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Alec Mouri6e57f682018-09-29 20:45:08 -07001/*
2 * Copyright 2018 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Ady Abrahamb0dbdaa2020-01-06 16:19:42 -080017// TODO(b/129481165): remove the #pragma below and fix conversion issues
18#pragma clang diagnostic push
19#pragma clang diagnostic ignored "-Wconversion"
20
Alec Mouri16a99402019-07-29 16:37:30 -070021#include <chrono>
22#include <condition_variable>
Vishnu Nair16efdbf2019-12-10 11:55:42 -080023#include <fstream>
Alec Mouri6e57f682018-09-29 20:45:08 -070024
Alec Mouri16a99402019-07-29 16:37:30 -070025#include <gtest/gtest.h>
Lucas Dupin19c8f0e2019-11-25 17:55:44 -080026#include <cutils/properties.h>
Alec Mouri6e57f682018-09-29 20:45:08 -070027#include <renderengine/RenderEngine.h>
Alec Mouri1089aed2018-10-25 21:33:57 -070028#include <sync/sync.h>
Alec Mouri6e57f682018-09-29 20:45:08 -070029#include <ui/PixelFormat.h>
Alec Mourid43ccab2019-03-13 12:23:45 -070030#include "../gl/GLESRenderEngine.h"
Alec Mouri6e57f682018-09-29 20:45:08 -070031
Alec Mouri1089aed2018-10-25 21:33:57 -070032constexpr int DEFAULT_DISPLAY_WIDTH = 128;
33constexpr int DEFAULT_DISPLAY_HEIGHT = 256;
34constexpr int DEFAULT_DISPLAY_OFFSET = 64;
Vishnu Nair16efdbf2019-12-10 11:55:42 -080035constexpr bool WRITE_BUFFER_TO_FILE_ON_FAILURE = false;
Alec Mouri1089aed2018-10-25 21:33:57 -070036
Alec Mouri6e57f682018-09-29 20:45:08 -070037namespace android {
38
Alec Mouri1089aed2018-10-25 21:33:57 -070039struct RenderEngineTest : public ::testing::Test {
Alec Mourid43ccab2019-03-13 12:23:45 -070040 static void SetUpTestSuite() {
Peiyong Lin4137a1d2019-10-09 10:39:09 -070041 sRE = renderengine::gl::GLESRenderEngine::create(
42 renderengine::RenderEngineCreationArgs::Builder()
43 .setPixelFormat(static_cast<int>(ui::PixelFormat::RGBA_8888))
44 .setImageCacheSize(1)
45 .setUseColorManagerment(false)
46 .setEnableProtectedContext(false)
47 .setPrecacheToneMapperShaderOnly(false)
Lucas Dupin19c8f0e2019-11-25 17:55:44 -080048 .setSupportsBackgroundBlur(true)
Peiyong Lin4137a1d2019-10-09 10:39:09 -070049 .setContextPriority(renderengine::RenderEngine::ContextPriority::MEDIUM)
50 .build());
Alec Mourid43ccab2019-03-13 12:23:45 -070051 }
52
53 static void TearDownTestSuite() {
54 // The ordering here is important - sCurrentBuffer must live longer
55 // than RenderEngine to avoid a null reference on tear-down.
56 sRE = nullptr;
57 sCurrentBuffer = nullptr;
58 }
59
Alec Mouri0d5e1eb2018-11-10 20:40:12 -080060 static sp<GraphicBuffer> allocateDefaultBuffer() {
Alec Mouri1089aed2018-10-25 21:33:57 -070061 return new GraphicBuffer(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT,
62 HAL_PIXEL_FORMAT_RGBA_8888, 1,
Alec Mouri0d5e1eb2018-11-10 20:40:12 -080063 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN |
64 GRALLOC_USAGE_HW_RENDER,
Alec Mouri1089aed2018-10-25 21:33:57 -070065 "output");
Alec Mouri6e57f682018-09-29 20:45:08 -070066 }
67
Alec Mouri0d5e1eb2018-11-10 20:40:12 -080068 // Allocates a 1x1 buffer to fill with a solid color
69 static sp<GraphicBuffer> allocateSourceBuffer(uint32_t width, uint32_t height) {
70 return new GraphicBuffer(width, height, HAL_PIXEL_FORMAT_RGBA_8888, 1,
71 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN |
72 GRALLOC_USAGE_HW_TEXTURE,
73 "input");
74 }
75
Alec Mouri1089aed2018-10-25 21:33:57 -070076 RenderEngineTest() { mBuffer = allocateDefaultBuffer(); }
77
Alec Mouri0d5e1eb2018-11-10 20:40:12 -080078 ~RenderEngineTest() {
Vishnu Nair16efdbf2019-12-10 11:55:42 -080079 if (WRITE_BUFFER_TO_FILE_ON_FAILURE && ::testing::Test::HasFailure()) {
80 writeBufferToFile("/data/texture_out_");
81 }
Alec Mouri0d5e1eb2018-11-10 20:40:12 -080082 for (uint32_t texName : mTexNames) {
83 sRE->deleteTextures(1, &texName);
84 }
85 }
86
Vishnu Nair16efdbf2019-12-10 11:55:42 -080087 void writeBufferToFile(const char* basename) {
88 std::string filename(basename);
89 filename.append(::testing::UnitTest::GetInstance()->current_test_info()->name());
90 filename.append(".ppm");
91 std::ofstream file(filename.c_str(), std::ios::binary);
92 if (!file.is_open()) {
93 ALOGE("Unable to open file: %s", filename.c_str());
94 ALOGE("You may need to do: \"adb shell setenforce 0\" to enable "
95 "surfaceflinger to write debug images");
96 return;
97 }
98
Alec Mouri1089aed2018-10-25 21:33:57 -070099 uint8_t* pixels;
100 mBuffer->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN,
101 reinterpret_cast<void**>(&pixels));
102
Vishnu Nair16efdbf2019-12-10 11:55:42 -0800103 file << "P6\n";
104 file << mBuffer->getWidth() << "\n";
105 file << mBuffer->getHeight() << "\n";
106 file << 255 << "\n";
107
108 std::vector<uint8_t> outBuffer(mBuffer->getWidth() * mBuffer->getHeight() * 3);
109 auto outPtr = reinterpret_cast<uint8_t*>(outBuffer.data());
110
111 for (int32_t j = 0; j < mBuffer->getHeight(); j++) {
112 const uint8_t* src = pixels + (mBuffer->getStride() * j) * 4;
113 for (int32_t i = 0; i < mBuffer->getWidth(); i++) {
114 // Only copy R, G and B components
115 outPtr[0] = src[0];
116 outPtr[1] = src[1];
117 outPtr[2] = src[2];
118 outPtr += 3;
119
120 src += 4;
121 }
122 }
123 file.write(reinterpret_cast<char*>(outBuffer.data()), outBuffer.size());
124 mBuffer->unlock();
125 }
126
127 void expectBufferColor(const Region& region, uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
128 size_t c;
129 Rect const* rect = region.getArray(&c);
130 for (size_t i = 0; i < c; i++, rect++) {
131 expectBufferColor(*rect, r, g, b, a);
132 }
133 }
134
135 void expectBufferColor(const Rect& rect, uint8_t r, uint8_t g, uint8_t b, uint8_t a,
136 uint8_t tolerance = 0) {
137 auto colorCompare = [tolerance](const uint8_t* colorA, const uint8_t* colorB) {
138 auto colorBitCompare = [tolerance](uint8_t a, uint8_t b) {
139 uint8_t tmp = a >= b ? a - b : b - a;
140 return tmp <= tolerance;
141 };
142 return std::equal(colorA, colorA + 4, colorB, colorBitCompare);
Alec Mouri1089aed2018-10-25 21:33:57 -0700143 };
Vishnu Nair16efdbf2019-12-10 11:55:42 -0800144
145 expectBufferColor(rect, r, g, b, a, colorCompare);
146 }
147
148 void expectBufferColor(const Rect& region, uint8_t r, uint8_t g, uint8_t b, uint8_t a,
149 std::function<bool(const uint8_t* a, const uint8_t* b)> colorCompare) {
150 uint8_t* pixels;
151 mBuffer->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN,
152 reinterpret_cast<void**>(&pixels));
Alec Mouri1089aed2018-10-25 21:33:57 -0700153 int32_t maxFails = 10;
154 int32_t fails = 0;
155 for (int32_t j = 0; j < region.getHeight(); j++) {
156 const uint8_t* src =
157 pixels + (mBuffer->getStride() * (region.top + j) + region.left) * 4;
158 for (int32_t i = 0; i < region.getWidth(); i++) {
159 const uint8_t expected[4] = {r, g, b, a};
Vishnu Nair16efdbf2019-12-10 11:55:42 -0800160 bool equal = colorCompare(src, expected);
Alec Mouri1089aed2018-10-25 21:33:57 -0700161 EXPECT_TRUE(equal)
162 << "pixel @ (" << region.left + i << ", " << region.top + j << "): "
163 << "expected (" << static_cast<uint32_t>(r) << ", "
164 << static_cast<uint32_t>(g) << ", " << static_cast<uint32_t>(b) << ", "
165 << static_cast<uint32_t>(a) << "), "
166 << "got (" << static_cast<uint32_t>(src[0]) << ", "
167 << static_cast<uint32_t>(src[1]) << ", " << static_cast<uint32_t>(src[2])
168 << ", " << static_cast<uint32_t>(src[3]) << ")";
169 src += 4;
170 if (!equal && ++fails >= maxFails) {
171 break;
172 }
173 }
174 if (fails >= maxFails) {
175 break;
176 }
177 }
178 mBuffer->unlock();
179 }
180
Vishnu Nair16efdbf2019-12-10 11:55:42 -0800181 void expectAlpha(const Rect& rect, uint8_t a) {
182 auto colorCompare = [](const uint8_t* colorA, const uint8_t* colorB) {
183 return colorA[3] == colorB[3];
184 };
185 expectBufferColor(rect, 0.0f /* r */, 0.0f /*g */, 0.0f /* b */, a, colorCompare);
186 }
187
188 void expectShadowColor(const renderengine::LayerSettings& castingLayer,
189 const renderengine::ShadowSettings& shadow, const ubyte4& casterColor,
190 const ubyte4& backgroundColor) {
191 const Rect casterRect(castingLayer.geometry.boundaries);
192 Region casterRegion = Region(casterRect);
193 const float casterCornerRadius = castingLayer.geometry.roundedCornersRadius;
194 if (casterCornerRadius > 0.0f) {
195 // ignore the corners if a corner radius is set
196 Rect cornerRect(casterCornerRadius, casterCornerRadius);
197 casterRegion.subtractSelf(cornerRect.offsetTo(casterRect.left, casterRect.top));
198 casterRegion.subtractSelf(
