 66 | mTransactionFlags(0), | 
|  | 67 | mPremultipliedAlpha(true), | 
|  | 68 | mIdentity(uint32_t(android_atomic_inc(&sIdentity))), | 
|  | 69 | mInvalidate(0) | 
|  | 70 | { | 
|  | 71 | const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware()); | 
|  | 72 | mFlags = hw.getFlags(); | 
|  | 73 | } | 
|  | 74 |  | 
|  | 75 | LayerBase::~LayerBase() | 
|  | 76 | { | 
|  | 77 | } | 
|  | 78 |  | 
|  | 79 | const GraphicPlane& LayerBase::graphicPlane(int dpy) const | 
|  | 80 | { | 
|  | 81 | return mFlinger->graphicPlane(dpy); | 
|  | 82 | } | 
|  | 83 |  | 
|  | 84 | GraphicPlane& LayerBase::graphicPlane(int dpy) | 
|  | 85 | { | 
|  | 86 | return mFlinger->graphicPlane(dpy); | 
|  | 87 | } | 
|  | 88 |  | 
|  | 89 | void LayerBase::initStates(uint32_t w, uint32_t h, uint32_t flags) | 
|  | 90 | { | 
|  | 91 | uint32_t layerFlags = 0; | 
|  | 92 | if (flags & ISurfaceComposer::eHidden) | 
|  | 93 | layerFlags = ISurfaceComposer::eLayerHidden; | 
|  | 94 |  | 
|  | 95 | if (flags & ISurfaceComposer::eNonPremultiplied) | 
|  | 96 | mPremultipliedAlpha = false; | 
|  | 97 |  | 
|  | 98 | mCurrentState.z         = 0; | 
|  | 99 | mCurrentState.w         = w; | 
|  | 100 | mCurrentState.h         = h; | 
|  | 101 | mCurrentState.alpha     = 0xFF; | 
|  | 102 | mCurrentState.flags     = layerFlags; | 
|  | 103 | mCurrentState.sequence  = 0; | 
|  | 104 | mCurrentState.transform.set(0, 0); | 
|  | 105 |  | 
|  | 106 | // drawing state & current state are identical | 
|  | 107 | mDrawingState = mCurrentState; | 
|  | 108 | } | 
|  | 109 |  | 
|  | 110 | void LayerBase::commitTransaction(bool skipSize) { | 
|  | 111 | const uint32_t w = mDrawingState.w; | 
|  | 112 | const uint32_t h = mDrawingState.h; | 
|  | 113 | mDrawingState = mCurrentState; | 
|  | 114 | if (skipSize) { | 
|  | 115 | mDrawingState.w = w; | 
|  | 116 | mDrawingState.h = h; | 
|  | 117 | } | 
|  | 118 | } | 
|  | 119 | void LayerBase::forceVisibilityTransaction() { | 
|  | 120 | // this can be called without SurfaceFlinger.mStateLock, but if we | 
|  | 121 | // can atomically increment the sequence number, it doesn't matter. | 
|  | 122 | android_atomic_inc(&mCurrentState.sequence); | 
|  | 123 | requestTransaction(); | 
|  | 124 | } | 
|  | 125 | bool LayerBase::requestTransaction() { | 
|  | 126 | int32_t old = setTransactionFlags(eTransactionNeeded); | 
|  | 127 | return ((old & eTransactionNeeded) == 0); | 
|  | 128 | } | 
|  | 129 | uint32_t LayerBase::getTransactionFlags(uint32_t flags) { | 
|  | 130 | return android_atomic_and(~flags, &mTransactionFlags) & flags; | 
|  | 131 | } | 
|  | 132 | uint32_t LayerBase::setTransactionFlags(uint32_t flags) { | 
|  | 133 | return android_atomic_or(flags, &mTransactionFlags); | 
|  | 134 | } | 
|  | 135 |  | 
|  | 136 | void LayerBase::setSizeChanged(uint32_t w, uint32_t h) { | 
|  | 137 | } | 
|  | 138 |  | 
|  | 139 | bool LayerBase::setPosition(int32_t x, int32_t y) { | 
|  | 140 | if (mCurrentState.transform.tx() == x && mCurrentState.transform.ty() == y) | 
|  | 141 | return false; | 
|  | 142 | mCurrentState.sequence++; | 
|  | 143 | mCurrentState.transform.set(x, y); | 
|  | 144 | requestTransaction(); | 
|  | 145 | return true; | 
|  | 146 | } | 
|  | 147 | bool LayerBase::setLayer(uint32_t z) { | 
|  | 148 | if (mCurrentState.z == z) | 
|  | 149 | return false; | 
|  | 150 | mCurrentState.sequence++; | 
|  | 151 | mCurrentState.z = z; | 
|  | 152 | requestTransaction(); | 
|  | 153 | return true; | 
|  | 154 | } | 
