Jamie Gennis | d99c088 | 2011-03-10 16:24:46 -0800 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2011 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
Jamie Gennis | 5451d15 | 2011-06-08 09:40:45 -0700 | [diff] [blame^] | 17 | //#define LOG_NDEBUG 0 |
| 18 | |
Jamie Gennis | d99c088 | 2011-03-10 16:24:46 -0800 | [diff] [blame] | 19 | #include <gtest/gtest.h> |
| 20 | #include <gui/SurfaceTexture.h> |
| 21 | #include <gui/SurfaceTextureClient.h> |
| 22 | #include <ui/GraphicBuffer.h> |
| 23 | #include <utils/String8.h> |
Jamie Gennis | 5451d15 | 2011-06-08 09:40:45 -0700 | [diff] [blame^] | 24 | #include <utils/threads.h> |
Jamie Gennis | d99c088 | 2011-03-10 16:24:46 -0800 | [diff] [blame] | 25 | |
| 26 | #include <surfaceflinger/ISurfaceComposer.h> |
| 27 | #include <surfaceflinger/Surface.h> |
| 28 | #include <surfaceflinger/SurfaceComposerClient.h> |
| 29 | |
| 30 | #include <EGL/egl.h> |
| 31 | #include <EGL/eglext.h> |
| 32 | #include <GLES2/gl2.h> |
| 33 | #include <GLES2/gl2ext.h> |
| 34 | |
| 35 | #include <ui/FramebufferNativeWindow.h> |
| 36 | |
| 37 | namespace android { |
| 38 | |
| 39 | class GLTest : public ::testing::Test { |
| 40 | protected: |
| 41 | |
| 42 | GLTest(): |
| 43 | mEglDisplay(EGL_NO_DISPLAY), |
| 44 | mEglSurface(EGL_NO_SURFACE), |
| 45 | mEglContext(EGL_NO_CONTEXT) { |
| 46 | } |
| 47 | |
| 48 | virtual void SetUp() { |
| 49 | EGLBoolean returnValue; |
| 50 | |
| 51 | mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
| 52 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| 53 | ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay); |
| 54 | |
| 55 | EGLint majorVersion; |
| 56 | EGLint minorVersion; |
| 57 | EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion)); |
| 58 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| 59 | RecordProperty("EglVersionMajor", majorVersion); |
| 60 | RecordProperty("EglVersionMajor", minorVersion); |
| 61 | |
| 62 | EGLConfig myConfig = {0}; |
| 63 | EGLint numConfigs = 0; |
| 64 | EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(), &myConfig, |
| 65 | 1, &numConfigs)); |
| 66 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| 67 | |
| 68 | char* displaySecsEnv = getenv("GLTEST_DISPLAY_SECS"); |
| 69 | if (displaySecsEnv != NULL) { |
| 70 | mDisplaySecs = atoi(displaySecsEnv); |
| 71 | if (mDisplaySecs < 0) { |
| 72 | mDisplaySecs = 0; |
| 73 | } |
| 74 | } else { |
| 75 | mDisplaySecs = 0; |
| 76 | } |
| 77 | |
| 78 | if (mDisplaySecs > 0) { |
| 79 | mComposerClient = new SurfaceComposerClient; |
| 80 | ASSERT_EQ(NO_ERROR, mComposerClient->initCheck()); |
| 81 | |
Jamie Gennis | fc85012 | 2011-04-25 16:40:05 -0700 | [diff] [blame] | 82 | mSurfaceControl = mComposerClient->createSurface( |
Jamie Gennis | d99c088 | 2011-03-10 16:24:46 -0800 | [diff] [blame] | 83 | String8("Test Surface"), 0, |
| 84 | getSurfaceWidth(), getSurfaceHeight(), |
| 85 | PIXEL_FORMAT_RGB_888, 0); |
| 86 | |
| 87 | ASSERT_TRUE(mSurfaceControl != NULL); |
| 88 | ASSERT_TRUE(mSurfaceControl->isValid()); |
| 89 | |
| 90 | ASSERT_EQ(NO_ERROR, mComposerClient->openTransaction()); |
| 91 | ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(30000)); |
| 92 | ASSERT_EQ(NO_ERROR, mSurfaceControl->show()); |
| 93 | ASSERT_EQ(NO_ERROR, mComposerClient->closeTransaction()); |
| 94 | |
| 95 | sp<ANativeWindow> window = mSurfaceControl->getSurface(); |
| 96 | mEglSurface = eglCreateWindowSurface(mEglDisplay, myConfig, |
| 97 | window.get(), NULL); |
| 98 | } else { |
| 99 | EGLint pbufferAttribs[] = { |
| 100 | EGL_WIDTH, getSurfaceWidth(), |
| 101 | EGL_HEIGHT, getSurfaceHeight(), |
| 102 | EGL_NONE }; |
| 103 | |
| 104 | mEglSurface = eglCreatePbufferSurface(mEglDisplay, myConfig, |
| 105 | pbufferAttribs); |
| 106 | } |
| 107 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| 108 | ASSERT_NE(EGL_NO_SURFACE, mEglSurface); |
| 109 | |
| 110 | mEglContext = eglCreateContext(mEglDisplay, myConfig, EGL_NO_CONTEXT, |
| 111 | getContextAttribs()); |
| 112 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| 113 | ASSERT_NE(EGL_NO_CONTEXT, mEglContext); |
| 114 | |
| 115 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, |
| 116 | mEglContext)); |
| 117 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| 118 | |
| 119 | EGLint w, h; |