199 cornerRect.offsetTo(casterRect.right - casterCornerRadius, casterRect.top));
200 casterRegion.subtractSelf(
201 cornerRect.offsetTo(casterRect.left, casterRect.bottom - casterCornerRadius));
202 casterRegion.subtractSelf(cornerRect.offsetTo(casterRect.right - casterCornerRadius,
203 casterRect.bottom - casterCornerRadius));
204 }
205
206 const float shadowInset = shadow.length * -1.0f;
207 const Rect casterWithShadow =
208 Rect(casterRect).inset(shadowInset, shadowInset, shadowInset, shadowInset);
209 const Region shadowRegion = Region(casterWithShadow).subtractSelf(casterRect);
210 const Region backgroundRegion = Region(fullscreenRect()).subtractSelf(casterWithShadow);
211
212 // verify casting layer
213 expectBufferColor(casterRegion, casterColor.r, casterColor.g, casterColor.b, casterColor.a);
214
215 // verify shadows by testing just the alpha since its difficult to validate the shadow color
216 size_t c;
217 Rect const* r = shadowRegion.getArray(&c);
218 for (size_t i = 0; i < c; i++, r++) {
219 expectAlpha(*r, 255);
220 }
221
222 // verify background
223 expectBufferColor(backgroundRegion, backgroundColor.r, backgroundColor.g, backgroundColor.b,
224 backgroundColor.a);
225 }
226
227 static renderengine::ShadowSettings getShadowSettings(const vec2& casterPos, float shadowLength,
228 bool casterIsTranslucent) {
229 renderengine::ShadowSettings shadow;
230 shadow.ambientColor = {0.0f, 0.0f, 0.0f, 0.039f};
231 shadow.spotColor = {0.0f, 0.0f, 0.0f, 0.19f};
232 shadow.lightPos = vec3(casterPos.x, casterPos.y, 0);
233 shadow.lightRadius = 0.0f;
234 shadow.length = shadowLength;
235 shadow.casterIsTranslucent = casterIsTranslucent;
236 return shadow;
237 }
238
Alec Mouri1089aed2018-10-25 21:33:57 -0700239 static Rect fullscreenRect() { return Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT); }
240
241 static Rect offsetRect() {
242 return Rect(DEFAULT_DISPLAY_OFFSET, DEFAULT_DISPLAY_OFFSET, DEFAULT_DISPLAY_WIDTH,
243 DEFAULT_DISPLAY_HEIGHT);
244 }
245
246 static Rect offsetRectAtZero() {
247 return Rect(DEFAULT_DISPLAY_WIDTH - DEFAULT_DISPLAY_OFFSET,
248 DEFAULT_DISPLAY_HEIGHT - DEFAULT_DISPLAY_OFFSET);
249 }
250
Alec Mourid43ccab2019-03-13 12:23:45 -0700251 void invokeDraw(renderengine::DisplaySettings settings,
Vishnu Nair9b079a22020-01-21 14:36:08 -0800252 std::vector<const renderengine::LayerSettings*> layers,
253 sp<GraphicBuffer> buffer) {
Alec Mouri1089aed2018-10-25 21:33:57 -0700254 base::unique_fd fence;
Alec Mourife0d72b2019-03-21 14:05:56 -0700255 status_t status = sRE->drawLayers(settings, layers, buffer->getNativeBuffer(), true,
Alec Mouri6338c9d2019-02-07 16:57:51 -0800256 base::unique_fd(), &fence);
Alec Mourid43ccab2019-03-13 12:23:45 -0700257 sCurrentBuffer = buffer;
Alec Mouri1089aed2018-10-25 21:33:57 -0700258
259 int fd = fence.release();
260 if (fd >= 0) {
261 sync_wait(fd, -1);
262 close(fd);
263 }
264
265 ASSERT_EQ(NO_ERROR, status);
Alec Mourid43ccab2019-03-13 12:23:45 -0700266 if (layers.size() > 0) {
267 ASSERT_TRUE(sRE->isFramebufferImageCachedForTesting(buffer->getId()));
268 }
Alec Mouri1089aed2018-10-25 21:33:57 -0700269 }
270
Alec Mourid43ccab2019-03-13 12:23:45 -0700271 void drawEmptyLayers() {
Alec Mouri6e57f682018-09-29 20:45:08 -0700272 renderengine::DisplaySettings settings;
Vishnu Nair9b079a22020-01-21 14:36:08 -0800273 std::vector<const renderengine::LayerSettings*> layers;
Alec Mouri6e57f682018-09-29 20:45:08 -0700274 // Meaningless buffer since we don't do any drawing
275 sp<GraphicBuffer> buffer = new GraphicBuffer();
Alec Mouri1089aed2018-10-25 21:33:57 -0700276 invokeDraw(settings, layers, buffer);
Alec Mouri6e57f682018-09-29 20:45:08 -0700277 }
278
Alec Mouri1089aed2018-10-25 21:33:57 -0700279 template <typename SourceVariant>
280 void fillBuffer(half r, half g, half b, half a);
281
282 template <typename SourceVariant>
283 void fillRedBuffer();
284
285 template <typename SourceVariant>
286 void fillGreenBuffer();
287
288 template <typename SourceVariant>
289 void fillBlueBuffer();
290
291 template <typename SourceVariant>
292 void fillRedTransparentBuffer();
293
294 template <typename SourceVariant>
295 void fillRedOffsetBuffer();
296
297 template <typename SourceVariant>
298 void fillBufferPhysicalOffset();
299
300 template <typename SourceVariant>
Alec Mouri5a6d8572020-03-23 23:56:15 -0700301 void fillBufferCheckers(uint32_t rotation);
Alec Mouri1089aed2018-10-25 21:33:57 -0700302
303 template <typename SourceVariant>
304 void fillBufferCheckersRotate0();
305
306 template <typename SourceVariant>
307 void fillBufferCheckersRotate90();
308
309 template <typename SourceVariant>
310 void fillBufferCheckersRotate180();
311
312 template <typename SourceVariant>
313 void fillBufferCheckersRotate270();
314
315 template <typename SourceVariant>
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800316 void fillBufferWithLayerTransform();
317
318 template <typename SourceVariant>
Alec Mouri1089aed2018-10-25 21:33:57 -0700319 void fillBufferLayerTransform();
320
321 template <typename SourceVariant>
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800322 void fillBufferWithColorTransform();
323
324 template <typename SourceVariant>
Alec Mouri1089aed2018-10-25 21:33:57 -0700325 void fillBufferColorTransform();
326
Alec Mouri7c94edb2018-12-03 21:23:26 -0800327 template <typename SourceVariant>
328 void fillRedBufferWithRoundedCorners();
329
330 template <typename SourceVariant>
331 void fillBufferWithRoundedCorners();
332
Alec Mourie7d1d4a2019-02-05 01:13:46 +0000333 template <typename SourceVariant>
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800334 void fillBufferAndBlurBackground();
335
336 template <typename SourceVariant>
Alec Mourie7d1d4a2019-02-05 01:13:46 +0000337 void overlayCorners();
338
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800339 void fillRedBufferTextureTransform();
340
341 void fillBufferTextureTransform();
342
343 void fillRedBufferWithPremultiplyAlpha();
344
345 void fillBufferWithPremultiplyAlpha();
346
347 void fillRedBufferWithoutPremultiplyAlpha();
348
349 void fillBufferWithoutPremultiplyAlpha();
350
Alec Mouriac335532018-11-12 15:01:33 -0800351 void fillGreenColorBufferThenClearRegion();
352
353 void clearLeftRegion();
354
Alec Mourie7d1d4a2019-02-05 01:13:46 +0000355 void clearRegion();
Alec Mouriac335532018-11-12 15:01:33 -0800356
Vishnu Nair16efdbf2019-12-10 11:55:42 -0800357 template <typename SourceVariant>
358 void drawShadow(const renderengine::LayerSettings& castingLayer,
359 const renderengine::ShadowSettings& shadow, const ubyte4& casterColor,
360 const ubyte4& backgroundColor);
361
Alec Mourid43ccab2019-03-13 12:23:45 -0700362 // Keep around the same renderengine object to save on initialization time.
363 // For now, exercise the GL backend directly so that some caching specifics
364 // can be tested without changing the interface.
365 static std::unique_ptr<renderengine::gl::GLESRenderEngine> sRE;
366 // Dumb hack to avoid NPE in the EGL driver: the GraphicBuffer needs to
367 // be freed *after* RenderEngine is destroyed, so that the EGL image is
368 // destroyed first.
369 static sp<GraphicBuffer> sCurrentBuffer;
Alec Mouri1089aed2018-10-25 21:33:57 -0700370
371 sp<GraphicBuffer> mBuffer;
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800372
373 std::vector<uint32_t> mTexNames;
Alec Mouri6e57f682018-09-29 20:45:08 -0700374};
375
Alec Mourid43ccab2019-03-13 12:23:45 -0700376std::unique_ptr<renderengine::gl::GLESRenderEngine> RenderEngineTest::sRE = nullptr;
377sp<GraphicBuffer> RenderEngineTest::sCurrentBuffer = nullptr;
Alec Mouri1089aed2018-10-25 21:33:57 -0700378
379struct ColorSourceVariant {
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800380 static void fillColor(renderengine::LayerSettings& layer, half r, half g, half b,
381 RenderEngineTest* /*fixture*/) {
Alec Mouri1089aed2018-10-25 21:33:57 -0700382 layer.source.solidColor = half3(r, g, b);
383 }
384};
385
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800386struct RelaxOpaqueBufferVariant {
387 static void setOpaqueBit(renderengine::LayerSettings& layer) {
388 layer.source.buffer.isOpaque = false;
389 }
390
391 static uint8_t getAlphaChannel() { return 255; }
392};
393
394struct ForceOpaqueBufferVariant {
395 static void setOpaqueBit(renderengine::LayerSettings& layer) {
396 layer.source.buffer.isOpaque = true;
397 }
398
399 static uint8_t getAlphaChannel() {
400 // The isOpaque bit will override the alpha channel, so this should be
401 // arbitrary.
