| The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 1 | /* libs/opengles/primitives.cpp | 
 | 2 | ** | 
 | 3 | ** Copyright 2006, The Android Open Source Project | 
 | 4 | ** | 
 | 5 | ** Licensed under the Apache License, Version 2.0 (the "License");  | 
 | 6 | ** you may not use this file except in compliance with the License.  | 
 | 7 | ** You may obtain a copy of the License at  | 
 | 8 | ** | 
 | 9 | **     http://www.apache.org/licenses/LICENSE-2.0  | 
 | 10 | ** | 
 | 11 | ** Unless required by applicable law or agreed to in writing, software  | 
 | 12 | ** distributed under the License is distributed on an "AS IS" BASIS,  | 
 | 13 | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.  | 
 | 14 | ** See the License for the specific language governing permissions and  | 
 | 15 | ** limitations under the License. | 
 | 16 | */ | 
 | 17 |  | 
 | 18 | #include <stdio.h> | 
 | 19 | #include <stdlib.h> | 
 | 20 | #include <math.h> | 
 | 21 |  | 
 | 22 | #include "context.h" | 
 | 23 | #include "primitives.h" | 
 | 24 | #include "light.h" | 
 | 25 | #include "matrix.h" | 
 | 26 | #include "vertex.h" | 
 | 27 | #include "fp.h" | 
 | 28 | #include "TextureObjectManager.h" | 
 | 29 |  | 
 | 30 | extern "C" void iterators0032(const void* that, | 
 | 31 |         int32_t* it, int32_t c0, int32_t c1, int32_t c2); | 
 | 32 |  | 
 | 33 | namespace android { | 
 | 34 |  | 
 | 35 | // ---------------------------------------------------------------------------- | 
 | 36 |  | 
 | 37 | static void primitive_point(ogles_context_t* c, vertex_t* v); | 
 | 38 | static void primitive_line(ogles_context_t* c, vertex_t* v0, vertex_t* v1); | 
 | 39 | static void primitive_clip_triangle(ogles_context_t* c, | 
 | 40 |         vertex_t* v0, vertex_t* v1, vertex_t* v2); | 
 | 41 |  | 
 | 42 | static void primitive_nop_point(ogles_context_t* c, vertex_t* v); | 
 | 43 | static void primitive_nop_line(ogles_context_t* c, vertex_t* v0, vertex_t* v1); | 
 | 44 | static void primitive_nop_triangle(ogles_context_t* c, | 
 | 45 |         vertex_t* v0, vertex_t* v1, vertex_t* v2); | 
 | 46 |  | 
 | 47 | static inline bool cull_triangle(ogles_context_t* c, | 
 | 48 |         vertex_t* v0, vertex_t* v1, vertex_t* v2); | 
 | 49 |  | 
 | 50 | static void lerp_triangle(ogles_context_t* c, | 
 | 51 |         vertex_t* v0, vertex_t* v1, vertex_t* v2); | 
 | 52 |  | 
 | 53 | static void lerp_texcoords(ogles_context_t* c, | 
 | 54 |         vertex_t* v0, vertex_t* v1, vertex_t* v2); | 
 | 55 |  | 
 | 56 | static void lerp_texcoords_w(ogles_context_t* c, | 
 | 57 |         vertex_t* v0, vertex_t* v1, vertex_t* v2); | 
 | 58 |  | 
 | 59 | static void triangle(ogles_context_t* c, | 
 | 60 |         vertex_t* v0, vertex_t* v1, vertex_t* v2); | 
 | 61 |  | 
 | 62 | static void clip_triangle(ogles_context_t* c, | 
 | 63 |         vertex_t* v0, vertex_t* v1, vertex_t* v2); | 
 | 64 |  | 
 | 65 | static unsigned int clip_line(ogles_context_t* c, | 
 | 66 |         vertex_t* s, vertex_t* p); | 
 | 67 |  | 
 | 68 | // ---------------------------------------------------------------------------- | 
 | 69 | #if 0 | 
 | 70 | #pragma mark - | 
 | 71 | #endif | 
 | 72 |  | 
 | 73 | static void lightTriangleDarkSmooth(ogles_context_t* c, | 
 | 74 |         vertex_t* v0, vertex_t* v1, vertex_t* v2) | 
 | 75 | { | 
 | 76 |     if (!(v0->flags & vertex_t::LIT)) { | 
 | 77 |         v0->flags |= vertex_t::LIT; | 
 | 78 |         const GLvoid* cp = c->arrays.color.element( | 
 | 79 |                 v0->index & vertex_cache_t::INDEX_MASK); | 
 | 80 |         c->arrays.color.fetch(c, v0->color.v, cp); | 
 | 81 |     } | 
 | 82 |     if (!(v1->flags & vertex_t::LIT)) { | 
 | 83 |         v1->flags |= vertex_t::LIT; | 
 | 84 |         const GLvoid* cp = c->arrays.color.element( | 
 | 85 |                 v1->index & vertex_cache_t::INDEX_MASK); | 
 | 86 |         c->arrays.color.fetch(c, v1->color.v, cp); | 
 | 87 |     } | 
 | 88 |     if(!(v2->flags & vertex_t::LIT)) { | 
 | 89 |         v2->flags |= vertex_t::LIT; | 
 | 90 |         const GLvoid* cp = c->arrays.color.element( | 
 | 91 |                 v2->index & vertex_cache_t::INDEX_MASK); | 
 | 92 |         c->arrays.color.fetch(c, v2->color.v, cp); | 
 | 93 |     } | 
 | 94 | } | 
 | 95 |  | 
 | 96 | static void lightTriangleDarkFlat(ogles_context_t* c, | 
| Mark Salyzyn | 92dc3fc | 2014-03-12 13:12:44 -0700 | [diff] [blame] | 97 |         vertex_t* /*v0*/, vertex_t* /*v1*/, vertex_t* v2) | 
| The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 98 | { | 
 | 99 |     if (!(v2->flags & vertex_t::LIT)) { | 
 | 100 |         v2->flags |= vertex_t::LIT; | 
 | 101 |         const GLvoid* cp = c->arrays.color.element( | 
 | 102 |                 v2->index & vertex_cache_t::INDEX_MASK); | 
 | 103 |         c->arrays.color.fetch(c, v2->color.v, cp); | 
 | 104 |     } | 
 | 105 |     // configure the rasterizer here, before we clip | 
 | 106 |     c->rasterizer.procs.color4xv(c, v2->color.v); | 
 | 107 | } | 
 | 108 |  | 
 | 109 | static void lightTriangleSmooth(ogles_context_t* c, | 
 | 110 |         vertex_t* v0, vertex_t* v1, vertex_t* v2) | 
 | 111 | { | 
 | 112 |     if (!(v0->flags & vertex_t::LIT)) | 
 | 113 |         c->lighting.lightVertex(c, v0); | 
 | 114 |     if (!(v1->flags & vertex_t::LIT)) | 
 | 115 |         c->lighting.lightVertex(c, v1); | 
 | 116 |     if(!(v2->flags & vertex_t::LIT)) | 
 | 117 |         c->lighting.lightVertex(c, v2); | 
 | 118 | } | 
 | 119 |  | 
 | 120 | static void lightTriangleFlat(ogles_context_t* c, | 
| Mark Salyzyn | 92dc3fc | 2014-03-12 13:12:44 -0700 | [diff] [blame] | 121 |         vertex_t* /*v0*/, vertex_t* /*v1*/, vertex_t* v2) | 
| The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 122 | { | 
 | 123 |     if (!(v2->flags & vertex_t::LIT)) | 
 | 124 |         c->lighting.lightVertex(c, v2); | 
 | 125 |     // configure the rasterizer here, before we clip | 
 | 126 |     c->rasterizer.procs.color4xv(c, v2->color.v); | 
 | 127 | } | 
 | 128 |  | 
 | 129 | // The fog versions... | 
 | 130 |  | 
 | 131 | static inline | 
 | 132 | void lightVertexDarkSmoothFog(ogles_context_t* c, vertex_t* v) | 
 | 133 | { | 
 | 134 |     if (!(v->flags & vertex_t::LIT)) { | 
 | 135 |         v->flags |= vertex_t::LIT; | 
| The Android Open Source Project | e09fd9e | 2008-12-17 18:05:43 -0800 | [diff] [blame] | 136 |         v->fog = c->fog.fog(c, v->eye.z); | 
| The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 137 |         const GLvoid* cp = c->arrays.color.element( | 
 | 138 |                 v->index & vertex_cache_t::INDEX_MASK); | 
 | 139 |         c->arrays.color.fetch(c, v->color.v, cp); | 
 | 140 |     } | 
 | 141 | } | 
 | 142 | static inline | 
 | 143 | void lightVertexDarkFlatFog(ogles_context_t* c, vertex_t* v) | 