| 120 | EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_WIDTH, &w)); |
| 121 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| 122 | EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_HEIGHT, &h)); |
| 123 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| 124 | RecordProperty("EglSurfaceWidth", w); |
| 125 | RecordProperty("EglSurfaceHeight", h); |
| 126 | |
| 127 | glViewport(0, 0, w, h); |
| 128 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| 129 | } |
| 130 | |
| 131 | virtual void TearDown() { |
| 132 | // Display the result |
| 133 | if (mDisplaySecs > 0 && mEglSurface != EGL_NO_SURFACE) { |
| 134 | eglSwapBuffers(mEglDisplay, mEglSurface); |
| 135 | sleep(mDisplaySecs); |
| 136 | } |
| 137 | |
| 138 | if (mComposerClient != NULL) { |
| 139 | mComposerClient->dispose(); |
| 140 | } |
| 141 | if (mEglContext != EGL_NO_CONTEXT) { |
| 142 | eglDestroyContext(mEglDisplay, mEglContext); |
| 143 | } |
| 144 | if (mEglSurface != EGL_NO_SURFACE) { |
| 145 | eglDestroySurface(mEglDisplay, mEglSurface); |
| 146 | } |
| 147 | if (mEglDisplay != EGL_NO_DISPLAY) { |
| 148 | eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, |
| 149 | EGL_NO_CONTEXT); |
| 150 | eglTerminate(mEglDisplay); |
| 151 | } |
| 152 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| 153 | } |
| 154 | |
| 155 | virtual EGLint const* getConfigAttribs() { |
| 156 | static EGLint sDefaultConfigAttribs[] = { |
| 157 | EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, |
| 158 | EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, |
| 159 | EGL_RED_SIZE, 8, |
| 160 | EGL_GREEN_SIZE, 8, |
| 161 | EGL_BLUE_SIZE, 8, |
| 162 | EGL_ALPHA_SIZE, 8, |
| 163 | EGL_DEPTH_SIZE, 16, |
| 164 | EGL_STENCIL_SIZE, 8, |
| 165 | EGL_NONE }; |
| 166 | |
| 167 | return sDefaultConfigAttribs; |
| 168 | } |
| 169 | |
| 170 | virtual EGLint const* getContextAttribs() { |
| 171 | static EGLint sDefaultContextAttribs[] = { |
| 172 | EGL_CONTEXT_CLIENT_VERSION, 2, |
| 173 | EGL_NONE }; |
| 174 | |
| 175 | return sDefaultContextAttribs; |
| 176 | } |
| 177 | |
| 178 | virtual EGLint getSurfaceWidth() { |
| 179 | return 64; |
| 180 | } |
| 181 | |
| 182 | virtual EGLint getSurfaceHeight() { |
| 183 | return 64; |
| 184 | } |
| 185 | |
| 186 | void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader) { |
| 187 | GLuint shader = glCreateShader(shaderType); |
| 188 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| 189 | if (shader) { |
| 190 | glShaderSource(shader, 1, &pSource, NULL); |
| 191 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| 192 | glCompileShader(shader); |
| 193 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| 194 | GLint compiled = 0; |
| 195 | glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); |
| 196 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| 197 | if (!compiled) { |
| 198 | GLint infoLen = 0; |
| 199 | glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); |
| 200 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| 201 | if (infoLen) { |
| 202 | char* buf = (char*) malloc(infoLen); |
| 203 | if (buf) { |
| 204 | glGetShaderInfoLog(shader, infoLen, NULL, buf); |
| 205 | printf("Shader compile log:\n%s\n", buf); |
| 206 | free(buf); |
| 207 | FAIL(); |
| 208 | } |
| 209 | } else { |
| 210 | char* buf = (char*) malloc(0x1000); |
| 211 | if (buf) { |
| 212 | glGetShaderInfoLog(shader, 0x1000, NULL, buf); |
| 213 | printf("Shader compile log:\n%s\n", buf); |
| 214 | free(buf); |
| 215 | FAIL(); |
| 216 | } |
| 217 | } |
| 218 | glDeleteShader(shader); |
| 219 | shader = 0; |
| 220 | } |
| 221 | } |
| 222 | ASSERT_TRUE(shader != 0); |
| 223 | *outShader = shader; |
| 224 | } |
| 225 | |
| 226 | void createProgram(const char* pVertexSource, const char* pFragmentSource, |
| 227 | GLuint* outPgm) { |
| 228 | GLuint vertexShader, fragmentShader; |
| 229 | { |
| 230 | SCOPED_TRACE("compiling vertex shader"); |
| 231 | loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader); |
| 232 | if (HasFatalFailure()) { |
| 233 | return; |
| 234 | } |
| 235 | } |
| 236 | { |
| 237 | SCOPED_TRACE("compiling fragment shader"); |
| 238 | loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader); |
| 239 | if (HasFatalFailure()) { |
| 240 | return; |
| 241 | } |
| 242 | } |
| 243 | |
| 244 | GLuint program = glCreateProgram(); |