402 return 10;
403 }
404};
405
406template <typename OpaquenessVariant>
407struct BufferSourceVariant {
408 static void fillColor(renderengine::LayerSettings& layer, half r, half g, half b,
409 RenderEngineTest* fixture) {
410 sp<GraphicBuffer> buf = RenderEngineTest::allocateSourceBuffer(1, 1);
411 uint32_t texName;
Alec Mourid43ccab2019-03-13 12:23:45 -0700412 fixture->sRE->genTextures(1, &texName);
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800413 fixture->mTexNames.push_back(texName);
414
415 uint8_t* pixels;
416 buf->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN,
417 reinterpret_cast<void**>(&pixels));
418
419 for (int32_t j = 0; j < buf->getHeight(); j++) {
420 uint8_t* iter = pixels + (buf->getStride() * j) * 4;
421 for (int32_t i = 0; i < buf->getWidth(); i++) {
422 iter[0] = uint8_t(r * 255);
423 iter[1] = uint8_t(g * 255);
424 iter[2] = uint8_t(b * 255);
425 iter[3] = OpaquenessVariant::getAlphaChannel();
426 iter += 4;
427 }
428 }
429
430 buf->unlock();
431
432 layer.source.buffer.buffer = buf;
433 layer.source.buffer.textureName = texName;
434 OpaquenessVariant::setOpaqueBit(layer);
435 }
436};
437
Alec Mouri1089aed2018-10-25 21:33:57 -0700438template <typename SourceVariant>
439void RenderEngineTest::fillBuffer(half r, half g, half b, half a) {
440 renderengine::DisplaySettings settings;
441 settings.physicalDisplay = fullscreenRect();
442 settings.clip = fullscreenRect();
443
Vishnu Nair9b079a22020-01-21 14:36:08 -0800444 std::vector<const renderengine::LayerSettings*> layers;
Alec Mouri1089aed2018-10-25 21:33:57 -0700445
446 renderengine::LayerSettings layer;
447 layer.geometry.boundaries = fullscreenRect().toFloatRect();
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800448 SourceVariant::fillColor(layer, r, g, b, this);
Alec Mouri1089aed2018-10-25 21:33:57 -0700449 layer.alpha = a;
450
Vishnu Nair9b079a22020-01-21 14:36:08 -0800451 layers.push_back(&layer);
Alec Mouri1089aed2018-10-25 21:33:57 -0700452
453 invokeDraw(settings, layers, mBuffer);
454}
455
456template <typename SourceVariant>
457void RenderEngineTest::fillRedBuffer() {
458 fillBuffer<SourceVariant>(1.0f, 0.0f, 0.0f, 1.0f);
459 expectBufferColor(fullscreenRect(), 255, 0, 0, 255);
460}
461
462template <typename SourceVariant>
463void RenderEngineTest::fillGreenBuffer() {
464 fillBuffer<SourceVariant>(0.0f, 1.0f, 0.0f, 1.0f);
465 expectBufferColor(fullscreenRect(), 0, 255, 0, 255);
466}
467
468template <typename SourceVariant>
469void RenderEngineTest::fillBlueBuffer() {
470 fillBuffer<SourceVariant>(0.0f, 0.0f, 1.0f, 1.0f);
471 expectBufferColor(fullscreenRect(), 0, 0, 255, 255);
472}
473
474template <typename SourceVariant>
475void RenderEngineTest::fillRedTransparentBuffer() {
476 fillBuffer<SourceVariant>(1.0f, 0.0f, 0.0f, .2f);
477 expectBufferColor(fullscreenRect(), 51, 0, 0, 51);
478}
479
480template <typename SourceVariant>
481void RenderEngineTest::fillRedOffsetBuffer() {
482 renderengine::DisplaySettings settings;
483 settings.physicalDisplay = offsetRect();
484 settings.clip = offsetRectAtZero();
485
Vishnu Nair9b079a22020-01-21 14:36:08 -0800486 std::vector<const renderengine::LayerSettings*> layers;
Alec Mouri1089aed2018-10-25 21:33:57 -0700487
488 renderengine::LayerSettings layer;
489 layer.geometry.boundaries = offsetRectAtZero().toFloatRect();
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800490 SourceVariant::fillColor(layer, 1.0f, 0.0f, 0.0f, this);
Alec Mouri1089aed2018-10-25 21:33:57 -0700491 layer.alpha = 1.0f;
492
Vishnu Nair9b079a22020-01-21 14:36:08 -0800493 layers.push_back(&layer);
Alec Mouri1089aed2018-10-25 21:33:57 -0700494 invokeDraw(settings, layers, mBuffer);
495}
496
497template <typename SourceVariant>
498void RenderEngineTest::fillBufferPhysicalOffset() {
499 fillRedOffsetBuffer<SourceVariant>();
500
501 expectBufferColor(Rect(DEFAULT_DISPLAY_OFFSET, DEFAULT_DISPLAY_OFFSET, DEFAULT_DISPLAY_WIDTH,
502 DEFAULT_DISPLAY_HEIGHT),
503 255, 0, 0, 255);
504 Rect offsetRegionLeft(DEFAULT_DISPLAY_OFFSET, DEFAULT_DISPLAY_HEIGHT);
505 Rect offsetRegionTop(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_OFFSET);
506
507 expectBufferColor(offsetRegionLeft, 0, 0, 0, 0);
508 expectBufferColor(offsetRegionTop, 0, 0, 0, 0);
509}
510
511template <typename SourceVariant>
Alec Mouri5a6d8572020-03-23 23:56:15 -0700512void RenderEngineTest::fillBufferCheckers(uint32_t orientationFlag) {
Alec Mouri1089aed2018-10-25 21:33:57 -0700513 renderengine::DisplaySettings settings;
514 settings.physicalDisplay = fullscreenRect();
515 // Here logical space is 2x2
516 settings.clip = Rect(2, 2);
Alec Mouri5a6d8572020-03-23 23:56:15 -0700517 settings.orientation = orientationFlag;
Alec Mouri1089aed2018-10-25 21:33:57 -0700518
Vishnu Nair9b079a22020-01-21 14:36:08 -0800519 std::vector<const renderengine::LayerSettings*> layers;
Alec Mouri1089aed2018-10-25 21:33:57 -0700520
521 renderengine::LayerSettings layerOne;
522 Rect rectOne(0, 0, 1, 1);
523 layerOne.geometry.boundaries = rectOne.toFloatRect();
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800524 SourceVariant::fillColor(layerOne, 1.0f, 0.0f, 0.0f, this);
Alec Mouri1089aed2018-10-25 21:33:57 -0700525 layerOne.alpha = 1.0f;
526
527 renderengine::LayerSettings layerTwo;
528 Rect rectTwo(0, 1, 1, 2);
529 layerTwo.geometry.boundaries = rectTwo.toFloatRect();
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800530 SourceVariant::fillColor(layerTwo, 0.0f, 1.0f, 0.0f, this);
Alec Mouri1089aed2018-10-25 21:33:57 -0700531 layerTwo.alpha = 1.0f;
532
533 renderengine::LayerSettings layerThree;
534 Rect rectThree(1, 0, 2, 1);
535 layerThree.geometry.boundaries = rectThree.toFloatRect();
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800536 SourceVariant::fillColor(layerThree, 0.0f, 0.0f, 1.0f, this);
Alec Mouri1089aed2018-10-25 21:33:57 -0700537 layerThree.alpha = 1.0f;
538
Vishnu Nair9b079a22020-01-21 14:36:08 -0800539 layers.push_back(&layerOne);
540 layers.push_back(&layerTwo);
541 layers.push_back(&layerThree);
Alec Mouri1089aed2018-10-25 21:33:57 -0700542
543 invokeDraw(settings, layers, mBuffer);
544}
545
546template <typename SourceVariant>
547void RenderEngineTest::fillBufferCheckersRotate0() {
Alec Mouri5a6d8572020-03-23 23:56:15 -0700548 fillBufferCheckers<SourceVariant>(ui::Transform::ROT_0);
Alec Mouri1089aed2018-10-25 21:33:57 -0700549 expectBufferColor(Rect(0, 0, DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT / 2), 255, 0, 0,
550 255);
551 expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 2, 0, DEFAULT_DISPLAY_WIDTH,
552 DEFAULT_DISPLAY_HEIGHT / 2),
553 0, 0, 255, 255);
554 expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT / 2,
555 DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
556 0, 0, 0, 0);
557 expectBufferColor(Rect(0, DEFAULT_DISPLAY_HEIGHT / 2, DEFAULT_DISPLAY_WIDTH / 2,
558 DEFAULT_DISPLAY_HEIGHT),
559 0, 255, 0, 255);
560}
561
562template <typename SourceVariant>
563void RenderEngineTest::fillBufferCheckersRotate90() {
Alec Mouri5a6d8572020-03-23 23:56:15 -0700564 fillBufferCheckers<SourceVariant>(ui::Transform::ROT_90);
Alec Mouri1089aed2018-10-25 21:33:57 -0700565 expectBufferColor(Rect(0, 0, DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT / 2), 0, 255, 0,
566 255);
567 expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 2, 0, DEFAULT_DISPLAY_WIDTH,
568 DEFAULT_DISPLAY_HEIGHT / 2),
569 255, 0, 0, 255);
570 expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT / 2,
571 DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
