blob: 3a65e85463c756c05da403d0679cddf599be2c59 [file] [log] [blame]
Dan Stoza9e56aa02015-11-02 13:00:03 -08001/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define ATRACE_TAG ATRACE_TAG_GRAPHICS
18
19#include <stdint.h>
20#include <sys/types.h>
21#include <errno.h>
22#include <math.h>
23#include <dlfcn.h>
24#include <inttypes.h>
25#include <stdatomic.h>
26
27#include <EGL/egl.h>
28
29#include <cutils/log.h>
30#include <cutils/properties.h>
31
32#include <binder/IPCThreadState.h>
33#include <binder/IServiceManager.h>
34#include <binder/MemoryHeapBase.h>
35#include <binder/PermissionCache.h>
36
37#include <ui/DisplayInfo.h>
38#include <ui/DisplayStatInfo.h>
39
40#include <gui/BitTube.h>
41#include <gui/BufferQueue.h>
42#include <gui/GuiConfig.h>
43#include <gui/IDisplayEventConnection.h>
44#include <gui/Surface.h>
45#include <gui/GraphicBufferAlloc.h>
46
47#include <ui/GraphicBufferAllocator.h>
Dan Stozac4f471e2016-03-24 09:31:08 -070048#include <ui/HdrCapabilities.h>
Dan Stoza9e56aa02015-11-02 13:00:03 -080049#include <ui/PixelFormat.h>
50#include <ui/UiConfig.h>
51
52#include <utils/misc.h>
53#include <utils/String8.h>
54#include <utils/String16.h>
55#include <utils/StopWatch.h>
56#include <utils/Timers.h>
57#include <utils/Trace.h>
58
59#include <private/android_filesystem_config.h>
60#include <private/gui/SyncFeatures.h>
61
Michael Wright28f24d02016-07-12 13:30:53 -070062#include <set>
63
Dan Stoza9e56aa02015-11-02 13:00:03 -080064#include "Client.h"
65#include "clz.h"
66#include "Colorizer.h"
67#include "DdmConnection.h"
68#include "DisplayDevice.h"
69#include "DispSync.h"
70#include "EventControlThread.h"
71#include "EventThread.h"
72#include "Layer.h"
73#include "LayerDim.h"
74#include "SurfaceFlinger.h"
75
76#include "DisplayHardware/FramebufferSurface.h"
77#include "DisplayHardware/HWComposer.h"
78#include "DisplayHardware/VirtualDisplaySurface.h"
79
80#include "Effects/Daltonizer.h"
81
82#include "RenderEngine/RenderEngine.h"
83#include <cutils/compiler.h>
84
85#define DISPLAY_COUNT 1
86
87/*
88 * DEBUG_SCREENSHOTS: set to true to check that screenshots are not all
89 * black pixels.
90 */
91#define DEBUG_SCREENSHOTS false
92
93EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name);
94
95namespace android {
96
97// This is the phase offset in nanoseconds of the software vsync event
98// relative to the vsync event reported by HWComposer. The software vsync
99// event is when SurfaceFlinger and Choreographer-based applications run each
100// frame.
101//
102// This phase offset allows adjustment of the minimum latency from application
103// wake-up (by Choregographer) time to the time at which the resulting window
104// image is displayed. This value may be either positive (after the HW vsync)
105// or negative (before the HW vsync). Setting it to 0 will result in a
106// minimum latency of two vsync periods because the app and SurfaceFlinger
107// will run just after the HW vsync. Setting it to a positive number will
108// result in the minimum latency being:
109//
110// (2 * VSYNC_PERIOD - (vsyncPhaseOffsetNs % VSYNC_PERIOD))
111//
112// Note that reducing this latency makes it more likely for the applications
113// to not have their window content image ready in time. When this happens
114// the latency will end up being an additional vsync period, and animations
115// will hiccup. Therefore, this latency should be tuned somewhat
116// conservatively (or at least with awareness of the trade-off being made).
117static const int64_t vsyncPhaseOffsetNs = VSYNC_EVENT_PHASE_OFFSET_NS;
118
119// This is the phase offset at which SurfaceFlinger's composition runs.
120static const int64_t sfVsyncPhaseOffsetNs = SF_VSYNC_EVENT_PHASE_OFFSET_NS;
121
122// ---------------------------------------------------------------------------
123
124const String16 sHardwareTest("android.permission.HARDWARE_TEST");
125const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER");
126const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER");
127const String16 sDump("android.permission.DUMP");
128
129// ---------------------------------------------------------------------------
130
131SurfaceFlinger::SurfaceFlinger()
132 : BnSurfaceComposer(),
133 mTransactionFlags(0),
134 mTransactionPending(false),
135 mAnimTransactionPending(false),
136 mLayersRemoved(false),
137 mRepaintEverything(0),
138 mRenderEngine(NULL),
139 mBootTime(systemTime()),
140 mVisibleRegionsDirty(false),
141 mHwWorkListDirty(false),
142 mAnimCompositionPending(false),
143 mDebugRegion(0),
144 mDebugDDMS(0),
145 mDebugDisableHWC(0),
146 mDebugDisableTransformHint(0),
147 mDebugInSwapBuffers(0),
148 mLastSwapBufferTime(0),
149 mDebugInTransaction(0),
150 mLastTransactionTime(0),
151 mBootFinished(false),
152 mForceFullDamage(false),
Tim Murray4a4e4a22016-04-19 16:29:23 +0000153 mPrimaryDispSync("PrimaryDispSync"),
Dan Stoza9e56aa02015-11-02 13:00:03 -0800154 mPrimaryHWVsyncEnabled(false),
155 mHWVsyncAvailable(false),
156 mDaltonize(false),
157 mHasColorMatrix(false),
158 mHasPoweredOff(false),
159 mFrameBuckets(),
160 mTotalTime(0),
161 mLastSwapTime(0)
162{
163 ALOGI("SurfaceFlinger is starting");
164
165 // debugging stuff...
166 char value[PROPERTY_VALUE_MAX];
167
168 property_get("ro.bq.gpu_to_cpu_unsupported", value, "0");
169 mGpuToCpuSupported = !atoi(value);
170
Dan Stoza9e56aa02015-11-02 13:00:03 -0800171 property_get("debug.sf.showupdates", value, "0");
172 mDebugRegion = atoi(value);
173
174 property_get("debug.sf.ddms", value, "0");
175 mDebugDDMS = atoi(value);
176 if (mDebugDDMS) {
177 if (!startDdmConnection()) {
178 // start failed, and DDMS debugging not enabled
179 mDebugDDMS = 0;
180 }
181 }
182 ALOGI_IF(mDebugRegion, "showupdates enabled");
183 ALOGI_IF(mDebugDDMS, "DDMS debugging enabled");
Dan Stoza3cf4bfe2016-08-02 10:27:31 -0700184
185 property_get("debug.sf.disable_hwc_vds", value, "0");
186 mUseHwcVirtualDisplays = !atoi(value);
187 ALOGI_IF(!mUseHwcVirtualDisplays, "Disabling HWC virtual displays");
Dan Stoza9e56aa02015-11-02 13:00:03 -0800188}
189
190void SurfaceFlinger::onFirstRef()
191{
192 mEventQueue.init(this);
193}
194
195SurfaceFlinger::~SurfaceFlinger()
196{
197 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
198 eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
199 eglTerminate(display);
200}
201
202void SurfaceFlinger::binderDied(const wp<IBinder>& /* who */)
203{
204 // the window manager died on us. prepare its eulogy.
205
206 // restore initial conditions (default device unblank, etc)
207 initializeDisplays();
208
209 // restart the boot-animation
210 startBootAnim();
211}
212
213sp<ISurfaceComposerClient> SurfaceFlinger::createConnection()
214{
215 sp<ISurfaceComposerClient> bclient;
216 sp<Client> client(new Client(this));
217 status_t err = client->initCheck();
218 if (err == NO_ERROR) {
219 bclient = client;
220 }
221 return bclient;
222}
223
224sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName,
225 bool secure)
226{
227 class DisplayToken : public BBinder {
228 sp<SurfaceFlinger> flinger;
229 virtual ~DisplayToken() {
230 // no more references, this display must be terminated
231 Mutex::Autolock _l(flinger->mStateLock);
232 flinger->mCurrentState.displays.removeItem(this);
233 flinger->setTransactionFlags(eDisplayTransactionNeeded);
234 }
235 public:
236 DisplayToken(const sp<SurfaceFlinger>& flinger)
237 : flinger(flinger) {
238 }
239 };
240
241 sp<BBinder> token = new DisplayToken(this);
242
243 Mutex::Autolock _l(mStateLock);
244 DisplayDeviceState info(DisplayDevice::DISPLAY_VIRTUAL, secure);
245 info.displayName = displayName;
246 mCurrentState.displays.add(token, info);
247
248 return token;
249}
250
251void SurfaceFlinger::destroyDisplay(const sp<IBinder>& display) {
252 Mutex::Autolock _l(mStateLock);
253
254 ssize_t idx = mCurrentState.displays.indexOfKey(display);
255 if (idx < 0) {
256 ALOGW("destroyDisplay: invalid display token");
257 return;
258 }
259
260 const DisplayDeviceState& info(mCurrentState.displays.valueAt(idx));
261 if (!info.isVirtualDisplay()) {
262 ALOGE("destroyDisplay called for non-virtual display");
263 return;
264 }
265
266 mCurrentState.displays.removeItemsAt(idx);
267 setTransactionFlags(eDisplayTransactionNeeded);
268}
269
270void SurfaceFlinger::createBuiltinDisplayLocked(DisplayDevice::DisplayType type) {
271 ALOGW_IF(mBuiltinDisplays[type],
272 "Overwriting display token for display type %d", type);
273 mBuiltinDisplays[type] = new BBinder();
274 // All non-virtual displays are currently considered secure.
275 DisplayDeviceState info(type, true);
276 mCurrentState.displays.add(mBuiltinDisplays[type], info);
277}
278
279sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) {
280 if (uint32_t(id) >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) {
281 ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id);
282 return NULL;
283 }
284 return mBuiltinDisplays[id];
285}
286
287sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc()
288{
289 sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc());
290 return gba;
291}
292
293void SurfaceFlinger::bootFinished()
294{
295 const nsecs_t now = systemTime();
296 const nsecs_t duration = now - mBootTime;
297 ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
298 mBootFinished = true;
299
300 // wait patiently for the window manager death
301 const String16 name("window");
302 sp<IBinder> window(defaultServiceManager()->getService(name));
303 if (window != 0) {
304 window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this));
305 }
306
307 // stop boot animation
308 // formerly we would just kill the process, but we now ask it to exit so it
309 // can choose where to stop the animation.
310 property_set("service.bootanim.exit", "1");
311
312 const int LOGTAG_SF_STOP_BOOTANIM = 60110;
313 LOG_EVENT_LONG(LOGTAG_SF_STOP_BOOTANIM,
314 ns2ms(systemTime(SYSTEM_TIME_MONOTONIC)));
315}
316
317void SurfaceFlinger::deleteTextureAsync(uint32_t texture) {
318 class MessageDestroyGLTexture : public MessageBase {
319 RenderEngine& engine;
320 uint32_t texture;
321 public:
322 MessageDestroyGLTexture(RenderEngine& engine, uint32_t texture)
323 : engine(engine), texture(texture) {
324 }
325 virtual bool handler() {
326 engine.deleteTextures(1, &texture);
327 return true;
328 }
329 };
330 postMessageAsync(new MessageDestroyGLTexture(getRenderEngine(), texture));
331}
332
333class DispSyncSource : public VSyncSource, private DispSync::Callback {
334public:
335 DispSyncSource(DispSync* dispSync, nsecs_t phaseOffset, bool traceVsync,
Tim Murray4a4e4a22016-04-19 16:29:23 +0000336 const char* name) :
337 mName(name),
Dan Stoza9e56aa02015-11-02 13:00:03 -0800338 mValue(0),
339 mTraceVsync(traceVsync),
Tim Murray4a4e4a22016-04-19 16:29:23 +0000340 mVsyncOnLabel(String8::format("VsyncOn-%s", name)),
341 mVsyncEventLabel(String8::format("VSYNC-%s", name)),
Dan Stoza9e56aa02015-11-02 13:00:03 -0800342 mDispSync(dispSync),
343 mCallbackMutex(),
344 mCallback(),
345 mVsyncMutex(),
346 mPhaseOffset(phaseOffset),
347 mEnabled(false) {}
348
349 virtual ~DispSyncSource() {}
350
351 virtual void setVSyncEnabled(bool enable) {
352 Mutex::Autolock lock(mVsyncMutex);
353 if (enable) {
Tim Murray4a4e4a22016-04-19 16:29:23 +0000354 status_t err = mDispSync->addEventListener(mName, mPhaseOffset,
Dan Stoza9e56aa02015-11-02 13:00:03 -0800355 static_cast<DispSync::Callback*>(this));
356 if (err != NO_ERROR) {
357 ALOGE("error registering vsync callback: %s (%d)",
358 strerror(-err), err);
359 }
360 //ATRACE_INT(mVsyncOnLabel.string(), 1);
361 } else {
362 status_t err = mDispSync->removeEventListener(
363 static_cast<DispSync::Callback*>(this));
364 if (err != NO_ERROR) {
365 ALOGE("error unregistering vsync callback: %s (%d)",
366 strerror(-err), err);
367 }
368 //ATRACE_INT(mVsyncOnLabel.string(), 0);
369 }
370 mEnabled = enable;
371 }
372
373 virtual void setCallback(const sp<VSyncSource::Callback>& callback) {
374 Mutex::Autolock lock(mCallbackMutex);
375 mCallback = callback;
376 }
377
378 virtual void setPhaseOffset(nsecs_t phaseOffset) {
379 Mutex::Autolock lock(mVsyncMutex);
380
381 // Normalize phaseOffset to [0, period)
382 auto period = mDispSync->getPeriod();
383 phaseOffset %= period;
384 if (phaseOffset < 0) {
385 // If we're here, then phaseOffset is in (-period, 0). After this
386 // operation, it will be in (0, period)
387 phaseOffset += period;
388 }
389 mPhaseOffset = phaseOffset;
390
391 // If we're not enabled, we don't need to mess with the listeners
392 if (!mEnabled) {
393 return;
394 }
395
396 // Remove the listener with the old offset
397 status_t err = mDispSync->removeEventListener(
398 static_cast<DispSync::Callback*>(this));
399 if (err != NO_ERROR) {
400 ALOGE("error unregistering vsync callback: %s (%d)",
401 strerror(-err), err);
402 }
403
404 // Add a listener with the new offset
Tim Murray4a4e4a22016-04-19 16:29:23 +0000405 err = mDispSync->addEventListener(mName, mPhaseOffset,
Dan Stoza9e56aa02015-11-02 13:00:03 -0800406 static_cast<DispSync::Callback*>(this));
407 if (err != NO_ERROR) {
408 ALOGE("error registering vsync callback: %s (%d)",
409 strerror(-err), err);
410 }
411 }
412
413private:
414 virtual void onDispSyncEvent(nsecs_t when) {
415 sp<VSyncSource::Callback> callback;
416 {
417 Mutex::Autolock lock(mCallbackMutex);
418 callback = mCallback;
419
420 if (mTraceVsync) {
421 mValue = (mValue + 1) % 2;
422 ATRACE_INT(mVsyncEventLabel.string(), mValue);
423 }
424 }
425
426 if (callback != NULL) {
427 callback->onVSyncEvent(when);
428 }
429 }
430
Tim Murray4a4e4a22016-04-19 16:29:23 +0000431 const char* const mName;
432
Dan Stoza9e56aa02015-11-02 13:00:03 -0800433 int mValue;
434
435 const bool mTraceVsync;
436 const String8 mVsyncOnLabel;
437 const String8 mVsyncEventLabel;
438
439 DispSync* mDispSync;
440
441 Mutex mCallbackMutex; // Protects the following
442 sp<VSyncSource::Callback> mCallback;
443
444 Mutex mVsyncMutex; // Protects the following
445 nsecs_t mPhaseOffset;
446 bool mEnabled;
447};
448
449void SurfaceFlinger::init() {
450 ALOGI( "SurfaceFlinger's main thread ready to run. "
451 "Initializing graphics H/W...");
452
453 Mutex::Autolock _l(mStateLock);
454
455 // initialize EGL for the default display
456 mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
457 eglInitialize(mEGLDisplay, NULL, NULL);
458
459 // start the EventThread
460 sp<VSyncSource> vsyncSrc = new DispSyncSource(&mPrimaryDispSync,
461 vsyncPhaseOffsetNs, true, "app");
Tim Murray4a4e4a22016-04-19 16:29:23 +0000462 mEventThread = new EventThread(vsyncSrc, *this);
Dan Stoza9e56aa02015-11-02 13:00:03 -0800463 sp<VSyncSource> sfVsyncSrc = new DispSyncSource(&mPrimaryDispSync,
464 sfVsyncPhaseOffsetNs, true, "sf");
Tim Murray4a4e4a22016-04-19 16:29:23 +0000465 mSFEventThread = new EventThread(sfVsyncSrc, *this);
Dan Stoza9e56aa02015-11-02 13:00:03 -0800466 mEventQueue.setEventThread(mSFEventThread);
467
Tim Murrayacff43d2016-07-29 13:57:24 -0700468 // set SFEventThread to SCHED_FIFO to minimize jitter
Tim Murray41a38532016-06-22 12:42:10 -0700469 struct sched_param param = {0};
470 param.sched_priority = 1;
Tim Murray41a38532016-06-22 12:42:10 -0700471 if (sched_setscheduler(mSFEventThread->getTid(), SCHED_FIFO, &param) != 0) {
472 ALOGE("Couldn't set SCHED_FIFO for SFEventThread");
473 }
474
475
Dan Stoza9e56aa02015-11-02 13:00:03 -0800476 // Initialize the H/W composer object. There may or may not be an
477 // actual hardware composer underneath.
478 mHwc = new HWComposer(this,
479 *static_cast<HWComposer::EventHandler *>(this));
480
481 // get a RenderEngine for the given display / config (can't fail)
482 mRenderEngine = RenderEngine::create(mEGLDisplay, mHwc->getVisualID());
483
484 // retrieve the EGL context that was selected/created
485 mEGLContext = mRenderEngine->getEGLContext();
486
487 LOG_ALWAYS_FATAL_IF(mEGLContext == EGL_NO_CONTEXT,
488 "couldn't create EGLContext");
489
490 // initialize our non-virtual displays
491 for (size_t i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) {
492 DisplayDevice::DisplayType type((DisplayDevice::DisplayType)i);
493 // set-up the displays that are already connected
494 if (mHwc->isConnected(i) || type==DisplayDevice::DISPLAY_PRIMARY) {
495 // All non-virtual displays are currently considered secure.