 | 144 | { | 
 | 145 |     if (!(v->flags & vertex_t::LIT)) { | 
 | 146 |         v->flags |= vertex_t::LIT; | 
| The Android Open Source Project | e09fd9e | 2008-12-17 18:05:43 -0800 | [diff] [blame] | 147 |         v->fog = c->fog.fog(c, v->eye.z); | 
| The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 148 |     } | 
 | 149 | } | 
 | 150 | static inline | 
 | 151 | void lightVertexSmoothFog(ogles_context_t* c, vertex_t* v) | 
 | 152 | { | 
 | 153 |     if (!(v->flags & vertex_t::LIT)) { | 
| The Android Open Source Project | e09fd9e | 2008-12-17 18:05:43 -0800 | [diff] [blame] | 154 |         v->fog = c->fog.fog(c, v->eye.z); | 
| The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 155 |         c->lighting.lightVertex(c, v); | 
 | 156 |     } | 
 | 157 | } | 
 | 158 |  | 
 | 159 | static void lightTriangleDarkSmoothFog(ogles_context_t* c, | 
 | 160 |         vertex_t* v0, vertex_t* v1, vertex_t* v2) | 
 | 161 | { | 
 | 162 |     lightVertexDarkSmoothFog(c, v0); | 
 | 163 |     lightVertexDarkSmoothFog(c, v1); | 
 | 164 |     lightVertexDarkSmoothFog(c, v2); | 
 | 165 | } | 
 | 166 |  | 
 | 167 | static void lightTriangleDarkFlatFog(ogles_context_t* c, | 
 | 168 |         vertex_t* v0, vertex_t* v1, vertex_t* v2) | 
 | 169 | { | 
 | 170 |     lightVertexDarkFlatFog(c, v0); | 
 | 171 |     lightVertexDarkFlatFog(c, v1); | 
 | 172 |     lightVertexDarkSmoothFog(c, v2); | 
 | 173 |     // configure the rasterizer here, before we clip | 
 | 174 |     c->rasterizer.procs.color4xv(c, v2->color.v); | 
 | 175 | } | 
 | 176 |  | 
 | 177 | static void lightTriangleSmoothFog(ogles_context_t* c, | 
 | 178 |         vertex_t* v0, vertex_t* v1, vertex_t* v2) | 
 | 179 | { | 
 | 180 |     lightVertexSmoothFog(c, v0); | 
 | 181 |     lightVertexSmoothFog(c, v1); | 
 | 182 |     lightVertexSmoothFog(c, v2); | 
 | 183 | } | 
 | 184 |  | 
 | 185 | static void lightTriangleFlatFog(ogles_context_t* c, | 
 | 186 |         vertex_t* v0, vertex_t* v1, vertex_t* v2) | 
 | 187 | { | 
 | 188 |     lightVertexDarkFlatFog(c, v0); | 
 | 189 |     lightVertexDarkFlatFog(c, v1); | 
 | 190 |     lightVertexSmoothFog(c, v2); | 
 | 191 |     // configure the rasterizer here, before we clip | 
 | 192 |     c->rasterizer.procs.color4xv(c, v2->color.v); | 
 | 193 | } | 
 | 194 |  | 
 | 195 |  | 
 | 196 |  | 
 | 197 | typedef void (*light_primitive_t)(ogles_context_t*, | 
 | 198 |         vertex_t*, vertex_t*, vertex_t*); | 
 | 199 |  | 
 | 200 | // fog 0x4, light 0x2, smooth 0x1 | 
 | 201 | static const light_primitive_t lightPrimitive[8] = { | 
 | 202 |     lightTriangleDarkFlat,          // no fog | dark  | flat | 
 | 203 |     lightTriangleDarkSmooth,        // no fog | dark  | smooth | 
 | 204 |     lightTriangleFlat,              // no fog | light | flat | 
 | 205 |     lightTriangleSmooth,            // no fog | light | smooth | 
 | 206 |     lightTriangleDarkFlatFog,       // fog    | dark  | flat | 
 | 207 |     lightTriangleDarkSmoothFog,     // fog    | dark  | smooth | 
 | 208 |     lightTriangleFlatFog,           // fog    | light | flat | 
 | 209 |     lightTriangleSmoothFog          // fog    | light | smooth | 
 | 210 | }; | 
 | 211 |  | 
 | 212 | void ogles_validate_primitives(ogles_context_t* c) | 
 | 213 | { | 
 | 214 |     const uint32_t enables = c->rasterizer.state.enables; | 
 | 215 |  | 
 | 216 |     // set up the lighting/shading/smoothing/fogging function | 
 | 217 |     int index = enables & GGL_ENABLE_SMOOTH ? 0x1 : 0; | 
 | 218 |     index |= c->lighting.enable ? 0x2 : 0; | 
 | 219 |     index |= enables & GGL_ENABLE_FOG ? 0x4 : 0; | 
 | 220 |     c->lighting.lightTriangle = lightPrimitive[index]; | 
 | 221 |      | 
 | 222 |     // set up the primitive renderers | 
 | 223 |     if (ggl_likely(c->arrays.vertex.enable)) { | 
 | 224 |         c->prims.renderPoint    = primitive_point; | 
 | 225 |         c->prims.renderLine     = primitive_line; | 
 | 226 |         c->prims.renderTriangle = primitive_clip_triangle; | 
 | 227 |     } else { | 
 | 228 |         c->prims.renderPoint    = primitive_nop_point; | 
 | 229 |         c->prims.renderLine     = primitive_nop_line; | 
 | 230 |         c->prims.renderTriangle = primitive_nop_triangle; | 
 | 231 |     } | 
 | 232 | } | 
 | 233 |  | 
 | 234 | // ---------------------------------------------------------------------------- | 
 | 235 |  | 
 | 236 | void compute_iterators_t::initTriangle( | 
 | 237 |         vertex_t const* v0, vertex_t const* v1, vertex_t const* v2) | 
 | 238 | { | 
 | 239 |     m_dx01 = v1->window.x - v0->window.x; | 
 | 240 |     m_dy10 = v0->window.y - v1->window.y; | 
 | 241 |     m_dx20 = v0->window.x - v2->window.x; | 
 | 242 |     m_dy02 = v2->window.y - v0->window.y; | 
 | 243 |     m_area = m_dx01*m_dy02 + (-m_dy10)*m_dx20; | 
 | 244 | } | 
 | 245 |  | 
| The Android Open Source Project | e09fd9e | 2008-12-17 18:05:43 -0800 | [diff] [blame] | 246 | void compute_iterators_t::initLine( | 
 | 247 |         vertex_t const* v0, vertex_t const* v1) | 
 | 248 | { | 
 | 249 |     m_dx01 = m_dy02 = v1->window.x - v0->window.x; | 
 | 250 |     m_dy10 = m_dx20 = v0->window.y - v1->window.y; | 
 | 251 |     m_area = m_dx01*m_dy02 + (-m_dy10)*m_dx20; | 
 | 252 | } | 
 | 253 |  | 
| The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 254 | void compute_iterators_t::initLerp(vertex_t const* v0, uint32_t enables) | 
 | 255 | { | 
 | 256 |     m_x0 = v0->window.x; | 
 | 257 |     m_y0 = v0->window.y; | 
 | 258 |     const GGLcoord area = (m_area + TRI_HALF) >> TRI_FRACTION_BITS; | 
| The Android Open Source Project | e09fd9e | 2008-12-17 18:05:43 -0800 | [diff] [blame] | 259 |     const GGLcoord minArea = 2; // cannot be inverted | 
| The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 260 |     // triangles with an area smaller than 1.0 are not smooth-shaded | 
 | 261 |  | 
 | 262 |     int q=0, s=0, d=0; | 
 | 263 |     if (abs(area) >= minArea) { | 
 | 264 |         // Here we do some voodoo magic, to compute a suitable scale | 
 | 265 |         // factor for deltas/area: | 
 | 266 |  | 
 | 267 |         // First compute the 1/area with full 32-bits precision, | 
 | 268 |         // gglRecipQNormalized returns a number [-0.5, 0.5[ and an exponent. | 
 | 269 |         d = gglRecipQNormalized(area, &q); | 
 | 270 |  | 
 | 271 |         // Then compute the minimum left-shift to not overflow the muls | 
 | 272 |         // below.  | 
 | 273 |         s = 32 - gglClz(abs(m_dy02)|abs(m_dy10)|abs(m_dx01)|abs(m_dx20)); | 
 | 274 |  | 
 | 275 |         // We'll keep 16-bits of precision for deltas/area. So we need | 
 | 276 |         // to shift everything left an extra 15 bits. | 
 | 277 |         s += 15; | 
 | 278 |          | 