| 245 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| 246 | if (program) { |
| 247 | glAttachShader(program, vertexShader); |
| 248 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| 249 | glAttachShader(program, fragmentShader); |
| 250 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| 251 | glLinkProgram(program); |
| 252 | GLint linkStatus = GL_FALSE; |
| 253 | glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); |
| 254 | if (linkStatus != GL_TRUE) { |
| 255 | GLint bufLength = 0; |
| 256 | glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); |
| 257 | if (bufLength) { |
| 258 | char* buf = (char*) malloc(bufLength); |
| 259 | if (buf) { |
| 260 | glGetProgramInfoLog(program, bufLength, NULL, buf); |
| 261 | printf("Program link log:\n%s\n", buf); |
| 262 | free(buf); |
| 263 | FAIL(); |
| 264 | } |
| 265 | } |
| 266 | glDeleteProgram(program); |
| 267 | program = 0; |
| 268 | } |
| 269 | } |
| 270 | glDeleteShader(vertexShader); |
| 271 | glDeleteShader(fragmentShader); |
| 272 | ASSERT_TRUE(program != 0); |
| 273 | *outPgm = program; |
| 274 | } |
| 275 | |
| 276 | ::testing::AssertionResult checkPixel(int x, int y, int r, |
| 277 | int g, int b, int a) { |
| 278 | GLubyte pixel[4]; |
| 279 | String8 msg; |
| 280 | glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 281 | GLenum err = glGetError(); |
| 282 | if (err != GL_NO_ERROR) { |
| 283 | msg += String8::format("error reading pixel: %#x", err); |
| 284 | while ((err = glGetError()) != GL_NO_ERROR) { |
| 285 | msg += String8::format(", %#x", err); |
| 286 | } |
| 287 | fprintf(stderr, "pixel check failure: %s\n", msg.string()); |
| 288 | return ::testing::AssertionFailure( |
| 289 | ::testing::Message(msg.string())); |
| 290 | } |
| 291 | if (r >= 0 && GLubyte(r) != pixel[0]) { |
| 292 | msg += String8::format("r(%d isn't %d)", pixel[0], r); |
| 293 | } |
| 294 | if (g >= 0 && GLubyte(g) != pixel[1]) { |
| 295 | if (!msg.isEmpty()) { |
| 296 | msg += " "; |
| 297 | } |
| 298 | msg += String8::format("g(%d isn't %d)", pixel[1], g); |
| 299 | } |
| 300 | if (b >= 0 && GLubyte(b) != pixel[2]) { |
| 301 | if (!msg.isEmpty()) { |
| 302 | msg += " "; |
| 303 | } |
| 304 | msg += String8::format("b(%d isn't %d)", pixel[2], b); |
| 305 | } |
| 306 | if (a >= 0 && GLubyte(a) != pixel[3]) { |
| 307 | if (!msg.isEmpty()) { |
| 308 | msg += " "; |
| 309 | } |
| 310 | msg += String8::format("a(%d isn't %d)", pixel[3], a); |
| 311 | } |
| 312 | if (!msg.isEmpty()) { |
| 313 | fprintf(stderr, "pixel check failure: %s\n", msg.string()); |
| 314 | return ::testing::AssertionFailure( |
| 315 | ::testing::Message(msg.string())); |
| 316 | } else { |
| 317 | return ::testing::AssertionSuccess(); |
| 318 | } |
| 319 | } |
| 320 | |
| 321 | int mDisplaySecs; |
| 322 | sp<SurfaceComposerClient> mComposerClient; |
| 323 | sp<SurfaceControl> mSurfaceControl; |
| 324 | |
| 325 | EGLDisplay mEglDisplay; |
| 326 | EGLSurface mEglSurface; |
| 327 | EGLContext mEglContext; |
| 328 | }; |
| 329 | |
| 330 | // XXX: Code above this point should live elsewhere |
| 331 | |
| 332 | class SurfaceTextureGLTest : public GLTest { |
| 333 | protected: |
| 334 | static const GLint TEX_ID = 123; |
| 335 | |
| 336 | virtual void SetUp() { |
| 337 | GLTest::SetUp(); |
| 338 | mST = new SurfaceTexture(TEX_ID); |
| 339 | mSTC = new SurfaceTextureClient(mST); |
| 340 | mANW = mSTC; |
| 341 | |
| 342 | const char vsrc[] = |
| 343 | "attribute vec4 vPosition;\n" |
| 344 | "varying vec2 texCoords;\n" |
| 345 | "uniform mat4 texMatrix;\n" |
| 346 | "void main() {\n" |
| 347 | " vec2 vTexCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n" |
| 348 | " texCoords = (texMatrix * vec4(vTexCoords, 0.0, 1.0)).xy;\n" |
| 349 | " gl_Position = vPosition;\n" |
| 350 | "}\n"; |
| 351 | |
| 352 | const char fsrc[] = |
| 353 | "#extension GL_OES_EGL_image_external : require\n" |
| 354 | "precision mediump float;\n" |
| 355 | "uniform samplerExternalOES texSampler;\n" |
| 356 | "varying vec2 texCoords;\n" |
| 357 | "void main() {\n" |
| 358 | " gl_FragColor = texture2D(texSampler, texCoords);\n" |
| 359 | "}\n"; |
| 360 | |
| 361 | { |
| 362 | SCOPED_TRACE("creating shader program"); |
| 363 | createProgram(vsrc, fsrc, &mPgm); |
| 364 | if (HasFatalFailure()) { |
| 365 | return; |
| 366 | } |
| 367 | } |
| 368 | |