|  | 155 | bool LayerBase::setSize(uint32_t w, uint32_t h) { | 
|  | 156 | if (mCurrentState.w == w && mCurrentState.h == h) | 
|  | 157 | return false; | 
|  | 158 | setSizeChanged(w, h); | 
|  | 159 | mCurrentState.w = w; | 
|  | 160 | mCurrentState.h = h; | 
|  | 161 | requestTransaction(); | 
|  | 162 | return true; | 
|  | 163 | } | 
|  | 164 | bool LayerBase::setAlpha(uint8_t alpha) { | 
|  | 165 | if (mCurrentState.alpha == alpha) | 
|  | 166 | return false; | 
|  | 167 | mCurrentState.sequence++; | 
|  | 168 | mCurrentState.alpha = alpha; | 
|  | 169 | requestTransaction(); | 
|  | 170 | return true; | 
|  | 171 | } | 
|  | 172 | bool LayerBase::setMatrix(const layer_state_t::matrix22_t& matrix) { | 
|  | 173 | // TODO: check the matrix has changed | 
|  | 174 | mCurrentState.sequence++; | 
|  | 175 | mCurrentState.transform.set( | 
|  | 176 | matrix.dsdx, matrix.dsdy, matrix.dtdx, matrix.dtdy); | 
|  | 177 | requestTransaction(); | 
|  | 178 | return true; | 
|  | 179 | } | 
|  | 180 | bool LayerBase::setTransparentRegionHint(const Region& transparent) { | 
|  | 181 | // TODO: check the region has changed | 
|  | 182 | mCurrentState.sequence++; | 
|  | 183 | mCurrentState.transparentRegion = transparent; | 
|  | 184 | requestTransaction(); | 
|  | 185 | return true; | 
|  | 186 | } | 
|  | 187 | bool LayerBase::setFlags(uint8_t flags, uint8_t mask) { | 
|  | 188 | const uint32_t newFlags = (mCurrentState.flags & ~mask) | (flags & mask); | 
|  | 189 | if (mCurrentState.flags == newFlags) | 
|  | 190 | return false; | 
|  | 191 | mCurrentState.sequence++; | 
|  | 192 | mCurrentState.flags = newFlags; | 
|  | 193 | requestTransaction(); | 
|  | 194 | return true; | 
|  | 195 | } | 
|  | 196 |  | 
|  | 197 | Rect LayerBase::visibleBounds() const | 
|  | 198 | { | 
|  | 199 | return mTransformedBounds; | 
|  | 200 | } | 
|  | 201 |  | 
|  | 202 | void LayerBase::setVisibleRegion(const Region& visibleRegion) { | 
|  | 203 | // always called from main thread | 
|  | 204 | visibleRegionScreen = visibleRegion; | 
|  | 205 | } | 
|  | 206 |  | 
|  | 207 | void LayerBase::setCoveredRegion(const Region& coveredRegion) { | 
|  | 208 | // always called from main thread | 
|  | 209 | coveredRegionScreen = coveredRegion; | 
|  | 210 | } | 
|  | 211 |  | 
|  | 212 | uint32_t LayerBase::doTransaction(uint32_t flags) | 
|  | 213 | { | 
|  | 214 | const Layer::State& front(drawingState()); | 
|  | 215 | const Layer::State& temp(currentState()); | 
|  | 216 |  | 
|  | 217 | if (temp.sequence != front.sequence) { | 
|  | 218 | // invalidate and recompute the visible regions if needed | 
|  | 219 | flags |= eVisibleRegion; | 
|  | 220 | this->contentDirty = true; | 
|  | 221 | } | 
|  | 222 |  | 
|  | 223 | // Commit the transaction | 
|  | 224 | commitTransaction(flags & eRestartTransaction); | 
|  | 225 | return flags; | 
|  | 226 | } | 
|  | 227 |  | 
|  | 228 | Point LayerBase::getPhysicalSize() const | 
|  | 229 | { | 
|  | 230 | const Layer::State& front(drawingState()); | 
|  | 231 | return Point(front.w, front.h); | 
|  | 232 | } | 
|  | 233 |  | 
|  | 234 | void LayerBase::validateVisibility(const Transform& planeTransform) | 
|  | 235 | { | 
|  | 236 | const Layer::State& s(drawingState()); | 
|  | 237 | const Transform tr(planeTransform * s.transform); | 
|  | 238 | const bool transformed = tr.transformed(); | 
|  | 239 |  | 
|  | 240 | const Point size(getPhysicalSize()); | 
|  | 241 | uint32_t w = size.x; | 
|  | 242 | uint32_t h = size.y; | 
