blob: 6900b8b464409c891903d73c844467986f86c620 [file] [log] [blame]
Cody Northrop629ce4e2018-10-15 07:22:09 -06001/*
2 ** Copyright 2018, The Android Open Source Project
3 **
4 ** Licensed under the Apache License, Version 2.0 (the "License");
5 ** you may not use this file except in compliance with the License.
6 ** You may obtain a copy of the License at
7 **
8 ** http://www.apache.org/licenses/LICENSE-2.0
9 **
10 ** Unless required by applicable law or agreed to in writing, software
11 ** distributed under the License is distributed on an "AS IS" BASIS,
12 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 ** See the License for the specific language governing permissions and
14 ** limitations under the License.
15 */
16
17#include "egl_layers.h"
18
19#include <EGL/egl.h>
20#include <android-base/file.h>
21#include <android-base/strings.h>
22#include <android/dlext.h>
23#include <cutils/properties.h>
24#include <dlfcn.h>
25#include <graphicsenv/GraphicsEnv.h>
26#include <log/log.h>
27#include <nativebridge/native_bridge.h>
28#include <nativeloader/native_loader.h>
29#include <sys/prctl.h>
30
31namespace android {
32
33// GLES Layers
34//
35// - Layer discovery -
36// 1. Check for debug layer list from GraphicsEnv
37// 2. If none enabled, check system properties
38//
39// - Layer initializing -
40// TODO: ADD DETAIL ABOUT NEW INTERFACES
41// - InitializeLayer (provided by layer, called by loader)
42// - GetLayerProcAddress (provided by layer, called by loader)
43// - getNextLayerProcAddress (provided by loader, called by layer)
44//
45// 1. Walk through defs for egl and each gl version
46// 2. Call GetLayerProcAddress passing the name and the target hook entry point
47// - This tells the layer the next point in the chain it should call
48// 3. Replace the hook with the layer's entry point
49// - All entryoints will be present, anything unsupported by the driver will
50// have gl_unimplemented
51//
52// - Extension layering -
53// Not all functions are known to Android, so libEGL handles extensions.
54// They are looked up by applications using eglGetProcAddress
55// Layers can look them up with getNextLayerProcAddress
56
57const int kFuncCount = sizeof(platform_impl_t) / sizeof(char*) + sizeof(egl_t) / sizeof(char*) +
58 sizeof(gl_hooks_t) / sizeof(char*);
59
60typedef struct FunctionTable {
61 EGLFuncPointer x[kFuncCount];
62 EGLFuncPointer& operator[](int i) { return x[i]; }
63} FunctionTable;
64
65// TODO: Move these to class
66std::unordered_map<std::string, int> func_indices;
67// func_indices.reserve(kFuncCount);
68
69std::unordered_map<int, std::string> func_names;
70// func_names.reserve(kFuncCount);
71
72std::vector<FunctionTable> layer_functions;
73
74const void* getNextLayerProcAddress(void* layer_id, const char* name) {
75 // Use layer_id to find funcs for layer below current
76 // This is the same key provided in InitializeLayer
77 auto next_layer_funcs = reinterpret_cast<FunctionTable*>(layer_id);
78 EGLFuncPointer val;
79
80 if (func_indices.find(name) == func_indices.end()) {
81 // No entry for this function - it is an extension
82 // call down the GPA chain directly to the impl
83 ALOGV("getNextLayerProcAddress servicing %s", name);
84
85 // Look up which GPA we should use
86 int gpaIndex = func_indices["eglGetProcAddress"];
87 EGLFuncPointer gpaNext = (*next_layer_funcs)[gpaIndex];
88
89 ALOGV("Calling down the GPA chain (%llu) for %s", (unsigned long long)gpaNext, name);
90
91 // Call it for the requested function
92 typedef void* (*PFNEGLGETPROCADDRESSPROC)(const char*);
93 PFNEGLGETPROCADDRESSPROC next = reinterpret_cast<PFNEGLGETPROCADDRESSPROC>(gpaNext);
94
95 val = reinterpret_cast<EGLFuncPointer>(next(name));
96 ALOGV("Got back %llu for %s", (unsigned long long)val, name);