572 0, 0, 255, 255);
573 expectBufferColor(Rect(0, DEFAULT_DISPLAY_HEIGHT / 2, DEFAULT_DISPLAY_WIDTH / 2,
574 DEFAULT_DISPLAY_HEIGHT),
575 0, 0, 0, 0);
576}
577
578template <typename SourceVariant>
579void RenderEngineTest::fillBufferCheckersRotate180() {
Alec Mouri5a6d8572020-03-23 23:56:15 -0700580 fillBufferCheckers<SourceVariant>(ui::Transform::ROT_180);
Alec Mouri1089aed2018-10-25 21:33:57 -0700581 expectBufferColor(Rect(0, 0, DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT / 2), 0, 0, 0,
582 0);
583 expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 2, 0, DEFAULT_DISPLAY_WIDTH,
584 DEFAULT_DISPLAY_HEIGHT / 2),
585 0, 255, 0, 255);
586 expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT / 2,
587 DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
588 255, 0, 0, 255);
589 expectBufferColor(Rect(0, DEFAULT_DISPLAY_HEIGHT / 2, DEFAULT_DISPLAY_WIDTH / 2,
590 DEFAULT_DISPLAY_HEIGHT),
591 0, 0, 255, 255);
592}
593
594template <typename SourceVariant>
595void RenderEngineTest::fillBufferCheckersRotate270() {
Alec Mouri5a6d8572020-03-23 23:56:15 -0700596 fillBufferCheckers<SourceVariant>(ui::Transform::ROT_270);
Alec Mouri1089aed2018-10-25 21:33:57 -0700597 expectBufferColor(Rect(0, 0, DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT / 2), 0, 0, 255,
598 255);
599 expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 2, 0, DEFAULT_DISPLAY_WIDTH,
600 DEFAULT_DISPLAY_HEIGHT / 2),
601 0, 0, 0, 0);
602 expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT / 2,
603 DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
604 0, 255, 0, 255);
605 expectBufferColor(Rect(0, DEFAULT_DISPLAY_HEIGHT / 2, DEFAULT_DISPLAY_WIDTH / 2,
606 DEFAULT_DISPLAY_HEIGHT),
607 255, 0, 0, 255);
608}
609
610template <typename SourceVariant>
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800611void RenderEngineTest::fillBufferWithLayerTransform() {
Alec Mouri1089aed2018-10-25 21:33:57 -0700612 renderengine::DisplaySettings settings;
613 settings.physicalDisplay = fullscreenRect();
614 // Here logical space is 2x2
615 settings.clip = Rect(2, 2);
616
Vishnu Nair9b079a22020-01-21 14:36:08 -0800617 std::vector<const renderengine::LayerSettings*> layers;
Alec Mouri1089aed2018-10-25 21:33:57 -0700618
619 renderengine::LayerSettings layer;
620 layer.geometry.boundaries = Rect(1, 1).toFloatRect();
621 // Translate one pixel diagonally
622 layer.geometry.positionTransform = mat4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1);
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800623 SourceVariant::fillColor(layer, 1.0f, 0.0f, 0.0f, this);
Alec Mouri1089aed2018-10-25 21:33:57 -0700624 layer.source.solidColor = half3(1.0f, 0.0f, 0.0f);
625 layer.alpha = 1.0f;
626
Vishnu Nair9b079a22020-01-21 14:36:08 -0800627 layers.push_back(&layer);
Alec Mouri1089aed2018-10-25 21:33:57 -0700628
629 invokeDraw(settings, layers, mBuffer);
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800630}
Alec Mouri1089aed2018-10-25 21:33:57 -0700631
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800632template <typename SourceVariant>
633void RenderEngineTest::fillBufferLayerTransform() {
634 fillBufferWithLayerTransform<SourceVariant>();
Alec Mouri1089aed2018-10-25 21:33:57 -0700635 expectBufferColor(Rect(0, 0, DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT / 2), 0, 0, 0, 0);
636 expectBufferColor(Rect(0, 0, DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT), 0, 0, 0, 0);
637 expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT / 2,
638 DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
639 255, 0, 0, 255);
640}
641
642template <typename SourceVariant>
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800643void RenderEngineTest::fillBufferWithColorTransform() {
Alec Mouri1089aed2018-10-25 21:33:57 -0700644 renderengine::DisplaySettings settings;
645 settings.physicalDisplay = fullscreenRect();
646 settings.clip = Rect(1, 1);
647
Vishnu Nair9b079a22020-01-21 14:36:08 -0800648 std::vector<const renderengine::LayerSettings*> layers;
Alec Mouri1089aed2018-10-25 21:33:57 -0700649
650 renderengine::LayerSettings layer;
651 layer.geometry.boundaries = Rect(1, 1).toFloatRect();
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800652 SourceVariant::fillColor(layer, 0.5f, 0.25f, 0.125f, this);
Alec Mouri1089aed2018-10-25 21:33:57 -0700653 layer.alpha = 1.0f;
654
655 // construct a fake color matrix
656 // annihilate green and blue channels
657 settings.colorTransform = mat4::scale(vec4(1, 0, 0, 1));
658 // set red channel to red + green
659 layer.colorTransform = mat4(1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
660
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800661 layer.alpha = 1.0f;
662 layer.geometry.boundaries = Rect(1, 1).toFloatRect();
663
Vishnu Nair9b079a22020-01-21 14:36:08 -0800664 layers.push_back(&layer);
Alec Mouri1089aed2018-10-25 21:33:57 -0700665
666 invokeDraw(settings, layers, mBuffer);
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800667}
Alec Mouri1089aed2018-10-25 21:33:57 -0700668
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800669template <typename SourceVariant>
670void RenderEngineTest::fillBufferColorTransform() {
671 fillBufferWithColorTransform<SourceVariant>();
Alec Mouri1089aed2018-10-25 21:33:57 -0700672 expectBufferColor(fullscreenRect(), 191, 0, 0, 255);
673}
674
Alec Mouri7c94edb2018-12-03 21:23:26 -0800675template <typename SourceVariant>
676void RenderEngineTest::fillRedBufferWithRoundedCorners() {
677 renderengine::DisplaySettings settings;
678 settings.physicalDisplay = fullscreenRect();
679 settings.clip = fullscreenRect();
680
Vishnu Nair9b079a22020-01-21 14:36:08 -0800681 std::vector<const renderengine::LayerSettings*> layers;
Alec Mouri7c94edb2018-12-03 21:23:26 -0800682
683 renderengine::LayerSettings layer;
684 layer.geometry.boundaries = fullscreenRect().toFloatRect();
685 layer.geometry.roundedCornersRadius = 5.0f;
686 layer.geometry.roundedCornersCrop = fullscreenRect().toFloatRect();
687 SourceVariant::fillColor(layer, 1.0f, 0.0f, 0.0f, this);
688 layer.alpha = 1.0f;
689
Vishnu Nair9b079a22020-01-21 14:36:08 -0800690 layers.push_back(&layer);
Alec Mouri7c94edb2018-12-03 21:23:26 -0800691
692 invokeDraw(settings, layers, mBuffer);
693}
694
695template <typename SourceVariant>
696void RenderEngineTest::fillBufferWithRoundedCorners() {
697 fillRedBufferWithRoundedCorners<SourceVariant>();
698 // Corners should be ignored...
699 expectBufferColor(Rect(0, 0, 1, 1), 0, 0, 0, 0);
700 expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH - 1, 0, DEFAULT_DISPLAY_WIDTH, 1), 0, 0, 0, 0);
701 expectBufferColor(Rect(0, DEFAULT_DISPLAY_HEIGHT - 1, 1, DEFAULT_DISPLAY_HEIGHT), 0, 0, 0, 0);
702 expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH - 1, DEFAULT_DISPLAY_HEIGHT - 1,
703 DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
704 0, 0, 0, 0);
705 // ...And the non-rounded portion should be red.
706 // Other pixels may be anti-aliased, so let's not check those.
707 expectBufferColor(Rect(5, 5, DEFAULT_DISPLAY_WIDTH - 5, DEFAULT_DISPLAY_HEIGHT - 5), 255, 0, 0,
708 255);
709}
710
Alec Mourie7d1d4a2019-02-05 01:13:46 +0000711template <typename SourceVariant>
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800712void RenderEngineTest::fillBufferAndBlurBackground() {
713 char value[PROPERTY_VALUE_MAX];
714 property_get("ro.surface_flinger.supports_background_blur", value, "0");
715 if (!atoi(value)) {
716 // This device doesn't support blurs, no-op.