|  | 243 | tr.transform(mVertices[0], 0, 0); | 
|  | 244 | tr.transform(mVertices[1], 0, h); | 
|  | 245 | tr.transform(mVertices[2], w, h); | 
|  | 246 | tr.transform(mVertices[3], w, 0); | 
|  | 247 | if (UNLIKELY(transformed)) { | 
|  | 248 | // NOTE: here we could also punt if we have too many rectangles | 
|  | 249 | // in the transparent region | 
|  | 250 | if (tr.preserveRects()) { | 
|  | 251 | // transform the transparent region | 
|  | 252 | transparentRegionScreen = tr.transform(s.transparentRegion); | 
|  | 253 | } else { | 
|  | 254 | // transformation too complex, can't do the transparent region | 
|  | 255 | // optimization. | 
|  | 256 | transparentRegionScreen.clear(); | 
|  | 257 | } | 
|  | 258 | } else { | 
|  | 259 | transparentRegionScreen = s.transparentRegion; | 
|  | 260 | } | 
|  | 261 |  | 
|  | 262 | // cache a few things... | 
|  | 263 | mOrientation = tr.getOrientation(); | 
|  | 264 | mTransformedBounds = tr.makeBounds(w, h); | 
|  | 265 | mTransformed = transformed; | 
|  | 266 | mLeft = tr.tx(); | 
|  | 267 | mTop  = tr.ty(); | 
|  | 268 |  | 
|  | 269 | // see if we can/should use 2D h/w with the new configuration | 
|  | 270 | mCanUseCopyBit = false; | 
|  | 271 | copybit_device_t* copybit = mFlinger->getBlitEngine(); | 
|  | 272 | if (copybit) { | 
|  | 273 | const int step = copybit->get(copybit, COPYBIT_ROTATION_STEP_DEG); | 
|  | 274 | const int scaleBits = copybit->get(copybit, COPYBIT_SCALING_FRAC_BITS); | 
|  | 275 | mCanUseCopyBit = true; | 
|  | 276 | if ((mOrientation < 0) && (step > 1)) { | 
|  | 277 | // arbitrary orientations not supported | 
|  | 278 | mCanUseCopyBit = false; | 
|  | 279 | } else if ((mOrientation > 0) && (step > 90)) { | 
|  | 280 | // 90 deg rotations not supported | 
|  | 281 | mCanUseCopyBit = false; | 
|  | 282 | } else if ((tr.getType() & SkMatrix::kScale_Mask) && (scaleBits < 12)) { | 
|  | 283 | // arbitrary scaling not supported | 
|  | 284 | mCanUseCopyBit = false; | 
|  | 285 | } | 
|  | 286 | #if HONOR_PREMULTIPLIED_ALPHA | 
|  | 287 | else if (needsBlending() && mPremultipliedAlpha) { | 
|  | 288 | // pre-multiplied alpha not supported | 
|  | 289 | mCanUseCopyBit = false; | 
|  | 290 | } | 
|  | 291 | #endif | 
|  | 292 | else { | 
|  | 293 | // here, we determined we can use copybit | 
|  | 294 | if (tr.getType() & SkMatrix::kScale_Mask) { | 
|  | 295 | // and we have scaling | 
|  | 296 | if (!transparentRegionScreen.isRect()) { | 
|  | 297 | // we punt because blending is cheap (h/w) and the region is | 
|  | 298 | // complex, which may causes artifacts when copying | 
|  | 299 | // scaled content | 
|  | 300 | transparentRegionScreen.clear(); | 
|  | 301 | } | 
|  | 302 | } | 
|  | 303 | } | 
|  | 304 | } | 
|  | 305 | } | 
|  | 306 |  | 
|  | 307 | void LayerBase::lockPageFlip(bool& recomputeVisibleRegions) | 
|  | 308 | { | 
|  | 309 | } | 
|  | 310 |  | 
|  | 311 | void LayerBase::unlockPageFlip( | 
|  | 312 | const Transform& planeTransform, Region& outDirtyRegion) | 
|  | 313 | { | 
|  | 314 | if ((android_atomic_and(~1, &mInvalidate)&1) == 1) { | 
|  | 315 | outDirtyRegion.orSelf(visibleRegionScreen); | 
|  | 316 | } | 
|  | 317 | } | 
|  | 318 |  | 
|  | 319 | void LayerBase::finishPageFlip() | 
|  | 320 | { | 
|  | 321 | } | 
|  | 322 |  | 
|  | 323 | void LayerBase::invalidate() | 
|  | 324 | { | 
|  | 325 | if ((android_atomic_or(1, &mInvalidate)&1) == 0) { | 
|  | 326 | mFlinger->signalEvent(); | 
|  | 327 | } | 
|  | 328 | } | 
|  | 329 |  | 