 | 279 |         // make sure all final shifts are not > 32, because gglMulx | 
 | 280 |         // can't handle it. | 
 | 281 |         if (s < q) s = q; | 
 | 282 |         if (s > 32) { | 
 | 283 |             d >>= 32-s; | 
 | 284 |             s = 32; | 
 | 285 |         } | 
 | 286 |     } | 
 | 287 |  | 
 | 288 |     m_dx01 = gglMulx(m_dx01, d, s); | 
 | 289 |     m_dy10 = gglMulx(m_dy10, d, s); | 
 | 290 |     m_dx20 = gglMulx(m_dx20, d, s); | 
 | 291 |     m_dy02 = gglMulx(m_dy02, d, s); | 
 | 292 |     m_area_scale = 32 + q - s; | 
 | 293 |     m_scale = 0; | 
 | 294 |  | 
 | 295 |     if (enables & GGL_ENABLE_TMUS) { | 
 | 296 |         const int A = gglClz(abs(m_dy02)|abs(m_dy10)|abs(m_dx01)|abs(m_dx20)); | 
 | 297 |         const int B = gglClz(abs(m_x0)|abs(m_y0)); | 
 | 298 |         m_scale = max(0, 32 - (A + 16)) + | 
 | 299 |                   max(0, 32 - (B + TRI_FRACTION_BITS)) + 1; | 
 | 300 |     } | 
 | 301 | } | 
 | 302 |  | 
 | 303 | int compute_iterators_t::iteratorsScale(GGLfixed* it, | 
 | 304 |         int32_t c0, int32_t c1, int32_t c2) const | 
 | 305 | { | 
 | 306 |     int32_t dc01 = c1 - c0; | 
 | 307 |     int32_t dc02 = c2 - c0; | 
 | 308 |     const int A = gglClz(abs(c0)); | 
 | 309 |     const int B = gglClz(abs(dc01)|abs(dc02)); | 
 | 310 |     const int scale = min(A, B - m_scale) - 2; | 
 | 311 |     if (scale >= 0) { | 
 | 312 |         c0   <<= scale; | 
 | 313 |         dc01 <<= scale; | 
 | 314 |         dc02 <<= scale; | 
 | 315 |     } else { | 
 | 316 |         c0   >>= -scale; | 
 | 317 |         dc01 >>= -scale; | 
 | 318 |         dc02 >>= -scale; | 
 | 319 |     } | 
 | 320 |     const int s = m_area_scale; | 
 | 321 |     int32_t dcdx = gglMulAddx(dc01, m_dy02, gglMulx(dc02, m_dy10, s), s); | 
 | 322 |     int32_t dcdy = gglMulAddx(dc02, m_dx01, gglMulx(dc01, m_dx20, s), s); | 
 | 323 |     int32_t c = c0 - (gglMulAddx(dcdx, m_x0,  | 
 | 324 |             gglMulx(dcdy, m_y0, TRI_FRACTION_BITS), TRI_FRACTION_BITS)); | 
 | 325 |     it[0] = c; | 
 | 326 |     it[1] = dcdx; | 
 | 327 |     it[2] = dcdy; | 
 | 328 |     return scale; | 
 | 329 | } | 
 | 330 |  | 
 | 331 | void compute_iterators_t::iterators1616(GGLfixed* it, | 
 | 332 |         GGLfixed c0, GGLfixed c1, GGLfixed c2) const | 
 | 333 | { | 
 | 334 |     const GGLfixed dc01 = c1 - c0; | 
 | 335 |     const GGLfixed dc02 = c2 - c0; | 
 | 336 |     // 16.16 x 16.16 == 32.32 --> 16.16 | 
 | 337 |     const int s = m_area_scale; | 
 | 338 |     int32_t dcdx = gglMulAddx(dc01, m_dy02, gglMulx(dc02, m_dy10, s), s); | 
 | 339 |     int32_t dcdy = gglMulAddx(dc02, m_dx01, gglMulx(dc01, m_dx20, s), s); | 
 | 340 |     int32_t c = c0 - (gglMulAddx(dcdx, m_x0, | 
 | 341 |             gglMulx(dcdy, m_y0, TRI_FRACTION_BITS), TRI_FRACTION_BITS)); | 
 | 342 |     it[0] = c; | 
 | 343 |     it[1] = dcdx; | 
 | 344 |     it[2] = dcdy; | 
 | 345 | } | 
 | 346 |  | 
| The Android Open Source Project | e09fd9e | 2008-12-17 18:05:43 -0800 | [diff] [blame] | 347 | void compute_iterators_t::iterators0032(int64_t* it, | 
 | 348 |         int32_t c0, int32_t c1, int32_t c2) const | 
 | 349 | { | 
 | 350 |     const int s = m_area_scale - 16; | 
 | 351 |     int32_t dc01 = (c1 - c0)>>s; | 
 | 352 |     int32_t dc02 = (c2 - c0)>>s; | 
 | 353 |     // 16.16 x 16.16 == 32.32 | 
 | 354 |     int64_t dcdx = gglMulii(dc01, m_dy02) + gglMulii(dc02, m_dy10); | 
 | 355 |     int64_t dcdy = gglMulii(dc02, m_dx01) + gglMulii(dc01, m_dx20); | 
 | 356 |     it[ 0] = (c0<<16) - ((dcdx*m_x0 + dcdy*m_y0)>>4); | 
 | 357 |     it[ 1] = dcdx; | 
 | 358 |     it[ 2] = dcdy; | 
 | 359 | } | 
 | 360 |  | 
| The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 361 | #if defined(__arm__) && !defined(__thumb__) | 
 | 362 | inline void compute_iterators_t::iterators0032(int32_t* it, | 
 | 363 |         int32_t c0, int32_t c1, int32_t c2) const | 
 | 364 | { | 
 | 365 |     ::iterators0032(this, it, c0, c1, c2); | 
 | 366 | } | 
 | 367 | #else | 
 | 368 | void compute_iterators_t::iterators0032(int32_t* it, | 
 | 369 |         int32_t c0, int32_t c1, int32_t c2) const | 
 | 370 | { | 
| The Android Open Source Project | e09fd9e | 2008-12-17 18:05:43 -0800 | [diff] [blame] | 371 |     int64_t it64[3]; | 
| Shin-ichiro KAWASAKI | 4cce5bd | 2009-07-07 19:14:13 +0900 | [diff] [blame] | 372 |     iterators0032(it64, c0, c1, c2); | 
| The Android Open Source Project | e09fd9e | 2008-12-17 18:05:43 -0800 | [diff] [blame] | 373 |     it[0] = it64[0]; | 
 | 374 |     it[1] = it64[1]; | 
 | 375 |     it[2] = it64[2]; | 
| The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 376 | } | 
 | 377 | #endif | 
 | 378 |  | 
 | 379 | // ---------------------------------------------------------------------------- | 
 | 380 |  | 
 | 381 | static inline int32_t clampZ(GLfixed z) CONST; | 
 | 382 | int32_t clampZ(GLfixed z) { | 
 | 383 |     z = (z & ~(z>>31)); | 
 | 384 |     if (z >= 0x10000) | 
 | 385 |         z = 0xFFFF; | 
 | 386 |     return z; | 
 | 387 | } | 
 | 388 |  | 
 | 389 | static __attribute__((noinline)) | 
 | 390 | void fetch_texcoord_impl(ogles_context_t* c, | 
 | 391 |         vertex_t* v0, vertex_t* v1, vertex_t* v2) | 
 | 392 | { | 
 | 393 |     vertex_t* const vtx[3] = { v0, v1, v2 }; | 
 | 394 |     array_t const * const texcoordArray = c->arrays.texture; | 
 | 395 |      | 
 | 396 |     for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) { | 
 | 397 |         if (!(c->rasterizer.state.texture[i].enable)) | 
 | 398 |             continue; | 
 | 399 |          | 
 | 400 |         for (int j=0 ; j<3 ; j++) { | 
 | 401 |             vertex_t* const v = vtx[j]; | 
 | 402 |             if (v->flags & vertex_t::TT) | 
 | 403 |                 continue; | 
 | 404 |  | 
 | 405 |             // NOTE: here we could compute automatic texgen | 
 | 406 |             // such as sphere/cube maps, instead of fetching them | 
 | 407 |             // from the textcoord array. | 
 | 408 |  | 
 | 409 |             vec4_t& coords = v->texture[i]; | 
 | 410 |             const GLubyte* tp = texcoordArray[i].element( | 
 | 411 |                     v->index & vertex_cache_t::INDEX_MASK); | 
 | 412 |             texcoordArray[i].fetch(c, coords.v, tp); | 
 | 413 |  | 
 | 414 |             // transform texture coordinates... | 
 | 415 |             coords.Q = 0x10000; | 
 | 416 |             const transform_t& tr = c->transforms.texture[i].transform;  | 
 | 417 |             if (ggl_unlikely(tr.ops)) { | 
 | 418 |                 c->arrays.tex_transform[i](&tr, &coords, &coords); | 
 | 419 |             } | 
 | 420 |  | 
 | 421 |             // divide by Q | 
 | 422 |             const GGLfixed q = coords.Q; | 
 | 423 |             if (ggl_unlikely(q != 0x10000)) { | 
 | 424 |                 const int32_t qinv = gglRecip28(q); | 