717 return;
718 }
719
720 auto blurRadius = 50;
721 auto center = DEFAULT_DISPLAY_WIDTH / 2;
722
723 renderengine::DisplaySettings settings;
724 settings.physicalDisplay = fullscreenRect();
725 settings.clip = fullscreenRect();
726
Vishnu Nair9b079a22020-01-21 14:36:08 -0800727 std::vector<const renderengine::LayerSettings*> layers;
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800728
729 renderengine::LayerSettings backgroundLayer;
730 backgroundLayer.geometry.boundaries = fullscreenRect().toFloatRect();
731 SourceVariant::fillColor(backgroundLayer, 0.0f, 1.0f, 0.0f, this);
732 backgroundLayer.alpha = 1.0f;
Vishnu Nair9b079a22020-01-21 14:36:08 -0800733 layers.push_back(&backgroundLayer);
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800734
735 renderengine::LayerSettings leftLayer;
736 leftLayer.geometry.boundaries =
737 Rect(DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT).toFloatRect();
738 SourceVariant::fillColor(leftLayer, 1.0f, 0.0f, 0.0f, this);
739 leftLayer.alpha = 1.0f;
Vishnu Nair9b079a22020-01-21 14:36:08 -0800740 layers.push_back(&leftLayer);
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800741
742 renderengine::LayerSettings blurLayer;
743 blurLayer.geometry.boundaries = fullscreenRect().toFloatRect();
744 blurLayer.backgroundBlurRadius = blurRadius;
745 blurLayer.alpha = 0;
Vishnu Nair9b079a22020-01-21 14:36:08 -0800746 layers.push_back(&blurLayer);
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800747
748 invokeDraw(settings, layers, mBuffer);
749
750 expectBufferColor(Rect(center - 1, center - 5, center, center + 5), 150, 150, 0, 255,
751 50 /* tolerance */);
752 expectBufferColor(Rect(center, center - 5, center + 1, center + 5), 150, 150, 0, 255,
753 50 /* tolerance */);
754}
755
756template <typename SourceVariant>
Alec Mourie7d1d4a2019-02-05 01:13:46 +0000757void RenderEngineTest::overlayCorners() {
758 renderengine::DisplaySettings settings;
759 settings.physicalDisplay = fullscreenRect();
760 settings.clip = fullscreenRect();
761
Vishnu Nair9b079a22020-01-21 14:36:08 -0800762 std::vector<const renderengine::LayerSettings*> layersFirst;
Alec Mourie7d1d4a2019-02-05 01:13:46 +0000763
764 renderengine::LayerSettings layerOne;
765 layerOne.geometry.boundaries =
766 FloatRect(0, 0, DEFAULT_DISPLAY_WIDTH / 3.0, DEFAULT_DISPLAY_HEIGHT / 3.0);
767 SourceVariant::fillColor(layerOne, 1.0f, 0.0f, 0.0f, this);
768 layerOne.alpha = 0.2;
769
Vishnu Nair9b079a22020-01-21 14:36:08 -0800770 layersFirst.push_back(&layerOne);
Alec Mourie7d1d4a2019-02-05 01:13:46 +0000771 invokeDraw(settings, layersFirst, mBuffer);
772 expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 3, DEFAULT_DISPLAY_HEIGHT / 3), 51, 0, 0, 51);
773 expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 3 + 1, DEFAULT_DISPLAY_HEIGHT / 3 + 1,
774 DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
775 0, 0, 0, 0);
776
Vishnu Nair9b079a22020-01-21 14:36:08 -0800777 std::vector<const renderengine::LayerSettings*> layersSecond;
Alec Mourie7d1d4a2019-02-05 01:13:46 +0000778 renderengine::LayerSettings layerTwo;
779 layerTwo.geometry.boundaries =
780 FloatRect(DEFAULT_DISPLAY_WIDTH / 3.0, DEFAULT_DISPLAY_HEIGHT / 3.0,
781 DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT);
782 SourceVariant::fillColor(layerTwo, 0.0f, 1.0f, 0.0f, this);
783 layerTwo.alpha = 1.0f;
784
Vishnu Nair9b079a22020-01-21 14:36:08 -0800785 layersSecond.push_back(&layerTwo);
Alec Mourie7d1d4a2019-02-05 01:13:46 +0000786 invokeDraw(settings, layersSecond, mBuffer);
787
788 expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 3, DEFAULT_DISPLAY_HEIGHT / 3), 0, 0, 0, 0);
789 expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 3 + 1, DEFAULT_DISPLAY_HEIGHT / 3 + 1,
790 DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
791 0, 255, 0, 255);
792}
793
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800794void RenderEngineTest::fillRedBufferTextureTransform() {
795 renderengine::DisplaySettings settings;
796 settings.physicalDisplay = fullscreenRect();
797 settings.clip = Rect(1, 1);
798
Vishnu Nair9b079a22020-01-21 14:36:08 -0800799 std::vector<const renderengine::LayerSettings*> layers;
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800800
801 renderengine::LayerSettings layer;
802 // Here will allocate a checker board texture, but transform texture
803 // coordinates so that only the upper left is applied.
804 sp<GraphicBuffer> buf = allocateSourceBuffer(2, 2);
805 uint32_t texName;
806 RenderEngineTest::sRE->genTextures(1, &texName);
807 this->mTexNames.push_back(texName);
808
809 uint8_t* pixels;
810 buf->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN,
811 reinterpret_cast<void**>(&pixels));
812 // Red top left, Green top right, Blue bottom left, Black bottom right
813 pixels[0] = 255;
814 pixels[1] = 0;
815 pixels[2] = 0;
816 pixels[3] = 255;
817 pixels[4] = 0;
818 pixels[5] = 255;
819 pixels[6] = 0;
820 pixels[7] = 255;
821 pixels[8] = 0;
822 pixels[9] = 0;
823 pixels[10] = 255;
824 pixels[11] = 255;
825 buf->unlock();
826
827 layer.source.buffer.buffer = buf;
828 layer.source.buffer.textureName = texName;
829 // Transform coordinates to only be inside the red quadrant.
830 layer.source.buffer.textureTransform = mat4::scale(vec4(0.2, 0.2, 1, 1));
831 layer.alpha = 1.0f;
832 layer.geometry.boundaries = Rect(1, 1).toFloatRect();
833
Vishnu Nair9b079a22020-01-21 14:36:08 -0800834 layers.push_back(&layer);
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800835
836 invokeDraw(settings, layers, mBuffer);
837}
838
839void RenderEngineTest::fillBufferTextureTransform() {
840 fillRedBufferTextureTransform();
841 expectBufferColor(fullscreenRect(), 255, 0, 0, 255);
842}
843
844void RenderEngineTest::fillRedBufferWithPremultiplyAlpha() {
845 renderengine::DisplaySettings settings;
846 settings.physicalDisplay = fullscreenRect();
847 // Here logical space is 1x1
848 settings.clip = Rect(1, 1);
849
Vishnu Nair9b079a22020-01-21 14:36:08 -0800850 std::vector<const renderengine::LayerSettings*> layers;
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800851
852 renderengine::LayerSettings layer;
853 sp<GraphicBuffer> buf = allocateSourceBuffer(1, 1);
854 uint32_t texName;
855 RenderEngineTest::sRE->genTextures(1, &texName);
856 this->mTexNames.push_back(texName);
857
858 uint8_t* pixels;
859 buf->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN,
860 reinterpret_cast<void**>(&pixels));
861 pixels[0] = 255;
862 pixels[1] = 0;
863 pixels[2] = 0;
864 pixels[3] = 255;
865 buf->unlock();
866
867 layer.source.buffer.buffer = buf;
868 layer.source.buffer.textureName = texName;
869 layer.source.buffer.usePremultipliedAlpha = true;
870 layer.alpha = 0.5f;
871 layer.geometry.boundaries = Rect(1, 1).toFloatRect();
872
Vishnu Nair9b079a22020-01-21 14:36:08 -0800873 layers.push_back(&layer);
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800874
875 invokeDraw(settings, layers, mBuffer);
876}
877
878void RenderEngineTest::fillBufferWithPremultiplyAlpha() {
879 fillRedBufferWithPremultiplyAlpha();
880 expectBufferColor(fullscreenRect(), 128, 0, 0, 128);
881}
882
883void RenderEngineTest::fillRedBufferWithoutPremultiplyAlpha() {
884 renderengine::DisplaySettings settings;
885 settings.physicalDisplay = fullscreenRect();
886 // Here logical space is 1x1
887 settings.clip = Rect(1, 1);
888
Vishnu Nair9b079a22020-01-21 14:36:08 -0800889 std::vector<const renderengine::LayerSettings*> layers;
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800890
891 renderengine::LayerSettings layer;
892 sp<GraphicBuffer> buf = allocateSourceBuffer(1, 1);
893 uint32_t texName;
894 RenderEngineTest::sRE->genTextures(1, &texName);
895 this->mTexNames.push_back(texName);
896
897 uint8_t* pixels;
898 buf->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN,
899 reinterpret_cast<void**>(&pixels));
900 pixels[0] = 255;
901 pixels[1] = 0;
902 pixels[2] = 0;
903 pixels[3] = 255;
904 buf->unlock();
905
906 layer.source.buffer.buffer = buf;
907 layer.source.buffer.textureName = texName;