|  | 330 | void LayerBase::drawRegion(const Region& reg) const | 
|  | 331 | { | 
|  | 332 | Region::iterator iterator(reg); | 
|  | 333 | if (iterator) { | 
|  | 334 | Rect r; | 
|  | 335 | const DisplayHardware& hw(graphicPlane(0).displayHardware()); | 
|  | 336 | const int32_t fbWidth  = hw.getWidth(); | 
|  | 337 | const int32_t fbHeight = hw.getHeight(); | 
|  | 338 | const GLshort vertices[][2] = { { 0, 0 }, { fbWidth, 0 }, | 
|  | 339 | { fbWidth, fbHeight }, { 0, fbHeight }  }; | 
|  | 340 | glVertexPointer(2, GL_SHORT, 0, vertices); | 
|  | 341 | while (iterator.iterate(&r)) { | 
|  | 342 | const GLint sy = fbHeight - (r.top + r.height()); | 
|  | 343 | glScissor(r.left, sy, r.width(), r.height()); | 
|  | 344 | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
|  | 345 | } | 
|  | 346 | } | 
|  | 347 | } | 
|  | 348 |  | 
|  | 349 | void LayerBase::draw(const Region& inClip) const | 
|  | 350 | { | 
|  | 351 | // invalidate the region we'll update | 
|  | 352 | Region clip(inClip);  // copy-on-write, so no-op most of the time | 
|  | 353 |  | 
|  | 354 | // Remove the transparent area from the clipping region | 
|  | 355 | const State& s = drawingState(); | 
|  | 356 | if (LIKELY(!s.transparentRegion.isEmpty())) { | 
|  | 357 | clip.subtract(transparentRegionScreen); | 
|  | 358 | if (clip.isEmpty()) { | 
|  | 359 | // usually this won't happen because this should be taken care of | 
|  | 360 | // by SurfaceFlinger::computeVisibleRegions() | 
|  | 361 | return; | 
|  | 362 | } | 
|  | 363 | } | 
|  | 364 |  | 
|  | 365 | // reset GL state | 
|  | 366 | glEnable(GL_SCISSOR_TEST); | 
|  | 367 |  | 
|  | 368 | onDraw(clip); | 
|  | 369 |  | 
|  | 370 | /* | 
|  | 371 | glDisable(GL_TEXTURE_2D); | 
|  | 372 | glDisable(GL_DITHER); | 
|  | 373 | glEnable(GL_BLEND); | 
|  | 374 | glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); | 
|  | 375 | glColor4x(0, 0x8000, 0, 0x10000); | 
|  | 376 | drawRegion(transparentRegionScreen); | 
|  | 377 | glDisable(GL_BLEND); | 
|  | 378 | */ | 
|  | 379 | } | 
|  | 380 |  | 
|  | 381 | GLuint LayerBase::createTexture() const | 
|  | 382 | { | 
|  | 383 | GLuint textureName = -1; | 
|  | 384 | glGenTextures(1, &textureName); | 
|  | 385 | glBindTexture(GL_TEXTURE_2D, textureName); | 
|  | 386 | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
|  | 387 | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
|  | 388 | if (mFlags & DisplayHardware::SLOW_CONFIG) { | 
|  | 389 | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
|  | 390 | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
|  | 391 | } else { | 
|  | 392 | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
|  | 393 | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 
|  | 394 | } | 
|  | 395 | return textureName; | 
|  | 396 | } | 
|  | 397 |  | 
|  | 398 | void LayerBase::clearWithOpenGL(const Region& clip) const | 
|  | 399 | { | 
|  | 400 | const DisplayHardware& hw(graphicPlane(0).displayHardware()); | 
|  | 401 | const uint32_t fbHeight = hw.getHeight(); | 
|  | 402 | glColor4x(0,0,0,0); | 
|  | 403 | glDisable(GL_TEXTURE_2D); | 
|  | 404 | glDisable(GL_BLEND); | 
|  | 405 | glDisable(GL_DITHER); | 
|  | 406 | Rect r; | 
|  | 407 | Region::iterator iterator(clip); | 
|  | 408 | if (iterator) { | 
|  | 409 | glEnable(GL_SCISSOR_TEST); | 
|  | 410 | glVertexPointer(2, GL_FIXED, 0, mVertices); | 
|  | 411 | while (iterator.iterate(&r)) { | 
|  | 412 | const GLint sy = fbHeight - (r.top + r.height()); | 