496 bool isSecure = true;
497 createBuiltinDisplayLocked(type);
498 wp<IBinder> token = mBuiltinDisplays[i];
499
500 sp<IGraphicBufferProducer> producer;
501 sp<IGraphicBufferConsumer> consumer;
502 BufferQueue::createBufferQueue(&producer, &consumer,
503 new GraphicBufferAlloc());
504
505 sp<FramebufferSurface> fbs = new FramebufferSurface(*mHwc, i,
506 consumer);
507 int32_t hwcId = allocateHwcDisplayId(type);
508 sp<DisplayDevice> hw = new DisplayDevice(this,
509 type, hwcId, mHwc->getFormat(hwcId), isSecure, token,
510 fbs, producer,
511 mRenderEngine->getEGLConfig());
512 if (i > DisplayDevice::DISPLAY_PRIMARY) {
513 // FIXME: currently we don't get blank/unblank requests
514 // for displays other than the main display, so we always
515 // assume a connected display is unblanked.
516 ALOGD("marking display %zu as acquired/unblanked", i);
517 hw->setPowerMode(HWC_POWER_MODE_NORMAL);
518 }
519 mDisplays.add(token, hw);
520 }
521 }
522
523 // make the GLContext current so that we can create textures when creating Layers
524 // (which may happens before we render something)
525 getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext);
526
527 mEventControlThread = new EventControlThread(this);
528 mEventControlThread->run("EventControl", PRIORITY_URGENT_DISPLAY);
529
530 // set a fake vsync period if there is no HWComposer
531 if (mHwc->initCheck() != NO_ERROR) {
532 mPrimaryDispSync.setPeriod(16666667);
533 }
534
535 // initialize our drawing state
536 mDrawingState = mCurrentState;
537
538 // set initial conditions (e.g. unblank default device)
539 initializeDisplays();
540
Dan Stoza4e637772016-07-28 13:31:51 -0700541 mRenderEngine->primeCache();
542
Dan Stoza9e56aa02015-11-02 13:00:03 -0800543 // start boot animation
544 startBootAnim();
545}
546
547int32_t SurfaceFlinger::allocateHwcDisplayId(DisplayDevice::DisplayType type) {
548 return (uint32_t(type) < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) ?
549 type : mHwc->allocateDisplayId();
550}
551
552void SurfaceFlinger::startBootAnim() {
553 // start boot animation
554 property_set("service.bootanim.exit", "0");
555 property_set("ctl.start", "bootanim");
556}
557
558size_t SurfaceFlinger::getMaxTextureSize() const {
559 return mRenderEngine->getMaxTextureSize();
560}
561
562size_t SurfaceFlinger::getMaxViewportDims() const {
563 return mRenderEngine->getMaxViewportDims();
564}
565
566// ----------------------------------------------------------------------------
567
568bool SurfaceFlinger::authenticateSurfaceTexture(
569 const sp<IGraphicBufferProducer>& bufferProducer) const {
570 Mutex::Autolock _l(mStateLock);
571 sp<IBinder> surfaceTextureBinder(IInterface::asBinder(bufferProducer));
572 return mGraphicBufferProducerList.indexOf(surfaceTextureBinder) >= 0;
573}
574
575status_t SurfaceFlinger::getDisplayConfigs(const sp<IBinder>& display,
576 Vector<DisplayInfo>* configs) {
577 if ((configs == NULL) || (display.get() == NULL)) {
578 return BAD_VALUE;
579 }
580
Michael Wright28f24d02016-07-12 13:30:53 -0700581 int32_t type = getDisplayType(display);
582 if (type < 0) return type;
Dan Stoza9e56aa02015-11-02 13:00:03 -0800583
584 // TODO: Not sure if display density should handled by SF any longer
585 class Density {
586 static int getDensityFromProperty(char const* propName) {
587 char property[PROPERTY_VALUE_MAX];
588 int density = 0;
589 if (property_get(propName, property, NULL) > 0) {
590 density = atoi(property);
591 }
592 return density;
593 }
594 public:
595 static int getEmuDensity() {
596 return getDensityFromProperty("qemu.sf.lcd_density"); }
597 static int getBuildDensity() {
598 return getDensityFromProperty("ro.sf.lcd_density"); }
599 };
600
601 configs->clear();
602
603 const Vector<HWComposer::DisplayConfig>& hwConfigs =
604 getHwComposer().getConfigs(type);
605 for (size_t c = 0; c < hwConfigs.size(); ++c) {
606 const HWComposer::DisplayConfig& hwConfig = hwConfigs[c];
607 DisplayInfo info = DisplayInfo();
608
609 float xdpi = hwConfig.xdpi;
610 float ydpi = hwConfig.ydpi;
611
612 if (type == DisplayDevice::DISPLAY_PRIMARY) {
613 // The density of the device is provided by a build property
614 float density = Density::getBuildDensity() / 160.0f;
615 if (density == 0) {
616 // the build doesn't provide a density -- this is wrong!
617 // use xdpi instead
618 ALOGE("ro.sf.lcd_density must be defined as a build property");
619 density = xdpi / 160.0f;
620 }
621 if (Density::getEmuDensity()) {
622 // if "qemu.sf.lcd_density" is specified, it overrides everything
623 xdpi = ydpi = density = Density::getEmuDensity();
624 density /= 160.0f;
625 }
626 info.density = density;
627
628 // TODO: this needs to go away (currently needed only by webkit)
629 sp<const DisplayDevice> hw(getDefaultDisplayDevice());
630 info.orientation = hw->getOrientation();
631 } else {
632 // TODO: where should this value come from?
633 static const int TV_DENSITY = 213;
634 info.density = TV_DENSITY / 160.0f;
635 info.orientation = 0;
636 }
637
638 info.w = hwConfig.width;
639 info.h = hwConfig.height;
640 info.xdpi = xdpi;
641 info.ydpi = ydpi;
642 info.fps = float(1e9 / hwConfig.refresh);
643 info.appVsyncOffset = VSYNC_EVENT_PHASE_OFFSET_NS;
Dan Stoza9e56aa02015-11-02 13:00:03 -0800644
645 // This is how far in advance a buffer must be queued for
646 // presentation at a given time. If you want a buffer to appear
647 // on the screen at time N, you must submit the buffer before
648 // (N - presentationDeadline).
649 //
650 // Normally it's one full refresh period (to give SF a chance to
651 // latch the buffer), but this can be reduced by configuring a
652 // DispSync offset. Any additional delays introduced by the hardware
653 // composer or panel must be accounted for here.
654 //
655 // We add an additional 1ms to allow for processing time and
656 // differences between the ideal and actual refresh rate.
657 info.presentationDeadline =
658 hwConfig.refresh - SF_VSYNC_EVENT_PHASE_OFFSET_NS + 1000000;
659
660 // All non-virtual displays are currently considered secure.
661 info.secure = true;
662
663 configs->push_back(info);
664 }
665
666 return NO_ERROR;
667}
668
669status_t SurfaceFlinger::getDisplayStats(const sp<IBinder>& /* display */,
670 DisplayStatInfo* stats) {
671 if (stats == NULL) {
672 return BAD_VALUE;
673 }
674
675 // FIXME for now we always return stats for the primary display
676 memset(stats, 0, sizeof(*stats));
677 stats->vsyncTime = mPrimaryDispSync.computeNextRefresh(0);
678 stats->vsyncPeriod = mPrimaryDispSync.getPeriod();
679 return NO_ERROR;
680}
681
682int SurfaceFlinger::getActiveConfig(const sp<IBinder>& display) {
683 sp<DisplayDevice> device(getDisplayDevice(display));
684 if (device != NULL) {
685 return device->getActiveConfig();
686 }
687 return BAD_VALUE;
688}
689
690void SurfaceFlinger::setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode) {
691 ALOGD("Set active config mode=%d, type=%d flinger=%p", mode, hw->getDisplayType(),
692 this);
693 int32_t type = hw->getDisplayType();
694 int currentMode = hw->getActiveConfig();
695
696 if (mode == currentMode) {
697 ALOGD("Screen type=%d is already mode=%d", hw->getDisplayType(), mode);
698 return;
699 }
700
701 if (type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) {
702 ALOGW("Trying to set config for virtual display");
703 return;
704 }
705
706 hw->setActiveConfig(mode);
707 getHwComposer().setActiveConfig(type, mode);
708}
709
710status_t SurfaceFlinger::setActiveConfig(const sp<IBinder>& display, int mode) {
711 class MessageSetActiveConfig: public MessageBase {
712 SurfaceFlinger& mFlinger;
713 sp<IBinder> mDisplay;
714 int mMode;
715 public:
716 MessageSetActiveConfig(SurfaceFlinger& flinger, const sp<IBinder>& disp,
717 int mode) :
718 mFlinger(flinger), mDisplay(disp) { mMode = mode; }
719 virtual bool handler() {
720 Vector<DisplayInfo> configs;
721 mFlinger.getDisplayConfigs(mDisplay, &configs);
722 if (mMode < 0 || mMode >= static_cast<int>(configs.size())) {
723 ALOGE("Attempt to set active config = %d for display with %zu configs",
724 mMode, configs.size());
725 }
726 sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay));
727 if (hw == NULL) {
728 ALOGE("Attempt to set active config = %d for null display %p",
729 mMode, mDisplay.get());
730 } else if (hw->getDisplayType() >= DisplayDevice::DISPLAY_VIRTUAL) {
731 ALOGW("Attempt to set active config = %d for virtual display",
732 mMode);
733 } else {
734 mFlinger.setActiveConfigInternal(hw, mMode);
735 }
736 return true;
737 }
738 };
739 sp<MessageBase> msg = new MessageSetActiveConfig(*this, display, mode);
740 postMessageSync(msg);
741 return NO_ERROR;
742}
743
Michael Wright28f24d02016-07-12 13:30:53 -0700744status_t SurfaceFlinger::getDisplayColorModes(const sp<IBinder>& display,
745 Vector<android_color_mode_t>* outColorModes) {
746 if (outColorModes == nullptr || display.get() == nullptr) {
747 return BAD_VALUE;
748 }
749
750 int32_t type = getDisplayType(display);
751 if (type < 0) return type;
752
753 std::set<android_color_mode_t> colorModes;
754 for (const HWComposer::DisplayConfig& hwConfig : getHwComposer().getConfigs(type)) {
755 colorModes.insert(hwConfig.colorMode);
756 }
757
758 outColorModes->clear();
759 std::copy(colorModes.cbegin(), colorModes.cend(), std::back_inserter(*outColorModes));
760
761 return NO_ERROR;
762}
763
764android_color_mode_t SurfaceFlinger::getActiveColorMode(const sp<IBinder>& display) {
765 if (display.get() == nullptr) return static_cast<android_color_mode_t>(BAD_VALUE);
766
767 int32_t type = getDisplayType(display);
768 if (type < 0) return static_cast<android_color_mode_t>(type);
769
770 return getHwComposer().getColorMode(type);
771}
772
773status_t SurfaceFlinger::setActiveColorMode(const sp<IBinder>& display,
774 android_color_mode_t colorMode) {
775 if (display.get() == nullptr || colorMode < 0) {
776 return BAD_VALUE;
777 }
778
779 int32_t type = getDisplayType(display);
780 if (type < 0) return type;
781 const Vector<HWComposer::DisplayConfig>& hwConfigs = getHwComposer().getConfigs(type);
782 HWComposer::DisplayConfig desiredConfig = hwConfigs[getHwComposer().getCurrentConfig(type)];
783 desiredConfig.colorMode = colorMode;
784 for (size_t c = 0; c < hwConfigs.size(); ++c) {
785 const HWComposer::DisplayConfig config = hwConfigs[c];
786 if (config == desiredConfig) {
787 return setActiveConfig(display, c);
788 }
789 }
790 return BAD_VALUE;
791}
792
Dan Stoza9e56aa02015-11-02 13:00:03 -0800793status_t SurfaceFlinger::clearAnimationFrameStats() {
794 Mutex::Autolock _l(mStateLock);
795 mAnimFrameTracker.clearStats();
796 return NO_ERROR;
797}
798
799status_t SurfaceFlinger::getAnimationFrameStats(FrameStats* outStats) const {
800 Mutex::Autolock _l(mStateLock);
801 mAnimFrameTracker.getStats(outStats);
802 return NO_ERROR;
803}
804
Dan Stozac4f471e2016-03-24 09:31:08 -0700805status_t SurfaceFlinger::getHdrCapabilities(const sp<IBinder>& /*display*/,
806 HdrCapabilities* outCapabilities) const {
807 // HWC1 does not provide HDR capabilities
808 *outCapabilities = HdrCapabilities();
809 return NO_ERROR;
810}
811
Dan Stoza9e56aa02015-11-02 13:00:03 -0800812// ----------------------------------------------------------------------------
813
814sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() {
815 return mEventThread->createEventConnection();
816}
817
818// ----------------------------------------------------------------------------
819
820void SurfaceFlinger::waitForEvent() {
821 mEventQueue.waitMessage();
822}
823
824void SurfaceFlinger::signalTransaction() {
825 mEventQueue.invalidate();
826}
827
828void SurfaceFlinger::signalLayerUpdate() {
829 mEventQueue.invalidate();
830}
831
832void SurfaceFlinger::signalRefresh() {
833 mEventQueue.refresh();
834}
835
836status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg,
837 nsecs_t reltime, uint32_t /* flags */) {
838 return mEventQueue.postMessage(msg, reltime);
839}
840
841status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg,
842 nsecs_t reltime, uint32_t /* flags */) {
843 status_t res = mEventQueue.postMessage(msg, reltime);
844 if (res == NO_ERROR) {
845 msg->wait();
846 }
847 return res;
848}
849
850void SurfaceFlinger::run() {
851 do {
852 waitForEvent();
853 } while (true);
854}
855
856void SurfaceFlinger::enableHardwareVsync() {
857 Mutex::Autolock _l(mHWVsyncLock);
858 if (!mPrimaryHWVsyncEnabled && mHWVsyncAvailable) {
859 mPrimaryDispSync.beginResync();
860 //eventControl(HWC_DISPLAY_PRIMARY, SurfaceFlinger::EVENT_VSYNC, true);
861 mEventControlThread->setVsyncEnabled(true);
862 mPrimaryHWVsyncEnabled = true;
863 }
864}
865
866void SurfaceFlinger::resyncToHardwareVsync(bool makeAvailable) {
867 Mutex::Autolock _l(mHWVsyncLock);
868
869 if (makeAvailable) {
870 mHWVsyncAvailable = true;
871 } else if (!mHWVsyncAvailable) {
Dan Stoza0a3c4d62016-04-19 11:56:20 -0700872 // Hardware vsync is not currently available, so abort the resync
873 // attempt for now
Dan Stoza9e56aa02015-11-02 13:00:03 -0800874 return;
875 }
876
877 const nsecs_t period =
878 getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY);
879
880 mPrimaryDispSync.reset();
881 mPrimaryDispSync.setPeriod(period);
882
883 if (!mPrimaryHWVsyncEnabled) {
884 mPrimaryDispSync.beginResync();
885 //eventControl(HWC_DISPLAY_PRIMARY, SurfaceFlinger::EVENT_VSYNC, true);
886 mEventControlThread->setVsyncEnabled(true);
887 mPrimaryHWVsyncEnabled = true;
888 }
889}
890
891void SurfaceFlinger::disableHardwareVsync(bool makeUnavailable) {
892 Mutex::Autolock _l(mHWVsyncLock);
893 if (mPrimaryHWVsyncEnabled) {
894 //eventControl(HWC_DISPLAY_PRIMARY, SurfaceFlinger::EVENT_VSYNC, false);
895 mEventControlThread->setVsyncEnabled(false);
896 mPrimaryDispSync.endResync();
897 mPrimaryHWVsyncEnabled = false;
898 }
899 if (makeUnavailable) {
900 mHWVsyncAvailable = false;
901 }
902}
903
Tim Murray4a4e4a22016-04-19 16:29:23 +0000904void SurfaceFlinger::resyncWithRateLimit() {
905 static constexpr nsecs_t kIgnoreDelay = ms2ns(500);
906 if (systemTime() - mLastSwapTime > kIgnoreDelay) {
Dan Stoza0a3c4d62016-04-19 11:56:20 -0700907 resyncToHardwareVsync(false);
Tim Murray4a4e4a22016-04-19 16:29:23 +0000908 }
909}
910
Dan Stoza9e56aa02015-11-02 13:00:03 -0800911void SurfaceFlinger::onVSyncReceived(int type, nsecs_t timestamp) {
912 bool needsHwVsync = false;
913
914 { // Scope for the lock
915 Mutex::Autolock _l(mHWVsyncLock);
916 if (type == 0 && mPrimaryHWVsyncEnabled) {
917 needsHwVsync = mPrimaryDispSync.addResyncSample(timestamp);
918 }
919 }
920
921 if (needsHwVsync) {
922 enableHardwareVsync();
923 } else {
924 disableHardwareVsync(false);
925 }
926}
927
928void SurfaceFlinger::onHotplugReceived(int type, bool connected) {
929 if (mEventThread == NULL) {
930 // This is a temporary workaround for b/7145521. A non-null pointer
931 // does not mean EventThread has finished initializing, so this
932 // is not a correct fix.
933 ALOGW("WARNING: EventThread not started, ignoring hotplug");
934 return;
935 }
936
937 if (uint32_t(type) < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) {
938 Mutex::Autolock _l(mStateLock);
939 if (connected) {
940 createBuiltinDisplayLocked((DisplayDevice::DisplayType)type);
941 } else {
942 mCurrentState.displays.removeItem(mBuiltinDisplays[type]);
943 mBuiltinDisplays[type].clear();
944 }
945 setTransactionFlags(eDisplayTransactionNeeded);
946
947 // Defer EventThread notification until SF has updated mDisplays.
