Alec Mouri | 465b296 | 2021-10-08 16:22:21 -0700 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright 2021 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #include <tonemap/tonemap.h> |
| 18 | |
| 19 | #include <cstdint> |
| 20 | #include <mutex> |
| 21 | #include <type_traits> |
| 22 | |
| 23 | namespace android::tonemap { |
| 24 | |
| 25 | namespace { |
| 26 | |
| 27 | // Flag containing the variant of tone map algorithm to use. |
| 28 | enum class ToneMapAlgorithm { |
| 29 | AndroidO, // Default algorithm in place since Android O, |
| 30 | }; |
| 31 | |
| 32 | static const constexpr auto kToneMapAlgorithm = ToneMapAlgorithm::AndroidO; |
| 33 | |
| 34 | static const constexpr auto kTransferMask = |
| 35 | static_cast<int32_t>(aidl::android::hardware::graphics::common::Dataspace::TRANSFER_MASK); |
| 36 | static const constexpr auto kTransferST2084 = |
| 37 | static_cast<int32_t>(aidl::android::hardware::graphics::common::Dataspace::TRANSFER_ST2084); |
| 38 | static const constexpr auto kTransferHLG = |
| 39 | static_cast<int32_t>(aidl::android::hardware::graphics::common::Dataspace::TRANSFER_HLG); |
| 40 | |
| 41 | template <typename T, std::enable_if_t<std::is_trivially_copyable<T>::value, bool> = true> |
| 42 | std::vector<uint8_t> buildUniformValue(T value) { |
| 43 | std::vector<uint8_t> result; |
| 44 | result.resize(sizeof(value)); |
| 45 | std::memcpy(result.data(), &value, sizeof(value)); |
| 46 | return result; |
| 47 | } |
| 48 | |
| 49 | class ToneMapperO : public ToneMapper { |
| 50 | public: |
| 51 | std::string generateTonemapGainShaderSkSL( |
| 52 | aidl::android::hardware::graphics::common::Dataspace sourceDataspace, |
| 53 | aidl::android::hardware::graphics::common::Dataspace destinationDataspace) override { |
| 54 | const int32_t sourceDataspaceInt = static_cast<int32_t>(sourceDataspace); |
| 55 | const int32_t destinationDataspaceInt = static_cast<int32_t>(destinationDataspace); |
| 56 | |
| 57 | std::string program; |
| 58 | // Define required uniforms |
| 59 | program.append(R"( |
| 60 | uniform float in_libtonemap_displayMaxLuminance; |
| 61 | uniform float in_libtonemap_inputMaxLuminance; |
| 62 | )"); |
| 63 | switch (sourceDataspaceInt & kTransferMask) { |
| 64 | case kTransferST2084: |
| 65 | case kTransferHLG: |
| 66 | switch (destinationDataspaceInt & kTransferMask) { |
| 67 | case kTransferST2084: |
| 68 | program.append(R"( |
| 69 | float libtonemap_ToneMapTargetNits(vec3 xyz) { |
| 70 | return xyz.y; |
| 71 | } |
| 72 | )"); |
| 73 | break; |
| 74 | case kTransferHLG: |
| 75 | // PQ has a wider luminance range (10,000 nits vs. 1,000 nits) than HLG, so |
| 76 | // we'll clamp the luminance range in case we're mapping from PQ input to |
| 77 | // HLG output. |
| 78 | program.append(R"( |
| 79 | float libtonemap_ToneMapTargetNits(vec3 xyz) { |
| 80 | return clamp(xyz.y, 0.0, 1000.0); |
| 81 | } |
| 82 | )"); |
| 83 | break; |
| 84 | default: |
