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Mathias Agopian3f844832013-08-07 21:24:32 -07001/*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Peiyong Lin7e219eb2018-12-03 05:40:42 -080017#ifndef SF_GLESRENDERENGINE_H_
18#define SF_GLESRENDERENGINE_H_
Mathias Agopian3f844832013-08-07 21:24:32 -070019
Alec Mouri554d06e2018-12-20 00:15:33 -080020#include <condition_variable>
Alec Mourida4cf3b2019-02-12 15:33:01 -080021#include <deque>
Alec Mouri554d06e2018-12-20 00:15:33 -080022#include <mutex>
23#include <queue>
24#include <thread>
Alec Mourida4cf3b2019-02-12 15:33:01 -080025#include <unordered_map>
Mathias Agopian3f844832013-08-07 21:24:32 -070026
Peiyong Linf11f39b2018-09-05 14:37:41 -070027#include <EGL/egl.h>
28#include <EGL/eglext.h>
Mathias Agopian3f844832013-08-07 21:24:32 -070029#include <GLES2/gl2.h>
Alec Mouri16a99402019-07-29 16:37:30 -070030#include <android-base/thread_annotations.h>
Peiyong Lincbc184f2018-08-22 13:24:10 -070031#include <renderengine/RenderEngine.h>
Peiyong Lin833074a2018-08-28 11:53:54 -070032#include <renderengine/private/Description.h>
Alec Mouri16a99402019-07-29 16:37:30 -070033#include <sys/types.h>
Vishnu Nairf19544f2020-02-03 11:23:26 -080034#include "GLShadowTexture.h"
Alec Mouri16a99402019-07-29 16:37:30 -070035#include "ImageManager.h"
Mathias Agopian3f844832013-08-07 21:24:32 -070036
Peiyong Linf11f39b2018-09-05 14:37:41 -070037#define EGL_NO_CONFIG ((EGLConfig)0)
38
Mathias Agopian3f844832013-08-07 21:24:32 -070039namespace android {
Mathias Agopian3f844832013-08-07 21:24:32 -070040
Peiyong Lin833074a2018-08-28 11:53:54 -070041namespace renderengine {
42
Mathias Agopian3f844832013-08-07 21:24:32 -070043class Mesh;
Mathias Agopian49457ac2013-08-14 18:20:17 -070044class Texture;
Mathias Agopian3f844832013-08-07 21:24:32 -070045
Peiyong Lin833074a2018-08-28 11:53:54 -070046namespace gl {
Lloyd Pique144e1162017-12-20 16:44:52 -080047
Peiyong Linf1bada92018-08-29 09:39:31 -070048class GLImage;
Lucas Dupin19c8f0e2019-11-25 17:55:44 -080049class BlurFilter;
Peiyong Linf1bada92018-08-29 09:39:31 -070050
Peiyong Lin7e219eb2018-12-03 05:40:42 -080051class GLESRenderEngine : public impl::RenderEngine {
Mathias Agopian3f844832013-08-07 21:24:32 -070052public:
Peiyong Lin4137a1d2019-10-09 10:39:09 -070053 static std::unique_ptr<GLESRenderEngine> create(const RenderEngineCreationArgs& args);
Peiyong Linf11f39b2018-09-05 14:37:41 -070054
Peiyong Lin4137a1d2019-10-09 10:39:09 -070055 GLESRenderEngine(const RenderEngineCreationArgs& args, EGLDisplay display, EGLConfig config,
Peiyong Lind8460c82020-07-28 16:04:22 -070056 EGLContext ctxt, EGLSurface stub, EGLContext protectedContext,
57 EGLSurface protectedStub);
Alec Mourid43ccab2019-03-13 12:23:45 -070058 ~GLESRenderEngine() override EXCLUDES(mRenderingMutex);
Mathias Agopian3f844832013-08-07 21:24:32 -070059
Peiyong Linf1bada92018-08-29 09:39:31 -070060 void primeCache() const override;
Peiyong Lin60bedb52018-09-05 10:47:31 -070061 void genTextures(size_t count, uint32_t* names) override;
62 void deleteTextures(size_t count, uint32_t const* names) override;