| 369 | mPositionHandle = glGetAttribLocation(mPgm, "vPosition"); |
| 370 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| 371 | ASSERT_NE(-1, mPositionHandle); |
| 372 | mTexSamplerHandle = glGetUniformLocation(mPgm, "texSampler"); |
| 373 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| 374 | ASSERT_NE(-1, mTexSamplerHandle); |
| 375 | mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix"); |
| 376 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| 377 | ASSERT_NE(-1, mTexMatrixHandle); |
| 378 | } |
| 379 | |
| 380 | // drawTexture draws the SurfaceTexture over the entire GL viewport. |
| 381 | void drawTexture() { |
| 382 | const GLfloat triangleVertices[] = { |
| 383 | -1.0f, 1.0f, |
| 384 | -1.0f, -1.0f, |
| 385 | 1.0f, -1.0f, |
| 386 | 1.0f, 1.0f, |
| 387 | }; |
| 388 | |
| 389 | glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, triangleVertices); |
| 390 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| 391 | glEnableVertexAttribArray(mPositionHandle); |
| 392 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| 393 | |
| 394 | glUseProgram(mPgm); |
| 395 | glUniform1i(mTexSamplerHandle, 0); |
| 396 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| 397 | glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID); |
| 398 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| 399 | |
| 400 | GLfloat texMatrix[16]; |
| 401 | mST->getTransformMatrix(texMatrix); |
| 402 | glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix); |
| 403 | |
| 404 | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
| 405 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); |
| 406 | } |
| 407 | |
| 408 | sp<SurfaceTexture> mST; |
| 409 | sp<SurfaceTextureClient> mSTC; |
| 410 | sp<ANativeWindow> mANW; |
| 411 | |
| 412 | GLuint mPgm; |
| 413 | GLint mPositionHandle; |
| 414 | GLint mTexSamplerHandle; |
| 415 | GLint mTexMatrixHandle; |
| 416 | }; |
| 417 | |
| 418 | // Fill a YV12 buffer with a multi-colored checkerboard pattern |
| 419 | void fillYV12Buffer(uint8_t* buf, int w, int h, int stride) { |
| 420 | const int blockWidth = w > 16 ? w / 16 : 1; |
| 421 | const int blockHeight = h > 16 ? h / 16 : 1; |
| 422 | const int yuvTexOffsetY = 0; |
| 423 | int yuvTexStrideY = stride; |
| 424 | int yuvTexOffsetV = yuvTexStrideY * h; |
| 425 | int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; |
| 426 | int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2; |
| 427 | int yuvTexStrideU = yuvTexStrideV; |
| 428 | for (int x = 0; x < w; x++) { |
| 429 | for (int y = 0; y < h; y++) { |
| 430 | int parityX = (x / blockWidth) & 1; |
| 431 | int parityY = (y / blockHeight) & 1; |
| 432 | unsigned char intensity = (parityX ^ parityY) ? 63 : 191; |
| 433 | buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity; |
| 434 | if (x < w / 2 && y < h / 2) { |
| 435 | buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity; |
| 436 | if (x * 2 < w / 2 && y * 2 < h / 2) { |
| 437 | buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] = |
| 438 | buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] = |
| 439 | buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] = |
| 440 | buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] = |
| 441 | intensity; |
| 442 | } |
| 443 | } |
| 444 | } |
| 445 | } |
| 446 | } |
| 447 | |
| 448 | // Fill a YV12 buffer with red outside a given rectangle and green inside it. |
| 449 | void fillYV12BufferRect(uint8_t* buf, int w, int h, int stride, |
| 450 | const android_native_rect_t& rect) { |
| 451 | const int yuvTexOffsetY = 0; |
| 452 | int yuvTexStrideY = stride; |
| 453 | int yuvTexOffsetV = yuvTexStrideY * h; |
| 454 | int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; |
| 455 | int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2; |
| 456 | int yuvTexStrideU = yuvTexStrideV; |
| 457 | for (int x = 0; x < w; x++) { |
| 458 | for (int y = 0; y < h; y++) { |
| 459 | bool inside = rect.left <= x && x < rect.right && |
| 460 | rect.top <= y && y < rect.bottom; |
| 461 | buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = inside ? 240 : 64; |
| 462 | if (x < w / 2 && y < h / 2) { |
| 463 | bool inside = rect.left <= 2*x && 2*x < rect.right && |
| 464 | rect.top <= 2*y && 2*y < rect.bottom; |
| 465 | buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = 16; |