| 85 | // Here we're mapping from HDR to SDR content, so interpolate using a |
| 86 | // Hermitian polynomial onto the smaller luminance range. |
| 87 | program.append(R"( |
| 88 | float libtonemap_ToneMapTargetNits(vec3 xyz) { |
| 89 | float maxInLumi = in_libtonemap_inputMaxLuminance; |
| 90 | float maxOutLumi = in_libtonemap_displayMaxLuminance; |
| 91 | |
| 92 | float nits = xyz.y; |
| 93 | |
| 94 | // if the max input luminance is less than what we can |
| 95 | // output then no tone mapping is needed as all color |
| 96 | // values will be in range. |
| 97 | if (maxInLumi <= maxOutLumi) { |
| 98 | return xyz.y; |
| 99 | } else { |
| 100 | |
| 101 | // three control points |
| 102 | const float x0 = 10.0; |
| 103 | const float y0 = 17.0; |
| 104 | float x1 = maxOutLumi * 0.75; |
| 105 | float y1 = x1; |
| 106 | float x2 = x1 + (maxInLumi - x1) / 2.0; |
| 107 | float y2 = y1 + (maxOutLumi - y1) * 0.75; |
| 108 | |
| 109 | // horizontal distances between the last three |
| 110 | // control points |
| 111 | float h12 = x2 - x1; |
| 112 | float h23 = maxInLumi - x2; |
| 113 | // tangents at the last three control points |
| 114 | float m1 = (y2 - y1) / h12; |
| 115 | float m3 = (maxOutLumi - y2) / h23; |
| 116 | float m2 = (m1 + m3) / 2.0; |
| 117 | |
| 118 | if (nits < x0) { |
| 119 | // scale [0.0, x0] to [0.0, y0] linearly |
| 120 | float slope = y0 / x0; |
| 121 | return nits * slope; |
| 122 | } else if (nits < x1) { |
| 123 | // scale [x0, x1] to [y0, y1] linearly |
| 124 | float slope = (y1 - y0) / (x1 - x0); |
| 125 | nits = y0 + (nits - x0) * slope; |
| 126 | } else if (nits < x2) { |
| 127 | // scale [x1, x2] to [y1, y2] using Hermite interp |
| 128 | float t = (nits - x1) / h12; |
| 129 | nits = (y1 * (1.0 + 2.0 * t) + h12 * m1 * t) * |
| 130 | (1.0 - t) * (1.0 - t) + |
| 131 | (y2 * (3.0 - 2.0 * t) + |
| 132 | h12 * m2 * (t - 1.0)) * t * t; |
| 133 | } else { |
| 134 | // scale [x2, maxInLumi] to [y2, maxOutLumi] using |
| 135 | // Hermite interp |
| 136 | float t = (nits - x2) / h23; |
| 137 | nits = (y2 * (1.0 + 2.0 * t) + h23 * m2 * t) * |
| 138 | (1.0 - t) * (1.0 - t) + (maxOutLumi * |
| 139 | (3.0 - 2.0 * t) + h23 * m3 * |
| 140 | (t - 1.0)) * t * t; |
| 141 | } |
| 142 | } |
| 143 | |
| 144 | return nits; |
| 145 | } |
| 146 | )"); |
| 147 | break; |
| 148 | } |
| 149 | break; |
| 150 | default: |
| 151 | switch (destinationDataspaceInt & kTransferMask) { |
| 152 | case kTransferST2084: |
| 153 | case kTransferHLG: |
| 154 | // Map from SDR onto an HDR output buffer |
| 155 | // Here we use a polynomial curve to map from [0, displayMaxLuminance] onto |
| 156 | // [0, maxOutLumi] which is hard-coded to be 3000 nits. |
| 157 | program.append(R"( |
| 158 | float libtonemap_ToneMapTargetNits(vec3 xyz) { |
| 159 | const float maxOutLumi = 3000.0; |
| 160 | |
| 161 | const float x0 = 5.0; |
| 162 | const float y0 = 2.5; |
| 163 | float x1 = in_libtonemap_displayMaxLuminance * 0.7; |
| 164 | float y1 = maxOutLumi * 0.15; |