948 }
949}
950
951void SurfaceFlinger::eventControl(int disp, int event, int enabled) {
952 ATRACE_CALL();
953 getHwComposer().eventControl(disp, event, enabled);
954}
955
956void SurfaceFlinger::onMessageReceived(int32_t what) {
957 ATRACE_CALL();
958 switch (what) {
Dan Stoza9e56aa02015-11-02 13:00:03 -0800959 case MessageQueue::INVALIDATE: {
960 bool refreshNeeded = handleMessageTransaction();
961 refreshNeeded |= handleMessageInvalidate();
962 refreshNeeded |= mRepaintEverything;
963 if (refreshNeeded) {
964 // Signal a refresh if a transaction modified the window state,
965 // a new buffer was latched, or if HWC has requested a full
966 // repaint
967 signalRefresh();
968 }
969 break;
970 }
971 case MessageQueue::REFRESH: {
972 handleMessageRefresh();
973 break;
974 }
975 }
976}
977
978bool SurfaceFlinger::handleMessageTransaction() {
979 uint32_t transactionFlags = peekTransactionFlags(eTransactionMask);
980 if (transactionFlags) {
981 handleTransaction(transactionFlags);
982 return true;
983 }
984 return false;
985}
986
987bool SurfaceFlinger::handleMessageInvalidate() {
988 ATRACE_CALL();
989 return handlePageFlip();
990}
991
992void SurfaceFlinger::handleMessageRefresh() {
993 ATRACE_CALL();
994
Pablo Ceballos40845df2016-01-25 17:41:15 -0800995 nsecs_t refreshStartTime = systemTime(SYSTEM_TIME_MONOTONIC);
Dan Stoza9e56aa02015-11-02 13:00:03 -0800996
Dan Stoza05dacfb2016-07-01 13:33:38 -0700997 preComposition();
998 rebuildLayerStacks();
999 setUpHWComposer();
1000 doDebugFlashRegions();
1001 doComposition();
1002 postComposition(refreshStartTime);
Dan Stoza9e56aa02015-11-02 13:00:03 -08001003}
1004
1005void SurfaceFlinger::doDebugFlashRegions()
1006{
1007 // is debugging enabled
1008 if (CC_LIKELY(!mDebugRegion))
1009 return;
1010
1011 const bool repaintEverything = mRepaintEverything;
1012 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1013 const sp<DisplayDevice>& hw(mDisplays[dpy]);
1014 if (hw->isDisplayOn()) {
1015 // transform the dirty region into this screen's coordinate space
1016 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything));
1017 if (!dirtyRegion.isEmpty()) {
1018 // redraw the whole screen
1019 doComposeSurfaces(hw, Region(hw->bounds()));
1020
1021 // and draw the dirty region
1022 const int32_t height = hw->getHeight();
1023 RenderEngine& engine(getRenderEngine());
1024 engine.fillRegionWithColor(dirtyRegion, height, 1, 0, 1, 1);
1025
1026 hw->compositionComplete();
1027 hw->swapBuffers(getHwComposer());
1028 }
1029 }
1030 }
1031
1032 postFramebuffer();
1033
1034 if (mDebugRegion > 1) {
1035 usleep(mDebugRegion * 1000);
1036 }
1037
1038 HWComposer& hwc(getHwComposer());
1039 if (hwc.initCheck() == NO_ERROR) {
1040 status_t err = hwc.prepare();
1041 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err));
1042 }
1043}
1044
1045void SurfaceFlinger::preComposition()
1046{
1047 bool needExtraInvalidate = false;
1048 const LayerVector& layers(mDrawingState.layersSortedByZ);
1049 const size_t count = layers.size();
1050 for (size_t i=0 ; i<count ; i++) {
1051 if (layers[i]->onPreComposition()) {
1052 needExtraInvalidate = true;
1053 }
1054 }
1055 if (needExtraInvalidate) {
1056 signalLayerUpdate();
1057 }
1058}
1059
Pablo Ceballos40845df2016-01-25 17:41:15 -08001060void SurfaceFlinger::postComposition(nsecs_t refreshStartTime)
Dan Stoza9e56aa02015-11-02 13:00:03 -08001061{
1062 const LayerVector& layers(mDrawingState.layersSortedByZ);
1063 const size_t count = layers.size();
1064 for (size_t i=0 ; i<count ; i++) {
Dan Stozae77c7662016-05-13 11:37:28 -07001065 bool frameLatched = layers[i]->onPostComposition();
1066 if (frameLatched) {
1067 recordBufferingStats(layers[i]->getName().string(),
1068 layers[i]->getOccupancyHistory(false));
1069 }
Dan Stoza9e56aa02015-11-02 13:00:03 -08001070 }
1071
1072 const HWComposer& hwc = getHwComposer();
1073 sp<Fence> presentFence = hwc.getDisplayFence(HWC_DISPLAY_PRIMARY);
1074
1075 if (presentFence->isValid()) {
1076 if (mPrimaryDispSync.addPresentFence(presentFence)) {
1077 enableHardwareVsync();
1078 } else {
1079 disableHardwareVsync(false);
1080 }
1081 }
1082
1083 const sp<const DisplayDevice> hw(getDefaultDisplayDevice());
1084 if (kIgnorePresentFences) {
1085 if (hw->isDisplayOn()) {
1086 enableHardwareVsync();
1087 }
1088 }
1089
Pablo Ceballos40845df2016-01-25 17:41:15 -08001090 mFenceTracker.addFrame(refreshStartTime, presentFence,
1091 hw->getVisibleLayersSortedByZ(), hw->getClientTargetAcquireFence());
1092
Dan Stoza9e56aa02015-11-02 13:00:03 -08001093 if (mAnimCompositionPending) {
1094 mAnimCompositionPending = false;
1095
1096 if (presentFence->isValid()) {
1097 mAnimFrameTracker.setActualPresentFence(presentFence);
1098 } else {
1099 // The HWC doesn't support present fences, so use the refresh
1100 // timestamp instead.
1101 nsecs_t presentTime = hwc.getRefreshTimestamp(HWC_DISPLAY_PRIMARY);
1102 mAnimFrameTracker.setActualPresentTime(presentTime);
1103 }
1104 mAnimFrameTracker.advanceFrame();
1105 }
1106
1107 if (hw->getPowerMode() == HWC_POWER_MODE_OFF) {
1108 return;
1109 }
1110
1111 nsecs_t currentTime = systemTime();
1112 if (mHasPoweredOff) {
1113 mHasPoweredOff = false;
1114 } else {
1115 nsecs_t period = mPrimaryDispSync.getPeriod();
1116 nsecs_t elapsedTime = currentTime - mLastSwapTime;
1117 size_t numPeriods = static_cast<size_t>(elapsedTime / period);
1118 if (numPeriods < NUM_BUCKETS - 1) {
1119 mFrameBuckets[numPeriods] += elapsedTime;
1120 } else {
1121 mFrameBuckets[NUM_BUCKETS - 1] += elapsedTime;
1122 }
1123 mTotalTime += elapsedTime;
1124 }
1125 mLastSwapTime = currentTime;
1126}
1127
1128void SurfaceFlinger::rebuildLayerStacks() {
1129 // rebuild the visible layer list per screen
1130 if (CC_UNLIKELY(mVisibleRegionsDirty)) {
1131 ATRACE_CALL();
1132 mVisibleRegionsDirty = false;
1133 invalidateHwcGeometry();
1134
1135 const LayerVector& layers(mDrawingState.layersSortedByZ);
1136 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1137 Region opaqueRegion;
1138 Region dirtyRegion;
1139 Vector< sp<Layer> > layersSortedByZ;
1140 const sp<DisplayDevice>& hw(mDisplays[dpy]);
1141 const Transform& tr(hw->getTransform());
1142 const Rect bounds(hw->getBounds());
1143 if (hw->isDisplayOn()) {
1144 SurfaceFlinger::computeVisibleRegions(layers,
1145 hw->getLayerStack(), dirtyRegion, opaqueRegion);
1146
1147 const size_t count = layers.size();
1148 for (size_t i=0 ; i<count ; i++) {
1149 const sp<Layer>& layer(layers[i]);
1150 const Layer::State& s(layer->getDrawingState());
1151 if (s.layerStack == hw->getLayerStack()) {
1152 Region drawRegion(tr.transform(
1153 layer->visibleNonTransparentRegion));
1154 drawRegion.andSelf(bounds);
1155 if (!drawRegion.isEmpty()) {
1156 layersSortedByZ.add(layer);
1157 }
1158 }
1159 }
1160 }
1161 hw->setVisibleLayersSortedByZ(layersSortedByZ);
1162 hw->undefinedRegion.set(bounds);
1163 hw->undefinedRegion.subtractSelf(tr.transform(opaqueRegion));
1164 hw->dirtyRegion.orSelf(dirtyRegion);
1165 }
1166 }
1167}
1168
1169void SurfaceFlinger::setUpHWComposer() {
1170 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1171 bool dirty = !mDisplays[dpy]->getDirtyRegion(false).isEmpty();
1172 bool empty = mDisplays[dpy]->getVisibleLayersSortedByZ().size() == 0;
1173 bool wasEmpty = !mDisplays[dpy]->lastCompositionHadVisibleLayers;
1174
1175 // If nothing has changed (!dirty), don't recompose.
1176 // If something changed, but we don't currently have any visible layers,
1177 // and didn't when we last did a composition, then skip it this time.
1178 // The second rule does two things:
1179 // - When all layers are removed from a display, we'll emit one black
1180 // frame, then nothing more until we get new layers.
1181 // - When a display is created with a private layer stack, we won't
1182 // emit any black frames until a layer is added to the layer stack.
1183 bool mustRecompose = dirty && !(empty && wasEmpty);
1184
1185 ALOGV_IF(mDisplays[dpy]->getDisplayType() == DisplayDevice::DISPLAY_VIRTUAL,
1186 "dpy[%zu]: %s composition (%sdirty %sempty %swasEmpty)", dpy,
1187 mustRecompose ? "doing" : "skipping",
1188 dirty ? "+" : "-",
1189 empty ? "+" : "-",
1190 wasEmpty ? "+" : "-");
1191
1192 mDisplays[dpy]->beginFrame(mustRecompose);
1193
1194 if (mustRecompose) {
1195 mDisplays[dpy]->lastCompositionHadVisibleLayers = !empty;
1196 }
1197 }
1198
1199 HWComposer& hwc(getHwComposer());
1200 if (hwc.initCheck() == NO_ERROR) {
1201 // build the h/w work list
1202 if (CC_UNLIKELY(mHwWorkListDirty)) {
1203 mHwWorkListDirty = false;
1204 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1205 sp<const DisplayDevice> hw(mDisplays[dpy]);
1206 const int32_t id = hw->getHwcDisplayId();
1207 if (id >= 0) {
1208 const Vector< sp<Layer> >& currentLayers(
1209 hw->getVisibleLayersSortedByZ());
1210 const size_t count = currentLayers.size();
1211 if (hwc.createWorkList(id, count) == NO_ERROR) {
1212 HWComposer::LayerListIterator cur = hwc.begin(id);
1213 const HWComposer::LayerListIterator end = hwc.end(id);
1214 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) {
1215 const sp<Layer>& layer(currentLayers[i]);
1216 layer->setGeometry(hw, *cur);
1217 if (mDebugDisableHWC || mDebugRegion || mDaltonize || mHasColorMatrix) {
1218 cur->setSkip(true);
1219 }
1220 }
1221 }
1222 }
1223 }
1224 }
1225
1226 // set the per-frame data
1227 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1228 sp<const DisplayDevice> hw(mDisplays[dpy]);
1229 const int32_t id = hw->getHwcDisplayId();
1230 if (id >= 0) {
1231 const Vector< sp<Layer> >& currentLayers(
1232 hw->getVisibleLayersSortedByZ());
1233 const size_t count = currentLayers.size();
1234 HWComposer::LayerListIterator cur = hwc.begin(id);
1235 const HWComposer::LayerListIterator end = hwc.end(id);
1236 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) {
1237 /*
1238 * update the per-frame h/w composer data for each layer
1239 * and build the transparent region of the FB
1240 */
1241 const sp<Layer>& layer(currentLayers[i]);
1242 layer->setPerFrameData(hw, *cur);
1243 }
1244 }
1245 }
1246
1247 // If possible, attempt to use the cursor overlay on each display.
1248 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1249 sp<const DisplayDevice> hw(mDisplays[dpy]);
1250 const int32_t id = hw->getHwcDisplayId();
1251 if (id >= 0) {
1252 const Vector< sp<Layer> >& currentLayers(
1253 hw->getVisibleLayersSortedByZ());
1254 const size_t count = currentLayers.size();
1255 HWComposer::LayerListIterator cur = hwc.begin(id);
1256 const HWComposer::LayerListIterator end = hwc.end(id);
1257 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) {
1258 const sp<Layer>& layer(currentLayers[i]);
1259 if (layer->isPotentialCursor()) {
1260 cur->setIsCursorLayerHint();
1261 break;
1262 }
1263 }
1264 }
1265 }
1266
1267 status_t err = hwc.prepare();
1268 ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err));
1269
1270 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1271 sp<const DisplayDevice> hw(mDisplays[dpy]);
1272 hw->prepareFrame(hwc);
1273 }
1274 }
1275}
1276
1277void SurfaceFlinger::doComposition() {
1278 ATRACE_CALL();
1279 const bool repaintEverything = android_atomic_and(0, &mRepaintEverything);
1280 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1281 const sp<DisplayDevice>& hw(mDisplays[dpy]);
1282 if (hw->isDisplayOn()) {
1283 // transform the dirty region into this screen's coordinate space
1284 const Region dirtyRegion(hw->getDirtyRegion(repaintEverything));
1285
1286 // repaint the framebuffer (if needed)
1287 doDisplayComposition(hw, dirtyRegion);
1288
1289 hw->dirtyRegion.clear();
1290 hw->flip(hw->swapRegion);
1291 hw->swapRegion.clear();
1292 }
1293 // inform the h/w that we're done compositing
1294 hw->compositionComplete();
1295 }
1296 postFramebuffer();
1297}
1298
1299void SurfaceFlinger::postFramebuffer()
1300{
1301 ATRACE_CALL();
1302
1303 const nsecs_t now = systemTime();
1304 mDebugInSwapBuffers = now;
1305
1306 HWComposer& hwc(getHwComposer());
1307 if (hwc.initCheck() == NO_ERROR) {
1308 if (!hwc.supportsFramebufferTarget()) {
1309 // EGL spec says:
1310 // "surface must be bound to the calling thread's current context,
1311 // for the current rendering API."
1312 getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext);
1313 }
1314 hwc.commit();
1315 }
1316
1317 // make the default display current because the VirtualDisplayDevice code cannot
1318 // deal with dequeueBuffer() being called outside of the composition loop; however
1319 // the code below can call glFlush() which is allowed (and does in some case) call
1320 // dequeueBuffer().
1321 getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext);
1322
1323 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1324 sp<const DisplayDevice> hw(mDisplays[dpy]);
1325 const Vector< sp<Layer> >& currentLayers(hw->getVisibleLayersSortedByZ());
1326 hw->onSwapBuffersCompleted(hwc);
1327 const size_t count = currentLayers.size();
1328 int32_t id = hw->getHwcDisplayId();
1329 if (id >=0 && hwc.initCheck() == NO_ERROR) {
1330 HWComposer::LayerListIterator cur = hwc.begin(id);
1331 const HWComposer::LayerListIterator end = hwc.end(id);
1332 for (size_t i = 0; cur != end && i < count; ++i, ++cur) {
1333 currentLayers[i]->onLayerDisplayed(hw, &*cur);
1334 }
1335 } else {
1336 for (size_t i = 0; i < count; i++) {
1337 currentLayers[i]->onLayerDisplayed(hw, NULL);
1338 }
1339 }
1340 }
1341
1342 mLastSwapBufferTime = systemTime() - now;
1343 mDebugInSwapBuffers = 0;
1344
1345 uint32_t flipCount = getDefaultDisplayDevice()->getPageFlipCount();
1346 if (flipCount % LOG_FRAME_STATS_PERIOD == 0) {
1347 logFrameStats();
1348 }
1349}
1350
1351void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
1352{
1353 ATRACE_CALL();
1354
1355 // here we keep a copy of the drawing state (that is the state that's
1356 // going to be overwritten by handleTransactionLocked()) outside of
1357 // mStateLock so that the side-effects of the State assignment
1358 // don't happen with mStateLock held (which can cause deadlocks).
1359 State drawingState(mDrawingState);
1360
1361 Mutex::Autolock _l(mStateLock);
1362 const nsecs_t now = systemTime();
1363 mDebugInTransaction = now;
1364
1365 // Here we're guaranteed that some transaction flags are set
1366 // so we can call handleTransactionLocked() unconditionally.
1367 // We call getTransactionFlags(), which will also clear the flags,
1368 // with mStateLock held to guarantee that mCurrentState won't change
1369 // until the transaction is committed.
1370
1371 transactionFlags = getTransactionFlags(eTransactionMask);
1372 handleTransactionLocked(transactionFlags);
1373
1374 mLastTransactionTime = systemTime() - now;
1375 mDebugInTransaction = 0;
1376 invalidateHwcGeometry();
1377 // here the transaction has been committed
1378}
1379
1380void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
1381{
1382 const LayerVector& currentLayers(mCurrentState.layersSortedByZ);
1383 const size_t count = currentLayers.size();
1384
1385 // Notify all layers of available frames
1386 for (size_t i = 0; i < count; ++i) {
1387 currentLayers[i]->notifyAvailableFrames();
1388 }
1389
1390 /*
1391 * Traversal of the children
1392 * (perform the transaction for each of them if needed)
1393 */
1394
1395 if (transactionFlags & eTraversalNeeded) {
1396 for (size_t i=0 ; i<count ; i++) {
1397 const sp<Layer>& layer(currentLayers[i]);
1398 uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
1399 if (!trFlags) continue;
1400
1401 const uint32_t flags = layer->doTransaction(0);
1402 if (flags & Layer::eVisibleRegion)
1403 mVisibleRegionsDirty = true;
1404 }
1405 }
1406
1407 /*
1408 * Perform display own transactions if needed
1409 */
1410
1411 if (transactionFlags & eDisplayTransactionNeeded) {
1412 // here we take advantage of Vector's copy-on-write semantics to
1413 // improve performance by skipping the transaction entirely when
1414 // know that the lists are identical
1415 const KeyedVector< wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays);
1416 const KeyedVector< wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays);
1417 if (!curr.isIdenticalTo(draw)) {
1418 mVisibleRegionsDirty = true;
1419 const size_t cc = curr.size();
1420 size_t dc = draw.size();
1421
1422 // find the displays that were removed
1423 // (ie: in drawing state but not in current state)
1424 // also handle displays that changed
1425 // (ie: displays that are in both lists)
1426 for (size_t i=0 ; i<dc ; i++) {
1427 const ssize_t j = curr.indexOfKey(draw.keyAt(i));
1428 if (j < 0) {
1429 // in drawing state but not in current state
1430 if (!draw[i].isMainDisplay()) {
1431 // Call makeCurrent() on the primary display so we can
1432 // be sure that nothing associated with this display
1433 // is current.