| 466 | buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] = |
| 467 | inside ? 16 : 255; |
| 468 | } |
| 469 | } |
| 470 | } |
| 471 | } |
| 472 | |
| 473 | TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferNpot) { |
| 474 | const int yuvTexWidth = 64; |
| 475 | const int yuvTexHeight = 66; |
| 476 | |
| 477 | ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), |
| 478 | yuvTexWidth, yuvTexHeight, HAL_PIXEL_FORMAT_YV12)); |
| 479 | ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), |
| 480 | GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); |
| 481 | |
Iliyan Malchev | 697526b | 2011-05-01 11:33:26 -0700 | [diff] [blame] | 482 | ANativeWindowBuffer* anb; |
Jamie Gennis | d99c088 | 2011-03-10 16:24:46 -0800 | [diff] [blame] | 483 | ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb)); |
| 484 | ASSERT_TRUE(anb != NULL); |
| 485 | |
| 486 | sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); |
| 487 | ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer())); |
| 488 | |
| 489 | // Fill the buffer with the a checkerboard pattern |
| 490 | uint8_t* img = NULL; |
| 491 | buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); |
| 492 | fillYV12Buffer(img, yuvTexWidth, yuvTexHeight, buf->getStride()); |
| 493 | buf->unlock(); |
| 494 | ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer())); |
| 495 | |
| 496 | mST->updateTexImage(); |
| 497 | |
| 498 | glClearColor(0.2, 0.2, 0.2, 0.2); |
| 499 | glClear(GL_COLOR_BUFFER_BIT); |
| 500 | |
| 501 | drawTexture(); |
| 502 | |
| 503 | EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255)); |
| 504 | EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255)); |
| 505 | EXPECT_TRUE(checkPixel(63, 63, 0, 133, 0, 255)); |
| 506 | EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255)); |
| 507 | |
| 508 | EXPECT_TRUE(checkPixel(22, 44, 247, 70, 255, 255)); |
| 509 | EXPECT_TRUE(checkPixel(45, 52, 209, 32, 235, 255)); |
| 510 | EXPECT_TRUE(checkPixel(52, 51, 100, 255, 73, 255)); |
| 511 | EXPECT_TRUE(checkPixel( 7, 31, 155, 0, 118, 255)); |
| 512 | EXPECT_TRUE(checkPixel(31, 9, 148, 71, 110, 255)); |
| 513 | EXPECT_TRUE(checkPixel(29, 35, 255, 127, 255, 255)); |
| 514 | EXPECT_TRUE(checkPixel(36, 22, 155, 29, 0, 255)); |
| 515 | } |
| 516 | |
| 517 | // XXX: This test is disabled because it it currently broken on all devices to |
| 518 | // which I have access. Some of the checkPixel calls are not correct because |
| 519 | // I just copied them from the npot test above and haven't bothered to figure |
| 520 | // out the correct values. |
| 521 | TEST_F(SurfaceTextureGLTest, DISABLED_TexturingFromCpuFilledYV12BufferPow2) { |
| 522 | const int yuvTexWidth = 64; |
| 523 | const int yuvTexHeight = 64; |
| 524 | |
| 525 | ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), |
| 526 | yuvTexWidth, yuvTexHeight, HAL_PIXEL_FORMAT_YV12)); |
| 527 | ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), |
| 528 | GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); |
| 529 | |
Iliyan Malchev | 697526b | 2011-05-01 11:33:26 -0700 | [diff] [blame] | 530 | ANativeWindowBuffer* anb; |
Jamie Gennis | d99c088 | 2011-03-10 16:24:46 -0800 | [diff] [blame] | 531 | ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb)); |
| 532 | ASSERT_TRUE(anb != NULL); |
| 533 | |
| 534 | sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); |
| 535 | ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer())); |
| 536 | |
| 537 | // Fill the buffer with the a checkerboard pattern |
| 538 | uint8_t* img = NULL; |
| 539 | buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); |
| 540 | fillYV12Buffer(img, yuvTexWidth, yuvTexHeight, buf->getStride()); |
| 541 | buf->unlock(); |
| 542 | ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer())); |
| 543 | |
| 544 | mST->updateTexImage(); |
| 545 | |
| 546 | glClearColor(0.2, 0.2, 0.2, 0.2); |
| 547 | glClear(GL_COLOR_BUFFER_BIT); |
| 548 | |
| 549 | drawTexture(); |
| 550 | |
| 551 | EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255)); |
| 552 | EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255)); |
| 553 | EXPECT_TRUE(checkPixel(63, 63, 0, 133, 0, 255)); |
| 554 | EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255)); |
| 555 | |
| 556 | EXPECT_TRUE(checkPixel(22, 19, 247, 70, 255, 255)); |