908 layer.source.buffer.usePremultipliedAlpha = false;
909 layer.alpha = 0.5f;
910 layer.geometry.boundaries = Rect(1, 1).toFloatRect();
911
Vishnu Nair9b079a22020-01-21 14:36:08 -0800912 layers.push_back(&layer);
Alec Mouri0d5e1eb2018-11-10 20:40:12 -0800913
914 invokeDraw(settings, layers, mBuffer);
915}
916
917void RenderEngineTest::fillBufferWithoutPremultiplyAlpha() {
918 fillRedBufferWithoutPremultiplyAlpha();
919 expectBufferColor(fullscreenRect(), 128, 0, 0, 64, 1);
920}
921
Alec Mouriac335532018-11-12 15:01:33 -0800922void RenderEngineTest::clearLeftRegion() {
923 renderengine::DisplaySettings settings;
924 settings.physicalDisplay = fullscreenRect();
925 // Here logical space is 4x4
926 settings.clip = Rect(4, 4);
927 settings.globalTransform = mat4::scale(vec4(2, 4, 0, 1));
Alec Mouri5a6d8572020-03-23 23:56:15 -0700928 settings.clearRegion = Region(Rect(2, 4));
Vishnu Nair9b079a22020-01-21 14:36:08 -0800929 std::vector<const renderengine::LayerSettings*> layers;
Alec Mouriac335532018-11-12 15:01:33 -0800930 // dummy layer, without bounds should not render anything
931 renderengine::LayerSettings layer;
Vishnu Nair9b079a22020-01-21 14:36:08 -0800932 layers.push_back(&layer);
Alec Mouriac335532018-11-12 15:01:33 -0800933 invokeDraw(settings, layers, mBuffer);
934}
935
Alec Mourie7d1d4a2019-02-05 01:13:46 +0000936void RenderEngineTest::clearRegion() {
Alec Mouriac335532018-11-12 15:01:33 -0800937 // Reuse mBuffer
938 clearLeftRegion();
939 expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT), 0, 0, 0, 255);
940 expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 2, 0, DEFAULT_DISPLAY_WIDTH,
941 DEFAULT_DISPLAY_HEIGHT),
Alec Mourie7d1d4a2019-02-05 01:13:46 +0000942 0, 0, 0, 0);
Alec Mouriac335532018-11-12 15:01:33 -0800943}
944
Vishnu Nair16efdbf2019-12-10 11:55:42 -0800945template <typename SourceVariant>
946void RenderEngineTest::drawShadow(const renderengine::LayerSettings& castingLayer,
947 const renderengine::ShadowSettings& shadow,
948 const ubyte4& casterColor, const ubyte4& backgroundColor) {
949 renderengine::DisplaySettings settings;
950 settings.physicalDisplay = fullscreenRect();
951 settings.clip = fullscreenRect();
952
Vishnu Nair9b079a22020-01-21 14:36:08 -0800953 std::vector<const renderengine::LayerSettings*> layers;
Vishnu Nair16efdbf2019-12-10 11:55:42 -0800954
955 // add background layer
956 renderengine::LayerSettings bgLayer;
957 bgLayer.geometry.boundaries = fullscreenRect().toFloatRect();
958 ColorSourceVariant::fillColor(bgLayer, backgroundColor.r / 255.0f, backgroundColor.g / 255.0f,
959 backgroundColor.b / 255.0f, this);
960 bgLayer.alpha = backgroundColor.a / 255.0f;
Vishnu Nair9b079a22020-01-21 14:36:08 -0800961 layers.push_back(&bgLayer);
Vishnu Nair16efdbf2019-12-10 11:55:42 -0800962
963 // add shadow layer
964 renderengine::LayerSettings shadowLayer;
965 shadowLayer.geometry.boundaries = castingLayer.geometry.boundaries;
966 shadowLayer.alpha = castingLayer.alpha;
967 shadowLayer.shadow = shadow;
Vishnu Nair9b079a22020-01-21 14:36:08 -0800968 layers.push_back(&shadowLayer);
Vishnu Nair16efdbf2019-12-10 11:55:42 -0800969
970 // add layer casting the shadow
971 renderengine::LayerSettings layer = castingLayer;
972 SourceVariant::fillColor(layer, casterColor.r / 255.0f, casterColor.g / 255.0f,
973 casterColor.b / 255.0f, this);
Vishnu Nair9b079a22020-01-21 14:36:08 -0800974 layers.push_back(&layer);
Vishnu Nair16efdbf2019-12-10 11:55:42 -0800975
976 invokeDraw(settings, layers, mBuffer);
977}
978
Alec Mouri1089aed2018-10-25 21:33:57 -0700979TEST_F(RenderEngineTest, drawLayers_noLayersToDraw) {
980 drawEmptyLayers();
981}
982
Alec Mourid43ccab2019-03-13 12:23:45 -0700983TEST_F(RenderEngineTest, drawLayers_nullOutputBuffer) {
984 renderengine::DisplaySettings settings;
Vishnu Nair9b079a22020-01-21 14:36:08 -0800985 std::vector<const renderengine::LayerSettings*> layers;
Alec Mourid43ccab2019-03-13 12:23:45 -0700986 renderengine::LayerSettings layer;
987 layer.geometry.boundaries = fullscreenRect().toFloatRect();
988 BufferSourceVariant<ForceOpaqueBufferVariant>::fillColor(layer, 1.0f, 0.0f, 0.0f, this);
Vishnu Nair9b079a22020-01-21 14:36:08 -0800989 layers.push_back(&layer);
Alec Mourid43ccab2019-03-13 12:23:45 -0700990 base::unique_fd fence;
Alec Mourife0d72b2019-03-21 14:05:56 -0700991 status_t status = sRE->drawLayers(settings, layers, nullptr, true, base::unique_fd(), &fence);
Alec Mourid43ccab2019-03-13 12:23:45 -0700992
993 ASSERT_EQ(BAD_VALUE, status);
994}
995
996TEST_F(RenderEngineTest, drawLayers_nullOutputFence) {
997 renderengine::DisplaySettings settings;
998 settings.physicalDisplay = fullscreenRect();
999 settings.clip = fullscreenRect();
1000
Vishnu Nair9b079a22020-01-21 14:36:08 -08001001 std::vector<const renderengine::LayerSettings*> layers;
Alec Mourid43ccab2019-03-13 12:23:45 -07001002 renderengine::LayerSettings layer;
1003 layer.geometry.boundaries = fullscreenRect().toFloatRect();
1004 BufferSourceVariant<ForceOpaqueBufferVariant>::fillColor(layer, 1.0f, 0.0f, 0.0f, this);
1005 layer.alpha = 1.0;
Vishnu Nair9b079a22020-01-21 14:36:08 -08001006 layers.push_back(&layer);
Alec Mourid43ccab2019-03-13 12:23:45 -07001007
Alec Mourife0d72b2019-03-21 14:05:56 -07001008 status_t status = sRE->drawLayers(settings, layers, mBuffer->getNativeBuffer(), true,
Alec Mourid43ccab2019-03-13 12:23:45 -07001009 base::unique_fd(), nullptr);
1010 sCurrentBuffer = mBuffer;
1011 ASSERT_EQ(NO_ERROR, status);
1012 expectBufferColor(fullscreenRect(), 255, 0, 0, 255);
1013}
1014
Alec Mourife0d72b2019-03-21 14:05:56 -07001015TEST_F(RenderEngineTest, drawLayers_doesNotCacheFramebuffer) {
1016 renderengine::DisplaySettings settings;
1017 settings.physicalDisplay = fullscreenRect();
1018 settings.clip = fullscreenRect();
1019
Vishnu Nair9b079a22020-01-21 14:36:08 -08001020 std::vector<const renderengine::LayerSettings*> layers;
Alec Mourife0d72b2019-03-21 14:05:56 -07001021 renderengine::LayerSettings layer;
1022 layer.geometry.boundaries = fullscreenRect().toFloatRect();
1023 BufferSourceVariant<ForceOpaqueBufferVariant>::fillColor(layer, 1.0f, 0.0f, 0.0f, this);
1024 layer.alpha = 1.0;
Vishnu Nair9b079a22020-01-21 14:36:08 -08001025 layers.push_back(&layer);
Alec Mourife0d72b2019-03-21 14:05:56 -07001026
1027 status_t status = sRE->drawLayers(settings, layers, mBuffer->getNativeBuffer(), false,
1028 base::unique_fd(), nullptr);
1029 sCurrentBuffer = mBuffer;
1030 ASSERT_EQ(NO_ERROR, status);
1031 ASSERT_FALSE(sRE->isFramebufferImageCachedForTesting(mBuffer->getId()));
1032 expectBufferColor(fullscreenRect(), 255, 0, 0, 255);
1033}
1034
Alec Mouri1089aed2018-10-25 21:33:57 -07001035TEST_F(RenderEngineTest, drawLayers_fillRedBuffer_colorSource) {
1036 fillRedBuffer<ColorSourceVariant>();
1037}
1038
1039TEST_F(RenderEngineTest, drawLayers_fillGreenBuffer_colorSource) {
1040 fillGreenBuffer<ColorSourceVariant>();
1041}
1042
1043TEST_F(RenderEngineTest, drawLayers_fillBlueBuffer_colorSource) {
1044 fillBlueBuffer<ColorSourceVariant>();
1045}
1046
1047TEST_F(RenderEngineTest, drawLayers_fillRedTransparentBuffer_colorSource) {
1048 fillRedTransparentBuffer<ColorSourceVariant>();
1049}
1050
1051TEST_F(RenderEngineTest, drawLayers_fillBufferPhysicalOffset_colorSource) {
1052 fillBufferPhysicalOffset<ColorSourceVariant>();
1053}
1054
1055TEST_F(RenderEngineTest, drawLayers_fillBufferCheckersRotate0_colorSource) {
1056 fillBufferCheckersRotate0<ColorSourceVariant>();
1057}
1058
1059TEST_F(RenderEngineTest, drawLayers_fillBufferCheckersRotate90_colorSource) {
1060 fillBufferCheckersRotate90<ColorSourceVariant>();
1061}
1062
1063TEST_F(RenderEngineTest, drawLayers_fillBufferCheckersRotate180_colorSource) {
1064 fillBufferCheckersRotate180<ColorSourceVariant>();
1065}
1066
1067TEST_F(RenderEngineTest, drawLayers_fillBufferCheckersRotate270_colorSource) {
1068 fillBufferCheckersRotate270<ColorSourceVariant>();
1069}
1070
1071TEST_F(RenderEngineTest, drawLayers_fillBufferLayerTransform_colorSource) {
1072 fillBufferLayerTransform<ColorSourceVariant>();
1073}
1074
1075TEST_F(RenderEngineTest, drawLayers_fillBufferColorTransform_colorSource) {