|  | 413 | glScissor(r.left, sy, r.width(), r.height()); | 
|  | 414 | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
|  | 415 | } | 
|  | 416 | } | 
|  | 417 | } | 
|  | 418 |  | 
|  | 419 | void LayerBase::drawWithOpenGL(const Region& clip, | 
|  | 420 | GLint textureName, const GGLSurface& t, int transform) const | 
|  | 421 | { | 
|  | 422 | const DisplayHardware& hw(graphicPlane(0).displayHardware()); | 
|  | 423 | const uint32_t fbHeight = hw.getHeight(); | 
|  | 424 | const State& s(drawingState()); | 
|  | 425 |  | 
|  | 426 | // bind our texture | 
|  | 427 | validateTexture(textureName); | 
|  | 428 | glEnable(GL_TEXTURE_2D); | 
|  | 429 |  | 
|  | 430 | // Dithering... | 
|  | 431 | if (s.flags & ISurfaceComposer::eLayerDither) { | 
|  | 432 | glEnable(GL_DITHER); | 
|  | 433 | } else { | 
|  | 434 | glDisable(GL_DITHER); | 
|  | 435 | } | 
|  | 436 |  | 
|  | 437 | if (UNLIKELY(s.alpha < 0xFF)) { | 
|  | 438 | // We have an alpha-modulation. We need to modulate all | 
|  | 439 | // texture components by alpha because we're always using | 
|  | 440 | // premultiplied alpha. | 
|  | 441 |  | 
|  | 442 | // If the texture doesn't have an alpha channel we can | 
|  | 443 | // use REPLACE and switch to non premultiplied alpha | 
|  | 444 | // blending (SRCA/ONE_MINUS_SRCA). | 
|  | 445 |  | 
|  | 446 | GLenum env, src; | 
|  | 447 | if (needsBlending()) { | 
|  | 448 | env = GL_MODULATE; | 
|  | 449 | src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA; | 
|  | 450 | } else { | 
|  | 451 | env = GL_REPLACE; | 
|  | 452 | src = GL_SRC_ALPHA; | 
|  | 453 | } | 
|  | 454 | const GGLfixed alpha = (s.alpha << 16)/255; | 
|  | 455 | glColor4x(alpha, alpha, alpha, alpha); | 
|  | 456 | glEnable(GL_BLEND); | 
|  | 457 | glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA); | 
|  | 458 | glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, env); | 
|  | 459 | } else { | 
|  | 460 | glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); | 
|  | 461 | glColor4x(0x10000, 0x10000, 0x10000, 0x10000); | 
|  | 462 | if (needsBlending()) { | 
|  | 463 | GLenum src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA; | 
|  | 464 | glEnable(GL_BLEND); | 
|  | 465 | glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA); | 
|  | 466 | } else { | 
|  | 467 | glDisable(GL_BLEND); | 
|  | 468 | } | 
|  | 469 | } | 
|  | 470 |  | 
|  | 471 | if (UNLIKELY(transformed() | 
|  | 472 | || !(mFlags & DisplayHardware::DRAW_TEXTURE_EXTENSION) )) | 
|  | 473 | { | 
|  | 474 | //StopWatch watch("GL transformed"); | 
|  | 475 | Region::iterator iterator(clip); | 
|  | 476 | if (iterator) { | 
|  | 477 | // always use high-quality filtering with fast configurations | 
|  | 478 | bool fast = !(mFlags & DisplayHardware::SLOW_CONFIG); | 
|  | 479 | if (!fast && s.flags & ISurfaceComposer::eLayerFilter) { | 
|  | 480 | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
|  | 481 | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 
|  | 482 | } | 
|  | 483 | const GLfixed texCoords[4][2] = { | 
|  | 484 | { 0,        0 }, | 
|  | 485 | { 0,        0x10000 }, | 
|  | 486 | { 0x10000,  0x10000 }, | 
|  | 487 | { 0x10000,  0 } | 
|  | 488 | }; | 
|  | 489 |  | 
|  | 490 | glMatrixMode(GL_TEXTURE); | 
|  | 491 | glLoadIdentity(); | 
|  | 492 |  | 
|  | 493 | if (transform == HAL_TRANSFORM_ROT_90) { | 
|  | 494 | glTranslatef(0, 1, 0); | 
|  | 495 | glRotatef(-90, 0, 0, 1); | 
|  | 496 | } | 
|  | 497 |  | 
|  | 498 | if (!(mFlags & DisplayHardware::NPOT_EXTENSION)) { | 