 | 425 |                 coords.S = gglMulx(coords.S, qinv, 28); | 
 | 426 |                 coords.T = gglMulx(coords.T, qinv, 28); | 
 | 427 |             } | 
 | 428 |         } | 
 | 429 |     } | 
 | 430 |     v0->flags |= vertex_t::TT; | 
 | 431 |     v1->flags |= vertex_t::TT; | 
 | 432 |     v2->flags |= vertex_t::TT; | 
 | 433 | } | 
 | 434 |  | 
 | 435 | inline void fetch_texcoord(ogles_context_t* c, | 
 | 436 |         vertex_t* v0, vertex_t* v1, vertex_t* v2) | 
 | 437 | { | 
 | 438 |     const uint32_t enables = c->rasterizer.state.enables; | 
 | 439 |     if (!(enables & GGL_ENABLE_TMUS)) | 
 | 440 |         return; | 
 | 441 |  | 
 | 442 |     // Fetch & transform texture coordinates... | 
 | 443 |     if (ggl_likely(v0->flags & v1->flags & v2->flags & vertex_t::TT)) { | 
 | 444 |         // already done for all three vertices, bail... | 
 | 445 |         return; | 
 | 446 |     } | 
 | 447 |     fetch_texcoord_impl(c, v0, v1, v2); | 
 | 448 | } | 
 | 449 |  | 
 | 450 | // ---------------------------------------------------------------------------- | 
 | 451 | #if 0 | 
 | 452 | #pragma mark - | 
 | 453 | #pragma mark Point | 
 | 454 | #endif | 
 | 455 |  | 
 | 456 | void primitive_nop_point(ogles_context_t*, vertex_t*) { | 
 | 457 | } | 
 | 458 |  | 
 | 459 | void primitive_point(ogles_context_t* c, vertex_t* v) | 
 | 460 | { | 
 | 461 |     // lighting & clamping... | 
 | 462 |     const uint32_t enables = c->rasterizer.state.enables; | 
 | 463 |  | 
 | 464 |     if (ggl_unlikely(!(v->flags & vertex_t::LIT))) { | 
 | 465 |         if (c->lighting.enable) { | 
 | 466 |             c->lighting.lightVertex(c, v); | 
 | 467 |         } else { | 
 | 468 |             v->flags |= vertex_t::LIT; | 
 | 469 |             const GLvoid* cp = c->arrays.color.element( | 
 | 470 |                     v->index & vertex_cache_t::INDEX_MASK); | 
 | 471 |             c->arrays.color.fetch(c, v->color.v, cp); | 
 | 472 |         } | 
 | 473 |         if (enables & GGL_ENABLE_FOG) { | 
| The Android Open Source Project | e09fd9e | 2008-12-17 18:05:43 -0800 | [diff] [blame] | 474 |             v->fog = c->fog.fog(c, v->eye.z); | 
| The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 475 |         } | 
 | 476 |     } | 
 | 477 |  | 
 | 478 |     // XXX: we don't need to do that each-time | 
 | 479 |     // if color array and lighting not enabled  | 
 | 480 |     c->rasterizer.procs.color4xv(c, v->color.v); | 
 | 481 |  | 
 | 482 |     // XXX: look into ES point-sprite extension | 
 | 483 |     if (enables & GGL_ENABLE_TMUS) { | 
 | 484 |         fetch_texcoord(c, v,v,v); | 
 | 485 |         for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) { | 
 | 486 |             if (!c->rasterizer.state.texture[i].enable)  | 
 | 487 |                 continue; | 
 | 488 |             int32_t itt[8]; | 
 | 489 |             itt[1] = itt[2] = itt[4] = itt[5] = 0; | 
 | 490 |             itt[6] = itt[7] = 16; // XXX: check that | 
 | 491 |             if (c->rasterizer.state.texture[i].s_wrap == GGL_CLAMP) { | 
 | 492 |                 int width = c->textures.tmu[i].texture->surface.width; | 
 | 493 |                 itt[0] = v->texture[i].S * width; | 
 | 494 |                 itt[6] = 0; | 
 | 495 |             } | 
 | 496 |             if (c->rasterizer.state.texture[i].t_wrap == GGL_CLAMP) { | 
 | 497 |                 int height = c->textures.tmu[i].texture->surface.height; | 
 | 498 |                 itt[3] = v->texture[i].T * height; | 
 | 499 |                 itt[7] = 0; | 
 | 500 |             } | 
 | 501 |             c->rasterizer.procs.texCoordGradScale8xv(c, i, itt); | 
 | 502 |         } | 
 | 503 |     } | 
 | 504 |      | 
 | 505 |     if (enables & GGL_ENABLE_DEPTH_TEST) { | 
 | 506 |         int32_t itz[3]; | 
 | 507 |         itz[0] = clampZ(v->window.z) * 0x00010001; | 
 | 508 |         itz[1] = itz[2] = 0; | 
 | 509 |         c->rasterizer.procs.zGrad3xv(c, itz); | 
 | 510 |     } | 
 | 511 |  | 
 | 512 |     if (enables & GGL_ENABLE_FOG) { | 
 | 513 |         GLfixed itf[3]; | 
 | 514 |         itf[0] = v->fog; | 
 | 515 |         itf[1] = itf[2] = 0; | 
 | 516 |         c->rasterizer.procs.fogGrad3xv(c, itf); | 
 | 517 |     } | 
 | 518 |  | 
 | 519 |     // Render our point... | 
 | 520 |     c->rasterizer.procs.pointx(c, v->window.v, c->point.size); | 
 | 521 | } | 
 | 522 |  | 
 | 523 | // ---------------------------------------------------------------------------- | 
 | 524 | #if 0 | 
 | 525 | #pragma mark - | 
 | 526 | #pragma mark Line | 
 | 527 | #endif | 
 | 528 |  | 
 | 529 | void primitive_nop_line(ogles_context_t*, vertex_t*, vertex_t*) { | 
 | 530 | } | 
 | 531 |  | 
 | 532 | void primitive_line(ogles_context_t* c, vertex_t* v0, vertex_t* v1) | 
 | 533 | { | 
| The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 534 |     // get texture coordinates | 
 | 535 |     fetch_texcoord(c, v0, v1, v1); | 
 | 536 |  | 
 | 537 |     // light/shade the vertices first (they're copied below) | 
 | 538 |     c->lighting.lightTriangle(c, v0, v1, v1); | 
 | 539 |  | 
| The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 540 |     // clip the line if needed | 
 | 541 |     if (ggl_unlikely((v0->flags | v1->flags) & vertex_t::CLIP_ALL)) { | 
 | 542 |         unsigned int count = clip_line(c, v0, v1); | 
 | 543 |         if (ggl_unlikely(count == 0)) | 
 | 544 |             return; | 
 | 545 |     } | 
 | 546 |  | 
 | 547 |     // compute iterators... | 
 | 548 |     const uint32_t enables = c->rasterizer.state.enables; | 
 | 549 |     const uint32_t mask =   GGL_ENABLE_TMUS | | 
 | 550 |                             GGL_ENABLE_SMOOTH | | 
 | 551 |                             GGL_ENABLE_W |  | 
 | 552 |                             GGL_ENABLE_FOG | | 
 | 553 |                             GGL_ENABLE_DEPTH_TEST; | 
 | 554 |  | 
 | 555 |     if (ggl_unlikely(enables & mask)) { | 
| The Android Open Source Project | e09fd9e | 2008-12-17 18:05:43 -0800 | [diff] [blame] | 556 |         c->lerp.initLine(v0, v1); | 
 | 557 |         lerp_triangle(c, v0, v1, v0); | 
| The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 558 |     } | 
 | 559 |  | 
 | 560 |     // render our line | 
 | 561 |     c->rasterizer.procs.linex(c, v0->window.v, v1->window.v, c->line.width); | 
 | 562 | } | 
 | 563 |  | 
 | 564 | // ---------------------------------------------------------------------------- | 
 | 565 | #if 0 | 
 | 566 | #pragma mark - | 
 | 567 | #pragma mark Triangle | 
 | 568 | #endif | 
 | 569 |  | 
| Mark Salyzyn | 92dc3fc | 2014-03-12 13:12:44 -0700 | [diff] [blame] | 570 | void primitive_nop_triangle(ogles_context_t* /*c*/, | 
 | 571 |         vertex_t* /*v0*/, vertex_t* /*v1*/, vertex_t* /*v2*/) { | 