Peiyong Line5a9a7f2018-08-30 15:32:13 -070063 void bindExternalTextureImage(uint32_t texName, const Image& image) override;
Alec Mourid7b3a8b2019-03-21 11:44:18 -070064 status_t bindExternalTextureBuffer(uint32_t texName, const sp<GraphicBuffer>& buffer,
65 const sp<Fence>& fence) EXCLUDES(mRenderingMutex);
Alec Mouri16a99402019-07-29 16:37:30 -070066 void cacheExternalTextureBuffer(const sp<GraphicBuffer>& buffer) EXCLUDES(mRenderingMutex);
Alec Mourif0497272019-03-11 15:53:11 -070067 void unbindExternalTextureBuffer(uint64_t bufferId) EXCLUDES(mRenderingMutex);
Peiyong Line5a9a7f2018-08-30 15:32:13 -070068 status_t bindFrameBuffer(Framebuffer* framebuffer) override;
69 void unbindFrameBuffer(Framebuffer* framebuffer) override;
Peiyong Linf1bada92018-08-29 09:39:31 -070070
Peiyong Linfb530cf2018-12-15 05:07:38 +000071 bool isProtected() const override { return mInProtectedContext; }
72 bool supportsProtectedContent() const override;
73 bool useProtectedContext(bool useProtectedContext) override;
Vishnu Nair9b079a22020-01-21 14:36:08 -080074 status_t drawLayers(const DisplaySettings& display,
75 const std::vector<const LayerSettings*>& layers,
Ana Krulecfc874ae2020-02-22 15:39:32 -080076 const sp<GraphicBuffer>& buffer, const bool useFramebufferCache,
Alec Mouri3d7c5612019-07-09 13:51:37 -070077 base::unique_fd&& bufferFence, base::unique_fd* drawFence) override;
Alec Mouri368e1582020-08-13 10:14:29 -070078 bool cleanupPostRender(CleanupMode mode) override;
Alec Mouri6e57f682018-09-29 20:45:08 -070079
Peiyong Linf11f39b2018-09-05 14:37:41 -070080 EGLDisplay getEGLDisplay() const { return mEGLDisplay; }
Alec Mourida4cf3b2019-02-12 15:33:01 -080081 // Creates an output image for rendering to
Alec Mourife0d72b2019-03-21 14:05:56 -070082 EGLImageKHR createFramebufferImageIfNeeded(ANativeWindowBuffer* nativeBuffer, bool isProtected,
Alec Mourief44c2d2019-07-15 15:27:22 -070083 bool useFramebufferCache)
84 EXCLUDES(mFramebufferImageCacheMutex);
Peiyong Linf11f39b2018-09-05 14:37:41 -070085
Alec Mourid43ccab2019-03-13 12:23:45 -070086 // Test-only methods
87 // Returns true iff mImageCache contains an image keyed by bufferId
88 bool isImageCachedForTesting(uint64_t bufferId) EXCLUDES(mRenderingMutex);
Alec Mouri368e1582020-08-13 10:14:29 -070089 // Returns true iff texName was previously generated by RenderEngine and was
90 // not destroyed.
91 bool isTextureNameKnownForTesting(uint32_t texName);
92 // Returns the buffer ID of the content bound to texName, or nullopt if no
93 // such mapping exists.
94 std::optional<uint64_t> getBufferIdForTextureNameForTesting(uint32_t texName);
Alec Mourid43ccab2019-03-13 12:23:45 -070095 // Returns true iff mFramebufferImageCache contains an image keyed by bufferId
Alec Mourief44c2d2019-07-15 15:27:22 -070096 bool isFramebufferImageCachedForTesting(uint64_t bufferId)
97 EXCLUDES(mFramebufferImageCacheMutex);
Alec Mouri16a99402019-07-29 16:37:30 -070098 // These are wrappers around public methods above, but exposing Barrier
99 // objects so that tests can block.
