| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 1 | /* | 
|  | 2 | * Copyright 2013 The Android Open Source Project | 
|  | 3 | * | 
|  | 4 | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | 5 | * you may not use this file except in compliance with the License. | 
|  | 6 | * You may obtain a copy of the License at | 
|  | 7 | * | 
|  | 8 | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | 9 | * | 
|  | 10 | * Unless required by applicable law or agreed to in writing, software | 
|  | 11 | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | 13 | * See the License for the specific language governing permissions and | 
|  | 14 | * limitations under the License. | 
|  | 15 | */ | 
|  | 16 |  | 
|  | 17 | #ifndef ANDROID_SURFACE_TEXTURE_FBO_H | 
|  | 18 | #define ANDROID_SURFACE_TEXTURE_FBO_H | 
|  | 19 |  | 
|  | 20 | #include "SurfaceTextureGL.h" | 
|  | 21 |  | 
|  | 22 | #include <GLES2/gl2.h> | 
|  | 23 |  | 
|  | 24 | namespace android { | 
|  | 25 |  | 
|  | 26 | class SurfaceTextureFBOTest : public SurfaceTextureGLTest { | 
|  | 27 | protected: | 
|  | 28 | virtual void SetUp() { | 
|  | 29 | SurfaceTextureGLTest::SetUp(); | 
|  | 30 |  | 
|  | 31 | glGenFramebuffers(1, &mFbo); | 
|  | 32 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  | 33 |  | 
|  | 34 | glGenTextures(1, &mFboTex); | 
|  | 35 | glBindTexture(GL_TEXTURE_2D, mFboTex); | 
|  | 36 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getSurfaceWidth(), | 
|  | 37 | getSurfaceHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); | 
|  | 38 | glBindTexture(GL_TEXTURE_2D, 0); | 
|  | 39 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  | 40 |  | 
|  | 41 | glBindFramebuffer(GL_FRAMEBUFFER, mFbo); | 
|  | 42 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | 
|  | 43 | GL_TEXTURE_2D, mFboTex, 0); | 
|  | 44 | glBindFramebuffer(GL_FRAMEBUFFER, 0); | 
|  | 45 | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  | 46 | } | 
|  | 47 |  | 
|  | 48 | virtual void TearDown() { | 
|  | 49 | SurfaceTextureGLTest::TearDown(); | 
|  | 50 |  | 
|  | 51 | glDeleteTextures(1, &mFboTex); | 
|  | 52 | glDeleteFramebuffers(1, &mFbo); | 
|  | 53 | } | 
|  | 54 |  | 
|  | 55 | GLuint mFbo; | 
|  | 56 | GLuint mFboTex; | 
|  | 57 | }; | 
|  | 58 |  | 
|  | 59 | void fillRGBA8BufferSolid(uint8_t* buf, int w, int h, int stride, | 
|  | 60 | uint8_t r, uint8_t g, uint8_t b, uint8_t a) { | 
|  | 61 | const size_t PIXEL_SIZE = 4; | 
|  | 62 | for (int y = 0; y < h; y++) { | 
|  | 63 | for (int x = 0; x < w; x++) { | 
|  | 64 | off_t offset = (y * stride + x) * PIXEL_SIZE; | 
|  | 65 | buf[offset + 0] = r; | 
|  | 66 | buf[offset + 1] = g; | 
|  | 67 | buf[offset + 2] = b; | 
|  | 68 | buf[offset + 3] = a; | 
|  | 69 | } | 
|  | 70 | } | 
|  | 71 | } | 
|  | 72 |  | 
|  | 73 | } // namespace android | 
|  | 74 |  | 
|  | 75 | #endif |