| The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 572 | } | 
 | 573 |  | 
 | 574 | void primitive_clip_triangle(ogles_context_t* c, | 
 | 575 |         vertex_t* v0, vertex_t* v1, vertex_t* v2) | 
 | 576 | { | 
 | 577 |     uint32_t cc = (v0->flags | v1->flags | v2->flags) & vertex_t::CLIP_ALL; | 
 | 578 |     if (ggl_likely(!cc)) { | 
 | 579 |         // code below must be as optimized as possible, this is the | 
 | 580 |         // common code path. | 
 | 581 |  | 
 | 582 |         // This triangle is not clipped, test if it's culled | 
 | 583 |         // unclipped triangle... | 
 | 584 |         c->lerp.initTriangle(v0, v1, v2); | 
 | 585 |         if (cull_triangle(c, v0, v1, v2)) | 
 | 586 |             return; // culled! | 
 | 587 |  | 
 | 588 |         // Fetch all texture coordinates if needed | 
 | 589 |         fetch_texcoord(c, v0, v1, v2); | 
 | 590 |  | 
 | 591 |         // light (or shade) our triangle! | 
 | 592 |         c->lighting.lightTriangle(c, v0, v1, v2); | 
 | 593 |  | 
 | 594 |         triangle(c, v0, v1, v2); | 
 | 595 |         return; | 
 | 596 |     } | 
 | 597 |  | 
 | 598 |     // The assumption here is that we're not going to clip very often, | 
 | 599 |     // and even more rarely will we clip a triangle that ends up | 
 | 600 |     // being culled out. So it's okay to light the vertices here, even though | 
 | 601 |     // in a few cases we won't render the triangle (if culled). | 
 | 602 |  | 
 | 603 |     // Fetch texture coordinates... | 
 | 604 |     fetch_texcoord(c, v0, v1, v2); | 
 | 605 |  | 
 | 606 |     // light (or shade) our triangle! | 
 | 607 |     c->lighting.lightTriangle(c, v0, v1, v2); | 
 | 608 |  | 
 | 609 |     clip_triangle(c, v0, v1, v2); | 
 | 610 | } | 
 | 611 |  | 
 | 612 | // ----------------------------------------------------------------------- | 
 | 613 |  | 
 | 614 | void triangle(ogles_context_t* c, | 
 | 615 |         vertex_t* v0, vertex_t* v1, vertex_t* v2) | 
 | 616 | { | 
 | 617 |     // compute iterators... | 
 | 618 |     const uint32_t enables = c->rasterizer.state.enables; | 
 | 619 |     const uint32_t mask =   GGL_ENABLE_TMUS | | 
 | 620 |                             GGL_ENABLE_SMOOTH | | 
 | 621 |                             GGL_ENABLE_W |  | 
 | 622 |                             GGL_ENABLE_FOG | | 
 | 623 |                             GGL_ENABLE_DEPTH_TEST; | 
 | 624 |  | 
 | 625 |     if (ggl_likely(enables & mask)) | 
 | 626 |         lerp_triangle(c, v0, v1, v2); | 
 | 627 |  | 
 | 628 |     c->rasterizer.procs.trianglex(c, v0->window.v, v1->window.v, v2->window.v); | 
 | 629 | } | 
 | 630 |  | 
 | 631 | void lerp_triangle(ogles_context_t* c, | 
 | 632 |         vertex_t* v0, vertex_t* v1, vertex_t* v2) | 
 | 633 | { | 
 | 634 |     const uint32_t enables = c->rasterizer.state.enables; | 
 | 635 |     c->lerp.initLerp(v0, enables); | 
 | 636 |  | 
 | 637 |     // set up texture iterators | 
 | 638 |     if (enables & GGL_ENABLE_TMUS) { | 
 | 639 |         if (enables & GGL_ENABLE_W) { | 
 | 640 |             lerp_texcoords_w(c, v0, v1, v2); | 
 | 641 |         } else { | 
 | 642 |             lerp_texcoords(c, v0, v1, v2); | 
 | 643 |         } | 
 | 644 |     } | 
 | 645 |  | 
 | 646 |     // set up the color iterators | 
 | 647 |     const compute_iterators_t& lerp = c->lerp; | 
 | 648 |     if (enables & GGL_ENABLE_SMOOTH) { | 
 | 649 |         GLfixed itc[12]; | 
 | 650 |         for (int i=0 ; i<4 ; i++) { | 
 | 651 |             const GGLcolor c0 = v0->color.v[i] * 255; | 
 | 652 |             const GGLcolor c1 = v1->color.v[i] * 255; | 
 | 653 |             const GGLcolor c2 = v2->color.v[i] * 255; | 
 | 654 |             lerp.iterators1616(&itc[i*3], c0, c1, c2); | 
 | 655 |         } | 
 | 656 |         c->rasterizer.procs.colorGrad12xv(c, itc); | 
 | 657 |     } | 
 | 658 |  | 
 | 659 |     if (enables & GGL_ENABLE_DEPTH_TEST) { | 
 | 660 |         int32_t itz[3]; | 
 | 661 |         const int32_t v0z = clampZ(v0->window.z); | 
 | 662 |         const int32_t v1z = clampZ(v1->window.z); | 
 | 663 |         const int32_t v2z = clampZ(v2->window.z); | 
| The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 664 |         if (ggl_unlikely(c->polygonOffset.enable)) { | 
| The Android Open Source Project | e09fd9e | 2008-12-17 18:05:43 -0800 | [diff] [blame] | 665 |             const int32_t units = (c->polygonOffset.units << 16); | 
| The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 666 |             const GLfixed factor = c->polygonOffset.factor; | 
| The Android Open Source Project | e09fd9e | 2008-12-17 18:05:43 -0800 | [diff] [blame] | 667 |             if (factor) { | 
 | 668 |                 int64_t itz64[3]; | 
 | 669 |                 lerp.iterators0032(itz64, v0z, v1z, v2z); | 
 | 670 |                 int64_t maxDepthSlope = max(itz64[1], itz64[2]); | 
 | 671 |                 itz[0] = uint32_t(itz64[0])  | 
 | 672 |                         + uint32_t((maxDepthSlope*factor)>>16) + units; | 
 | 673 |                 itz[1] = uint32_t(itz64[1]); | 
 | 674 |                 itz[2] = uint32_t(itz64[2]); | 
 | 675 |             } else { | 
 | 676 |                 lerp.iterators0032(itz, v0z, v1z, v2z); | 
 | 677 |                 itz[0] += units;  | 
 | 678 |             } | 
 | 679 |         } else { | 
 | 680 |             lerp.iterators0032(itz, v0z, v1z, v2z); | 
| The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 681 |         } | 
 | 682 |         c->rasterizer.procs.zGrad3xv(c, itz); | 
| The Android Open Source Project | e09fd9e | 2008-12-17 18:05:43 -0800 | [diff] [blame] | 683 |     }     | 
| The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 684 |  | 
 | 685 |     if (ggl_unlikely(enables & GGL_ENABLE_FOG)) { | 
 | 686 |         GLfixed itf[3]; | 
 | 687 |         lerp.iterators1616(itf, v0->fog, v1->fog, v2->fog); | 
 | 688 |         c->rasterizer.procs.fogGrad3xv(c, itf); | 
 | 689 |     } | 
 | 690 | } | 
 | 691 |  | 
 | 692 |  | 
 | 693 | static inline | 
 | 694 | int compute_lod(ogles_context_t* c, int i, | 
 | 695 |         int32_t s0, int32_t t0, int32_t s1, int32_t t1, int32_t s2, int32_t t2) | 
 | 696 | { | 
 | 697 |     // Compute mipmap level / primitive | 
 | 698 |     // rho = sqrt( texelArea / area ) | 
 | 699 |     // lod = log2( rho ) | 
 | 700 |     // lod = log2( texelArea / area ) / 2 | 
 | 701 |     // lod = (log2( texelArea ) - log2( area )) / 2 | 
 | 702 |     const compute_iterators_t& lerp = c->lerp; | 
 | 703 |     const GGLcoord area = abs(lerp.area()); | 
 | 704 |     const int w = c->textures.tmu[i].texture->surface.width; | 
 | 705 |     const int h = c->textures.tmu[i].texture->surface.height; | 
 | 706 |     const int shift = 16 + (16 - TRI_FRACTION_BITS); | 
 | 707 |     int32_t texelArea = abs( gglMulx(s1-s0, t2-t0, shift) - | 
