blob: 19499c9d676a18fbf9dcadf2e153cdf647cf985b [file] [log] [blame]
Mathias Agopian875d8e12013-06-07 15:35:48 -07001/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <GLES/gl.h>
18
19#include <utils/String8.h>
20#include <cutils/compiler.h>
21
22#include "GLES11RenderEngine.h"
23#include "GLExtensions.h"
24
25// ---------------------------------------------------------------------------
26namespace android {
27// ---------------------------------------------------------------------------
28
29GLES11RenderEngine::GLES11RenderEngine() {
30
31 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
32 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
33
34 glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
35 glPixelStorei(GL_PACK_ALIGNMENT, 4);
36 glEnableClientState(GL_VERTEX_ARRAY);
37 glShadeModel(GL_FLAT);
38 glDisable(GL_DITHER);
39 glDisable(GL_CULL_FACE);
40
41 struct pack565 {
42 inline uint16_t operator() (int r, int g, int b) const {
43 return (r<<11)|(g<<5)|b;
44 }
45 } pack565;
46
47 const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) };
48 glGenTextures(1, &mProtectedTexName);
49 glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
50 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
51 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
52 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
53 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
54 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0,
55 GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData);
56}
57
58GLES11RenderEngine::~GLES11RenderEngine() {
59}
60
61
62size_t GLES11RenderEngine::getMaxTextureSize() const {
63 return mMaxTextureSize;
64}
65
66size_t GLES11RenderEngine::getMaxViewportDims() const {
67 return
68 mMaxViewportDims[0] < mMaxViewportDims[1] ?
69 mMaxViewportDims[0] : mMaxViewportDims[1];
70}
71
72void GLES11RenderEngine::setViewportAndProjection(size_t w, size_t h) {
73 glViewport(0, 0, w, h);
74 glMatrixMode(GL_PROJECTION);
75 glLoadIdentity();
76 // put the origin in the left-bottom corner
77 glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h
78 glMatrixMode(GL_MODELVIEW);
79}
80
81void GLES11RenderEngine::setupLayerBlending(
82 bool premultipliedAlpha, bool opaque, int alpha) {
83 GLenum combineRGB;
84 GLenum combineAlpha;
85 GLenum src0Alpha;
86 GLfloat envColor[4];
87
88 if (CC_UNLIKELY(alpha < 0xFF)) {
89 // Cv = premultiplied ? Cs*alpha : Cs
90 // Av = !opaque ? alpha*As : 1.0
91 combineRGB = premultipliedAlpha ? GL_MODULATE : GL_REPLACE;
92 combineAlpha = !opaque ? GL_MODULATE : GL_REPLACE;
93 src0Alpha = GL_CONSTANT;
94 envColor[0] = alpha * (1.0f / 255.0f);
95 } else {
96 // Cv = Cs
97 // Av = opaque ? 1.0 : As
98 combineRGB = GL_REPLACE;
99 combineAlpha = GL_REPLACE;
100 src0Alpha = opaque ? GL_CONSTANT : GL_TEXTURE;
101 envColor[0] = 1.0f;
102 }
103
104 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
105 glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, combineRGB);
106 glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE);
107 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
108 if (combineRGB == GL_MODULATE) {
109 glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_CONSTANT);
110 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
111 }
112 glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, combineAlpha);
113 glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, src0Alpha);
114 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
115 if (combineAlpha == GL_MODULATE) {
116 glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE);
117 glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
118 }
119 if (combineRGB == GL_MODULATE || src0Alpha == GL_CONSTANT) {
120 envColor[1] = envColor[0];
121 envColor[2] = envColor[0];
122 envColor[3] = envColor[0];
123 glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, envColor);
124 }
125
126 if (alpha < 0xFF || !opaque) {
127 glEnable(GL_BLEND);
128 glBlendFunc(premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA,
129 GL_ONE_MINUS_SRC_ALPHA);
130 } else {
131 glDisable(GL_BLEND);
132 }
133}
134
135void GLES11RenderEngine::setupDimLayerBlending(int alpha) {
136 glDisable(GL_TEXTURE_EXTERNAL_OES);
137 glDisable(GL_TEXTURE_2D);
138 if (alpha == 0xFF) {
139 glDisable(GL_BLEND);
140 } else {
141 glEnable(GL_BLEND);
142 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
143 }
144 glColor4f(0, 0, 0, alpha/255.0f);
145}
146
147void GLES11RenderEngine::setupLayerTexturing(size_t textureName,
148 bool useFiltering, const float* textureMatrix) {
149 glBindTexture(GL_TEXTURE_EXTERNAL_OES, textureName);
150 GLenum filter = GL_NEAREST;
151 if (useFiltering) {
152 filter = GL_LINEAR;
153 }
154 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
155 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
156 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, filter);
157 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, filter);
158 glMatrixMode(GL_TEXTURE);
159 glLoadMatrixf(textureMatrix);
160 glMatrixMode(GL_MODELVIEW);
161 glDisable(GL_TEXTURE_2D);
162 glEnable(GL_TEXTURE_EXTERNAL_OES);
163}
164
165void GLES11RenderEngine::setupLayerBlackedOut() {
166 glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
167 glMatrixMode(GL_TEXTURE);
168 glLoadIdentity();
169 glMatrixMode(GL_MODELVIEW);
170 glDisable(GL_TEXTURE_EXTERNAL_OES);
171 glEnable(GL_TEXTURE_2D);
172}
173
174void GLES11RenderEngine::disableTexturing() {
175 glDisable(GL_TEXTURE_EXTERNAL_OES);
176 glDisable(GL_TEXTURE_2D);
177}
178
179void GLES11RenderEngine::disableBlending() {
180 glDisable(GL_BLEND);
181}
182
183void GLES11RenderEngine::clearWithColor(const float vertices[][2] , size_t count,
184 float red, float green, float blue, float alpha) {
185 glColor4f(red, green, blue, alpha);
186 glDisable(GL_TEXTURE_EXTERNAL_OES);
187 glDisable(GL_TEXTURE_2D);
188 glDisable(GL_BLEND);
189 glVertexPointer(2, GL_FLOAT, 0, vertices);
190 glDrawArrays(GL_TRIANGLE_FAN, 0, count);
191}
192
193void GLES11RenderEngine::drawMesh2D(
194 const float vertices[][2], const float texCoords[][2], size_t count) {
195 if (texCoords) {
196 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
197 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
198 }
199 glVertexPointer(2, GL_FLOAT, 0, vertices);
200 glDrawArrays(GL_TRIANGLE_FAN, 0, count);
201 if (texCoords) {
202 glDisableClientState(GL_TEXTURE_COORD_ARRAY);
203 }
204}
205
206void GLES11RenderEngine::dump(String8& result) {
207 const GLExtensions& extensions(GLExtensions::getInstance());
208 result.appendFormat("GLES: %s, %s, %s\n",
209 extensions.getVendor(),
210 extensions.getRenderer(),
211 extensions.getVersion());
212 result.appendFormat("%s\n", extensions.getExtension());
213}
214
215// ---------------------------------------------------------------------------
216}; // namespace android
217// ---------------------------------------------------------------------------