1434 const sp<const DisplayDevice> defaultDisplay(getDefaultDisplayDevice());
1435 defaultDisplay->makeCurrent(mEGLDisplay, mEGLContext);
1436 sp<DisplayDevice> hw(getDisplayDevice(draw.keyAt(i)));
1437 if (hw != NULL)
1438 hw->disconnect(getHwComposer());
1439 if (draw[i].type < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES)
1440 mEventThread->onHotplugReceived(draw[i].type, false);
1441 mDisplays.removeItem(draw.keyAt(i));
1442 } else {
1443 ALOGW("trying to remove the main display");
1444 }
1445 } else {
1446 // this display is in both lists. see if something changed.
1447 const DisplayDeviceState& state(curr[j]);
1448 const wp<IBinder>& display(curr.keyAt(j));
1449 const sp<IBinder> state_binder = IInterface::asBinder(state.surface);
1450 const sp<IBinder> draw_binder = IInterface::asBinder(draw[i].surface);
1451 if (state_binder != draw_binder) {
1452 // changing the surface is like destroying and
1453 // recreating the DisplayDevice, so we just remove it
1454 // from the drawing state, so that it get re-added
1455 // below.
1456 sp<DisplayDevice> hw(getDisplayDevice(display));
1457 if (hw != NULL)
1458 hw->disconnect(getHwComposer());
1459 mDisplays.removeItem(display);
1460 mDrawingState.displays.removeItemsAt(i);
1461 dc--; i--;
1462 // at this point we must loop to the next item
1463 continue;
1464 }
1465
1466 const sp<DisplayDevice> disp(getDisplayDevice(display));
1467 if (disp != NULL) {
1468 if (state.layerStack != draw[i].layerStack) {
1469 disp->setLayerStack(state.layerStack);
1470 }
1471 if ((state.orientation != draw[i].orientation)
1472 || (state.viewport != draw[i].viewport)
1473 || (state.frame != draw[i].frame))
1474 {
1475 disp->setProjection(state.orientation,
1476 state.viewport, state.frame);
1477 }
1478 if (state.width != draw[i].width || state.height != draw[i].height) {
1479 disp->setDisplaySize(state.width, state.height);
1480 }
1481 }
1482 }
1483 }
1484
1485 // find displays that were added
1486 // (ie: in current state but not in drawing state)
1487 for (size_t i=0 ; i<cc ; i++) {
1488 if (draw.indexOfKey(curr.keyAt(i)) < 0) {
1489 const DisplayDeviceState& state(curr[i]);
1490
1491 sp<DisplaySurface> dispSurface;
1492 sp<IGraphicBufferProducer> producer;
1493 sp<IGraphicBufferProducer> bqProducer;
1494 sp<IGraphicBufferConsumer> bqConsumer;
1495 BufferQueue::createBufferQueue(&bqProducer, &bqConsumer,
1496 new GraphicBufferAlloc());
1497
1498 int32_t hwcDisplayId = -1;
1499 if (state.isVirtualDisplay()) {
1500 // Virtual displays without a surface are dormant:
1501 // they have external state (layer stack, projection,
1502 // etc.) but no internal state (i.e. a DisplayDevice).
1503 if (state.surface != NULL) {
1504
1505 int width = 0;
1506 int status = state.surface->query(
1507 NATIVE_WINDOW_WIDTH, &width);
1508 ALOGE_IF(status != NO_ERROR,
1509 "Unable to query width (%d)", status);
1510 int height = 0;
1511 status = state.surface->query(
1512 NATIVE_WINDOW_HEIGHT, &height);
1513 ALOGE_IF(status != NO_ERROR,
1514 "Unable to query height (%d)", status);
Dan Stoza3cf4bfe2016-08-02 10:27:31 -07001515 if (mUseHwcVirtualDisplays &&
1516 (MAX_VIRTUAL_DISPLAY_DIMENSION == 0 ||
Dan Stoza9e56aa02015-11-02 13:00:03 -08001517 (width <= MAX_VIRTUAL_DISPLAY_DIMENSION &&
Dan Stoza3cf4bfe2016-08-02 10:27:31 -07001518 height <= MAX_VIRTUAL_DISPLAY_DIMENSION))) {
Dan Stoza9e56aa02015-11-02 13:00:03 -08001519 hwcDisplayId = allocateHwcDisplayId(state.type);
1520 }
1521
1522 sp<VirtualDisplaySurface> vds = new VirtualDisplaySurface(
1523 *mHwc, hwcDisplayId, state.surface,
1524 bqProducer, bqConsumer, state.displayName);
1525
1526 dispSurface = vds;
1527 producer = vds;
1528 }
1529 } else {
1530 ALOGE_IF(state.surface!=NULL,
1531 "adding a supported display, but rendering "
1532 "surface is provided (%p), ignoring it",
1533 state.surface.get());
1534 hwcDisplayId = allocateHwcDisplayId(state.type);
1535 // for supported (by hwc) displays we provide our
1536 // own rendering surface
1537 dispSurface = new FramebufferSurface(*mHwc, state.type,
1538 bqConsumer);
1539 producer = bqProducer;
1540 }
1541
1542 const wp<IBinder>& display(curr.keyAt(i));
1543 if (dispSurface != NULL) {
1544 sp<DisplayDevice> hw = new DisplayDevice(this,
1545 state.type, hwcDisplayId,
1546 mHwc->getFormat(hwcDisplayId), state.isSecure,
1547 display, dispSurface, producer,
1548 mRenderEngine->getEGLConfig());
1549 hw->setLayerStack(state.layerStack);
1550 hw->setProjection(state.orientation,
1551 state.viewport, state.frame);
1552 hw->setDisplayName(state.displayName);
1553 mDisplays.add(display, hw);
1554 if (state.isVirtualDisplay()) {
1555 if (hwcDisplayId >= 0) {
1556 mHwc->setVirtualDisplayProperties(hwcDisplayId,
1557 hw->getWidth(), hw->getHeight(),
1558 hw->getFormat());
1559 }
1560 } else {
1561 mEventThread->onHotplugReceived(state.type, true);
1562 }
1563 }
1564 }
1565 }
1566 }
1567 }
1568
1569 if (transactionFlags & (eTraversalNeeded|eDisplayTransactionNeeded)) {
1570 // The transform hint might have changed for some layers
1571 // (either because a display has changed, or because a layer
1572 // as changed).
1573 //
1574 // Walk through all the layers in currentLayers,
1575 // and update their transform hint.
1576 //
1577 // If a layer is visible only on a single display, then that
1578 // display is used to calculate the hint, otherwise we use the
1579 // default display.
1580 //
1581 // NOTE: we do this here, rather than in rebuildLayerStacks() so that
1582 // the hint is set before we acquire a buffer from the surface texture.
1583 //
1584 // NOTE: layer transactions have taken place already, so we use their
1585 // drawing state. However, SurfaceFlinger's own transaction has not
1586 // happened yet, so we must use the current state layer list
1587 // (soon to become the drawing state list).
1588 //
1589 sp<const DisplayDevice> disp;
1590 uint32_t currentlayerStack = 0;
1591 for (size_t i=0; i<count; i++) {
1592 // NOTE: we rely on the fact that layers are sorted by
1593 // layerStack first (so we don't have to traverse the list
1594 // of displays for every layer).
1595 const sp<Layer>& layer(currentLayers[i]);
1596 uint32_t layerStack = layer->getDrawingState().layerStack;
1597 if (i==0 || currentlayerStack != layerStack) {
1598 currentlayerStack = layerStack;
1599 // figure out if this layerstack is mirrored
1600 // (more than one display) if so, pick the default display,
1601 // if not, pick the only display it's on.
1602 disp.clear();
1603 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1604 sp<const DisplayDevice> hw(mDisplays[dpy]);
1605 if (hw->getLayerStack() == currentlayerStack) {
1606 if (disp == NULL) {
1607 disp = hw;
1608 } else {
1609 disp = NULL;
1610 break;
1611 }
1612 }
1613 }
1614 }
1615 if (disp == NULL) {
1616 // NOTE: TEMPORARY FIX ONLY. Real fix should cause layers to
1617 // redraw after transform hint changes. See bug 8508397.
1618
1619 // could be null when this layer is using a layerStack
1620 // that is not visible on any display. Also can occur at
1621 // screen off/on times.
1622 disp = getDefaultDisplayDevice();
1623 }
1624 layer->updateTransformHint(disp);
1625 }
1626 }
1627
1628
1629 /*
1630 * Perform our own transaction if needed
1631 */
1632
1633 const LayerVector& layers(mDrawingState.layersSortedByZ);
1634 if (currentLayers.size() > layers.size()) {
1635 // layers have been added
1636 mVisibleRegionsDirty = true;
1637 }
1638
1639 // some layers might have been removed, so
1640 // we need to update the regions they're exposing.
1641 if (mLayersRemoved) {
1642 mLayersRemoved = false;
1643 mVisibleRegionsDirty = true;
1644 const size_t count = layers.size();
1645 for (size_t i=0 ; i<count ; i++) {
1646 const sp<Layer>& layer(layers[i]);
1647 if (currentLayers.indexOf(layer) < 0) {
1648 // this layer is not visible anymore
1649 // TODO: we could traverse the tree from front to back and
1650 // compute the actual visible region
1651 // TODO: we could cache the transformed region
1652 const Layer::State& s(layer->getDrawingState());
Robert Carr3dcabfa2016-03-01 18:36:58 -08001653 Region visibleReg = s.active.transform.transform(
Dan Stoza9e56aa02015-11-02 13:00:03 -08001654 Region(Rect(s.active.w, s.active.h)));
1655 invalidateLayerStack(s.layerStack, visibleReg);
1656 }
1657 }
1658 }
1659
1660 commitTransaction();
1661
1662 updateCursorAsync();
1663}
1664
1665void SurfaceFlinger::updateCursorAsync()
1666{
1667 HWComposer& hwc(getHwComposer());
1668 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1669 sp<const DisplayDevice> hw(mDisplays[dpy]);
1670 const int32_t id = hw->getHwcDisplayId();
1671 if (id < 0) {
1672 continue;
1673 }
1674 const Vector< sp<Layer> >& currentLayers(
1675 hw->getVisibleLayersSortedByZ());
1676 const size_t count = currentLayers.size();
1677 HWComposer::LayerListIterator cur = hwc.begin(id);
1678 const HWComposer::LayerListIterator end = hwc.end(id);
1679 for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) {
1680 if (cur->getCompositionType() != HWC_CURSOR_OVERLAY) {
1681 continue;
1682 }
1683 const sp<Layer>& layer(currentLayers[i]);
1684 Rect cursorPos = layer->getPosition(hw);
1685 hwc.setCursorPositionAsync(id, cursorPos);
1686 break;
1687 }
1688 }
1689}
1690
1691void SurfaceFlinger::commitTransaction()
1692{
1693 if (!mLayersPendingRemoval.isEmpty()) {
1694 // Notify removed layers now that they can't be drawn from
1695 for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) {
Dan Stozae77c7662016-05-13 11:37:28 -07001696 recordBufferingStats(mLayersPendingRemoval[i]->getName().string(),
1697 mLayersPendingRemoval[i]->getOccupancyHistory(true));
Dan Stoza9e56aa02015-11-02 13:00:03 -08001698 mLayersPendingRemoval[i]->onRemoved();
1699 }
1700 mLayersPendingRemoval.clear();
1701 }
1702
1703 // If this transaction is part of a window animation then the next frame
1704 // we composite should be considered an animation as well.
1705 mAnimCompositionPending = mAnimTransactionPending;
1706
1707 mDrawingState = mCurrentState;
1708 mTransactionPending = false;
1709 mAnimTransactionPending = false;
1710 mTransactionCV.broadcast();
1711}
1712
1713void SurfaceFlinger::computeVisibleRegions(
1714 const LayerVector& currentLayers, uint32_t layerStack,
1715 Region& outDirtyRegion, Region& outOpaqueRegion)
1716{
1717 ATRACE_CALL();
1718
1719 Region aboveOpaqueLayers;
1720 Region aboveCoveredLayers;
1721 Region dirty;
1722
1723 outDirtyRegion.clear();
1724
1725 size_t i = currentLayers.size();
1726 while (i--) {
1727 const sp<Layer>& layer = currentLayers[i];
1728
1729 // start with the whole surface at its current location
1730 const Layer::State& s(layer->getDrawingState());
1731
1732 // only consider the layers on the given layer stack
1733 if (s.layerStack != layerStack)
1734 continue;
1735
1736 /*
1737 * opaqueRegion: area of a surface that is fully opaque.
1738 */
1739 Region opaqueRegion;
1740
1741 /*
1742 * visibleRegion: area of a surface that is visible on screen
1743 * and not fully transparent. This is essentially the layer's
1744 * footprint minus the opaque regions above it.
1745 * Areas covered by a translucent surface are considered visible.
1746 */
1747 Region visibleRegion;
1748
1749 /*
1750 * coveredRegion: area of a surface that is covered by all
1751 * visible regions above it (which includes the translucent areas).
1752 */
1753 Region coveredRegion;
1754
1755 /*
1756 * transparentRegion: area of a surface that is hinted to be completely
1757 * transparent. This is only used to tell when the layer has no visible
1758 * non-transparent regions and can be removed from the layer list. It
1759 * does not affect the visibleRegion of this layer or any layers
1760 * beneath it. The hint may not be correct if apps don't respect the
1761 * SurfaceView restrictions (which, sadly, some don't).
1762 */
1763 Region transparentRegion;
1764
1765
1766 // handle hidden surfaces by setting the visible region to empty
1767 if (CC_LIKELY(layer->isVisible())) {
1768 const bool translucent = !layer->isOpaque(s);
Robert Carr3dcabfa2016-03-01 18:36:58 -08001769 Rect bounds(s.active.transform.transform(layer->computeBounds()));
Dan Stoza9e56aa02015-11-02 13:00:03 -08001770 visibleRegion.set(bounds);
1771 if (!visibleRegion.isEmpty()) {
1772 // Remove the transparent area from the visible region
1773 if (translucent) {
Robert Carr3dcabfa2016-03-01 18:36:58 -08001774 const Transform tr(s.active.transform);
Dan Stoza22f7fc42016-05-10 16:19:53 -07001775 if (tr.preserveRects()) {
1776 // transform the transparent region
1777 transparentRegion = tr.transform(s.activeTransparentRegion);
Dan Stoza9e56aa02015-11-02 13:00:03 -08001778 } else {
Dan Stoza22f7fc42016-05-10 16:19:53 -07001779 // transformation too complex, can't do the
1780 // transparent region optimization.
1781 transparentRegion.clear();
Dan Stoza9e56aa02015-11-02 13:00:03 -08001782 }
1783 }
1784
1785 // compute the opaque region
Robert Carr3dcabfa2016-03-01 18:36:58 -08001786 const int32_t layerOrientation = s.active.transform.getOrientation();
Dan Stoza9e56aa02015-11-02 13:00:03 -08001787 if (s.alpha==255 && !translucent &&
1788 ((layerOrientation & Transform::ROT_INVALID) == false)) {
1789 // the opaque region is the layer's footprint
1790 opaqueRegion = visibleRegion;
1791 }
1792 }
1793 }
1794
1795 // Clip the covered region to the visible region
1796 coveredRegion = aboveCoveredLayers.intersect(visibleRegion);
1797
1798 // Update aboveCoveredLayers for next (lower) layer
1799 aboveCoveredLayers.orSelf(visibleRegion);
1800
1801 // subtract the opaque region covered by the layers above us
1802 visibleRegion.subtractSelf(aboveOpaqueLayers);
1803
1804 // compute this layer's dirty region
1805 if (layer->contentDirty) {
1806 // we need to invalidate the whole region
1807 dirty = visibleRegion;
1808 // as well, as the old visible region
1809 dirty.orSelf(layer->visibleRegion);
1810 layer->contentDirty = false;
1811 } else {
1812 /* compute the exposed region:
1813 * the exposed region consists of two components:
1814 * 1) what's VISIBLE now and was COVERED before
1815 * 2) what's EXPOSED now less what was EXPOSED before
1816 *
1817 * note that (1) is conservative, we start with the whole
1818 * visible region but only keep what used to be covered by
1819 * something -- which mean it may have been exposed.
1820 *
1821 * (2) handles areas that were not covered by anything but got
1822 * exposed because of a resize.
1823 */
1824 const Region newExposed = visibleRegion - coveredRegion;
1825 const Region oldVisibleRegion = layer->visibleRegion;
1826 const Region oldCoveredRegion = layer->coveredRegion;
1827 const Region oldExposed = oldVisibleRegion - oldCoveredRegion;
1828 dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed);
1829 }
1830 dirty.subtractSelf(aboveOpaqueLayers);
1831
1832 // accumulate to the screen dirty region
1833 outDirtyRegion.orSelf(dirty);
1834
1835 // Update aboveOpaqueLayers for next (lower) layer
1836 aboveOpaqueLayers.orSelf(opaqueRegion);
1837
1838 // Store the visible region in screen space
1839 layer->setVisibleRegion(visibleRegion);
1840 layer->setCoveredRegion(coveredRegion);
1841 layer->setVisibleNonTransparentRegion(
1842 visibleRegion.subtract(transparentRegion));
1843 }
1844
1845 outOpaqueRegion = aboveOpaqueLayers;
1846}
1847
1848void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack,
1849 const Region& dirty) {
1850 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
1851 const sp<DisplayDevice>& hw(mDisplays[dpy]);
1852 if (hw->getLayerStack() == layerStack) {
1853 hw->dirtyRegion.orSelf(dirty);
1854 }
1855 }
1856}
1857
1858bool SurfaceFlinger::handlePageFlip()
1859{
1860 Region dirtyRegion;
1861
1862 bool visibleRegions = false;
1863 const LayerVector& layers(mDrawingState.layersSortedByZ);
1864 bool frameQueued = false;
1865
1866 // Store the set of layers that need updates. This set must not change as
1867 // buffers are being latched, as this could result in a deadlock.
1868 // Example: Two producers share the same command stream and:
1869 // 1.) Layer 0 is latched
1870 // 2.) Layer 0 gets a new frame
1871 // 2.) Layer 1 gets a new frame
1872 // 3.) Layer 1 is latched.
1873 // Display is now waiting on Layer 1's frame, which is behind layer 0's
1874 // second frame. But layer 0's second frame could be waiting on display.