|  | 499 | // find the smallest power-of-two that will accommodate our surface | 
|  | 500 | GLuint tw = 1 << (31 - clz(t.width)); | 
|  | 501 | GLuint th = 1 << (31 - clz(t.height)); | 
|  | 502 | if (tw < t.width)  tw <<= 1; | 
|  | 503 | if (th < t.height) th <<= 1; | 
|  | 504 | // this divide should be relatively fast because it's | 
|  | 505 | // a power-of-two (optimized path in libgcc) | 
|  | 506 | GLfloat ws = GLfloat(t.width) /tw; | 
|  | 507 | GLfloat hs = GLfloat(t.height)/th; | 
|  | 508 | glScalef(ws, hs, 1.0f); | 
|  | 509 | } | 
|  | 510 |  | 
|  | 511 | glEnableClientState(GL_TEXTURE_COORD_ARRAY); | 
|  | 512 | glVertexPointer(2, GL_FIXED, 0, mVertices); | 
|  | 513 | glTexCoordPointer(2, GL_FIXED, 0, texCoords); | 
|  | 514 |  | 
|  | 515 | Rect r; | 
|  | 516 | while (iterator.iterate(&r)) { | 
|  | 517 | const GLint sy = fbHeight - (r.top + r.height()); | 
|  | 518 | glScissor(r.left, sy, r.width(), r.height()); | 
|  | 519 | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
|  | 520 | } | 
|  | 521 |  | 
|  | 522 | if (!fast && s.flags & ISurfaceComposer::eLayerFilter) { | 
|  | 523 | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
|  | 524 | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
|  | 525 | } | 
|  | 526 | glDisableClientState(GL_TEXTURE_COORD_ARRAY); | 
|  | 527 | } | 
|  | 528 | } else { | 
|  | 529 | Region::iterator iterator(clip); | 
|  | 530 | if (iterator) { | 
|  | 531 | Rect r; | 
|  | 532 | GLint crop[4] = { 0, t.height, t.width, -t.height }; | 
|  | 533 | glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); | 
|  | 534 | int x = tx(); | 
|  | 535 | int y = ty(); | 
|  | 536 | y = fbHeight - (y + t.height); | 
|  | 537 | while (iterator.iterate(&r)) { | 
|  | 538 | const GLint sy = fbHeight - (r.top + r.height()); | 
|  | 539 | glScissor(r.left, sy, r.width(), r.height()); | 
|  | 540 | glDrawTexiOES(x, y, 0, t.width, t.height); | 
|  | 541 | } | 
|  | 542 | } | 
|  | 543 | } | 
|  | 544 | } | 
|  | 545 |  | 
|  | 546 | void LayerBase::validateTexture(GLint textureName) const | 
|  | 547 | { | 
|  | 548 | glBindTexture(GL_TEXTURE_2D, textureName); | 
|  | 549 | // TODO: reload the texture if needed | 
|  | 550 | // this is currently done in loadTexture() below | 
|  | 551 | } | 
|  | 552 |  | 
|  | 553 | void LayerBase::loadTexture(const Region& dirty, | 
|  | 554 | GLint textureName, const GGLSurface& t, | 
|  | 555 | GLuint& textureWidth, GLuint& textureHeight) const | 
|  | 556 | { | 
|  | 557 | // TODO: defer the actual texture reload until LayerBase::validateTexture | 
|  | 558 | // is called. | 
|  | 559 |  | 
|  | 560 | uint32_t flags = mFlags; | 
|  | 561 | glBindTexture(GL_TEXTURE_2D, textureName); | 
|  | 562 |  | 
|  | 563 | GLuint tw = t.width; | 
|  | 564 | GLuint th = t.height; | 
|  | 565 |  | 
|  | 566 | /* | 
|  | 567 | * In OpenGL ES we can't specify a stride with glTexImage2D (however, | 
|  | 568 | * GL_UNPACK_ALIGNMENT is 4, which in essence allows a limited form of | 
|  | 569 | * stride). | 
|  | 570 | * So if the stride here isn't representable with GL_UNPACK_ALIGNMENT, we | 
|  | 571 | * need to do something reasonable (here creating a bigger texture). | 
|  | 572 | * | 
|  | 573 | * extra pixels = (((stride - width) * pixelsize) / GL_UNPACK_ALIGNMENT); | 
|  | 574 | * | 
|  | 575 | * This situation doesn't happen often, but some h/w have a limitation | 
|  | 576 | * for their framebuffer (eg: must be multiple of 8 pixels), and | 