| 557 | EXPECT_TRUE(checkPixel(45, 11, 209, 32, 235, 255)); |
| 558 | EXPECT_TRUE(checkPixel(52, 12, 100, 255, 73, 255)); |
| 559 | EXPECT_TRUE(checkPixel( 7, 32, 155, 0, 118, 255)); |
| 560 | EXPECT_TRUE(checkPixel(31, 54, 148, 71, 110, 255)); |
| 561 | EXPECT_TRUE(checkPixel(29, 28, 255, 127, 255, 255)); |
| 562 | EXPECT_TRUE(checkPixel(36, 41, 155, 29, 0, 255)); |
| 563 | } |
| 564 | |
| 565 | TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) { |
| 566 | const int yuvTexWidth = 64; |
| 567 | const int yuvTexHeight = 66; |
| 568 | |
| 569 | ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), |
| 570 | yuvTexWidth, yuvTexHeight, HAL_PIXEL_FORMAT_YV12)); |
| 571 | ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), |
| 572 | GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); |
| 573 | |
| 574 | android_native_rect_t crops[] = { |
| 575 | {4, 6, 22, 36}, |
| 576 | {0, 6, 22, 36}, |
| 577 | {4, 0, 22, 36}, |
| 578 | {4, 6, yuvTexWidth, 36}, |
| 579 | {4, 6, 22, yuvTexHeight}, |
| 580 | }; |
| 581 | |
| 582 | for (int i = 0; i < 5; i++) { |
| 583 | const android_native_rect_t& crop(crops[i]); |
| 584 | SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }", crop.left, |
| 585 | crop.top, crop.right, crop.bottom).string()); |
| 586 | |
| 587 | ASSERT_EQ(NO_ERROR, native_window_set_crop(mANW.get(), &crop)); |
| 588 | |
Iliyan Malchev | 697526b | 2011-05-01 11:33:26 -0700 | [diff] [blame] | 589 | ANativeWindowBuffer* anb; |
Jamie Gennis | d99c088 | 2011-03-10 16:24:46 -0800 | [diff] [blame] | 590 | ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb)); |
| 591 | ASSERT_TRUE(anb != NULL); |
| 592 | |
| 593 | sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); |
| 594 | ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer())); |
| 595 | |
| 596 | uint8_t* img = NULL; |
| 597 | buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); |
| 598 | fillYV12BufferRect(img, yuvTexWidth, yuvTexHeight, buf->getStride(), crop); |
| 599 | buf->unlock(); |
| 600 | ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer())); |
| 601 | |
| 602 | mST->updateTexImage(); |
| 603 | |
| 604 | glClearColor(0.2, 0.2, 0.2, 0.2); |
| 605 | glClear(GL_COLOR_BUFFER_BIT); |
| 606 | |
| 607 | drawTexture(); |
| 608 | |
| 609 | EXPECT_TRUE(checkPixel( 0, 0, 82, 255, 35, 255)); |
| 610 | EXPECT_TRUE(checkPixel(63, 0, 82, 255, 35, 255)); |
| 611 | EXPECT_TRUE(checkPixel(63, 63, 82, 255, 35, 255)); |
| 612 | EXPECT_TRUE(checkPixel( 0, 63, 82, 255, 35, 255)); |
| 613 | |
| 614 | EXPECT_TRUE(checkPixel(25, 14, 82, 255, 35, 255)); |
| 615 | EXPECT_TRUE(checkPixel(35, 31, 82, 255, 35, 255)); |
| 616 | EXPECT_TRUE(checkPixel(57, 6, 82, 255, 35, 255)); |
| 617 | EXPECT_TRUE(checkPixel( 5, 42, 82, 255, 35, 255)); |
| 618 | EXPECT_TRUE(checkPixel(32, 33, 82, 255, 35, 255)); |
| 619 | EXPECT_TRUE(checkPixel(16, 26, 82, 255, 35, 255)); |
| 620 | EXPECT_TRUE(checkPixel(46, 51, 82, 255, 35, 255)); |
| 621 | } |
| 622 | } |
| 623 | |
Jamie Gennis | 5451d15 | 2011-06-08 09:40:45 -0700 | [diff] [blame^] | 624 | /* |
| 625 | * This test is for testing GL -> GL texture streaming via SurfaceTexture. It |
| 626 | * contains functionality to create a producer thread that will perform GL |
| 627 | * rendering to an ANativeWindow that feeds frames to a SurfaceTexture. |
| 628 | * Additionally it supports interlocking the producer and consumer threads so |
| 629 | * that a specific sequence of calls can be deterministically created by the |
| 630 | * test. |
| 631 | * |
| 632 | * The intended usage is as follows: |
| 633 | * |
| 634 | * TEST_F(...) { |
| 635 | * class PT : public ProducerThread { |
| 636 | * virtual void render() { |
| 637 | * ... |
| 638 | * swapBuffers(); |
| 639 | * } |
| 640 | * }; |
| 641 | * |
| 642 | * runProducerThread(new PT()); |
| 643 | * |
| 644 | * // The order of these calls will vary from test to test and may include |
| 645 | * // multiple frames and additional operations (e.g. GL rendering from the |
| 646 | * // texture). |
| 647 | * fc->waitForFrame(); |
| 648 | * mST->updateTexImage(); |
| 649 | * fc->finishFrame(); |
| 650 | * } |
| 651 | * |
| 652 | */ |
| 653 | class SurfaceTextureGLToGLTest : public SurfaceTextureGLTest { |
| 654 | protected: |
| 655 | |
| 656 | // ProducerThread is an abstract base class to simplify the creation of |