1875 Vector<Layer*> layersWithQueuedFrames;
1876 for (size_t i = 0, count = layers.size(); i<count ; i++) {
1877 const sp<Layer>& layer(layers[i]);
1878 if (layer->hasQueuedFrame()) {
1879 frameQueued = true;
1880 if (layer->shouldPresentNow(mPrimaryDispSync)) {
1881 layersWithQueuedFrames.push_back(layer.get());
1882 } else {
1883 layer->useEmptyDamage();
1884 }
1885 } else {
1886 layer->useEmptyDamage();
1887 }
1888 }
1889 for (size_t i = 0, count = layersWithQueuedFrames.size() ; i<count ; i++) {
1890 Layer* layer = layersWithQueuedFrames[i];
1891 const Region dirty(layer->latchBuffer(visibleRegions));
1892 layer->useSurfaceDamage();
1893 const Layer::State& s(layer->getDrawingState());
1894 invalidateLayerStack(s.layerStack, dirty);
1895 }
1896
1897 mVisibleRegionsDirty |= visibleRegions;
1898
1899 // If we will need to wake up at some time in the future to deal with a
1900 // queued frame that shouldn't be displayed during this vsync period, wake
1901 // up during the next vsync period to check again.
1902 if (frameQueued && layersWithQueuedFrames.empty()) {
1903 signalLayerUpdate();
1904 }
1905
1906 // Only continue with the refresh if there is actually new work to do
1907 return !layersWithQueuedFrames.empty();
1908}
1909
1910void SurfaceFlinger::invalidateHwcGeometry()
1911{
1912 mHwWorkListDirty = true;
1913}
1914
1915
1916void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw,
1917 const Region& inDirtyRegion)
1918{
1919 // We only need to actually compose the display if:
1920 // 1) It is being handled by hardware composer, which may need this to
1921 // keep its virtual display state machine in sync, or
1922 // 2) There is work to be done (the dirty region isn't empty)
1923 bool isHwcDisplay = hw->getHwcDisplayId() >= 0;
1924 if (!isHwcDisplay && inDirtyRegion.isEmpty()) {
1925 return;
1926 }
1927
1928 Region dirtyRegion(inDirtyRegion);
1929
1930 // compute the invalid region
1931 hw->swapRegion.orSelf(dirtyRegion);
1932
1933 uint32_t flags = hw->getFlags();
1934 if (flags & DisplayDevice::SWAP_RECTANGLE) {
1935 // we can redraw only what's dirty, but since SWAP_RECTANGLE only
1936 // takes a rectangle, we must make sure to update that whole
1937 // rectangle in that case
1938 dirtyRegion.set(hw->swapRegion.bounds());
1939 } else {
1940 if (flags & DisplayDevice::PARTIAL_UPDATES) {
1941 // We need to redraw the rectangle that will be updated
1942 // (pushed to the framebuffer).
1943 // This is needed because PARTIAL_UPDATES only takes one
1944 // rectangle instead of a region (see DisplayDevice::flip())
1945 dirtyRegion.set(hw->swapRegion.bounds());
1946 } else {
1947 // we need to redraw everything (the whole screen)
1948 dirtyRegion.set(hw->bounds());
1949 hw->swapRegion = dirtyRegion;
1950 }
1951 }
1952
1953 if (CC_LIKELY(!mDaltonize && !mHasColorMatrix)) {
1954 if (!doComposeSurfaces(hw, dirtyRegion)) return;
1955 } else {
1956 RenderEngine& engine(getRenderEngine());
1957 mat4 colorMatrix = mColorMatrix;
1958 if (mDaltonize) {
1959 colorMatrix = colorMatrix * mDaltonizer();
1960 }
1961 mat4 oldMatrix = engine.setupColorTransform(colorMatrix);
1962 doComposeSurfaces(hw, dirtyRegion);
1963 engine.setupColorTransform(oldMatrix);
1964 }
1965
1966 // update the swap region and clear the dirty region
1967 hw->swapRegion.orSelf(dirtyRegion);
1968
1969 // swap buffers (presentation)
1970 hw->swapBuffers(getHwComposer());
1971}
1972
1973bool SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty)
1974{
1975 RenderEngine& engine(getRenderEngine());
1976 const int32_t id = hw->getHwcDisplayId();
1977 HWComposer& hwc(getHwComposer());
1978 HWComposer::LayerListIterator cur = hwc.begin(id);
1979 const HWComposer::LayerListIterator end = hwc.end(id);
1980
1981 bool hasGlesComposition = hwc.hasGlesComposition(id);
1982 if (hasGlesComposition) {
1983 if (!hw->makeCurrent(mEGLDisplay, mEGLContext)) {
1984 ALOGW("DisplayDevice::makeCurrent failed. Aborting surface composition for display %s",
1985 hw->getDisplayName().string());
1986 eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
1987 if(!getDefaultDisplayDevice()->makeCurrent(mEGLDisplay, mEGLContext)) {
1988 ALOGE("DisplayDevice::makeCurrent on default display failed. Aborting.");
1989 }
1990 return false;
1991 }
1992
1993 // Never touch the framebuffer if we don't have any framebuffer layers
1994 const bool hasHwcComposition = hwc.hasHwcComposition(id);
1995 if (hasHwcComposition) {
1996 // when using overlays, we assume a fully transparent framebuffer
1997 // NOTE: we could reduce how much we need to clear, for instance
1998 // remove where there are opaque FB layers. however, on some
1999 // GPUs doing a "clean slate" clear might be more efficient.
2000 // We'll revisit later if needed.
2001 engine.clearWithColor(0, 0, 0, 0);
2002 } else {
2003 // we start with the whole screen area
2004 const Region bounds(hw->getBounds());
2005
2006 // we remove the scissor part
2007 // we're left with the letterbox region
2008 // (common case is that letterbox ends-up being empty)
2009 const Region letterbox(bounds.subtract(hw->getScissor()));
2010
2011 // compute the area to clear
2012 Region region(hw->undefinedRegion.merge(letterbox));
2013
2014 // but limit it to the dirty region
2015 region.andSelf(dirty);
2016
2017 // screen is already cleared here
2018 if (!region.isEmpty()) {
2019 // can happen with SurfaceView
2020 drawWormhole(hw, region);
2021 }
2022 }
2023
2024 if (hw->getDisplayType() != DisplayDevice::DISPLAY_PRIMARY) {
2025 // just to be on the safe side, we don't set the
2026 // scissor on the main display. It should never be needed
2027 // anyways (though in theory it could since the API allows it).
2028 const Rect& bounds(hw->getBounds());
2029 const Rect& scissor(hw->getScissor());
2030 if (scissor != bounds) {
2031 // scissor doesn't match the screen's dimensions, so we
2032 // need to clear everything outside of it and enable
2033 // the GL scissor so we don't draw anything where we shouldn't
2034
2035 // enable scissor for this frame
2036 const uint32_t height = hw->getHeight();
2037 engine.setScissor(scissor.left, height - scissor.bottom,
2038 scissor.getWidth(), scissor.getHeight());
2039 }
2040 }
2041 }
2042
2043 /*
2044 * and then, render the layers targeted at the framebuffer
2045 */
2046
2047 const Vector< sp<Layer> >& layers(hw->getVisibleLayersSortedByZ());
2048 const size_t count = layers.size();
2049 const Transform& tr = hw->getTransform();
2050 if (cur != end) {
2051 // we're using h/w composer
2052 for (size_t i=0 ; i<count && cur!=end ; ++i, ++cur) {
2053 const sp<Layer>& layer(layers[i]);
2054 const Region clip(dirty.intersect(tr.transform(layer->visibleRegion)));
2055 if (!clip.isEmpty()) {
2056 switch (cur->getCompositionType()) {
2057 case HWC_CURSOR_OVERLAY:
2058 case HWC_OVERLAY: {
2059 const Layer::State& state(layer->getDrawingState());
2060 if ((cur->getHints() & HWC_HINT_CLEAR_FB)
2061 && i
2062 && layer->isOpaque(state) && (state.alpha == 0xFF)
2063 && hasGlesComposition) {
2064 // never clear the very first layer since we're
2065 // guaranteed the FB is already cleared
2066 layer->clearWithOpenGL(hw, clip);
2067 }
2068 break;
2069 }
2070 case HWC_FRAMEBUFFER: {
2071 layer->draw(hw, clip);
2072 break;
2073 }
2074 case HWC_FRAMEBUFFER_TARGET: {
2075 // this should not happen as the iterator shouldn't
2076 // let us get there.
2077 ALOGW("HWC_FRAMEBUFFER_TARGET found in hwc list (index=%zu)", i);
2078 break;
2079 }
2080 }
2081 }
2082 layer->setAcquireFence(hw, *cur);
2083 }
2084 } else {
2085 // we're not using h/w composer
2086 for (size_t i=0 ; i<count ; ++i) {
2087 const sp<Layer>& layer(layers[i]);
2088 const Region clip(dirty.intersect(
2089 tr.transform(layer->visibleRegion)));
2090 if (!clip.isEmpty()) {
2091 layer->draw(hw, clip);
2092 }
2093 }
2094 }
2095
2096 // disable scissor at the end of the frame
2097 engine.disableScissor();
2098 return true;
2099}
2100
2101void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const {
2102 const int32_t height = hw->getHeight();
2103 RenderEngine& engine(getRenderEngine());
2104 engine.fillRegionWithColor(region, height, 0, 0, 0, 0);
2105}
2106
2107status_t SurfaceFlinger::addClientLayer(const sp<Client>& client,
2108 const sp<IBinder>& handle,
2109 const sp<IGraphicBufferProducer>& gbc,
2110 const sp<Layer>& lbc)
2111{
2112 // add this layer to the current state list
2113 {
2114 Mutex::Autolock _l(mStateLock);
2115 if (mCurrentState.layersSortedByZ.size() >= MAX_LAYERS) {
2116 return NO_MEMORY;
2117 }
2118 mCurrentState.layersSortedByZ.add(lbc);
2119 mGraphicBufferProducerList.add(IInterface::asBinder(gbc));
2120 }
2121
2122 // attach this layer to the client
2123 client->attachLayer(handle, lbc);
2124
2125 return NO_ERROR;
2126}
2127
2128status_t SurfaceFlinger::removeLayer(const sp<Layer>& layer) {
2129 Mutex::Autolock _l(mStateLock);
2130 ssize_t index = mCurrentState.layersSortedByZ.remove(layer);
2131 if (index >= 0) {
2132 mLayersPendingRemoval.push(layer);
2133 mLayersRemoved = true;
2134 setTransactionFlags(eTransactionNeeded);
2135 return NO_ERROR;
2136 }
2137 return status_t(index);
2138}
2139
2140uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t /* flags */) {
2141 return android_atomic_release_load(&mTransactionFlags);
2142}
2143
2144uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) {
2145 return android_atomic_and(~flags, &mTransactionFlags) & flags;
2146}
2147
2148uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) {
2149 uint32_t old = android_atomic_or(flags, &mTransactionFlags);
2150 if ((old & flags)==0) { // wake the server up
2151 signalTransaction();
2152 }
2153 return old;
2154}
2155
2156void SurfaceFlinger::setTransactionState(
2157 const Vector<ComposerState>& state,
2158 const Vector<DisplayState>& displays,
2159 uint32_t flags)
2160{
2161 ATRACE_CALL();
2162 Mutex::Autolock _l(mStateLock);
2163 uint32_t transactionFlags = 0;
2164
2165 if (flags & eAnimation) {
2166 // For window updates that are part of an animation we must wait for
2167 // previous animation "frames" to be handled.
2168 while (mAnimTransactionPending) {
2169 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
2170 if (CC_UNLIKELY(err != NO_ERROR)) {
2171 // just in case something goes wrong in SF, return to the
2172 // caller after a few seconds.
2173 ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out "
2174 "waiting for previous animation frame");
2175 mAnimTransactionPending = false;
2176 break;
2177 }
2178 }
2179 }
2180
2181 size_t count = displays.size();
2182 for (size_t i=0 ; i<count ; i++) {
2183 const DisplayState& s(displays[i]);
2184 transactionFlags |= setDisplayStateLocked(s);
2185 }
2186
2187 count = state.size();
2188 for (size_t i=0 ; i<count ; i++) {
2189 const ComposerState& s(state[i]);
2190 // Here we need to check that the interface we're given is indeed
2191 // one of our own. A malicious client could give us a NULL
2192 // IInterface, or one of its own or even one of our own but a
2193 // different type. All these situations would cause us to crash.
2194 //
2195 // NOTE: it would be better to use RTTI as we could directly check
2196 // that we have a Client*. however, RTTI is disabled in Android.
2197 if (s.client != NULL) {
2198 sp<IBinder> binder = IInterface::asBinder(s.client);
2199 if (binder != NULL) {
2200 String16 desc(binder->getInterfaceDescriptor());
2201 if (desc == ISurfaceComposerClient::descriptor) {
2202 sp<Client> client( static_cast<Client *>(s.client.get()) );
2203 transactionFlags |= setClientStateLocked(client, s.state);
2204 }
2205 }
2206 }
2207 }
2208
Robert Carr2a7dbb42016-05-24 11:41:28 -07002209 // If a synchronous transaction is explicitly requested without any changes,
2210 // force a transaction anyway. This can be used as a flush mechanism for
2211 // previous async transactions.
2212 if (transactionFlags == 0 && (flags & eSynchronous)) {
2213 transactionFlags = eTransactionNeeded;
2214 }
2215
Dan Stoza9e56aa02015-11-02 13:00:03 -08002216 if (transactionFlags) {
2217 // this triggers the transaction
2218 setTransactionFlags(transactionFlags);
2219
2220 // if this is a synchronous transaction, wait for it to take effect
2221 // before returning.
2222 if (flags & eSynchronous) {
2223 mTransactionPending = true;
2224 }
2225 if (flags & eAnimation) {
2226 mAnimTransactionPending = true;
2227 }
2228 while (mTransactionPending) {
2229 status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5));
2230 if (CC_UNLIKELY(err != NO_ERROR)) {
2231 // just in case something goes wrong in SF, return to the
2232 // called after a few seconds.