1076 fillBufferLayerTransform<ColorSourceVariant>();
Alec Mouri6e57f682018-09-29 20:45:08 -07001077}
1078
Alec Mouri7c94edb2018-12-03 21:23:26 -08001079TEST_F(RenderEngineTest, drawLayers_fillBufferRoundedCorners_colorSource) {
1080 fillBufferWithRoundedCorners<ColorSourceVariant>();
1081}
1082
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001083TEST_F(RenderEngineTest, drawLayers_fillBufferAndBlurBackground_colorSource) {
1084 fillBufferAndBlurBackground<ColorSourceVariant>();
1085}
1086
Alec Mourie7d1d4a2019-02-05 01:13:46 +00001087TEST_F(RenderEngineTest, drawLayers_overlayCorners_colorSource) {
1088 overlayCorners<ColorSourceVariant>();
1089}
1090
Alec Mouri0d5e1eb2018-11-10 20:40:12 -08001091TEST_F(RenderEngineTest, drawLayers_fillRedBuffer_opaqueBufferSource) {
1092 fillRedBuffer<BufferSourceVariant<ForceOpaqueBufferVariant>>();
1093}
1094
1095TEST_F(RenderEngineTest, drawLayers_fillGreenBuffer_opaqueBufferSource) {
1096 fillGreenBuffer<BufferSourceVariant<ForceOpaqueBufferVariant>>();
1097}
1098
1099TEST_F(RenderEngineTest, drawLayers_fillBlueBuffer_opaqueBufferSource) {
1100 fillBlueBuffer<BufferSourceVariant<ForceOpaqueBufferVariant>>();
1101}
1102
1103TEST_F(RenderEngineTest, drawLayers_fillRedTransparentBuffer_opaqueBufferSource) {
1104 fillRedTransparentBuffer<BufferSourceVariant<ForceOpaqueBufferVariant>>();
1105}
1106
1107TEST_F(RenderEngineTest, drawLayers_fillBufferPhysicalOffset_opaqueBufferSource) {
1108 fillBufferPhysicalOffset<BufferSourceVariant<ForceOpaqueBufferVariant>>();
1109}
1110
1111TEST_F(RenderEngineTest, drawLayers_fillBufferCheckersRotate0_opaqueBufferSource) {
1112 fillBufferCheckersRotate0<BufferSourceVariant<ForceOpaqueBufferVariant>>();
1113}
1114
1115TEST_F(RenderEngineTest, drawLayers_fillBufferCheckersRotate90_opaqueBufferSource) {
1116 fillBufferCheckersRotate90<BufferSourceVariant<ForceOpaqueBufferVariant>>();
1117}
1118
1119TEST_F(RenderEngineTest, drawLayers_fillBufferCheckersRotate180_opaqueBufferSource) {
1120 fillBufferCheckersRotate180<BufferSourceVariant<ForceOpaqueBufferVariant>>();
1121}
1122
1123TEST_F(RenderEngineTest, drawLayers_fillBufferCheckersRotate270_opaqueBufferSource) {
1124 fillBufferCheckersRotate270<BufferSourceVariant<ForceOpaqueBufferVariant>>();
1125}
1126
1127TEST_F(RenderEngineTest, drawLayers_fillBufferLayerTransform_opaqueBufferSource) {
1128 fillBufferLayerTransform<BufferSourceVariant<ForceOpaqueBufferVariant>>();
1129}
1130
1131TEST_F(RenderEngineTest, drawLayers_fillBufferColorTransform_opaqueBufferSource) {
1132 fillBufferLayerTransform<BufferSourceVariant<ForceOpaqueBufferVariant>>();
1133}
1134
Alec Mouri7c94edb2018-12-03 21:23:26 -08001135TEST_F(RenderEngineTest, drawLayers_fillBufferRoundedCorners_opaqueBufferSource) {
1136 fillBufferWithRoundedCorners<BufferSourceVariant<ForceOpaqueBufferVariant>>();
1137}
1138
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001139TEST_F(RenderEngineTest, drawLayers_fillBufferAndBlurBackground_opaqueBufferSource) {
1140 fillBufferAndBlurBackground<BufferSourceVariant<ForceOpaqueBufferVariant>>();
1141}
1142
Alec Mourie7d1d4a2019-02-05 01:13:46 +00001143TEST_F(RenderEngineTest, drawLayers_overlayCorners_opaqueBufferSource) {
1144 overlayCorners<BufferSourceVariant<ForceOpaqueBufferVariant>>();
1145}
1146
Alec Mouri0d5e1eb2018-11-10 20:40:12 -08001147TEST_F(RenderEngineTest, drawLayers_fillRedBuffer_bufferSource) {
1148 fillRedBuffer<BufferSourceVariant<RelaxOpaqueBufferVariant>>();
1149}
1150
1151TEST_F(RenderEngineTest, drawLayers_fillGreenBuffer_bufferSource) {
1152 fillGreenBuffer<BufferSourceVariant<RelaxOpaqueBufferVariant>>();
1153}
1154
1155TEST_F(RenderEngineTest, drawLayers_fillBlueBuffer_bufferSource) {
1156 fillBlueBuffer<BufferSourceVariant<RelaxOpaqueBufferVariant>>();
1157}
1158
1159TEST_F(RenderEngineTest, drawLayers_fillRedTransparentBuffer_bufferSource) {
1160 fillRedTransparentBuffer<BufferSourceVariant<RelaxOpaqueBufferVariant>>();
1161}
1162
1163TEST_F(RenderEngineTest, drawLayers_fillBufferPhysicalOffset_bufferSource) {
1164 fillBufferPhysicalOffset<BufferSourceVariant<RelaxOpaqueBufferVariant>>();
1165}
1166
1167TEST_F(RenderEngineTest, drawLayers_fillBufferCheckersRotate0_bufferSource) {
1168 fillBufferCheckersRotate0<BufferSourceVariant<RelaxOpaqueBufferVariant>>();
1169}
1170
1171TEST_F(RenderEngineTest, drawLayers_fillBufferCheckersRotate90_bufferSource) {
1172 fillBufferCheckersRotate90<BufferSourceVariant<RelaxOpaqueBufferVariant>>();
1173}
1174
1175TEST_F(RenderEngineTest, drawLayers_fillBufferCheckersRotate180_bufferSource) {
1176 fillBufferCheckersRotate180<BufferSourceVariant<RelaxOpaqueBufferVariant>>();
1177}
1178
1179TEST_F(RenderEngineTest, drawLayers_fillBufferCheckersRotate270_bufferSource) {
1180 fillBufferCheckersRotate270<BufferSourceVariant<RelaxOpaqueBufferVariant>>();
1181}
1182
1183TEST_F(RenderEngineTest, drawLayers_fillBufferLayerTransform_bufferSource) {
1184 fillBufferLayerTransform<BufferSourceVariant<RelaxOpaqueBufferVariant>>();
1185}
1186
1187TEST_F(RenderEngineTest, drawLayers_fillBufferColorTransform_bufferSource) {
1188 fillBufferLayerTransform<BufferSourceVariant<RelaxOpaqueBufferVariant>>();
1189}
1190
Alec Mouri7c94edb2018-12-03 21:23:26 -08001191TEST_F(RenderEngineTest, drawLayers_fillBufferRoundedCorners_bufferSource) {
1192 fillBufferWithRoundedCorners<BufferSourceVariant<RelaxOpaqueBufferVariant>>();
1193}
1194
Lucas Dupin19c8f0e2019-11-25 17:55:44 -08001195TEST_F(RenderEngineTest, drawLayers_fillBufferAndBlurBackground_bufferSource) {
1196 fillBufferAndBlurBackground<BufferSourceVariant<RelaxOpaqueBufferVariant>>();
1197}
1198
Alec Mourie7d1d4a2019-02-05 01:13:46 +00001199TEST_F(RenderEngineTest, drawLayers_overlayCorners_bufferSource) {
1200 overlayCorners<BufferSourceVariant<RelaxOpaqueBufferVariant>>();
1201}
1202
Alec Mouri0d5e1eb2018-11-10 20:40:12 -08001203TEST_F(RenderEngineTest, drawLayers_fillBufferTextureTransform) {
1204 fillBufferTextureTransform();
1205}
1206
1207TEST_F(RenderEngineTest, drawLayers_fillBuffer_premultipliesAlpha) {
1208 fillBufferWithPremultiplyAlpha();
1209}
1210
1211TEST_F(RenderEngineTest, drawLayers_fillBuffer_withoutPremultiplyingAlpha) {
1212 fillBufferWithoutPremultiplyAlpha();
1213}
1214
Alec Mourie7d1d4a2019-02-05 01:13:46 +00001215TEST_F(RenderEngineTest, drawLayers_clearRegion) {
1216 clearRegion();
Alec Mouriac335532018-11-12 15:01:33 -08001217}
1218
Alec Mourid43ccab2019-03-13 12:23:45 -07001219TEST_F(RenderEngineTest, drawLayers_fillsBufferAndCachesImages) {
1220 renderengine::DisplaySettings settings;
1221 settings.physicalDisplay = fullscreenRect();
1222 settings.clip = fullscreenRect();
1223
Vishnu Nair9b079a22020-01-21 14:36:08 -08001224 std::vector<const renderengine::LayerSettings*> layers;
Alec Mourid43ccab2019-03-13 12:23:45 -07001225
1226 renderengine::LayerSettings layer;
1227 layer.geometry.boundaries = fullscreenRect().toFloatRect();
1228 BufferSourceVariant<ForceOpaqueBufferVariant>::fillColor(layer, 1.0f, 0.0f, 0.0f, this);
1229
Vishnu Nair9b079a22020-01-21 14:36:08 -08001230 layers.push_back(&layer);
Alec Mourid43ccab2019-03-13 12:23:45 -07001231 invokeDraw(settings, layers, mBuffer);
1232 uint64_t bufferId = layer.source.buffer.buffer->getId();
1233 EXPECT_TRUE(sRE->isImageCachedForTesting(bufferId));
Alec Mouri16a99402019-07-29 16:37:30 -07001234 std::shared_ptr<renderengine::gl::ImageManager::Barrier> barrier =
1235 sRE->unbindExternalTextureBufferForTesting(bufferId);
1236 std::lock_guard<std::mutex> lock(barrier->mutex);
1237 ASSERT_TRUE(barrier->condition.wait_for(barrier->mutex, std::chrono::seconds(5),
1238 [&]() REQUIRES(barrier->mutex) {
1239 return barrier->isOpen;
1240 }));
Alec Mourid43ccab2019-03-13 12:23:45 -07001241 EXPECT_FALSE(sRE->isImageCachedForTesting(bufferId));
Alec Mouri16a99402019-07-29 16:37:30 -07001242 EXPECT_EQ(NO_ERROR, barrier->result);
Alec Mourid43ccab2019-03-13 12:23:45 -07001243}
1244
1245TEST_F(RenderEngineTest, drawLayers_bindExternalBufferWithNullBuffer) {
