Marin Shalamanov | 228f46b | 2021-01-28 21:11:45 +0100 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2021 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #pragma once |
| 18 | |
| 19 | #include "DisplayMode.h" |
| 20 | |
| 21 | #include <cstdint> |
| 22 | #include <optional> |
| 23 | #include <vector> |
| 24 | |
| 25 | #include <ui/GraphicTypes.h> |
| 26 | #include <ui/HdrCapabilities.h> |
| 27 | #include <utils/Flattenable.h> |
| 28 | |
| 29 | namespace android::ui { |
| 30 | |
| 31 | // Information about a physical display which may change on hotplug reconnect. |
| 32 | struct DynamicDisplayInfo : LightFlattenable<DynamicDisplayInfo> { |
| 33 | std::vector<ui::DisplayMode> supportedDisplayModes; |
| 34 | |
| 35 | // This struct is going to be serialized over binder, so |
| 36 | // we can't use size_t because it may have different width |
| 37 | // in the client process. |
| 38 | int32_t activeDisplayModeId; |
| 39 | |
| 40 | std::vector<ui::ColorMode> supportedColorModes; |
| 41 | ui::ColorMode activeColorMode; |
| 42 | HdrCapabilities hdrCapabilities; |
| 43 | |
Marin Shalamanov | b173f75 | 2021-02-16 19:38:36 +0100 | [diff] [blame] | 44 | // True if the display reports support for HDMI 2.1 Auto Low Latency Mode. |
| 45 | // For more information, see the HDMI 2.1 specification. |
| 46 | bool autoLowLatencyModeSupported; |
| 47 | |
| 48 | // True if the display reports support for Game Content Type. |
| 49 | // For more information, see the HDMI 1.4 specification. |
| 50 | bool gameContentTypeSupported; |
| 51 | |
Marin Shalamanov | 228f46b | 2021-01-28 21:11:45 +0100 | [diff] [blame] | 52 | std::optional<ui::DisplayMode> getActiveDisplayMode() const; |
| 53 | |
| 54 | bool isFixedSize() const { return false; } |
| 55 | size_t getFlattenedSize() const; |
| 56 | status_t flatten(void* buffer, size_t size) const; |
| 57 | status_t unflatten(const void* buffer, size_t size); |
| 58 | }; |
| 59 | |
| 60 | } // namespace android::ui |