 | 708 |             gglMulx(s2-s0, t1-t0, shift) )*w*h; | 
 | 709 |     int log2TArea = (32-TRI_FRACTION_BITS  -1) - gglClz(texelArea); | 
 | 710 |     int log2Area  = (32-TRI_FRACTION_BITS*2-1) - gglClz(area); | 
 | 711 |     int lod = (log2TArea - log2Area + 1) >> 1; | 
 | 712 |     return lod; | 
 | 713 | } | 
 | 714 |  | 
 | 715 | void lerp_texcoords(ogles_context_t* c, | 
 | 716 |         vertex_t* v0, vertex_t* v1, vertex_t* v2) | 
 | 717 | { | 
 | 718 |     const compute_iterators_t& lerp = c->lerp; | 
 | 719 |     int32_t itt[8] __attribute__((aligned(16))); | 
 | 720 |     for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) { | 
 | 721 |         const texture_t& tmu = c->rasterizer.state.texture[i]; | 
 | 722 |         if (!tmu.enable)  | 
 | 723 |             continue; | 
 | 724 |  | 
 | 725 |         // compute the jacobians using block floating-point | 
 | 726 |         int32_t s0 = v0->texture[i].S; | 
 | 727 |         int32_t t0 = v0->texture[i].T; | 
 | 728 |         int32_t s1 = v1->texture[i].S; | 
 | 729 |         int32_t t1 = v1->texture[i].T; | 
 | 730 |         int32_t s2 = v2->texture[i].S; | 
 | 731 |         int32_t t2 = v2->texture[i].T; | 
 | 732 |  | 
 | 733 |         const GLenum min_filter = c->textures.tmu[i].texture->min_filter; | 
 | 734 |         if (ggl_unlikely(min_filter >= GL_NEAREST_MIPMAP_NEAREST)) { | 
 | 735 |             int lod = compute_lod(c, i, s0, t0, s1, t1, s2, t2); | 
 | 736 |             c->rasterizer.procs.bindTextureLod(c, i, | 
 | 737 |                     &c->textures.tmu[i].texture->mip(lod)); | 
 | 738 |         } | 
 | 739 |  | 
 | 740 |         // premultiply (s,t) when clampling | 
 | 741 |         if (tmu.s_wrap == GGL_CLAMP) { | 
 | 742 |             const int width = tmu.surface.width; | 
 | 743 |             s0 *= width; | 
 | 744 |             s1 *= width; | 
 | 745 |             s2 *= width; | 
 | 746 |         } | 
 | 747 |         if (tmu.t_wrap == GGL_CLAMP) { | 
 | 748 |             const int height = tmu.surface.height; | 
 | 749 |             t0 *= height; | 
 | 750 |             t1 *= height; | 
 | 751 |             t2 *= height; | 
 | 752 |         } | 
 | 753 |         itt[6] = -lerp.iteratorsScale(itt+0, s0, s1, s2); | 
 | 754 |         itt[7] = -lerp.iteratorsScale(itt+3, t0, t1, t2); | 
 | 755 |         c->rasterizer.procs.texCoordGradScale8xv(c, i, itt); | 
 | 756 |     } | 
 | 757 | } | 
 | 758 |  | 
 | 759 | void lerp_texcoords_w(ogles_context_t* c, | 
 | 760 |         vertex_t* v0, vertex_t* v1, vertex_t* v2) | 
 | 761 | { | 
 | 762 |     const compute_iterators_t& lerp = c->lerp; | 
 | 763 |     int32_t itt[8] __attribute__((aligned(16))); | 
 | 764 |     int32_t itw[3]; | 
 | 765 |  | 
 | 766 |     // compute W's scale to 2.30 | 
 | 767 |     int32_t w0 = v0->window.w; | 
 | 768 |     int32_t w1 = v1->window.w; | 
 | 769 |     int32_t w2 = v2->window.w; | 
 | 770 |     int wscale = 32 - gglClz(w0|w1|w2); | 
 | 771 |  | 
 | 772 |     // compute the jacobian using block floating-point     | 
 | 773 |     int sc = lerp.iteratorsScale(itw, w0, w1, w2); | 
 | 774 |     sc +=  wscale - 16; | 
 | 775 |     c->rasterizer.procs.wGrad3xv(c, itw); | 
 | 776 |  | 
 | 777 |     for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) { | 
 | 778 |         const texture_t& tmu = c->rasterizer.state.texture[i]; | 
 | 779 |         if (!tmu.enable)  | 
 | 780 |             continue; | 
 | 781 |  | 
 | 782 |         // compute the jacobians using block floating-point | 
 | 783 |         int32_t s0 = v0->texture[i].S; | 
 | 784 |         int32_t t0 = v0->texture[i].T; | 
 | 785 |         int32_t s1 = v1->texture[i].S; | 
 | 786 |         int32_t t1 = v1->texture[i].T; | 
 | 787 |         int32_t s2 = v2->texture[i].S; | 
 | 788 |         int32_t t2 = v2->texture[i].T; | 
 | 789 |  | 
 | 790 |         const GLenum min_filter = c->textures.tmu[i].texture->min_filter; | 
 | 791 |         if (ggl_unlikely(min_filter >= GL_NEAREST_MIPMAP_NEAREST)) { | 
 | 792 |             int lod = compute_lod(c, i, s0, t0, s1, t1, s2, t2); | 
 | 793 |             c->rasterizer.procs.bindTextureLod(c, i, | 
 | 794 |                     &c->textures.tmu[i].texture->mip(lod)); | 
 | 795 |         } | 
 | 796 |  | 
 | 797 |         // premultiply (s,t) when clampling | 
 | 798 |         if (tmu.s_wrap == GGL_CLAMP) { | 
 | 799 |             const int width = tmu.surface.width; | 
 | 800 |             s0 *= width; | 
 | 801 |             s1 *= width; | 
 | 802 |             s2 *= width; | 
 | 803 |         } | 
 | 804 |         if (tmu.t_wrap == GGL_CLAMP) { | 
 | 805 |             const int height = tmu.surface.height; | 
 | 806 |             t0 *= height; | 
 | 807 |             t1 *= height; | 
 | 808 |             t2 *= height; | 
 | 809 |         } | 
 | 810 |  | 
 | 811 |         s0 = gglMulx(s0, w0, wscale); | 
 | 812 |         t0 = gglMulx(t0, w0, wscale); | 
 | 813 |         s1 = gglMulx(s1, w1, wscale); | 
 | 814 |         t1 = gglMulx(t1, w1, wscale); | 
 | 815 |         s2 = gglMulx(s2, w2, wscale); | 
 | 816 |         t2 = gglMulx(t2, w2, wscale); | 
 | 817 |  | 
 | 818 |         itt[6] = sc - lerp.iteratorsScale(itt+0, s0, s1, s2); | 
 | 819 |         itt[7] = sc - lerp.iteratorsScale(itt+3, t0, t1, t2); | 
 | 820 |         c->rasterizer.procs.texCoordGradScale8xv(c, i, itt); | 
 | 821 |     } | 
 | 822 | } | 
 | 823 |  | 
 | 824 |  | 
 | 825 | static inline | 
| Mark Salyzyn | 92dc3fc | 2014-03-12 13:12:44 -0700 | [diff] [blame] | 826 | bool cull_triangle(ogles_context_t* c, vertex_t* /*v0*/, vertex_t* /*v1*/, vertex_t* /*v2*/) | 
| The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 827 | { | 
 | 828 |     if (ggl_likely(c->cull.enable)) { | 
 | 829 |         const GLenum winding = (c->lerp.area() > 0) ? GL_CW : GL_CCW; | 
 | 830 |         const GLenum face = (winding == c->cull.frontFace) ? GL_FRONT : GL_BACK; | 
 | 831 |         if (face == c->cull.cullFace) | 
 | 832 |             return true; // culled! | 
 | 833 |     } | 
 | 834 |     return false; | 
 | 835 | } | 
 | 836 |  | 
 | 837 | static inline | 
 | 838 | GLfixed frustumPlaneDist(int plane, const vec4_t& s) | 
 | 839 | { | 
 | 840 |     const GLfixed d = s.v[ plane >> 1 ]; | 
 | 841 |     return  ((plane & 1) ? (s.w - d) : (s.w + d));  | 
 | 842 | } | 
 | 843 |  | 
 | 844 | static inline | 
 | 845 | int32_t clipDivide(GLfixed a, GLfixed b) { | 
 | 846 |     // returns a 4.28 fixed-point | 
 | 847 |     return gglMulDivi(1LU<<28, a, b); | 
 | 848 | }  | 
 | 849 |  | 
 | 850 | void clip_triangle(ogles_context_t* c, | 
 | 851 |         vertex_t* v0, vertex_t* v1, vertex_t* v2) | 
 | 852 | { | 
 | 853 |     uint32_t all_cc = (v0->flags | v1->flags | v2->flags) & vertex_t::CLIP_ALL; | 
 | 854 |  | 