97
98 // We should store it now, but to do that, we need to move func_idx to the class so we can
99 // increment it separately
100 // TODO: Move func_idx to class and store the result of GPA
101 return reinterpret_cast<void*>(val);
102 }
103
104 // int index = func_indices[name];
105 // val = (*next_layer_funcs)[index];
106 // return reinterpret_cast<void*>(val);
107 return reinterpret_cast<void*>((*next_layer_funcs)[func_indices[name]]);
108}
109
110void SetupFuncMaps(FunctionTable& functions, char const* const* entries, EGLFuncPointer* curr,
111 int& func_idx) {
112 while (*entries) {
113 const char* name = *entries;
114
115 // Some names overlap, only fill with initial entry
116 // This does mean that some indices will not be used
117 if (func_indices.find(name) == func_indices.end()) {
118 func_names[func_idx] = name;
119 func_indices[name] = func_idx;
120 }
121
122 // Populate layer_functions once with initial value
123 // These values will arrive in priority order, starting with platform entries
124 if (functions[func_idx] == nullptr) {
125 functions[func_idx] = *curr;
126 }
127
128 entries++;
129 curr++;
130 func_idx++;
131 }
132}
133
134LayerLoader& LayerLoader::getInstance() {
135 // This function is mutex protected in egl_init_drivers_locked and eglGetProcAddressImpl
136 static LayerLoader layer_loader;
137
138 if (!layer_loader.layers_loaded_) layer_loader.LoadLayers();
139
140 return layer_loader;
141}
142
143const char kSystemLayerLibraryDir[] = "/data/local/debug/gles";
144
145std::string LayerLoader::GetDebugLayers() {
146 // Layers can be specified at the Java level in GraphicsEnvironemnt
147 // gpu_debug_layers = layer1:layer2:layerN
148 std::string debug_layers = android_getDebugLayers();
149
150 if (debug_layers.empty()) {
151 // Only check system properties if Java settings are empty
152 char prop[PROPERTY_VALUE_MAX];
153 property_get("debug.gles.layers", prop, "");
154 debug_layers = prop;
155 }
156
157 return debug_layers;
158}
159
160EGLFuncPointer LayerLoader::ApplyLayer(layer_setup_func layer_setup, const char* name,
161 EGLFuncPointer next) {
162 // Walk through our list of LayerSetup functions (they will already be in reverse order) to
163 // build up a call chain from the driver
164
165 EGLFuncPointer layer_entry = next;
166
167 layer_entry = layer_setup(name, layer_entry);
168
169 if (next != layer_entry) {
170 ALOGV("We succeeded, replacing hook (%llu) with layer entry (%llu), for %s",
171 (unsigned long long)next, (unsigned long long)layer_entry, name);
172 }
173
174 return layer_entry;
175}
176
177EGLFuncPointer LayerLoader::ApplyLayers(const char* name, EGLFuncPointer next) {
178 if (!layers_loaded_ || layer_setup_.empty()) return next;
179
180 ALOGV("ApplyLayers called for %s with next (%llu), current_layer_ (%i)", name,
181 (unsigned long long)next, current_layer_);
182
183 EGLFuncPointer val = next;
184
185 // Only ApplyLayers for layers that have been setup, not all layers yet
186 for (unsigned i = 0; i < current_layer_; i++) {
187 ALOGV("ApplyLayers: Calling ApplyLayer with i = %i for %s with next (%llu)", i, name,
188 (unsigned long long)next);
189 val = ApplyLayer(layer_setup_[i], name, val);
190 }
191
192 ALOGV("ApplyLayers returning %llu for %s", (unsigned long long)val, name);
193
194 return val;
195}
196
197void LayerLoader::LayerPlatformEntries(layer_setup_func layer_setup, EGLFuncPointer* curr,
198 char const* const* entries) {
199 while (*entries) {
200 char const* name = *entries;
201
202 EGLFuncPointer prev = *curr;
203
204 // Pass the existing entry point into the layer, replace the call with return value
205 *curr = ApplyLayer(layer_setup, name, *curr);
206
207 if (prev != *curr) {
208 ALOGV("LayerPlatformEntries: Replaced (%llu) with platform entry (%llu), for %s",