| 657 | // OpenGL ES frame producer threads. |
| 658 | class ProducerThread : public Thread { |
| 659 | public: |
| 660 | virtual ~ProducerThread() { |
| 661 | } |
| 662 | |
| 663 | void setEglObjects(EGLDisplay producerEglDisplay, |
| 664 | EGLSurface producerEglSurface, |
| 665 | EGLContext producerEglContext) { |
| 666 | mProducerEglDisplay = producerEglDisplay; |
| 667 | mProducerEglSurface = producerEglSurface; |
| 668 | mProducerEglContext = producerEglContext; |
| 669 | } |
| 670 | |
| 671 | virtual bool threadLoop() { |
| 672 | eglMakeCurrent(mProducerEglDisplay, mProducerEglSurface, |
| 673 | mProducerEglSurface, mProducerEglContext); |
| 674 | render(); |
| 675 | eglMakeCurrent(mProducerEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, |
| 676 | EGL_NO_CONTEXT); |
| 677 | return false; |
| 678 | } |
| 679 | |
| 680 | protected: |
| 681 | virtual void render() = 0; |
| 682 | |
| 683 | void swapBuffers() { |
| 684 | eglSwapBuffers(mProducerEglDisplay, mProducerEglSurface); |
| 685 | } |
| 686 | |
| 687 | EGLDisplay mProducerEglDisplay; |
| 688 | EGLSurface mProducerEglSurface; |
| 689 | EGLContext mProducerEglContext; |
| 690 | }; |
| 691 | |
| 692 | // FrameCondition is a utility class for interlocking between the producer |
| 693 | // and consumer threads. The FrameCondition object should be created and |
| 694 | // destroyed in the consumer thread only. The consumer thread should set |
| 695 | // the FrameCondition as the FrameAvailableListener of the SurfaceTexture, |
| 696 | // and should call both waitForFrame and finishFrame once for each expected |
| 697 | // frame. |
| 698 | // |
| 699 | // This interlocking relies on the fact that onFrameAvailable gets called |
| 700 | // synchronously from SurfaceTexture::queueBuffer. |
| 701 | class FrameCondition : public SurfaceTexture::FrameAvailableListener { |
| 702 | public: |
| 703 | // waitForFrame waits for the next frame to arrive. This should be |
| 704 | // called from the consumer thread once for every frame expected by the |
| 705 | // test. |
| 706 | void waitForFrame() { |
| 707 | LOGV("+waitForFrame"); |
| 708 | Mutex::Autolock lock(mMutex); |
| 709 | status_t result = mFrameAvailableCondition.wait(mMutex); |
| 710 | LOGV("-waitForFrame"); |
| 711 | } |
| 712 | |
| 713 | // Allow the producer to return from its swapBuffers call and continue |
| 714 | // on to produce the next frame. This should be called by the consumer |
| 715 | // thread once for every frame expected by the test. |
| 716 | void finishFrame() { |
| 717 | LOGV("+finishFrame"); |
| 718 | Mutex::Autolock lock(mMutex); |
| 719 | mFrameFinishCondition.signal(); |
| 720 | LOGV("-finishFrame"); |
| 721 | } |
| 722 | |
| 723 | // This should be called by SurfaceTexture on the producer thread. |
| 724 | virtual void onFrameAvailable() { |
| 725 | LOGV("+onFrameAvailable"); |
| 726 | Mutex::Autolock lock(mMutex); |
| 727 | mFrameAvailableCondition.signal(); |
| 728 | mFrameFinishCondition.wait(mMutex); |
| 729 | LOGV("-onFrameAvailable"); |
| 730 | } |
| 731 | |
| 732 | protected: |
| 733 | Mutex mMutex; |
| 734 | Condition mFrameAvailableCondition; |
| 735 | Condition mFrameFinishCondition; |
| 736 | }; |
| 737 | |
| 738 | SurfaceTextureGLToGLTest(): |
| 739 | mProducerEglSurface(EGL_NO_SURFACE), |
| 740 | mProducerEglContext(EGL_NO_CONTEXT) { |
| 741 | } |
| 742 | |
| 743 | virtual void SetUp() { |
| 744 | SurfaceTextureGLTest::SetUp(); |
| 745 | |
| 746 | EGLConfig myConfig = {0}; |
| 747 | EGLint numConfigs = 0; |
| 748 | EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(), &myConfig, |
| 749 | 1, &numConfigs)); |
| 750 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| 751 | |
| 752 | mProducerEglSurface = eglCreateWindowSurface(mEglDisplay, myConfig, |
| 753 | mANW.get(), NULL); |
| 754 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| 755 | ASSERT_NE(EGL_NO_SURFACE, mProducerEglSurface); |
| 756 | |
| 757 | mProducerEglContext = eglCreateContext(mEglDisplay, myConfig, |
| 758 | EGL_NO_CONTEXT, getContextAttribs()); |
| 759 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); |
| 760 | ASSERT_NE(EGL_NO_CONTEXT, mProducerEglContext); |
| 761 | |
| 762 | mFC = new FrameCondition(); |
| 763 | mST->setFrameAvailableListener(mFC); |
| 764 | } |
| 765 | |