 | 855 |     vertex_t *p0, *p1, *p2; | 
 | 856 |     const int MAX_CLIPPING_PLANES = 6 + OGLES_MAX_CLIP_PLANES; | 
 | 857 |     const int MAX_VERTICES = 3; | 
 | 858 |  | 
 | 859 |     // Temporary buffer to hold the new vertices. Each plane can add up to  | 
 | 860 |     // two new vertices (because the polygon is convex). | 
 | 861 |     // We need one extra element, to handle an overflow case when | 
 | 862 |     // the polygon degenerates into something non convex. | 
 | 863 |     vertex_t buffer[MAX_CLIPPING_PLANES * 2 + 1];   // ~3KB | 
 | 864 |     vertex_t* buf = buffer; | 
 | 865 |  | 
 | 866 |     // original list of vertices (polygon to clip, in fact this | 
 | 867 |     // function works with an arbitrary polygon). | 
 | 868 |     vertex_t* in[3] = { v0, v1, v2 }; | 
 | 869 |      | 
 | 870 |     // output lists (we need 2, which we use back and forth) | 
 | 871 |     // (maximum outpout list's size is MAX_CLIPPING_PLANES + MAX_VERTICES) | 
 | 872 |     // 2 more elements for overflow when non convex polygons. | 
 | 873 |     vertex_t* out[2][MAX_CLIPPING_PLANES + MAX_VERTICES + 2]; | 
 | 874 |     unsigned int outi = 0; | 
 | 875 |      | 
 | 876 |     // current input list | 
 | 877 |     vertex_t** ivl = in; | 
 | 878 |  | 
 | 879 |     // 3 input vertices, 0 in the output list, first plane | 
 | 880 |     unsigned int ic = 3; | 
 | 881 |  | 
 | 882 |     // User clip-planes first, the clipping is always done in eye-coordinate | 
 | 883 |     // this is basically the same algorithm than for the view-volume | 
 | 884 |     // clipping, except for the computation of the distance (vertex, plane) | 
 | 885 |     // and the fact that we need to compute the eye-coordinates of each | 
 | 886 |     // new vertex we create. | 
 | 887 |      | 
 | 888 |     if (ggl_unlikely(all_cc & vertex_t::USER_CLIP_ALL)) | 
 | 889 |     { | 
 | 890 |         unsigned int plane = 0; | 
 | 891 |         uint32_t cc = (all_cc & vertex_t::USER_CLIP_ALL) >> 8; | 
 | 892 |         do { | 
 | 893 |             if (cc & 1) {         | 
 | 894 |                 // pointers to our output list (head and current) | 
 | 895 |                 vertex_t** const ovl = &out[outi][0]; | 
 | 896 |                 vertex_t** output = ovl; | 
 | 897 |                 unsigned int oc = 0; | 
 | 898 |                 unsigned int sentinel = 0; | 
| The Android Open Source Project | e09fd9e | 2008-12-17 18:05:43 -0800 | [diff] [blame] | 899 |                 // previous vertex, compute distance to the plane | 
| The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 900 |                 vertex_t* s = ivl[ic-1]; | 
 | 901 |                 const vec4_t& equation = c->clipPlanes.plane[plane].equation; | 
 | 902 |                 GLfixed sd = dot4(equation.v, s->eye.v); | 
| The Android Open Source Project | e09fd9e | 2008-12-17 18:05:43 -0800 | [diff] [blame] | 903 |                 // clip each vertex against this plane... | 
| The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 904 |                 for (unsigned int i=0 ; i<ic ; i++) {             | 
 | 905 |                     vertex_t* p = ivl[i]; | 
 | 906 |                     const GLfixed pd = dot4(equation.v, p->eye.v); | 
 | 907 |                     if (sd >= 0) { | 
 | 908 |                         if (pd >= 0) { | 
 | 909 |                             // both inside | 
 | 910 |                             *output++ = p; | 
 | 911 |                             oc++; | 
 | 912 |                         } else { | 
 | 913 |                             // s inside, p outside (exiting) | 
 | 914 |                             const GLfixed t = clipDivide(sd, sd-pd); | 
 | 915 |                             c->arrays.clipEye(c, buf, t, p, s); | 
 | 916 |                             *output++ = buf++; | 
 | 917 |                             oc++; | 
 | 918 |                             if (++sentinel >= 3) | 
 | 919 |                                 return; // non-convex polygon! | 
 | 920 |                         } | 
 | 921 |                     } else { | 
 | 922 |                         if (pd >= 0) { | 
 | 923 |                             // s outside (entering) | 
 | 924 |                             if (pd) { | 
 | 925 |                                 const GLfixed t = clipDivide(pd, pd-sd); | 
 | 926 |                                 c->arrays.clipEye(c, buf, t, s, p); | 
 | 927 |                                 *output++ = buf++; | 
 | 928 |                                 oc++; | 
 | 929 |                                 if (++sentinel >= 3) | 
 | 930 |                                     return; // non-convex polygon! | 
 | 931 |                             } | 
 | 932 |                             *output++ = p; | 
 | 933 |                             oc++; | 
 | 934 |                         } else { | 
 | 935 |                            // both outside | 
 | 936 |                         } | 
 | 937 |                     } | 
 | 938 |                     s = p; | 
 | 939 |                     sd = pd; | 
 | 940 |                 } | 
 | 941 |                 // output list become the new input list | 
 | 942 |                 if (oc<3) | 
 | 943 |                     return; // less than 3 vertices left? we're done! | 
 | 944 |                 ivl = ovl; | 
 | 945 |                 ic = oc; | 
 | 946 |                 outi = 1-outi; | 
 | 947 |             } | 
 | 948 |             cc >>= 1; | 
 | 949 |             plane++; | 
 | 950 |         } while (cc); | 
 | 951 |     } | 
 | 952 |  | 
 | 953 |     // frustum clip-planes | 
 | 954 |     if (all_cc & vertex_t::FRUSTUM_CLIP_ALL) | 
 | 955 |     { | 
 | 956 |         unsigned int plane = 0; | 
 | 957 |         uint32_t cc = all_cc & vertex_t::FRUSTUM_CLIP_ALL; | 
 | 958 |         do { | 
 | 959 |             if (cc & 1) {         | 
 | 960 |                 // pointers to our output list (head and current) | 
 | 961 |                 vertex_t** const ovl = &out[outi][0]; | 
 | 962 |                 vertex_t** output = ovl; | 
 | 963 |                 unsigned int oc = 0; | 
 | 964 |                 unsigned int sentinel = 0; | 
| The Android Open Source Project | e09fd9e | 2008-12-17 18:05:43 -0800 | [diff] [blame] | 965 |                 // previous vertex, compute distance to the plane | 
| The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 966 |                 vertex_t* s = ivl[ic-1]; | 
 | 967 |                 GLfixed sd = frustumPlaneDist(plane, s->clip); | 
| The Android Open Source Project | e09fd9e | 2008-12-17 18:05:43 -0800 | [diff] [blame] | 968 |                 // clip each vertex against this plane... | 
| The Android Open Source Project | 7c1b96a | 2008-10-21 07:00:00 -0700 | [diff] [blame] | 969 |                 for (unsigned int i=0 ; i<ic ; i++) {             | 