2233 ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out!");
2234 mTransactionPending = false;
2235 break;
2236 }
2237 }
2238 }
2239}
2240
2241uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s)
2242{
2243 ssize_t dpyIdx = mCurrentState.displays.indexOfKey(s.token);
2244 if (dpyIdx < 0)
2245 return 0;
2246
2247 uint32_t flags = 0;
2248 DisplayDeviceState& disp(mCurrentState.displays.editValueAt(dpyIdx));
2249 if (disp.isValid()) {
2250 const uint32_t what = s.what;
2251 if (what & DisplayState::eSurfaceChanged) {
2252 if (IInterface::asBinder(disp.surface) != IInterface::asBinder(s.surface)) {
2253 disp.surface = s.surface;
2254 flags |= eDisplayTransactionNeeded;
2255 }
2256 }
2257 if (what & DisplayState::eLayerStackChanged) {
2258 if (disp.layerStack != s.layerStack) {
2259 disp.layerStack = s.layerStack;
2260 flags |= eDisplayTransactionNeeded;
2261 }
2262 }
2263 if (what & DisplayState::eDisplayProjectionChanged) {
2264 if (disp.orientation != s.orientation) {
2265 disp.orientation = s.orientation;
2266 flags |= eDisplayTransactionNeeded;
2267 }
2268 if (disp.frame != s.frame) {
2269 disp.frame = s.frame;
2270 flags |= eDisplayTransactionNeeded;
2271 }
2272 if (disp.viewport != s.viewport) {
2273 disp.viewport = s.viewport;
2274 flags |= eDisplayTransactionNeeded;
2275 }
2276 }
2277 if (what & DisplayState::eDisplaySizeChanged) {
2278 if (disp.width != s.width) {
2279 disp.width = s.width;
2280 flags |= eDisplayTransactionNeeded;
2281 }
2282 if (disp.height != s.height) {
2283 disp.height = s.height;
2284 flags |= eDisplayTransactionNeeded;
2285 }
2286 }
2287 }
2288 return flags;
2289}
2290
2291uint32_t SurfaceFlinger::setClientStateLocked(
2292 const sp<Client>& client,
2293 const layer_state_t& s)
2294{
2295 uint32_t flags = 0;
2296 sp<Layer> layer(client->getLayerUser(s.surface));
2297 if (layer != 0) {
2298 const uint32_t what = s.what;
Robert Carr99e27f02016-06-16 15:18:02 -07002299 bool geometryAppliesWithResize =
2300 what & layer_state_t::eGeometryAppliesWithResize;
Dan Stoza9e56aa02015-11-02 13:00:03 -08002301 if (what & layer_state_t::ePositionChanged) {
Robert Carr99e27f02016-06-16 15:18:02 -07002302 if (layer->setPosition(s.x, s.y, !geometryAppliesWithResize)) {
Dan Stoza9e56aa02015-11-02 13:00:03 -08002303 flags |= eTraversalNeeded;
Robert Carr82364e32016-05-15 11:27:47 -07002304 }
Dan Stoza9e56aa02015-11-02 13:00:03 -08002305 }
2306 if (what & layer_state_t::eLayerChanged) {
2307 // NOTE: index needs to be calculated before we update the state
2308 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
2309 if (layer->setLayer(s.z) && idx >= 0) {
2310 mCurrentState.layersSortedByZ.removeAt(idx);
2311 mCurrentState.layersSortedByZ.add(layer);
2312 // we need traversal (state changed)
2313 // AND transaction (list changed)
2314 flags |= eTransactionNeeded|eTraversalNeeded;
2315 }
2316 }
2317 if (what & layer_state_t::eSizeChanged) {
2318 if (layer->setSize(s.w, s.h)) {
2319 flags |= eTraversalNeeded;
2320 }
2321 }
2322 if (what & layer_state_t::eAlphaChanged) {
2323 if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f)))
2324 flags |= eTraversalNeeded;
2325 }
2326 if (what & layer_state_t::eMatrixChanged) {
2327 if (layer->setMatrix(s.matrix))
2328 flags |= eTraversalNeeded;
2329 }
2330 if (what & layer_state_t::eTransparentRegionChanged) {
2331 if (layer->setTransparentRegionHint(s.transparentRegion))
2332 flags |= eTraversalNeeded;
2333 }
2334 if (what & layer_state_t::eFlagsChanged) {
2335 if (layer->setFlags(s.flags, s.mask))
2336 flags |= eTraversalNeeded;
2337 }
2338 if (what & layer_state_t::eCropChanged) {
Robert Carr99e27f02016-06-16 15:18:02 -07002339 if (layer->setCrop(s.crop, !geometryAppliesWithResize))
Dan Stoza9e56aa02015-11-02 13:00:03 -08002340 flags |= eTraversalNeeded;
2341 }
Pablo Ceballosacbe6782016-03-04 17:54:21 +00002342 if (what & layer_state_t::eFinalCropChanged) {
2343 if (layer->setFinalCrop(s.finalCrop))
2344 flags |= eTraversalNeeded;
2345 }
Dan Stoza9e56aa02015-11-02 13:00:03 -08002346 if (what & layer_state_t::eLayerStackChanged) {
2347 // NOTE: index needs to be calculated before we update the state
2348 ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer);
2349 if (layer->setLayerStack(s.layerStack) && idx >= 0) {
2350 mCurrentState.layersSortedByZ.removeAt(idx);
2351 mCurrentState.layersSortedByZ.add(layer);
2352 // we need traversal (state changed)
2353 // AND transaction (list changed)
2354 flags |= eTransactionNeeded|eTraversalNeeded;
2355 }
2356 }
2357 if (what & layer_state_t::eDeferTransaction) {
2358 layer->deferTransactionUntil(s.handle, s.frameNumber);
2359 // We don't trigger a traversal here because if no other state is
2360 // changed, we don't want this to cause any more work
2361 }
Robert Carrc3574f72016-03-24 12:19:32 -07002362 if (what & layer_state_t::eOverrideScalingModeChanged) {
2363 layer->setOverrideScalingMode(s.overrideScalingMode);
2364 // We don't trigger a traversal here because if no other state is
2365 // changed, we don't want this to cause any more work
2366 }
Dan Stoza9e56aa02015-11-02 13:00:03 -08002367 }
2368 return flags;
2369}
2370
2371status_t SurfaceFlinger::createLayer(
2372 const String8& name,
2373 const sp<Client>& client,
2374 uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
2375 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp)
2376{
2377 //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string());
2378 if (int32_t(w|h) < 0) {
2379 ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)",
2380 int(w), int(h));
2381 return BAD_VALUE;
2382 }
2383
2384 status_t result = NO_ERROR;
2385
2386 sp<Layer> layer;
2387
2388 switch (flags & ISurfaceComposerClient::eFXSurfaceMask) {
2389 case ISurfaceComposerClient::eFXSurfaceNormal:
2390 result = createNormalLayer(client,
2391 name, w, h, flags, format,
2392 handle, gbp, &layer);
2393 break;
2394 case ISurfaceComposerClient::eFXSurfaceDim:
2395 result = createDimLayer(client,
2396 name, w, h, flags,
2397 handle, gbp, &layer);
2398 break;
2399 default:
2400 result = BAD_VALUE;
2401 break;
2402 }
2403
2404 if (result != NO_ERROR) {
2405 return result;
2406 }
2407
2408 result = addClientLayer(client, *handle, *gbp, layer);
2409 if (result != NO_ERROR) {
2410 return result;
2411 }
2412
2413 setTransactionFlags(eTransactionNeeded);
2414 return result;
2415}
2416
2417status_t SurfaceFlinger::createNormalLayer(const sp<Client>& client,
2418 const String8& name, uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format,
2419 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer)
2420{
2421 // initialize the surfaces
2422 switch (format) {
2423 case PIXEL_FORMAT_TRANSPARENT:
2424 case PIXEL_FORMAT_TRANSLUCENT:
2425 format = PIXEL_FORMAT_RGBA_8888;
2426 break;
2427 case PIXEL_FORMAT_OPAQUE:
2428 format = PIXEL_FORMAT_RGBX_8888;
2429 break;
2430 }
2431
2432 *outLayer = new Layer(this, client, name, w, h, flags);
2433 status_t err = (*outLayer)->setBuffers(w, h, format, flags);
2434 if (err == NO_ERROR) {
2435 *handle = (*outLayer)->getHandle();
2436 *gbp = (*outLayer)->getProducer();
2437 }
2438
2439 ALOGE_IF(err, "createNormalLayer() failed (%s)", strerror(-err));
2440 return err;
2441}
2442
2443status_t SurfaceFlinger::createDimLayer(const sp<Client>& client,
2444 const String8& name, uint32_t w, uint32_t h, uint32_t flags,
2445 sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer)
2446{
2447 *outLayer = new LayerDim(this, client, name, w, h, flags);
2448 *handle = (*outLayer)->getHandle();
2449 *gbp = (*outLayer)->getProducer();
2450 return NO_ERROR;
2451}
2452
2453status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle)
2454{
2455 // called by the window manager when it wants to remove a Layer
2456 status_t err = NO_ERROR;
2457 sp<Layer> l(client->getLayerUser(handle));
2458 if (l != NULL) {
2459 err = removeLayer(l);
2460 ALOGE_IF(err<0 && err != NAME_NOT_FOUND,
2461 "error removing layer=%p (%s)", l.get(), strerror(-err));
2462 }
2463 return err;
2464}
2465
2466status_t SurfaceFlinger::onLayerDestroyed(const wp<Layer>& layer)
2467{
2468 // called by ~LayerCleaner() when all references to the IBinder (handle)
2469 // are gone
2470 status_t err = NO_ERROR;
2471 sp<Layer> l(layer.promote());
2472 if (l != NULL) {
2473 err = removeLayer(l);
2474 ALOGE_IF(err<0 && err != NAME_NOT_FOUND,
2475 "error removing layer=%p (%s)", l.get(), strerror(-err));
2476 }
2477 return err;
2478}
2479
2480// ---------------------------------------------------------------------------
2481
2482void SurfaceFlinger::onInitializeDisplays() {
2483 // reset screen orientation and use primary layer stack
2484 Vector<ComposerState> state;
2485 Vector<DisplayState> displays;
2486 DisplayState d;
2487 d.what = DisplayState::eDisplayProjectionChanged |
2488 DisplayState::eLayerStackChanged;
2489 d.token = mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY];
2490 d.layerStack = 0;
2491 d.orientation = DisplayState::eOrientationDefault;
2492 d.frame.makeInvalid();
2493 d.viewport.makeInvalid();
2494 d.width = 0;
2495 d.height = 0;
2496 displays.add(d);
2497 setTransactionState(state, displays, 0);
2498 setPowerModeInternal(getDisplayDevice(d.token), HWC_POWER_MODE_NORMAL);
2499
2500 const nsecs_t period =
2501 getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY);
2502 mAnimFrameTracker.setDisplayRefreshPeriod(period);
2503}
2504
2505void SurfaceFlinger::initializeDisplays() {
2506 class MessageScreenInitialized : public MessageBase {
2507 SurfaceFlinger* flinger;
2508 public:
2509 MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { }
2510 virtual bool handler() {
2511 flinger->onInitializeDisplays();
2512 return true;
2513 }
2514 };
2515 sp<MessageBase> msg = new MessageScreenInitialized(this);
2516 postMessageAsync(msg); // we may be called from main thread, use async message
2517}
2518
2519void SurfaceFlinger::setPowerModeInternal(const sp<DisplayDevice>& hw,
2520 int mode) {
2521 ALOGD("Set power mode=%d, type=%d flinger=%p", mode, hw->getDisplayType(),
2522 this);
2523 int32_t type = hw->getDisplayType();
2524 int currentMode = hw->getPowerMode();
2525
2526 if (mode == currentMode) {
2527 ALOGD("Screen type=%d is already mode=%d", hw->getDisplayType(), mode);
2528 return;
2529 }
2530
2531 hw->setPowerMode(mode);
2532 if (type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) {
2533 ALOGW("Trying to set power mode for virtual display");
2534 return;
2535 }
2536
2537 if (currentMode == HWC_POWER_MODE_OFF) {
Tim Murrayf9d4e442016-08-02 15:43:59 -07002538 // Turn on the display
Dan Stoza9e56aa02015-11-02 13:00:03 -08002539 getHwComposer().setPowerMode(type, mode);
2540 if (type == DisplayDevice::DISPLAY_PRIMARY) {
2541 // FIXME: eventthread only knows about the main display right now
2542 mEventThread->onScreenAcquired();
2543 resyncToHardwareVsync(true);
2544 }
2545
2546 mVisibleRegionsDirty = true;
2547 mHasPoweredOff = true;
2548 repaintEverything();
Tim Murrayf9d4e442016-08-02 15:43:59 -07002549
2550 struct sched_param param = {0};
2551 param.sched_priority = 1;
2552 if (sched_setscheduler(0, SCHED_FIFO, &param) != 0) {
2553 ALOGW("Couldn't set SCHED_FIFO on display on");
2554 }
Dan Stoza9e56aa02015-11-02 13:00:03 -08002555 } else if (mode == HWC_POWER_MODE_OFF) {
Tim Murrayf9d4e442016-08-02 15:43:59 -07002556 // Turn off the display
2557 struct sched_param param = {0};
2558 if (sched_setscheduler(0, SCHED_OTHER, &param) != 0) {
2559 ALOGW("Couldn't set SCHED_OTHER on display off");
2560 }
2561
Dan Stoza9e56aa02015-11-02 13:00:03 -08002562 if (type == DisplayDevice::DISPLAY_PRIMARY) {
2563 disableHardwareVsync(true); // also cancels any in-progress resync
2564
2565 // FIXME: eventthread only knows about the main display right now
2566 mEventThread->onScreenReleased();
2567 }
2568
2569 getHwComposer().setPowerMode(type, mode);
2570 mVisibleRegionsDirty = true;
2571 // from this point on, SF will stop drawing on this display
2572 } else {
2573 getHwComposer().setPowerMode(type, mode);
2574 }
2575}
2576
2577void SurfaceFlinger::setPowerMode(const sp<IBinder>& display, int mode) {
2578 class MessageSetPowerMode: public MessageBase {
2579 SurfaceFlinger& mFlinger;
2580 sp<IBinder> mDisplay;
2581 int mMode;
2582 public:
2583 MessageSetPowerMode(SurfaceFlinger& flinger,
2584 const sp<IBinder>& disp, int mode) : mFlinger(flinger),
2585 mDisplay(disp) { mMode = mode; }
2586 virtual bool handler() {
2587 sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay));
2588 if (hw == NULL) {
2589 ALOGE("Attempt to set power mode = %d for null display %p",
2590 mMode, mDisplay.get());
2591 } else if (hw->getDisplayType() >= DisplayDevice::DISPLAY_VIRTUAL) {
2592 ALOGW("Attempt to set power mode = %d for virtual display",
2593 mMode);
2594 } else {
2595 mFlinger.setPowerModeInternal(hw, mMode);
2596 }
2597 return true;
2598 }
2599 };
2600 sp<MessageBase> msg = new MessageSetPowerMode(*this, display, mode);
2601 postMessageSync(msg);
2602}
2603
2604// ---------------------------------------------------------------------------
2605
2606status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
2607{
2608 String8 result;
2609
2610 IPCThreadState* ipc = IPCThreadState::self();
2611 const int pid = ipc->getCallingPid();
2612 const int uid = ipc->getCallingUid();
2613 if ((uid != AID_SHELL) &&
2614 !PermissionCache::checkPermission(sDump, pid, uid)) {
2615 result.appendFormat("Permission Denial: "
2616 "can't dump SurfaceFlinger from pid=%d, uid=%d\n", pid, uid);
2617 } else {
2618 // Try to get the main lock, but give up after one second
2619 // (this would indicate SF is stuck, but we want to be able to
2620 // print something in dumpsys).
2621 status_t err = mStateLock.timedLock(s2ns(1));
2622 bool locked = (err == NO_ERROR);
2623 if (!locked) {
2624 result.appendFormat(
2625 "SurfaceFlinger appears to be unresponsive (%s [%d]), "
2626 "dumping anyways (no locks held)\n", strerror(-err), err);
2627 }
2628
2629 bool dumpAll = true;
2630 size_t index = 0;
2631 size_t numArgs = args.size();
2632 if (numArgs) {
2633 if ((index < numArgs) &&
2634 (args[index] == String16("--list"))) {
2635 index++;
2636 listLayersLocked(args, index, result);
2637 dumpAll = false;
2638 }
2639
2640 if ((index < numArgs) &&
2641 (args[index] == String16("--latency"))) {
2642 index++;
2643 dumpStatsLocked(args, index, result);
2644 dumpAll = false;
2645 }
2646
2647 if ((index < numArgs) &&
2648 (args[index] == String16("--latency-clear"))) {
2649 index++;
2650 clearStatsLocked(args, index, result);
2651 dumpAll = false;
2652 }
2653
2654 if ((index < numArgs) &&
2655 (args[index] == String16("--dispsync"))) {
2656 index++;
2657 mPrimaryDispSync.dump(result);
2658 dumpAll = false;
2659 }
2660
2661 if ((index < numArgs) &&
2662 (args[index] == String16("--static-screen"))) {
2663 index++;
2664 dumpStaticScreenStats(result);
2665 dumpAll = false;
2666 }
Pablo Ceballos40845df2016-01-25 17:41:15 -08002667
2668 if ((index < numArgs) &&
2669 (args[index] == String16("--fences"))) {
2670 index++;
2671 mFenceTracker.dump(&result);
2672 dumpAll = false;
2673 }
Dan Stoza9e56aa02015-11-02 13:00:03 -08002674 }
2675
2676 if (dumpAll) {
2677 dumpAllLocked(args, index, result);
2678 }
2679
2680 if (locked) {
2681 mStateLock.unlock();
2682 }
2683 }
2684 write(fd, result.string(), result.size());
2685 return NO_ERROR;
2686}
2687
2688void SurfaceFlinger::listLayersLocked(const Vector<String16>& /* args */,
2689 size_t& /* index */, String8& result) const
2690{
2691 const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
2692 const size_t count = currentLayers.size();
2693 for (size_t i=0 ; i<count ; i++) {
2694 const sp<Layer>& layer(currentLayers[i]);
2695 result.appendFormat("%s\n", layer->getName().string());
2696 }
2697}
2698
2699void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index,
2700 String8& result) const
2701{
2702 String8 name;
2703 if (index < args.size()) {
2704 name = String8(args[index]);
2705 index++;
2706 }
2707
2708 const nsecs_t period =
2709 getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY);
2710 result.appendFormat("%" PRId64 "\n", period);
2711
2712 if (name.isEmpty()) {
2713 mAnimFrameTracker.dumpStats(result);
2714 } else {
2715 const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
2716 const size_t count = currentLayers.size();
2717 for (size_t i=0 ; i<count ; i++) {
2718 const sp<Layer>& layer(currentLayers[i]);
2719 if (name == layer->getName()) {
2720 layer->dumpFrameStats(result);
2721 }
2722 }
2723 }
2724}
2725
2726void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index,
2727 String8& /* result */)
2728{
2729 String8 name;
2730 if (index < args.size()) {
2731 name = String8(args[index]);
2732 index++;
2733 }
2734
2735 const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
2736 const size_t count = currentLayers.size();
2737 for (size_t i=0 ; i<count ; i++) {
2738 const sp<Layer>& layer(currentLayers[i]);
2739 if (name.isEmpty() || (name == layer->getName())) {
2740 layer->clearFrameStats();
2741 }
2742 }
2743
2744 mAnimFrameTracker.clearStats();
2745}
2746
2747// This should only be called from the main thread. Otherwise it would need
2748// the lock and should use mCurrentState rather than mDrawingState.
2749void SurfaceFlinger::logFrameStats() {
2750 const LayerVector& drawingLayers = mDrawingState.layersSortedByZ;
2751 const size_t count = drawingLayers.size();
2752 for (size_t i=0 ; i<count ; i++) {
2753 const sp<Layer>& layer(drawingLayers[i]);
2754 layer->logFrameStats();
2755 }
2756
2757 mAnimFrameTracker.logAndResetStats(String8("<win-anim>"));
2758}
2759
2760/*static*/ void SurfaceFlinger::appendSfConfigString(String8& result)
2761{
2762 static const char* config =
2763 " [sf"
2764#ifdef HAS_CONTEXT_PRIORITY
2765 " HAS_CONTEXT_PRIORITY"
2766#endif
2767#ifdef NEVER_DEFAULT_TO_ASYNC_MODE
2768 " NEVER_DEFAULT_TO_ASYNC_MODE"
2769#endif
2770#ifdef TARGET_DISABLE_TRIPLE_BUFFERING
2771 " TARGET_DISABLE_TRIPLE_BUFFERING"
2772#endif
2773 "]";
2774 result.append(config);
2775}
2776
2777void SurfaceFlinger::dumpStaticScreenStats(String8& result) const
2778{
2779 result.appendFormat("Static screen stats:\n");
2780 for (size_t b = 0; b < NUM_BUCKETS - 1; ++b) {
2781 float bucketTimeSec = mFrameBuckets[b] / 1e9;
2782 float percent = 100.0f *
2783 static_cast<float>(mFrameBuckets[b]) / mTotalTime;
2784 result.appendFormat(" < %zd frames: %.3f s (%.1f%%)\n",
2785 b + 1, bucketTimeSec, percent);
2786 }
2787 float bucketTimeSec = mFrameBuckets[NUM_BUCKETS - 1] / 1e9;
2788 float percent = 100.0f *
2789 static_cast<float>(mFrameBuckets[NUM_BUCKETS - 1]) / mTotalTime;
2790 result.appendFormat(" %zd+ frames: %.3f s (%.1f%%)\n",
2791 NUM_BUCKETS - 1, bucketTimeSec, percent);
2792}
2793
Dan Stozae77c7662016-05-13 11:37:28 -07002794void SurfaceFlinger::recordBufferingStats(const char* layerName,
2795 std::vector<OccupancyTracker::Segment>&& history) {
2796 Mutex::Autolock lock(mBufferingStatsMutex);
2797 auto& stats = mBufferingStats[layerName];
2798 for (const auto& segment : history) {
2799 if (!segment.usedThirdBuffer) {
2800 stats.twoBufferTime += segment.totalTime;
2801 }
2802 if (segment.occupancyAverage < 1.0f) {
2803 stats.doubleBufferedTime += segment.totalTime;
2804 } else if (segment.occupancyAverage < 2.0f) {
2805 stats.tripleBufferedTime += segment.totalTime;
2806 }
2807 ++stats.numSegments;
2808 stats.totalTime += segment.totalTime;
2809 }
2810}
2811
2812void SurfaceFlinger::dumpBufferingStats(String8& result) const {
2813 result.append("Buffering stats:\n");
2814 result.append(" [Layer name] <Active time> <Two buffer> "
2815 "<Double buffered> <Triple buffered>\n");
2816 Mutex::Autolock lock(mBufferingStatsMutex);
2817 typedef std::tuple<std::string, float, float, float> BufferTuple;
2818 std::map<float, BufferTuple, std::greater<float>> sorted;
2819 for (const auto& statsPair : mBufferingStats) {
2820 const char* name = statsPair.first.c_str();
2821 const BufferingStats& stats = statsPair.second;
2822 if (stats.numSegments == 0) {
2823 continue;
2824 }
2825 float activeTime = ns2ms(stats.totalTime) / 1000.0f;
2826 float twoBufferRatio = static_cast<float>(stats.twoBufferTime) /
2827 stats.totalTime;
2828 float doubleBufferRatio = static_cast<float>(
2829 stats.doubleBufferedTime) / stats.totalTime;
2830 float tripleBufferRatio = static_cast<float>(
2831 stats.tripleBufferedTime) / stats.totalTime;
2832 sorted.insert({activeTime, {name, twoBufferRatio,
2833 doubleBufferRatio, tripleBufferRatio}});
2834 }
2835 for (const auto& sortedPair : sorted) {
2836 float activeTime = sortedPair.first;
2837 const BufferTuple& values = sortedPair.second;
2838 result.appendFormat(" [%s] %.2f %.3f %.3f %.3f\n",
2839 std::get<0>(values).c_str(), activeTime,
2840 std::get<1>(values), std::get<2>(values),
2841 std::get<3>(values));
2842 }
2843 result.append("\n");
2844}
2845
Dan Stoza9e56aa02015-11-02 13:00:03 -08002846void SurfaceFlinger::dumpAllLocked(const Vector<String16>& args, size_t& index,
2847 String8& result) const
2848{
2849 bool colorize = false;
2850 if (index < args.size()
2851 && (args[index] == String16("--color"))) {
2852 colorize = true;
2853 index++;
2854 }
2855
2856 Colorizer colorizer(colorize);
2857
2858 // figure out if we're stuck somewhere
2859 const nsecs_t now = systemTime();
2860 const nsecs_t inSwapBuffers(mDebugInSwapBuffers);
2861 const nsecs_t inTransaction(mDebugInTransaction);
2862 nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0;
2863 nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0;
2864
2865 /*
2866 * Dump library configuration.