100 std::shared_ptr<ImageManager::Barrier> cacheExternalTextureBufferForTesting(
101 const sp<GraphicBuffer>& buffer);
102 std::shared_ptr<ImageManager::Barrier> unbindExternalTextureBufferForTesting(uint64_t bufferId);
Alec Mourid43ccab2019-03-13 12:23:45 -0700103
Mathias Agopian3f844832013-08-07 21:24:32 -0700104protected:
Alec Mouri820c7402019-01-23 13:02:39 -0800105 Framebuffer* getFramebufferForDrawing() override;
Alec Mourief44c2d2019-07-15 15:27:22 -0700106 void dump(std::string& result) override EXCLUDES(mRenderingMutex)
107 EXCLUDES(mFramebufferImageCacheMutex);
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700108 size_t getMaxTextureSize() const override;
109 size_t getMaxViewportDims() const override;
110
111private:
Peiyong Linf11f39b2018-09-05 14:37:41 -0700112 enum GlesVersion {
113 GLES_VERSION_1_0 = 0x10000,
114 GLES_VERSION_1_1 = 0x10001,
115 GLES_VERSION_2_0 = 0x20000,
116 GLES_VERSION_3_0 = 0x30000,
117 };
118
Alec Mouri8002fca2019-06-28 15:24:13 -0700119 static EGLConfig chooseEglConfig(EGLDisplay display, int format, bool logConfig);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700120 static GlesVersion parseGlesVersion(const char* str);
Peiyong Lina5e9f1b2018-11-27 22:49:37 -0800121 static EGLContext createEglContext(EGLDisplay display, EGLConfig config,
Peiyong Linfb530cf2018-12-15 05:07:38 +0000122 EGLContext shareContext, bool useContextPriority,
123 Protection protection);
Peiyong Lind8460c82020-07-28 16:04:22 -0700124 static EGLSurface createStubEglPbufferSurface(EGLDisplay display, EGLConfig config,
125 int hwcFormat, Protection protection);
Alec Mouri8002fca2019-06-28 15:24:13 -0700126 std::unique_ptr<Framebuffer> createFramebuffer();
127 std::unique_ptr<Image> createImage();
128 void checkErrors() const;
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800129 void checkErrors(const char* tag) const;
Peiyong Lin1c097612019-03-22 16:21:46 -0700130 void setScissor(const Rect& region);
131 void disableScissor();
Alec Mouri554d06e2018-12-20 00:15:33 -0800132 bool waitSync(EGLSyncKHR sync, EGLint flags);
Alec Mouri16a99402019-07-29 16:37:30 -0700133 status_t cacheExternalTextureBufferInternal(const sp<GraphicBuffer>& buffer)
134 EXCLUDES(mRenderingMutex);
135 void unbindExternalTextureBufferInternal(uint64_t bufferId) EXCLUDES(mRenderingMutex);
Peiyong Linf11f39b2018-09-05 14:37:41 -0700136
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700137 // A data space is considered HDR data space if it has BT2020 color space
138 // with PQ or HLG transfer function.
139 bool isHdrDataSpace(const ui::Dataspace dataSpace) const;
140 bool needsXYZTransformMatrix() const;
Alec Mouri1089aed2018-10-25 21:33:57 -0700141 // Defines the viewport, and sets the projection matrix to the projection
142 // defined by the clip.
143 void setViewportAndProjection(Rect viewport, Rect clip);
Alec Mouri539319f2018-12-19 17:56:23 -0800144 // Evicts stale images from the buffer cache.
145 void evictImages(const std::vector<LayerSettings>& layers);
Alec Mouri7c94edb2018-12-03 21:23:26 -0800146 // Computes the cropping window for the layer and sets up cropping
147 // coordinates for the mesh.
148 FloatRect setupLayerCropping(const LayerSettings& layer, Mesh& mesh);
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700149
Peiyong Lin1c097612019-03-22 16:21:46 -0700150 // We do a special handling for rounded corners when it's possible to turn off blending
151 // for the majority of the layer. The rounded corners needs to turn on blending such that
152 // we can set the alpha value correctly, however, only the corners need this, and since
153 // blending is an expensive operation, we want to turn off blending when it's not necessary.