| 766 | virtual void TearDown() { |
| 767 | if (mProducerThread != NULL) { |
| 768 | mProducerThread->requestExitAndWait(); |
| 769 | } |
| 770 | if (mProducerEglContext != EGL_NO_CONTEXT) { |
| 771 | eglDestroyContext(mEglDisplay, mProducerEglContext); |
| 772 | } |
| 773 | if (mProducerEglSurface != EGL_NO_SURFACE) { |
| 774 | eglDestroySurface(mEglDisplay, mProducerEglSurface); |
| 775 | } |
| 776 | mProducerThread.clear(); |
| 777 | mFC.clear(); |
| 778 | } |
| 779 | |
| 780 | void runProducerThread(const sp<ProducerThread> producerThread) { |
| 781 | ASSERT_TRUE(mProducerThread == NULL); |
| 782 | mProducerThread = producerThread; |
| 783 | producerThread->setEglObjects(mEglDisplay, mProducerEglSurface, |
| 784 | mProducerEglContext); |
| 785 | producerThread->run(); |
| 786 | } |
| 787 | |
| 788 | EGLSurface mProducerEglSurface; |
| 789 | EGLContext mProducerEglContext; |
| 790 | sp<ProducerThread> mProducerThread; |
| 791 | sp<FrameCondition> mFC; |
| 792 | }; |
| 793 | |
| 794 | // XXX: This test is disabled because it causes hangs on some devices. |
| 795 | TEST_F(SurfaceTextureGLToGLTest, DISABLED_UpdateTexImageBeforeFrameFinishedWorks) { |
| 796 | class PT : public ProducerThread { |
| 797 | virtual void render() { |
| 798 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 799 | glClear(GL_COLOR_BUFFER_BIT); |
| 800 | swapBuffers(); |
| 801 | } |
| 802 | }; |
| 803 | |
| 804 | runProducerThread(new PT()); |
| 805 | |
| 806 | mFC->waitForFrame(); |
| 807 | mST->updateTexImage(); |
| 808 | mFC->finishFrame(); |
| 809 | |
| 810 | // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! |
Jamie Gennis | d99c088 | 2011-03-10 16:24:46 -0800 | [diff] [blame] | 811 | } |
Jamie Gennis | 5451d15 | 2011-06-08 09:40:45 -0700 | [diff] [blame^] | 812 | |
| 813 | TEST_F(SurfaceTextureGLToGLTest, UpdateTexImageAfterFrameFinishedWorks) { |
| 814 | class PT : public ProducerThread { |
| 815 | virtual void render() { |
| 816 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 817 | glClear(GL_COLOR_BUFFER_BIT); |
| 818 | swapBuffers(); |
| 819 | } |
| 820 | }; |
| 821 | |
| 822 | runProducerThread(new PT()); |
| 823 | |
| 824 | mFC->waitForFrame(); |
| 825 | mFC->finishFrame(); |
| 826 | mST->updateTexImage(); |
| 827 | |
| 828 | // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! |
| 829 | } |
| 830 | |
| 831 | // XXX: This test is disabled because it causes hangs on some devices. |
| 832 | TEST_F(SurfaceTextureGLToGLTest, DISABLED_RepeatedUpdateTexImageBeforeFrameFinishedWorks) { |
| 833 | enum { NUM_ITERATIONS = 1024 }; |
| 834 | |
| 835 | class PT : public ProducerThread { |
| 836 | virtual void render() { |
| 837 | for (int i = 0; i < NUM_ITERATIONS; i++) { |
| 838 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 839 | glClear(GL_COLOR_BUFFER_BIT); |
| 840 | LOGV("+swapBuffers"); |
| 841 | swapBuffers(); |
| 842 | LOGV("-swapBuffers"); |
| 843 | } |
| 844 | } |
| 845 | }; |
| 846 | |
| 847 | runProducerThread(new PT()); |
| 848 | |
| 849 | for (int i = 0; i < NUM_ITERATIONS; i++) { |
| 850 | mFC->waitForFrame(); |
| 851 | LOGV("+updateTexImage"); |
| 852 | mST->updateTexImage(); |
| 853 | LOGV("-updateTexImage"); |
| 854 | mFC->finishFrame(); |
| 855 | |
| 856 | // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! |
| 857 | } |
| 858 | } |
| 859 | |
| 860 | // XXX: This test is disabled because it causes hangs on some devices. |
| 861 | TEST_F(SurfaceTextureGLToGLTest, DISABLED_RepeatedUpdateTexImageAfterFrameFinishedWorks) { |
| 862 | enum { NUM_ITERATIONS = 1024 }; |
| 863 | |
| 864 | class PT : public ProducerThread { |
| 865 | virtual void render() { |
| 866 | for (int i = 0; i < NUM_ITERATIONS; i++) { |
| 867 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 868 | glClear(GL_COLOR_BUFFER_BIT); |
| 869 | LOGV("+swapBuffers"); |
| 870 | swapBuffers(); |
| 871 | LOGV("-swapBuffers"); |
| 872 | } |
| 873 | } |
| 874 | }; |
| 875 | |
| 876 | runProducerThread(new PT()); |
| 877 | |
| 878 | for (int i = 0; i < NUM_ITERATIONS; i++) { |
| 879 | mFC->waitForFrame(); |
| 880 | mFC->finishFrame(); |
| 881 | LOGV("+updateTexImage"); |
| 882 | mST->updateTexImage(); |
| 883 | LOGV("-updateTexImage"); |
| 884 | |
| 885 | // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! |
| 886 | } |
| 887 | } |
| 888 | |
| 889 | } // namespace android |