1246 status_t result = sRE->bindExternalTextureBuffer(0, nullptr, nullptr);
1247 ASSERT_EQ(BAD_VALUE, result);
1248}
1249
1250TEST_F(RenderEngineTest, drawLayers_bindExternalBufferCachesImages) {
1251 sp<GraphicBuffer> buf = allocateSourceBuffer(1, 1);
1252 uint32_t texName;
1253 sRE->genTextures(1, &texName);
1254 mTexNames.push_back(texName);
1255
1256 sRE->bindExternalTextureBuffer(texName, buf, nullptr);
1257 uint64_t bufferId = buf->getId();
1258 EXPECT_TRUE(sRE->isImageCachedForTesting(bufferId));
Alec Mouri16a99402019-07-29 16:37:30 -07001259 std::shared_ptr<renderengine::gl::ImageManager::Barrier> barrier =
1260 sRE->unbindExternalTextureBufferForTesting(bufferId);
1261 std::lock_guard<std::mutex> lock(barrier->mutex);
1262 ASSERT_TRUE(barrier->condition.wait_for(barrier->mutex, std::chrono::seconds(5),
1263 [&]() REQUIRES(barrier->mutex) {
1264 return barrier->isOpen;
1265 }));
1266 EXPECT_EQ(NO_ERROR, barrier->result);
Alec Mourid43ccab2019-03-13 12:23:45 -07001267 EXPECT_FALSE(sRE->isImageCachedForTesting(bufferId));
1268}
1269
Alec Mourid7b3a8b2019-03-21 11:44:18 -07001270TEST_F(RenderEngineTest, drawLayers_cacheExternalBufferWithNullBuffer) {
Alec Mouri16a99402019-07-29 16:37:30 -07001271 std::shared_ptr<renderengine::gl::ImageManager::Barrier> barrier =
1272 sRE->cacheExternalTextureBufferForTesting(nullptr);
1273 std::lock_guard<std::mutex> lock(barrier->mutex);
1274 ASSERT_TRUE(barrier->condition.wait_for(barrier->mutex, std::chrono::seconds(5),
1275 [&]() REQUIRES(barrier->mutex) {
1276 return barrier->isOpen;
1277 }));
1278 EXPECT_TRUE(barrier->isOpen);
1279 EXPECT_EQ(BAD_VALUE, barrier->result);
Alec Mourid7b3a8b2019-03-21 11:44:18 -07001280}
1281
1282TEST_F(RenderEngineTest, drawLayers_cacheExternalBufferCachesImages) {
1283 sp<GraphicBuffer> buf = allocateSourceBuffer(1, 1);
1284 uint64_t bufferId = buf->getId();
Alec Mouri16a99402019-07-29 16:37:30 -07001285 std::shared_ptr<renderengine::gl::ImageManager::Barrier> barrier =
1286 sRE->cacheExternalTextureBufferForTesting(buf);
1287 {
1288 std::lock_guard<std::mutex> lock(barrier->mutex);
1289 ASSERT_TRUE(barrier->condition.wait_for(barrier->mutex, std::chrono::seconds(5),
1290 [&]() REQUIRES(barrier->mutex) {
1291 return barrier->isOpen;
1292 }));
1293 EXPECT_EQ(NO_ERROR, barrier->result);
1294 }
Alec Mourid7b3a8b2019-03-21 11:44:18 -07001295 EXPECT_TRUE(sRE->isImageCachedForTesting(bufferId));
Alec Mouri16a99402019-07-29 16:37:30 -07001296 barrier = sRE->unbindExternalTextureBufferForTesting(bufferId);
1297 {
1298 std::lock_guard<std::mutex> lock(barrier->mutex);
1299 ASSERT_TRUE(barrier->condition.wait_for(barrier->mutex, std::chrono::seconds(5),
1300 [&]() REQUIRES(barrier->mutex) {
1301 return barrier->isOpen;
1302 }));
1303 EXPECT_EQ(NO_ERROR, barrier->result);
1304 }
Alec Mourid7b3a8b2019-03-21 11:44:18 -07001305 EXPECT_FALSE(sRE->isImageCachedForTesting(bufferId));
1306}
1307
Vishnu Nair16efdbf2019-12-10 11:55:42 -08001308TEST_F(RenderEngineTest, drawLayers_fillShadow_casterLayerMinSize) {
1309 const ubyte4 casterColor(255, 0, 0, 255);
1310 const ubyte4 backgroundColor(255, 255, 255, 255);
1311 const float shadowLength = 5.0f;
1312 Rect casterBounds(1, 1);
1313 casterBounds.offsetBy(shadowLength + 1, shadowLength + 1);
1314 renderengine::LayerSettings castingLayer;
1315 castingLayer.geometry.boundaries = casterBounds.toFloatRect();
1316 castingLayer.alpha = 1.0f;
1317 renderengine::ShadowSettings settings =
1318 getShadowSettings(vec2(casterBounds.left, casterBounds.top), shadowLength,
1319 false /* casterIsTranslucent */);
1320
1321 drawShadow<ColorSourceVariant>(castingLayer, settings, casterColor, backgroundColor);
1322 expectShadowColor(castingLayer, settings, casterColor, backgroundColor);
1323}
1324
1325TEST_F(RenderEngineTest, drawLayers_fillShadow_casterColorLayer) {
1326 const ubyte4 casterColor(255, 0, 0, 255);
1327 const ubyte4 backgroundColor(255, 255, 255, 255);
1328 const float shadowLength = 5.0f;
1329 Rect casterBounds(DEFAULT_DISPLAY_WIDTH / 3.0f, DEFAULT_DISPLAY_HEIGHT / 3.0f);
1330 casterBounds.offsetBy(shadowLength + 1, shadowLength + 1);
1331 renderengine::LayerSettings castingLayer;
1332 castingLayer.geometry.boundaries = casterBounds.toFloatRect();
1333 castingLayer.alpha = 1.0f;
1334 renderengine::ShadowSettings settings =
1335 getShadowSettings(vec2(casterBounds.left, casterBounds.top), shadowLength,
1336 false /* casterIsTranslucent */);
1337
1338 drawShadow<ColorSourceVariant>(castingLayer, settings, casterColor, backgroundColor);
1339 expectShadowColor(castingLayer, settings, casterColor, backgroundColor);
1340}
1341
1342TEST_F(RenderEngineTest, drawLayers_fillShadow_casterOpaqueBufferLayer) {
1343 const ubyte4 casterColor(255, 0, 0, 255);
1344 const ubyte4 backgroundColor(255, 255, 255, 255);
1345 const float shadowLength = 5.0f;
1346 Rect casterBounds(DEFAULT_DISPLAY_WIDTH / 3.0f, DEFAULT_DISPLAY_HEIGHT / 3.0f);
1347 casterBounds.offsetBy(shadowLength + 1, shadowLength + 1);
1348 renderengine::LayerSettings castingLayer;
1349 castingLayer.geometry.boundaries = casterBounds.toFloatRect();
1350 castingLayer.alpha = 1.0f;
1351 renderengine::ShadowSettings settings =
1352 getShadowSettings(vec2(casterBounds.left, casterBounds.top), shadowLength,
1353 false /* casterIsTranslucent */);
1354
1355 drawShadow<BufferSourceVariant<ForceOpaqueBufferVariant>>(castingLayer, settings, casterColor,
1356 backgroundColor);
1357 expectShadowColor(castingLayer, settings, casterColor, backgroundColor);
1358}
1359
1360TEST_F(RenderEngineTest, drawLayers_fillShadow_casterWithRoundedCorner) {
1361 const ubyte4 casterColor(255, 0, 0, 255);
1362 const ubyte4 backgroundColor(255, 255, 255, 255);
1363 const float shadowLength = 5.0f;
1364 Rect casterBounds(DEFAULT_DISPLAY_WIDTH / 3.0f, DEFAULT_DISPLAY_HEIGHT / 3.0f);
1365 casterBounds.offsetBy(shadowLength + 1, shadowLength + 1);
1366 renderengine::LayerSettings castingLayer;
1367 castingLayer.geometry.boundaries = casterBounds.toFloatRect();
1368 castingLayer.geometry.roundedCornersRadius = 3.0f;
1369 castingLayer.geometry.roundedCornersCrop = casterBounds.toFloatRect();
1370 castingLayer.alpha = 1.0f;
1371 renderengine::ShadowSettings settings =
1372 getShadowSettings(vec2(casterBounds.left, casterBounds.top), shadowLength,
1373 false /* casterIsTranslucent */);
1374
1375 drawShadow<BufferSourceVariant<ForceOpaqueBufferVariant>>(castingLayer, settings, casterColor,
1376 backgroundColor);
1377 expectShadowColor(castingLayer, settings, casterColor, backgroundColor);
1378}
1379
1380TEST_F(RenderEngineTest, drawLayers_fillShadow_translucentCasterWithAlpha) {
1381 const ubyte4 casterColor(255, 0, 0, 255);
1382 const ubyte4 backgroundColor(255, 255, 255, 255);
1383 const float shadowLength = 5.0f;
1384 Rect casterBounds(DEFAULT_DISPLAY_WIDTH / 3.0f, DEFAULT_DISPLAY_HEIGHT / 3.0f);
1385 casterBounds.offsetBy(shadowLength + 1, shadowLength + 1);
1386 renderengine::LayerSettings castingLayer;
1387 castingLayer.geometry.boundaries = casterBounds.toFloatRect();
1388 castingLayer.alpha = 0.5f;
1389 renderengine::ShadowSettings settings =
1390 getShadowSettings(vec2(casterBounds.left, casterBounds.top), shadowLength,
1391 true /* casterIsTranslucent */);
1392
1393 drawShadow<BufferSourceVariant<RelaxOpaqueBufferVariant>>(castingLayer, settings, casterColor,
1394 backgroundColor);
1395
1396 // verify only the background since the shadow will draw behind the caster
1397 const float shadowInset = settings.length * -1.0f;
1398 const Rect casterWithShadow =
1399 Rect(casterBounds).inset(shadowInset, shadowInset, shadowInset, shadowInset);
1400 const Region backgroundRegion = Region(fullscreenRect()).subtractSelf(casterWithShadow);
1401 expectBufferColor(backgroundRegion, backgroundColor.r, backgroundColor.g, backgroundColor.b,
1402 backgroundColor.a);
1403}
1404
Alec Mouri6e57f682018-09-29 20:45:08 -07001405} // namespace android
Ady Abrahamb0dbdaa2020-01-06 16:19:42 -08001406
1407// TODO(b/129481165): remove the #pragma below and fix conversion issues
1408#pragma clang diagnostic pop // ignored "-Wconversion"