209 (unsigned long long)prev, (unsigned long long)*curr, name);
210 } else {
211 ALOGV("LayerPlatformEntries: No change(%llu) for %s, which means layer did not "
212 "intercept",
213 (unsigned long long)prev, name);
214 }
215
216 curr++;
217 entries++;
218 }
219}
220
221void LayerLoader::LayerDriverEntries(layer_setup_func layer_setup, EGLFuncPointer* curr,
222 char const* const* entries) {
223 while (*entries) {
224 char const* name = *entries;
225 EGLFuncPointer prev = *curr;
226
227 // Only apply layers to driver entries if not handled by the platform
228 if (FindPlatformImplAddr(name) == nullptr) {
229 // Pass the existing entry point into the layer, replace the call with return value
230 *curr = ApplyLayer(layer_setup, name, *prev);
231
232 if (prev != *curr) {
233 ALOGV("LayerDriverEntries: Replaced (%llu) with platform entry (%llu), for %s",
234 (unsigned long long)prev, (unsigned long long)*curr, name);
235 }
236
237 } else {
238 ALOGV("LayerDriverEntries: Skipped (%llu) for %s", (unsigned long long)prev, name);
239 }
240
241 curr++;
242 entries++;
243 }
244}
245
246bool LayerLoader::Initialized() {
247 return initialized_;
248}
249
250void LayerLoader::InitLayers(egl_connection_t* cnx) {
251 if (!layers_loaded_) return;
252
253 if (initialized_) return;
254
255 if (layer_setup_.empty()) {
256 initialized_ = true;
257 return;
258 }
259
260 // Include the driver in layer_functions
261 layer_functions.resize(layer_setup_.size() + 1);
262
263 // Walk through the initial lists and create layer_functions[0]
264 int func_idx = 0;
265 char const* const* entries;
266 EGLFuncPointer* curr;
267
268 entries = platform_names;
269 curr = reinterpret_cast<EGLFuncPointer*>(&cnx->platform);
270 SetupFuncMaps(layer_functions[0], entries, curr, func_idx);
271 ALOGV("InitLayers: func_idx after platform_names: %i", func_idx);
272
273 entries = egl_names;
274 curr = reinterpret_cast<EGLFuncPointer*>(&cnx->egl);
275 SetupFuncMaps(layer_functions[0], entries, curr, func_idx);
276 ALOGV("InitLayers: func_idx after egl_names: %i", func_idx);
277
278 entries = gl_names;
279 curr = reinterpret_cast<EGLFuncPointer*>(&cnx->hooks[egl_connection_t::GLESv2_INDEX]->gl);
280 SetupFuncMaps(layer_functions[0], entries, curr, func_idx);
281 ALOGV("InitLayers: func_idx after gl_names: %i", func_idx);
282
283 // Walk through each layer's entry points per API, starting just above the driver
284 for (current_layer_ = 0; current_layer_ < layer_setup_.size(); current_layer_++) {
285 // Init the layer with a key that points to layer just below it
286 layer_init_[current_layer_](reinterpret_cast<void*>(&layer_functions[current_layer_]),
287 reinterpret_cast<PFNEGLGETNEXTLAYERPROCADDRESSPROC>(
288 getNextLayerProcAddress));
289
290 // Check functions implemented by the platform
291 func_idx = 0;
292 entries = platform_names;
293 curr = reinterpret_cast<EGLFuncPointer*>(&cnx->platform);
294 LayerPlatformEntries(layer_setup_[current_layer_], curr, entries);
295
296 // Populate next function table after layers have been applied
297 SetupFuncMaps(layer_functions[current_layer_ + 1], entries, curr, func_idx);
298
299 // EGL
300 entries = egl_names;
301 curr = reinterpret_cast<EGLFuncPointer*>(&cnx->egl);
302 LayerDriverEntries(layer_setup_[current_layer_], curr, entries);
303
304 // Populate next function table after layers have been applied
305 SetupFuncMaps(layer_functions[current_layer_ + 1], entries, curr, func_idx);
306
307 // GLES 2+
308 // NOTE: We route calls to GLESv2 hooks, not GLESv1, so layering does not support GLES 1.x
309 // If it were added in the future, a different layer initialization model would be needed,
310 // that defers loading GLES entrypoints until after eglMakeCurrent, so two phase
311 // initialization.