2867 */
2868
2869 colorizer.bold(result);
2870 result.append("Build configuration:");
2871 colorizer.reset(result);
2872 appendSfConfigString(result);
2873 appendUiConfigString(result);
2874 appendGuiConfigString(result);
2875 result.append("\n");
2876
2877 colorizer.bold(result);
2878 result.append("Sync configuration: ");
2879 colorizer.reset(result);
2880 result.append(SyncFeatures::getInstance().toString());
2881 result.append("\n");
2882
2883 colorizer.bold(result);
2884 result.append("DispSync configuration: ");
2885 colorizer.reset(result);
2886 result.appendFormat("app phase %" PRId64 " ns, sf phase %" PRId64 " ns, "
2887 "present offset %d ns (refresh %" PRId64 " ns)",
2888 vsyncPhaseOffsetNs, sfVsyncPhaseOffsetNs, PRESENT_TIME_OFFSET_FROM_VSYNC_NS,
2889 mHwc->getRefreshPeriod(HWC_DISPLAY_PRIMARY));
2890 result.append("\n");
2891
2892 // Dump static screen stats
2893 result.append("\n");
2894 dumpStaticScreenStats(result);
2895 result.append("\n");
2896
Dan Stozae77c7662016-05-13 11:37:28 -07002897 dumpBufferingStats(result);
2898
Dan Stoza9e56aa02015-11-02 13:00:03 -08002899 /*
2900 * Dump the visible layer list
2901 */
2902 const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
2903 const size_t count = currentLayers.size();
2904 colorizer.bold(result);
2905 result.appendFormat("Visible layers (count = %zu)\n", count);
2906 colorizer.reset(result);
2907 for (size_t i=0 ; i<count ; i++) {
2908 const sp<Layer>& layer(currentLayers[i]);
2909 layer->dump(result, colorizer);
2910 }
2911
2912 /*
2913 * Dump Display state
2914 */
2915
2916 colorizer.bold(result);
2917 result.appendFormat("Displays (%zu entries)\n", mDisplays.size());
2918 colorizer.reset(result);
2919 for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) {
2920 const sp<const DisplayDevice>& hw(mDisplays[dpy]);
2921 hw->dump(result);
2922 }
2923
2924 /*
2925 * Dump SurfaceFlinger global state
2926 */
2927
2928 colorizer.bold(result);
2929 result.append("SurfaceFlinger global state:\n");
2930 colorizer.reset(result);
2931
2932 HWComposer& hwc(getHwComposer());
2933 sp<const DisplayDevice> hw(getDefaultDisplayDevice());
2934
2935 colorizer.bold(result);
2936 result.appendFormat("EGL implementation : %s\n",
2937 eglQueryStringImplementationANDROID(mEGLDisplay, EGL_VERSION));
2938 colorizer.reset(result);
2939 result.appendFormat("%s\n",
2940 eglQueryStringImplementationANDROID(mEGLDisplay, EGL_EXTENSIONS));
2941
2942 mRenderEngine->dump(result);
2943
2944 hw->undefinedRegion.dump(result, "undefinedRegion");
2945 result.appendFormat(" orientation=%d, isDisplayOn=%d\n",
2946 hw->getOrientation(), hw->isDisplayOn());
2947 result.appendFormat(
2948 " last eglSwapBuffers() time: %f us\n"
2949 " last transaction time : %f us\n"
2950 " transaction-flags : %08x\n"
2951 " refresh-rate : %f fps\n"
2952 " x-dpi : %f\n"
2953 " y-dpi : %f\n"
2954 " gpu_to_cpu_unsupported : %d\n"
2955 ,
2956 mLastSwapBufferTime/1000.0,
2957 mLastTransactionTime/1000.0,
2958 mTransactionFlags,
2959 1e9 / hwc.getRefreshPeriod(HWC_DISPLAY_PRIMARY),
2960 hwc.getDpiX(HWC_DISPLAY_PRIMARY),
2961 hwc.getDpiY(HWC_DISPLAY_PRIMARY),
2962 !mGpuToCpuSupported);
2963
2964 result.appendFormat(" eglSwapBuffers time: %f us\n",
2965 inSwapBuffersDuration/1000.0);
2966
2967 result.appendFormat(" transaction time: %f us\n",
2968 inTransactionDuration/1000.0);
2969
2970 /*
2971 * VSYNC state
2972 */
2973 mEventThread->dump(result);
2974
2975 /*
2976 * Dump HWComposer state
2977 */
2978 colorizer.bold(result);
2979 result.append("h/w composer state:\n");
2980 colorizer.reset(result);
2981 result.appendFormat(" h/w composer %s and %s\n",
2982 hwc.initCheck()==NO_ERROR ? "present" : "not present",
2983 (mDebugDisableHWC || mDebugRegion || mDaltonize
2984 || mHasColorMatrix) ? "disabled" : "enabled");
2985 hwc.dump(result);
2986
2987 /*
2988 * Dump gralloc state
2989 */
2990 const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get());
2991 alloc.dump(result);
2992}
2993
2994const Vector< sp<Layer> >&
2995SurfaceFlinger::getLayerSortedByZForHwcDisplay(int id) {
2996 // Note: mStateLock is held here
2997 wp<IBinder> dpy;
2998 for (size_t i=0 ; i<mDisplays.size() ; i++) {
2999 if (mDisplays.valueAt(i)->getHwcDisplayId() == id) {
3000 dpy = mDisplays.keyAt(i);
3001 break;
3002 }
3003 }
3004 if (dpy == NULL) {
3005 ALOGE("getLayerSortedByZForHwcDisplay: invalid hwc display id %d", id);
3006 // Just use the primary display so we have something to return
3007 dpy = getBuiltInDisplay(DisplayDevice::DISPLAY_PRIMARY);
3008 }
3009 return getDisplayDevice(dpy)->getVisibleLayersSortedByZ();
3010}
3011
3012bool SurfaceFlinger::startDdmConnection()
3013{
3014 void* libddmconnection_dso =
3015 dlopen("libsurfaceflinger_ddmconnection.so", RTLD_NOW);
3016 if (!libddmconnection_dso) {
3017 return false;
3018 }
3019 void (*DdmConnection_start)(const char* name);
3020 DdmConnection_start =
3021 (decltype(DdmConnection_start))dlsym(libddmconnection_dso, "DdmConnection_start");
3022 if (!DdmConnection_start) {
3023 dlclose(libddmconnection_dso);
3024 return false;
3025 }
3026 (*DdmConnection_start)(getServiceName());
3027 return true;
3028}
3029
3030status_t SurfaceFlinger::onTransact(
3031 uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
3032{
3033 switch (code) {
3034 case CREATE_CONNECTION:
3035 case CREATE_DISPLAY:
3036 case SET_TRANSACTION_STATE:
3037 case BOOT_FINISHED:
3038 case CLEAR_ANIMATION_FRAME_STATS:
3039 case GET_ANIMATION_FRAME_STATS:
3040 case SET_POWER_MODE:
Dan Stozac4f471e2016-03-24 09:31:08 -07003041 case GET_HDR_CAPABILITIES:
Dan Stoza9e56aa02015-11-02 13:00:03 -08003042 {
3043 // codes that require permission check
3044 IPCThreadState* ipc = IPCThreadState::self();
3045 const int pid = ipc->getCallingPid();
3046 const int uid = ipc->getCallingUid();
3047 if ((uid != AID_GRAPHICS && uid != AID_SYSTEM) &&
3048 !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) {
3049 ALOGE("Permission Denial: "
3050 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
3051 return PERMISSION_DENIED;
3052 }
3053 break;
3054 }
3055 case CAPTURE_SCREEN:
3056 {
3057 // codes that require permission check
3058 IPCThreadState* ipc = IPCThreadState::self();
3059 const int pid = ipc->getCallingPid();
3060 const int uid = ipc->getCallingUid();
3061 if ((uid != AID_GRAPHICS) &&
3062 !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) {
3063 ALOGE("Permission Denial: "
3064 "can't read framebuffer pid=%d, uid=%d", pid, uid);
3065 return PERMISSION_DENIED;
3066 }
3067 break;
3068 }
3069 }
3070
3071 status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags);
3072 if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) {
3073 CHECK_INTERFACE(ISurfaceComposer, data, reply);
3074 if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) {
3075 IPCThreadState* ipc = IPCThreadState::self();
3076 const int pid = ipc->getCallingPid();
3077 const int uid = ipc->getCallingUid();
3078 ALOGE("Permission Denial: "
3079 "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
3080 return PERMISSION_DENIED;
3081 }
3082 int n;
3083 switch (code) {
3084 case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE
3085 case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE
3086 return NO_ERROR;
3087 case 1002: // SHOW_UPDATES
3088 n = data.readInt32();
3089 mDebugRegion = n ? n : (mDebugRegion ? 0 : 1);
3090 invalidateHwcGeometry();
3091 repaintEverything();
3092 return NO_ERROR;
3093 case 1004:{ // repaint everything
3094 repaintEverything();
3095 return NO_ERROR;
3096 }
3097 case 1005:{ // force transaction
3098 setTransactionFlags(
3099 eTransactionNeeded|
3100 eDisplayTransactionNeeded|
3101 eTraversalNeeded);
3102 return NO_ERROR;
3103 }
3104 case 1006:{ // send empty update
3105 signalRefresh();
3106 return NO_ERROR;
3107 }
3108 case 1008: // toggle use of hw composer
3109 n = data.readInt32();
3110 mDebugDisableHWC = n ? 1 : 0;
3111 invalidateHwcGeometry();
3112 repaintEverything();
3113 return NO_ERROR;
3114 case 1009: // toggle use of transform hint
3115 n = data.readInt32();
3116 mDebugDisableTransformHint = n ? 1 : 0;
3117 invalidateHwcGeometry();
3118 repaintEverything();
3119 return NO_ERROR;
3120 case 1010: // interrogate.
3121 reply->writeInt32(0);
3122 reply->writeInt32(0);
3123 reply->writeInt32(mDebugRegion);
3124 reply->writeInt32(0);
3125 reply->writeInt32(mDebugDisableHWC);
3126 return NO_ERROR;
3127 case 1013: {
3128 Mutex::Autolock _l(mStateLock);
3129 sp<const DisplayDevice> hw(getDefaultDisplayDevice());
3130 reply->writeInt32(hw->getPageFlipCount());
3131 return NO_ERROR;
3132 }
3133 case 1014: {
3134 // daltonize
3135 n = data.readInt32();
3136 switch (n % 10) {
Dan Stoza9f26a9c2016-06-22 14:51:09 -07003137 case 1:
3138 mDaltonizer.setType(ColorBlindnessType::Protanomaly);
3139 break;
3140 case 2:
3141 mDaltonizer.setType(ColorBlindnessType::Deuteranomaly);
3142 break;
3143 case 3:
3144 mDaltonizer.setType(ColorBlindnessType::Tritanomaly);
3145 break;
Dan Stoza9e56aa02015-11-02 13:00:03 -08003146 }
3147 if (n >= 10) {
Dan Stoza9f26a9c2016-06-22 14:51:09 -07003148 mDaltonizer.setMode(ColorBlindnessMode::Correction);
Dan Stoza9e56aa02015-11-02 13:00:03 -08003149 } else {
Dan Stoza9f26a9c2016-06-22 14:51:09 -07003150 mDaltonizer.setMode(ColorBlindnessMode::Simulation);
Dan Stoza9e56aa02015-11-02 13:00:03 -08003151 }
3152 mDaltonize = n > 0;
3153 invalidateHwcGeometry();
3154 repaintEverything();
3155 return NO_ERROR;
3156 }
3157 case 1015: {
3158 // apply a color matrix
3159 n = data.readInt32();
3160 mHasColorMatrix = n ? 1 : 0;
3161 if (n) {
3162 // color matrix is sent as mat3 matrix followed by vec3
3163 // offset, then packed into a mat4 where the last row is
3164 // the offset and extra values are 0
3165 for (size_t i = 0 ; i < 4; i++) {
3166 for (size_t j = 0; j < 4; j++) {
3167 mColorMatrix[i][j] = data.readFloat();
3168 }
3169 }
3170 } else {
3171 mColorMatrix = mat4();
3172 }
3173 invalidateHwcGeometry();
3174 repaintEverything();
3175 return NO_ERROR;
3176 }
3177 // This is an experimental interface
3178 // Needs to be shifted to proper binder interface when we productize
3179 case 1016: {
3180 n = data.readInt32();
3181 mPrimaryDispSync.setRefreshSkipCount(n);
3182 return NO_ERROR;
3183 }
3184 case 1017: {
3185 n = data.readInt32();
3186 mForceFullDamage = static_cast<bool>(n);
3187 return NO_ERROR;
3188 }
3189 case 1018: { // Modify Choreographer's phase offset
3190 n = data.readInt32();
3191 mEventThread->setPhaseOffset(static_cast<nsecs_t>(n));
3192 return NO_ERROR;
3193 }
3194 case 1019: { // Modify SurfaceFlinger's phase offset
3195 n = data.readInt32();
3196 mSFEventThread->setPhaseOffset(static_cast<nsecs_t>(n));
3197 return NO_ERROR;
3198 }
Dan Stoza3cf4bfe2016-08-02 10:27:31 -07003199 case 1021: { // Disable HWC virtual displays
3200 n = data.readInt32();
3201 mUseHwcVirtualDisplays = !n;
3202 return NO_ERROR;
3203 }
Dan Stoza9e56aa02015-11-02 13:00:03 -08003204 }
3205 }
3206 return err;
3207}
3208
3209void SurfaceFlinger::repaintEverything() {
3210 android_atomic_or(1, &mRepaintEverything);
3211 signalTransaction();
3212}
3213
3214// ---------------------------------------------------------------------------
3215// Capture screen into an IGraphiBufferProducer
3216// ---------------------------------------------------------------------------
3217
3218/* The code below is here to handle b/8734824
3219 *
3220 * We create a IGraphicBufferProducer wrapper that forwards all calls
3221 * from the surfaceflinger thread to the calling binder thread, where they
3222 * are executed. This allows the calling thread in the calling process to be
3223 * reused and not depend on having "enough" binder threads to handle the
3224 * requests.
3225 */
3226class GraphicProducerWrapper : public BBinder, public MessageHandler {
3227 /* Parts of GraphicProducerWrapper are run on two different threads,
3228 * communicating by sending messages via Looper but also by shared member
3229 * data. Coherence maintenance is subtle and in places implicit (ugh).
3230 *
3231 * Don't rely on Looper's sendMessage/handleMessage providing
3232 * release/acquire semantics for any data not actually in the Message.
3233 * Data going from surfaceflinger to binder threads needs to be
3234 * synchronized explicitly.
3235 *
3236 * Barrier open/wait do provide release/acquire semantics. This provides
3237 * implicit synchronization for data coming back from binder to
3238 * surfaceflinger threads.
3239 */
3240
3241 sp<IGraphicBufferProducer> impl;
3242 sp<Looper> looper;
3243 status_t result;
3244 bool exitPending;
3245 bool exitRequested;
3246 Barrier barrier;
3247 uint32_t code;
3248 Parcel const* data;
3249 Parcel* reply;
3250
3251 enum {
3252 MSG_API_CALL,
3253 MSG_EXIT
3254 };
3255
3256 /*
3257 * Called on surfaceflinger thread. This is called by our "fake"
3258 * BpGraphicBufferProducer. We package the data and reply Parcel and
3259 * forward them to the binder thread.
3260 */
3261 virtual status_t transact(uint32_t code,
3262 const Parcel& data, Parcel* reply, uint32_t /* flags */) {
3263 this->code = code;
3264 this->data = &data;
3265 this->reply = reply;
3266 if (exitPending) {
3267 // if we've exited, we run the message synchronously right here.
3268 // note (JH): as far as I can tell from looking at the code, this
3269 // never actually happens. if it does, i'm not sure if it happens
3270 // on the surfaceflinger or binder thread.
3271 handleMessage(Message(MSG_API_CALL));
3272 } else {
3273 barrier.close();
3274 // Prevent stores to this->{code, data, reply} from being
3275 // reordered later than the construction of Message.
3276 atomic_thread_fence(memory_order_release);
3277 looper->sendMessage(this, Message(MSG_API_CALL));
3278 barrier.wait();
3279 }
3280 return result;
3281 }
3282
3283 /*
3284 * here we run on the binder thread. All we've got to do is
3285 * call the real BpGraphicBufferProducer.
3286 */
3287 virtual void handleMessage(const Message& message) {
3288 int what = message.what;
3289 // Prevent reads below from happening before the read from Message
3290 atomic_thread_fence(memory_order_acquire);
3291 if (what == MSG_API_CALL) {
3292 result = IInterface::asBinder(impl)->transact(code, data[0], reply);
3293 barrier.open();
3294 } else if (what == MSG_EXIT) {
3295 exitRequested = true;
3296 }
3297 }
3298
3299public:
3300 GraphicProducerWrapper(const sp<IGraphicBufferProducer>& impl)
3301 : impl(impl),
3302 looper(new Looper(true)),
3303 result(NO_ERROR),
3304 exitPending(false),
3305 exitRequested(false),
3306 code(0),
3307 data(NULL),
3308 reply(NULL)
3309 {}
3310
3311 // Binder thread
3312 status_t waitForResponse() {
3313 do {
3314 looper->pollOnce(-1);
3315 } while (!exitRequested);
3316 return result;
3317 }
3318
3319 // Client thread
3320 void exit(status_t result) {
3321 this->result = result;
3322 exitPending = true;
3323 // Ensure this->result is visible to the binder thread before it
3324 // handles the message.