| 165 | float x2 = in_libtonemap_displayMaxLuminance * 0.9; |
| 166 | float y2 = maxOutLumi * 0.45; |
| 167 | float x3 = in_libtonemap_displayMaxLuminance; |
| 168 | float y3 = maxOutLumi; |
| 169 | |
| 170 | float c1 = y1 / 3.0; |
| 171 | float c2 = y2 / 2.0; |
| 172 | float c3 = y3 / 1.5; |
| 173 | |
| 174 | float nits = xyz.y; |
| 175 | |
| 176 | if (nits <= x0) { |
| 177 | // scale [0.0, x0] to [0.0, y0] linearly |
| 178 | float slope = y0 / x0; |
| 179 | return nits * slope; |
| 180 | } else if (nits <= x1) { |
| 181 | // scale [x0, x1] to [y0, y1] using a curve |
| 182 | float t = (nits - x0) / (x1 - x0); |
| 183 | nits = (1.0 - t) * (1.0 - t) * y0 + |
| 184 | 2.0 * (1.0 - t) * t * c1 + t * t * y1; |
| 185 | } else if (nits <= x2) { |
| 186 | // scale [x1, x2] to [y1, y2] using a curve |
| 187 | float t = (nits - x1) / (x2 - x1); |
| 188 | nits = (1.0 - t) * (1.0 - t) * y1 + |
| 189 | 2.0 * (1.0 - t) * t * c2 + t * t * y2; |
| 190 | } else { |
| 191 | // scale [x2, x3] to [y2, y3] using a curve |
| 192 | float t = (nits - x2) / (x3 - x2); |
| 193 | nits = (1.0 - t) * (1.0 - t) * y2 + |
| 194 | 2.0 * (1.0 - t) * t * c3 + t * t * y3; |
| 195 | } |
| 196 | |
| 197 | return nits; |
| 198 | } |
| 199 | )"); |
| 200 | break; |
| 201 | default: |
| 202 | // For completeness, this is tone-mapping from SDR to SDR, where this is |
| 203 | // just a no-op. |
| 204 | program.append(R"( |
| 205 | float libtonemap_ToneMapTargetNits(vec3 xyz) { |
| 206 | return xyz.y; |
| 207 | } |
| 208 | )"); |
| 209 | break; |
| 210 | } |
| 211 | break; |
| 212 | } |
| 213 | |
| 214 | program.append(R"( |
| 215 | float libtonemap_LookupTonemapGain(vec3 linearRGB, vec3 xyz) { |
| 216 | if (xyz.y <= 0.0) { |
| 217 | return 1.0; |
| 218 | } |
| 219 | return libtonemap_ToneMapTargetNits(xyz) / xyz.y; |
| 220 | } |
| 221 | )"); |
| 222 | return program; |
| 223 | } |
| 224 | |
| 225 | std::vector<ShaderUniform> generateShaderSkSLUniforms(const Metadata& metadata) override { |
| 226 | std::vector<ShaderUniform> uniforms; |
| 227 | |
| 228 | uniforms.reserve(2); |
| 229 | |
| 230 | uniforms.push_back({.name = "in_libtonemap_displayMaxLuminance", |
| 231 | .value = buildUniformValue<float>(metadata.displayMaxLuminance)}); |
| 232 | uniforms.push_back({.name = "in_libtonemap_inputMaxLuminance", |
| 233 | .value = buildUniformValue<float>(metadata.contentMaxLuminance)}); |
| 234 | |
| 235 | return uniforms; |
| 236 | } |
| 237 | }; |
| 238 | |
| 239 | } // namespace |
| 240 | |
| 241 | ToneMapper* getToneMapper() { |
| 242 | static std::once_flag sOnce; |
| 243 | static std::unique_ptr<ToneMapper> sToneMapper; |
| 244 | |
| 245 | std::call_once(sOnce, [&] { |
| 246 | switch (kToneMapAlgorithm) { |
| 247 | case ToneMapAlgorithm::AndroidO: |
| 248 | sToneMapper = std::unique_ptr<ToneMapper>(new ToneMapperO()); |
| 249 | break; |
| 250 | } |
| 251 | }); |
| 252 | |
| 253 | return sToneMapper.get(); |
| 254 | } |
| 255 | |
| 256 | } // namespace android::tonemap |