312 entries = gl_names;
313 curr = reinterpret_cast<EGLFuncPointer*>(&cnx->hooks[egl_connection_t::GLESv2_INDEX]->gl);
314 LayerDriverEntries(layer_setup_[current_layer_], curr, entries);
315
316 // Populate next function table after layers have been applied
317 SetupFuncMaps(layer_functions[current_layer_ + 1], entries, curr, func_idx);
318 }
319
320 // We only want to apply layers once
321 initialized_ = true;
322}
323
324void LayerLoader::LoadLayers() {
325 std::string debug_layers = GetDebugLayers();
326
327 // If no layers are specified, we're done
328 if (debug_layers.empty()) return;
329
330 // Only enable the system search path for non-user builds
331 std::string system_path;
332 if (property_get_bool("ro.debuggable", false) && prctl(PR_GET_DUMPABLE, 0, 0, 0, 0)) {
333 system_path = kSystemLayerLibraryDir;
334 }
335
336 ALOGI("Debug layer list: %s", debug_layers.c_str());
337 std::vector<std::string> layers = android::base::Split(debug_layers, ":");
338
339 // Load the layers in reverse order so we start with the driver's entrypoint and work our way up
340 for (int32_t i = layers.size() - 1; i >= 0; i--) {
341 // Check each layer path for the layer
342 std::vector<std::string> paths = android::base::Split(android_getLayerPaths(), ":");
343
344 if (!system_path.empty()) {
345 // Prepend the system paths so they override other layers
346 auto it = paths.begin();
347 paths.insert(it, system_path);
348 }
349
350 bool layer_found = false;
351 for (uint32_t j = 0; j < paths.size() && !layer_found; j++) {
352 std::string layer;
353
354 ALOGI("Searching %s for GLES layers", paths[j].c_str());
355
356 // Realpath will return null for non-existent files
357 android::base::Realpath(paths[j] + "/" + layers[i], &layer);
358
359 if (!layer.empty()) {
360 layer_found = true;
361 ALOGI("GLES layer found: %s", layer.c_str());
362
363 // Load the layer
364 //
365 // TODO: This code is common with Vulkan loader, refactor
366 //
367 // Libraries in the system layer library dir can't be loaded into
368 // the application namespace. That causes compatibility problems, since
369 // any symbol dependencies will be resolved by system libraries. They
370 // can't safely use libc++_shared, for example. Which is one reason
371 // (among several) we only allow them in non-user builds.
372 void* handle = nullptr;
373 auto app_namespace = android::GraphicsEnv::getInstance().getAppNamespace();
374 if (app_namespace && !android::base::StartsWith(layer, kSystemLayerLibraryDir)) {
375 bool native_bridge = false;
376 std::string error_message;
377 handle = OpenNativeLibrary(app_namespace, layer.c_str(), &native_bridge,
378 &error_message);
379 if (!handle) {
380 ALOGE("Failed to load layer %s with error: %s", layer.c_str(),
381 error_message.c_str());
382 return;
383 }
384
385 } else {
386 handle = dlopen(layer.c_str(), RTLD_NOW | RTLD_LOCAL);
387 }
388
389 if (handle) {
390 ALOGV("Loaded layer handle (%llu) for layer %s", (unsigned long long)handle,
391 layers[i].c_str());
392 } else {
393 // If the layer is found but can't be loaded, try setenforce 0
394 const char* dlsym_error = dlerror();
395 ALOGE("Failed to load layer %s with error: %s", layer.c_str(), dlsym_error);
396 return;
397 }
398
399 // Find the layer's Initialize function
400 std::string init_func = "InitializeLayer";
401 ALOGV("Looking for entrypoint %s", init_func.c_str());
402
403 layer_init_func LayerInit =
404 reinterpret_cast<layer_init_func>(dlsym(handle, init_func.c_str()));
405 if (LayerInit) {
406 ALOGV("Found %s for layer %s", init_func.c_str(), layer.c_str());
407 layer_init_.push_back(LayerInit);
408 } else {
409 ALOGE("Failed to dlsym %s for layer %s", init_func.c_str(), layer.c_str());
410 return;
411 }
412
413 // Find the layer's setup function
414 std::string setup_func = "GetLayerProcAddress";
415 ALOGV("Looking for entrypoint %s", setup_func.c_str());
416
417 layer_setup_func LayerSetup =
418 reinterpret_cast<layer_setup_func>(dlsym(handle, setup_func.c_str()));
419 if (LayerSetup) {
420 ALOGV("Found %s for layer %s", setup_func.c_str(), layer.c_str());
421 layer_setup_.push_back(LayerSetup);
422 } else {
423 ALOGE("Failed to dlsym %s for layer %s", setup_func.c_str(), layer.c_str());
424 return;
425 }
426 }
427 }
428 }
429 // Track this so we only attempt to load these once
430 layers_loaded_ = true;
431}
432
433} // namespace android