3325 atomic_thread_fence(memory_order_release);
3326 looper->sendMessage(this, Message(MSG_EXIT));
3327 }
3328};
3329
3330
3331status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display,
3332 const sp<IGraphicBufferProducer>& producer,
3333 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
3334 uint32_t minLayerZ, uint32_t maxLayerZ,
3335 bool useIdentityTransform, ISurfaceComposer::Rotation rotation) {
3336
3337 if (CC_UNLIKELY(display == 0))
3338 return BAD_VALUE;
3339
3340 if (CC_UNLIKELY(producer == 0))
3341 return BAD_VALUE;
3342
3343 // if we have secure windows on this display, never allow the screen capture
3344 // unless the producer interface is local (i.e.: we can take a screenshot for
3345 // ourselves).
3346 bool isLocalScreenshot = IInterface::asBinder(producer)->localBinder();
3347
3348 // Convert to surfaceflinger's internal rotation type.
3349 Transform::orientation_flags rotationFlags;
3350 switch (rotation) {
3351 case ISurfaceComposer::eRotateNone:
3352 rotationFlags = Transform::ROT_0;
3353 break;
3354 case ISurfaceComposer::eRotate90:
3355 rotationFlags = Transform::ROT_90;
3356 break;
3357 case ISurfaceComposer::eRotate180:
3358 rotationFlags = Transform::ROT_180;
3359 break;
3360 case ISurfaceComposer::eRotate270:
3361 rotationFlags = Transform::ROT_270;
3362 break;
3363 default:
3364 rotationFlags = Transform::ROT_0;
3365 ALOGE("Invalid rotation passed to captureScreen(): %d\n", rotation);
3366 break;
3367 }
3368
3369 class MessageCaptureScreen : public MessageBase {
3370 SurfaceFlinger* flinger;
3371 sp<IBinder> display;
3372 sp<IGraphicBufferProducer> producer;
3373 Rect sourceCrop;
3374 uint32_t reqWidth, reqHeight;
3375 uint32_t minLayerZ,maxLayerZ;
3376 bool useIdentityTransform;
3377 Transform::orientation_flags rotation;
3378 status_t result;
3379 bool isLocalScreenshot;
3380 public:
3381 MessageCaptureScreen(SurfaceFlinger* flinger,
3382 const sp<IBinder>& display,
3383 const sp<IGraphicBufferProducer>& producer,
3384 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
3385 uint32_t minLayerZ, uint32_t maxLayerZ,
3386 bool useIdentityTransform,
3387 Transform::orientation_flags rotation,
3388 bool isLocalScreenshot)
3389 : flinger(flinger), display(display), producer(producer),
3390 sourceCrop(sourceCrop), reqWidth(reqWidth), reqHeight(reqHeight),
3391 minLayerZ(minLayerZ), maxLayerZ(maxLayerZ),
3392 useIdentityTransform(useIdentityTransform),
3393 rotation(rotation), result(PERMISSION_DENIED),
3394 isLocalScreenshot(isLocalScreenshot)
3395 {
3396 }
3397 status_t getResult() const {
3398 return result;
3399 }
3400 virtual bool handler() {
3401 Mutex::Autolock _l(flinger->mStateLock);
3402 sp<const DisplayDevice> hw(flinger->getDisplayDevice(display));
3403 result = flinger->captureScreenImplLocked(hw, producer,
3404 sourceCrop, reqWidth, reqHeight, minLayerZ, maxLayerZ,
3405 useIdentityTransform, rotation, isLocalScreenshot);
3406 static_cast<GraphicProducerWrapper*>(IInterface::asBinder(producer).get())->exit(result);
3407 return true;
3408 }
3409 };
3410
Dan Stoza9e56aa02015-11-02 13:00:03 -08003411 // this creates a "fake" BBinder which will serve as a "fake" remote
3412 // binder to receive the marshaled calls and forward them to the
3413 // real remote (a BpGraphicBufferProducer)
3414 sp<GraphicProducerWrapper> wrapper = new GraphicProducerWrapper(producer);
3415
3416 // the asInterface() call below creates our "fake" BpGraphicBufferProducer
3417 // which does the marshaling work forwards to our "fake remote" above.
3418 sp<MessageBase> msg = new MessageCaptureScreen(this,
3419 display, IGraphicBufferProducer::asInterface( wrapper ),
3420 sourceCrop, reqWidth, reqHeight, minLayerZ, maxLayerZ,
3421 useIdentityTransform, rotationFlags, isLocalScreenshot);
3422
3423 status_t res = postMessageAsync(msg);
3424 if (res == NO_ERROR) {
3425 res = wrapper->waitForResponse();
3426 }
3427 return res;
3428}
3429
3430
3431void SurfaceFlinger::renderScreenImplLocked(
3432 const sp<const DisplayDevice>& hw,
3433 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
3434 uint32_t minLayerZ, uint32_t maxLayerZ,
3435 bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation)
3436{
3437 ATRACE_CALL();
3438 RenderEngine& engine(getRenderEngine());
3439
3440 // get screen geometry
3441 const int32_t hw_w = hw->getWidth();
3442 const int32_t hw_h = hw->getHeight();
3443 const bool filtering = static_cast<int32_t>(reqWidth) != hw_w ||
3444 static_cast<int32_t>(reqHeight) != hw_h;
3445
3446 // if a default or invalid sourceCrop is passed in, set reasonable values
3447 if (sourceCrop.width() == 0 || sourceCrop.height() == 0 ||
3448 !sourceCrop.isValid()) {
3449 sourceCrop.setLeftTop(Point(0, 0));
3450 sourceCrop.setRightBottom(Point(hw_w, hw_h));
3451 }
3452
3453 // ensure that sourceCrop is inside screen
3454 if (sourceCrop.left < 0) {
3455 ALOGE("Invalid crop rect: l = %d (< 0)", sourceCrop.left);
3456 }
3457 if (sourceCrop.right > hw_w) {
3458 ALOGE("Invalid crop rect: r = %d (> %d)", sourceCrop.right, hw_w);
3459 }
3460 if (sourceCrop.top < 0) {
3461 ALOGE("Invalid crop rect: t = %d (< 0)", sourceCrop.top);
3462 }
3463 if (sourceCrop.bottom > hw_h) {
3464 ALOGE("Invalid crop rect: b = %d (> %d)", sourceCrop.bottom, hw_h);
3465 }
3466
3467 // make sure to clear all GL error flags
3468 engine.checkErrors();
3469
3470 // set-up our viewport
3471 engine.setViewportAndProjection(
3472 reqWidth, reqHeight, sourceCrop, hw_h, yswap, rotation);
3473 engine.disableTexturing();
3474
3475 // redraw the screen entirely...
3476 engine.clearWithColor(0, 0, 0, 1);
3477
3478 const LayerVector& layers( mDrawingState.layersSortedByZ );
3479 const size_t count = layers.size();
3480 for (size_t i=0 ; i<count ; ++i) {
3481 const sp<Layer>& layer(layers[i]);
3482 const Layer::State& state(layer->getDrawingState());
3483 if (state.layerStack == hw->getLayerStack()) {
3484 if (state.z >= minLayerZ && state.z <= maxLayerZ) {
3485 if (layer->isVisible()) {
3486 if (filtering) layer->setFiltering(true);
3487 layer->draw(hw, useIdentityTransform);
3488 if (filtering) layer->setFiltering(false);
3489 }
3490 }
3491 }
3492 }
3493
3494 // compositionComplete is needed for older driver
3495 hw->compositionComplete();
3496 hw->setViewportAndProjection();
3497}
3498
3499
3500status_t SurfaceFlinger::captureScreenImplLocked(
3501 const sp<const DisplayDevice>& hw,
3502 const sp<IGraphicBufferProducer>& producer,
3503 Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
3504 uint32_t minLayerZ, uint32_t maxLayerZ,
3505 bool useIdentityTransform, Transform::orientation_flags rotation,
3506 bool isLocalScreenshot)
3507{
3508 ATRACE_CALL();
3509
3510 // get screen geometry
3511 uint32_t hw_w = hw->getWidth();
3512 uint32_t hw_h = hw->getHeight();
3513
3514 if (rotation & Transform::ROT_90) {
3515 std::swap(hw_w, hw_h);
3516 }
3517
3518 if ((reqWidth > hw_w) || (reqHeight > hw_h)) {
3519 ALOGE("size mismatch (%d, %d) > (%d, %d)",
3520 reqWidth, reqHeight, hw_w, hw_h);
3521 return BAD_VALUE;
3522 }
3523
3524 reqWidth = (!reqWidth) ? hw_w : reqWidth;
3525 reqHeight = (!reqHeight) ? hw_h : reqHeight;
3526
3527 bool secureLayerIsVisible = false;
3528 const LayerVector& layers(mDrawingState.layersSortedByZ);
3529 const size_t count = layers.size();
3530 for (size_t i = 0 ; i < count ; ++i) {
3531 const sp<Layer>& layer(layers[i]);
3532 const Layer::State& state(layer->getDrawingState());
3533 if (state.layerStack == hw->getLayerStack() && state.z >= minLayerZ &&
3534 state.z <= maxLayerZ && layer->isVisible() &&
3535 layer->isSecure()) {
3536 secureLayerIsVisible = true;
3537 }
3538 }
3539
3540 if (!isLocalScreenshot && secureLayerIsVisible) {
3541 ALOGW("FB is protected: PERMISSION_DENIED");
3542 return PERMISSION_DENIED;
3543 }
3544
3545 // create a surface (because we're a producer, and we need to
3546 // dequeue/queue a buffer)
3547 sp<Surface> sur = new Surface(producer, false);
3548 ANativeWindow* window = sur.get();
3549
3550 status_t result = native_window_api_connect(window, NATIVE_WINDOW_API_EGL);
3551 if (result == NO_ERROR) {
3552 uint32_t usage = GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN |
3553 GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE;
3554
3555 int err = 0;
3556 err = native_window_set_buffers_dimensions(window, reqWidth, reqHeight);
3557 err |= native_window_set_scaling_mode(window, NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW);
3558 err |= native_window_set_buffers_format(window, HAL_PIXEL_FORMAT_RGBA_8888);
3559 err |= native_window_set_usage(window, usage);
3560
3561 if (err == NO_ERROR) {
3562 ANativeWindowBuffer* buffer;
3563 /* TODO: Once we have the sync framework everywhere this can use
3564 * server-side waits on the fence that dequeueBuffer returns.
3565 */
3566 result = native_window_dequeue_buffer_and_wait(window, &buffer);
3567 if (result == NO_ERROR) {
3568 int syncFd = -1;
3569 // create an EGLImage from the buffer so we can later
3570 // turn it into a texture
3571 EGLImageKHR image = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT,
3572 EGL_NATIVE_BUFFER_ANDROID, buffer, NULL);
3573 if (image != EGL_NO_IMAGE_KHR) {
3574 // this binds the given EGLImage as a framebuffer for the
3575 // duration of this scope.
3576 RenderEngine::BindImageAsFramebuffer imageBond(getRenderEngine(), image);
3577 if (imageBond.getStatus() == NO_ERROR) {
3578 // this will in fact render into our dequeued buffer
3579 // via an FBO, which means we didn't have to create
3580 // an EGLSurface and therefore we're not
3581 // dependent on the context's EGLConfig.
3582 renderScreenImplLocked(
3583 hw, sourceCrop, reqWidth, reqHeight, minLayerZ, maxLayerZ, true,
3584 useIdentityTransform, rotation);
3585
3586 // Attempt to create a sync khr object that can produce a sync point. If that
3587 // isn't available, create a non-dupable sync object in the fallback path and
3588 // wait on it directly.
3589 EGLSyncKHR sync;
3590 if (!DEBUG_SCREENSHOTS) {
3591 sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, NULL);
3592 // native fence fd will not be populated until flush() is done.
3593 getRenderEngine().flush();
3594 } else {
3595 sync = EGL_NO_SYNC_KHR;
3596 }
3597 if (sync != EGL_NO_SYNC_KHR) {
3598 // get the sync fd
3599 syncFd = eglDupNativeFenceFDANDROID(mEGLDisplay, sync);
3600 if (syncFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
3601 ALOGW("captureScreen: failed to dup sync khr object");
3602 syncFd = -1;
3603 }
3604 eglDestroySyncKHR(mEGLDisplay, sync);
3605 } else {
3606 // fallback path
3607 sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, NULL);
3608 if (sync != EGL_NO_SYNC_KHR) {
3609 EGLint result = eglClientWaitSyncKHR(mEGLDisplay, sync,
3610 EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, 2000000000 /*2 sec*/);
3611 EGLint eglErr = eglGetError();
3612 if (result == EGL_TIMEOUT_EXPIRED_KHR) {
3613 ALOGW("captureScreen: fence wait timed out");
3614 } else {
3615 ALOGW_IF(eglErr != EGL_SUCCESS,
3616 "captureScreen: error waiting on EGL fence: %#x", eglErr);
3617 }
3618 eglDestroySyncKHR(mEGLDisplay, sync);
3619 } else {
3620 ALOGW("captureScreen: error creating EGL fence: %#x", eglGetError());
3621 }
3622 }
3623 if (DEBUG_SCREENSHOTS) {
3624 uint32_t* pixels = new uint32_t[reqWidth*reqHeight];
3625 getRenderEngine().readPixels(0, 0, reqWidth, reqHeight, pixels);
3626 checkScreenshot(reqWidth, reqHeight, reqWidth, pixels,
3627 hw, minLayerZ, maxLayerZ);
3628 delete [] pixels;
3629 }
3630
3631 } else {
3632 ALOGE("got GL_FRAMEBUFFER_COMPLETE_OES error while taking screenshot");
3633 result = INVALID_OPERATION;
Prathmesh Prabhuf3209b02016-03-09 16:54:45 -08003634 window->cancelBuffer(window, buffer, syncFd);
3635 buffer = NULL;
Dan Stoza9e56aa02015-11-02 13:00:03 -08003636 }
3637 // destroy our image
3638 eglDestroyImageKHR(mEGLDisplay, image);
3639 } else {
3640 result = BAD_VALUE;
3641 }
Prathmesh Prabhuf3209b02016-03-09 16:54:45 -08003642 if (buffer) {
3643 // queueBuffer takes ownership of syncFd
3644 result = window->queueBuffer(window, buffer, syncFd);
3645 }
Dan Stoza9e56aa02015-11-02 13:00:03 -08003646 }
3647 } else {
3648 result = BAD_VALUE;
3649 }
3650 native_window_api_disconnect(window, NATIVE_WINDOW_API_EGL);
3651 }
3652
3653 return result;
3654}
3655
Pablo Ceballosce796e72016-02-04 19:10:51 -08003656bool SurfaceFlinger::getFrameTimestamps(const Layer& layer,
3657 uint64_t frameNumber, FrameTimestamps* outTimestamps) {
3658 return mFenceTracker.getFrameTimestamps(layer, frameNumber, outTimestamps);
3659}
3660
Dan Stoza9e56aa02015-11-02 13:00:03 -08003661void SurfaceFlinger::checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr,
3662 const sp<const DisplayDevice>& hw, uint32_t minLayerZ, uint32_t maxLayerZ) {
3663 if (DEBUG_SCREENSHOTS) {
3664 for (size_t y=0 ; y<h ; y++) {
3665 uint32_t const * p = (uint32_t const *)vaddr + y*s;
3666 for (size_t x=0 ; x<w ; x++) {
3667 if (p[x] != 0xFF000000) return;
3668 }
3669 }
3670 ALOGE("*** we just took a black screenshot ***\n"
3671 "requested minz=%d, maxz=%d, layerStack=%d",
3672 minLayerZ, maxLayerZ, hw->getLayerStack());
3673 const LayerVector& layers( mDrawingState.layersSortedByZ );
3674 const size_t count = layers.size();
3675 for (size_t i=0 ; i<count ; ++i) {
3676 const sp<Layer>& layer(layers[i]);
3677 const Layer::State& state(layer->getDrawingState());
3678 const bool visible = (state.layerStack == hw->getLayerStack())
3679 && (state.z >= minLayerZ && state.z <= maxLayerZ)
3680 && (layer->isVisible());
3681 ALOGE("%c index=%zu, name=%s, layerStack=%d, z=%d, visible=%d, flags=%x, alpha=%x",
3682 visible ? '+' : '-',
3683 i, layer->getName().string(), state.layerStack, state.z,
3684 layer->isVisible(), state.flags, state.alpha);
3685 }
3686 }
3687}
3688
3689// ---------------------------------------------------------------------------
3690
3691SurfaceFlinger::LayerVector::LayerVector() {
3692}
3693
3694SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs)
3695 : SortedVector<sp<Layer> >(rhs) {
3696}
3697
3698int SurfaceFlinger::LayerVector::do_compare(const void* lhs,
3699 const void* rhs) const
3700{
3701 // sort layers per layer-stack, then by z-order and finally by sequence
3702 const sp<Layer>& l(*reinterpret_cast<const sp<Layer>*>(lhs));
3703 const sp<Layer>& r(*reinterpret_cast<const sp<Layer>*>(rhs));
3704
3705 uint32_t ls = l->getCurrentState().layerStack;
3706 uint32_t rs = r->getCurrentState().layerStack;
3707 if (ls != rs)
3708 return ls - rs;
3709
3710 uint32_t lz = l->getCurrentState().z;
3711 uint32_t rz = r->getCurrentState().z;
3712 if (lz != rz)
3713 return lz - rz;
3714
3715 return l->sequence - r->sequence;
3716}
3717
3718// ---------------------------------------------------------------------------
3719
3720SurfaceFlinger::DisplayDeviceState::DisplayDeviceState()
3721 : type(DisplayDevice::DISPLAY_ID_INVALID),
3722 layerStack(DisplayDevice::NO_LAYER_STACK),
3723 orientation(0),
3724 width(0),
3725 height(0),
3726 isSecure(false) {
3727}
3728
3729SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(
3730 DisplayDevice::DisplayType type, bool isSecure)
3731 : type(type),
3732 layerStack(DisplayDevice::NO_LAYER_STACK),
3733 orientation(0),
3734 width(0),
3735 height(0),
3736 isSecure(isSecure) {
3737 viewport.makeInvalid();
3738 frame.makeInvalid();
3739}
3740
3741// ---------------------------------------------------------------------------
3742
3743}; // namespace android
3744
3745
3746#if defined(__gl_h_)
3747#error "don't include gl/gl.h in this file"
3748#endif
3749
3750#if defined(__gl2_h_)
3751#error "don't include gl2/gl2.h in this file"
3752#endif