 | 970 |                     vertex_t* p = ivl[i]; | 
 | 971 |                     const GLfixed pd = frustumPlaneDist(plane, p->clip); | 
 | 972 |                     if (sd >= 0) { | 
 | 973 |                         if (pd >= 0) { | 
 | 974 |                             // both inside | 
 | 975 |                             *output++ = p; | 
 | 976 |                             oc++; | 
 | 977 |                         } else { | 
 | 978 |                             // s inside, p outside (exiting) | 
 | 979 |                             const GLfixed t = clipDivide(sd, sd-pd); | 
 | 980 |                             c->arrays.clipVertex(c, buf, t, p, s); | 
 | 981 |                             *output++ = buf++; | 
 | 982 |                             oc++; | 
 | 983 |                             if (++sentinel >= 3) | 
 | 984 |                                 return; // non-convex polygon! | 
 | 985 |                         } | 
 | 986 |                     } else { | 
 | 987 |                         if (pd >= 0) { | 
 | 988 |                             // s outside (entering) | 
 | 989 |                             if (pd) { | 
 | 990 |                                 const GLfixed t = clipDivide(pd, pd-sd); | 
 | 991 |                                 c->arrays.clipVertex(c, buf, t, s, p); | 
 | 992 |                                 *output++ = buf++; | 
 | 993 |                                 oc++; | 
 | 994 |                                 if (++sentinel >= 3) | 
 | 995 |                                     return; // non-convex polygon! | 
 | 996 |                             } | 
 | 997 |                             *output++ = p; | 
 | 998 |                             oc++; | 
 | 999 |                         } else { | 
 | 1000 |                            // both outside | 
 | 1001 |                         } | 
 | 1002 |                     } | 
 | 1003 |                     s = p; | 
 | 1004 |                     sd = pd; | 
 | 1005 |                 } | 
 | 1006 |                 // output list become the new input list | 
 | 1007 |                 if (oc<3) | 
 | 1008 |                     return; // less than 3 vertices left? we're done! | 
 | 1009 |                 ivl = ovl; | 
 | 1010 |                 ic = oc; | 
 | 1011 |                 outi = 1-outi; | 
 | 1012 |             } | 
 | 1013 |             cc >>= 1; | 
 | 1014 |             plane++; | 
 | 1015 |         } while (cc); | 
 | 1016 |     } | 
 | 1017 |      | 
 | 1018 |     // finally we can render our triangles... | 
 | 1019 |     p0 = ivl[0]; | 
 | 1020 |     p1 = ivl[1]; | 
 | 1021 |     for (unsigned int i=2 ; i<ic ; i++) { | 
 | 1022 |         p2 = ivl[i]; | 
 | 1023 |         c->lerp.initTriangle(p0, p1, p2); | 
 | 1024 |         if (cull_triangle(c, p0, p1, p2)) { | 
 | 1025 |             p1 = p2; | 
 | 1026 |             continue; // culled! | 
 | 1027 |         } | 
 | 1028 |         triangle(c, p0, p1, p2); | 
 | 1029 |         p1 = p2; | 
 | 1030 |     } | 
 | 1031 | } | 
 | 1032 |  | 
 | 1033 | unsigned int clip_line(ogles_context_t* c, vertex_t* s, vertex_t* p) | 
 | 1034 | { | 
 | 1035 |     const uint32_t all_cc = (s->flags | p->flags) & vertex_t::CLIP_ALL; | 
 | 1036 |  | 
 | 1037 |     if (ggl_unlikely(all_cc & vertex_t::USER_CLIP_ALL)) | 
 | 1038 |     { | 
 | 1039 |         unsigned int plane = 0; | 
 | 1040 |         uint32_t cc = (all_cc & vertex_t::USER_CLIP_ALL) >> 8; | 
 | 1041 |         do { | 
 | 1042 |             if (cc & 1) { | 
 | 1043 |                 const vec4_t& equation = c->clipPlanes.plane[plane].equation; | 
 | 1044 |                 const GLfixed sd = dot4(equation.v, s->eye.v); | 
 | 1045 |                 const GLfixed pd = dot4(equation.v, p->eye.v); | 
 | 1046 |                 if (sd >= 0) { | 
 | 1047 |                     if (pd >= 0) { | 
 | 1048 |                         // both inside | 
 | 1049 |                     } else { | 
 | 1050 |                         // s inside, p outside (exiting) | 
 | 1051 |                         const GLfixed t = clipDivide(sd, sd-pd); | 
 | 1052 |                         c->arrays.clipEye(c, p, t, p, s); | 
 | 1053 |                     } | 
 | 1054 |                 } else { | 
 | 1055 |                     if (pd >= 0) { | 
 | 1056 |                         // s outside (entering) | 
 | 1057 |                         if (pd) { | 
 | 1058 |                             const GLfixed t = clipDivide(pd, pd-sd); | 
 | 1059 |                             c->arrays.clipEye(c, s, t, s, p); | 
 | 1060 |                         } | 
 | 1061 |                     } else { | 
 | 1062 |                        // both outside | 
 | 1063 |                        return 0; | 
 | 1064 |                     } | 
 | 1065 |                 } | 
 | 1066 |             } | 
 | 1067 |             cc >>= 1; | 
 | 1068 |             plane++; | 
 | 1069 |         } while (cc); | 
 | 1070 |     } | 
 | 1071 |  | 
 | 1072 |     // frustum clip-planes | 
 | 1073 |     if (all_cc & vertex_t::FRUSTUM_CLIP_ALL) | 
 | 1074 |     { | 
 | 1075 |         unsigned int plane = 0; | 
 | 1076 |         uint32_t cc = all_cc & vertex_t::FRUSTUM_CLIP_ALL; | 
 | 1077 |         do { | 
 | 1078 |             if (cc & 1) { | 
 | 1079 |                 const GLfixed sd = frustumPlaneDist(plane, s->clip); | 
 | 1080 |                 const GLfixed pd = frustumPlaneDist(plane, p->clip); | 
 | 1081 |                 if (sd >= 0) { | 
 | 1082 |                     if (pd >= 0) { | 
 | 1083 |                         // both inside | 
 | 1084 |                     } else { | 
 | 1085 |                         // s inside, p outside (exiting) | 
 | 1086 |                         const GLfixed t = clipDivide(sd, sd-pd); | 
 | 1087 |                         c->arrays.clipVertex(c, p, t, p, s); | 
 | 1088 |                     } | 
 | 1089 |                 } else { | 
 | 1090 |                     if (pd >= 0) { | 
 | 1091 |                         // s outside (entering) | 
 | 1092 |                         if (pd) { | 
 | 1093 |                             const GLfixed t = clipDivide(pd, pd-sd); | 
 | 1094 |                             c->arrays.clipVertex(c, s, t, s, p); | 
 | 1095 |                         } | 
 | 1096 |                     } else { | 
 | 1097 |                        // both outside | 
 | 1098 |                        return 0; | 
 | 1099 |                     } | 
 | 1100 |                 } | 
 | 1101 |             } | 
 | 1102 |             cc >>= 1; | 
 | 1103 |             plane++; | 
 | 1104 |         } while (cc); | 
 | 1105 |     } | 
 | 1106 |  | 
 | 1107 |     return 2; | 
 | 1108 | } | 
 | 1109 |  | 
 | 1110 |  | 
 | 1111 | }; // namespace android |