154 void handleRoundedCorners(const DisplaySettings& display, const LayerSettings& layer,
155 const Mesh& mesh);
Alec Mouri8002fca2019-06-28 15:24:13 -0700156 base::unique_fd flush();
157 bool finish();
158 bool waitFence(base::unique_fd fenceFd);
159 void clearWithColor(float red, float green, float blue, float alpha);
160 void fillRegionWithColor(const Region& region, float red, float green, float blue, float alpha);
Vishnu Nair16efdbf2019-12-10 11:55:42 -0800161 void handleShadow(const FloatRect& casterRect, float casterCornerRadius,
162 const ShadowSettings& shadowSettings);
Alec Mouri8002fca2019-06-28 15:24:13 -0700163 void setupLayerBlending(bool premultipliedAlpha, bool opaque, bool disableTexture,
164 const half4& color, float cornerRadius);
165 void setupLayerTexturing(const Texture& texture);
166 void setupFillWithColor(float r, float g, float b, float a);
167 void setColorTransform(const mat4& colorTransform);
168 void disableTexturing();
169 void disableBlending();
170 void setupCornerRadiusCropSize(float width, float height);
171
172 // HDR and color management related functions and state
173 void setSourceY410BT2020(bool enable);
174 void setSourceDataSpace(ui::Dataspace source);
175 void setOutputDataSpace(ui::Dataspace dataspace);
176 void setDisplayMaxLuminance(const float maxLuminance);
177
178 // drawing
179 void drawMesh(const Mesh& mesh);
Peiyong Lin1c097612019-03-22 16:21:46 -0700180
Peiyong Linf11f39b2018-09-05 14:37:41 -0700181 EGLDisplay mEGLDisplay;
182 EGLConfig mEGLConfig;
183 EGLContext mEGLContext;
Peiyong Lind8460c82020-07-28 16:04:22 -0700184 EGLSurface mStubSurface;
Peiyong Linfb530cf2018-12-15 05:07:38 +0000185 EGLContext mProtectedEGLContext;
Peiyong Lind8460c82020-07-28 16:04:22 -0700186 EGLSurface mProtectedStubSurface;
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700187 GLint mMaxViewportDims[2];
188 GLint mMaxTextureSize;
189 GLuint mVpWidth;
190 GLuint mVpHeight;
191 Description mState;
Vishnu Nairf19544f2020-02-03 11:23:26 -0800192 GLShadowTexture mShadowTexture;
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700193
Peiyong Lin70b26ce2018-09-18 19:02:39 -0700194 mat4 mSrgbToXyz;
Peiyong Lin70b26ce2018-09-18 19:02:39 -0700195 mat4 mDisplayP3ToXyz;
Valerie Haueb8e0762018-11-06 10:10:42 -0800196 mat4 mBt2020ToXyz;
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700197 mat4 mXyzToSrgb;
198 mat4 mXyzToDisplayP3;
199 mat4 mXyzToBt2020;
Valerie Haueb8e0762018-11-06 10:10:42 -0800200 mat4 mSrgbToDisplayP3;
201 mat4 mSrgbToBt2020;
202 mat4 mDisplayP3ToSrgb;
203 mat4 mDisplayP3ToBt2020;
204 mat4 mBt2020ToSrgb;
205 mat4 mBt2020ToDisplayP3;
Peiyong Line5a9a7f2018-08-30 15:32:13 -0700206
Peiyong Linfb530cf2018-12-15 05:07:38 +0000207 bool mInProtectedContext = false;
Alec Mouri554d06e2018-12-20 00:15:33 -0800208 // If set to true, then enables tracing flush() and finish() to systrace.
209 bool mTraceGpuCompletion = false;
Alec Mourida4cf3b2019-02-12 15:33:01 -0800210 // Maximum size of mFramebufferImageCache. If more images would be cached, then (approximately)
211 // the last recently used buffer should be kicked out.
212 uint32_t mFramebufferImageCacheSize = 0;
213
214 // Cache of output images, keyed by corresponding GraphicBuffer ID.
Alec Mourief44c2d2019-07-15 15:27:22 -0700215 std::deque<std::pair<uint64_t, EGLImageKHR>> mFramebufferImageCache
216 GUARDED_BY(mFramebufferImageCacheMutex);
217 // The only reason why we have this mutex is so that we don't segfault when
218 // dumping info.
219 std::mutex mFramebufferImageCacheMutex;
Peiyong Linfb069302018-04-25 14:34:31 -0700220
221 // Current dataspace of layer being rendered
222 ui::Dataspace mDataSpace = ui::Dataspace::UNKNOWN;
223
224 // Current output dataspace of the render engine
225 ui::Dataspace mOutputDataSpace = ui::Dataspace::UNKNOWN;
226
Peiyong Lin13effd12018-07-24 17:01:47 -0700227 // Whether device supports color management, currently color management
228 // supports sRGB, DisplayP3 color spaces.