|  | 577 | * we need to take that into account when using these buffers as | 
|  | 578 | * textures. | 
|  | 579 | * | 
|  | 580 | * This should never be a problem with POT textures | 
|  | 581 | */ | 
|  | 582 |  | 
|  | 583 | tw += (((t.stride - tw) * bytesPerPixel(t.format)) / 4); | 
|  | 584 |  | 
|  | 585 | /* | 
|  | 586 | * round to POT if needed | 
|  | 587 | */ | 
|  | 588 |  | 
|  | 589 | GLuint texture_w = tw; | 
|  | 590 | GLuint texture_h = th; | 
|  | 591 | if (!(flags & DisplayHardware::NPOT_EXTENSION)) { | 
|  | 592 | // find the smallest power-of-two that will accommodate our surface | 
|  | 593 | texture_w = 1 << (31 - clz(t.width)); | 
|  | 594 | texture_h = 1 << (31 - clz(t.height)); | 
|  | 595 | if (texture_w < t.width)  texture_w <<= 1; | 
|  | 596 | if (texture_h < t.height) texture_h <<= 1; | 
|  | 597 | if (texture_w != tw || texture_h != th) { | 
|  | 598 | // we can't use DIRECT_TEXTURE since we changed the size | 
|  | 599 | // of the texture | 
|  | 600 | flags &= ~DisplayHardware::DIRECT_TEXTURE; | 
|  | 601 | } | 
|  | 602 | } | 
|  | 603 |  | 
|  | 604 | if (flags & DisplayHardware::DIRECT_TEXTURE) { | 
|  | 605 | // here we're guaranteed that texture_{w|h} == t{w|h} | 
|  | 606 | if (t.format == GGL_PIXEL_FORMAT_RGB_565) { | 
|  | 607 | glTexImage2D(GL_DIRECT_TEXTURE_2D_QUALCOMM, 0, | 
|  | 608 | GL_RGB, tw, th, 0, | 
|  | 609 | GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t.data); | 
|  | 610 | } else if (t.format == GGL_PIXEL_FORMAT_RGBA_4444) { | 
|  | 611 | glTexImage2D(GL_DIRECT_TEXTURE_2D_QUALCOMM, 0, | 
|  | 612 | GL_RGBA, tw, th, 0, | 
|  | 613 | GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, t.data); | 
|  | 614 | } else if (t.format == GGL_PIXEL_FORMAT_RGBA_8888) { | 
|  | 615 | glTexImage2D(GL_DIRECT_TEXTURE_2D_QUALCOMM, 0, | 
|  | 616 | GL_RGBA, tw, th, 0, | 
|  | 617 | GL_RGBA, GL_UNSIGNED_BYTE, t.data); | 
|  | 618 | } else if (t.format == GGL_PIXEL_FORMAT_BGRA_8888) { | 
|  | 619 | // TODO: add GL_BGRA extension | 
|  | 620 | } else { | 
|  | 621 | // oops, we don't handle this format, try the regular path | 
|  | 622 | goto regular; | 
|  | 623 | } | 
|  | 624 | textureWidth = tw; | 
|  | 625 | textureHeight = th; | 
|  | 626 | } else { | 
|  | 627 | regular: | 
|  | 628 | Rect bounds(dirty.bounds()); | 
|  | 629 | GLvoid* data = 0; | 
|  | 630 | if (texture_w!=textureWidth || texture_h!=textureHeight) { | 
|  | 631 | // texture size changed, we need to create a new one | 
|  | 632 |  | 
|  | 633 | if (!textureWidth || !textureHeight) { | 
|  | 634 | // this is the first time, load the whole texture | 
|  | 635 | if (texture_w==tw && texture_h==th) { | 
|  | 636 | // we can do it one pass | 
|  | 637 | data = t.data; | 
|  | 638 | } else { | 
|  | 639 | // we have to create the texture first because it | 
|  | 640 | // doesn't match the size of the buffer | 
|  | 641 | bounds.set(Rect(tw, th)); | 
|  | 642 | } | 
|  | 643 | } | 
|  | 644 |  | 
|  | 645 | if (t.format == GGL_PIXEL_FORMAT_RGB_565) { | 
|  | 646 | glTexImage2D(GL_TEXTURE_2D, 0, | 
|  | 647 | GL_RGB, texture_w, texture_h, 0, | 
|  | 648 | GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data); | 
|  | 649 | } else if (t.format == GGL_PIXEL_FORMAT_RGBA_4444) { | 
|  | 650 | glTexImage2D(GL_TEXTURE_2D, 0, | 
|  | 651 | GL_RGBA, texture_w, texture_h, 0, | 
|  | 652 | GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, data); | 
|  | 653 | } else if (t.format == GGL_PIXEL_FORMAT_RGBA_8888) { | 
|  | 654 | glTexImage2D(GL_TEXTURE_2D, 0, | 
|  | 655 | GL_RGBA, texture_w, texture_h, 0, | 
|  | 656 | GL_RGBA, GL_UNSIGNED_BYTE, data); | 
|  | 657 | } else if ( t.format == GGL_PIXEL_FORMAT_YCbCr_422_SP || | 
|  | 658 | t.format == GGL_PIXEL_FORMAT_YCbCr_420_SP) { | 
|  | 659 | // just show the Y plane of YUV buffers | 
|  | 660 | data = t.data; | 
|  | 661 | glTexImage2D(GL_TEXTURE_2D, 0, | 
|  | 662 | GL_LUMINANCE, texture_w, texture_h, 0, | 
|  | 663 | GL_LUMINANCE, GL_UNSIGNED_BYTE, data); | 
|  | 664 | } else { | 
|  | 665 | // oops, we don't handle this format! | 
|  | 666 | LOGE("layer %p, texture=%d, using format %d, which is not " | 
|  | 667 | "supported by the GL", this, textureName, t.format); | 
|  | 668 | textureName = -1; | 
|  | 669 | } | 
|  | 670 | textureWidth = texture_w; | 
|  | 671 | textureHeight = texture_h; | 
|  | 672 | } | 
|  | 673 | if (!data && textureName>=0) { | 
|  | 674 | if (t.format == GGL_PIXEL_FORMAT_RGB_565) { | 
|  | 675 | glTexSubImage2D(GL_TEXTURE_2D, 0, | 
|  | 676 | 0, bounds.top, t.width, bounds.height(), | 
|  | 677 | GL_RGB, GL_UNSIGNED_SHORT_5_6_5, | 
|  | 678 | t.data + bounds.top*t.width*2); | 
|  | 679 | } else if (t.format == GGL_PIXEL_FORMAT_RGBA_4444) { | 
|  | 680 | glTexSubImage2D(GL_TEXTURE_2D, 0, | 
|  | 681 | 0, bounds.top, t.width, bounds.height(), | 
|  | 682 | GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, | 
|  | 683 | t.data + bounds.top*t.width*2); | 
|  | 684 | } else if (t.format == GGL_PIXEL_FORMAT_RGBA_8888) { | 
|  | 685 | glTexSubImage2D(GL_TEXTURE_2D, 0, | 
|  | 686 | 0, bounds.top, t.width, bounds.height(), | 
|  | 687 | GL_RGBA, GL_UNSIGNED_BYTE, | 
|  | 688 | t.data + bounds.top*t.width*4); | 
|  | 689 | } | 
|  | 690 | } | 
|  | 691 | } | 
|  | 692 | } | 
|  | 693 |  | 
|  | 694 | bool LayerBase::canUseCopybit() const | 
|  | 695 | { | 
|  | 696 | return mCanUseCopyBit; | 
|  | 697 | } | 
|  | 698 |  | 
|  | 699 | // --------------------------------------------------------------------------- | 
|  | 700 |  | 
|  | 701 | LayerBaseClient::LayerBaseClient(SurfaceFlinger* flinger, DisplayID display, | 
|  | 702 | Client* c, int32_t i) | 
|  | 703 | : LayerBase(flinger, display), client(c), | 
|  | 704 | lcblk( c ? &(c->ctrlblk->layers[i]) : 0 ), | 
|  | 705 | mIndex(i) | 
|  | 706 | { | 
|  | 707 | if (client) { | 
|  | 708 | client->bindLayer(this, i); | 
|  | 709 |  | 
|  | 710 | // Initialize this layer's control block | 
|  | 711 | memset(this->lcblk, 0, sizeof(layer_cblk_t)); | 
|  | 712 | this->lcblk->identity = mIdentity; | 
|  | 713 | Region::writeEmpty(&(this->lcblk->region[0]), sizeof(flat_region_t)); | 
|  | 714 | Region::writeEmpty(&(this->lcblk->region[1]), sizeof(flat_region_t)); | 
|  | 715 | } | 
|  | 716 | } | 
|  | 717 |  | 
|  | 718 | LayerBaseClient::~LayerBaseClient() | 
|  | 719 | { | 
|  | 720 | if (client) { | 
|  | 721 | client->free(mIndex); | 
|  | 722 | } | 
|  | 723 | } | 
|  | 724 |  | 
|  | 725 | int32_t LayerBaseClient::serverIndex() const { | 
|  | 726 | if (client) { | 
|  | 727 | return (client->cid<<16)|mIndex; | 
|  | 728 | } | 
|  | 729 | return 0xFFFF0000 | mIndex; | 
|  | 730 | } | 
|  | 731 |  | 
|  | 732 | sp<LayerBaseClient::Surface> LayerBaseClient::getSurface() const | 
|  | 733 | { | 
|  | 734 | return new Surface(clientIndex(), mIdentity); | 
|  | 735 | } | 
|  | 736 |  | 
|  | 737 |  | 
|  | 738 | // --------------------------------------------------------------------------- | 
|  | 739 |  | 
|  | 740 | }; // namespace android |