229 const bool mUseColorManagement = false;
Alec Mouri554d06e2018-12-20 00:15:33 -0800230
Alec Mouri539319f2018-12-19 17:56:23 -0800231 // Cache of GL images that we'll store per GraphicBuffer ID
Alec Mourif0497272019-03-11 15:53:11 -0700232 std::unordered_map<uint64_t, std::unique_ptr<Image>> mImageCache GUARDED_BY(mRenderingMutex);
Alec Mouri368e1582020-08-13 10:14:29 -0700233 std::unordered_map<uint32_t, std::optional<uint64_t>> mTextureView;
234
Alec Mourif0497272019-03-11 15:53:11 -0700235 // Mutex guarding rendering operations, so that:
236 // 1. GL operations aren't interleaved, and
237 // 2. Internal state related to rendering that is potentially modified by
238 // multiple threads is guaranteed thread-safe.
239 std::mutex mRenderingMutex;
240
Alec Mouri820c7402019-01-23 13:02:39 -0800241 std::unique_ptr<Framebuffer> mDrawingBuffer;
Lingfeng Yang2e4fef62020-04-24 14:48:43 +0000242 // this is a 1x1 RGB buffer, but over-allocate in case a driver wants more
243 // memory or if it needs to satisfy alignment requirements. In this case:
244 // assume that each channel requires 4 bytes, and add 3 additional bytes to
245 // ensure that we align on a word. Allocating 16 bytes will provide a
246 // guarantee that we don't clobber memory.
247 uint32_t mPlaceholderDrawBuffer[4];
Alec Mouri368e1582020-08-13 10:14:29 -0700248 // Placeholder buffer and image, similar to mPlaceholderDrawBuffer, but
249 // instead these are intended for cleaning up texture memory with the
250 // GL_TEXTURE_EXTERNAL_OES target.
251 ANativeWindowBuffer* mPlaceholderBuffer = nullptr;
252 EGLImage mPlaceholderImage = EGL_NO_IMAGE_KHR;
Lingfeng Yang2e4fef62020-04-24 14:48:43 +0000253 sp<Fence> mLastDrawFence;
254 // Store a separate boolean checking if prior resources were cleaned up, as
255 // devices that don't support native sync fences can't rely on a last draw
256 // fence that doesn't exist.
257 bool mPriorResourcesCleaned = true;
Alec Mouri820c7402019-01-23 13:02:39 -0800258
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800259 // Blur effect processor, only instantiated when a layer requests it.
260 BlurFilter* mBlurFilter = nullptr;
261
Alec Mouri554d06e2018-12-20 00:15:33 -0800262 class FlushTracer {
263 public:
264 FlushTracer(GLESRenderEngine* engine);
265 ~FlushTracer();
266 void queueSync(EGLSyncKHR sync) EXCLUDES(mMutex);
267
268 struct QueueEntry {
269 EGLSyncKHR mSync = nullptr;
270 uint64_t mFrameNum = 0;
271 };
272
273 private:
274 void loop();
275 GLESRenderEngine* const mEngine;
276 std::thread mThread;
277 std::condition_variable_any mCondition;
278 std::mutex mMutex;
279 std::queue<QueueEntry> mQueue GUARDED_BY(mMutex);
280 uint64_t mFramesQueued GUARDED_BY(mMutex) = 0;
281 bool mRunning = true;
282 };
283 friend class FlushTracer;
Alec Mouri16a99402019-07-29 16:37:30 -0700284 friend class ImageManager;
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800285 friend class GLFramebuffer;
286 friend class BlurFilter;
Lucas Dupin19c8f0e2019-11-25 17:55:44 -0800287 friend class GenericProgram;
Alec Mouri554d06e2018-12-20 00:15:33 -0800288 std::unique_ptr<FlushTracer> mFlushTracer;
Alec Mouri16a99402019-07-29 16:37:30 -0700289 std::unique_ptr<ImageManager> mImageManager = std::make_unique<ImageManager>(this);
Mathias Agopian3f844832013-08-07 21:24:32 -0700290};
291
Peiyong Lin46080ef2018-10-26 18:43:14 -0700292} // namespace gl
293} // namespace renderengine
294} // namespace android
Mathias Agopian3f844832013-08-07 21:24:32 -0700295
Peiyong Lin7e219eb2018-12-03 05:40:42 -0800296#endif /* SF_GLESRENDERENGINE_H_ */